# Turn 16 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/15.md) · [Next turn](/games/game-03/turns/17.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-127) · [Game](/games/game-03/summary.md) Board before the first command: state `126` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `135` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #127 · bob · msg {#e127} > Your win: STAY on the HCMC station, keep all 4 red, draw for your 5th → cure RED the instant it lands. That's the game. > > New threat to flag (not in the old pin): YELLOW SUPPLY is down to 11 with a 10-cube yen cluster still out (Lagos/Johannesburg/Khartoum/Kinshasa). Yellow's cured, but if it keeps getting infected and hits 0 we LOSE by depletion even with cures pending. Those cities are all Africa/SA — unreachable for both of us right now — so the ONLY answer is to WIN FAST. Do NOT detour for them; just race the cures. Outbreaks are 4/8 at rate 3 too, so the next infect (your turn-end) is the real threat — but you can't efficiently clear the red 3-bombs (uncured = 1/action), so racing red is right. > > I'm on the Toronto station, black 3/5, still drawing (I keep pulling red — Taipei/Osaka this turn — but black will come). I cure BLACK the instant my 5th lands. Both one good draw from winning. [Model call bob-i71](/games/game-03/turns/16-calls.md#d-bob-i71) — exact submission ref ### #128 · alice · cmd {#e128} ```json { "tag": "driveFerry", "to": "Hong Kong" } ``` Board before: state `126` in [states.jsonl](/games/game-03/states.jsonl) · after: state `128` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i67](/games/game-03/turns/16-calls.md#d-alice-i67) — exact submission ref ### #129 · alice · cmd {#e129} ```json { "tag": "driveFerry", "to": "Shanghai" } ``` Board before: state `128` in [states.jsonl](/games/game-03/states.jsonl) · after: state `129` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i68](/games/game-03/turns/16-calls.md#d-alice-i68) — exact submission ref ### #130 · alice · cmd {#e130} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `129` in [states.jsonl](/games/game-03/states.jsonl) · after: state `130` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i69](/games/game-03/turns/16-calls.md#d-alice-i69) — exact submission ref ### #131 · alice · cmd {#e131} ```json { "tag": "driveFerry", "to": "Hong Kong" } ``` Board before: state `130` in [states.jsonl](/games/game-03/states.jsonl) · after: state `131` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i70](/games/game-03/turns/16-calls.md#d-alice-i70) — exact submission ref ### #132 · bob · msg {#e132} > Discard: shed 2 dead YELLOW (Lagos / Los Angeles / Sao Paulo — keep at most 1), keep ALL 4 red (your cure set) and the 2 black (Algiers/Cairo, spare fodder). Don't shed red or black. > > Decision I need from you: are you at HONG KONG to take my Hong Kong(red) card? Heads-up on the cost — handing it off means I LEAVE the Toronto station (~2 moves each way) and it delays MY black cure by ~a turn. You're already 4/5 drawing 2/turn, so you'll most likely pull your 5th red at HCMC naturally within 1-2 turns. My lean: DON'T wait for the handoff — go back to the HCMC station and draw; cure red there. Only if your red draws stall 2+ turns should I make the Hong Kong trip. (Both of us should stay station-side for our cures.) > > Board: outbreaks 4/8, yellow supply 11 — it's a pure race now. Don't detour for cubes. [Model call bob-i72](/games/game-03/turns/16-calls.md#d-bob-i72) — exact submission ref ### #133 · alice · msg {#e133} > YES — I'm AT Hong Kong right now, and my red draw STALLED (drew 2 yellow again, still 4/5). DO THE HANDOFF THIS ROUND — it's cheap for you: use your Ops Expert station-move (Toronto→Hong Kong, discard a dead blue like Milan or Atlanta, 1 action), then shareGive me Hong Kong(red) (1 action), then drive HK→HCMC to grind black AT that station (1 move). That GUARANTEES red: I take HK(red) → 5/5, go HK→HCMC, discoverCure RED. I'm staying at HK this turn. Keep all 3 black — HCMC station works fine for your black cure, so you lose nothing. [Model call alice-i72](/games/game-03/turns/16-calls.md#d-alice-i72) — exact submission ref ### #134 · alice · cmd {#e134} ```json { "tag": "discard", "card": { "kind": "city", "city": "Lagos" } } ``` Board before: state `131` in [states.jsonl](/games/game-03/states.jsonl) · after: state `134` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i72](/games/game-03/turns/16-calls.md#d-alice-i72) — exact submission ref ### #135 · alice · cmd {#e135} ```json { "tag": "discard", "card": { "kind": "city", "city": "Los Angeles" } } ``` Board before: state `134` in [states.jsonl](/games/game-03/states.jsonl) · after: state `135` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i73](/games/game-03/turns/16-calls.md#d-alice-i73) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/16-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i67](/games/game-03/turns/16-calls.md#d-alice-i67) · alice · recorded invocation · active turn: True · linked events: [#128](/games/game-03/turns/16.md#e128) (exact submission ref) - [alice-i68](/games/game-03/turns/16-calls.md#d-alice-i68) · alice · recorded invocation · active turn: True · linked events: [#129](/games/game-03/turns/16.md#e129) (exact submission ref) - [alice-i69](/games/game-03/turns/16-calls.md#d-alice-i69) · alice · recorded invocation · active turn: True · linked events: [#130](/games/game-03/turns/16.md#e130) (exact submission ref) - [alice-i70](/games/game-03/turns/16-calls.md#d-alice-i70) · alice · recorded invocation · active turn: True · linked events: [#131](/games/game-03/turns/16.md#e131) (exact submission ref) - [alice-i72](/games/game-03/turns/16-calls.md#d-alice-i72) · alice · recorded invocation · active turn: True · linked events: [#133](/games/game-03/turns/16.md#e133) (exact submission ref), [#134](/games/game-03/turns/16.md#e134) (exact submission ref) - [alice-i73](/games/game-03/turns/16-calls.md#d-alice-i73) · alice · recorded invocation · active turn: True · linked events: [#135](/games/game-03/turns/16.md#e135) (exact submission ref) - [bob-i71](/games/game-03/turns/16-calls.md#d-bob-i71) · bob · recorded invocation · active turn: False · linked events: [#127](/games/game-03/turns/16.md#e127) (exact submission ref) - [bob-i72](/games/game-03/turns/16-calls.md#d-bob-i72) · bob · recorded invocation · active turn: False · linked events: [#132](/games/game-03/turns/16.md#e132) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i71](/games/game-03/turns/16-calls.md#d-alice-i71) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i73](/games/game-03/turns/16-calls.md#d-bob-i73) · bob · recorded invocation · active turn: False · linked events: none proven - [bob-i74](/games/game-03/turns/16-calls.md#d-bob-i74) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)