# Turn 17 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/16.md) · [Next turn](/games/game-03/turns/18.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-136) · [Game](/games/game-03/summary.md) Board before the first command: state `135` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `144` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #136 · alice · msg {#e136} > 5/8 now + yellow supply 9 — we must land cures in the next ~2 turns. RED is the one we can guarantee: DO the HK handoff this turn — Ops Expert teleport Toronto→Hong Kong (discard Milan/Atlanta blue, 1 action), shareGive me Hong Kong(red) (1 action), then drive HK→HCMC (1 move). You cannot cure black THIS turn regardless (draw is end-of-turn, after actions), so relocating costs you zero tempo — and HCMC is a station for your black cure anyway. That sews up RED; I take HK→5/5→cure red at HCMC next turn. Your 3 black + grinding continues fine from HCMC. Go — don't detour for cubes. [Model call alice-i74](/games/game-03/turns/17-calls.md#d-alice-i74) — exact submission ref ### #137 · bob · msg {#e137} > Doing the handoff NOW: ops-teleport Toronto→Hong Kong (discard Milan blue), give you Hong Kong(red) → you're 5/5, then I drive HK→HCMC to grind black. Cure RED next turn — that banks cure #3. > > CRITICAL forecast: after RED we still need BLACK (only I collect it: 3/5, need 2 draws). But two live loss clocks now: outbreaks 5/8 (3 from death) AND yellow supply 9 with a 12-cube yellow cluster. We may not get many more turns. So after you cure red, HELP ME ON BLACK: you hold Algiers+Cairo (black) — if a meeting in either is ever cheap, hand one over; otherwise dump everything non-red and, if you draw black, keep it to funnel. Two black draws = win. Meanwhile nobody can reach the African yellow cluster — just race. [Model call bob-i75](/games/game-03/turns/17-calls.md#d-bob-i75) — exact submission ref ### #138 · bob · cmd {#e138} ```json { "tag": "operationsExpertMove", "to": "Hong Kong", "discard": "Milan" } ``` Board before: state `135` in [states.jsonl](/games/game-03/states.jsonl) · after: state `138` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i75](/games/game-03/turns/17-calls.md#d-bob-i75) — exact submission ref ### #139 · bob · cmd {#e139} ```json { "tag": "shareGive", "to": "alice", "card": "Hong Kong" } ``` Board before: state `138` in [states.jsonl](/games/game-03/states.jsonl) · after: state `139` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i76](/games/game-03/turns/17-calls.md#d-bob-i76) — exact submission ref ### #140 · bob · msg {#e140} > RED is complete — you're 5/5. On the forced discard: shed SAO PAULO (yellow, dead) and KEEP ALL FIVE RED. Then drive HK→HCMC and discoverCure RED — that banks cure #3. > > After that only BLACK remains (me: 3/5, need 2 draws). You'll be free — help black if cheap (you hold Algiers/Cairo black; a meet in either, or drawing+holding black, could seal it). We're 5/8 with yellow supply 9, so speed matters. I'm driving to HCMC now to grind black. [Model call bob-i77](/games/game-03/turns/17-calls.md#d-bob-i77) — exact submission ref ### #141 · alice · cmd {#e141} ```json { "tag": "discard", "card": { "kind": "city", "city": "Sao Paulo" } } ``` Board before: state `139` in [states.jsonl](/games/game-03/states.jsonl) · after: state `141` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i77](/games/game-03/turns/17-calls.md#d-alice-i77) — exact submission ref ### #142 · alice · msg {#e142} > RED is now 5/5 in my hand — I cure it at HCMC on my turn (drive HK→HCMC + discoverCure). Your 2 remaining actions: drive HK→HCMC to get onto the station and end there — that's your black-cure site. Keep all 3 black, dump Taipei/Osaka(red) freely as you draw. BLACK is the final cure (you 3/5, 5 in deck — it'll come in 1-3 draws). After red lands I'll help: I hold Algiers+Cairo (black); I'll hand one over if a cheap meet appears (HK/HCMC area), otherwise I'll draw+hold black as backup. 5/8, yellow supply 9 — speed. Don't detour for cubes. [Model call alice-i78](/games/game-03/turns/17-calls.md#d-alice-i78) — exact submission ref ### #143 · bob · cmd {#e143} ```json { "tag": "buildStation" } ``` Board before: state `141` in [states.jsonl](/games/game-03/states.jsonl) · after: state `143` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i79](/games/game-03/turns/17-calls.md#d-bob-i79) — exact submission ref ### #144 · bob · cmd {#e144} ```json { "tag": "driveFerry", "to": "Ho Chi Minh City" } ``` Board before: state `143` in [states.jsonl](/games/game-03/states.jsonl) · after: state `144` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i80](/games/game-03/turns/17-calls.md#d-bob-i80) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/17-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i74](/games/game-03/turns/17-calls.md#d-alice-i74) · alice · recorded invocation · active turn: False · linked events: [#136](/games/game-03/turns/17.md#e136) (exact submission ref) - [alice-i77](/games/game-03/turns/17-calls.md#d-alice-i77) · alice · recorded invocation · active turn: True · linked events: [#141](/games/game-03/turns/17.md#e141) (exact submission ref) - [alice-i78](/games/game-03/turns/17-calls.md#d-alice-i78) · alice · recorded invocation · active turn: False · linked events: [#142](/games/game-03/turns/17.md#e142) (exact submission ref) - [bob-i75](/games/game-03/turns/17-calls.md#d-bob-i75) · bob · recorded invocation · active turn: True · linked events: [#137](/games/game-03/turns/17.md#e137) (exact submission ref), [#138](/games/game-03/turns/17.md#e138) (exact submission ref) - [bob-i76](/games/game-03/turns/17-calls.md#d-bob-i76) · bob · recorded invocation · active turn: True · linked events: [#139](/games/game-03/turns/17.md#e139) (exact submission ref) - [bob-i77](/games/game-03/turns/17-calls.md#d-bob-i77) · bob · recorded invocation · active turn: False · linked events: [#140](/games/game-03/turns/17.md#e140) (exact submission ref) - [bob-i79](/games/game-03/turns/17-calls.md#d-bob-i79) · bob · recorded invocation · active turn: True · linked events: [#143](/games/game-03/turns/17.md#e143) (exact submission ref) - [bob-i80](/games/game-03/turns/17-calls.md#d-bob-i80) · bob · recorded invocation · active turn: True · linked events: [#144](/games/game-03/turns/17.md#e144) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i75](/games/game-03/turns/17-calls.md#d-alice-i75) · alice · recorded invocation · active turn: False · linked events: none proven - [alice-i76](/games/game-03/turns/17-calls.md#d-alice-i76) · alice · recorded invocation · active turn: True · linked events: none proven - [alice-i79](/games/game-03/turns/17-calls.md#d-alice-i79) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i78](/games/game-03/turns/17-calls.md#d-bob-i78) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)