# Turn 18 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/17.md) · [Next turn](/games/game-03/turns/19.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-145) · [Game](/games/game-03/summary.md) Board before the first command: state `144` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `150` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #145 · bob · msg {#e145} > CURE RED RIGHT NOW at Hong Kong — you're standing on the HK station (I built it) with 5/5 red. Do discoverCure as action #1. Don't travel to HCMC for it (HK is a station). That's cure #3. > > Then SURVIVE — we're at 6/8 outbreaks and yellow supply 8; both are near-death. My BLACK is now 4/5 (I drew Delhi!) — one draw from curing, ~2 turns out. So we need ~2 turns of survival. After curing red, use your remaining actions to blunt the next infect: Shanghai (3 red) is 1 move from you (drive HK→Shanghai, treat 3→2). Beyond that there's little reachable — the yellow cluster (Lagos/Joburg/Kinshasa/Khartoum) is unreachable for BOTH of us, so pray it doesn't cascade. > > CRITICAL: the next infect phase (your turn-end) at 6/8 can lose it. Cure red, reduce what you can, don't strand yourself far from a station. I hold at HCMC and cure BLACK the instant I draw my 5th. [Model call bob-i81](/games/game-03/turns/18-calls.md#d-bob-i81) — exact submission ref ### #146 · alice · cmd {#e146} ```json { "tag": "discoverCure", "color": "red", "cards": [ "Manila", "Ho Chi Minh City", "Beijing", "Seoul", "Hong Kong" ] } ``` Board before: state `144` in [states.jsonl](/games/game-03/states.jsonl) · after: state `146` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i80](/games/game-03/turns/18-calls.md#d-alice-i80) — exact submission ref ### #147 · alice · msg {#e147} > RED CURED — cure #3 done! Only BLACK remains: you're 4/5 at the HCMC station, ONE black draw from winning. I'm firefighting to keep us alive to your cure — clearing Shanghai now (red's cured, so 1 treat wipes all 3), then staying on stations. Keep every black, cure the instant your 5th lands. I hold Algiers+Cairo (black) as backup if your draws stall. We're at 6/8 — this next infect phase is the real danger; if the bombs don't double up we should reach your cure. **Queued for bob:** delivered ahead of bob's next prompt with model call [bob:i82](/games/game-03/turns/18-calls.md#d-bob-i82), not when it was sent. [Model call alice-i81](/games/game-03/turns/18-calls.md#d-alice-i81) — exact submission ref ### #148 · alice · cmd {#e148} ```json { "tag": "driveFerry", "to": "Shanghai" } ``` Board before: state `146` in [states.jsonl](/games/game-03/states.jsonl) · after: state `148` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i81](/games/game-03/turns/18-calls.md#d-alice-i81) — exact submission ref ### #149 · alice · cmd {#e149} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `148` in [states.jsonl](/games/game-03/states.jsonl) · after: state `149` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i82](/games/game-03/turns/18-calls.md#d-alice-i82) — exact submission ref ### #150 · alice · cmd {#e150} ```json { "tag": "driveFerry", "to": "Hong Kong" } ``` Board before: state `149` in [states.jsonl](/games/game-03/states.jsonl) · after: state `150` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i83](/games/game-03/turns/18-calls.md#d-alice-i83) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/18-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i80](/games/game-03/turns/18-calls.md#d-alice-i80) · alice · recorded invocation · active turn: True · linked events: [#146](/games/game-03/turns/18.md#e146) (exact submission ref) - [alice-i81](/games/game-03/turns/18-calls.md#d-alice-i81) · alice · recorded invocation · active turn: True · linked events: [#147](/games/game-03/turns/18.md#e147) (exact submission ref), [#148](/games/game-03/turns/18.md#e148) (exact submission ref) - [alice-i82](/games/game-03/turns/18-calls.md#d-alice-i82) · alice · recorded invocation · active turn: True · linked events: [#149](/games/game-03/turns/18.md#e149) (exact submission ref) - [alice-i83](/games/game-03/turns/18-calls.md#d-alice-i83) · alice · recorded invocation · active turn: True · linked events: [#150](/games/game-03/turns/18.md#e150) (exact submission ref) - [bob-i81](/games/game-03/turns/18-calls.md#d-bob-i81) · bob · recorded invocation · active turn: False · linked events: [#145](/games/game-03/turns/18.md#e145) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-i82](/games/game-03/turns/18-calls.md#d-bob-i82) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)