# Turn 19 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/18.md) · [Next turn](/games/game-03/turns/20.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-151) · [Game](/games/game-03/summary.md) Board before the first command: state `150` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `157` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #151 · alice · msg {#e151} > Best line for your 4 actions — clears the worst yellow bomb AND keeps you station-side for black, no cure delay: > 1) OPS-TELEPORT HCMC→BOGOTA (discard a dead red: Taipei or Osaka). Bogota is 3 yellow + in the discard; yellow's cured so ONE treat wipes all 3 → +3 yellow supply (8→11) AND removes that bomb. > 2) TREAT Bogota. > 3) DRIVE Bogota→Miami, 4) DRIVE Miami→Atlanta — you END on the ATLANTA STATION, cure-ready exactly like staying at HCMC, but you banked +3 supply and killed a bomb. > You still draw 2 at end of turn (~60% you pull your 5th black) → cure BLACK next turn from Atlanta = WIN. Race the cure; this also buys survival. Go. [Model call alice-i84](/games/game-03/turns/19-calls.md#d-alice-i84) — exact submission ref ### #152 · bob · cmd {#e152} ```json { "tag": "operationsExpertMove", "to": "Bogota", "discard": "Taipei" } ``` Board before: state `150` in [states.jsonl](/games/game-03/states.jsonl) · after: state `152` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i83](/games/game-03/turns/19-calls.md#d-bob-i83) — exact submission ref ### #153 · bob · cmd {#e153} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `152` in [states.jsonl](/games/game-03/states.jsonl) · after: state `153` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i84](/games/game-03/turns/19-calls.md#d-bob-i84) — exact submission ref ### #154 · bob · cmd {#e154} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `153` in [states.jsonl](/games/game-03/states.jsonl) · after: state `154` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i85](/games/game-03/turns/19-calls.md#d-bob-i85) — exact submission ref ### #155 · bob · cmd {#e155} ```json { "tag": "driveFerry", "to": "Atlanta" } ``` Board before: state `154` in [states.jsonl](/games/game-03/states.jsonl) · after: state `155` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i86](/games/game-03/turns/19-calls.md#d-bob-i86) — exact submission ref ### #156 · alice · msg {#e156} > CRITICAL DISCARD: keep ALL FIVE BLACK (Moscow, Riyadh, Istanbul, Delhi, Karachi). Discard a NON-black — OSAKA or Sydney (red) or New York (blue). Do NOT touch black — you have the full 5/5 black set and you're ON the Atlanta station: cure BLACK as your FIRST action next turn = WIN (blue+yellow+red all done). One wrong discard (a black) loses the cure. Shed Osaka. [Model call alice-i85](/games/game-03/turns/19-calls.md#d-alice-i85) — exact submission ref ### #157 · bob · cmd {#e157} ```json { "tag": "discard", "card": { "kind": "city", "city": "Osaka" } } ``` Board before: state `155` in [states.jsonl](/games/game-03/states.jsonl) · after: state `157` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i88](/games/game-03/turns/19-calls.md#d-bob-i88) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/19-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i84](/games/game-03/turns/19-calls.md#d-alice-i84) · alice · recorded invocation · active turn: False · linked events: [#151](/games/game-03/turns/19.md#e151) (exact submission ref) - [alice-i85](/games/game-03/turns/19-calls.md#d-alice-i85) · alice · recorded invocation · active turn: False · linked events: [#156](/games/game-03/turns/19.md#e156) (exact submission ref) - [bob-i83](/games/game-03/turns/19-calls.md#d-bob-i83) · bob · recorded invocation · active turn: True · linked events: [#152](/games/game-03/turns/19.md#e152) (exact submission ref) - [bob-i84](/games/game-03/turns/19-calls.md#d-bob-i84) · bob · recorded invocation · active turn: True · linked events: [#153](/games/game-03/turns/19.md#e153) (exact submission ref) - [bob-i85](/games/game-03/turns/19-calls.md#d-bob-i85) · bob · recorded invocation · active turn: True · linked events: [#154](/games/game-03/turns/19.md#e154) (exact submission ref) - [bob-i86](/games/game-03/turns/19-calls.md#d-bob-i86) · bob · recorded invocation · active turn: True · linked events: [#155](/games/game-03/turns/19.md#e155) (exact submission ref) - [bob-i88](/games/game-03/turns/19-calls.md#d-bob-i88) · bob · recorded invocation · active turn: True · linked events: [#157](/games/game-03/turns/19.md#e157) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i86](/games/game-03/turns/19-calls.md#d-alice-i86) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i87](/games/game-03/turns/19-calls.md#d-bob-i87) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)