Turn 2 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 2, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

Previous turn's calls · Next turn's calls

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-i8

Seat: alice. Identity: recorded invocation. Prompt number: 8. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i8)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

{"kind": "supersede", "hit": false, "reason": "other"}

Recorded input

POOL MESSAGE from bob (event #16): Drew Bogota — I'm 3/5 yellow and standing ON the HCMC station, so I'll cure YELLOW right here once I hit 5. Don't detour to hand me Johannesburg. I take black too (have Moscow).

For your turn: your Milan trek is right — it's our only armed bomb. But note BLUE is now the pressure color (supply down to 15; Chicago/London/Essen/Washington all sit at 1 blue in the discard, so a reshuffle re-inks them). After Milan, if you can spare an action or two in Europe, treat the 1-cube blues (London, Essen) — that returns blue to supply. I hold Toronto(blue) for your set; we can swap if we ever share a station. Priority this turn: Milan.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  UPDATED (Bob). COLOR SPLIT (2 each): BOB = YELLOW (3/5 — will cure at the HCMC station once at 5) + will take BLACK (holds Moscow). ALICE = BLUE (2/5: SF, Essen) + RED (2/5). Containment: ALICE clears MILAN (blue 3) this/next turn, then treats the 1-cube blues in Europe (London, Essen) to relieve supply. Bob cleared HCMC fully. Next pre-empts before any reshuffle: Manila (red 2), New York (blue 2), Algiers (black 2) — closer player takes it. BLUE is the pressure color (supply 15, many 1-cube blues in discard) — prioritize blue treatment. Cure at nearest station (HCMC or Atlanta) once a player hits 5; funnel that color to its collector. No long South America / Johannesburg detours.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Bogota
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City
players: alice@Bogota(dispatcher) hand=6 [Johannesburg(yellow), San Francisco(blue), Tokyo(red), Tehran(black), Manila(red), Essen(blue)]  bob@Ho Chi Minh City(operationsExpert) hand=5 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Toronto(blue), Bogota(yellow)]
supply: blue:15 yellow:22 black:22 red:20   decks: player=45 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Milan: 3 blue⚠ [in infect-discard] — 4 move(s): Sao Paulo→Madrid→Paris→Milan
  New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Washington→New York
  Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Miami→Atlanta→(shuttle)Ho Chi Minh City→Manila — or 1 action: direct flight (you hold Manila — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 4
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Madrid→Algiers
  Bogota: 1 yellow [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Lagos: 1 yellow [in infect-discard]
  London: 1 blue [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Washington: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Milan(blue): drive alice 4 step(s) to Milan → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (2 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 move(s))
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Atlanta +2 move(s) to cure
  bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Ho Chi Minh City +5 move(s) to cure
  hand Johannesburg(yellow) to bob: meet IN Johannesburg (the card's own city) — you 4 move(s), bob 7 move(s); then bob to station Atlanta +6 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Johannesburg handoff (bob collects; assumes they meet you) — drive Sao Paulo, drive Lagos, drive Kinshasa, drive Johannesburg
     tempo: 4 action(s) closer to the yellow cure (31 → 27 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Milan): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Milan (blue — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Madrid, drive Paris, drive Milan
     tempo: 3 action(s) further from the red cure (51 → 54 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Milan): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Milan — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Johann…" → "defuse the armed discard bomb at Milan": gives up 7 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Johannesburg", "San Francisco", "Tokyo", "Tehran", "Manila", "Essen"
  [13] {"tag":"treatDisease","color":"yellow"}
  [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Hong Kong"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Jakarta"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Buenos Aires"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Toronto"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

My turn. I'm at Bogota. Bob approved plan: I clear Milan, then treat 1-cube blues in Europe.

Current: Milan 3 blue, 4 moves away: Sao Paulo→Madrid→Paris→Milan. I have 4 actions. 4 moves gets me to Milan, no treat. So this turn I move toward Milan (4 moves reaches Milan). Next turn treat x3.

But wait — can I do better? I hold Essen(blue) card. Direct flight to Essen (spend Essen card — but it's blue, for cure). Then Essen→Milan is 1 drive. So: direct flight Essen (1 action, spends Essen blue card), drive to Milan (1 action) = 2 actions to reach Milan, then treat x2 (2 actions) = 4 actions. That leaves Milan at 1 cube this turn (3→1). But I burn Essen blue card (I'm blue collector 2/5, would drop to 1/5 — bad, 10 blue in deck).

Hmm. Alternatively direct flight to Essen then treat? Essen has 1 blue cube. 

Wait, the alternative: The frontier says Milan line = drive Sao Paulo, Madrid, Paris, Milan (4 moves, arrive at Milan). That's the containment nominee. Then next turn treat x3.

But actually consider: driving through Madrid and Paris — both blue cities. Do they have cubes? Not listed as threats, so 0 cubes. No treat there.

What about my direct flight options: Johannesburg, San Francisco, Tokyo, Tehran, Manila, Essen. These spend the respective card. If I fly to Essen (spend Essen blue card, bad) then drive to Milan. But treating blue at Milan is good for blue supply.

Actually the smart question: is it better to just do the 4-move drive to Milan (arriving, ready to treat next turn, keeping all cards), or use a card to arrive faster and treat this turn?

Using Essen card to fly to Essen then drive Milan then treat x2 → leave Milan at 1. Cost: Essen blue card. That's a big cure cost (blue collector). And leaves 0 more to finish (Milan at 1, need 2 more treats next turn anyway from Essen... wait I'm at Milan, treat next turn 1 more → 0). Actually Milan 3, treat x2 = 1. Next turn treat 1 = 0. So still 2 turns total either way for full clear. The card-burn only lets me reduce 2 this turn vs arrive. Not worth burning Essen.

So the clean line: drive Sao Paulo, drive Madrid, drive Paris, drive Milan. 4 actions, arrive at Milan. No card burned. Next turn treat x3 → Milan 0.

But wait — after arriving at Milan I have 0 actions. The board delta: arrive only. Then draw phase (15% epidemic chance, but we don't know top). Risk: Milan still 3 during the draw's infect phase (only 2 infection cards, unlikely to hit Milan since it's in discard not the fresh deck). Actually Milan is in infect-discard, so it won't be drawn from the fresh infection deck top (the infection deck has 35 cards, discard separate). So Milan won't be infected this turn via normal infect. Only an epidemic would re-shuffle. P(epidemic) 44% over 2 phases.

Alternatively, could I reach Milan and treat in the same turn using... no.

Hmm, let me reconsider. Is there a faster route to Milan that I haven't considered? From Bogota, the shortest is 4 drives. What about dispatcherJump? I can jump my own pawn onto Bob (HCMC). Not helpful for Milan.

Actually — could I use "dispatcherMove pawn bob"? No, I want to move myself.

Let me reconsider whether Milan is even the best target this turn vs other options. The frontier gives two lines: yellow handoff (but Bob said don't detour to Johannesburg) OR Milan defuse. Bob explicitly wants Milan. Plan says Milan. So go Milan.

But hold on — should I reconsider treating the 1-cube blues that are ON my route? Wait, are London/Essen on my route? My route Sao Paulo→Madrid→Paris→Milan. Paris connects to London and Essen. But that's detour. Let me not.

Actually, let me reconsider a subtlety: The route passes through Paris. Paris is a blue city but has 0 cubes. Driving through doesn't treat.

So the plan: 4 drives to Milan. Let me verify with preview to be safe (it ends with 0 actions, arrives Milan, check risk). Actually preview would help confirm and check draw risk. Let me preview the 4-drive plan.

Actually, I realize I should reconsider — is arriving at Milan with 0 actions the best, or should I treat something en route? There's nothing on route.

Wait, one more: driving Sao Paulo first. Sao Paulo is a yellow city (0 cubes). Madrid (blue, 0). Paris (blue, 0). Milan (blue, 3). So 4 drives arrive Milan. Fine.

Alternatively, direct flight to Essen (spend card) is not worth it.

Hmm, but let me reconsider: is Milan worth 4 actions of pure travel? The alternative uses of these 4 actions... The other option would be to position better. But Bob and the plan want Milan cleared, blue is pressure color. Milan at 3 blue is the armed bomb and blue supply is low (15). Clearing it returns 3 blue. Good.

But note: I arrive this turn, treat next turn. That's efficient in that I keep using actions. But is there a smarter play: what if I fly to Essen (burn card) — no.

Let me also reconsider: Instead of the whole 4-move trek, could I position to collect blue better? Actually Europe IS the blue region and Milan is in Europe. So this trek doubles as positioning me in blue-rich Europe for future blue card share/collection. Good synergy.

Decision: drive Sao Paulo, drive Madrid, drive Paris, drive Milan. Let me preview to confirm no surprises and see risk.

Let me also reconsider: could I treat Milan fully this turn by taking a direct flight? I hold no Milan card. Could charter flight? Charter = spend current-city card to fly anywhere. Current city is Bogota; I don't hold Bogota card (Bob holds it). So no charter.

OK preview the 4 drives.

Actually, let me reconsider whether there's an even better target: Manila red 2 is closer to Bob (1 move). Algiers black 2 is 3 moves from me (Sao Paulo→Madrid→Algiers)? Algiers at 2 black. But black I'm 1/5, and Bob takes black now. Algiers isn't urgent. Milan 3 is the priority.

Let me preview the drive plan.

text:

Bob's plan aligned — I take Milan. Let me verify the 4-drive route and its draw-phase risk before committing.

toolCalls:

{"tool": "preview_plan", "toolCallId": "call_00_KvC7mUhcOyQalrPVWrSQ1593", "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Milan"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Sao Paulo"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "driveFerry", "to": "Buenos Aires"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Lagos"}, {"tag": "directFlight", "to": "Johannesburg"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Tokyo"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "Manila"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Hong Kong"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Bangkok"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Manila"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Jakarta"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Moscow"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "shuttleFlight", "to": "Atlanta"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Madrid"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "driveFerry", "to": "Algiers"}, {"tag": "directFlight", "to": "Johannesburg"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Tokyo"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "Manila"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Hong Kong"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Bangkok"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Manila"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Jakarta"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Moscow"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "shuttleFlight", "to": "Atlanta"}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "Paris"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "driveFerry", "to": "Essen"}, {"tag": "driveFerry", "to": "Milan"}, {"tag": "driveFerry", "to": "Algiers"}, {"tag": "directFlight", "to": "Johannesburg"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Tokyo"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "Manila"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Hong Kong"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Bangkok"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Manila"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Jakarta"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Moscow"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "shuttleFlight", "to": "Atlanta"}]}, {"index": 3, "action": {"tag": "driveFerry", "to": "Milan"}, "legalAfter": []}], "diff": {"cubes": [], "moves": [{"player": "alice", "from": "Bogota", "to": "Milan"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 6, "example": {"tag": "directFlight", "to": "Johannesburg"}}, {"tag": "treatDisease", "count": 1, "example": {"tag": "treatDisease", "color": "yellow"}}, {"tag": "dispatcherJump", "count": 2, "example": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, {"tag": "dispatcherMove", "count": 10, "example": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Hong Kong"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 45, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.2222222222222222, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 35, "perCityHitProbability": 0.05714285714285714, "threats": [{"city": "Milan", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "New York", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Manila", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Algiers", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 6, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}

Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

The preview shows: arrives Milan, no cards burned, all actions used. Draw-phase risk: pEpidemic 22%. But city wouldOutbreak Milan pHit=0 (Milan is in discard, won't be drawn from fresh infect). No immediate outbreak threat. Hand limit: currentHandSize 6, drawing 2 → 8, exceeds 7. wouldExceed true. So I'll have to discard down to 7 after drawing (discard 1). That's fine — I'll drop the least useful card (probably a duplicative color or keep for cure).

Wait, but note: I arrive at Milan with 0 actions and Milan still at 3 cubes. It's the armed bomb but won't be infected this turn (in discard). Next turn I treat x3 → 0. Fine.

However, one concern: is it worth NOT treating Milan this turn? I arrive, next turn treat. That's fine.

But let me reconsider: hand limit. I have 6 cards, will draw 2 = 8, must discard 1 down to 7. Which to discard? My hand: Johannesburg(yellow), San Francisco(blue), Tokyo(red), Tehran(black), Manila(red), Essen(blue). Plus 2 draws. Colors: blue 2 (SF, Essen), red 2 (Tokyo, Manila), black 1 (Tehran), yellow 1 (Johannesburg).

Bob takes yellow and black now. So Johannesburg(yellow) → should go to Bob (but hard to share; Bob said don't detour). Tehran(black) → Bob takes black. So my yellow/black are "wrong hand" — but can't easily transfer. Still, they count for... nothing useful if I can't cure them. Actually maybe I should discard a card that's in the wrong color. But discarding loses it permanently from the game (goes to player-discard, still could be... no, discarded cards are gone for good unless... they're just gone). Hmm.

Actually, since Bob is the yellow and black collector, my Johannesburg and Tehran are dead weight for me unless I can hand them off. But discarding them removes from game entirely — that reduces the yellow/black pool. Better to keep if there's any chance of handoff, but the plan says no detours, and handoff needs specific city meet. Realistically, keep for now, discard at limit the least valuable.

Wait but hand limit forces a discard THIS turn (after draw). I need to pick. Actually the discard happens during draw phase — will the game prompt me? The boundary turnComplete means my actions end; draw phase happens and if over limit I discard. As a player I should... the submit flow: I do actions, then draw, then if over limit I get a discard prompt. Let me handle that when it comes.

For now, commit the 4 drives. Actually, let me reconsider one thing: is driving all 4 to Milan truly best, or should I end one action early to keep a treat option? No — I arrive at Milan exactly at action 4. Treating requires being there. If I stopped early I couldn't treat Milan anyway. So 4 drives is correct; next turn treat.

Wait — alternatively, could I arrive at Milan in fewer moves and treat this turn, by flying? Direct flight to Essen spends Essen card, then drive Essen→Milan = 2 actions to reach Milan, then treat x2 (2 actions) leaves Milan at 1. Burns Essen blue card. Net: Milan 3→1 this turn, but lose a blue cure card and still not cleared (at 1). Versus 4-drive: arrive clean, all cards, next turn clear fully. 4-drive is better (no card burn).

But there's a subtle benefit of the flight route: I'd get some blue cubes back IMMEDIATELY (2 cubes) improving blue supply this turn. Blue supply 15 is low. Hmm. But burning Essen blue card costs a cure card and I'd still need next turn to finish. I'll prefer keeping cards. The 4-drive keeps all cards and clears fully next turn. Go with 4-drive.

Commit actions sequentially. First drive Sao Paulo.

Actually I can consider whether to combine: The whole plan is confirmed. Let me submit the four drives one at a time.

Let me start.

text:

Route confirmed: I arrive Milan clean (no cards burned, all 4 actions used), and Milan is in the discard so it can't outbreak via normal infect this turn — safe to treat next turn. Committing the trek.

toolCalls:

{"tool": "submit_action", "toolCallId": "call_00_EzuKNl9teKU2R9T2Hic10088", "ref": "alice:i8:call_00_EzuKNl9teKU2R9T2Hic10088", "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}}

alice-i9

Seat: alice. Identity: recorded invocation. Prompt number: 9. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i9)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  UPDATED (Bob). COLOR SPLIT (2 each): BOB = YELLOW (3/5 — will cure at the HCMC station once at 5) + will take BLACK (holds Moscow). ALICE = BLUE (2/5: SF, Essen) + RED (2/5). Containment: ALICE clears MILAN (blue 3) this/next turn, then treats the 1-cube blues in Europe (London, Essen) to relieve supply. Bob cleared HCMC fully. Next pre-empts before any reshuffle: Manila (red 2), New York (blue 2), Algiers (black 2) — closer player takes it. BLUE is the pressure color (supply 15, many 1-cube blues in discard) — prioritize blue treatment. Cure at nearest station (HCMC or Atlanta) once a player hits 5; funnel that color to its collector. No long South America / Johannesburg detours.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=Sao Paulo
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City
players: alice@Sao Paulo(dispatcher) hand=6 [Johannesburg(yellow), San Francisco(blue), Tokyo(red), Tehran(black), Manila(red), Essen(blue)]  bob@Ho Chi Minh City(operationsExpert) hand=5 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Toronto(blue), Bogota(yellow)]
supply: blue:15 yellow:22 black:22 red:20   decks: player=45 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Milan: 3 blue⚠ [in infect-discard] — 3 move(s): Madrid→Paris→Milan
  New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Madrid→New York
  Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Miami→Atlanta→(shuttle)Ho Chi Minh City→Manila — or 1 action: direct flight (you hold Manila — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 5
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Madrid→Algiers
  Bogota: 1 yellow [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Lagos: 1 yellow [in infect-discard]
  London: 1 blue [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Washington: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Milan(blue): drive alice 3 step(s) to Milan → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) — or 2 action(s): direct flight to Manila (spends Manila(red)), then 1 move(s) to Ho Chi Minh City (your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure)
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) — or 2 action(s): direct flight to Manila (spends Manila(red)), then 1 move(s) to Ho Chi Minh City (your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure)
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Atlanta +2 move(s) to cure
  bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 4 move(s), bob 5 move(s); then alice to station Ho Chi Minh City +5 move(s) to cure
  hand Johannesburg(yellow) to bob: meet IN Johannesburg (the card's own city) — you 3 move(s), bob 7 move(s); then bob to station Atlanta +6 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Johannesburg, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Johannesburg(yellow): yellow margin 7 — burnable; 8 yellow still in deck
      response reach — team's card-free trip to each city: Johannesburg 6→0, Kinshasa 5→1, Khartoum 5→1, Cairo 5→2; board-wide: 12 cities closer, 29 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Johannesburg handoff (bob collects; assumes they meet you) — drive Lagos, drive Kinshasa, drive Johannesburg
     tempo: 3 action(s) closer to the yellow cure (30 → 27 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Milan): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Milan (blue — fires on the next epidemic reshuffle) — drive Madrid, drive Paris, drive Milan
     tempo: 1 action(s) further from the yellow cure (30 → 31 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Milan): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Milan — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Johann…" → "defuse the armed discard bomb at Milan": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Johannesburg", "San Francisco", "Tokyo", "Tehran", "Manila", "Essen"
  [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Hong Kong"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Jakarta"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Buenos Aires"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Toronto"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"}

PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"driveFerry","to":"Madrid"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

Continue: Madrid, Paris, Milan. Note now from Sao Paulo the route is Madrid→Paris→Milan (3 moves). Good, matches preview.

Submit Madrid.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": "call_00_BhRScuAUGgpuIR2T4Nii7049", "ref": "alice:i9:call_00_BhRScuAUGgpuIR2T4Nii7049", "input": {"action": {"tag": "driveFerry", "to": "Madrid"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Madrid"}}}

alice-i10

Seat: alice. Identity: recorded invocation. Prompt number: 10. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i10)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  UPDATED (Bob). COLOR SPLIT (2 each): BOB = YELLOW (3/5 — will cure at the HCMC station once at 5) + will take BLACK (holds Moscow). ALICE = BLUE (2/5: SF, Essen) + RED (2/5). Containment: ALICE clears MILAN (blue 3) this/next turn, then treats the 1-cube blues in Europe (London, Essen) to relieve supply. Bob cleared HCMC fully. Next pre-empts before any reshuffle: Manila (red 2), New York (blue 2), Algiers (black 2) — closer player takes it. BLUE is the pressure color (supply 15, many 1-cube blues in discard) — prioritize blue treatment. Cure at nearest station (HCMC or Atlanta) once a player hits 5; funnel that color to its collector. No long South America / Johannesburg detours.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Madrid
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City
players: alice@Madrid(dispatcher) hand=6 [Johannesburg(yellow), San Francisco(blue), Tokyo(red), Tehran(black), Manila(red), Essen(blue)]  bob@Ho Chi Minh City(operationsExpert) hand=5 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Toronto(blue), Bogota(yellow)]
supply: blue:15 yellow:22 black:22 red:20   decks: player=45 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Paris→Milan
  New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York
  Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — or 1 action: direct flight (you hold Manila — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 5
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Algiers
  Bogota: 1 yellow [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Lagos: 1 yellow [in infect-discard]
  London: 1 blue [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Washington: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Milan(blue): drive alice 2 step(s) to Milan → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) — or 2 action(s): direct flight to Manila (spends Manila(red)), then 1 move(s) to Ho Chi Minh City (your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure)
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) — or 2 action(s): direct flight to Manila (spends Manila(red)), then 1 move(s) to Ho Chi Minh City (your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure)
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 2 move(s), bob 3 move(s); then alice to station Atlanta +2 move(s) to cure
  bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 3 move(s), bob 5 move(s); then alice to station Ho Chi Minh City +5 move(s) to cure
  hand Johannesburg(yellow) to bob: meet IN Johannesburg (the card's own city) — you 4 move(s), bob 7 move(s); then bob to station Atlanta +6 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Johannesburg handoff (bob collects; assumes they meet you) — drive Sao Paulo, drive Lagos
     tempo: 2 action(s) closer to the yellow cure (31 → 29 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Milan): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Milan (blue — fires on the next epidemic reshuffle) — drive Paris, drive Milan
     tempo: 1 action(s) further from the black cure (63 → 64 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Milan): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Milan — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Johann…" → "defuse the armed discard bomb at Milan": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Johannesburg", "San Francisco", "Tokyo", "Tehran", "Manila", "Essen"
  [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Hong Kong"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Jakarta"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Buenos Aires"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Toronto"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"}

PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"driveFerry","to":"Paris"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

Continue: Paris, Milan. Two actions left. Submit Paris then Milan.

Wait — I'm at Madrid with 2 actions left. Route to Milan: Paris→Milan. Yes, 2 drives. Submit Paris.

But let me reconsider: I have Madrid card? No. New York is 1 move from Madrid. Algiers 1 move. But plan is Milan. Go Paris, Milan.

Actually, one thought: I have 2 actions, need 2 to reach Milan. Fine, arrive with 0, treat next turn. Submit Paris.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": "call_00_p3FWrj7QsMcW3oqfo24x5827", "ref": "alice:i10:call_00_p3FWrj7QsMcW3oqfo24x5827", "input": {"action": {"tag": "driveFerry", "to": "Paris"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Paris"}}}

alice-i11

Seat: alice. Identity: recorded invocation. Prompt number: 11. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i11)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  UPDATED (Bob). COLOR SPLIT (2 each): BOB = YELLOW (3/5 — will cure at the HCMC station once at 5) + will take BLACK (holds Moscow). ALICE = BLUE (2/5: SF, Essen) + RED (2/5). Containment: ALICE clears MILAN (blue 3) this/next turn, then treats the 1-cube blues in Europe (London, Essen) to relieve supply. Bob cleared HCMC fully. Next pre-empts before any reshuffle: Manila (red 2), New York (blue 2), Algiers (black 2) — closer player takes it. BLUE is the pressure color (supply 15, many 1-cube blues in discard) — prioritize blue treatment. Cure at nearest station (HCMC or Atlanta) once a player hits 5; funnel that color to its collector. No long South America / Johannesburg detours.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=dispatcher at=Paris
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City
players: alice@Paris(dispatcher) hand=6 [Johannesburg(yellow), San Francisco(blue), Tokyo(red), Tehran(black), Manila(red), Essen(blue)]  bob@Ho Chi Minh City(operationsExpert) hand=5 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Toronto(blue), Bogota(yellow)]
supply: blue:15 yellow:22 black:22 red:20   decks: player=45 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Milan: 3 blue⚠ [in infect-discard] — 1 move(s): Milan
  New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): London→New York
  Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): London→New York→Toronto→Chicago→San Francisco→Manila — or 1 action: direct flight (you hold Manila — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 6
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Algiers
  Bogota: 1 yellow [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Lagos: 1 yellow [in infect-discard]
  London: 1 blue [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Washington: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Milan(blue): drive alice 1 step(s) to Milan → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 2 action(s): direct flight to Manila (spends Manila(red)), then 1 move(s) to Ho Chi Minh City (your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure)
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 2 action(s): go to Essen (1 move(s)), then charter to Atlanta (spends Essen(blue)) (your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (4 move(s)) — or 2 action(s): go to Essen (1 move(s)), then charter to Atlanta (spends Essen(blue)) (your 2/5 blue set — burning drops it to 1/5; 9 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Atlanta +2 move(s) to cure
  bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 3 move(s), bob 5 move(s); then alice to station Ho Chi Minh City +5 move(s) to cure
  hand Johannesburg(yellow) to bob: meet IN Johannesburg (the card's own city) — you 4 move(s), bob 7 move(s); then bob to station Atlanta +6 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Johannesburg handoff (bob collects; assumes they meet you) — drive Algiers
     tempo: 1 action(s) closer to the yellow cure (31 → 30 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Milan): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Milan (blue — fires on the next epidemic reshuffle) — drive Milan
     tempo: 1 action(s) further from the red cure (53 → 54 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Milan): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Milan — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Johann…" → "defuse the armed discard bomb at Milan": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "Madrid", "Essen", "Milan", "Algiers"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Johannesburg", "San Francisco", "Tokyo", "Tehran", "Manila", "Essen"
  [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Hong Kong"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Jakarta"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Buenos Aires"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Toronto"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"}

PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"driveFerry","to":"Milan"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": "call_00_ET_O8cMlmqLnt86nuAweX1W7504", "ref": "alice:i11:call_00_ET_O8cMlmqLnt86nuAweX1W7504", "input": {"action": {"tag": "driveFerry", "to": "Milan"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Milan"}}}

alice-i13

Seat: alice. Identity: recorded invocation. Prompt number: 13. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i13)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

{"kind": "supersede", "hit": true, "droppedInvocation": "alice:i12"}

Recorded input

POOL MESSAGE from bob (event #21): Discard advice (you must shed 1 of 8): KEEP all BLUE (San Francisco, Essen, Madrid = your 3/5) and BOTH RED (Tokyo, Manila = 2/5) — those are your cure colors. Shed from {Johannesburg(Y), Santiago(Y), Tehran(B)}.

Recommend DISCARD Santiago — it's a dead-end (only connects to Lima), the hardest card in your hand to ever route for a share, and I'll draw my own remaining yellows toward the cure at the HCMC station anyway. (If you'd rather keep a yellow, shed Tehran instead — but Santiago is the least reachable.)

Note for next turn: you're sitting ON Milan at 3 blue — that's still our only armed bomb. Spend your first 3 actions there treating blue x3 to clear it, then treat London/Essen (1-cube blues) to relieve supply. Blue is still the pressure color (15).

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  UPDATED (Bob). COLOR SPLIT (2 each): BOB = YELLOW (3/5 — will cure at the HCMC station once at 5) + will take BLACK (holds Moscow). ALICE = BLUE (2/5: SF, Essen) + RED (2/5). Containment: ALICE clears MILAN (blue 3) this/next turn, then treats the 1-cube blues in Europe (London, Essen) to relieve supply. Bob cleared HCMC fully. Next pre-empts before any reshuffle: Manila (red 2), New York (blue 2), Algiers (black 2) — closer player takes it. BLUE is the pressure color (supply 15, many 1-cube blues in discard) — prioritize blue treatment. Cure at nearest station (HCMC or Atlanta) once a player hits 5; funnel that color to its collector. No long South America / Johannesburg detours.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Milan
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City
players: alice@Milan(dispatcher) hand=8 [Johannesburg(yellow), San Francisco(blue), Tokyo(red), Tehran(black), Manila(red), Essen(blue), Madrid(blue), Santiago(yellow)]  bob@Ho Chi Minh City(operationsExpert) hand=5 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Toronto(blue), Bogota(yellow)]
supply: blue:15 yellow:22 black:22 red:20   decks: player=43 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Milan: 3 blue⚠ [in infect-discard] — you are HERE — treat it now
  New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Essen→London→New York
  Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 7 move(s): Essen→London→New York→Toronto→Chicago→San Francisco→Manila — or 1 action: direct flight (you hold Manila — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 7
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Paris→Algiers
  Bogota: 1 yellow [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Lagos: 1 yellow [in infect-discard]
  London: 1 blue [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Washington: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Milan(blue): alice already at Milan → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 2 action(s): direct flight to Manila (spends Manila(red)), then 1 move(s) to Ho Chi Minh City (your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure)
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Essen (1 move(s)), then charter to Atlanta (spends Essen(blue)) (your 3/5 blue set — burning drops it to 2/5; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Essen (1 move(s)), then charter to Atlanta (spends Essen(blue)) (your 3/5 blue set — burning drops it to 2/5; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  discard hint: blue/black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: San Francisco (blue: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Tokyo (red: short — 2/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Tehran (black: short — 2/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Manila (red: short — 2/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects) [claimed: a containment route above flies on this card to reach Manila], Essen (blue: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects) [claimed: your black cure route above flies on this card], Madrid (blue: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Johannesburg (yellow: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 2 move(s), bob 5 move(s); then alice to station Ho Chi Minh City +5 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing
  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
  hand Johannesburg(yellow) to bob: meet IN Johannesburg (the card's own city) — you 4 move(s), bob 7 move(s); then bob to station Atlanta +6 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Essen"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Santiago"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

I must discard 1 of 8. My hand: Johannesburg(Y), San Francisco(B), Tokyo(R), Tehran(B... black), Manila(R), Essen(B), Madrid(B), Santiago(Y).

I need to keep blue (SF, Essen, Madrid = 3/5) and red (Tokyo, Manila = 2/5). Black I'm assigned to (Tehran, 1/5) — but Bob takes black too. Actually Bob said he takes black. So Tehran black could be shed. But discard hint says Tehran is a "short — 2/5 held team-wide" no spare.

The yellow cards: Johannesburg and Santiago. Yellow is Bob's color and he's at 5/5 count team-wide but split. Discard hint says "shedding drops the team below the set" for both yellows. Hmm, but Bob is 3/5 and will draw more; yellow margin high (22 supply). Actually "5/5 held team-wide but SPLIT (2 yours)". If I shed a yellow, team drops to 4/5 held. But Bob cures yellow at HCMC and he'll draw more.

Bob recommends discard Santiago (dead-end city). That makes sense — Santiago only connects to Lima, hardest to route. And yellow is Bob's cure color but Santiago is hard to share anyway (bob would need to go to Santiago). Actually shedding Santiago removes a yellow card from the game, but it's the least reachable.

Alternatively shed Tehran (black) — Bob takes black, but Tehran is hard to share too. Actually the discard hint ranks Tehran as "safest first: San Francisco... Tokyo... Tehran... Manila... Essen... Madrid... Johannesburg... Santiago." Wait, that ranking lists Santiago LAST (least safe to shed / most valuable?). Let me re-read.

"discard hint: blue/black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: San Francisco (blue...), Tokyo (red...), Tehran (black...), Manila (red...), Essen (blue...), Madrid (blue...), Johannesburg (yellow...), Santiago (yellow...)"

So "safest first" means safest to discard first is San Francisco? That seems listing in order of safest to shed. But San Francisco is blue and I'm collecting blue (SF, Essen, Madrid = 3/5). Shedding SF drops blue to 2/5. Hmm but hint says SF is safest to shed? That contradicts keeping blue.

Wait, I think "safest first" is the discard tool's ranking of which is least damaging to discard. But it lists SF first which is a blue cure card. That's odd. Maybe because blue has margin (4/5 held team-wide — Madrid, SF, Essen are mine = 3, plus Toronto held by Bob = 4). So blue team-wide has 4/5. Shedding SF drops to 3/5 held team-wide, still room. Whereas yellow is 5/5 held team-wide (needs no more), so shedding a yellow drops below the set — worse. So the ranking "safest first" = least harm = SF first because blue has surplus margin, yellow last because at exactly 5.

Hmm interesting. So the tool thinks SF is safest to discard because blue has 4 team-wide (one spare beyond 5? No, 4 < 5). Wait 4/5 held team-wide means 4 of the 5 needed. Not surplus. But margin 7 means 7 more blue in deck. So it's "safe" in that enough remain.

Actually the ranking seems to prioritize by color feasibility/margin. But Bob's advice: keep all blue and both red, shed from yellow/black.

Bob recommends Santiago. The discard hint ranks Santiago as least safe (last). But Bob's reasoning: Santiago dead-end, hardest to route.

Let me think what's best. Yellow: team has 5/5 but split (2 mine: Johannesburg, Santiago; 3 Bob: Lima, Buenos Aires, Bogota). To cure yellow, Bob needs 5 in ONE hand at a station. He has 3. He needs 2 more yellow. My 2 yellows are in my hand, but to give them he needs to meet me in Johannesburg and Santiago respectively — hard (Santiago is dead-end). So my yellow cards are nearly useless to the yellow cure because sharing them requires meeting in those cities.

Therefore shedding a yellow is NOT actually that costly: those yellow cards can't realistically reach Bob's cure hand anyway. Between Johannesburg (bob can reach in 7 moves) and Santiago (dead-end, very hard), shed Santiago. That matches Bob.

But wait — I'm collecting blue. Blue: SF, Essen, Madrid = 3 in my hand, Toronto held by Bob = team 4. Shedding a blue drops me from 3 to 2. But I need 5 for blue cure in my hand. Actually blue team-wide is 4; I hold 3, Bob holds Toronto. To cure blue, I need 5 in my hand. I have 3, need 2 more (from draws, or Toronto from Bob). Shedding a blue sets me back. So don't shed blue.

Red: Tokyo, Manila = 2 in my hand (team 2). Need 3 more. Don't shed red.

Black: Tehran = 1 in my hand, Moscow held by Bob = 2 team. Need more. Could shed Tehran (black) but black cure far off. Bob takes black though. Actually Bob said he takes black. So my Tehran is for his black cure — but again sharing needs Moscow/Johannesburg meet. Tehran card: to give to Bob we'd meet in Tehran. Hard. So Tehran also hard to transfer. But it counts if I were collecting black. But we split: Bob black. So my Tehran is dead weight-ish too. Hmm.

Given Bob explicitly recommends Santiago and gives good reasoning (dead-end, least routable), and my own analysis agrees yellow cards are hard to convert to Bob's cure hand, I'll shed Santiago. This aligns with Bob (no override needed).

Actually, wait: shed Santiago vs Tehran. Both are "wrong-color, hard-to-share" for me. Santiago is yellow (Bob's color, but Bob can't easily get to Santiago). Tehran is black (Bob's color, meet in Tehran hard). Which is more valuable to keep? If I keep Tehran, could I use it as flight fuel later? Or could Bob's black cure use it? Neither easily. Santiago is a dead-end (only Lima), so it's the worst travel card and worst share target. Shed Santiago. Confirmed.

Let me discard Santiago.

text:

Discarding Santiago — Bob's right: it's a dead-end city (only Lima connects), so it's my least routable card both as flight fuel and as a share target. It's yellow (Bob's color) but the yellow cure can't realistically reach a Santiago handoff anyway. Keeping all blue (3/5) and both red (2/5).

toolCalls:

{"tool": "submit_action", "toolCallId": "call_00_OROaoS60XfwWO81hNRql2229", "ref": "alice:i13:call_00_OROaoS60XfwWO81hNRql2229", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Santiago"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Santiago"}}}}

bob-i10

Seat: bob. Identity: recorded invocation. Prompt number: 10. Active turn: False.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i10)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Roles: BOB = yellow collector (2/5, keep all yellow; funnel toward him) + Ops Expert should build a second station near the yellow/Asia side when safe. ALICE = blue/black/red collector but currently one-of-each, so prioritize CONTAINMENT this early phase. Containment owners: Alice defuses Bogota now (→1) and stays in South America as forward position; Bob covers the Milan–blue and HCMC/Manila–red clusters (both stuck at 3, far from me). Rule: never leave an armed 3-cube discard-bomb untreated before an epidemic reshuffle; whoever is closest takes it. Converge hands: meet at a station (Atlanta or new) once one player has 4-5 of a color, then cure. Re-pin as bombs clear or a cure lands.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=operationsExpert at=Ho Chi Minh City
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City
players: alice@Bogota(dispatcher) hand=6 [Johannesburg(yellow), San Francisco(blue), Tokyo(red), Tehran(black), Manila(red), Essen(blue)]  bob@Ho Chi Minh City(operationsExpert) hand=5 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Toronto(blue), Bogota(yellow)]
supply: blue:15 yellow:22 black:22 red:20   decks: player=45 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Milan: 3 blue⚠ [in infect-discard] — 6 move(s): (shuttle)Atlanta→Washington→New York→London→Essen→Milan — nearer teammate: alice, 4 move(s) vs your 6
  New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Atlanta→Washington→New York
  Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Manila
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Atlanta→Washington→New York→Madrid→Algiers — nearer teammate: alice, 3 move(s) vs your 5
  Bogota: 1 yellow [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Lagos: 1 yellow [in infect-discard]
  London: 1 blue [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Washington: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Ho Chi Minh City (0 move(s))
  black: alice collects (1/5) — give alice your black cards when you share
  red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Toronto(blue) to alice: meet IN Toronto (the card's own city) — you 3 move(s), alice 3 move(s); then alice to station Atlanta +2 move(s) to cure
  hand Moscow(black) to alice: meet IN Moscow (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Ho Chi Minh City +5 move(s) to cure
  alice hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 7 move(s), alice 4 move(s); then bob to station Atlanta +6 move(s) to cure

If you have useful advice for the active player, CALL the send_message
tool. Anything you write as plain text on this frame is ALSO delivered to the pool
So if you have nothing useful to add, stop WITHOUT writing anything —
do not narrate your silence. A line like "nothing to add, standing by"
is delivered to the pool, spends one of your messages, and interrupts
the active player mid-turn to tell them nothing.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

Now it's alice's turn. Bob is in HCMC, hand: Lima(Y), Buenos Aires(Y), Moscow(B), Toronto(B), Bogota(Y). I drew Toronto(blue) and Bogota(yellow)! So yellow is now 3/5 (Lima, Buenos Aires, Bogota). Blue 1 (Toronto).

Milan still at 3 blue — alice is heading there. Infection rate 2. Blue supply dropped to 15 (blue pressure — many blue cities at 1: Chicago, London, Essen, Washington, plus Milan 3, NY 2). Blue is the pressure color.

What advice to give alice? She's moving toward Milan. She has blue 2/5 (SF, Essen). Toronto is blue — I hold Toronto. If I give her Toronto, she'd be 3/5 blue. But sharing requires meeting in Toronto (both stand in Toronto). Costly detour for both.

Key advice for alice's turn: 
1. She's going to Milan to treat blue. That's good — blue is the pressure color (supply 15, many 1-cube blue cities). 
2. Since blue is spreading, maybe she should also build toward blue cure.

Also, I should note: I now have 3 yellow (need 5). Toronto is blue — I could eventually give it to alice but meeting in Toronto is awkward.

Let me think about what's most useful to tell alice. She's the active player with 4 actions at Bogota heading to Milan (4 moves via Sao Paulo→Madrid→Paris→Milan). Actually she said she'd take 2 turns: arrive then treat.

What advice?
- Milan: treat blue x3 when there (worth it; blue supply pressure 15).
- Blue is the pressure color now (supply 15, seven cities with blue cubes in discard). Consider prioritizing blue cure / more blue treatment.
- I hold Toronto(blue) — if we ever convene at a station, she can take it for blue. But actually sharing Toronto requires being in Toronto.

Hmm, actually the more useful thing: remind her that blue is bleeding (supply 15, and after an epidemic reshuffle all those 1-cube blue cities re-infect). When she reaches Europe, treating Milan AND the 1-cube blue cities (London, Essen — wait Essen she has) could help. But she has 4 actions, constrained.

Also, I'm at HCMC station — next turn I'll shuttle to Atlanta (cure hub). I should probably reposition to collect/cure yellow. I have 3 yellow. Need 2 more + be at a station. HCMC is a station! I could cure yellow AT HCMC once I have 5 yellow. So I don't even need to go to Atlanta. Good — I'm at a station (HCMC). So next turn I just need to draw 2 more yellow (or get Johannesburg from alice). 

Actually this changes things: I'm at HCMC station. I have 3/5 yellow. If I draw 2 more yellow over next turns, I can cure yellow at HCMC. Alice holds Johannesburg(yellow) — if she brings it to me at HCMC... she's far.

Advice to alice: I'm at the HCMC station with 3/5 yellow and will cure yellow here once I hit 5. She should keep funneling any yellow she draws toward me (but sharing requires meeting at the card's city). Her only yellow is Johannesburg. Realistically, I'll just draw my own 2 more.

Most useful message: acknowledge blue pressure, support her Milan plan, mention I hold Toronto(blue) for her blue set (meet at a station later — actually Toronto isn't a station). And note I'll cure yellow at HCMC station.

Let me think about whether there's a better plan for alice's turn than a 4-move trek to Milan. Milan at 3 blue, in discard. An epidemic reshuffle re-arms. Alice trekking 4 moves to Milan uses her whole turn (arrive, then treat next turn). Meanwhile blue is spreading in North America/Europe.

Alternative for alice: Is Milan really the best target for her 4 actions? She's at Bogota. Milan 4 moves away. She could instead treat blue closer? No blue near Bogota. Algiers (2 black) is 3 moves from her — also in discard. 

Actually, given blue supply pressure (15) and Milan being the only 3-blue, Milan is a reasonable target. But the trek is expensive.

Hmm, let me reconsider. Is there a smarter route? Alice at Bogota. She could go Bogota→Sao Paulo→Madrid→Paris→Milan (4 moves). Or she could fly. Does she hold cards to fly? She has Johannesburg, SF, Tokyo, Tehran, Manila, Essen. She holds Essen(blue) — she could direct-flight to Essen (spend Essen card)! Then Essen→Milan is 1 drive (Essen-Milan connected). So she could reach Milan area much faster: direct flight to Essen (spend Essen card — but that's a blue card she wants for the cure! 2/5 blue = SF, Essen). Hmm, spending Essen loses a blue cure card. Bad for cure but fast for containment.

Alternatively direct flight to Essen isn't ideal. What about she flies somewhere else? She holds SF(blue), Tokyo(red), Tehran(black), Manila(red), Johannesburg(yellow). 

Actually — since Milan is the target and she needs to preserve blue cards (Essen is a blue card), flying to Essen would burn a blue card. Not great.

Let me give useful, concrete advice:
1. Endorse Milan trek but note it's 2 turns; blue is the pressure color (supply 15, many 1-cube cities in discard) so after clearing Milan, consider treating the 1-cube blue cities (London, Essen) while in Europe to relieve supply and prevent re-arming.
2. I'm at HCMC station, yellow 3/5, will cure yellow here — keep your yellow (Johannesburg) or funnel.
3. I hold Toronto(blue) — a blue card for your set; if we station-converge, take it. 

Actually, is there anything even more valuable? Let me think about the biggest risk. Milan at 3 = only armed bomb. Alice addressing it is right. Blue supply pressure is the real slow killer. 

Also I should update the standing plan via pin_plan since it's stale (bombs clearing, roles shifting: I take yellow+black, alice takes blue+red per her message). The prompt encourages re-pinning multi-turn intent. This is an advisory frame — I can pin_plan and send_message.

Let me pin a fresh plan capturing the agreed color split and containment ownership:
- BOB = yellow + black collector. Curing yellow at HCMC station (3/5). 
- ALICE = blue + red collector. 
- Containment: Alice takes Milan (blue) this turn/next. Bob cleared HCMC. 
- Next bombs: Manila (2 red), NY (2 blue), Algiers (2 black).
- Blue is the pressure color — prioritize blue treatment.
- Converge at a station (HCMC or Atlanta) to cure once someone hits 5.

Let me write pin_plan. Also send a concise message to alice for her current turn.

Actually, careful: pin_plan replaces and is shown to both. It costs one message. I have messages left. Let me do pin_plan with the updated strategy, and a send_message with turn-specific advice.

But wait — should I combine? send_message for turn advice, pin_plan for standing plan. Both are useful. Let me do both in one block (independent).

Actually the advisory says: "If you have useful advice for the active player, CALL send_message." And pin_plan is available. Let me pin and message.

Let me craft.

Message to alice (for her turn): 
"Yellow update: drew Bogota — I'm 3/5 yellow and sitting ON the HCMC station, so I'll cure yellow HERE once I hit 5. Don't detour to bring me Johannesburg. Blue is now our pressure color (supply 15, and Chicago/London/Essen/Washington all at 1 in the discard — a reshuffle re-inks them all). Your Milan trek is right; while you're in Europe, treat the 1-cube blues (London, Essen) too if you can spare it — that's what returns blue to supply. I hold Toronto(blue) for your set; we can swap if we ever share a station. Keep Milan as your priority this turn/next."

Hmm, that's a lot. Keep concise.

Pin plan:
"UPDATED (from Bob): Color split — BOB collects YELLOW (3/5, will cure at HCMC station) + will take BLACK (holds Moscow). ALICE collects BLUE (2/5) + RED (2/5). Containment: Alice clears Milan (blue 3) next 1-2 turns, then treats 1-cube blues in Europe. Bob cleared HCMC. Next armed risks: Manila red 2, New York blue 2, Algiers black 2 — whoever's closest pre-treats before a reshuffle. BLUE is the pressure color (supply 15) — prioritize it. Cure rendezvous: cure at nearest station (HCMC or Atlanta) once a player has 5; funnel that color to them."

That's a good standing plan.

Let me write both. Since it's alice's turn, I cannot act (submit_action is for my turn only). I'll send message and pin.

Let me be concise.

text:

It's alice's turn. I cleared HCMC (red back to 20) and drew into 3/5 yellow. Let me update the standing plan to match our agreed color split and give alice turn-specific advice.

toolCalls:

{"tool": "pin_plan", "toolCallId": "call_00_sTyf0SpE2TYtIgSDOzCh7090", "ref": "bob:i10:call_00_sTyf0SpE2TYtIgSDOzCh7090", "input": {"text": "UPDATED (Bob). COLOR SPLIT (2 each): BOB = YELLOW (3/5 — will cure at the HCMC station once at 5) + will take BLACK (holds Moscow). ALICE = BLUE (2/5: SF, Essen) + RED (2/5). Containment: ALICE clears MILAN (blue 3) this/next turn, then treats the 1-cube blues in Europe (London, Essen) to relieve supply. Bob cleared HCMC fully. Next pre-empts before any reshuffle: Manila (red 2), New York (blue 2), Algiers (black 2) — closer player takes it. BLUE is the pressure color (supply 15, many 1-cube blues in discard) — prioritize blue treatment. Cure at nearest station (HCMC or Atlanta) once a player hits 5; funnel that color to its collector. No long South America / Johannesburg detours."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 1 of 5 messages available this turn."}}
{"tool": "send_message", "toolCallId": "call_01_MheLCoDPTkEPGJiLqtyB1743", "ref": "bob:i10:call_01_MheLCoDPTkEPGJiLqtyB1743", "input": {"text": "Drew Bogota — I'm 3/5 yellow and standing ON the HCMC station, so I'll cure YELLOW right here once I hit 5. Don't detour to hand me Johannesburg. I take black too (have Moscow).\n\nFor your turn: your Milan trek is right — it's our only armed bomb. But note BLUE is now the pressure color (supply down to 15; Chicago/London/Essen/Washington all sit at 1 blue in the discard, so a reshuffle re-inks them). After Milan, if you can spare an action or two in Europe, treat the 1-cube blues (London, Essen) — that returns blue to supply. I hold Toronto(blue) for your set; we can swap if we ever share a station. Priority this turn: Milan."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

I've pinned the plan and messaged alice. It's alice's turn; I can't act. I'll stop here. No further action needed.

text:

I've updated the standing plan and advised alice. Waiting on her turn — I can't act on an advisory frame. My next turn: shuttle to Atlanta or stay at HCMC station and draw toward my 5th yellow for the cure (I'm at 3/5 and HCMC is a station, so I can cure right here).

toolCalls: []

bob-i11

Seat: bob. Identity: recorded invocation. Prompt number: 11. Active turn: False.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i11)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned this turn):
  UPDATED (Bob). COLOR SPLIT (2 each): BOB = YELLOW (3/5 — will cure at the HCMC station once at 5) + will take BLACK (holds Moscow). ALICE = BLUE (2/5: SF, Essen) + RED (2/5). Containment: ALICE clears MILAN (blue 3) this/next turn, then treats the 1-cube blues in Europe (London, Essen) to relieve supply. Bob cleared HCMC fully. Next pre-empts before any reshuffle: Manila (red 2), New York (blue 2), Algiers (black 2) — closer player takes it. BLUE is the pressure color (supply 15, many 1-cube blues in discard) — prioritize blue treatment. Cure at nearest station (HCMC or Atlanta) once a player hits 5; funnel that color to its collector. No long South America / Johannesburg detours.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=bob role=operationsExpert at=Ho Chi Minh City
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City
players: alice@Milan(dispatcher) hand=8 [Johannesburg(yellow), San Francisco(blue), Tokyo(red), Tehran(black), Manila(red), Essen(blue), Madrid(blue), Santiago(yellow)]  bob@Ho Chi Minh City(operationsExpert) hand=5 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Toronto(blue), Bogota(yellow)]
supply: blue:15 yellow:22 black:22 red:20   decks: player=43 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Milan: 3 blue⚠ [in infect-discard] — 6 move(s): (shuttle)Atlanta→Washington→New York→London→Essen→Milan — nearer teammate: alice, 0 move(s) vs your 6
  New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Atlanta→Washington→New York
  Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Manila
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Atlanta→Washington→New York→Madrid→Algiers — nearer teammate: alice, 2 move(s) vs your 5
  Bogota: 1 yellow [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Lagos: 1 yellow [in infect-discard]
  London: 1 blue [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Washington: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Ho Chi Minh City (0 move(s))
  black: alice collects (1/5) — give alice your black cards when you share
  red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Moscow(black) to alice: meet IN Moscow (the card's own city) — you 5 move(s), alice 2 move(s); then alice to station Ho Chi Minh City +5 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing
  hand Toronto(blue) to alice: meet IN Toronto (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
  alice hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 7 move(s), alice 4 move(s); then bob to station Atlanta +6 move(s) to cure

If you have useful advice for the active player, CALL the send_message
tool. Anything you write as plain text on this frame is ALSO delivered to the pool
So if you have nothing useful to add, stop WITHOUT writing anything —
do not narrate your silence. A line like "nothing to add, standing by"
is delivered to the pool, spends one of your messages, and interrupts
the active player mid-turn to tell them nothing.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

Alice is at Milan now (0 moves away), with 8 cards, must discard to 7. She's on her discard step. I should advise her on which card to discard.

Alice's hand: Johannesburg(yellow), San Francisco(blue), Tokyo(red), Tehran(black), Manila(red), Essen(blue), Madrid(blue), Santiago(yellow). 8 cards, must discard 1 to reach 7.

Alice collects BLUE (now 3/5: SF, Essen, Madrid — wait she has SF, Essen, Madrid = 3 blue) + RED (Tokyo, Manila = 2 red). Plus Johannesburg(yellow), Santiago(yellow), Tehran(black).

Wait, the cure plan says blue alice 3/5. So she should KEEP all blue (SF, Essen, Madrid). Red: Tokyo, Manila (2/5). Black: Tehran (1). Yellow: Johannesburg, Santiago (2).

What should she discard? She needs to shed 1. Non-collector cards: she collects blue + red. So the least useful to her collection are: Tehran(black) — she's not collecting black (I am, per plan I take black!). Or the yellows (Johannesburg, Santiago) — I'm collecting yellow.

So she should discard a card I don't want her to hoard. She has 2 yellow (Johannesburg, Santiago) and I'm the yellow collector. But she can't easily give them to me. Discarding Tehran(black) — but I said I take black, and Tehran is a black card. But she can't give it to me easily either (meet in Tehran).

Which discard is least painful? She must keep blue (3/5, close to blue cure) and red (2/5). So discard from {Johannesburg(yellow), Santiago(yellow), Tehran(black)}.

Since I'm the collector of yellow AND black, ideally she'd give those to me — but that requires travel to those cities. Not happening soon. So she should discard the least valuable / most redundant for her.

Between the two yellows and one black: Since I collect yellow (3/5) and would benefit, but can't get them — however, if there's ever a chance... Actually, discarding reduces the total cards available for a color. Yellow is currently 22 cubes, no pressure. Black 22. 

The strategic call: which card is she least likely to ever use? She's blue+red collector. Yellows and black are "other people's colors" that she'd eventually give away. But giving requires meeting. 

Hmm, the smartest discard: she keeps blue (cure priority) and red. Discard from yellow/black. Since I'm the yellow collector at 3/5, if I could ever get Santiago or Johannesburg it'd help me a lot (2 more yellow = cure). But travel to get them... Johannesburg/Santiago — she'd have to be in those cities with me. Santiago is a dead-end (only connects Lima). Johannesburg in Africa.

Actually, keeping yellow for me is only useful if we meet in Santiago or Johannesburg. Santiago is 1-connected (Lima). I'm at HCMC, far. Not realistic.

Given the difficulty, she should just discard the card least useful. I'd suggest discarding Tehran(black) OR one yellow. But actually — wait. There's a subtlety: discarding a card puts it in player-discard, permanently gone (disease colors can't be cured if enough cards die). But we're early; discarding 1 of many is fine.

Which to keep? Let me think about future share potential. She's blue-heavy (good). For red cure she has 2. For the game, we need 4 cures: blue (alice), red (alice), yellow (me), black (me). 

Cards that could be shared: If alice keeps Tehran(black), and I'm at HCMC... I could reach Tehran? HCMC→? No direct. She'd meet me in Tehran. Both 5 moves. Unlikely soon.

I think the best advice: discard the yellow/black card she's least likely to use/transfer. Since I'm the collector for both yellow and black, and I'm at HCMC (Asia), and she's at Milan (Europe)...

Actually, wait — Santiago(yellow)! Santiago only connects to Lima. It's a dead-end card. If she discards Santiago, it's nearly useless for anyone (hard to reach). Keeping Johannesburg (which connects to Kinshasa, Khartoum) vs Santiago. Both yellows.

Hmm, but for ME (yellow collector), which yellow would I rather have? I already have Lima, Buenos Aires, Bogota. If alice could hand me Santiago... no. 

Let me reconsider: The cleanest advice — she must discard 1; keep all BLUE (SF, Essen, Madrid) and both RED (Tokyo, Manila) since those are her two cure colors. So she sheds from {Johannesburg(Y), Santiago(Y), Tehran(B)}. 

I'd recommend discarding Tehran(black) because: black is far from both of us (I'm Asia, she's Europe), and neither can use it soon; whereas keeping a yellow might let... no.

Actually, the real question: is there ANY card here that helps ME now? I'm yellow 3/5. If alice holds a yellow and we could meet — but no. 

Alternatively, could she discard such that the card goes toward a color that's already flush? All colors have cards. 

Let me just advise: discard Tehran(black) — it's the single card of a 3rd color she's not collecting, farthest from either player's reach; keep blue(3)+red(2)+the yellows if she wants to eventually route one to me. OR discard a yellow since yellow isn't at supply risk and I'm likely to draw my own 2 more anyway.

Hmm. Actually I realize — she has Madrid(blue) now! Madrid is blue. So blue 3/5: SF, Essen, Madrid. Good, keep those.

I think the strongest advice: Keep blue and red (cure colors). Discard TEHRAN(black) — it's her only black card, I'm supposed to be the black collector but I can't reach it, and it's the odd color out. This keeps her hand aligned to blue+red and preserves yellows (in case she can funnel to me).

But wait — is keeping 2 yellows useful? She collects neither. If she keeps Johannesburg + Santiago, those are dead weight unless shared with me. And sharing requires meeting in those cities. Given the difficulty, maybe discard one yellow and keep Tehran? No, Tehran is equally unreachable.

Let me think about what maximizes future flexibility. The card that's most "useful to the team" if it stays in the game: a card that some player can realistically get. Me (yellow collector) at HCMC — I'll be drawing yellow. If a yellow card is in alice's hand, the only way I get it is meeting in that city. Santiago (Lima only) and Johannesburg (Africa) — both hard. 

Actually — you know what, the pragmatic answer: she should discard a YELLOW card (specifically Santiago, the dead-end), because:
- She's not collecting yellow, I am and I'm far away in Asia (can't come to Santiago).
- Santiago is a dead-end city (only Lima), the hardest yellow to ever transfer.
- Keeps Tehran(black) which she might... no.

Ugh, both yellows and Tehran are hard to transfer. Let me just pick: discard Santiago(yellow) — dead-end, hardest to reach/transfer, and yellow is my color and I'll draw my own.

Actually, reconsider: maybe keep the card that could enable an actual cure. None of these 3 are near their collector. 

Alternatively — here's a thought: discard the yellow so that yellow cards aren't "stuck" in alice's hand. But discarding removes it from game. Since I still need 2 more yellow to reach 5, and there are 12 yellow cards total minus... I have 3 (Lima, BA, Bogota), Alice has 2 (Jo'burg, Santiago). If she discards Santiago, that's 1 fewer yellow available. I still need 2 more from draws (12 - 5 held = plenty). Fine either way.

I'll recommend: KEEP blue (SF, Essen, Madrid) + red (Tokyo, Manila). DISCARD Santiago(yellow) — dead-end, hard to route, and I can draw my own yellows. Actually, hmm, but maybe she should discard a yellow that could be shared... 

Let me reconsider whether one of these cards should be routed to me for the yellow cure. I'm 3/5. I need exactly 2 more yellows. If alice could give me Johannesburg(yellow), I'd be 4/5 — one away. And she's the dispatcher... no, that doesn't help sharing.

But the share rendezvous says "alice hands you Johannesburg(yellow): meet IN Johannesburg — you 7 moves, alice 4 moves; then bob to station Atlanta +6." That's a huge detour (13 actions total). Not worth it for 1 card. So Johannesburg won't transfer.

Therefore both yellows will likely be discarded or held uselessly by alice. She should discard one/yellow. But actually she only needs to discard 1. So discard 1 of the 3 off-color cards, keep the rest.

The cleanest: discard the one hardest to ever use = Santiago (dead-end). Keep Johannesburg (Africa, slightly more connected) and Tehran (black, I might reach — I'm in Asia, Tehran is Asian-ish... Tehran connects Moscow, Baghdad, Delhi, Karachi; I'm at HCMC, not close but "Asia").

Hmm, Tehran is in the Middle East. I'm at HCMC (Southeast Asia). Not adjacent. 5 moves.

OK let me just give clear, decisive advice. I'll say: keep all blue (SF, Essen, Madrid) and both reds (Tokyo, Manila) — they're your two cure colors; discard Santiago(yellow) — a dead-end (only Lima) that neither of us can realistically route for a share, and I'll draw my own yellows toward the cure at HCMC. If you'd rather preserve a yellow, discard Tehran instead, but Santiago is the least usable.

Wait, but actually — is it better to keep a card that helps me? Let me reconsider: Actually maybe I should ask her to keep Johannesburg and discard Santiago, because if I ever end up near Africa... unlikely.

Alternatively, more aggressive: she discards a yellow, keeping Tehran. But Tehran black is MY color too. If she keeps Tehran and later we meet... no.

I'll just go with: discard Santiago (or Tehran). Let me pick Santiago as primary.

Hold on — one more consideration. Alice is on her TURN (awaitingDiscard = end of turn, she already took actions and drew). She's at Milan. This is just the discard choice. My advice should be quick and clear: which card to shed.

Also important: she's at Milan with 3 blue cubes! She should be treating Milan. But it says "awaitingDiscard" — so she's past actions already? Or the discard is happening because her draw phase pushed her to 8. Wait, "alice must discard to 7" — she's at 8 (drew 2, had 6). But she's AT Milan with 3 blue and hasn't treated it? Her turn: she moved to Milan (actions) and drew. If she didn't treat Milan, that's a miss — Milan still 3. But it's her discard step now, actions done. Hmm, so she arrived at Milan but maybe used all 4 actions moving there (Bogota→...→Milan is 4 moves) and had no action to treat. So Milan still 3. Next turn she treats.

OK so my discard advice. Let me also gently note: next turn treat Milan x3 (your only armed bomb). But it's her discard now.

Actually, I realize I should focus: the immediate decision is the discard. Give crisp advice.

Let me also double-check: does discarding affect the discard-hint ranking? There might be an optimal per the game's own hint. But I'll advise based on strategy.

Final advice: Keep SF, Essen, Madrid (blue 3/5), Tokyo, Manila (red 2/5). Discard Santiago(yellow) — dead-end (Lima only), unusable for share given distances, and I'll pull my remaining yellows from draws at the HCMC station. (If you prefer to keep a yellow for flexibility, shed Tehran instead — but Santiago is the least reachable card in your hand.)

Hmm, actually let me reconsider keeping Johannesburg vs Santiago. If I had to keep one yellow, Johannesburg is in Africa near Kinshasa/Khartoum — could matter for... nothing for yellow cure. Both useless for shares. Doesn't matter which yellow she keeps.

Let me write the message concisely. I have messages available (sent 2 of 5 last turn, but that was last turn; new turn resets? The note said "2 of 5 messages available this turn" on the advisory before. Now new advisory/turn. I likely have fresh allowance.)

I'll send one clear message.

text:

Alice is at Milan but on her discard step (8→7). She's not collecting yellow or black, so she should shed from her off-colors and keep blue+red. Let me advise.

toolCalls:

{"tool": "send_message", "toolCallId": "call_00_NN2zbepOBw5t1BIBrEb45653", "ref": "bob:i11:call_00_NN2zbepOBw5t1BIBrEb45653", "input": {"text": "Discard advice (you must shed 1 of 8): KEEP all BLUE (San Francisco, Essen, Madrid = your 3/5) and BOTH RED (Tokyo, Manila = 2/5) — those are your cure colors. Shed from {Johannesburg(Y), Santiago(Y), Tehran(B)}.\n\nRecommend DISCARD Santiago — it's a dead-end (only connects to Lima), the hardest card in your hand to ever route for a share, and I'll draw my own remaining yellows toward the cure at the HCMC station anyway. (If you'd rather keep a yellow, shed Tehran instead — but Santiago is the least reachable.)\n\nNote for next turn: you're sitting ON Milan at 3 blue — that's still our only armed bomb. Spend your first 3 actions there treating blue x3 to clear it, then treat London/Essen (1-cube blues) to relieve supply. Blue is still the pressure color (15)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

I've given my advice. It's alice's turn/discard. I can't act. Stop here.

text:

Advice sent. Waiting on alice's discard and next move — I can't act on her turn. My plan for next turn: stay at the HCMC station and draw toward my 5th yellow (I'm at 3/5) so I can cure yellow right here, while keeping black cards funneling to me.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-i12

Seat: alice. Identity: recorded invocation. Prompt number: 12. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i12)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  UPDATED (Bob). COLOR SPLIT (2 each): BOB = YELLOW (3/5 — will cure at the HCMC station once at 5) + will take BLACK (holds Moscow). ALICE = BLUE (2/5: SF, Essen) + RED (2/5). Containment: ALICE clears MILAN (blue 3) this/next turn, then treats the 1-cube blues in Europe (London, Essen) to relieve supply. Bob cleared HCMC fully. Next pre-empts before any reshuffle: Manila (red 2), New York (blue 2), Algiers (black 2) — closer player takes it. BLUE is the pressure color (supply 15, many 1-cube blues in discard) — prioritize blue treatment. Cure at nearest station (HCMC or Atlanta) once a player hits 5; funnel that color to its collector. No long South America / Johannesburg detours.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Milan
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City
players: alice@Milan(dispatcher) hand=8 [Johannesburg(yellow), San Francisco(blue), Tokyo(red), Tehran(black), Manila(red), Essen(blue), Madrid(blue), Santiago(yellow)]  bob@Ho Chi Minh City(operationsExpert) hand=5 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Toronto(blue), Bogota(yellow)]
supply: blue:15 yellow:22 black:22 red:20   decks: player=43 infection=35   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Milan: 3 blue⚠ [in infect-discard] — you are HERE — treat it now
  New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Essen→London→New York
  Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 7 move(s): Essen→London→New York→Toronto→Chicago→San Francisco→Manila — or 1 action: direct flight (you hold Manila — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 7
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Paris→Algiers
  Bogota: 1 yellow [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Lagos: 1 yellow [in infect-discard]
  London: 1 blue [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Washington: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Milan(blue): alice already at Milan → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 2 action(s): direct flight to Manila (spends Manila(red)), then 1 move(s) to Ho Chi Minh City (your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure)
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Essen (1 move(s)), then charter to Atlanta (spends Essen(blue)) (your 3/5 blue set — burning drops it to 2/5; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Essen (1 move(s)), then charter to Atlanta (spends Essen(blue)) (your 3/5 blue set — burning drops it to 2/5; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  discard hint: blue/black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: San Francisco (blue: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Tokyo (red: short — 2/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Tehran (black: short — 2/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Manila (red: short — 2/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects) [claimed: a containment route above flies on this card to reach Manila], Essen (blue: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects) [claimed: your black cure route above flies on this card], Madrid (blue: short — 4/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Johannesburg (yellow: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 2 move(s), bob 5 move(s); then alice to station Ho Chi Minh City +5 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing
  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
  hand Johannesburg(yellow) to bob: meet IN Johannesburg (the card's own city) — you 4 move(s), bob 7 move(s); then bob to station Atlanta +6 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Essen"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Santiago"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-i12

Seat: bob. Identity: recorded invocation. Prompt number: 12. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i12)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  UPDATED (Bob). COLOR SPLIT (2 each): BOB = YELLOW (3/5 — will cure at the HCMC station once at 5) + will take BLACK (holds Moscow). ALICE = BLUE (2/5: SF, Essen) + RED (2/5). Containment: ALICE clears MILAN (blue 3) this/next turn, then treats the 1-cube blues in Europe (London, Essen) to relieve supply. Bob cleared HCMC fully. Next pre-empts before any reshuffle: Manila (red 2), New York (blue 2), Algiers (black 2) — closer player takes it. BLUE is the pressure color (supply 15, many 1-cube blues in discard) — prioritize blue treatment. Cure at nearest station (HCMC or Atlanta) once a player hits 5; funnel that color to its collector. No long South America / Johannesburg detours.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=operationsExpert at=Ho Chi Minh City
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City
players: alice@Milan(dispatcher) hand=7 [Johannesburg(yellow), San Francisco(blue), Tokyo(red), Tehran(black), Manila(red), Essen(blue), Madrid(blue)]  bob@Ho Chi Minh City(operationsExpert) hand=5 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Toronto(blue), Bogota(yellow)]
supply: blue:13 yellow:22 black:22 red:20   decks: player=43 infection=33   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Milan: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 6 move(s): (shuttle)Atlanta→Washington→New York→London→Essen→Milan — nearer teammate: alice, 0 move(s) vs your 6
  New York: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Atlanta→Washington→New York
  Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Manila
  Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Atlanta→Washington→New York→Madrid→Algiers — nearer teammate: alice, 2 move(s) vs your 5
  Bogota: 1 yellow [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Shanghai: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Lagos: 1 yellow [in infect-discard]
  London: 1 blue [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Washington: 1 blue [in infect-discard]
  St. Petersburg: 1 blue [in infect-discard]
  Paris: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Ho Chi Minh City (0 move(s))
  black: alice collects (1/5) — give alice your black cards when you share
  red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Moscow(black) to alice: meet IN Moscow (the card's own city) — you 5 move(s), alice 2 move(s); then alice to station Ho Chi Minh City +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
  hand Toronto(blue) to alice: meet IN Toronto (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  alice hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 7 move(s), alice 4 move(s); then bob to station Atlanta +6 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~21 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the blue cure: move toward the Toronto handoff (alice collects; assumes they meet you) — shuttle Atlanta, drive Chicago, drive Toronto
     tempo: 3 action(s) closer to the blue cure (32 → 29 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Milan): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Milan (blue — fires on the next epidemic reshuffle) — shuttle Atlanta, drive Washington, drive New York, drive London
     tempo: 2 action(s) closer to the black cure (64 → 62 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Milan): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Milan — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the blue cure: move toward the Toronto …" → "defuse the armed discard bomb at Milan": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Hong Kong", "Bangkok", "Manila", "Jakarta"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Buenos Aires", "Moscow", "Toronto", "Bogota"
  [11] {"tag":"shuttleFlight","to":"Atlanta"}
  operationsExpertMove — 235 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
      by pairing one line's discard with any to listed on that same line:
      discard "Lima" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
      discard "Buenos Aires" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
      discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
      discard "Toronto" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
      discard "Bogota" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

Watch a game · Casebook · Games · Reader guide