# Turn 2 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/1.md) · [Next turn](/games/game-03/turns/3.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-15) · [Game](/games/game-03/summary.md) Board before the first command: state `14` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `22` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #15 · bob · plan {#e15} > UPDATED (Bob). COLOR SPLIT (2 each): BOB = YELLOW (3/5 — will cure at the HCMC station once at 5) + will take BLACK (holds Moscow). ALICE = BLUE (2/5: SF, Essen) + RED (2/5). Containment: ALICE clears MILAN (blue 3) this/next turn, then treats the 1-cube blues in Europe (London, Essen) to relieve supply. Bob cleared HCMC fully. Next pre-empts before any reshuffle: Manila (red 2), New York (blue 2), Algiers (black 2) — closer player takes it. BLUE is the pressure color (supply 15, many 1-cube blues in discard) — prioritize blue treatment. Cure at nearest station (HCMC or Atlanta) once a player hits 5; funnel that color to its collector. No long South America / Johannesburg detours. [Model call bob-i10](/games/game-03/turns/2-calls.md#d-bob-i10) — exact submission ref ### #16 · bob · msg {#e16} > Drew Bogota — I'm 3/5 yellow and standing ON the HCMC station, so I'll cure YELLOW right here once I hit 5. Don't detour to hand me Johannesburg. I take black too (have Moscow). > > For your turn: your Milan trek is right — it's our only armed bomb. But note BLUE is now the pressure color (supply down to 15; Chicago/London/Essen/Washington all sit at 1 blue in the discard, so a reshuffle re-inks them). After Milan, if you can spare an action or two in Europe, treat the 1-cube blues (London, Essen) — that returns blue to supply. I hold Toronto(blue) for your set; we can swap if we ever share a station. Priority this turn: Milan. [Model call bob-i10](/games/game-03/turns/2-calls.md#d-bob-i10) — exact submission ref ### #17 · alice · cmd {#e17} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `14` in [states.jsonl](/games/game-03/states.jsonl) · after: state `17` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i8](/games/game-03/turns/2-calls.md#d-alice-i8) — exact submission ref ### #18 · alice · cmd {#e18} ```json { "tag": "driveFerry", "to": "Madrid" } ``` Board before: state `17` in [states.jsonl](/games/game-03/states.jsonl) · after: state `18` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i9](/games/game-03/turns/2-calls.md#d-alice-i9) — exact submission ref ### #19 · alice · cmd {#e19} ```json { "tag": "driveFerry", "to": "Paris" } ``` Board before: state `18` in [states.jsonl](/games/game-03/states.jsonl) · after: state `19` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i10](/games/game-03/turns/2-calls.md#d-alice-i10) — exact submission ref ### #20 · alice · cmd {#e20} ```json { "tag": "driveFerry", "to": "Milan" } ``` Board before: state `19` in [states.jsonl](/games/game-03/states.jsonl) · after: state `20` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i11](/games/game-03/turns/2-calls.md#d-alice-i11) — exact submission ref ### #21 · bob · msg {#e21} > Discard advice (you must shed 1 of 8): KEEP all BLUE (San Francisco, Essen, Madrid = your 3/5) and BOTH RED (Tokyo, Manila = 2/5) — those are your cure colors. Shed from {Johannesburg(Y), Santiago(Y), Tehran(B)}. > > Recommend DISCARD Santiago — it's a dead-end (only connects to Lima), the hardest card in your hand to ever route for a share, and I'll draw my own remaining yellows toward the cure at the HCMC station anyway. (If you'd rather keep a yellow, shed Tehran instead — but Santiago is the least reachable.) > > Note for next turn: you're sitting ON Milan at 3 blue — that's still our only armed bomb. Spend your first 3 actions there treating blue x3 to clear it, then treat London/Essen (1-cube blues) to relieve supply. Blue is still the pressure color (15). [Model call bob-i11](/games/game-03/turns/2-calls.md#d-bob-i11) — exact submission ref ### #22 · alice · cmd {#e22} ```json { "tag": "discard", "card": { "kind": "city", "city": "Santiago" } } ``` Board before: state `20` in [states.jsonl](/games/game-03/states.jsonl) · after: state `22` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i13](/games/game-03/turns/2-calls.md#d-alice-i13) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/2-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i8](/games/game-03/turns/2-calls.md#d-alice-i8) · alice · recorded invocation · active turn: True · linked events: [#17](/games/game-03/turns/2.md#e17) (exact submission ref) - [alice-i9](/games/game-03/turns/2-calls.md#d-alice-i9) · alice · recorded invocation · active turn: True · linked events: [#18](/games/game-03/turns/2.md#e18) (exact submission ref) - [alice-i10](/games/game-03/turns/2-calls.md#d-alice-i10) · alice · recorded invocation · active turn: True · linked events: [#19](/games/game-03/turns/2.md#e19) (exact submission ref) - [alice-i11](/games/game-03/turns/2-calls.md#d-alice-i11) · alice · recorded invocation · active turn: True · linked events: [#20](/games/game-03/turns/2.md#e20) (exact submission ref) - [alice-i13](/games/game-03/turns/2-calls.md#d-alice-i13) · alice · recorded invocation · active turn: True · linked events: [#22](/games/game-03/turns/2.md#e22) (exact submission ref) - [bob-i10](/games/game-03/turns/2-calls.md#d-bob-i10) · bob · recorded invocation · active turn: False · linked events: [#15](/games/game-03/turns/2.md#e15) (exact submission ref), [#16](/games/game-03/turns/2.md#e16) (exact submission ref) - [bob-i11](/games/game-03/turns/2-calls.md#d-bob-i11) · bob · recorded invocation · active turn: False · linked events: [#21](/games/game-03/turns/2.md#e21) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i12](/games/game-03/turns/2-calls.md#d-alice-i12) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i12](/games/game-03/turns/2-calls.md#d-bob-i12) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)