# Turn 20 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 20](/games/game-03/turns/20.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-03/decisions.jsonl). [Previous turn's calls](/games/game-03/turns/19-calls.md) · [Next turn's calls](/games/game-03/turns/21-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-i87 {#d-alice-i87} Seat: alice. Identity: recorded invocation. Prompt number: 87. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/alice-system.txt) · [Tool schemas](/games/game-03/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `alice-i87`) **Linked accepted events** - [Event #159](/games/game-03/turns/20.md#e159) — exact submission ref - [Event #160](/games/game-03/turns/20.md#e160) — exact submission ref **Recorded submissions and refusals** - message after #158: {"text": "Clearing Sydney now (the one reachable drawable 3-bomb — red's cured so 1 treat wipes all 3). Heads-up: Kinshasa + Khartoum are ALSO drawable 3-bombs this phase and are Africa-unreachable — if the draw hits BOTH we could still lose, but clearing Sydney removes the third and cuts the risk. After this infect phase, you cure BLACK first action = WIN. Hunkering after Sydney. Executing."} — {"applied": 159}. Board before: state `157` in [states.jsonl](/games/game-03/states.jsonl) · after: state `157` in [states.jsonl](/games/game-03/states.jsonl) - command after #159: {"action": {"tag": "driveFerry", "to": "Manila"}} — {"applied": 160}. Board before: state `157` in [states.jsonl](/games/game-03/states.jsonl) · after: state `160` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": true, "droppedInvocation": "alice:i86"} ``` **Recorded input** ```text POOL MESSAGE from bob (event #158): I drew KARACHI — I now hold the FULL 5/5 BLACK and I'm on the Atlanta station. I cure BLACK as my FIRST action next turn = GAME OVER (blue+yellow+red+black all done). Your whole job this turn: SURVIVE the coming infect phase. Best survival move: CLEAR SYDNEY — it's a drawable 3-cube red bomb (not in the discard, so it CAN be drawn this phase), and red's cured so ONE treat wipes it. From HK: Manila→Sydney (2 moves) + treat = 3 actions. Knocking it out before the infect means it can't outbreak if drawn — removes a big chunk of the 2-outbreak risk. Kinshasa/Khartoum are also drawable 3-bombs but are in Africa, unreachable — skip them. After Sydney, hunker near a station. We're 6/8: if this one phase doesn't add 2 outbreaks, I win next turn. Don't strand yourself, don't touch anything risky — just defuse Sydney and hold on. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 9 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 7 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Hong Kong cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3 stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong players: alice@Hong Kong(dispatcher) hand=4 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red)] bob@Atlanta(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Sydney(red), Delhi(black), New York(blue), Karachi(black)] supply: blue:11 yellow:11 black:17 red:16 decks: player=9 infection=30 player-discard: 9 blue, 11 yellow, 2 black, 8 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 5 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Lagos [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5 Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 4 move(s): (shuttle)Toronto→New York→London→Paris — or 2 action(s): direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here] Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Sydney: 3 red⚠ — 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here] Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Beijing [red CURED: 1 treat clears ALL cubes here] Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] London: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow Atlanta: 1 blue [in infect-discard] Madrid: 1 black Cairo: 1 black Istanbul: 1 black Washington: 1 blue [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Milan: 1 blue [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 13 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; yellow: 13 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 5, 3 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Sydney(red): drive alice 2 step(s) to Sydney → then that pawn treats Algiers(black): drive alice 4 step(s) to Algiers → then that pawn treats Lagos(yellow): drive bob 4 step(s) to Lagos → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Sydney (red, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: Manila→Sydney Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Toronto→New York→London→Paris Lagos (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 5 Kinshasa (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 5 move(s) vs your 6 Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum — nearer teammate: bob, 5 move(s) vs your 6 Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg — nearer teammate: bob, 6 move(s) vs your 7 Beijing (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Shanghai→Beijing London (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Toronto→New York→London ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos — fly Cairo, drive Khartoum, drive Lagos, treat yellow tempo: no cure progress — nearest is black, 1 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~1.1 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Paris, Johannesburg, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; returns 3 yellow (supply 14 after) to a strained supply burns: black: bob's 5/5 set covers it — spare dominated: shore up blue at London (supply strained: 11 left) — tempo 0 vs 0, risk 4.81 vs 3.61 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …". dominated: break the Essen–St. Petersburg–Paris–London blue cluster at Paris, defusing Algiers on the way — tempo 0 vs 0, risk 3.75 vs 3.61 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …". dominated: sweep Sydney (red cured, 3 cubes, 1 treat clears all) — tempo 0 vs 0, risk 4.85 vs 4.81 — beaten by "shore up blue at London". dominated: defuse the armed discard bomb at Algiers (black — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 4.33 vs 3.61 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Algiers", "Cairo", "Mexico City", "Jakarta" [12] {"tag":"shuttleFlight","to":"Atlanta"} [13] {"tag":"shuttleFlight","to":"Ho Chi Minh City"} [14] {"tag":"shuttleFlight","to":"Toronto"} [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Istanbul"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Ho Chi Minh City"} [28] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Toronto"} [29] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Hong Kong"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text MY TURN! 4 actions. We're at 6/8. Bob has full black set at Atlanta station — cures next turn = WIN. My job: SURVIVE this infect phase (my turn end). Bob's advice: clear Sydney (3 red, drawable, 2 moves + treat = 3 actions). Then hunker near a station. The state shows: Sydney 3 red (red cured, 1 treat wipes). Also Beijing is 2 red now, Essen 2 blue, London 2 blue, StP 2 blue — cluster Essen-StP-Paris-London (9 cubes). Paris 3 blue. Key threats at 6/8: I need to prevent 2+ outbreaks this infect phase. Drawable 3-bombs: Algiers(3 black), Lagos(3 y), Paris(3 blue), Johannesburg(3 y), Kinshasa(3 y), Khartoum(3 y), Sydney(3 red). That's a LOT of 3-bombs. At rate 3, drawing 3 — could hit 2+. Wait — but many are [in infect-discard] (Algiers, Lagos, Paris, Johannesburg). Those get reshuffled on top after an epidemic. But there's no epidemic this turn (unless). The ones NOT in discard (drawable from the regular deck): Sydney (3 red, not in discard). Hmm. Actually — the distinction: [in infect-discard] cities' cards are in the infection DISCARD pile. The regular infection DECK (30 cards) contains the other cities + copies. Cities NOT in the discard are in the deck (or their card is). So drawing from the deck can hit cities not in the discard. Sydney is NOT in the discard → it's in the deck → CAN be drawn this phase. Sydney at 3 → outbreak if drawn. So Bob's advice: clear Sydney (drawable 3-bomb) to prevent its outbreak this phase. Good. But there are also the [in infect-discard] 3-bombs (Algiers, Lagos, Paris, Jo'burg) — those are only drawable via epidemic reshuffle (which happens if an epidemic card is drawn). P(epidemic) ~? The deck is 9 cards. "epidemic certain within 9 draws"? Actually "P(epidemic in window) ≈ 44%"? Hmm, the frontier said 44% for Lagos line. So there's ~44% chance of an epidemic this phase. If epidemic, discard reshuffles on top → next phases draw Algiuers/Lagos/Paris/Jo'burg/Sydney(removed?) — many bombs → catastrophe. But that's NEXT phase. For THIS phase, if no epidemic, drawing 3 from the 9-card deck. What's in the deck? Cities not in the discard. Sydney (3 red) is one. Others (Beijing 2, etc.). Let me think — the "drawable" 3-bombs this phase: Sydney is the main one (3 red, not in discard). Others? The threats list marks [in infect-discard] for Algiers, Lagos, Paris, Johannesburg, Beijing, Essen, London, StP, Atlanta, Washington, HCMC, Milan, Chicago. Sydney is NOT marked [in infect-discard] → so Sydney is in the DECK (drawable). So this phase, drawing from the deck (9 cards), Sydney (3 red) is a drawable bomb. If drawn → outbreak. Clearing it (Bob's advice) prevents that. Are there OTHER drawable 3-bombs? Looking at the list, only Sydney is 3-cube without [in infect-discard]. Bogota is gone (cleared by Bob). So Sydney is THE drawable 3-bomb this phase. So if I clear Sydney, and there's no epidemic this phase, then this infect phase can draw at most... cities with 2 cubes (Beijing 2, London 2, StP 2, Essen 2) → drawn → 3 (no outbreak). And 1-cube cities. So NO outbreak this phase if I clear Sydney and no epidemic! That's the survival play. Wait — but the deck (9 cards) — what cities? I don't know all. But among [not in discard] cities, the highest-cube ones. Sydney (3) is the danger. Others might be 2-cube. Let me check which cities are NOT in the discard: Sydney (noted no [in infect-discard]). Hmm, actually most cities are [in infect-discard]. Only Sydney among 3-bombs isn't. And maybe some 2-cube cities not in discard? Beijing [in infect-discard], Essen [in], London [in], StP [in]. So the 2-cube cities are ALSO in the discard. So the DECK's non-discard cities are... the original deck cities that haven't been infected. Hmm, this is getting complicated. The point: Sydney is a drawable 3-bomb (in deck, not discard). Clearing it removes this phase's main outbreak risk (if no epidemic). So Bob's plan: clear Sydney (3 actions: HK→Manila→Sydney→treat). Wait, HK→Manila (1), Manila→Sydney (1)? Are Manila-Sydney adjacent? Sydney neighbors: Jakarta, Manila, Los Angeles. Yes Manila-Sydney adjacent. So HK→Manila (1), Manila→Sydney (1), treat (1) = 3 actions. Ends Sydney. 4th action: ? Hmm — but wait, is clearing Sydney worth it if there's a 44% epidemic risk that reshuffles all the discard bombs onto top? If an epidemic hits THIS phase (during my draw), then next phase (Bob's turn... but Bob cures black next turn → win before his infect phase!). Wait — timeline: MY turn now (actions, then MY draw + MY infect phase). Then BOB's turn: Bob cures black FIRST action → WIN. So Bob's infect phase never happens! So the ONLY infect phase before winning is MY current turn's infect phase. Wait — but there could be an epidemic during MY draw phase (card draw). If an epidemic is drawn during my draw, it raises infection rate and infects (bottom card +3), then reshuffles discard on top. Then MY infect phase draws 3 from the reshuffled (bombs on top!) → likely outbreaks → could lose. Hmm. But regardless — I can only control what I control: clear Sydney (prevents its outbreak if drawn this phase). And hope no epidemic + no double-outbreak. Actually — hold on. Let me reconsider: after MY turn, it's Bob's turn. Bob cures black = WIN. So my current infect phase is the LAST risk. If I survive it (stay ≤7/8), Bob wins next turn. Wait — but if during my draw phase an epidemic fires, it reshuffles the discard (with all the [in infect-discard] bombs) on top. Then MY infect phase draws 3 → likely hits 2+ bombs → 8/8 → LOSS before Bob's turn. So an epidemic this phase = likely loss. That's ~44% risk, out of my control. But if no epidemic (56%), my infect phase draws 3 from the current deck. The drawable 3-bomb is Sydney. If I clear Sydney, this phase likely has 0 outbreaks (only 2-cube draws → no outbreak). Then we survive → Bob wins. So clearing Sydney maximizes survival in the no-epidemic case. Good. Do it. Also — I have 4 actions. Clear Sydney = 3 actions (HK→Manila→Sydney→treat). 4th action: hunker near a station? From Sydney, back toward... Sydney→Manila (1) = ends Manila (near HCMC station? Manila-HCMC adjacent, so Manila is 1 from HCMC). Or stay at Sydney. Actually — the 4th action doesn't affect THIS infect phase (cube state already optimized: Sydney cleared). So use it to position for... nothing (game ends next turn if we survive). So 4th action = drive toward a station or just end. Let me drive Sydney→Manila (toward HCMC station, in case). Or stay. Hmm — but actually, wait: does clearing Sydney use the treat correctly? Sydney is red, red is CURED, so 1 treat removes ALL red at Sydney (3→0). Yes. Good. Let me reconsider the route: HK→Manila (drive, 1), Manila→Sydney (drive, 1), treat Sydney (1) = 3 actions, ends Sydney. 4th action: Sydney→Manila (drive back, toward HCMC) = ends Manila (1 from HCMC station). OR leave it. Actually — is there a better use of the 4th action? Maybe treat Beijing (2 red, drawable?) — Beijing is [in infect-discard], not drawable this phase. So no. Or... nothing. Let me just do: HK→Manila→Sydney→treat (Sydney cleared), then drive Sydney→Manila (4th, toward station). Ends Manila. Wait — but actually, do I want to end near a station? If the game continues past my turn (it shouldn't — Bob wins next turn), position matters. If Bob wins, position irrelevant. So the 4th action is low-value. But I should use it (not waste). Driving back toward HCMC station (Manila is 1 from HCMC) is fine positioning. Alternatively — 4th action could be to clear ANOTHER bomb? Sydney is the only reachable 3-bomb. No other reachable. So 4th = reposition to Manila. Hmm — actually, could I reduce more outbreak risk with the 4th action? Like, are there 2-cube cities adjacent to Sydney I could... no, treating 2-cube cities doesn't prevent outbreaks (2→... only 3-cube cities outbreak on draw; 2-cube drawn → 3, no outbreak). So no point treating 2-cube cities. So: clear Sydney (3 actions), drive back to Manila (1 action). Ends Manila. Actually — let me reconsider: maybe instead of driving back to Manila, I should consider that the 4th action is truly wasted regardless. Let me just do the 3-action Sydney clear + drive to Manila. Or — could I end at Sydney (do nothing 4th)? No, use it. Wait — actually, let me reconsider whether I should do something else entirely with my 4 actions that's MORE valuable than Sydney. The concern: the 44% epidemic risk is the big threat, and Sydney-clearing only helps the no-epidemic case. Is there a play that helps the epidemic case? If an epidemic hits, the discard reshuffles on top and I can't prevent. So no. Alternatively — is there a bomb that, if the epidemic reshuffles, would be MOST dangerous, that I could pre-treat? The [in infect-discard] 3-bombs: Algiers, Lagos, Paris, Johannesburg, Kinshasa(after epidemic?), Khartoum. If I clear one of these NOW (before my draw/epidemic), it's removed from... no wait, treating a city doesn't remove its card from the discard. So pre-treating a discard-city doesn't prevent its card being reshuffled. It only reduces its cube count. Hmm. But if I clear Algiers to 0 NOW, then even if its card is reshuffled and drawn, 0→1 (no outbreak). So pre-treating a discard-city to 0 DOES help against the epidemic-reshuffle scenario! Because when it's drawn post-reshuffle, it'd be at 0 (need 3 to outbreak). Oh interesting. So if I clear a [in infect-discard] 3-bomb to 0 NOW, then even after an epidemic reshuffle, it won't outbreak when drawn (0→1). So pre-clearing discard-bombs helps the epidemic case! But — which are reachable? Algiers (4 moves), Lagos (far), Paris (far), Jo'burg (far), Khartoum (far). None reachable from HK in 4 actions except... none. So I can't pre-clear them. Sydney is the only reachable 3-bomb, and it's the drawable one (no-epidemic case). So clear Sydney. Hmm — but Sydney being "not in discard" means after an epidemic reshuffle, Sydney's card is NOT in the reshuffled discard (it's in the deck, below). So Sydney wouldn't be at the top after reshuffle anyway. So Sydney only matters in the no-epidemic case. And I'm clearing it for that. Good. So: clear Sydney. That handles the no-epidemic case (my main controllable survival). OK let me also reconsider — is there anything better than Sydney for surviving? What about clearing a 2-cube city that could become... no. Or pre-treating Beijing (2 red, in discard) — no, 2-cube → 3 no outbreak. Sydney it is. Let me do: drive HK→Manila, drive Manila→Sydney, treat red (clears Sydney), drive Sydney→Manila. Actually — hmm, let me reconsider the 4th action. After clearing Sydney, I'm at Sydney. Options: drive Sydney→Manila (toward HCMC). Or drive Sydney→Jakarta/LA. Or... stay. Since the game should end next turn (Bob wins), position is nearly irrelevant. But if an epidemic happens and we somehow survive to Bob's turn, Bob cures → win. So position truly doesn't matter. I'll drive Sydney→Manila to be tidy (toward HCMC). Wait — actually, let me reconsider: is there value in NOT clearing Sydney and instead doing something to survive the epidemic case? No reachable option. So Sydney. Let me also reconsider — should I message Bob? He gave a clear plan (clear Sydney). I'll follow it. A brief confirmation could help. But it's my turn and actions matter. Let me just execute (Bob knows the plan). Actually — a quick note that I'm clearing Sydney and hunkering is fine, but not necessary. Let me just execute to save time. Actually, the framework gave a nudge earlier about outbreaks 5→6... but that's stale. Let me just execute the Sydney clear. Hmm — but should I message to coordinate the FINAL survival? Bob's next turn he cures. I could just execute. Let me execute the 4 actions. Actually — let me reconsider ONE thing: the "in infect-discard" note means those cities' cards were infected and are in the discard. If NO epidemic this turn, the discard stays, and my infect phase draws 3 from the DECK. The deck's 3-bombs: only Sydney (not in discard). But wait — are there other 3-bombs not in discard? Let me scan the threats for 3-cube cities without [in infect-discard]: Sydney only. Algiers[in], Lagos[in], Paris[in], Jo'burg[in], Kinshasa (no tag shown? "Kinshasa: 3 yellow⚠ [cluster...]" — no [in infect-discard] tag!). Khartoum: "3 yellow⚠ [cluster...]" — no [in infect-discard] tag! Hmm. So Kinshasa and Khartoum might NOT be in the discard → drawable from the deck! Wait, let me re-read: "Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes...]" — no [in infect-discard]. "Khartoum: 3 yellow⚠ [cluster...]" — no [in infect-discard]. So Kinshasa and Khartoum are NOT in the discard → they're in the DECK → drawable this phase! And they're at 3 → outbreak if drawn! Uh oh. So the drawable 3-bombs this phase: Sydney, Kinshasa, Khartoum (all 3-cube, not in discard). Kinshasa and Khartoum are in Africa (unreachable). Sydney reachable. So this phase could draw Sydney/Kinshasa/Khartoum (each 3 → outbreak) or 2-cube cities. At 6/8, if 2 of these 3 are drawn → 8/8 loss. I can only clear Sydney. Kinshasa/Khartoum unreachable (Africa). So I clear Sydney, reducing the pool from 3 drawable 3-bombs to 2 (Kinshasa, Khartoum). Then P(2+ outbreaks) requires drawing 2 of {Kinshasa, Khartoum} among 3 draws. Lower probability. Hmm. So clearing Sydney helps. But Kinshasa+Khartoum are risks I can't touch. Wait — are Kinshasa/Khartoum reachable? Khartoum: from HK... HK→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum = 6+ moves. Unreachable. Kinshasa further. So no. So best I can do: clear Sydney (the one reachable drawable 3-bomb). Reduces risk. Then hope Kinshasa/Khartoum aren't both drawn. Actually — hold on. Let me reconsider: are the "known top segment" cities known? Not shown. Hmm. If I knew the top 3 of the deck, I'd know. Not available. OK. Clear Sydney. That's Bob's advice and my analysis. Do it. Actually — wait, let me reconsider whether treating Sydney is even the best use vs. something. The drawable 3-bombs: Sydney, Kinshasa, Khartoum. I clear Sydney (reachable). Can't touch the other two. So clearing Sydney is the max I can do for THIS phase's survival. Alternatively — could I treat a 2-cube city that's drawable to... no, 2-cube → 3 no outbreak. Useless. So: clear Sydney. 3 actions. 4th action: reposition (Manila). Let me also double-check: after clearing Sydney, if Sydney is drawn this phase → 0→1 (no outbreak). Good. OK execute: drive HK→Manila, drive Manila→Sydney, treat red, drive Sydney→Manila. Actually — let me reconsider the 4th action once more. Instead of driving back to Manila (waste-ish), maybe I should position at a station. Sydney→Manila (1) → Manila is 1 from HCMC (station). Then... I'm at Manila. Not a station. Hmm. Or I could drive toward HCMC (Manila→HCMC = 1) but that's a 5th action. Alternatively — 4th action: drive Sydney→Manila, ends Manila. Fine. Or I could just leave the 4th action (endActions) — but that wastes. Let me drive to Manila. Hmm, actually — is there any value in ending at a specific place? If the game continues (survive to Bob's turn), Bob wins regardless. So no. Just use the action tidily: drive Manila. Wait — actually, could the 4th action help with the Kinshasa/Khartoum risk? No (unreachable). OK. Let me also reconsider: should I send a message? Bob's plan is clear. I'll execute. Maybe a brief "clearing Sydney, hunkering — you cure black next turn for the win" for confirmation. Let me send a short one and execute. Actually — let me reconsider whether I even should message (it interrupts). The situation is critical/final. A brief confirmation that I'm clearing Sydney and will survive for his cure is reasonable. But there's a risk of the message being noise. I'll send a very brief one. Actually — let me prioritize executing correctly. Let me send a brief message + first move. Let me do: send_message (brief), drive HK→Manila. Wait — let me reconsider the threat list once more. Is Beijing (2 red) drawable? Beijing [in infect-discard] — no, in discard. So not drawable. Good. So drawable 3-bombs: Sydney, Kinshasa, Khartoum. Clear Sydney. Hmm — actually, let me reconsider: maybe I should clear Sydney AND note that Kinshasa/Khartoum are the remaining risks. But I can't do anything about them. Let me execute. Message + drive Manila. Message: "Clearing Sydney now (the one reachable drawable 3-bomb — red's cured so 1 treat wipes it). Heads-up: Kinshasa + Khartoum are ALSO drawable 3-bombs this phase and Africa-unreachable — if the draw hits both we could lose, but clearing Sydney removes the third. After this infect phase, you cure BLACK first action = WIN. Hold on everyone. Executing Sydney." Send + drive Manila. Actually, let me reconsider — is driving HK→Manila the first move? HK neighbors: Shanghai, Taipei, Kolkata, Bangkok, HCMC, Manila. Yes HK-Manila adjacent. Good. Manila-Sydney adjacent. Good. Execute. ``` text: ```text My turn — survival mode. Bob has the black set and wins next turn, so I just need to keep THIS infect phase from hitting 8. The drawable 3-bombs are Sydney (**clearing it now** — red cured, 1 treat wipes), plus unreachable Kinshasa/Khartoum. Clearing Sydney. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": "call_00_btpxFi9Yo7oSiEZ8yUDE5685", "ref": "alice:i87:call_00_btpxFi9Yo7oSiEZ8yUDE5685", "input": {"text": "Clearing Sydney now (the one reachable drawable 3-bomb — red's cured so 1 treat wipes all 3). Heads-up: Kinshasa + Khartoum are ALSO drawable 3-bombs this phase and are Africa-unreachable — if the draw hits BOTH we could still lose, but clearing Sydney removes the third and cuts the risk. After this infect phase, you cure BLACK first action = WIN. Hunkering after Sydney. Executing."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": "call_01_ZZ5a0soNko02VilSdowL6982", "ref": "alice:i87:call_01_ZZ5a0soNko02VilSdowL6982", "input": {"action": {"tag": "driveFerry", "to": "Manila"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Manila"}}} ``` ### alice-i89 {#d-alice-i89} Seat: alice. Identity: recorded invocation. Prompt number: 89. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/alice-system.txt) · [Tool schemas](/games/game-03/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `alice-i89`) **Linked accepted events** - [Event #162](/games/game-03/turns/20.md#e162) — exact submission ref **Recorded submissions and refusals** - command after #161: {"action": {"tag": "driveFerry", "to": "Sydney"}} — {"applied": 162}. Board before: state `160` in [states.jsonl](/games/game-03/states.jsonl) · after: state `162` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** ```json {"kind": "supersede", "hit": true, "droppedInvocation": "alice:i88"} ``` **Recorded input** ```text POOL MESSAGE from bob (event #161): Confirmed it's still Alice's turn (she's at Manila en route to Sydney). My board is set: I hold all 5 black cards (Moscow, Riyadh, Istanbul, Delhi, Karachi) on the Atlanta station, with blue/yellow/red already cured. Nothing more to add — Alice is executing the Sydney defuse correctly. When my turn comes, my first action is `discoverCure black` — the 4th cure — which wins the game, provided the coming infect phase doesn't push us from 6/8 to 8/8. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 9 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 7 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Manila cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3 stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong players: alice@Manila(dispatcher) hand=4 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red)] bob@Atlanta(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Sydney(red), Delhi(black), New York(blue), Karachi(black)] supply: blue:11 yellow:11 black:17 red:16 decks: player=9 infection=30 player-discard: 9 blue, 11 yellow, 2 black, 8 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] — 5 move(s): Hong Kong→(shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers — nearer teammate: bob, 4 move(s) vs your 5 Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 6 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Lagos [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 6 Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Hong Kong→(shuttle)Toronto→New York→London→Paris — or 2 action(s): direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5 Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Sydney: 3 red⚠ — 1 move(s): Sydney [red CURED: 1 treat clears ALL cubes here] Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Taipei→Shanghai→Beijing [red CURED: 1 treat clears ALL cubes here] Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] London: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow Atlanta: 1 blue [in infect-discard] Madrid: 1 black Cairo: 1 black Istanbul: 1 black Washington: 1 blue [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Milan: 1 blue [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 13 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; yellow: 13 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 5, 3 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Sydney(red): drive alice 1 step(s) to Sydney → then that pawn treats Algiers(black): drive bob 4 step(s) to Algiers → then that pawn treats Lagos(yellow): drive bob 4 step(s) to Lagos → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Sydney (red, 3, imminent): 2 action(s) total = 1 move(s) + 1 treat: Sydney Paris (blue, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→(shuttle)Toronto→New York→London→Paris — nearer teammate: bob, 4 move(s) vs your 5 Lagos (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 6 Kinshasa (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 5 move(s) vs your 7 Khartoum (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Khartoum — nearer teammate: bob, 5 move(s) vs your 7 Johannesburg (yellow, 3, imminent): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 6 move(s) vs your 8 Beijing (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Taipei→Shanghai→Beijing London (blue, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→(shuttle)Toronto→New York→London — nearer teammate: bob, 3 move(s) vs your 4 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Khartoum — fly Cairo, drive Khartoum, treat yellow tempo: no cure progress — nearest is black, 1 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Paris, Lagos, Johannesburg, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; returns 3 yellow (supply 14 after) to a strained supply burns: black: bob's 5/5 set covers it — spare dominated: shore up blue at London (supply strained: 11 left) — tempo 0 vs 0, risk 4.79 vs 3.35 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …". dominated: break the Essen–St. Petersburg–Paris–London blue cluster at Paris — tempo 0 vs 0, risk 4.27 vs 3.35 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …". dominated: sweep Sydney (red cured, 3 cubes, 1 treat clears all) — tempo 0 vs 0, risk 4.85 vs 4.79 — beaten by "shore up blue at London". dominated: defuse the armed discard bomb at Algiers (black — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 4.33 vs 3.35 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …". dominated: defuse Sydney and return to Manila (round trip, 3 actions) — tempo 0 vs 0, risk 4.85 vs 4.79 — beaten by "shore up blue at London". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Algiers", "Cairo", "Mexico City", "Jakarta" [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Istanbul"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Ho Chi Minh City"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Toronto"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Hong Kong"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text At Manila, 3 actions left. Drive Manila→Sydney (1), treat red (2, clears Sydney), then 1 action left. Wait — but let me reconsider. The critical survival: this infect phase. Drawable 3-bombs: Sydney (clearing), Kinshasa, Khartoum (unreachable). Also there's the epidemic risk (~44%) which reshuffles the discard (Algiers, Lagos, Paris, Johannesburg, Beijing, London, StP, etc.) on top. Hmm — actually, let me reconsider whether clearing Sydney is the BEST use. The frontier now (interestingly) says the dominating plan is "break yellow cluster at Khartoum — fly Cairo, drive Khartoum, treat yellow" (clears Kinshasa/Khartoum risk? no, it's Khartoum). Wait — "fly Cairo, drive Khartoum, treat yellow" — that would treat Khartoum (3 yellow → 0, yellow cured). Khartoum is a drawable 3-bomb! And reachable via direct flight to Cairo (I hold Cairo!) + drive Khartoum (Cairo-Khartoum adjacent? Cairo neighbors: Algiers, Istanbul, Khartoum, Baghdad, Riyadh. Yes!). So: directFlight Cairo (spend Cairo black card, 1 action), drive Cairo→Khartoum (1), treat yellow (1, clears Khartoum 3→0) = 3 actions! Ends Khartoum. Wait — that clears Khartoum (a drawable 3-bomb) instead of Sydney! And it uses my Cairo card (black) as flight fuel. Hmm. But Sydney is ALSO a drawable 3-bomb and easier/cheaper. Hmm, the frontier says Khartoum line "dominates." But it burns Cairo (black card — I hold 2 black as Bob backup; but Bob has 5/5 already so my black is spare/burnable). Wait — let me reconsider. I can only clear ONE bomb effectively this turn (Sydney OR Khartoum). Which is better? - Sydney: 3 red, 1 move + treat = 2 actions. Cheap. Ends Sydney. - Khartoum: 3 yellow, directFlight Cairo (spend card) + drive Khartoum + treat = 3 actions. Ends Khartoum. Burns Cairo card. Both are drawable 3-bombs. Clearing either removes 1 of the {Sydney, Kinshasa, Khartoum} drawable bombs. But wait — if I clear Sydney (2 actions), I have 1 action left (nothing great). If I clear Khartoum (3 actions), no spare. Hmm — actually, could I clear BOTH? Sydney (2 actions: move+treat) leaves 1 action — not enough to reach Khartoum. No. So clear ONE. Which? Both equal value (remove a drawable 3-bomb). Sydney is cheaper (2 actions). But clearing Sydney leaves me with a spare action; clearing Khartoum uses all. Actually — the KEY: clearing EITHER removes 1 drawable 3-bomb. So the phase would draw from {remaining 2 bombs} + 2-cube cities. Same risk reduction either way. But — here's a thought: can I reduce the epidemic-reshuffle risk too? If an epidemic hits, the discard (Algiers, Lagos, Paris, Jo'burg, Beijing, London, StP, etc.) reshuffles on top. Pre-clearing one of those to 0 would help. But none reachable (Paris far, Algiers far, Lagos far). Khartoum and Kinshasa are NOT in the discard (drawable, not reshuffled). Sydney not in discard. So clearing Sydney/Khartoum only helps the no-epidemic draw. So both Sydney and Khartoum are equivalent for this phase's no-epidemic survival. Sydney is cheaper (2 actions). Clear Sydney, use the spare action for... hmm. Wait — the frontier says Khartoum line has LOWER risk (3.35 vs 4.79 for "shore up blue"). And it says Khartoum "dominates" Sydney/others. But that's the frontier's pricing (probably counting the yellow supply return from clearing Khartoum: +3 yellow, supply 11→14). Clearing Khartoum returns 3 yellow to a strained supply (11). That's an extra benefit (yellow supply). Sydney (red) returns red (supply 16, healthy — no benefit). Oh! So clearing Khartoum has EXTRA value: +3 yellow supply (11→14), helping the yellow-depletion clock. Whereas Sydney (red) supply is healthy (16). So Khartoum is BETTER — removes a bomb AND relieves yellow supply. Hmm, but it burns my Cairo card (black). Is that OK? I hold Algiers + Cairo (black). Bob has 5/5 black already. So my black cards are spare (Bob doesn't need them). So burning Cairo is fine (it's flight fuel / spare). Wait — but do I need Cairo for anything? No. Bob has full black. So Cairo is expendable. Direct flight to Cairo spends it. Fine. So: clear Khartoum: directFlight Cairo (1, spend Cairo), drive Cairo→Khartoum (1), treat yellow (1, clears Khartoum 3→0, +3 yellow supply). = 3 actions. Ends Khartoum. But wait — I'm at MANILA now (I drove HK→Manila already). So I'd need to get to Cairo... I have directFlight Cairo (I hold Cairo card). So directFlight Cairo from Manila (spends Cairo, 1 action). Then drive Cairo→Khartoum (1), treat (1). = 3 actions. Good. Ends Khartoum. But — this clears Khartoum, NOT Sydney. So Sydney remains a drawable 3-bomb this phase! So the phase could draw Sydney (3→outbreak) OR Kinshasa (outbreak). Two drawable bombs remain (Sydney, Kinshasa). If both drawn → 8/8 loss. vs clearing Sydney: removes Sydney, leaves Kinshasa + Khartoum (2 drawable bombs). Either way, 2 drawable 3-bombs remain after clearing one. Same count! So survival-wise, equivalent. But Khartoum gives +3 yellow supply. Hmm — but wait, is yellow supply actually a loss risk here? Yellow supply 11. We win next turn (Bob cures). So yellow depletion (needs ~7 more placements) won't happen in 1 turn. So the +3 yellow supply from Khartoum is IRRELEVANT (we win next turn regardless of yellow supply). So Khartoum's supply benefit is moot. So survival-wise, Sydney and Khartoum are EQUIVALENT (both remove 1 of 3 drawable bombs). Sydney is cheaper (2 actions vs 3). Wait — but the frontier says Khartoum dominates. Maybe the frontier overvalues the yellow supply. Given we win next turn, supply doesn't matter. So Sydney (cheaper) is equally good and let me use the spare action for something. Actually — hmm, but with the spare action after clearing Sydney, what do I do? Nothing useful reachable. So Sydney (2 actions) + 1 wasted. vs Khartoum (3 actions) — uses all, no waste. The "wasted action" issue: clearing Sydney uses 2 actions + 1 spare (wasted or reposition). Clearing Khartoum uses 3 actions (no waste). Both remove 1 bomb. But — actually, could I clear Sydney (2 actions) and use the 3rd action to clear/pre-treat a 2-cube city? No point (2-cube → 3 no outbreak). Or reposition. Alternatively — could I clear Sydney AND Kinshasa? Kinshasa unreachable. No. OK both approaches remove 1 bomb. Let me reconsider which bomb to remove matters for the DRAW probability. The draw is 3 cards from the deck. The drawable 3-bombs: Sydney, Kinshasa, Khartoum. If I remove Sydney, the deck has Kinshasa + Khartoum as 3-bombs (plus 2-cube cities). If I remove Khartoum, deck has Sydney + Kinshasa. Same count (2 bombs). So P(2+ outbreaks this phase) is the same either way. Equivalent. So it doesn't matter which I clear (survival-wise). Sydney is cheaper. But let me reconsider — is there a scenario where clearing a SPECIFIC one is better? E.g., if the deck ORDER is known... not known. So equivalent. Given equivalence, let me clear Sydney (cheaper, no card burn) and use the spare action to reposition toward a station (for the unlikely case the game continues). OR — clear Khartoum (burns a spare card, uses all actions, +yellow supply which is moot). Hmm — actually, let me reconsider: is there value in keeping my Cairo card? No (Bob has full black). And Algiers card — also spare. So burning Cairo is fine. But why burn a card if not needed? Sydney clear doesn't burn cards. So Sydney is cleaner. But — the "1 wasted action" after Sydney. Let me use it to reposition. Where? After clearing Sydney (Sydney→0), I'm at Sydney. Use 4th... wait, I have 3 actions left now (at Manila). Clear Sydney: Manila→Sydney (1), treat (2). That's 2 actions, leaves 1. Then reposition: Sydney→Manila (1) ends Manila. Or Sydney→Jakarta/LA. Actually — hold on. Let me reconsider: maybe the BEST play is to clear Sydney AND Khartoum partially? No. Or — clear Sydney (2 actions) then use last action to... hmm. Let me think about whether ANY single action can further reduce this-phase outbreak risk. After clearing Sydney, drawable 3-bombs: Kinshasa, Khartoum. Both Africa, unreachable in 1 action. So no. So the 1 spare action is wasted (or repositioning). vs Khartoum: uses all 3 actions cleanly, removes 1 bomb, +yellow supply (moot). No waste. I think Khartoum is slightly better because no wasted action AND removes a bomb AND (moot) supply. But it burns Cairo (fine). Let me reconsider — actually, does clearing Khartoum vs Sydney matter for the FUTURE (if game continues)? After we win next turn, no future. So moot. OK let me just pick: the frontier recommends Khartoum and it uses all actions cleanly. But it burns a card unnecessarily and clears a bomb that's equivalent to Sydney. Hmm. Actually — wait. Let me reconsider the REAL risk more carefully. The concern is 2+ outbreaks THIS phase. Drawable 3-bombs: Sydney, Kinshasa, Khartoum. If I remove one, 2 remain. The draw is 3 cards. P(drawing 2 specific bombs among 3 draws from a ~9-card deck): the deck has ~9 cards, of which some are these bombs. If 2 of the ~9 are 3-bombs, P(both drawn in 3) = C(2,2)*C(7,1)/C(9,3) = 7/84 = 8.3%. Plus P(a bomb drawn → 1 outbreak, survivable at 6→7). So P(2 bombs drawn) ≈ 8%. Manageable. And there could be an epidemic (44%?) which reshuffles the discard → disaster independent of these. Wait — the epidemic risk (44%?) is the bigger threat. If an epidemic fires during my draw, the discard reshuffles on top (many bombs), then my infect phase draws 3 → likely 2+ outbreaks → loss. And I can't prevent that (can't remove cards from discard). So ~44% chance of catastrophe regardless. Hmm — actually wait, is it 44%? Earlier the frontier said "P(epidemic in window) ≈ 44%". But that's over "2 infect phases" maybe. Let me not over-index. Regardless — I can't control the epidemic case. I control the no-epidemic draw (clear 1 bomb). So clear a bomb. Sydney or Khartoum — equivalent. Let me clear Sydney (cheapest, no card burn) and use the last action to reposition. Actually — hmm, or clear Khartoum for cleaner action use. You know what — let me reconsider one more time. There might be a subtle reason to prefer one: if the draw is deterministic-ish based on what's NOT in the discard... Actually, the "known top segment" would tell us. Not shown. Let me just go with clearing SYDNEY (simplest, 2 actions) and use the spare action to drive toward a station (Manila→HCMC? no, I'm at Manila, would need to go Sydney first). Ugh, let me reconsider the order. If I clear Sydney: I'm at Manila. Manila→Sydney (1), treat (2) → Sydney cleared. Now at Sydney, 1 action left. Sydney→Manila (1) → at Manila. OR Sydney→Jakarta (1). Alternatively — hmm, is there something better for the last action? Like, could I end at a station? Sydney→Manila→HCMC = 2 moves (but I only have 1 action after treating). So I can't reach HCMC. Manila is 1 from HCMC but not a station. OK — the last action is basically wasted regardless. Let me just clear Sydney and end at Sydney (or drive to Manila). Doesn't matter (game ends next turn). Actually — you know what, let me reconsider Khartoum once more. It uses all 3 actions (no waste), clears a bomb, and importantly — hmm, does clearing Khartoum help if the epidemic reshuffles? Khartoum is NOT in the discard (drawable), so it's in the deck, not reshuffled. So clearing it to 0 means if drawn later it's 0→1. But that's after we win. Moot. OK. Both equivalent. Let me go with the frontier's Khartoum recommendation? No — Sydney is cheaper and avoids burning a card. But the frontier said Sydney "dominated"?? Let me re-read: "dominated: sweep Sydney (red cured, 3 cubes, 1 treat clears all) — tempo 0 vs 0, risk 4.85 vs 4.79 — beaten by 'shore up blue at London'." And "dominated: defuse Sydney and return to Manila (round trip, 3 actions) — ... beaten by 'shore up blue at London'." So the frontier thinks Sydney is dominated by "shore up blue at London"?! And Khartoum dominates all. The frontier's risk numbers (4.79, 4.85) are huge — it's counting the epidemic-reshuffle catastrophe. So the frontier thinks clearing specific bombs barely matters vs the epidemic risk, and Khartoum (yellow supply) is best. But the frontier's reasoning is about yellow supply (which is moot since we win). And it says all these are similar risk. Honestly — given we win next turn (Bob cures black), the ONLY thing that matters is surviving THIS infect phase. Clearing 1 drawable bomb reduces the no-epidemic 2-outbreak risk from ~8% to ~lower. The epidemic case is uncontrolled. Let me just clear SYDNEY (cheap, no card burn) and accept the rest. Actually — let me reconsider: clearing Khartoum vs Sydney — if there's a 44% epidemic, the discard reshuffles. The discard contains Algiers, Lagos, Paris, Johannesburg, Beijing, London, StP, Atlanta, Washington, HCMC, Milan, Chicago (the [in infect-discard] cities). On reshuffle, these go on top. Of these, 3-bombs: Algiers, Lagos, Paris, Johannesburg. So post-epidemic, the top has 4 drawable 3-bombs → drawing 3 → likely 2+ → LOSS. So if epidemic fires, we likely lose regardless. So the no-epidemic case is what I can influence. And there, clearing any 1 of {Sydney, Kinshasa, Khartoum} helps equally. Given all this — let me just clear Sydney (2 actions) and use the last action minimally. Actually — you know what, let me clear Sydney AND use the last action to clear... no. Decision: Manila→Sydney (drive), treat red (clears Sydney), then 1 action: Sydney→Manila (drive back) OR just end. I'll drive back to Manila (harmless positioning). Actually — let me instead use the last action on something with ANY value. Hmm — is there ANY 1-action value left? After treating Sydney, I'm at Sydney. Options: drive to Manila, Jakarta, LA. None treat anything useful. Actually — wait. What if I DON'T clear Sydney but instead clear Khartoum (which is a bomb AND yellow supply) — using all 3 actions? That removes a bomb (Khartoum) and no waste. And Sydney remains (drawable). But equivalent survival. And burns Cairo (spare). I'll go with the frontier's Khartoum line? No — let me think about which is genuinely safer. Both remove 1 of 3 drawable bombs. Equivalent. Khartoum uses all actions. Sydney wastes 1. Let me just pick Khartoum to use all actions cleanly AND it matches the frontier. Wait — but it burns Cairo. Do I care? Cairo is a spare black card (Bob has full black). So burning it is fine. But actually — is there any chance Bob needs my black? He has 5/5. No. So Cairo is dead. Burn it. Hmm, but actually — wait. If I fly to Cairo and drive to Khartoum and treat — I end at KHARTOUM (Africa). And I burn Cairo card. Then my infect phase happens. Then Bob's turn → win. So position irrelevant. vs Sydney: end at Sydney (or Manila), no card burned. Both fine. Let me just go with Sydney for simplicity and not burning a card — actually no, let me reconsider ONE thing: does clearing Khartoum (yellow) vs Sydney (red) matter for which DECK bombs remain? Deck drawable 3-bombs: Sydney, Kinshasa, Khartoum. If I clear Sydney → deck still has Kinshasa+Khartoum (2 bombs). If I clear Khartoum → deck has Sydney+Kinshasa (2 bombs). Same # of bombs in deck. Same risk. BUT — is Kinshasa/Khartoum actually in the deck and Sydney in the deck? "in infect-discard" tags: Sydney (no tag) → deck. Kinshasa (no tag) → deck. Khartoum (no tag) → deck. So all 3 in deck. Clearing any 1 leaves 2 in deck. Equivalent. OK final: I'll clear Sydney (2 actions, no card burn) then use last action to drive back toward HCMC/Manila. Simple. Wait, actually — let me reconsider using the extra action productively one final time. After Manila→Sydney→treat (Sydney 0), I'm at Sydney with 1 action. What if I use it to drive Sydney→Manila, and then... no, that's it (3 actions used: move, treat, move). Ends Manila. Actually — 3 actions total: move to Sydney (1), treat (2), move to Manila (3). Ends Manila. That's clean (no wasted action — the return move positions me at Manila, 1 from HCMC). Fine. Hmm — but is Manila better than Sydney for the (unlikely) continuation? Manila is 1 from HCMC station. Sydney is 1 from Manila. So Manila is closer to a station. Marginal. Fine. Alternatively — I realize I should just double-check: is treating Sydney even going to be the "SURVIVE" play, or should I do the Khartoum line which the frontier says is best? Given equivalence, let me just commit to Sydney (cheaper) — no, ugh. OK let me make a FINAL decision: I'll clear SYDNEY. Reasons: (1) it's a drawable 3-bomb (removes outbreak risk this phase), (2) cheapest (2 actions), (3) doesn't burn my Cairo/spare cards (in case something weird), (4) red cured so 1 treat clears it. Then reposition to Manila. Wait — actually, burning Cairo has NO downside (spare). And Khartoum uses all actions. But Sydney is simpler and I'm confident. Go Sydney. Execute: drive Manila→Sydney. Actually — hold on, let me reconsider if there's an even better bomb to clear that I'm missing. Are there other drawable 3-bombs? Let me scan: Algiers[in-discard], Lagos[in], Paris[in], Johannesburg[in], Kinshasa[no tag→deck], Khartoum[no tag→deck], Sydney[no tag→deck]. So deck 3-bombs: Kinshasa, Khartoum, Sydney. That's it. I clear Sydney (reachable). Kinshasa/Khartoum unreachable. Reachable in the list: Sydney (1 move), Beijing(2 red - not 3), etc. So Sydney is the reachable 3-bomb. Clear it. Execute drive Manila→Sydney. ``` text: ```text At Manila — driving to Sydney to clear it (red cured, 1 treat wipes the 3-cube bomb that's drawable this phase). ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_00_P3XcHNQDf01qwpl0OxWj4137", "ref": "alice:i89:call_00_P3XcHNQDf01qwpl0OxWj4137", "input": {"action": {"tag": "driveFerry", "to": "Sydney"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sydney"}}} ``` ### alice-i90 {#d-alice-i90} Seat: alice. Identity: recorded invocation. Prompt number: 90. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/alice-system.txt) · [Tool schemas](/games/game-03/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `alice-i90`) **Linked accepted events** - [Event #163](/games/game-03/turns/20.md#e163) — exact submission ref **Recorded submissions and refusals** - command after #162: {"action": {"tag": "treatDisease", "color": "red"}} — {"applied": 163}. Board before: state `162` in [states.jsonl](/games/game-03/states.jsonl) · after: state `163` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 9 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 7 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Sydney cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3 stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong players: alice@Sydney(dispatcher) hand=4 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red)] bob@Atlanta(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Sydney(red), Delhi(black), New York(blue), Karachi(black)] supply: blue:11 yellow:11 black:17 red:16 decks: player=9 infection=30 player-discard: 9 blue, 11 yellow, 2 black, 8 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] — 6 move(s): Jakarta→Ho Chi Minh City→(shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers — nearer teammate: bob, 4 move(s) vs your 6 Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — or 2 action(s): go to Jakarta (1 move(s)), then charter to Lagos (spends Jakarta(red)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5 Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Jakarta→Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris — or 2 action(s): direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 6 Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Sydney: 3 red⚠ — you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here] Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→Taipei→Shanghai→Beijing — or 2 action(s): go to Jakarta (1 move(s)), then charter to Beijing (spends Jakarta(red)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4 Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] London: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow Atlanta: 1 blue [in infect-discard] Madrid: 1 black Cairo: 1 black Istanbul: 1 black Washington: 1 blue [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Milan: 1 blue [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 13 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; yellow: 13 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 5, 3 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Sydney(red): alice already at Sydney → then that pawn treats Algiers(black): drive bob 4 step(s) to Algiers → then that pawn treats Lagos(yellow): drive bob 4 step(s) to Lagos → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Sydney (red, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Lagos (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 5 Paris (blue, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Jakarta→Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris — nearer teammate: bob, 4 move(s) vs your 6 Kinshasa (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 5 move(s) vs your 6 Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Khartoum — nearer teammate: bob, 5 move(s) vs your 6 Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 6 move(s) vs your 7 Beijing (red, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Manila→Taipei→Shanghai→Beijing — nearer teammate: bob, 3 move(s) vs your 4 London (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Jakarta→Ho Chi Minh City→(shuttle)Toronto→New York→London — nearer teammate: bob, 3 move(s) vs your 5 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Algiers (black — fires on the next epidemic reshuffle) — fly Algiers, treat black tempo: no cure progress — nearest is black, 1 action(s) to land it — bob collects; clears 1 cube(s) | risk after: ~1.4 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Paris, Lagos, Johannesburg): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game burns: black: bob's 5/5 set covers it — spare dominated: shore up blue at London (supply strained: 11 left) — tempo 0 vs 0, risk 4.79 vs 4.70 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …". dominated: break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos — tempo 0 vs 0, risk 4.70 vs 4.61 — beaten by "break the Essen–St. Petersburg–Paris–London blu…". dominated: break the Essen–St. Petersburg–Paris–London blue cluster at Paris — tempo 0 vs 0, risk 4.61 vs 4.33 — beaten by "defuse the armed discard bomb at Algiers". dominated: sweep Sydney (red cured, 3 cubes, 1 treat clears all) — tempo 0 vs 0, risk 4.85 vs 4.79 — beaten by "shore up blue at London". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Jakarta"} [3] {"tag":"driveFerry","to":"Manila"} [4] {"tag":"driveFerry","to":"Los Angeles"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Algiers", "Cairo", "Mexico City", "Jakarta" [9] {"tag":"treatDisease","color":"red"} [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Istanbul"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Ho Chi Minh City"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Toronto"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Hong Kong"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text At Sydney, 2 actions left. Treat red (clears Sydney 3→0). Then 1 action left. Wait — but I should reconsider. The frontier now suggests "defuse the armed discard bomb at Algiers — fly Algiers, treat black" with LOWER risk (1.4 expected). Hmm. But that's about the epidemic-reshuffle scenario. Algiers is a [in infect-discard] 3-bomb. Pre-treating it to lower cubes helps IF an epidemic reshuffles it on top. But red is cured and black NOT cured — treating Algiers (black) only removes 1 cube (black not cured), so 3→2. That doesn't fully prevent Algiers outbreak if drawn (2→3, no outbreak — wait, 2→3 is not an outbreak; outbreak needs 4th). Hmm, actually if Algiers at 2 and drawn → 3 (no outbreak). If at 3 and drawn → outbreak. So knocking Algiers to 2 prevents its outbreak-on-draw! So pre-treating Algiers (3→2) helps if it's drawn post-reshuffle. But Algiers is far (fly Algiers = spend my Algiers card, 1 action; then treat = 1 action = 2 actions). Wait — "fly Algiers, treat black" — directFlight Algiers (spend Algiers black card, 1 action), treat black (1 action, 3→2). = 2 actions. I have 2 actions. So I could do this INSTEAD of Sydney clear. But — Sydney is here (0 moves), treat = 1 action. And I'd have 1 spare. Hmm. So the choice: - Clear Sydney (1 treat, 1 action here) + 1 spare. - Fly Algiers + treat (2 actions), clear Sydney NOT done (Sydney remains drawable bomb). Wait — these are different targets! Sydney is drawable (deck, no discard). Algiers is in discard (only drawable post-epidemic). Which matters more? - If NO epidemic: draw from deck → Sydney is a risk (drawable), Algiers is NOT (in discard, not drawn). So clearing Sydney helps the no-epidemic case. - If epidemic (~44%): discard reshuffles → Algiers (and Lagos, Paris, Jo'burg) on top → drawn → outbreaks. Pre-treating Algiers (3→2) helps reduce ONE of these. But there are 4 discard 3-bombs; treating 1 doesn't prevent the others. So the epidemic case is likely fatal regardless (4 bombs on top after reshuffle, draw 3 → 2+ outbreaks). Pre-treating Algiers barely helps. Whereas the no-epidemic case is where I can actually help (clear Sydney → removes the one drawable 3-bomb risk). Hmm — but actually, let me reconsider the epidemic mechanics. An epidemic card, when drawn: raises infection rate, infects the BOTTOM infection card's city with 3 cubes, THEN shuffles the infection DISCARD back on top of the deck. So after an epidemic, the discard is on top. THEN the regular infect phase draws 3 from this reshuffled discard-on-top → hits the discard cities (Algiers, Lagos, Paris, Jo'burg at 3 → outbreaks!). So epidemic → likely 2+ outbreaks → 8/8 → LOSS. P(epidemic this phase)? The deck is 9 cards. How many epidemics left? Unknown, but "epidemic certain within X draws." Earlier "remainingEpidemics" was 1. So maybe 1 epidemic in the 9-card deck. P(drawing it among my 2-card draw) ≈ 2/9 ≈ 22%. Hmm, but the epidemic is drawn during MY draw phase (2 cards). P(epidemic in my 2-card draw) ≈ 2/9 ≈ 22%. Wait — but Bob's turn also draws. And the epidemic could be in my draw or Bob's. But if Bob cures black FIRST on his turn (before drawing), the game ends before his draw. So the only draw before winning is MY draw this turn. If my draw includes the epidemic (22%), then reshuffle + my infect phase → catastrophe. Hmm. Actually — wait. If I draw the epidemic during my draw phase, the epidemic resolves (raise rate, infect bottom card +3, reshuffle discard on top). Then my INFECT phase draws 3 from the reshuffled (discard on top) → hits 3-bombs → multiple outbreaks → likely 8/8 → LOSS. Then it's Bob's turn — but the game already ended (loss) if outbreaks hit 8. So ~22% chance of an epidemic in my draw → likely loss. That's out of my control (can't prevent a card draw). So survival = ~78% (no epidemic) × survival-in-no-epidemic-case. In the no-epidemic case, my infect phase draws 3 from the deck (9 cards, containing Sydney/Kinshasa/Khartoum as 3-bombs + others). Clearing Sydney reduces this to Kinshasa/Khartoum. P(2+ of {Kinshasa,Khartoum} drawn in 3 from 9) — low (~8% as computed). Plus if 1 drawn → 7/8 (survive). So no-epidemic survival ≈ high. So overall survival ≈ 78% × ~92% ≈ 72%. Decent but not guaranteed. Best I can do. So: clear Sydney (helps no-epidemic case). The frontier's Algiers line helps the epidemic case marginally (pre-treating 1 of 4 discard bombs → still lose if epidemic). So Sydney is better (helps the case I can actually influence). Wait — but if epidemic, we lose regardless (4 bombs on top). So optimizing for no-epidemic (clear Sydney) is right. Algiers pre-treat is wasted (epidemic case still loses). Hmm, unless — pre-treating Algiers to 2 means if epidemic reshuffles and draws Algiers, Algiers doesn't outbreak. But Lagos/Paris/Jo'burg still do (3 each). Drawing 3 from {Algiers(2), Lagos(3), Paris(3), Jo'burg(3), + others} → if Lagos+Paris drawn → 2 outbreaks → lose. So pre-treating only Algiers doesn't save us. Right, epidemic = loss regardless. So clear Sydney (no-epidemic optimization). Good. Treat Sydney (1 action, clears 3→0). Then 1 action left. What to do? Nothing great (game ends next turn if we survive). Let me use it to reposition or... Actually — could the 1 spare action reduce the Kinshasa/Khartoum risk? Unreachable. No. Could I pre-treat a 2-cube drawable city? No point. Hmm — what about using the spare action to fly to Algiers and pre-treat it (for the marginal epidemic help)? I have 1 action after Sydney. directFlight Algiers (spend Algiers card, 1 action) → at Algiers. But then no action to treat (need 2: fly + treat). So just flying there uses the action but no treat. Not helpful. Or drive somewhere. Meh. Actually — let me reconsider: maybe use the spare action to pre-treat Algiers by NOT clearing Sydney but doing Sydney-with-1-treat... no. Sydney clear is 1 action (I'm here, treat = 1). Then 1 spare. Let me reconsider: 2 actions. Option A: treat Sydney (1) + [1 spare]. Option B: directFlight Algiers (1) + treat Algiers (1) = pre-treat Algiers, but Sydney uncleared. Given epidemic = loss regardless, and no-epidemic = Sydney matters, Option A (clear Sydney) is better. Do it. Spare action: I'll just... hmm. Actually — could I do BOTH partially? Treat Sydney (1) — now 1 action. Can I reach and help elsewhere in 1 action? No. Let me just: treat Sydney (clears it), then use spare action to drive toward HCMC (Sydney→Manila) — positioning. Or leave it. Actually — you know what, let me reconsider using the spare action to pre-treat ALGIERS via direct flight (spend Algiers card). Wait — directFlight to Algiers (1 action) puts me AT Algiers but I have 0 actions left to treat. Useless. Or — hmm, what if I DON'T treat Sydney and instead: directFlight Algiers (1), treat Algiers (1) → Algiers 3→2 (pre-treat for epidemic). But Sydney uncleared. In no-epidemic case, Sydney (3) drawable → outbreak risk. So worse. No — clear Sydney. It's the right no-epidemic play. Let me treat Sydney, then use last action to drive to Manila (toward HCMC, tidy). Actually — does ending position matter? No (win next turn). But use the action. Drive Sydney→Manila. Hmm, wait — actually, let me reconsider whether the spare action could matter for the epidemic case at all. No. Or for Kinshasa/Khartoum? No. So it's just tidying. Drive to Manila. Actually — let me reconsider: is there a chance the game does NOT end next turn (Bob fails to cure)? Bob has 5/5 black at Atlanta station. He cures first action next turn = guaranteed win (no draw needed). So game ends next turn for sure (if we survive this phase). So position irrelevant. Use spare action on anything (drive Manila). Let me treat Sydney first. Wait — I realize I should double-check: red is cured, so treat at Sydney removes ALL red cubes (3→0). Yes. One action. Good. Execute treat red (Sydney). ``` text: ```text At Sydney — treating red wipes all 3 (red cured). Clearing the drawable Sydney bomb. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_00_oiXkT5MdcL9prmWBFbSg3039", "ref": "alice:i90:call_00_oiXkT5MdcL9prmWBFbSg3039", "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### alice-i91 {#d-alice-i91} Seat: alice. Identity: recorded invocation. Prompt number: 91. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/alice-system.txt) · [Tool schemas](/games/game-03/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `alice-i91`) **Linked accepted events** - [Event #164](/games/game-03/turns/20.md#e164) — exact submission ref **Recorded submissions and refusals** - command after #163: {"action": {"tag": "driveFerry", "to": "Manila"}} — {"applied": 164}. Board before: state `163` in [states.jsonl](/games/game-03/states.jsonl) · after: state `164` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 9 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Sydney cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3 stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong players: alice@Sydney(dispatcher) hand=4 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red)] bob@Atlanta(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Sydney(red), Delhi(black), New York(blue), Karachi(black)] supply: blue:11 yellow:11 black:17 red:19 decks: player=9 infection=30 player-discard: 9 blue, 11 yellow, 2 black, 8 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] — 6 move(s): Jakarta→Ho Chi Minh City→(shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers — nearer teammate: bob, 4 move(s) vs your 6 Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — or 2 action(s): go to Jakarta (1 move(s)), then charter to Lagos (spends Jakarta(red)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5 Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 6 move(s): Jakarta→Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris — or 2 action(s): direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 6 Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] — 6 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa — or 2 action(s): go to Jakarta (1 move(s)), then charter to Kinshasa (spends Jakarta(red)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6 Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→Taipei→Shanghai→Beijing — or 2 action(s): go to Jakarta (1 move(s)), then charter to Beijing (spends Jakarta(red)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4 Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] London: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow Atlanta: 1 blue [in infect-discard] Madrid: 1 black Cairo: 1 black Istanbul: 1 black Washington: 1 blue [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Milan: 1 blue [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 13 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; yellow: 13 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 5 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 5, 3 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Algiers(black): drive bob 4 step(s) to Algiers → then that pawn treats Lagos(yellow): drive bob 4 step(s) to Lagos → then that pawn treats Paris(blue): drive bob 4 step(s) to Paris → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lagos (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 5 Paris (blue, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Jakarta→Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris — nearer teammate: bob, 4 move(s) vs your 6 Kinshasa (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 5 move(s) vs your 6 Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Khartoum — nearer teammate: bob, 5 move(s) vs your 6 Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 6 move(s) vs your 7 Beijing (red, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Manila→Taipei→Shanghai→Beijing — nearer teammate: bob, 3 move(s) vs your 4 London (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Jakarta→Ho Chi Minh City→(shuttle)Toronto→New York→London — nearer teammate: bob, 3 move(s) vs your 5 Essen (blue, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Jakarta→Ho Chi Minh City→(shuttle)Toronto→New York→London→Essen — nearer teammate: bob, 4 move(s) vs your 6 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Algiers (black — fires on the next epidemic reshuffle) — fly Algiers tempo: no cure progress — nearest is black, 1 action(s) to land it — bob collects | risk after: ~1.4 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Paris, Lagos, Johannesburg, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; en route to clear black at Algiers — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: black: bob's 5/5 set covers it — spare dominated: shore up blue at London (supply strained: 11 left) — tempo 0 vs 0, risk 4.79 vs 4.70 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …". dominated: break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos — tempo 0 vs 0, risk 4.70 vs 4.64 — beaten by "defuse the armed discard bomb at Algiers". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Jakarta"} [3] {"tag":"driveFerry","to":"Manila"} [4] {"tag":"driveFerry","to":"Los Angeles"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Algiers", "Cairo", "Mexico City", "Jakarta" [9] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [10] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Istanbul"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Ho Chi Minh City"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Toronto"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Hong Kong"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text Sydney cleared (3→0). 1 action left. I'm at Sydney. The frontier suggests "fly Algiers" (pre-treat Algiers for epidemic case). But as analyzed, the epidemic case is likely loss regardless (4 discard bombs). And I only have 1 action — flying to Algiers uses it, but I can't also treat (need 2 actions: fly + treat). So flying to Algiers alone does nothing (no treat). Unless... wait, directFlight to Algiers + I'd be at Algiers with 0 actions left — can't treat. So pointless. Actually — the frontier says "defuse the armed discard bomb at Algiers — fly Algiers" (only 1 action = fly). It's pricing just flying there? That doesn't treat anything. Weird. Maybe it assumes next turn. But game ends next turn. So pointless. So my 1 remaining action: what's useful? Nothing impactful. The drawable 3-bombs now: Kinshasa, Khartoum (unreachable). I can't reach them in 1 action. Let me just use the action to reposition toward a station (defensive) — drive Sydney→Manila (toward HCMC). Or end the turn. Actually — is there ANY value? Let me think: could driving to Jakarta/LA/etc. help? No. The action is essentially wasted. But to not "waste" per framework, let me drive Sydney→Manila (toward HCMC station, tidy positioning for the unlikely continuation). Actually — after this action, my turn ends (draw 2, then infect phase). The draw + infect is where the risk is. My action doesn't affect it (can't reach remaining bombs). Hmm — wait, is there anything I can do to reduce the epidemic risk or the Kinshasa/Khartoum risk with 1 action? No. Let me just drive Sydney→Manila (1 action) and end. Actually — does it matter? No. But use it. Drive Manila. Wait — actually, let me reconsider: driving to Manila puts me 1 from HCMC (station). If somehow the game continues (we survive but Bob for some reason doesn't win), being near a station is good. But Bob WILL win. So moot. Let me just drive to Manila (or Jakarta). Manila is toward HCMC. I'll drive Manila. Actually — hold on, let me reconsider one potential value: what if I use the last action to fly to Cairo and... no, can't treat. Or — hmm, what about positioning to be able to treat Kinshasa/Khartoum NEXT turn if the game continued? They're 5-6 moves away. No. OK just drive to Manila. End. Wait — actually, one more consideration: the draw. When I draw 2 cards, I might draw black cards (which are dead now, since Bob has full black) or other. My hand: Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red). I'll draw 2 → 6 cards. Hand limit 7, so 6 is fine (no discard). Unless I draw... 6 is under 7. So no discard. Good. OK, let me drive Sydney→Manila (last action), then my turn ends → draw + infect (the risk). Actually — should I pass/endActions instead of a pointless move? The framework says unused actions are lost, and a "pointless move away and back is not action economy." Driving Sydney→Manila is a move toward a station (not really away-and-back). It's mild positioning. I'll do it. Or just endActions. Given the game essentially ends next turn, and my action is moot, let me just do a tidy positioning move (Sydney→Manila). Actually — is there ANY chance driving to Manila matters? If the infect phase causes outbreaks and we're at 7/8 (survive), then Bob's turn → cure → win. If 8/8 → loss during my infect phase. So my position truly doesn't matter. I'll drive Manila for tidiness (avoids "unused action" flag). Hmm — actually, let me reconsider: maybe I should fly to Algiers and pre-treat... no, 1 action can't fly+treat. Or — could I use my action to do something that helps if the epidemic reshuffle happens? Like... no. Let me just drive to Manila and end. Execute. Wait — actually, thinking again: is there a smarter action? What about driving to a city that would let me... no. Let me drive Sydney→Manila. Actually, Manila is not a station. HCMC is. Sydney→Manila→HCMC = 2 moves, I only have 1. So Manila it is (1 from HCMC). Fine. Execute drive Manila. Hmm, actually — you know what, let me reconsider whether to instead NOT move and just endActions, because driving to Manila then the infect phase... no difference. But framework penalizes unused actions. So drive. Actually driving to Manila is "toward the nearest station" which the framework values. Do it. Let me execute drive Sydney→Manila. ``` text: ```text Sydney cleared (0). Using my last action to slide toward the HCMC station, then my turn ends into the deciding infect phase. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": "call_00_mVJv8FCeOugPOVHLYJVD8494", "ref": "alice:i91:call_00_mVJv8FCeOugPOVHLYJVD8494", "input": {"action": {"tag": "driveFerry", "to": "Manila"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Manila"}}} ``` ### bob-i89 {#d-bob-i89} Seat: bob. Identity: recorded invocation. Prompt number: 89. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/bob-system.txt) · [Tool schemas](/games/game-03/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `bob-i89`) **Linked accepted events** - [Event #158](/games/game-03/turns/20.md#e158) — exact submission ref **Recorded submissions and refusals** - message after #157: {"text": "I drew KARACHI — I now hold the FULL 5/5 BLACK and I'm on the Atlanta station. I cure BLACK as my FIRST action next turn = GAME OVER (blue+yellow+red+black all done). Your whole job this turn: SURVIVE the coming infect phase.\n\nBest survival move: CLEAR SYDNEY — it's a drawable 3-cube red bomb (not in the discard, so it CAN be drawn this phase), and red's cured so ONE treat wipes it. From HK: Manila→Sydney (2 moves) + treat = 3 actions. Knocking it out before the infect means it can't outbreak if drawn — removes a big chunk of the 2-outbreak risk. Kinshasa/Khartoum are also drawable 3-bombs but are in Africa, unreachable — skip them. After Sydney, hunker near a station.\n\nWe're 6/8: if this one phase doesn't add 2 outbreaks, I win next turn. Don't strand yourself, don't touch anything risky — just defuse Sydney and hold on."} — {"applied": 158}. Board before: state `157` in [states.jsonl](/games/game-03/states.jsonl) · after: state `157` in [states.jsonl](/games/game-03/states.jsonl) **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 8 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=operationsExpert at=Atlanta cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3 stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong players: alice@Hong Kong(dispatcher) hand=4 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red)] bob@Atlanta(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Sydney(red), Delhi(black), New York(blue), Karachi(black)] supply: blue:11 yellow:11 black:17 red:16 decks: player=9 infection=30 player-discard: 9 blue, 11 yellow, 2 black, 8 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] — 4 move(s): Washington→New York→Madrid→Algiers — or 1 action(s): Operations Expert move: discard Sydney(red) at station Atlanta to fly anywhere → Algiers Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos — or 1 action(s): Operations Expert move: discard Sydney(red) at station Atlanta to fly anywhere → Lagos [yellow CURED: 1 treat clears ALL cubes here] Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Washington→New York→London→Paris — or 1 action(s): Operations Expert move: discard Sydney(red) at station Atlanta to fly anywhere → Paris [blue CURED: 1 treat clears ALL cubes here] Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Sydney: 3 red⚠ — 3 move(s): Chicago→Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney) — or 1 action(s): Operations Expert move: discard New York(blue) at station Atlanta to fly anywhere → Sydney [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3 Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Hong Kong→Shanghai→Beijing — or 1 action(s): Operations Expert move: discard Sydney(red) at station Atlanta to fly anywhere → Beijing [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3 Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] London: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow Atlanta: 1 blue [in infect-discard] Madrid: 1 black Cairo: 1 black Istanbul: 1 black Washington: 1 blue [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Milan: 1 blue [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 13 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; yellow: 13 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 5, 3 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Sydney (red, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 3 Lagos (yellow, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→London→Paris Kinshasa (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos→Kinshasa Khartoum (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos→Khartoum Johannesburg (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Beijing (red, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Hong Kong→Shanghai→Beijing — nearer teammate: alice, 2 move(s) vs your 3 London (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Washington→New York→London If you have useful advice for the active player, CALL the send_message tool. Anything you write as plain text on this frame is ALSO delivered to the pool So if you have nothing useful to add, stop WITHOUT writing anything — do not narrate your silence. A line like "nothing to add, standing by" is delivered to the pool, spends one of your messages, and interrupts the active player mid-turn to tell them nothing. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text Now it's alice's turn. I have 5/5 black at Atlanta station. Next turn I cure black = WIN. Outbreaks 6/8 (survived the infect phase — still 6/8!). Good. Alice's turn: she's at HK, 4 actions. She's firefighting. Her job: keep us alive ONE more turn (my turn) so I can cure black. So alice should do everything possible to prevent outbreaks (6/8 → must avoid 2 more before I cure). Key: after alice's turn-end infect (rate 3), if it adds 2+ outbreaks → 8 → LOSS before I cure. So alice needs to reduce board pressure NOW to survive her turn-end infect AND my turn's start. What can alice do? She's at HK. She should clear 3-cube bombs / reduce outbreak risk. But most bombs are far ([in infect-discard] one). The drawable 3-bombs: Kinshasa, Khartoum, Sydney. Sydney (3 red) — alice is 2 moves from Sydney ("nearer teammate alice 2 move(s)"). She could go treat Sydney (red cured → wipes 3) — but 2 moves + treat = 3 actions. She's at HK: HK→?→Sydney (2 moves). Then treat (1). 3 actions. Ends Sydney (off-station). That removes Sydney (3-cube drawable bomb) → prevents a possible outbreak. Hmm — but is Sydney the biggest threat? The drawable 3-bombs: Kinshasa (yellow), Khartoum (yellow), Sydney (red). If the infect draws one → outbreak (6→7). Two → 8 → loss. Reducing one (clearing Sydney) lowers the risk. But alice could also clear a yellow bomb (yellow cured, 1 treat wipes). Kinshasa/Khartoum (3 yellow) — but they're far (Africa). From HK, far. Actually — the MOST important thing alice can do: minimize the number of 3-cube bombs that could be drawn this phase, to avoid 2 outbreaks. Which 3-cube bombs are DRAWABLE (not [in infect-discard])? From the threat list: Kinshasa (3, not marked in-discard), Khartoum (3, not marked), Sydney (3, not marked). The rest (Algiers, Lagos, Paris, Johannesburg, Bogota) are [in infect-discard] → not drawable until reshuffle. Wait — actually, is that right? [in infect-discard] means the card is in the discard pile (not the draw pile). So those cities won't be drawn (their cards aren't in the deck). Only cities NOT in the discard are in the draw pile. So drawable 3-bombs: Kinshasa, Khartoum, Sydney. So this infect phase (draws 3 from the ~30-card deck): could hit Kinshasa/Khartoum/Sydney (3-cube) → outbreak. P(hitting 2 of those 3 in 3 draws from ~30): low. P(hitting 1): moderate. To PREVENT, alice could clear one of them (Sydney, reachable in 3 actions). Clearing Sydney removes it from the "would outbreak if drawn" set. That halves-ish the risk. Actually — can alice clear Sydney? She's at HK. HK→Sydney: "3 move(s): Chicago→Los Angeles→Sydney" from Atlanta; from HK it's ~2 moves (HK→Taipei→? or HK→Manila→Sydney? Manila-Sydney adjacent? Map: Sydney connects Jakarta, Manila, LA. So HK→Manila (1), Manila→Sydney (1) = 2 moves. Then treat Sydney (1). = 3 actions. Ends Sydney. Then 1 action left: drive to a station? Sydney→? Sydney connects Jakarta, Manila, LA. No station. So she'd be off-station after. But she's already cured red; being off-station is OK for her. But wait — alice's HAND: she has Algiers, Cairo (black), Mexico City (yellow), Jakarta (red). Her hand is 4. She's not curing anything more. So she's pure firefighter. Good. So alice: clear Sydney (3 actions) to reduce outbreak risk, OR clear another bomb. Actually — is clearing Sydney the best? Sydney is a 3-cube red bomb, reachable in 3 actions. Clearing it removes a drawable bomb. That's the best reachable survival action. Alternatively — alice could clear a yellow bomb? Far. Or reduce a 2-cube blue? Less impactful. Or — could alice reduce the number of 3-bombs by treating Kinshasa/Khartoum? Too far. Alternatively — alice could go to a station and hunker, doing nothing (wasting actions). Not ideal. Best: alice clears Sydney (3 red, reachable, drawable 3-bomb) → reduces outbreak risk for the imminent infect phase. That's the highest-value survival play. Hmm — but wait, will clearing Sydney actually help THIS phase? Sydney's card is in the draw pile (not discard). If it's drawn this phase, it'd outbreak (if not cleared). If alice clears it first (this turn), then even if drawn, Sydney has 0 cubes → no outbreak. So YES, clearing Sydney prevents a Sydney outbreak this phase. Helps. But alice acts BEFORE the infect phase (her actions, then her draw, then infect). So if she clears Sydney during her actions, then her turn-end infect won't outbreak on Sydney. So advice to alice: go clear Sydney (2 moves from HK + 1 treat = 3 actions), to remove a drawable 3-cube bomb before the infect phase. That reduces the chance of hitting 2 outbreaks → helps us survive to my black cure. Actually — let me reconsider: are there OTHER 3-cube drawable bombs alice could clear faster? From HK: - Sydney: 2 moves + treat = 3 actions. Reachable. - Kinshasa/Khartoum: far (Africa). No. - Beijing (2 red, drawable, not 3) — less urgent. - London/Essen/St.Pete (2 blue) — Europe, far. So Sydney is the best target (reachable 3-cube drawable bomb). Alternatively — hmm, could alice clear MORE than Sydney's cubes? Sydney is 3 red (cured → 1 treat wipes all). So 1 treat clears it. 3 actions (2 moves + treat). Then 1 action: maybe drive toward a station or another bomb. OK let me advise alice: 1. Nerves of steel: I have 5/5 BLACK at the Atlanta station — I cure black as my FIRST action next turn = WIN. We just need to survive ONE more infect phase (yours, this turn-end). 2. To survive: clear SYDNEY (3 red, a drawable 3-cube bomb, 2 moves from you + 1 treat) BEFORE the infect phase — removing it stops it from outbreaking if drawn. 3. Don't do anything that risks a 2nd outbreak. We're at 6/8; avoid 2 more. Actually — wait, let me reconsider whether alice clearing Sydney is really the best, or whether she should do something else. The KEY risk: alice's turn-end infect adds 2 outbreaks → 8 → loss. To prevent, reduce drawable 3-bombs. Sydney is the reachable one. Clearing it is the best single action. But — is 2 outbreaks even likely? The drawable 3-bombs are only Kinshasa, Khartoum, Sydney. P(drawing ≥2 of these 3 in 3 draws from ~30) is quite low (~1-2%). So the immediate risk is modest. But given we're at 6/8 (2 from death), ANY risk matters. Reducing Sydney helps. Alternatively — alice could clear a different threat. But Sydney is the clear best (reachable, 3-cube, drawable). Let me also double check: is Sydney's card actually in the draw pile? Threat says "Sydney: 3 red⚠ — [no in-infect-discard tag]". So yes, drawable. Clearing it helps. OK, advise alice: clear Sydney. And emphasize the WIN is one turn away (my black cure). Let me send. Actually — let me reconsider ONE more time if there's something even better for alice. She could also reduce the infection deck risk by... no other mechanism. Clearing a bomb is it. Also — should alice worry about HER survival/position? She's at HK (station). Fine. After clearing Sydney she'd be off-station, but she doesn't need a station (done curing). Fine. Alternatively — alice could just clear Sydney AND then go back to a station. But 3 actions for Sydney, 1 left. Whatever. Let me advise. Concise and urgent (this is the winning turn's setup). Actually — let me reconsider: does clearing Sydney use 3 of her 4 actions, leaving 1? She could use the 1 to reposition or end. Fine. Let me write: "HUGE: I drew Karachi — I now hold the FULL 5/5 BLACK at the Atlanta station. I cure BLACK as my first action next turn = GAME OVER (blue+yellow+red+black all cured). We just need to survive YOUR turn-end infect phase at 6/8. Best move: clear SYDNEY (3 red = a drawable 3-cube bomb, red's cured so 1 treat wipes it). From HK it's 2 moves + 1 treat. Knock it out BEFORE the infect phase so it can't outbreak if drawn — that halves the chance of a 2nd outbreak. Kinshasa/Khartoum are also drawable 3-bombs but too far; ignore. After Sydney, just hunker near a station. We're 6/8 — avoid 2 more outbreaks this phase and I win next turn. Go." Send. Then it's alice's turn (she acts). Then my turn: cure black = WIN (if survive). Let me send this advice. Wait — I should double-check: alice is Dispatcher. Her "move" ability... she moves her own pawn normally. HK→Manila→Sydney = 2 moves. Yes. Actually — let me reconsider: HK→Sydney. Map: HK connects Shanghai, Taipei, Kolkata, Bangkok, HCMC, Manila. Manila connects SF, Taipei, HK, HCMC, Sydney. So HK→Manila→Sydney = 2 moves. Yes. Then treat Sydney. 3 actions. Good. Send advice. ``` text: ```text It's Alice's turn, and the endgame is one move from over: I now hold the FULL 5/5 BLACK on the Atlanta station and cure it as my first action next turn — that's the win. We just have to survive her turn-end infect phase at 6/8. Advising her to blunt it. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": "call_00_wsJ4i8TyhJBPY3Rn5o6j1978", "ref": "bob:i89:call_00_wsJ4i8TyhJBPY3Rn5o6j1978", "input": {"text": "I drew KARACHI — I now hold the FULL 5/5 BLACK and I'm on the Atlanta station. I cure BLACK as my FIRST action next turn = GAME OVER (blue+yellow+red+black all done). Your whole job this turn: SURVIVE the coming infect phase.\n\nBest survival move: CLEAR SYDNEY — it's a drawable 3-cube red bomb (not in the discard, so it CAN be drawn this phase), and red's cured so ONE treat wipes it. From HK: Manila→Sydney (2 moves) + treat = 3 actions. Knocking it out before the infect means it can't outbreak if drawn — removes a big chunk of the 2-outbreak risk. Kinshasa/Khartoum are also drawable 3-bombs but are in Africa, unreachable — skip them. After Sydney, hunker near a station.\n\nWe're 6/8: if this one phase doesn't add 2 outbreaks, I win next turn. Don't strand yourself, don't touch anything risky — just defuse Sydney and hold on."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text I've advised alice. It's her turn. I can't act. Stop here. My next turn: at Atlanta (station), 5/5 black in hand. discoverCure BLACK = WIN (if I survive to it). Let me stop. Don't narrate further. The game will continue with alice's turn, then mine. Actually — I should make sure I don't need to do anything else. It's alice's turn (advisory). I've advised. My next turn = cure black = win. Stop. Let me keep my final message brief. ``` text: ```text Advice sent. The win is set up: next turn I cure BLACK for the game. Waiting on Alice's turn to (hopefully) get safely through the final infect phase. Next turn: at the Atlanta station with the full 5/5 black set — `discoverCure black` = 4th cure = WIN. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-i88 {#d-alice-i88} Seat: alice. Identity: recorded invocation. Prompt number: 88. Active turn: True. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/alice-system.txt) · [Tool schemas](/games/game-03/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `alice-i88`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 9 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 7 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Manila cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3 stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong players: alice@Manila(dispatcher) hand=4 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red)] bob@Atlanta(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Sydney(red), Delhi(black), New York(blue), Karachi(black)] supply: blue:11 yellow:11 black:17 red:16 decks: player=9 infection=30 player-discard: 9 blue, 11 yellow, 2 black, 8 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] — 5 move(s): Hong Kong→(shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers — nearer teammate: bob, 4 move(s) vs your 5 Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 6 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Lagos [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 6 Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Hong Kong→(shuttle)Toronto→New York→London→Paris — or 2 action(s): direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5 Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Sydney: 3 red⚠ — 1 move(s): Sydney [red CURED: 1 treat clears ALL cubes here] Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Taipei→Shanghai→Beijing [red CURED: 1 treat clears ALL cubes here] Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] London: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow Atlanta: 1 blue [in infect-discard] Madrid: 1 black Cairo: 1 black Istanbul: 1 black Washington: 1 blue [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Milan: 1 blue [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 13 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; yellow: 13 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 5, 3 in deck — margin 5 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Sydney(red): drive alice 1 step(s) to Sydney → then that pawn treats Algiers(black): drive bob 4 step(s) to Algiers → then that pawn treats Lagos(yellow): drive bob 4 step(s) to Lagos → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Sydney (red, 3, imminent): 2 action(s) total = 1 move(s) + 1 treat: Sydney Paris (blue, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→(shuttle)Toronto→New York→London→Paris — nearer teammate: bob, 4 move(s) vs your 5 Lagos (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 6 Kinshasa (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 5 move(s) vs your 7 Khartoum (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Khartoum — nearer teammate: bob, 5 move(s) vs your 7 Johannesburg (yellow, 3, imminent): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 6 move(s) vs your 8 Beijing (red, 2): 4 action(s) total = 3 move(s) + 1 treat: Taipei→Shanghai→Beijing London (blue, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→(shuttle)Toronto→New York→London — nearer teammate: bob, 3 move(s) vs your 4 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Khartoum — fly Cairo, drive Khartoum, treat yellow tempo: no cure progress — nearest is black, 1 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Paris, Lagos, Johannesburg, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; returns 3 yellow (supply 14 after) to a strained supply burns: black: bob's 5/5 set covers it — spare dominated: shore up blue at London (supply strained: 11 left) — tempo 0 vs 0, risk 4.79 vs 3.35 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …". dominated: break the Essen–St. Petersburg–Paris–London blue cluster at Paris — tempo 0 vs 0, risk 4.27 vs 3.35 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …". dominated: sweep Sydney (red cured, 3 cubes, 1 treat clears all) — tempo 0 vs 0, risk 4.85 vs 4.79 — beaten by "shore up blue at London". dominated: defuse the armed discard bomb at Algiers (black — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 4.33 vs 3.35 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …". dominated: defuse Sydney and return to Manila (round trip, 3 actions) — tempo 0 vs 0, risk 4.85 vs 4.79 — beaten by "shore up blue at London". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Algiers", "Cairo", "Mexico City", "Jakarta" [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Istanbul"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Ho Chi Minh City"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Toronto"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Hong Kong"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-i90 {#d-bob-i90} Seat: bob. Identity: recorded invocation. Prompt number: 90. Active turn: False. Model input coverage: reconstructed message history plus historical system prompt and tool contract. [System prompt](/games/game-03/harness/bob-system.txt) · [Tool schemas](/games/game-03/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) · [Reconstructed full input in requests.jsonl](/games/game-03/requests.jsonl) (decision `bob-i90`) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #159): Clearing Sydney now (the one reachable drawable 3-bomb — red's cured so 1 treat wipes all 3). Heads-up: Kinshasa + Khartoum are ALSO drawable 3-bombs this phase and are Africa-unreachable — if the draw hits BOTH we could still lose, but clearing Sydney removes the third and cuts the risk. After this infect phase, you cure BLACK first action = WIN. Hunkering after Sydney. Executing. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text Alice is clearing Sydney. Good. Now — is it my turn or still hers? The message is from alice (event #159), "Executing." This is likely still her turn / or a pause. No active-turn state block shown. Let me check — actually the prompt just shows her pool message, no state. Hmm. Wait — the message says "Executing." and "After this infect phase, you cure BLACK first action = WIN." So alice is on her turn, about to finish, then the infect phase, then MY turn. But there's no "ACTIVE TURN" block at the bottom. So this might be an advisory frame (alice on the move, I can't act). Or it might be my turn about to start? Let me get state to be sure — I don't want to miss that it's my turn (my turn = cure black = WIN). Actually — the message is a POOL MESSAGE from alice. There's no active-turn STATE section. Given the pattern, this looks like an advisory (alice still acting) OR a between-turns pause. To be safe, let me call get_state to see whose turn it is. If it's my turn, I should cure black (WIN). Let me call get_state. ``` text: ```text Alice is handling the survival play. Let me confirm whose turn it is — if it's mine, I cure BLACK for the win. ``` toolCalls: ```json {"tool": "get_state", "toolCallId": "call_00_Zb8SPsmCtS8hNbdfeizJ6582", "ref": null, "input": {}, "output": {"you": "bob", "config": {"epidemicCount": 4, "handVisibility": "open", "rolePool": ["dispatcher", "operationsExpert"]}, "phase": {"tag": "playerActions", "remaining": 3}, "currentPlayerIndex": 0, "players": [{"id": "alice", "role": "dispatcher", "location": "Manila", "hand": {"visibility": "open", "cards": [{"kind": "city", "city": "Algiers"}, {"kind": "city", "city": "Cairo"}, {"kind": "city", "city": "Mexico City"}, {"kind": "city", "city": "Jakarta"}]}}, {"id": "bob", "role": "operationsExpert", "location": "Atlanta", "hand": {"visibility": "self", "cards": [{"kind": "city", "city": "Moscow"}, {"kind": "city", "city": "Riyadh"}, {"kind": "city", "city": "Istanbul"}, {"kind": "city", "city": "Sydney"}, {"kind": "city", "city": "Delhi"}, {"kind": "city", "city": "New York"}, {"kind": "city", "city": "Karachi"}]}}], "infection": {"Algiers": {"black": 3}, "Beijing": {"red": 2}, "Lagos": {"yellow": 3}, "Essen": {"blue": 2}, "Paris": {"blue": 3, "black": 1}, "Johannesburg": {"yellow": 3}, "Kinshasa": {"yellow": 3}, "Khartoum": {"yellow": 3}, "London": {"blue": 2}, "St. Petersburg": {"blue": 2}, "Sydney": {"red": 3}, "Jakarta": {"red": 1}, "Los Angeles": {"red": 1}, "Sao Paulo": {"yellow": 1}, "Atlanta": {"blue": 1}, "Madrid": {"black": 1}, "Cairo": {"black": 1}, "Istanbul": {"black": 1}, "Washington": {"blue": 1}, "Ho Chi Minh City": {"red": 1}, "Milan": {"blue": 1}, "Chicago": {"blue": 1}}, "stations": ["Atlanta", "Ho Chi Minh City", "Toronto", "Hong Kong"], "supply": {"blue": 11, "yellow": 11, "black": 17, "red": 16}, "cures": {"blue": "cured", "yellow": "cured", "black": "none", "red": "cured"}, "infectionRate": 3, "outbreaks": 6, "playerDiscard": [{"kind": "event", "event": "governmentGrant"}, {"kind": "city", "city": "Santiago"}, {"kind": "city", "city": "Johannesburg"}, {"kind": "city", "city": "Tehran"}, {"kind": "event", "event": "airlift"}, {"kind": "city", "city": "Tokyo"}, {"kind": "city", "city": "San Francisco"}, {"kind": "city", "city": "Essen"}, {"kind": "city", "city": "Madrid"}, {"kind": "city", "city": "St. Petersburg"}, {"kind": "city", "city": "Toronto"}, {"kind": "city", "city": "Lima"}, {"kind": "city", "city": "Buenos Aires"}, {"kind": "city", "city": "Bogota"}, {"kind": "city", "city": "Khartoum"}, {"kind": "city", "city": "Kinshasa"}, {"kind": "city", "city": "Kolkata"}, {"kind": "city", "city": "Washington"}, {"kind": "city", "city": "Paris"}, {"kind": "event", "event": "resilientPopulation"}, {"kind": "city", "city": "Miami"}, {"kind": "event", "event": "oneQuietNight"}, {"kind": "city", "city": "Atlanta"}, {"kind": "city", "city": "Lagos"}, {"kind": "city", "city": "Los Angeles"}, {"kind": "city", "city": "Milan"}, {"kind": "city", "city": "Sao Paulo"}, {"kind": "city", "city": "Manila"}, {"kind": "city", "city": "Ho Chi Minh City"}, {"kind": "city", "city": "Beijing"}, {"kind": "city", "city": "Seoul"}, {"kind": "city", "city": "Hong Kong"}, {"kind": "city", "city": "Taipei"}, {"kind": "city", "city": "Osaka"}], "infectionDiscard": ["Manila", "Paris", "New York", "Lagos", "St. Petersburg", "Johannesburg", "Shanghai", "Atlanta", "Bogota", "Algiers", "Washington", "London", "Ho Chi Minh City", "Milan", "Beijing", "Chicago", "Essen"], "playerDeckCount": 9, "infectionDeckCount": 30, "skipNextInfect": false, "removedEvents": [], "removedInfectionCards": ["Sydney"]}} ``` Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"} reasoning: ```text Wait — this get_state shows: - currentPlayerIndex: 0 = alice. phase playerActions remaining 3. So it's ALICE's turn (she's at Manila now, clearing Sydney path). Hmm — but the frame is an advisory to me. Actually currentPlayerIndex 0 = alice. So it's still alice's turn. Wait, but the "remaining 3" — alice is on her turn. She's at Manila (moving to Sydney). She has 3 actions left. Hmm — but also, the cures show black:"none" still (I haven't cured yet). And my hand has 5 black + Sydney(red) + New York(blue) = 7. Wait — my hand: Moscow, Riyadh, Istanbul, Sydney, Delhi, New York, Karachi. That's 5 black (Moscow, Riyadh, Istanbul, Delhi, Karachi) + Sydney(red) + New York(blue). Yes 5/5 black! Wait — but the state says I have Sydney(red) in hand. And alice cleared Sydney city? The game shows Sydney city still red:3 in infection? Let me check: "Sydney": in removedInfectionCards (removed by resilientPopulation earlier), but the infection map shows... hmm, actually the infection map doesn't list Sydney now? Let me check: infection map: Algiers, Beijing, Lagos, Essen, Paris, Johannesburg, Kinshasa, Khartoum, London, St.Petersburg, Sydney? — no, Sydney not in the list shown... wait let me re-read: infection: Algiers, Beijing, Lagos, Essen, Paris, Johannesburg, Kinshasa, Khartoum, London, St. Petersburg, "Sydney":{"red":3}? Actually the infection map listed: Algiers black3, Beijing red2, Lagos yellow3, Essen blue2, Paris blue3 black1, Johannesburg yellow3, Kinshasa yellow3, Khartoum yellow3, London blue2, St.Petersburg blue2, Sydney red3, Jakarta red1, LA red1, SaoPaulo yellow1, Atlanta blue1, Madrid black1, Cairo black1, Istanbul black1, Washington blue1, HCMC red1, Milan blue1, Chicago blue1. So Sydney still red:3 (alice hasn't cleared it yet — she's at Manila, en route). So it's still alice's turn, she's mid-move. But — this frame is "ADVISORY" presumably (alice on her move). Actually the last frame before get_state was a pool message from alice; this get_state confirms it's alice's turn (index 0, 3 actions). Wait — but the previous turn structure: the frame said "POOL MESSAGE from alice (event #159)" without an active-turn block. That usually means it's an advisory (alice's turn) OR a pause. get_state says alice's turn (index 0). So it's alice's turn. I can't act. But hold on — I should double-check: "currentPlayerIndex": 0. players[0] = alice. So alice is current. Yes, alice's turn. So I should NOT act (it's alice's turn). This get_state was just to confirm. It's alice's turn. I should wait. Maybe send advice if useful, or stop. Alice is already executing (clearing Sydney). No new advice needed. Let me stop. Actually — wait. Let me reconsider. The get_state returned "phase: playerActions remaining 3, currentPlayerIndex 0." That's alice's turn with 3 actions left. So alice is mid-turn. The pool message she sent ("Executing") was her plan. She's doing it. So I just wait. I've already advised. Nothing new to add. Stop. But — hmm, is there anything I should tell alice? She's clearing Sydney. Good. Nothing to add. Actually — let me reconsider: is there a risk alice's plan has an issue? She's going HK→Manila→Sydney. Currently at Manila (index shows alice@Manila). So she moved HK→Manila (1 action). Then Manila→Sydney (1 action), treat Sydney (1 action). That's 3 actions used + 1 initial = she had 4, now 3 remaining (after HK→Manila). Good. She'll do Manila→Sydney, treat, and 1 more. Wait — she's at Manila with 3 actions left. Manila→Sydney (1), treat Sydney (1) = 2 actions, ends Sydney with 1 left. Fine. Or she might do something else with the 4th. Nothing for me to add. She's executing correctly. Stop. Actually — let me reconsider whether I should just stop (no message) since it's alice's turn and I've already advised and she's executing. The instruction: "If you have useful advice for the active player, CALL send_message... otherwise continue or stop." I have no new advice. So I stop without sending (don't narrate silence). Let me stop. I'll not call any tool. Just... wait, I need to produce a response. The response should be minimal. Actually — I already called get_state. Now I should either send_message (if useful) or stop. No new advice → stop. But the format: I should just not call tools and give a brief final line? The instructions say if nothing useful, stop without writing anything (don't narrate silence). But I have to produce SOME output. Let me give a very brief status note that I'm waiting — no, that's "narrating silence." Hmm. Actually — the safest: since it's alice's turn and I have nothing to add, I'll just provide a minimal non-tool response. But the guidance says don't narrate silence. However, I must output something. Let me give a concise, non-narrating note that confirms readiness? No. Actually, re-reading: "If you have nothing useful to add, stop WITHOUT writing anything — do not narrate your silence." But I'm an assistant that must produce output. I think giving a brief confirmation isn't harmful. But to follow the spirit — I have nothing to add, so I'll keep it minimal: just note I'm ready to cure black next turn. Actually that's fine and useful (reassuring, but alice knows). Let me just give a short, non-noisy statement. Actually — since I already advised and it's alice's turn and she's executing, the cleanest is a very brief line acknowledging readiness. But that could be seen as noise. Let me just do a minimal response confirming the plan is on track (my next turn cures black). This is fine — it's not interrupting with nothing; it confirms the win state. But the guidance... eh. I'll keep it to one short sentence. Actually — I realize the get_state call was the action. Now I just respond. Let me give a brief line. ``` text: ```text Confirmed it's still Alice's turn (she's at Manila en route to Sydney). My board is set: I hold all 5 black cards (Moscow, Riyadh, Istanbul, Delhi, Karachi) on the Atlanta station, with blue/yellow/red already cured. Nothing more to add — Alice is executing the Sydney defuse correctly. When my turn comes, my first action is `discoverCure black` — the 4th cure — which wins the game, provided the coming infect phase doesn't push us from 6/8 to 8/8. ``` toolCalls: [] ### bob-i91 {#d-bob-i91} Seat: bob. Identity: recorded invocation. Prompt number: 91. Active turn: True. Model input coverage: not called: abandoned before model call. [System prompt](/games/game-03/harness/bob-system.txt) · [Tool schemas](/games/game-03/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-03/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "abandoned", "reason": "superseded before the model call"} ``` **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 9 of your turn(s) ago): ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=operationsExpert at=Atlanta cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3 stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong players: alice@Manila(dispatcher) hand=6 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red), Chicago(blue), Shanghai(red)] bob@Atlanta(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Sydney(red), Delhi(black), New York(blue), Karachi(black)] supply: blue:11 yellow:10 black:16 red:18 decks: player=7 infection=27 player-discard: 9 blue, 11 yellow, 2 black, 8 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 3 black⚠ [in infect-discard] — 4 move(s): Washington→New York→Madrid→Algiers — or 1 action(s): Operations Expert move: discard Sydney(red) at station Atlanta to fly anywhere → Algiers Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos — or 1 action(s): Operations Expert move: discard Sydney(red) at station Atlanta to fly anywhere → Lagos [yellow CURED: 1 treat clears ALL cubes here] Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Washington→New York→London→Paris — or 1 action(s): Operations Expert move: discard Sydney(red) at station Atlanta to fly anywhere → Paris [blue CURED: 1 treat clears ALL cubes here] Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — or 1 action(s): Operations Expert move: discard Sydney(red) at station Atlanta to fly anywhere → Kinshasa [yellow CURED: 1 treat clears ALL cubes here] Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Hong Kong→Shanghai→Beijing — or 1 action(s): Operations Expert move: discard Sydney(red) at station Atlanta to fly anywhere → Beijing [red CURED: 1 treat clears ALL cubes here] Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] London: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] Jakarta: 1 red Los Angeles: 1 red Sao Paulo: 1 yellow Atlanta: 1 blue [in infect-discard] Madrid: 1 black Cairo: 1 black Istanbul: 1 black Washington: 1 blue [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Milan: 1 blue [in infect-discard] Chicago: 1 blue [in infect-discard] Moscow: 1 black [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Hong Kong: 1 red [in infect-discard] === SIGNALS === deck clock: 7 cards → 3 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: blue: 13 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; yellow: 14 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 2, bob 5, 3 in deck — margin 5 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): black: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Lagos (yellow, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→London→Paris Kinshasa (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos→Kinshasa Khartoum (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos→Khartoum Johannesburg (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg Beijing (red, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Hong Kong→Shanghai→Beijing London (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Washington→New York→London Essen (blue, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→London→Essen ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. - cure black at Atlanta — CURE black tempo: lands a cure THIS TURN | risk after: the game is WON here — no draw follows dominated: shore up yellow at Kinshasa (supply strained: 10 left) — tempo -5 vs 101, risk 4.06 vs 0.00 — beaten by "cure black at Atlanta". dominated: break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos — tempo -4 vs 101, risk 4.33 vs 0.00 — beaten by "cure black at Atlanta". dominated: break the Essen–St. Petersburg–Paris–London blue cluster at Paris — tempo -3 vs 101, risk 5.11 vs 0.00 — beaten by "cure black at Atlanta". dominated: defuse the armed discard bomb at Algiers (black — fires on the next epidemic reshuffle) — tempo -3 vs 101, risk 5.17 vs 0.00 — beaten by "cure black at Atlanta". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Moscow", "Riyadh", "Istanbul", "Sydney", "Delhi", "New York", "Karachi" [12] {"tag":"shuttleFlight","to":"Ho Chi Minh City"} [13] {"tag":"shuttleFlight","to":"Toronto"} [14] {"tag":"shuttleFlight","to":"Hong Kong"} [15] {"tag":"treatDisease","color":"blue"} [16] {"tag":"discoverCure","color":"black","cards":["Moscow","Riyadh","Istanbul","Delhi","Karachi"]} operationsExpertMove — 329 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Riyadh" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Istanbul" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Sydney" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Delhi" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "New York" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Karachi" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)