# Turn 20 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/19.md) · [Next turn](/games/game-03/turns/21.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-158) · [Game](/games/game-03/summary.md) Board before the first command: state `157` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `164` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #158 · bob · msg {#e158} > I drew KARACHI — I now hold the FULL 5/5 BLACK and I'm on the Atlanta station. I cure BLACK as my FIRST action next turn = GAME OVER (blue+yellow+red+black all done). Your whole job this turn: SURVIVE the coming infect phase. > > Best survival move: CLEAR SYDNEY — it's a drawable 3-cube red bomb (not in the discard, so it CAN be drawn this phase), and red's cured so ONE treat wipes it. From HK: Manila→Sydney (2 moves) + treat = 3 actions. Knocking it out before the infect means it can't outbreak if drawn — removes a big chunk of the 2-outbreak risk. Kinshasa/Khartoum are also drawable 3-bombs but are in Africa, unreachable — skip them. After Sydney, hunker near a station. > > We're 6/8: if this one phase doesn't add 2 outbreaks, I win next turn. Don't strand yourself, don't touch anything risky — just defuse Sydney and hold on. [Model call bob-i89](/games/game-03/turns/20-calls.md#d-bob-i89) — exact submission ref ### #159 · alice · msg {#e159} > Clearing Sydney now (the one reachable drawable 3-bomb — red's cured so 1 treat wipes all 3). Heads-up: Kinshasa + Khartoum are ALSO drawable 3-bombs this phase and are Africa-unreachable — if the draw hits BOTH we could still lose, but clearing Sydney removes the third and cuts the risk. After this infect phase, you cure BLACK first action = WIN. Hunkering after Sydney. Executing. [Model call alice-i87](/games/game-03/turns/20-calls.md#d-alice-i87) — exact submission ref ### #160 · alice · cmd {#e160} ```json { "tag": "driveFerry", "to": "Manila" } ``` Board before: state `157` in [states.jsonl](/games/game-03/states.jsonl) · after: state `160` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i87](/games/game-03/turns/20-calls.md#d-alice-i87) — exact submission ref ### #161 · bob · msg {#e161} > Confirmed it's still Alice's turn (she's at Manila en route to Sydney). My board is set: I hold all 5 black cards (Moscow, Riyadh, Istanbul, Delhi, Karachi) on the Atlanta station, with blue/yellow/red already cured. Nothing more to add — Alice is executing the Sydney defuse correctly. > > When my turn comes, my first action is `discoverCure black` — the 4th cure — which wins the game, provided the coming infect phase doesn't push us from 6/8 to 8/8. ### #162 · alice · cmd {#e162} ```json { "tag": "driveFerry", "to": "Sydney" } ``` Board before: state `160` in [states.jsonl](/games/game-03/states.jsonl) · after: state `162` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i89](/games/game-03/turns/20-calls.md#d-alice-i89) — exact submission ref ### #163 · alice · cmd {#e163} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `162` in [states.jsonl](/games/game-03/states.jsonl) · after: state `163` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i90](/games/game-03/turns/20-calls.md#d-alice-i90) — exact submission ref ### #164 · alice · cmd {#e164} ```json { "tag": "driveFerry", "to": "Manila" } ``` Board before: state `163` in [states.jsonl](/games/game-03/states.jsonl) · after: state `164` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i91](/games/game-03/turns/20-calls.md#d-alice-i91) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/20-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i87](/games/game-03/turns/20-calls.md#d-alice-i87) · alice · recorded invocation · active turn: True · linked events: [#159](/games/game-03/turns/20.md#e159) (exact submission ref), [#160](/games/game-03/turns/20.md#e160) (exact submission ref) - [alice-i89](/games/game-03/turns/20-calls.md#d-alice-i89) · alice · recorded invocation · active turn: True · linked events: [#162](/games/game-03/turns/20.md#e162) (exact submission ref) - [alice-i90](/games/game-03/turns/20-calls.md#d-alice-i90) · alice · recorded invocation · active turn: True · linked events: [#163](/games/game-03/turns/20.md#e163) (exact submission ref) - [alice-i91](/games/game-03/turns/20-calls.md#d-alice-i91) · alice · recorded invocation · active turn: True · linked events: [#164](/games/game-03/turns/20.md#e164) (exact submission ref) - [bob-i89](/games/game-03/turns/20-calls.md#d-bob-i89) · bob · recorded invocation · active turn: False · linked events: [#158](/games/game-03/turns/20.md#e158) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i88](/games/game-03/turns/20-calls.md#d-alice-i88) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i90](/games/game-03/turns/20-calls.md#d-bob-i90) · bob · recorded invocation · active turn: False · linked events: none proven - [bob-i91](/games/game-03/turns/20-calls.md#d-bob-i91) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)