# Turn 3 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/2.md) · [Next turn](/games/game-03/turns/4.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-23) · [Game](/games/game-03/summary.md) Board before the first command: state `22` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `29` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #23 · alice · msg {#e23} > Bob — you're our closest cure: YELLOW 3/5 sitting ON the HCMC station. Cure the instant you hit 5 — that's our first cure, get it done. Two notes: > (1) Manila (red 2) is 1 move from you; one treat to knock it to 1 is cheap, but red supply is healthy (20) so don't sink more than a single action into red — your colors are yellow + black, keep your yellow in hand and stay position-flexible. > (2) Flagging my BLUE track for later: I'm at Milan holding 3 blue (SF/Essen/Madrid) but my nearest station is Atlanta (5 moves) or HCMC (far) — a ~10-move round trip to cure. As Ops Expert a EUROPEAN station (you build free, no card) would let me cure blue locally instead of trekking home. NOT this turn — just put it on the radar for a turn when you're not chasing yellow. > I clear Milan next turn (treat x3) + London/Essen to relieve blue supply. No reply needed — go hunt your 2nd yellow. [Model call alice-i14](/games/game-03/turns/3-calls.md#d-alice-i14) — exact submission ref ### #24 · bob · msg {#e24} > Turn plan (staying consistent with the pin — blue is the pressure color): I shuttle HCMC→Atlanta (both stations, free), drive to Washington, treat its blue to 0, then return to Atlanta station. Zero cards burned, all 4 actions used, and I keep my 3/5 yellow in hand while standing on a cure station — so I cure yellow the moment I draw my 5th. I'm covering North-American blue (Wash, then NY next) while you do Europe-blue; that tag-teams the supply bleed. Milan stays yours — treat it x3 first. No SA/Jo'burg detours. [Model call bob-i13](/games/game-03/turns/3-calls.md#d-bob-i13) — exact submission ref ### #25 · bob · cmd {#e25} ```json { "tag": "shuttleFlight", "to": "Atlanta" } ``` Board before: state `22` in [states.jsonl](/games/game-03/states.jsonl) · after: state `25` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i13](/games/game-03/turns/3-calls.md#d-bob-i13) — exact submission ref ### #26 · bob · cmd {#e26} ```json { "tag": "driveFerry", "to": "Washington" } ``` Board before: state `25` in [states.jsonl](/games/game-03/states.jsonl) · after: state `26` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i14](/games/game-03/turns/3-calls.md#d-bob-i14) — exact submission ref ### #27 · alice · msg {#e27} > One thing to check before you commit: HCMC is ALREADY a station (you built it last turn) — so relocating to Atlanta doesn't gain you cure access, you were already on a cure station. That means the Atlanta leg is pure repositioning, and your whole turn nets just 1 blue cube (Washington) for 4 actions — steep. Two better options, your call: > (a) If you want to hit blue supply, get more out of the trip: shuttle to Atlanta, drive Washington→New York and clear NY's 2 blue too (you end off-station, but next turn you can shuttle back to cure yellow). > (b) Or stay at HCMC, and if you want a board action, drive 1 to Manila and treat red 2→0 (cheap, clears the red cluster remnant) — either way you're banking your yellow toward the cure. > Either is fine; I mainly want to flag that the Atlanta move isn't buying you a station. I clear Milan x3 + London/Essen blue this turn regardless. Go with whichever you prefer. [Model call alice-i15](/games/game-03/turns/3-calls.md#d-alice-i15) — exact submission ref ### #28 · bob · cmd {#e28} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `26` in [states.jsonl](/games/game-03/states.jsonl) · after: state `28` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i16](/games/game-03/turns/3-calls.md#d-bob-i16) — exact submission ref ### #29 · bob · cmd {#e29} ```json { "tag": "driveFerry", "to": "Atlanta" } ``` Board before: state `28` in [states.jsonl](/games/game-03/states.jsonl) · after: state `29` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i17](/games/game-03/turns/3-calls.md#d-bob-i17) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/3-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i14](/games/game-03/turns/3-calls.md#d-alice-i14) · alice · recorded invocation · active turn: False · linked events: [#23](/games/game-03/turns/3.md#e23) (exact submission ref) - [alice-i15](/games/game-03/turns/3-calls.md#d-alice-i15) · alice · recorded invocation · active turn: False · linked events: [#27](/games/game-03/turns/3.md#e27) (exact submission ref) - [bob-i13](/games/game-03/turns/3-calls.md#d-bob-i13) · bob · recorded invocation · active turn: True · linked events: [#24](/games/game-03/turns/3.md#e24) (exact submission ref), [#25](/games/game-03/turns/3.md#e25) (exact submission ref) - [bob-i14](/games/game-03/turns/3-calls.md#d-bob-i14) · bob · recorded invocation · active turn: True · linked events: [#26](/games/game-03/turns/3.md#e26) (exact submission ref) - [bob-i16](/games/game-03/turns/3-calls.md#d-bob-i16) · bob · recorded invocation · active turn: True · linked events: [#28](/games/game-03/turns/3.md#e28) (exact submission ref) - [bob-i17](/games/game-03/turns/3-calls.md#d-bob-i17) · bob · recorded invocation · active turn: True · linked events: [#29](/games/game-03/turns/3.md#e29) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i16](/games/game-03/turns/3-calls.md#d-alice-i16) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i15](/games/game-03/turns/3-calls.md#d-bob-i15) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)