# Turn 4 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/3.md) · [Next turn](/games/game-03/turns/5.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-30) · [Game](/games/game-03/summary.md) Board before the first command: state `29` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `38` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #30 · bob · msg {#e30} > Board read for your turn — BLUE IS NOW THE LOSING CLOCK, act on it: > 1) You're at Milan (3 blue). TREAT MILAN x3 NOW to clear it → +3 blue back to supply (10→13) and it removes the armed reshuffle trap. You're already there; don't detour for the cure this turn. > 2) The reshuffle just spiked blue hard (supply 10, 14 on board; Milan AND Atlanta both at 3). As a reminder of a rule that matters hugely here: once a color is CURED, a single treat clears ALL cubes of it in a city. So CURING BLUE is the only fast fix for the bleed — you're 3/5 (SF, Essen, Madrid). Keep every blue; I hold Toronto (blue) as a possible 4th if we can ever meet in Toronto. Your station problem: I'm Ops Expert — I can build you a EUROPEAN station (free) soon so you can cure blue locally instead of trekking to Atlanta. > 3) Atlanta is at 3 blue and I'm standing on it — I'll clear it with 3 treats on my turn; do NOT detour to it (it's 5 moves from you). > Priority: Milan x3 first, then keep gathering blue toward the cure. Skip the NY/London cluster unless you can't reach it cheaply — I may get London next. [Model call bob-i18](/games/game-03/turns/4-calls.md#d-bob-i18) — exact submission ref ### #31 · alice · cmd {#e31} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `29` in [states.jsonl](/games/game-03/states.jsonl) · after: state `31` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i17](/games/game-03/turns/4-calls.md#d-alice-i17) — exact submission ref ### #32 · bob · plan {#e32} > BLUE EMERGENCY (from Bob). Blue supply crashed 14→10 after the reshuffle — blue is our LOSING clock. DOCTRINE: treat/cure BLUE above all; once blue is CURED, one treat clears ALL blue cubes in a city (the only fast fix for the bleed). OWNERS: ALICE = BLUE cure (3/5: SF/Essen/Madrid — keep every blue; clear Milan this turn) + RED. BOB = YELLOW cure (3/5, at Atlanta station) + clears ATLANTA (3 blue) with 3 treats next turn + will build a EUROPEAN station (free, Ops Expert) so Alice can cure blue locally instead of trekking to Atlanta. Toronto(blue) sits in Bob's hand as a 4th blue for Alice IF we can meet at Toronto. Second-tier threats: NY–London blue cluster, Manila red 2, Algiers black 2, Lagos yellow 2 — closest player mops after the blue cure is secured. No long detours until blue is cured. [Model call bob-i18](/games/game-03/turns/4-calls.md#d-bob-i18) — exact submission ref ### #33 · alice · msg {#e33} > Finishing MILAN rather than the London detour: I'm already halfway (Milan now 2), so clearing it returns the most blue to our strained supply (→13) and removes the 3-cube trap — bailing to London would strand Milan at 2 for just 1 cube. I end at ESSEN as a blue hub; next turn I can reach London/StP/Paris. You clear Atlanta (3 blue) — Milan+Atlanta = +6 blue back to supply. That's the real fix. > Then BLUE CURE is the priority: I'm 3/5 (SF, Essen, Madrid); Toronto is your 4th. When you get a free breath, your FREE Ops-Expert build of a EUROPEAN station lets me cure blue locally instead of a 5-move trek — please make that the next big move. I'm packing everything blue. **Queued for bob:** delivered ahead of bob's next prompt with model call [bob:i19](/games/game-03/turns/4-calls.md#d-bob-i19), not when it was sent. [Model call alice-i18](/games/game-03/turns/4-calls.md#d-alice-i18) — exact submission ref ### #34 · alice · cmd {#e34} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `31` in [states.jsonl](/games/game-03/states.jsonl) · after: state `34` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i18](/games/game-03/turns/4-calls.md#d-alice-i18) — exact submission ref ### #35 · alice · cmd {#e35} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `34` in [states.jsonl](/games/game-03/states.jsonl) · after: state `35` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i19](/games/game-03/turns/4-calls.md#d-alice-i19) — exact submission ref ### #36 · alice · cmd {#e36} ```json { "tag": "driveFerry", "to": "Essen" } ``` Board before: state `35` in [states.jsonl](/games/game-03/states.jsonl) · after: state `36` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i20](/games/game-03/turns/4-calls.md#d-alice-i20) — exact submission ref ### #37 · alice · cmd {#e37} ```json { "tag": "discard", "card": { "kind": "city", "city": "Johannesburg" } } ``` Board before: state `36` in [states.jsonl](/games/game-03/states.jsonl) · after: state `37` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i21](/games/game-03/turns/4-calls.md#d-alice-i21) — exact submission ref ### #38 · alice · cmd {#e38} ```json { "tag": "discard", "card": { "kind": "city", "city": "Tehran" } } ``` Board before: state `37` in [states.jsonl](/games/game-03/states.jsonl) · after: state `38` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i22](/games/game-03/turns/4-calls.md#d-alice-i22) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/4-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i17](/games/game-03/turns/4-calls.md#d-alice-i17) · alice · recorded invocation · active turn: True · linked events: [#31](/games/game-03/turns/4.md#e31) (exact submission ref) - [alice-i18](/games/game-03/turns/4-calls.md#d-alice-i18) · alice · recorded invocation · active turn: True · linked events: [#33](/games/game-03/turns/4.md#e33) (exact submission ref), [#34](/games/game-03/turns/4.md#e34) (exact submission ref) - [alice-i19](/games/game-03/turns/4-calls.md#d-alice-i19) · alice · recorded invocation · active turn: True · linked events: [#35](/games/game-03/turns/4.md#e35) (exact submission ref) - [alice-i20](/games/game-03/turns/4-calls.md#d-alice-i20) · alice · recorded invocation · active turn: True · linked events: [#36](/games/game-03/turns/4.md#e36) (exact submission ref) - [alice-i21](/games/game-03/turns/4-calls.md#d-alice-i21) · alice · recorded invocation · active turn: True · linked events: [#37](/games/game-03/turns/4.md#e37) (exact submission ref) - [alice-i22](/games/game-03/turns/4-calls.md#d-alice-i22) · alice · recorded invocation · active turn: True · linked events: [#38](/games/game-03/turns/4.md#e38) (exact submission ref) - [bob-i18](/games/game-03/turns/4-calls.md#d-bob-i18) · bob · recorded invocation · active turn: False · linked events: [#30](/games/game-03/turns/4.md#e30) (exact submission ref), [#32](/games/game-03/turns/4.md#e32) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-i19](/games/game-03/turns/4-calls.md#d-bob-i19) · bob · recorded invocation · active turn: False · linked events: none proven - [bob-i20](/games/game-03/turns/4-calls.md#d-bob-i20) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)