# Turn 5 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/4.md) · [Next turn](/games/game-03/turns/6.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-39) · [Game](/games/game-03/summary.md) Board before the first command: state `38` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `48` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #39 · alice · msg {#e39} > KEY REFRAME — do NOT spend 3 actions clearing Atlanta. Once BLUE is CURED, ONE treat wipes all of Atlanta's blue. So land the blue cure FIRST, then Atlanta is a 1-action cleanup. Fastest path, your turn: > 1) Head to TORONTO (drive Atlanta→Chicago→Toronto, 2 moves) — you hold Toronto, my 5th blue. > 2) As Ops Expert, BUILD A STATION in Toronto (free, no card). That becomes our cure site AT the handoff point — no European-station ocean crossing needed, no trek to Atlanta. > I'm at Essen holding 4/5 blue (SF/Essen/Madrid/StP). Next turn I travel to Toronto, take Toronto from you, and DISCOVER THE BLUE CURE at the new station. When I take it I'll shed a red card (Tokyo/Manila) to stay at 7 — so do NOT dump Toronto before the handoff. > Manila is now 3 red (new bomb) but red supply is healthy (19) and it's second-tier — ignore until blue is cured. Blue supply becomes a non-issue once cured (single-treat clears). Priorities: Toronto + station THIS turn. [Model call alice-i23](/games/game-03/turns/5-calls.md#d-alice-i23) — exact submission ref ### #40 · alice · plan {#e40} > BLUE CURE IS THE WIN, THIS TURN. I (Alice) am 4/5 blue (SF/Essen/Madrid/StP) at Essen; Bob holds the 5th (Toronto). PLAN: Bob drives Atlanta→Chicago→Toronto and BUILDS A STATION in Toronto (free, Ops Expert) this turn = our cure site AT the handoff city. Next turn Alice travels Essen→London→New York→Toronto, takes Toronto from Bob, and DISCOVERS THE BLUE CURE at the Toronto station. ORDER MATTERS: do NOT pre-clear Atlanta with 3 treats — once blue is cured, ONE treat clears all of Atlanta. Post-cure: mop all blue cities with single treats (Atlanta, NY, London, London cluster), then reassess colors (Bob=yellow 3/5 at a station; Alice=red 2/5 next). Keep all blue cards in the shared pool until the cure lands — nobody shed blue. Second-tier fires (do NOT chase until blue cured): Manila red 3, London/NY blue 2, Algiers black 2. [Model call alice-i23](/games/game-03/turns/5-calls.md#d-alice-i23) — exact submission ref ### #41 · bob · msg {#e41} > Reframe accepted — and I can do better than you traveling: I'm driving to Toronto and building the station there, THEN airlifting YOU straight to Toronto (airlift = free, 0 actions) and handing you Toronto. You end ON a Toronto station holding 5 blue with ZERO travel — cure blue as your FIRST action next turn. > > ⚠ When I hand off, you jump to 8 cards and get a FORCED DISCARD — shed TOKYO or MANILA (red), and KEEP ALL 5 BLUE (SF/Essen/Madrid/StP/Toronto). Do not lose a blue. > > Atlanta stays at 3 (we clear it in ONE action once blue is cured, per your call). Manila red 3 at 3 is second-tier (red supply 19) — ignore for now. Executing the Toronto handoff. [Model call bob-i21](/games/game-03/turns/5-calls.md#d-bob-i21) — exact submission ref ### #42 · bob · cmd {#e42} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `38` in [states.jsonl](/games/game-03/states.jsonl) · after: state `42` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i21](/games/game-03/turns/5-calls.md#d-bob-i21) — exact submission ref ### #43 · bob · cmd {#e43} ```json { "tag": "driveFerry", "to": "Toronto" } ``` Board before: state `42` in [states.jsonl](/games/game-03/states.jsonl) · after: state `43` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i22](/games/game-03/turns/5-calls.md#d-bob-i22) — exact submission ref ### #44 · bob · cmd {#e44} ```json { "tag": "buildStation" } ``` Board before: state `43` in [states.jsonl](/games/game-03/states.jsonl) · after: state `44` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i23](/games/game-03/turns/5-calls.md#d-bob-i23) — exact submission ref ### #45 · bob · cmd {#e45} ```json { "tag": "playEvent", "play": { "event": "airlift", "pawn": "alice", "to": "Toronto" } } ``` Board before: state `44` in [states.jsonl](/games/game-03/states.jsonl) · after: state `45` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i24](/games/game-03/turns/5-calls.md#d-bob-i24) — exact submission ref ### #46 · alice · msg {#e46} > Approved — airlift me to Toronto after you build the station and hand off. I'll shed Tokyo (red) on the forced discard and keep all 5 blue (SF/Essen/Madrid/StP/Toronto), then DISCOVER BLUE as my first action. Bonus: your free Toronto station also gives us a NORTH-AMERICA hub (shuttle link to Atlanta/HCMC) for the next cures — good build. Go execute; I'll cure on my turn. [Model call alice-i24](/games/game-03/turns/5-calls.md#d-alice-i24) — exact submission ref ### #47 · bob · cmd {#e47} ```json { "tag": "shareGive", "to": "alice", "card": "Toronto" } ``` Board before: state `45` in [states.jsonl](/games/game-03/states.jsonl) · after: state `47` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i26](/games/game-03/turns/5-calls.md#d-bob-i26) — exact submission ref ### #48 · alice · cmd {#e48} ```json { "tag": "discard", "card": { "kind": "city", "city": "Tokyo" } } ``` Board before: state `47` in [states.jsonl](/games/game-03/states.jsonl) · after: state `48` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i25](/games/game-03/turns/5-calls.md#d-alice-i25) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/5-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i23](/games/game-03/turns/5-calls.md#d-alice-i23) · alice · recorded invocation · active turn: False · linked events: [#39](/games/game-03/turns/5.md#e39) (exact submission ref), [#40](/games/game-03/turns/5.md#e40) (exact submission ref) - [alice-i24](/games/game-03/turns/5-calls.md#d-alice-i24) · alice · recorded invocation · active turn: False · linked events: [#46](/games/game-03/turns/5.md#e46) (exact submission ref) - [alice-i25](/games/game-03/turns/5-calls.md#d-alice-i25) · alice · recorded invocation · active turn: True · linked events: [#48](/games/game-03/turns/5.md#e48) (exact submission ref) - [bob-i21](/games/game-03/turns/5-calls.md#d-bob-i21) · bob · recorded invocation · active turn: True · linked events: [#41](/games/game-03/turns/5.md#e41) (exact submission ref), [#42](/games/game-03/turns/5.md#e42) (exact submission ref) - [bob-i22](/games/game-03/turns/5-calls.md#d-bob-i22) · bob · recorded invocation · active turn: True · linked events: [#43](/games/game-03/turns/5.md#e43) (exact submission ref) - [bob-i23](/games/game-03/turns/5-calls.md#d-bob-i23) · bob · recorded invocation · active turn: True · linked events: [#44](/games/game-03/turns/5.md#e44) (exact submission ref) - [bob-i24](/games/game-03/turns/5-calls.md#d-bob-i24) · bob · recorded invocation · active turn: True · linked events: [#45](/games/game-03/turns/5.md#e45) (exact submission ref) - [bob-i26](/games/game-03/turns/5-calls.md#d-bob-i26) · bob · recorded invocation · active turn: True · linked events: [#47](/games/game-03/turns/5.md#e47) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i26](/games/game-03/turns/5-calls.md#d-alice-i26) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i25](/games/game-03/turns/5-calls.md#d-bob-i25) · bob · recorded invocation · active turn: True · linked events: none proven - [bob-i27](/games/game-03/turns/5-calls.md#d-bob-i27) · bob · recorded invocation · active turn: False · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)