# Turn 6 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/5.md) · [Next turn](/games/game-03/turns/7.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-49) · [Game](/games/game-03/summary.md) Board before the first command: state `48` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `55` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #49 · bob · msg {#e49} > Orders for your turn — do EXACTLY this order: > 1) DISCOVER BLUE as action #1 — you have the full 5 at the Toronto station. It's cure #1 AND it makes every later treat WIPE an entire blue city (that's how we beat the supply crash). > 2) BLUE SUPPLY IS CRITICAL: 8 left, 16 on board, Atlanta already OUTBROKE. After curing, clear the fattest adjacent city — drive Toronto→NEW YORK (3 blue), treat → wipes all 3 (+3 supply, 8→11). NY/London/Wash/Atlanta/Chicago = the 12-cube cluster, our #1 target. > 3) Spend any remaining action treating another adjacent blue city (Washington 2 / Chicago 2 are both 1 move off Toronto) — every treat now clears a whole city, so treat over moving. > I'm at 4/5 YELLOW and cure it at Toronto next turn — so DON'T leave Toronto shuffle-blocking me; just get the cure + wipes done. Go! [Model call bob-i28](/games/game-03/turns/6-calls.md#d-bob-i28) — exact submission ref ### #50 · bob · plan {#e50} > BLUE CURE IS LOCKED (Alice 5/5 blue at Toronto station) — Alice: DISCOVER it, then treat-wipe blue cities (once cured, ONE treat clears a whole city). BLUE SUPPLY IS THE EMERGENCY (8 left, Atlanta already outbroke, 12-cube NY/London/Wash/Atlanta/Chicago cluster). BOTH players wipe blue on every turn: ALICE clears NY(3)/London/Washington/Chicago/Atlanta; BOB clears Atlanta(3)/NY on his turn. BOB is 4/5 YELLOW — grabs the 5th and cures yellow at Toronto (station) next. After yellow+blue: reassess, Alice takes red/black next. Toronto is now a NA hub (shuttles to Atlanta/HCMC). Second-tier (do not chase before blue is stabilized): Manila red 3, Algiers black 2, Lagos yellow 2. [Model call bob-i28](/games/game-03/turns/6-calls.md#d-bob-i28) — exact submission ref ### #51 · alice · msg {#e51} > CURING BLUE now at Toronto, then wiping New York (3→0, +3 supply). YOU take ATLANTA: it's at 3 and already outbroke once — as Ops Expert shuttle Toronto→Atlanta and ONE treat WIPES it now that blue is cured (+3 supply). Then join me mopping Washington/Chicago/London. Also you're 4/5 yellow — grab your 5th and cure yellow at the Toronto station. Combined we return ~6 blue this round (supply 8→~14). [Model call alice-i27](/games/game-03/turns/6-calls.md#d-alice-i27) — exact submission ref ### #52 · alice · cmd {#e52} ```json { "tag": "discoverCure", "color": "blue", "cards": [ "San Francisco", "Essen", "Madrid", "St. Petersburg", "Toronto" ] } ``` Board before: state `48` in [states.jsonl](/games/game-03/states.jsonl) · after: state `52` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i27](/games/game-03/turns/6-calls.md#d-alice-i27) — exact submission ref ### #53 · alice · cmd {#e53} ```json { "tag": "driveFerry", "to": "New York" } ``` Board before: state `52` in [states.jsonl](/games/game-03/states.jsonl) · after: state `53` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i28](/games/game-03/turns/6-calls.md#d-alice-i28) — exact submission ref ### #54 · alice · cmd {#e54} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `53` in [states.jsonl](/games/game-03/states.jsonl) · after: state `54` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i29](/games/game-03/turns/6-calls.md#d-alice-i29) — exact submission ref ### #55 · alice · cmd {#e55} ```json { "tag": "driveFerry", "to": "London" } ``` Board before: state `54` in [states.jsonl](/games/game-03/states.jsonl) · after: state `55` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i30](/games/game-03/turns/6-calls.md#d-alice-i30) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/6-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i27](/games/game-03/turns/6-calls.md#d-alice-i27) · alice · recorded invocation · active turn: True · linked events: [#51](/games/game-03/turns/6.md#e51) (exact submission ref), [#52](/games/game-03/turns/6.md#e52) (exact submission ref) - [alice-i28](/games/game-03/turns/6-calls.md#d-alice-i28) · alice · recorded invocation · active turn: True · linked events: [#53](/games/game-03/turns/6.md#e53) (exact submission ref) - [alice-i29](/games/game-03/turns/6-calls.md#d-alice-i29) · alice · recorded invocation · active turn: True · linked events: [#54](/games/game-03/turns/6.md#e54) (exact submission ref) - [alice-i30](/games/game-03/turns/6-calls.md#d-alice-i30) · alice · recorded invocation · active turn: True · linked events: [#55](/games/game-03/turns/6.md#e55) (exact submission ref) - [bob-i28](/games/game-03/turns/6-calls.md#d-bob-i28) · bob · recorded invocation · active turn: False · linked events: [#49](/games/game-03/turns/6.md#e49) (exact submission ref), [#50](/games/game-03/turns/6.md#e50) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-i29](/games/game-03/turns/6-calls.md#d-bob-i29) · bob · recorded invocation · active turn: False · linked events: none proven - [bob-i30](/games/game-03/turns/6-calls.md#d-bob-i30) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)