# Turn 7 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/6.md) · [Next turn](/games/game-03/turns/8.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-56) · [Game](/games/game-03/summary.md) Board before the first command: state `55` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `63` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #56 · alice · msg {#e56} > Your turn, Bob — my read: you're 4/5 YELLOW and standing on the Toronto station, so cure #2 is one good draw away. Balance it with blue mopping like this: > 1) SHUTTLE Toronto→Atlanta, TREAT Atlanta → ONE treat WIPES all 3 (+3 supply, kills that 3-cube bomb). > 2) Don't over-invest in blue — it's CURED, every blue city is a free 1-treat wipe forever, so supply isn't a death clock anymore. If you want more relief, drive Atlanta→Chicago or →Washington and wipe (+2 each), then you're only 1 move back to Toronto next turn. > 3) YELLOW CURE is the priority: stay within 1 action of the Toronto station so the instant you draw your 5th yellow you cure it. > Backup: I hold Sao Paulo(yellow) — if you don't draw your 5th soon, we can meet IN Sao Paulo and I'll hand it to you to guarantee the set (costly detour, only if draws stall). > I'm mopping Europe blue (London now, then Paris/Essen/StP) — don't cross the ocean for blue. [Model call alice-i31](/games/game-03/turns/7-calls.md#d-alice-i31) — exact submission ref ### #57 · alice · plan {#e57} > BLUE IS CURED. New priorities: > 1) YELLOW CURE NEXT (Bob 4/5, at Toronto station) — Bob stay within ~1 action of a station and cure the instant you draw your 5th yellow. Backup 5th: Alice holds Sao Paulo(yellow) if draws stall. > 2) Blue mopping = cheap cleanup only (1 treat wipes ANY blue city now). Do it opportunistically, never cross an ocean for it. Alice takes Europe blue (London/Paris/Essen/StP); Bob takes NA blue (Atlanta/Washington/Chicago). > 3) Then RED + BLACK for cures 3-4. Alice seeds: Manila(red), Algiers(black). Bob holds black (Moscow, Riyadh). Decide a station rendezvous to concentrate one color and cure. > 4) Single wipes are action-cheap; 3-cube cities still outbreak until treated — don't leave Atlanta/Manila untreated for long. > Re-pin as cures land. [Model call alice-i31](/games/game-03/turns/7-calls.md#d-alice-i31) — exact submission ref ### #58 · bob · msg {#e58} > Going with the SWEEP — it's the frontier's LOWEST-risk line and still keeps yellow-cure-next-turn intact: shuttle Toronto→Atlanta, treat (wipes Atlanta's 3, +3 supply), drive Atlanta→Chicago, treat (wipes Chicago's 2, +2) = +5 blue, supply 10→15. I END at Chicago, which is exactly 1 move from the Toronto station — so the instant I draw a 5th yellow this turn, I cure yellow next turn (1 move + cure). > > On blue not being a death clock: partly true, but cured cities still pull cubes from SUPPLY on every infect until each is treated, and 10 was genuinely low with 14 on board — +5 now is cheap insurance so we don't get surprised by depletion. You keep mopping London/Paris/Essen/StP (all yours, don't wait for me). I'll do Chicago→Toronto and cure yellow as my first two actions next turn. [Model call bob-i31](/games/game-03/turns/7-calls.md#d-bob-i31) — exact submission ref ### #59 · bob · cmd {#e59} ```json { "tag": "shuttleFlight", "to": "Atlanta" } ``` Board before: state `55` in [states.jsonl](/games/game-03/states.jsonl) · after: state `59` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i31](/games/game-03/turns/7-calls.md#d-bob-i31) — exact submission ref ### #60 · bob · cmd {#e60} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `59` in [states.jsonl](/games/game-03/states.jsonl) · after: state `60` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i32](/games/game-03/turns/7-calls.md#d-bob-i32) — exact submission ref ### #61 · alice · msg {#e61} > Bob's sweep is sound and keeps his yellow cure lined up — no correction needed. Staying silent so I don't interrupt; I'll mop Europe blue on my next turn. ### #62 · bob · cmd {#e62} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `60` in [states.jsonl](/games/game-03/states.jsonl) · after: state `62` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i34](/games/game-03/turns/7-calls.md#d-bob-i34) — exact submission ref ### #63 · bob · cmd {#e63} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `62` in [states.jsonl](/games/game-03/states.jsonl) · after: state `63` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i35](/games/game-03/turns/7-calls.md#d-bob-i35) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/7-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i31](/games/game-03/turns/7-calls.md#d-alice-i31) · alice · recorded invocation · active turn: False · linked events: [#56](/games/game-03/turns/7.md#e56) (exact submission ref), [#57](/games/game-03/turns/7.md#e57) (exact submission ref) - [bob-i31](/games/game-03/turns/7-calls.md#d-bob-i31) · bob · recorded invocation · active turn: True · linked events: [#58](/games/game-03/turns/7.md#e58) (exact submission ref), [#59](/games/game-03/turns/7.md#e59) (exact submission ref) - [bob-i32](/games/game-03/turns/7-calls.md#d-bob-i32) · bob · recorded invocation · active turn: True · linked events: [#60](/games/game-03/turns/7.md#e60) (exact submission ref) - [bob-i34](/games/game-03/turns/7-calls.md#d-bob-i34) · bob · recorded invocation · active turn: True · linked events: [#62](/games/game-03/turns/7.md#e62) (exact submission ref) - [bob-i35](/games/game-03/turns/7-calls.md#d-bob-i35) · bob · recorded invocation · active turn: True · linked events: [#63](/games/game-03/turns/7.md#e63) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i32](/games/game-03/turns/7-calls.md#d-alice-i32) · alice · recorded invocation · active turn: False · linked events: none proven - [alice-i33](/games/game-03/turns/7-calls.md#d-alice-i33) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i33](/games/game-03/turns/7-calls.md#d-bob-i33) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)