Turn 8 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 8, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

Previous turn's calls · Next turn's calls

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-i34

Seat: alice. Identity: recorded invocation. Prompt number: 34. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i34)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

{"kind": "supersede", "hit": true, "droppedInvocation": "alice:i33"}

Recorded input

POOL MESSAGE from bob (event #64): Big news: I have a FULL YELLOW SET (5/5) and I'm 1 move from the Atlanta station — I cure YELLOW as my first action next turn. So yellow is handled: IGNORE the Johannesburg 3-bomb (it's 5-6 moves from both of us, yellow supply is fine, and once yellow's cured it's a 1-treat wipe for whoever passes).

Your turn:
1) Wipe LONDON (1 treat, +2 blue supply) — you're on it, cheap.
2) Then pivot to CURES 3-4, and our closest remaining color is BLACK, not red: the team already holds Moscow + Riyadh (me) + Algiers (you) = 3 black cards, we just need 2 more draws — versus red where only Manila is seeded. COMMIT TO BLACK: keep every black card. I'll hold Moscow+Riyadh; after I cure yellow I'm your black partner and we pool at a station once we're at 5.
3) Don't cross oceans for blue — supply's healthy (14) and every blue city is a 1-treat wipe. Skip Manila (red) for now; red's the longer cure.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  BLUE IS CURED. New priorities:
  1) YELLOW CURE NEXT (Bob 4/5, at Toronto station) — Bob stay within ~1 action of a station and cure the instant you draw your 5th yellow. Backup 5th: Alice holds Sao Paulo(yellow) if draws stall.
  2) Blue mopping = cheap cleanup only (1 treat wipes ANY blue city now). Do it opportunistically, never cross an ocean for it. Alice takes Europe blue (London/Paris/Essen/StP); Bob takes NA blue (Atlanta/Washington/Chicago).
  3) Then RED + BLACK for cures 3-4. Alice seeds: Manila(red), Algiers(black). Bob holds black (Moscow, Riyadh). Decide a station rendezvous to concentrate one color and cure.
  4) Single wipes are action-cheap; 3-cube cities still outbreak until treated — don't leave Atlanta/Manila untreated for long.
  Re-pin as cures land.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Johannesburg (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=London
cures: blue:cured yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
OUTBROKE since you last saw the board: Johannesburg (chain members included, in resolution order)
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@London(dispatcher) hand=4 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow)]  bob@Chicago(operationsExpert) hand=7 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow), Khartoum(yellow), Riyadh(black), Kinshasa(yellow)]
supply: blue:14 yellow:16 black:22 red:18   decks: player=33 infection=46   player-discard: 5 blue, 2 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Manila: 3 red⚠ — 4 move(s): New York→Toronto→(shuttle)Ho Chi Minh City→Manila — or 1 action: direct flight (you hold Manila — your 1/5 red set — burning drops it to 0/5; 10 red in deck; spend it only if this beats the cure) — or 3 action(s): go to Washington (2 move(s)), then charter to Manila (spends Washington(blue)) — nearer teammate: bob, 2 move(s) vs your 4
  Johannesburg: 3 yellow⚠ [in infect-discard] — 5 move(s): Paris→Algiers→Cairo→Khartoum→Johannesburg — or 3 action(s): go to Washington (2 move(s)), then charter to Johannesburg (spends Washington(blue))
  Algiers: 2 black — pre-empt (one draw from critical): 2 move(s): Paris→Algiers — or 1 action: direct flight (you hold Algiers — your 1/5 black set — burning drops it to 0/5; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)
  Shanghai: 2 red
  Lagos: 2 yellow
  London: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here]
  St. Petersburg: 2 blue — pre-empt (one draw from critical): 2 move(s): Essen→St. Petersburg [blue CURED: 1 treat clears ALL cubes here]
  Washington: 2 blue
  Bogota: 1 yellow
  Beijing: 1 red
  Essen: 1 blue
  Paris: 1 blue
  Miami: 1 blue
  Kinshasa: 1 yellow
  Khartoum: 1 yellow
  Atlanta: 1 blue [in infect-discard]
  supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 10 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 5, 4 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Manila(red): drive bob 2 step(s) to Manila → then that pawn treats
  Johannesburg(yellow): drive alice 5 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 3 move(s), bob 6 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
  bob hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 3 action(s) (go to Washington (2 move(s)), then charter to Riyadh (spends Washington(blue))), bob 6 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  London (blue, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
  St. Petersburg (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: Essen→St. Petersburg
  Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: New York→Washington
station opportunities (stations enable cures and shuttle travel):
  you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (2 cubes), Kinshasa 5→2 (1 cube), Khartoum 5→2 (1 cube); board-wide: 18 cities closer, 29 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - sweep tour: London → St. Petersburg (4 cured cube(s), 2 stops) — treat blue, drive Essen, drive St. Petersburg, treat blue
     tempo: 1 action(s) closer to the black cure (60 → 59 action(s) to land it) — you collect; clears 4 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases
  dominated: defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — tempo -4 vs 1, risk 0.57 vs 0.57 — beaten by "sweep tour: London → St. Petersburg".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "New York", "Essen", "Paris", "Madrid"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Manila", "Algiers", "Washington", "Sao Paulo"
  [10] {"tag":"treatDisease","color":"blue"}
  [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"San Francisco"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Los Angeles"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Buenos Aires"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→2 (Johannesburg), 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

My turn. Outbreaks now 2/8 (Johannesburg outbroke). Bob has full yellow set, cures yellow next turn. 

Bob's advice: wipe London (+2), then pivot to BLACK (team holds Moscow+Riyadh (Bob) + Algiers (me) = 3 black, need 2 more). Commit to black.

Current state: I'm at London with 2 blue. Hand: Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow). 4 cards, 4 actions.

Blue supply 14, 10 on board — healthy now. Front-tier plan: "sweep tour London → St Petersburg: treat blue, drive Essen, drive St Petersburg, treat blue = 4 cubes cleared." That wipes London(2)+StP(2) = +4 blue. 

But Bob says: don't over-invest in blue (healthy now, 1-treat wipes). Pivot to black cure.

Let me think about what's best. Blue supply 14, 10 on board — fine. Cures: need 3 more (yellow imminent, black, red). Bob is handling yellow. I should build black.

Black: team has Moscow(Bob), Riyadh(Bob), Algiers(me) = 3/5. Need 2 more draws. To cure black, someone needs 5 black in ONE hand at a station. Currently spread: Bob has Moscow+Riyadh (2), I have Algiers (1). Neither has 5. We'd need to concentrate.

Hmm. For black cure, we need 5 black in one hand. Bob has 2, I have 1. We'd need 2 more black draws + concentration (sharing, which needs meeting in black cities). This is a multi-turn project.

What should I do THIS turn? Options:
1. Sweep London+StP blue (+4 supply, clears cubes). Cheap, keeps options. But Bob says blue is fine.
2. Work toward black: I hold Algiers. To build black I need to collect black cards. But draws are random. Position doesn't matter for drawing. So "work toward black" = just keep black cards I draw + position for a station rendezvous.
3. Treat other threats: Manila 3 red (bomb), Johannesburg 3 yellow (bomb, far). 

Given blue is healthy, and I have 4 actions, what's the highest value?

Let me reconsider the actual threats: outbreaks 2/8. Manila 3 red (in bomb). Johannesburg 3 yellow (in bomb, far, 5 moves). These are 3-cube bombs. If an epidemic reshuffles, they could outbreak. But no immediate epidemic pending necessarily.

Actually — the key question: should I use actions to mop blue (safe, cheap, +supply) or do something for cures/containment?

Given I'm ON London with 2 blue, treating it is 1 action for +2 supply and removing a "one draw from critical" city. Cheap and good. Do it.

Then 3 actions left. Bob suggests pivot to black/red cures. But I can't cure anything this turn (no sets). I could:
- Continue blue sweep (StP) for +2 more.
- Position toward a station (Atlanta) to enable future black/red cure? I'm at London; nearest station Atlanta (via NY). Hmm.
- Treat Algiers black 2? Algiers is 2 black, and I hold Algiers card (direct flight). Algiers is "one draw from critical." 

Hmm, let me think about the biggest strategic lever. We need cures. Yellow is handled by Bob. Black is our target (3/5 held). To advance black, I should keep black cards and eventually concentrate with Bob at a station. My Algiers card is black. 

Actually — here's a thought: I could direct-flight to Algiers (spending the Algiers black card — NO, that loses it, bad for black cure). Or drive there (London→Paris→Algiers = 2 moves) to treat the 2 black cubes AND keep my Algiers card. That would return 2 black to supply (black supply 22, healthy though) and clear a "one from critical" city. But black supply is fine (22). So treating Algiers is low value supply-wise.

Let me reconsider. The most valuable uses:
1. Cure progress (black/red) — but I can't complete any this turn.
2. Containment of 3-cube bombs: Manila red 3 (I could direct-flight to Manila spending Manila card — but that loses a red card, and red is far). Or reach Manila (4 moves, too far). Johannesburg yellow 3 (5 moves, far).
3. Blue mopping: cheap, safe, +supply.
4. Positioning toward a cure station.

Given the constraints, I think the best is: treat London (+2), then continue blue sweep a bit OR position. But Bob explicitly said don't cross oceans for blue and pivot to black.

Hmm, let me reconsider the sweep tour: treat London, drive Essen, drive StP, treat StP = 4 actions, wipes London+StP (+4 blue). Ends at StP. From StP, next turn? StP connects Moscow, Istanbul. Moscow is a black city with Bob's card! And black road. Actually StP→Moscow (1 move). Interesting — but I don't hold Moscow.

Alternatively, after mopping Europe, position toward black region? Europe is near the black cities (Istanbul, Moscow, Tehran, etc.). StP is near Moscow/Istanbul.

Actually — the sweep to StP also positions me toward the black/Middle-East region (StP is adjacent to Moscow and Istanbul). So it's not purely blue; it advances black positioning too! That's a reason to do the sweep: +4 blue AND I end near the black region.

But is being near black cities useful? For black cure I need 5 black cards + a station. Stations are Atlanta, HCMC, Toronto. None in the black region. So I'd need to bring black cards to a station. Position in Europe doesn't directly help; I'd still travel to a station.

Hmm. Let me reconsider the whole black cure logistics. We have 3 black cards: Bob Moscow+Riyadh, me Algiers. To cure, someone needs 5 black + station. Options:
- I collect black: need 5 in my hand. I have 1 (Algiers). Need 4 more (draws + Bob's Moscow/Riyadh via sharing in those cities — hard).
- Bob collects black: he has 2 (Moscow, Riyadh). Need 3 more. 

Realistically, we need to DRAW more black. Black margin: 8 in deck. We draw 4/turn total. Over next few turns we might draw 2-3 black. Then concentrate.

Concentration requires sharing in the card's city OR just one player drawing them. If I'm the black collector, I keep every black I draw, and hope to draw 4 more (I have 1). That's a lot to draw. Alternatively Bob.

Actually — the cleanest: since Bob has 2 black and I have 1, maybe ONE of us should be the sole black collector and the other funnels via shares. But shares need city meetings.

This is a long-term project. For THIS turn, I can't advance it except by keeping black cards (I have Algiers) and maybe drawing more.

So what's the best use of my 4 actions this turn? Since I can't complete a cure and blue is healthy, I should:
- Do cheap blue wipes (London +2, and StP +2) to keep supply healthy and clear cubes — this is safe value.
- OR position toward something.

Given Bob said blue is healthy and to pivot, but honestly there's no better use of my actions than cheap blue wipes that also position me. And the frontier's top plan is the London→StP sweep. Let me consider whether that's genuinely good or whether I should reposition for cures.

Actually — let me reconsider: maybe the best play is to treat London (+2), then move toward a STATION and toward black/red. E.g., London→New York→... to Atlanta (station) to be ready to cure black/red later. But that's a lot of travel with no immediate payoff.

Alternatively, since yellow cures next turn (Bob), and blue is cured, the only cures left are black and red. Time: 16 turns, need black+red (2 more after yellow). 

I think I should use this turn efficiently: treat London (cheap +2), then do the StP sweep (+2 more) to clear blue and stay busy, ending at StP near the black region for future black work. That matches the frontier's dominating plan AND positions me.

But Bob said skip blue, pivot to black. Hmm. Let me weigh: the StP sweep gives +4 blue supply (14→18) and clears 2 "one-from-critical" cities. That's genuinely useful (prevents supply surprises, which Bob himself acknowledged can happen). And it ends me near the black region. So it's not a wasted turn.

Alternatively, I could treat London, then head toward Manila/red or Algiers/black. But those are 2-4 moves away, no treat reachable, and curing them this turn impossible.

Let me also reconsider: should I address Manila red 3 (bomb)? It's a 3-cube bomb in infect-discard. If it outbreaks, chain? Manila connects: San Francisco, Taipei, Hong Kong, HCMC, Sydney. HCMC has 0 red now (Bob cleared). So no chain at 3. Single outbreak. We're at 2/8. Manila could be the next. But I can't reach Manila cheaply this turn (4 moves or direct-flight spending my red card). Not worth.

Decision: Do the London→StP blue sweep: treat London(+2), drive Essen, drive StP, treat StP(+2). +4 blue, clears 2 cities, ends StP near black region. This is the frontier's dominating plan and efficient.

Wait — but Bob explicitly advised pivot to black and skip blue. Should I follow? Bob's reasoning: blue healthy, black is closer cure. But my actions this turn can't advance black meaningfully (no draws involved in my actions; draws happen regardless). So doing blue cleanup doesn't cost me black progress — black progress comes from draws (automatic) and future sharing. So doing blue wipes now is "free" value while black builds via draws. So the blue sweep doesn't conflict with black. 

Actually, the ONE thing that could advance black: if I use actions to move toward a station/rendezvous to pool black. But that's premature (only 3 black total, nobody near 5). So not now.

Therefore: blue sweep is fine and efficient. But let me reconsider whether StP is the best second target vs other. From London: London neighbors NY, Essen, Paris, Madrid. To StP: London→Essen→StP (2 moves) then treat. That's the sweep: treat London(1), drive Essen(1), drive StP(1), treat StP(1) = 4. Clears London(2)+StP(2). +4. Ends StP.

Alternatively: treat London(1), drive Essen(1), treat Essen(1, +1), drive Paris?(Essen→Paris adjacent? Essen neighbors: London, Paris, Milan, StP. Yes)→ but that's treat London, drive Essen, treat Essen, drive Paris = ends Paris, +3 (London2+Essen1). Less than StP sweep (+4).

Or: treat London(2), drive Essen(treat Essen +1)... Let me maximize cubes: London 2 + StP 2 = 4 (StP sweep). vs London 2 + Essen 1 + Paris 1? Can't reach both.

StP sweep gives +4 (most). Good. Follow frontier.

But wait — does ending at StP help? Next turn from StP: StP connects Moscow (black city), Istanbul (black). So I could head into black region. But I don't have black cards to collect there (draws random). Eh.

Alternatively, maybe end at Essen/Paris to be central Europe for more blue wipes (Paris 1, Essen 1 remain). Actually if I do StP sweep, Paris(1) and Essen(1) remain blue. Next turn I could mop those.

OK let me also reconsider: is there a MUCH better play I'm missing? Like using dispatcher to move Bob or set up the yellow cure? Bob has it handled (cures next turn). No.

What about moving toward a station to prepare black/red cure? Stations: Atlanta, HCMC, Toronto. I'm in London. Nearest by action... Atlanta (via NY, 2 moves: London→NY→? NY is not station, NY→Washington→Atlanta? no). Actually London→NY (1 move), then NY→Toronto? (adjacent, Toronto is station) 1 more = 2 moves to Toronto station. So I could be at Toronto station in 2 moves. But then no cubes to treat there. Hmm.

I think the blue sweep is the move. Let me also verify with the "plan coverage" about Johannesburg — it's yellow 3, far, yellow supply 16 (fine), and once yellow cured it's a 1-treat wipe for whoever passes. Bob said ignore. I'll note in message that Johannesburg is covered post-cure. Actually the pin/coverage nudge wants me to address Johannesburg. I'll mention I'm leaving it (Bob's logic) since yellow gets cured and it's far.

Let me also send a message since outbreaks 1→2 and new info. Let me update Bob: I'll do blue sweep (London+StP) which also positions me toward the black region, agree black is our target, keep Algiers black, ignore Johannesburg. 

Actually, Bob asked me to pivot to black. I'm choosing to do a blue sweep. Per conflict rule, I should flag this: "I'm doing a cheap blue sweep (London+StP, +4 supply) instead of diving at black, because my actions this turn can't reach a black cure and draws (not actions) build black — the sweep is free value and lands me near the black region. Keeping Algiers." That's honest.

Hmm, but is the blue sweep really the best, or should I instead start walking toward a black cure rendezvous? Let me reconsider what "diving at black" would even look like: I have Algiers(1 black). To near-5 black I need 4 more. I can't get them this turn. So no action-based black progress possible. Confirmed: blue sweep is the productive use.

But actually — wait. Could I position to make the eventual black cure cheaper? The black cure needs 5 in one hand at a station. If Bob and I both collect black, one of us will have ~5 within a few draws. The station: Atlanta, HCMC, or Toronto. If I'm near a station when I hit 5 black, I cure. Toronto is 2 moves (via NY). So maybe I should head toward Toronto/station to be ready? But it's premature — I won't have 5 black for several turns, and staying near a station now wastes the turns I could be mopping blue.

I'll do the blue sweep. It keeps supply healthy (Bob acknowledged depletion risk) AND ends me at StP near the black/Middle-East region, which is decent positioning.

Let me finalize: 
Actions: treatDisease blue (London, +2), drive Essen, drive StP, treatDisease blue (StP, +2). 

Wait — London 2 blue: treat removes ALL (blue cured) = 2 cubes. Good. Then drive Essen (Essen has 1 blue, I pass through, no treat). Drive StP (2 blue). Treat StP = removes 2. So +4 total. Ends StP.

Let me preview this to check draw risk (outbreaks 2/8, be careful). Manila 3 red, if drawn → outbreak 3/8. Let me preview.

Actually, let me preview [treat blue, drive Essen, drive StP, treat blue].

Let me consider if there's a concern: after this, blue on board drops by 4. Supply 14→18. Good.

Let me preview.

Also — I should send a message and maybe re-pin. Let me first preview, then decide messaging.

Let me preview the plan.

text:

Blue's healthy, but my actions this turn can't touch a black cure (draws build that, not actions) — so I'll take the cheap blue sweep that also lands me near the black region, and keep my Algiers black card. Verifying the sweep + draw risk (we're at 2/8 outbreaks now).

toolCalls:

{"tool": "preview_plan", "toolCallId": "call_00_QVk63N6dYRaFBP1ZrzTu6304", "ref": null, "input": {"plan": [{"tag": "treatDisease", "color": "blue"}, {"tag": "driveFerry", "to": "Essen"}, {"tag": "driveFerry", "to": "St. Petersburg"}, {"tag": "treatDisease", "color": "blue"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Essen"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "directFlight", "to": "Manila"}, {"tag": "directFlight", "to": "Algiers"}, {"tag": "directFlight", "to": "Washington"}, {"tag": "directFlight", "to": "Sao Paulo"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Moscow"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Khartoum"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Kinshasa"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Essen"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Milan"}, {"tag": "driveFerry", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Manila"}, {"tag": "directFlight", "to": "Algiers"}, {"tag": "directFlight", "to": "Washington"}, {"tag": "directFlight", "to": "Sao Paulo"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Moscow"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Khartoum"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Kinshasa"}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "St. Petersburg"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Essen"}, {"tag": "driveFerry", "to": "Moscow"}, {"tag": "driveFerry", "to": "Istanbul"}, {"tag": "directFlight", "to": "Manila"}, {"tag": "directFlight", "to": "Algiers"}, {"tag": "directFlight", "to": "Washington"}, {"tag": "directFlight", "to": "Sao Paulo"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Moscow"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Khartoum"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Kinshasa"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": []}], "diff": {"cubes": [{"city": "London", "color": "blue", "before": 2, "after": 0}, {"city": "St. Petersburg", "color": "blue", "before": 2, "after": 0}], "moves": [{"player": "alice", "from": "London", "to": "St. Petersburg"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 2, "outbreaksAfter": 2}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Manila"}}, {"tag": "dispatcherJump", "count": 2, "example": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, {"tag": "dispatcherMove", "count": 12, "example": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "San Francisco"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 2, "deckSize": 33, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 46, "perCityHitProbability": 0.043478260869565216, "threats": [{"city": "Manila", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0.2857142857142857}, {"city": "Algiers", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Shanghai", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2857142857142857}, {"city": "Lagos", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2857142857142857}, {"city": "Washington", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2857142857142857}, {"city": "Johannesburg", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["London", "Lagos", "Manila", "Washington", "New York", "Shanghai", "St. Petersburg"], "unidentified": 0, "size": 7}}, "handLimit": {"viewer": "alice", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "yellow", "discarded": 2, "attainable": 10, "needed": 5, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}, {"color": "red", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}]}}}}

Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

Preview: London+StP wiped (+4 blue), no card burned, ends StP. Draw risk: pEpidemic 0 this turn. Infect threats: Manila 3 red pHit 0.2857 (28.6% chance drawn → outbreak 3/8!). Shanghai 2 red pHit 0.286 (→3). Washington 2 pHit 0.286 (→3). Lagos 2 pHit 0.286 (→3). Algiers pHit 0. Johannesburg pHit 0.

So there's a ~28.6% chance Manila gets drawn → outbreak (3/8). And ~28.6% each for Shanghai/Washington/Lagos to go to 3 (not outbreak yet). These are the known top segment (7 cards): London, Lagos, Manila, Washington, New York, Shanghai, StP. The infect phase draws 2 from the top of this segment. So Manila could be among them.

Manila at 3 red → outbreak if drawn. That's a real risk (28.6%). Can I prevent it? Manila is 4 moves away / direct flight spends Manila card. Not reachable this turn. So Manila outbreak risk is unpreventable this turn. Hmm.

Wait — but is the sweep still the best given Manila might outbreak? An outbreak is 1 (2→3/8). It doesn't lose us the game (need 8). And Manila outbreak would chain? Manila connects SF, Taipei, Hong Kong, HCMC, Sydney — all low red. No chain. So a single outbreak. Acceptable but not great.

Alternatively, I could prevent/bypass Manila risk by... nothing I can do this turn. So accept it.

Now, is the sweeper the best play? It's safe (no new outbreaks from my actions, +4 blue). Given Manila risk is unavoidable either way, the sweep is fine.

But wait — reconsider: The bomb Manila at 3 with 28.6% outbreak. If I could treat it, I'd prevent. But I can't reach it. What about Johannesburg 3 yellow — pHit 0 (won't be drawn this turn). 

Actually, let me reconsider whether I should instead move toward Manila/black to be productive. No — the sweep is good value.

Hmm, but let me reconsider: is there a better use of 4 actions that reduces the Manila risk or advances black? 

Black: I could... no action-based black progress.

Let me reconsider: Actually, maybe I should reconsider the whole approach. We're at 16 turns, need 3 cures (yellow imminent → 2 left: black, red). Black is the target (3/5 held). To get black to 5, we need 2 more black draws concentrated in one hand. 

Currently Bob has 2 black (Moscow, Riyadh), I have 1 (Algiers). If Bob becomes the black collector, he needs 3 more (he has 2). If I become collector, I need 4 more. So Bob is closer to black (2 vs my 1). Bob should collect black! And I collect... red? I have Manila(red) = 1. Red team 1/5. Red is far.

Hmm wait, but Bob is also doing yellow. After yellow, Bob could collect black (he has 2 black). Then black cure: Bob draws 3 more black → 5 → cures at station. 

So actually Bob is the natural black collector (has 2), not me. Bob said "I'll hold Moscow+Riyadh; after I cure yellow I'm your black partner and we pool at a station." So Bob = black collector. Then my Algiers(black) should go to Bob eventually. But sharing needs Algiers city meeting.

OK so the color plan: Bob: yellow (now) + black. Me: blue (done) + red. So I should collect RED now! I have Manila(red) = 1/5 red. And I should keep red draws. And red team is thin (1/5, 10 in deck).

So for cures, I'm the red collector. Red is far (1/5). Red cities are Asia. To collect red I keep red cards as drawn.

For THIS turn, actions can't get red cards. So still: blue sweep is the productive action, OR position toward red? No.

OK, I'm confident the sweep is the move. But let me reconsider — is there any reason to NOT do the sweep and instead do e.g. treat Algiers (black 2, but Bob collects black so I'd hand Algiers to Bob)... no.

Actually, let me reconsider using the turn to position for the RED cure or the eventual black handoff. Red is Asia (Manila, Beijing, Shanghai, HK, Bangkok, HCMC, Jakarta, Sydney, Taipei, Tokyo, Seoul, Osaka). Bob is going to be doing black (which is also Asia-ish — Moscow, Tehran, Baghdad, Riyadh, Karachi, etc.). Hmm, black and red overlap in Asia/Middle East. HCMC is a station (Asia)! And Bob is... in NA. 

Actually, HCMC station is in Asia — perfect for red/black cures! If I head to HCMC, I could cure red there once I have 5. But I'm in Europe, HCMC is far (via shuttle? I'd need to reach a station then shuttle. Toronto is a station, HCMC is a station. London→NY→Toronto (2 moves) then shuttle Toronto→HCMC (1) = 3 moves. Then I'm at HCMC station in Asia. Then collect red and cure there.

That's actually a reasonable positioning play! In 3-4 actions I could be at HCMC station (Asia), ready to receive red cards and cure. But it uses all my moves this turn with no cube treatment.

Hmm, trade-off: sweep (4 blue supply value, ends StP Europe) vs travel to HCMC/US-station (pure positioning for red/black cure in Asia).

Given cures are what we need (blue done, yellow imminent), positioning for the red/black cure in Asia might be more valuable long-term than +4 blue supply. But it's a big commitment and red is only 1/5.

Actually — let me reconsider. The station at HCMC is in Asia where red AND black cities are. Bob will cure yellow then collect black (he's in NA though — he'd need to come to Asia or a station). Hmm.

Honestly, this is getting into speculative multi-turn planning. For THIS turn, the safest measurable value is the blue sweep (+4 supply, clears 2 pre-armed cities). And it doesn't preclude future positioning. But it leaves me in Europe (StP), from which I can head toward Asia/black region (StP→Moscow→...).

Alternatively, endpoint matters: if I do the sweep ending at StP, next turn I can drive StP→Moscow (black city) or Istanbul. That's heading toward the black Asian region. So the sweep also positions me eastward. Good.

Let me also reconsider: the frontier's dominating plan IS the sweep tour. And it's low risk. And +4 supply. I'll do it.

But actually — hold on. Let me reconsider whether treating StP vs continuing elsewhere is optimal, given Manila outbreak risk is unavoidable. Yes, sweep is fine.

One more: should I use a direct flight somewhere to be more productive? E.g., direct flight to Washington (spending Washington blue card) to then... no, blue card shouldn't be spent. Direct flight to Algiers (spending Algiers black card — bad, it's my black seed). No.

Sweep it is. Let me also send a message updating Bob (outbreaks 2, and my plan + agree he's black collector, I'm red collector). And re-pin maybe.

Actually, let me reconsider the color assignment one more time because it matters for the pin. Bob has 2 black (Moscow, Riyadh) → Bob should be black collector (needs 3 more). I have Manila(red) = 1 red, and red is thin. So I'm red collector. But red is far (1/5). Alternatively, maybe I should also grab black since I have Algiers — but then black split between me (1) and Bob (2), and curing needs 5 in one hand. Better for ONE player to collect black. Bob (2) is closer than me (1). So Bob = black. I = red.

But wait — for red, I only have 1 (Manila). Red team 1/5 (after 1 burned). That's a long road. But it's the plan. Keep red.

Actually, hmm, maybe better: since Bob has 2 black, and I have Algiers (black), maybe I should keep collecting black too and RACE to 5, and whoever gets 5 cures. But two collectors of one color split the cards. Better to concentrate: Bob collects black (has more). My Algiers should be funneled to Bob eventually (meet in Algiers). Until then, I keep it.

For red: I only have Manila. Red is far. But we need red eventually. I'll keep red cards.

OK. So my hand (Manila red, Algiers black, Washington blue, Sao Paulo yellow) — Washington(blue) is now a "spent" cure color (blue cured) so it's just travel fuel. Sao Paulo(yellow) — Bob has full yellow set (5/5)! So my Sao Paulo yellow is redundant for yellow cure (Bob already has 5). So Sao Paulo is now useless for curing → travel fuel. Similarly Washington(blue) useless. So I have 2 "dead" cards (Washington blue, Sao Paulo yellow) that are just flight fuel. Plus Manila(red) and Algiers(black) for cures.

Good to know: next time I need to discard or fly, use Washington or Sao Paulo.

OK let me execute the sweep and message Bob.

Message: "Sweeping London+StP for +4 blue supply (unavoidable ~29% Manila-outbreak risk this infect phase, can't reach it). Agreed: YOU = black collector (you have Moscow+Riyadh, need 3 more); I'll be RED collector (Manila + red draws) and keep Algiers to funnel to you when we can meet. Heads up: your yellow is already 5/5 so my Sao Paulo(yellow) and Washington(blue) are now dead = travel fuel only. After your yellow cure, aim your black collection at a station (HCMC or Toronto) and we'll rendezvous to cure both remaining colors."

Let me keep it focused.

Actually — important: Bob's black collection + cure needs a station. Bob cures yellow at Atlanta next turn. Then for black, Bob needs 5 black + station. He'd collect black in NA (drawing) and cure at Atlanta/Toronto. Fine.

And my red: I need 5 red + station. I'm in Europe. Red is Asia. Nearest station to Asia = HCMC. Hmm. Or I go to a station (Toronto/Atlanta) and cure red there. 

For the pin, I'll note: Bob=black collector (cure at Atlanta/Toronto), Alice=red collector (cure at a station; HCMC in Asia is ideal). 

Let me send message and do the pin update? That's 2 messages. Then execute sweep (4 actions). Let me batch message + first action.

Actually let me reconsider — do I even need to re-pin? The current pin says "Then RED + BLACK for cures 3-4... Decide a station rendezvous." It's roughly accurate. I could refine with the color split (Bob black, Alice red). Worth a pin update since it's the multi-turn plan. Let me update pin.

Let me do: send_message (brief), pin_plan (color split), then execute sweep actions.

Hmm, that's 2 messages + 4 actions. Fine (5 message budget).

Actually, let me combine — I'll send one message that covers coordination, and update the pin with the durable color-split. Let me do message + pin together (independent), then actions.

Let me write the message concisely, and pin concisely.

text:

Preview confirms: London + St. Petersburg wiped (+4 blue supply), no cards burned, no epidemic this turn. The ~29% Manila-outbreak risk this infect phase is unavoidable (can't reach it). Committing the sweep, and locking the color split.

toolCalls:

{"tool": "send_message", "toolCallId": "call_00_P86qmoiTXIfcyJf3wCbP7194", "ref": "alice:i34:call_00_P86qmoiTXIfcyJf3wCbP7194", "input": {"text": "Sweeping London→StP (+4 blue supply, no cards burned). Unavoidable caveat: ~29% Manila-outbreak risk in this infect phase — I can't reach it, so accept a possible 3/8. Color split LOCKED: YOU = black collector (Moscow+Riyadh, need 3 more, cure at Atlanta/Toronto); I = RED collector (Manila+red draws) and I'll hold Algiers to funnel to you. Note your yellow is already 5/5 → my Sao Paulo(yellow) and Washington(blue) are now DEAD cards (travel fuel only). After your yellow cure, target black at a station and we rendezvous to land black+red. Sweeping now."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": "call_01_mNXP5IJJ84nkiTceoqS75117", "ref": "alice:i34:call_01_mNXP5IJJ84nkiTceoqS75117", "input": {"text": "BLUE CURED; YELLOW cures next turn (Bob 5/5, at a station). COLOR SPLIT for the last two: BOB = BLACK collector (holds Moscow+Riyadh, needs 3 more; cure at Atlanta or Toronto station). ALICE = RED collector (holds Manila, needs 4 more; cure at a station — HCMC-in-Asia ideal). Alice holds Algiers(black) to funnel to Bob when they can meet. Blue mopping = free 1-treat wipes, opportunistic only. Dead/fuel cards in Alice's hand: Sao Paulo(yellow), Washington(blue) — spend these as flight fuel, never cure. Watch Manila(red 3) — treat whenever cheap. Re-pin as yellow/black/red land."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": "call_02_O4LtUgZhMzifjfiaL5QN2671", "ref": "alice:i34:call_02_O4LtUgZhMzifjfiaL5QN2671", "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

alice-i35

Seat: alice. Identity: recorded invocation. Prompt number: 35. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i35)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  BLUE CURED; YELLOW cures next turn (Bob 5/5, at a station). COLOR SPLIT for the last two: BOB = BLACK collector (holds Moscow+Riyadh, needs 3 more; cure at Atlanta or Toronto station). ALICE = RED collector (holds Manila, needs 4 more; cure at a station — HCMC-in-Asia ideal). Alice holds Algiers(black) to funnel to Bob when they can meet. Blue mopping = free 1-treat wipes, opportunistic only. Dead/fuel cards in Alice's hand: Sao Paulo(yellow), Washington(blue) — spend these as flight fuel, never cure. Watch Manila(red 3) — treat whenever cheap. Re-pin as yellow/black/red land.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Johannesburg (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=London
cures: blue:cured yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@London(dispatcher) hand=4 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow)]  bob@Chicago(operationsExpert) hand=7 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow), Khartoum(yellow), Riyadh(black), Kinshasa(yellow)]
supply: blue:16 yellow:16 black:22 red:18   decks: player=33 infection=46   player-discard: 5 blue, 2 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Manila: 3 red⚠ — 4 move(s): New York→Toronto→(shuttle)Ho Chi Minh City→Manila — or 1 action: direct flight (you hold Manila — your 1/5 red set — burning drops it to 0/5; 10 red in deck; spend it only if this beats the cure) — or 3 action(s): go to Washington (2 move(s)), then charter to Manila (spends Washington(blue)) — nearer teammate: bob, 2 move(s) vs your 4
  Johannesburg: 3 yellow⚠ [in infect-discard] — 5 move(s): Paris→Algiers→Cairo→Khartoum→Johannesburg — or 3 action(s): go to Washington (2 move(s)), then charter to Johannesburg (spends Washington(blue))
  Algiers: 2 black — pre-empt (one draw from critical): 2 move(s): Paris→Algiers — or 1 action: direct flight (you hold Algiers — your 1/5 black set — burning drops it to 0/5; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)
  Shanghai: 2 red
  Lagos: 2 yellow
  St. Petersburg: 2 blue — pre-empt (one draw from critical): 2 move(s): Essen→St. Petersburg [blue CURED: 1 treat clears ALL cubes here]
  Washington: 2 blue — pre-empt (one draw from critical): 2 move(s): New York→Washington — or 1 action: direct flight (you hold Washington) [blue CURED: 1 treat clears ALL cubes here]
  Bogota: 1 yellow
  Beijing: 1 red
  Essen: 1 blue
  Paris: 1 blue
  Miami: 1 blue
  Kinshasa: 1 yellow
  Khartoum: 1 yellow
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 5, 4 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Manila(red): drive bob 2 step(s) to Manila → then that pawn treats
  Johannesburg(yellow): drive alice 5 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 3 move(s), bob 6 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
  bob hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 3 action(s) (go to Washington (2 move(s)), then charter to Riyadh (spends Washington(blue))), bob 6 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  St. Petersburg (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: Essen→St. Petersburg
  Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: New York→Washington
station opportunities (stations enable cures and shuttle travel):
  you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (2 cubes), Kinshasa 5→2 (1 cube), Khartoum 5→2 (1 cube); board-wide: 18 cities closer, 29 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~16 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 1 do not.
A burned card never returns — preview_plan prices both before you commit.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - sweep St. Petersburg (blue cured, 2 cubes, 1 treat clears all) — drive Essen, drive St. Petersburg, treat blue
     tempo: 1 action(s) closer to the black cure (60 → 59 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases
  - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive New York, drive Washington, charter to Johannesburg
     tempo: 4 action(s) further from the black cure (60 → 64 action(s) to land it) — you collect | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
     burns: blue CURED — spare
  exchange "sweep St. Petersburg" → "defuse the armed discard bomb at Johannesburg": gives up 5 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "New York", "Essen", "Paris", "Madrid"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Manila", "Algiers", "Washington", "Sao Paulo"
  [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"San Francisco"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Los Angeles"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Buenos Aires"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}

PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"driveFerry","to":"Essen"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

London wiped (+2, supply 16). Wait — the state shows I'm at London and StP still 2 blue? Wait, the treat I did was on London (I was at London). The preview had treat London first. But the state now shows "St. Petersburg: 2 blue" and London not listed with cubes anymore? Let me check: threats show "St. Petersburg: 2 blue" and Washington 2 blue, but London not listed → London cleared. Yes I treated London. Supply blue 16 (was 14, +2). Good.

Now 3 actions left. Continue sweep: drive Essen, drive StP, treat StP. That's 3 actions. Ends StP, +2 more blue.

The frontier now offers two lines: "sweep StP" (drive Essen, drive StP, treat = clears StP +2) vs "Johannesburg defuse" (burns card, far). Sweep is clearly better (no burn, +2 supply, safe).

But wait — should I reconsider? Johannesburg is a 3-yellow bomb. Once yellow is cured (Bob next turn), a single treat wipes it. And yellow supply 16 (fine). Bob said ignore. The Johannesburg defuse line is dominated (burns a card, far, no better risk). So skip it.

Continue the sweep: drive Essen, drive StP, treat blue. +2 supply. 

Let me reconsider: after the sweep ends at StP, next turn from StP I can go to Moscow/Istanbul (black region). Good positioning toward black/red Asia. 

Actually — hmm, let me reconsider whether ending at StP vs going toward a station/Asia is better for the red/black cures. After sweep I'm at StP. Next turn I could drive StP→Moscow (black city, but I don't hold Moscow; Bob does). Or StP→Istanbul→... toward Asia. 

Actually, to cure RED (my color), I need to get to a station with 5 red. HCMC is the Asian station. From StP, reaching HCMC: StP→Istanbul→...→ or shuttle? No station near StP except... none. StP→Moscow (drive), Moscow not station. Hmm. I'd have to get to a station (Atlanta/Toronto/HCMC) which requires going back west or far east. 

This suggests: maybe I should NOT linger in Europe/StP, but rather position toward a station for the eventual red cure. But red is only 1/5 — I won't cure it for many turns. So positioning now is premature; better to keep cleaning blue and drawing.

I'll continue the sweep (drive Essen, drive StP, treat). Commit the 3 actions.

Let me execute drive Essen.

Actually, let me reconsider one more time: The sweep to StP gives +2 and ends at StP (east, toward Asia/black region). Then next turn I can head further east/southeast toward HCMC/Asia where red and black live and where Bob's black collection + my red collection would eventually cure at HCMC station. That's decent. Go.

Execute drive Essen, drive StP, treat blue.

text:

Continuing the sweep — Essen, then St. Petersburg (treat, +2 more blue, ends me eastward toward the Asia/black region where the black+red cures will happen).

toolCalls:

{"tool": "submit_action", "toolCallId": "call_00_jipM8hYhTHNAXHLuAaDO4389", "ref": "alice:i35:call_00_jipM8hYhTHNAXHLuAaDO4389", "input": {"action": {"tag": "driveFerry", "to": "Essen"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Essen"}}}

alice-i37

Seat: alice. Identity: recorded invocation. Prompt number: 37. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i37)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

{"kind": "supersede", "hit": true, "droppedInvocation": "alice:i36"}

Recorded input

POOL MESSAGE from bob (event #70): Split locked, agreed. One efficiency caution so you don't waste moves: DON'T detour to meet me in ALGIERS unless my black draws clearly stall — I need 3 more black and the deck has plenty (8 black, 4 of which aren't held), so I'll likely draw most of them. Treat the Algiers handoff as pure backup, not a planned trip.

Plan: I cure YELLOW (2 actions) next turn at the Atlanta station → I'm then free AND already standing on a cure station for black. I'll keep holding/drawing black and ping you the instant I hit 4/5 so we pick a REAL rendezvous (much better than a blind Algiers meet).

Your London→StP sweep + accepting the ~29% Manila risk = fine call; I can't reach Manila from Chicago next turn either, so it's genuinely unavoidable. Go sweep.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  BLUE CURED; YELLOW cures next turn (Bob 5/5, at a station). COLOR SPLIT for the last two: BOB = BLACK collector (holds Moscow+Riyadh, needs 3 more; cure at Atlanta or Toronto station). ALICE = RED collector (holds Manila, needs 4 more; cure at a station — HCMC-in-Asia ideal). Alice holds Algiers(black) to funnel to Bob when they can meet. Blue mopping = free 1-treat wipes, opportunistic only. Dead/fuel cards in Alice's hand: Sao Paulo(yellow), Washington(blue) — spend these as flight fuel, never cure. Watch Manila(red 3) — treat whenever cheap. Re-pin as yellow/black/red land.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Johannesburg (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Essen
cures: blue:cured yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Essen(dispatcher) hand=4 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow)]  bob@Chicago(operationsExpert) hand=7 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow), Khartoum(yellow), Riyadh(black), Kinshasa(yellow)]
supply: blue:16 yellow:16 black:22 red:18   decks: player=33 infection=46   player-discard: 5 blue, 2 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Manila: 3 red⚠ — 5 move(s): London→New York→Toronto→(shuttle)Ho Chi Minh City→Manila — or 1 action: direct flight (you hold Manila — your 1/5 red set — burning drops it to 0/5; 10 red in deck; spend it only if this beats the cure) — or 4 action(s): go to Washington (3 move(s)), then charter to Manila (spends Washington(blue)) — nearer teammate: bob, 2 move(s) vs your 5
  Johannesburg: 3 yellow⚠ [in infect-discard] — 5 move(s): Paris→Algiers→Cairo→Khartoum→Johannesburg — or 4 action(s): go to Washington (3 move(s)), then charter to Johannesburg (spends Washington(blue))
  Algiers: 2 black — pre-empt (one draw from critical): 2 move(s): Paris→Algiers — or 1 action: direct flight (you hold Algiers — your 1/5 black set — burning drops it to 0/5; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)
  Shanghai: 2 red
  Lagos: 2 yellow
  St. Petersburg: 2 blue — pre-empt (one draw from critical): 1 move(s): St. Petersburg [blue CURED: 1 treat clears ALL cubes here]
  Washington: 2 blue — pre-empt (one draw from critical): 3 move(s): London→New York→Washington — or 1 action: direct flight (you hold Washington) [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3
  Bogota: 1 yellow
  Beijing: 1 red
  Essen: 1 blue
  Paris: 1 blue
  Miami: 1 blue
  Kinshasa: 1 yellow
  Khartoum: 1 yellow
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 5, 4 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Manila(red): drive bob 2 step(s) to Manila → then that pawn treats
  Johannesburg(yellow): drive alice 5 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 2 move(s), bob 6 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
  bob hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 4 move(s), bob 6 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  St. Petersburg (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: St. Petersburg
  Washington (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: London→New York→Washington — nearer teammate: bob, 2 move(s) vs your 3
station opportunities (stations enable cures and shuttle travel):
  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (2 cubes), Kinshasa 5→2 (1 cube), Khartoum 5→2 (1 cube); board-wide: 18 cities closer, 29 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Paris, drive Algiers
     tempo: 2 action(s) closer to the black cure (60 → 58 action(s) to land it) — you collect | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: sweep St. Petersburg (blue cured, 2 cubes, 1 treat clears all) — tempo 1 vs 2, risk 0.57 vs 0.42 — beaten by "defuse the armed discard bomb at Johannesburg".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "Paris", "Milan", "St. Petersburg"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Manila", "Algiers", "Washington", "Sao Paulo"
  [10] {"tag":"treatDisease","color":"blue"}
  [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"San Francisco"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Los Angeles"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Buenos Aires"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}

PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"driveFerry","to":"St. Petersburg"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

Now the frontier flipped to recommend "defuse Johannesburg: drive Paris, drive Algiers" as dominating. Interesting. But wait — that ends at Algiers, not Johannesburg. "en route to clear yellow at Johannesburg." It's positioning toward Johannesburg (Africa). But Johannesburg is 3 yellow, 5 moves away. The line drives Paris, Algiers (2 moves toward Africa) — not actually clearing Johannesburg this turn. And it burns no card here? "tempo 2 closer to black cure" — driving toward Africa is toward... hmm.

Actually the frontier is now inconsistent with earlier. Earlier it said sweep StP dominates; now it says Johannesburg defuse dominates. These recompute each step and the "risk" numbers shift. I shouldn't over-trust it — it's noisy.

Key decision: I'm at Essen, 2 actions left. Options:
1. Drive StP (1), treat blue (1) → StP wiped +2 supply. Ends StP. (My planned sweep.)
2. Drive Paris (1), drive Algiers (1) → ends Algiers, no treat. Positioning toward Africa/black region, no cube change. Burns nothing.
3. Drive StP, then... something.

The sweep (option 1) gives +2 blue supply and clears a "one from critical" city. Option 2 is pure repositioning with no cube relief and no cure progress this turn.

I think the sweep (option 1) is clearly better value: +2 supply, removes a near-critical city. Repositioning to Algiers gives nothing concrete now. Also, staying in Europe near black/Africa region (StP is close-ish? no, StP is northeast). Hmm.

Actually, reconsider: is Algiers a useful endpoint? Algiers is 2 black. I hold Algiers card (black seed). If I go to Algiers, I could treat the 2 black (but black supply 22, fine) — no need. And it doesn't advance black cure (I'm black collector per one reading? No, plan says BOB=black, ALICE=red). So Algiers is just positioning, no value.

The sweep gives tangible +2. Go sweep: drive StP, treat blue.

Wait, but the frontier now says Johannesburg-defuse "dominates" the sweep. Let me think about WHY: Johannesburg is a 3-yellow bomb in infect-discard. If it outbreaks (reshuffle/epidemic), it's an outbreak. But yellow will be CURED next turn by Bob, after which Johannesburg is a 1-treat wipe. So Johannesburg's risk evaporates once yellow is cured. So "defusing" it now (which isn't even reaching it — just heading to Algiers) is not urgent. The frontier's fitness function may not account for yellow-cure-about-to-happen. I'll trust my read: yellow cures next turn → Johannesburg becomes a trivial 1-treat wipe → no need to rush. So sweep is better.

Also, driving Paris→Algiers doesn't even reach Johannesburg (5 moves away). So it doesn't defuse anything this turn. It's just moving toward Africa. Not valuable.

Decision: drive StP, treat blue (finish sweep). +2 supply, ends StP.

Actually — wait, let me reconsider the endpoint. If I drive StP and treat, I end at StP. Is StP a good place for next turn? From StP: drive Moscow (black city), Istanbul (black), or Essen (back). Heading to Moscow/Istanbul is toward the black/Asia region — decent for my red collection and Bob's black (though Bob handles black). Eh.

Alternatively, after treating London (already done) and being at Essen now, maybe I should head toward a station to be ready for the red cure? Red is 1/5, far. Not yet.

Let me just finish the sweep: drive StP, treat blue.

Actually, hold on — is spending 2 actions to get +2 blue supply worth it, vs saving toward repositioning? +2 supply and clearing a near-critical city is decent and safe. And it keeps me busy (no wasted actions). Yes.

But let me reconsider: could I do something MORE valuable with these 2 actions? Like start moving toward Asia/red region (toward HCMC)?

From Essen, to reach HCMC station: Essen→...→station→shuttle HCMC. Nearest station: Toronto (Essen→London→NY→Toronto = 3 moves) then shuttle. Too far for 2 actions.

From Essen, 2 actions could get me to: Paris, Milan, London, StP, Madrid (drive). None are stations except... none. 

So no station reachable in 2 actions. No red progress possible. So sweep (StP +2) is the best concrete value. Go.

Execute drive StP.

text:

My read beats the noisy frontier flip: Johannesburg becomes a trivial 1-treat wipe the moment Bob cures yellow next turn, so rushing toward it (which doesn't even reach it) is pointless. The sweep gives real +2 supply now. Finishing St. Petersburg.

toolCalls:

{"tool": "submit_action", "toolCallId": "call_00_H8DSnKyUnBrp9I5e8UVR3114", "ref": "alice:i37:call_00_H8DSnKyUnBrp9I5e8UVR3114", "input": {"action": {"tag": "driveFerry", "to": "St. Petersburg"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "St. Petersburg"}}}

alice-i38

Seat: alice. Identity: recorded invocation. Prompt number: 38. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i38)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  BLUE CURED; YELLOW cures next turn (Bob 5/5, at a station). COLOR SPLIT for the last two: BOB = BLACK collector (holds Moscow+Riyadh, needs 3 more; cure at Atlanta or Toronto station). ALICE = RED collector (holds Manila, needs 4 more; cure at a station — HCMC-in-Asia ideal). Alice holds Algiers(black) to funnel to Bob when they can meet. Blue mopping = free 1-treat wipes, opportunistic only. Dead/fuel cards in Alice's hand: Sao Paulo(yellow), Washington(blue) — spend these as flight fuel, never cure. Watch Manila(red 3) — treat whenever cheap. Re-pin as yellow/black/red land.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Johannesburg (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=dispatcher at=St. Petersburg
cures: blue:cured yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@St. Petersburg(dispatcher) hand=4 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow)]  bob@Chicago(operationsExpert) hand=7 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow), Khartoum(yellow), Riyadh(black), Kinshasa(yellow)]
supply: blue:16 yellow:16 black:22 red:18   decks: player=33 infection=46   player-discard: 5 blue, 2 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Manila: 3 red⚠ — 6 move(s): Essen→London→New York→Toronto→(shuttle)Ho Chi Minh City→Manila — or 1 action: direct flight (you hold Manila — your 1/5 red set — burning drops it to 0/5; 10 red in deck; spend it only if this beats the cure) — or 4 action(s): direct flight to Washington (spends Washington(blue)), then 3 move(s) to Manila — nearer teammate: bob, 2 move(s) vs your 6
  Johannesburg: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Johannesburg
  Algiers: 2 black — pre-empt (one draw from critical): 2 move(s): Istanbul→Algiers — or 1 action: direct flight (you hold Algiers — your 1/5 black set — burning drops it to 0/5; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)
  Shanghai: 2 red
  Lagos: 2 yellow — pre-empt (one draw from critical): 4 move(s): Istanbul→Cairo→Khartoum→Lagos — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Lagos
  St. Petersburg: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here]
  Washington: 2 blue
  Bogota: 1 yellow
  Beijing: 1 red
  Essen: 1 blue
  Paris: 1 blue
  Miami: 1 blue
  Kinshasa: 1 yellow
  Khartoum: 1 yellow
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 5, 4 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Manila(red): drive bob 2 step(s) to Manila → then that pawn treats
  Johannesburg(yellow): drive alice 4 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 1 move(s), bob 6 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
  bob hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 3 move(s), bob 6 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  St. Petersburg (blue, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
  Washington (blue, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Essen→London→New York→Washington — nearer teammate: bob, 2 move(s) vs your 4

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Istanbul
     tempo: 1 action(s) closer to the black cure (59 → 58 action(s) to land it) — you collect | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: sweep St. Petersburg (blue cured, 2 cubes, 1 treat clears all) — tempo 0 vs 1, risk 0.57 vs 0.42 — beaten by "defuse the armed discard bomb at Johannesburg".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Essen"}
  [3] {"tag":"driveFerry","to":"Moscow"}
  [4] {"tag":"driveFerry","to":"Istanbul"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Manila", "Algiers", "Washington", "Sao Paulo"
  [9] {"tag":"treatDisease","color":"blue"}
  [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"San Francisco"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Los Angeles"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Buenos Aires"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}

PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"treatDisease","color":"blue"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

At StP, 1 action left. StP has 2 blue. Treat blue → wipes, +2 supply. That's my planned final action. 

The frontier says "drive Istanbul" (toward Johannesburg) dominates. But again, that's positioning with no cube relief; Johannesburg cures next turn (yellow cured → trivial wipe). Treating StP gives +2 supply and clears it. Better.

Actually — wait. Let me reconsider. If I treat StP, I end at StP. Next turn from StP I can drive Moscow/Istanbul (toward black region). If I instead drive Istanbul now, I end at Istanbul (black region) but leave StP at 2 blue ungathered. StP 2 blue would remain.

Treating StP (+2 supply) is more concrete value than moving to Istanbul. And I can head toward black region next turn anyway. Go treat StP.

Execute treat blue.

text:

Final action: treat St. Petersburg (+2 blue supply, clears it). Concrete value beats repositioning toward a Johannesburg that becomes a trivial wipe once yellow cures next turn.

toolCalls:

{"tool": "submit_action", "toolCallId": "call_00_ZyWmVDjnQpRdc9BpyvDF4463", "ref": "alice:i38:call_00_ZyWmVDjnQpRdc9BpyvDF4463", "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

bob-i36

Seat: bob. Identity: recorded invocation. Prompt number: 36. Active turn: False.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i36)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned this turn):
  BLUE IS CURED. New priorities:
  1) YELLOW CURE NEXT (Bob 4/5, at Toronto station) — Bob stay within ~1 action of a station and cure the instant you draw your 5th yellow. Backup 5th: Alice holds Sao Paulo(yellow) if draws stall.
  2) Blue mopping = cheap cleanup only (1 treat wipes ANY blue city now). Do it opportunistically, never cross an ocean for it. Alice takes Europe blue (London/Paris/Essen/StP); Bob takes NA blue (Atlanta/Washington/Chicago).
  3) Then RED + BLACK for cures 3-4. Alice seeds: Manila(red), Algiers(black). Bob holds black (Moscow, Riyadh). Decide a station rendezvous to concentrate one color and cure.
  4) Single wipes are action-cheap; 3-cube cities still outbreak until treated — don't leave Atlanta/Manila untreated for long.
  Re-pin as cures land.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Johannesburg (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=operationsExpert at=Chicago
cures: blue:cured yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
OUTBROKE since you last saw the board: Johannesburg (chain members included, in resolution order)
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@London(dispatcher) hand=4 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow)]  bob@Chicago(operationsExpert) hand=7 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow), Khartoum(yellow), Riyadh(black), Kinshasa(yellow)]
supply: blue:14 yellow:16 black:22 red:18   decks: player=33 infection=46   player-discard: 5 blue, 2 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Manila: 3 red⚠ — 2 move(s): San Francisco→Manila
  Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 5 move(s) vs your 6
  Algiers: 2 black
  Shanghai: 2 red — pre-empt (one draw from critical): 3 move(s): San Francisco→Tokyo→Shanghai
  Lagos: 2 yellow
  London: 2 blue — pre-empt (one draw from critical): 3 move(s): Toronto→New York→London [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 0 move(s) vs your 3
  St. Petersburg: 2 blue
  Washington: 2 blue — pre-empt (one draw from critical): 2 move(s): Atlanta→Washington [blue CURED: 1 treat clears ALL cubes here]
  Bogota: 1 yellow
  Beijing: 1 red
  Essen: 1 blue
  Paris: 1 blue
  Miami: 1 blue
  Kinshasa: 1 yellow
  Khartoum: 1 yellow
  Atlanta: 1 blue [in infect-discard]
  supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 10 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 5, 4 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure
  black: alice collects (1/5) — give alice your black cards when you share
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Moscow(black) to alice: meet IN Moscow (the card's own city) — you 6 move(s), alice 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
  hand Riyadh(black) to alice: meet IN Riyadh (the card's own city) — you 6 move(s), alice 3 action(s) (go to Washington (2 move(s)), then charter to Riyadh (spends Washington(blue))); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: Atlanta→Washington
  London (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Toronto→New York→London — nearer teammate: alice, 0 move(s) vs your 3
  St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→London→Essen→St. Petersburg — nearer teammate: alice, 2 move(s) vs your 5

If you have useful advice for the active player, CALL the send_message
tool. Anything you write as plain text on this frame is ALSO delivered to the pool
So if you have nothing useful to add, stop WITHOUT writing anything —
do not narrate your silence. A line like "nothing to add, standing by"
is delivered to the pool, spends one of your messages, and interrupts
the active player mid-turn to tell them nothing.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

Now it's alice's turn. Key updates:
- I have a FULL SET of YELLOW (5/5)! I drew Kinshasa(yellow). Hand: Lima, BA, Moscow, Bogota, Khartoum, Riyadh, Kinshasa = 5 yellow + 2 black = 7. 
- I'm at Chicago, 1 move from a station (Atlanta is 1 move, Toronto 1 move). Actually "station Atlanta (1 move)". So I can cure yellow next turn: move to Atlanta (or Toronto) + discoverCure.
- Johannesburg OUTBROKE (yellow 3, now outbreaks 2/8). New 3-cube yellow city. That's the coverage warning.
- Outbreaks 2/8 now.

It's alice's turn. I should advise her. She's at London, 4 actions.

What's most important for alice's turn? 
1. She's at London (blue 2). She should wipe London blue (1 treat clears all, +2 supply). Easy.
2. Then reassess for cures 3-4: red and black. She has Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow). Red=1/5 (Manila), black=1/5 (Algiers). Far from cures.
3. I (bob) am about to cure YELLOW next turn — I have the full set, 1 move from Atlanta station. So tell alice: I'll cure yellow next turn, she doesn't need to worry about yellow.

Key advice for alice:
- Wipe London blue (cheap, +2 supply).
- Then work toward RED or BLACK cure (3rd/4th cure). She's the red+black collector. She holds Manila(red) and Algiers(black) — 1 each. Need 4 more each. That's a longer project.
- The Johannesburg 3-yellow is a bomb but yellow supply is healthy-ish (16). And I'm curing yellow soon — once cured, yellow treats wipe whole cities too. So don't panic about Johannesburg; it'll be a 1-treat wipe once yellow cured (but yellow isn't cured yet). Hmm, Johannesburg at 3 could outbreak again though. But far (6 moves from me, 5 from alice). Leave it, or Alice could... no, too far.

Actually — strategic: we have blue cured (1), yellow coming next turn (2). Then need red + black (cures 3,4). We're at 2/8 outbreaks, deck 33 (16 turns). Need 2 more cures. 

Alice should focus on seeding red or black. But she's got only 1 of each. It'll take draws. 

Also — should alice do anything about Manila (3 red, armed) — it's a 3-cube bomb and red is NOT cured, so treating only removes 1/action. It's near me? "2 moves: San Francisco→Manila" from me at Chicago. Actually from Chicago it's 3 moves (Chicago→SF→Manila). Hmm the threat says "2 move(s): San Francisco→Manila" — that's from somewhere. Anyway Manila is armed red bomb, uncured. Could outbreak. But red supply 18, ok.

For alice's turn, my advice: 
1. Wipe London (1 treat, +2 blue) — she's there.
2. Then position/collect toward red or black cure. Since she's in Europe and her red/black cards... she has Manila(red) and Algiers(black). She could head toward Asia (red cities) or Middle East (black). But that's multi-turn. 
3. I'll cure yellow next turn at Atlanta — don't worry about yellow.

Actually, the most valuable thing for alice: since blue is handled and I have yellow, she should be the red/black engine. But she's spread thin. Let me advise her to pick ONE color (red or black) and commit, collecting toward it. Given red cities are in Asia (near where? she's London) and black in Middle East, and she holds Manila(red) + Algiers(black)...

Hmm. Let me think about which is more feasible. Actually — for efficiency, maybe she should head toward a region and collect. But honestly, her turn is mostly: wipe London, then maybe mop more Europe blue or start heading to red/black region.

Also I should note: I (bob) hold Moscow(black) and Riyadh(black) — 2 black cards. The plan says alice collects black. But I have 2 black. If I'm collecting yellow (done next turn) then black, maybe I should be the black collector? The plan had alice black. But I hold 2 black, alice holds 1. Hmm. And I'll have spare hand capacity after curing yellow (I'll discard 5 yellow to cure, freeing hand). 

Actually — after I cure yellow, my hand becomes: Moscow(black), Riyadh(black) = 2 black. I could become the BLACK collector (I already have 2, and black cards are drawable). Alice has 1 black (Algiers). So maybe reassign: Bob collects black (after yellow), Alice collects red. That's cleaner: Bob yellow→black, Alice red. 

But that's a plan discussion. For alice's turn now, let me advise:
- Wipe London (1 treat).
- Priority: you're our RED engine (Manila red is your seed) — keep red cards, and after London head toward red/Asia to collect. I'll take BLACK (I hold Moscow+Riyadh) plus yellow (curing next turn). 
- Johannesburg 3-yellow: ignore (yellow solved next turn; too far anyway).

Hmm, but is that too much planning? Let me also consider: maybe alice should just mop blue in Europe to keep supply safe and draw into red/black. 

Actually, let me reconsider the BIG picture and what's genuinely urgent:
- Outbreaks 2/8. Need to not let more pile up. 3-cube uncured bombs: Manila (red 3), Johannesburg (yellow 3). Both far. 
- Cures: blue done, yellow next turn (me). Need red + black (2 more). Alice is the red/black collector but thin.
- Deck 33, 16 turns. Need 2 cures in ~16 turns. Doable but need focus.

Alice's turn: wipe London (cheap, +2 blue supply, reduces supply pressure). Then what? She has 4 actions. After 1 treat London, 3 actions. She could move toward Asia/red (Manila) or Middle East (black). From London, reaching Asia is far. 

Actually, maybe better for alice: wipe London, then wipe another Europe blue (Essen/Paris/StP 1-cube each — cheap wipes, +1 each, keep supply safe). That's "blue mopping = cheap cleanup." But blue supply is now healthy (14). So mopping blue isn't urgent. Better to make cure progress (red/black).

But making red/black progress requires being where those cities are and drawing cards. Alice is at London; she draws 2/turn regardless. Her red/black cards come from draws. Positioning toward a station to cure later. 

Hmm, this is a slow-burn. Let me advise alice:
1. Wipe London (1 action, +2 blue) — she's there, cheap.
2. Wipe any adjacent 1-cube blue if trivially cheap (Paris/Essen adjacent to London? London connects Essen, Paris, Madrid, NY — yes Paris and Essen adjacent). But those are 1-cube each; a wipe returns 1 each. Minor. Maybe skip to save actions for positioning.
3. Redirect toward RED or BLACK cure; recommend she commit to RED (Manila seed) OR BLACK. Given I'll take black (Moscow+Riyadh), she should take RED. So: keep red cards, head toward a station, and start building red toward 5. But red is 1/5 — long way.

Actually — let me reconsider whether alice should prioritize BLACK instead. Black cards: I have Moscow, Riyadh (2). Alice has Algiers (1). Total team black = 3. To cure black (5 needed), need 2 more black draws. Meanwhile red: I have 0 red, alice has Manila (1). Red total = 1. So black is CLOSER to a cure (3 cards held vs 1). 

So maybe the smart play: BOTH of us collect BLACK (we have 3 black cards already: Moscow, Riyadh, Algiers) and push for black cure (need 2 more black draws). That's faster than red (only 1 card). 

But black cards are split between us and sharing requires meeting in specific cities (Moscow, Riyadh, Algiers cities). Costly. Hmm.

Alternatively, red: alice seeds Manila, I have none. red total 1. Far.

Given black has 3 team cards vs red 1, black cure is closer. But split hands + hard shares. 

This is getting deep for an advisory. Let me give alice practical advice for THIS turn and flag the strategic shift:
1. Wipe London (cheap +2 blue).
2. Big picture: blue done, yellow curing next turn (me). For cures 3-4, BLACK is our closest: team holds Moscow, Riyadh (me) + Algiers (you) = 3 black cards. Consider making BLACK cure the target — but our black cards are split; let's plan a station rendezvous to concentrate them. RED is farther (only Manila seeded).
3. Don't chase Johannesburg (yellow solved next turn; it's far).

Actually, I worry about overloading. Let me keep it focused and useful. The single most useful actionable advice: wipe London, then start steering toward black (our closest remaining color) — and let's rendezvous. Also confirm I cure yellow next turn.

Hmm, but there's also the question of whether alice should spend her turn on cure positioning vs blue mopping vs the Manila/Johannesburg bombs. Given outbreaks 2/8 and both 3-bombs far, and cures are the win condition, I lean: wipe London (cheap), then make cure progress (position toward black/red region and keep those cards).

Let me also reconsider: alice is at London. Where are black cities? Algiers (black 2), plus Middle East/Asia cluster (Cairo, Istanbul, Baghdad, etc.). From London, Algiers is ~2-3 moves. She could head toward Algiers to eventually collect. But she doesn't need to be IN a black city to draw black cards.

I think the cleanest advice: 
"1) Wipe London now (1 treat clears it, +2 blue). 2) Don't over-mop blue — supply's healthy at 14. Redirect to CURES 3-4. Our closest remaining color is BLACK: team holds Moscow+Riyadh (me) + Algiers (you) = 3 cards, need 2 more draws — closer than red (only Manila seeded). Let's commit to BLACK: keep every black card; I'll keep Moscow+Riyadh and we rendezvous at a station to pool them once we're at 5. 3) I cure YELLOW next turn at Atlanta — yellow/Johannesburg is handled, ignore the Jo'burg bomb. 4) If you have spare actions after London, park at/near a station with black-adjacent access rather than crossing for blue."

Wait — but black cards are unique city cards. To pool 5 black at a station, we need to physically get 5 black cards into ONE hand at a station. That requires meeting in specific cities to share. Hard. But that's the meta-game; the intra-hand pooling happens via shares in the cards' cities. 

Actually — the way cures typically happen: one player accumulates 5 of a color via draws + a few targeted shares. Black has 3 in hand. If both keep drawing black, one could reach 5. But they're split. To consolidate, shares needed. 

This is getting too deep. Let me simplify the advice to actionable and correct:
- Wipe London (cheap).
- Focus on cures: keep black cards (we have 3 total, closest to a 5th-set); treat red/black as secondary.
- I cure yellow next turn at Atlanta.
- Ignore Jo'burg (yellow, far, solved soon).

Let me also consider: should I re-pin? The plan is mostly still valid (blue cured, yellow next by me, then red+black). The coverage warning about Johannesburg — I should address it: assign it (nobody—it's far, yellow supply ok, and yellow cured soon makes it a 1-wipe). Actually since yellow will be cured by me next turn, Johannesburg becomes a 1-treat wipe for whoever's near — but nobody's near (5-6 moves). So just note it's deferred/low-priority.

Let me send a message to alice and possibly re-pin. Since I have a full yellow set and will cure next turn, and the color strategy needs clarifying (black as target), a re-pin is valuable. But let me keep it to a message + maybe pin.

Actually, I'll send a concise message with the key advice, and re-pin the strategic direction (yellow curing next by me, black = target for cure 3, alice's turn priorities). Let me do both.

Wait — but there's also a consideration: after I cure yellow next turn, I'll have hand of 2 black (Moscow, Riyadh). Then I can be the black collector. Alice keeps red? Or both go black? Black has 3 total (Moscow, Riyadh mine; Algiers hers). If I'm black collector: I have Moscow, Riyadh; need 3 more black draws (and Algiers from alice via share in Algiers — costly). Alternatively alice could be black collector: she has Algiers; I'd give Moscow+Riyadh (shares in Moscow/Riyadh cities — costly).

Ugh, the shares are the bottleneck. For now, the practical thing: both keep black cards, draw toward 5, and if one of us hits 5 naturally (drawing black), cure. 

Let me not over-engineer. Message + pin with the key points.

Let me write:

Message to alice:
"Big news: I have a FULL YELLOW SET (5/5) and I'm 1 move from the Atlanta station — I cure yellow on my FIRST action next turn. So yellow is handled; ignore the Johannesburg 3-bomb (it's 5-6 moves from both of us, yellow supply is fine, and once yellow's cured it's a 1-treat wipe for whoever passes through).

Your turn: 
1) Wipe LONDON (1 treat, +2 blue supply) — you're on it, cheap.
2) Then pivot to CURES 3-4. Our closest remaining color is BLACK, not red: team already holds Moscow + Riyadh (me) + Algiers (you) = 3 black cards, we just need 2 more draws — vs red where only Manila is seeded. Commit to BLACK: keep every black card. I'll hold Moscow+Riyadh and after I cure yellow I'm your black partner; we converge at a station to pool once we're at 5.
3) Don't cross oceans for blue — supply's healthy (14) and every blue is a 1-treat wipe. Skip Manila (red) for now; it's far and red is the longer cure."

Then re-pin.

Actually, let me reconsider — is red or black really the better 3rd cure? Let me tally red cards team-wide: I have 0 red. Alice has Manila (1). So red = 1 held. Black: Moscow, Riyadh (me), Algiers (alice) = 3 held. So black much closer (3 vs 1). Yes, black is the target. Good.

But wait — the "cure plan" signal shows black: alice collects 1/5, red: alice collects 1/5. Doesn't reflect my Moscow+Riyadh. But the card stock shows black held bob 2, alice 1 = 3. Yes.

So strong case for black as cure #3. Good.

Let me finalize message + pin.

Pin content:
"YELLOW: Bob has full 5/5, cures at Atlanta on first action next turn (cure #2). BLUE + YELLOW done/soon. Target CURE #3 = BLACK (closest: team holds Moscow, Riyadh [Bob] + Algiers [Alice] = 3 black; need 2 more draws). BOTH keep every black card; converge at a station to pool at 5. Alice = red secondary (Manila seed). Blue: cheap 1-treat wipes only, supply healthy — don't cross oceans (Alice: London/Paris/Essen/StP if adjacent; Bob: Washington/Atlanta if passing). JohanNesburg yellow 3 = DEFERRED (far from both; yellow cures next turn so it becomes a 1-wipe later). No Manila red chase yet. Bob after curing yellow is free to roam for black."

That's good and actionable. Let me send message + pin.

Actually — I should be careful not to duplicate message and pin too much. But both serve: message = turn advice for alice now; pin = standing plan. Fine.

Let me do it.

text:

It's alice's turn. Key developments: I now hold a FULL yellow set (5/5) one move from the Atlanta station — I cure yellow as my first action next turn. And team-wise, BLACK is our closest remaining color (we hold Moscow+Riyadh+Algiers = 3 black, vs only 1 red). Advising alice and re-pinning.

toolCalls:

{"tool": "send_message", "toolCallId": "call_00_cjTeB5jcZWv3fsv7yrMh2279", "ref": "bob:i36:call_00_cjTeB5jcZWv3fsv7yrMh2279", "input": {"text": "Big news: I have a FULL YELLOW SET (5/5) and I'm 1 move from the Atlanta station — I cure YELLOW as my first action next turn. So yellow is handled: IGNORE the Johannesburg 3-bomb (it's 5-6 moves from both of us, yellow supply is fine, and once yellow's cured it's a 1-treat wipe for whoever passes).\n\nYour turn:\n1) Wipe LONDON (1 treat, +2 blue supply) — you're on it, cheap.\n2) Then pivot to CURES 3-4, and our closest remaining color is BLACK, not red: the team already holds Moscow + Riyadh (me) + Algiers (you) = 3 black cards, we just need 2 more draws — versus red where only Manila is seeded. COMMIT TO BLACK: keep every black card. I'll hold Moscow+Riyadh; after I cure yellow I'm your black partner and we pool at a station once we're at 5.\n3) Don't cross oceans for blue — supply's healthy (14) and every blue city is a 1-treat wipe. Skip Manila (red) for now; red's the longer cure."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": "call_01_LAVGDTfRLlRRYqqR2dfr3518", "ref": "bob:i36:call_01_LAVGDTfRLlRRYqqR2dfr3518", "input": {"text": "BLUE cured; YELLOW all-but-cured (Bob has full 5/5, cures at Atlanta as first action next turn = cure #2). TARGET CURE #3 = BLACK — it's our closest: team holds Moscow + Riyadh (Bob) + Algiers (Alice) = 3 black, need 2 more draws. BOTH keep EVERY black card; converge at a station to pool at 5 and discover. Alice = RED secondary (Manila seed, longer). Blue = cheap 1-treat wipes ONLY, supply healthy (14) — never cross an ocean for blue (Alice mops London/Paris/Essen/StP if adjacent; Bob mops Washington/Atlanta if passing). DEFER Johannesburg (yellow 3): far from both, and it becomes a 1-treat wipe once yellow cures — no one treks there yet. No Manila-red chase. After Bob cures yellow he roams for black / supports alice. Re-pin as cures land."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

I've advised alice and re-pinned. It's her turn; I can't act. Stop here.

My next turn: I'm at Chicago with full yellow set (5/5) + Moscow(black), Riyadh(black). I'll cure yellow (move to Atlanta 1 action + discoverCure 1 action, or move to Toronto). Wait, I'm at Chicago; Atlanta is 1 move (Chicago-Atlanta adjacent), Toronto is 1 move. Both stations. So: drive to Atlanta (or Toronto) 1 action, discoverCure yellow 1 action. Then I have 2 more actions (4 total) — use for black/positioning.

Good. Stop now.

text:

I've advised alice on wiping London and pivoting the cure effort to BLACK (our closest remaining color), and re-pinned the strategy. Waiting on her turn.

Next turn I cure YELLOW (I have the full 5-card set, 1 move from the Atlanta station) — that's cure #2. Then I'll roam for black cards to set up cure #3.

toolCalls: []

bob-i37

Seat: bob. Identity: recorded invocation. Prompt number: 37. Active turn: False.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i37)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #66): Sweeping London→StP (+4 blue supply, no cards burned). Unavoidable caveat: ~29% Manila-outbreak risk in this infect phase — I can't reach it, so accept a possible 3/8. Color split LOCKED: YOU = black collector (Moscow+Riyadh, need 3 more, cure at Atlanta/Toronto); I = RED collector (Manila+red draws) and I'll hold Algiers to funnel to you. Note your yellow is already 5/5 → my Sao Paulo(yellow) and Washington(blue) are now DEAD cards (travel fuel only). After your yellow cure, target black at a station and we rendezvous to land black+red. Sweeping now.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

It's alice's turn (advisory). Alice is sweeping London→StP. She's locked the split: I = black collector, she = red collector, she holds Algiers to funnel to me.

Wait — but she says "I'll hold Algiers to funnel to you." Algiers is a black card (Algiers city, black). To give it to me, we'd meet in Algiers. Costly but possible.

Let me think if I should respond. Alice said "Reply via send_message only if it helps; otherwise continue or stop."

Her plan is sound. Is there anything useful to add? Let me think about the black cure logistics. I need 5 black. I have Moscow + Riyadh (2). Need 3 more black cards: could draw them, or get Algiers from Alice (meet in Algiers). 

The share rendezvous: giving Algiers requires meeting in Algiers (the card's city). Costly detour. Alternatively I just draw black cards (8 black in deck). Over next few turns I'll draw; but mixed.

Actually — a cleaner thought: Is black really achievable? I need 5 black cards (unique cities). I have Moscow, Riyadh. Draws: ~2/turn, ~1/4 black = slow. Could take many turns. Meanwhile deck is 16 turns.

Hmm. Alternatively — maybe I'm overcommitting to black. Let me reconsider: which is faster, black or red?
- Black: Moscow, Riyadh (me), Algiers (alice) = 3. Need 2 more.
- Red: Manila (alice) = 1. Need 4 more.
Black clearly closer.

But there's the sharing problem — our black cards are split (2 mine, 1 alice's). To get 5 in one hand, either one draws to 5 or we share. 

Actually, wait — here's a subtle point: I'll cure yellow next turn. After curing, I discard 5 yellow, leaving Moscow + Riyadh (2 black) + whatever I've drawn. If I keep drawing and get 3 more black → 5 → cure black at a station. That's the plan. Alice holds Algiers as backup if I need one via a share in Algiers.

Is there anything to advise? Alice's plan is fine. I think I should just let her proceed (she said continue or stop). But maybe one useful point: the Manila outbreak risk 29% — she's accepting it. Can I mitigate? It's her turn; I can't act. Manila is far from both. Accepting a possible 3/8 is reasonable. 

Actually — could I do something about Manila on MY next turn? After I cure yellow (2 actions), I'd have 2 actions. But Manila is far from Chicago/Atlanta (Chicago→SF→Manila = 3 moves). So no, can't reach Manila next turn either. So Manila red outbreak is likely unavoidable if drawn. Accept.

Is there anything I should flag? Maybe: after I cure yellow, I should position to draw black and be near a station. Since I'll cure at Atlanta (a station), I'm already at a station — good for black cure too (Atlanta station). So I can cure black at Atlanta once I have 5. 

One consideration: alice says "cure at Atlanta/Toronto." I'll cure yellow at Atlanta next turn (drive Chicago→Atlanta, or is Chicago-Atlanta adjacent? Yes. 1 move). Then discoverCure yellow (1 action). 2 actions left: I could drive toward black cities or stay. 

Actually — hmm, should I cure yellow at Atlanta or Toronto? Both 1 move from Chicago. Atlanta is a station. Toronto is a station. Either works. Atlanta is where I end up; fine.

But wait — after curing yellow at Atlanta, to also be positioned for black, I might want to be somewhere useful. But I can decide next turn.

Is there advice worth sending now? I think alice's plan is good and she said continue/stop. One thing I could add: confirm I'll cure yellow next turn and note that after curing I'll immediately pursue black (draw + rendezvous). And maybe suggest a rendezvous location for the black cure: Atlanta (station, where I'll be) — she could route toward Atlanta to share Algiers... but Algiers share needs meeting in Algiers, not Atlanta. Hmm, the share of Algiers requires being IN Algiers. So "funnel Algiers to me" means both travel to Algiers. That's a big detour (I'm NA, she's Europe). 

Actually — do I even need Algiers? If I draw my own 3 black cards, I don't need to meet in Algiers. The "hold Algiers to funnel" is backup. So I should note: only do the Algiers detour if my black draws stall; otherwise keep drawing. Don't waste actions meeting in Algiers unnecessarily.

That's a useful clarification. Let me send a brief message: "Agreed on the split. One caution: don't burn moves meeting me in ALGIERS unless my black draws stall — I need 3 more black and will likely draw most; treat the Algiers handoff as backup only. I'll cure yellow ~first two actions next turn at the Atlanta station, then I'm free and at a station for black. If you draw black, hold it; we'll pick a rendezvous once one of us is at 4/5."

Actually, this is a genuinely useful point that could save alice wasted moves. Let me send it.

But alice said "reply only if it helps." This helps (prevents an inefficient Algiers detour). Small but useful. Let me send concisely. Keep it short.

Actually — let me reconsider whether it's worth a message. The risk: alice might spend her turn heading to Algiers prematurely. Flagging "don't detour to Algiers unless draws stall" is valuable. Yes, send.

Let me keep it very short.

Also — one more strategic thought: should we reconsider that black might be too slow and instead both chase... no, black is closest. Fine.

Let me send a brief message. No re-pin needed (plan is fresh).

Message: "Split locked, agreed. One efficiency caution: DON'T spend moves meeting me in ALGIERS unless my black draws stall — I need 3 more black, deck has plenty, so I'll likely draw most; treat the Algiers handoff as pure backup. Plan: I cure yellow (2 actions) next turn at the Atlanta station, then I'm free AND already on a station for black — I'll keep drawing/holding black and ping you the moment I'm at 4/5 so we pick a real rendezvous. Your StP sweep + accepting the Manila risk = fine call."

Let me send.

text:

Alice's split and sweep are sound. One efficiency point worth flagging so she doesn't burn moves prematurely.

toolCalls:

{"tool": "send_message", "toolCallId": "call_00_rMfTaZ2BAgGVOd0Nsiy63963", "ref": "bob:i37:call_00_rMfTaZ2BAgGVOd0Nsiy63963", "input": {"text": "Split locked, agreed. One efficiency caution so you don't waste moves: DON'T detour to meet me in ALGIERS unless my black draws clearly stall — I need 3 more black and the deck has plenty (8 black, 4 of which aren't held), so I'll likely draw most of them. Treat the Algiers handoff as pure backup, not a planned trip.\n\nPlan: I cure YELLOW (2 actions) next turn at the Atlanta station → I'm then free AND already standing on a cure station for black. I'll keep holding/drawing black and ping you the instant I hit 4/5 so we pick a REAL rendezvous (much better than a blind Algiers meet).\n\nYour London→StP sweep + accepting the ~29% Manila risk = fine call; I can't reach Manila from Chicago next turn either, so it's genuinely unavoidable. Go sweep."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

I've sent the message. It's alice's turn; I can't act. Stop here. Don't narrate further.

My next turn plan: cure yellow (drive Chicago→Atlanta 1 move + discoverCure 1 action, or just discover at... I'm at Chicago which is not a station. So move to Atlanta/Toronto first). Then use remaining actions for black/positioning.

Stop.

text:

Message sent. Waiting on alice's sweep — I can't act on her turn. Next turn I cure YELLOW (move to the Atlanta station + discover, cure #2), then I'm on a station ready to push black toward cure #3.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-i36

Seat: alice. Identity: recorded invocation. Prompt number: 36. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i36)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  BLUE CURED; YELLOW cures next turn (Bob 5/5, at a station). COLOR SPLIT for the last two: BOB = BLACK collector (holds Moscow+Riyadh, needs 3 more; cure at Atlanta or Toronto station). ALICE = RED collector (holds Manila, needs 4 more; cure at a station — HCMC-in-Asia ideal). Alice holds Algiers(black) to funnel to Bob when they can meet. Blue mopping = free 1-treat wipes, opportunistic only. Dead/fuel cards in Alice's hand: Sao Paulo(yellow), Washington(blue) — spend these as flight fuel, never cure. Watch Manila(red 3) — treat whenever cheap. Re-pin as yellow/black/red land.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Johannesburg (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Essen
cures: blue:cured yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Essen(dispatcher) hand=4 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow)]  bob@Chicago(operationsExpert) hand=7 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow), Khartoum(yellow), Riyadh(black), Kinshasa(yellow)]
supply: blue:16 yellow:16 black:22 red:18   decks: player=33 infection=46   player-discard: 5 blue, 2 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Manila: 3 red⚠ — 5 move(s): London→New York→Toronto→(shuttle)Ho Chi Minh City→Manila — or 1 action: direct flight (you hold Manila — your 1/5 red set — burning drops it to 0/5; 10 red in deck; spend it only if this beats the cure) — or 4 action(s): go to Washington (3 move(s)), then charter to Manila (spends Washington(blue)) — nearer teammate: bob, 2 move(s) vs your 5
  Johannesburg: 3 yellow⚠ [in infect-discard] — 5 move(s): Paris→Algiers→Cairo→Khartoum→Johannesburg — or 4 action(s): go to Washington (3 move(s)), then charter to Johannesburg (spends Washington(blue))
  Algiers: 2 black — pre-empt (one draw from critical): 2 move(s): Paris→Algiers — or 1 action: direct flight (you hold Algiers — your 1/5 black set — burning drops it to 0/5; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)
  Shanghai: 2 red
  Lagos: 2 yellow
  St. Petersburg: 2 blue — pre-empt (one draw from critical): 1 move(s): St. Petersburg [blue CURED: 1 treat clears ALL cubes here]
  Washington: 2 blue — pre-empt (one draw from critical): 3 move(s): London→New York→Washington — or 1 action: direct flight (you hold Washington) [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3
  Bogota: 1 yellow
  Beijing: 1 red
  Essen: 1 blue
  Paris: 1 blue
  Miami: 1 blue
  Kinshasa: 1 yellow
  Khartoum: 1 yellow
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 8 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 5, 4 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Manila(red): drive bob 2 step(s) to Manila → then that pawn treats
  Johannesburg(yellow): drive alice 5 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 2 move(s), bob 6 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
  bob hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 4 move(s), bob 6 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  St. Petersburg (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: St. Petersburg
  Washington (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: London→New York→Washington — nearer teammate: bob, 2 move(s) vs your 3
station opportunities (stations enable cures and shuttle travel):
  you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (2 cubes), Kinshasa 5→2 (1 cube), Khartoum 5→2 (1 cube); board-wide: 18 cities closer, 29 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Paris, drive Algiers
     tempo: 2 action(s) closer to the black cure (60 → 58 action(s) to land it) — you collect | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: sweep St. Petersburg (blue cured, 2 cubes, 1 treat clears all) — tempo 1 vs 2, risk 0.57 vs 0.42 — beaten by "defuse the armed discard bomb at Johannesburg".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "Paris", "Milan", "St. Petersburg"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Manila", "Algiers", "Washington", "Sao Paulo"
  [10] {"tag":"treatDisease","color":"blue"}
  [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"San Francisco"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Los Angeles"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Buenos Aires"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}

PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"driveFerry","to":"St. Petersburg"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-i38

Seat: bob. Identity: recorded invocation. Prompt number: 38. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i38)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  BLUE CURED; YELLOW cures next turn (Bob 5/5, at a station). COLOR SPLIT for the last two: BOB = BLACK collector (holds Moscow+Riyadh, needs 3 more; cure at Atlanta or Toronto station). ALICE = RED collector (holds Manila, needs 4 more; cure at a station — HCMC-in-Asia ideal). Alice holds Algiers(black) to funnel to Bob when they can meet. Blue mopping = free 1-treat wipes, opportunistic only. Dead/fuel cards in Alice's hand: Sao Paulo(yellow), Washington(blue) — spend these as flight fuel, never cure. Watch Manila(red 3) — treat whenever cheap. Re-pin as yellow/black/red land.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Johannesburg (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=operationsExpert at=Chicago
cures: blue:cured yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@St. Petersburg(dispatcher) hand=6 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow), Miami(yellow), Kolkata(black)]  bob@Chicago(operationsExpert) hand=7 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow), Khartoum(yellow), Riyadh(black), Kinshasa(yellow)]
supply: blue:16 yellow:16 black:22 red:18   decks: player=31 infection=44   player-discard: 5 blue, 2 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Manila: 3 red⚠ — 2 move(s): San Francisco→Manila
  Johannesburg: 3 yellow⚠ [in infect-discard] — 6 move(s): Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 4 move(s) vs your 6
  Algiers: 2 black — pre-empt (one draw from critical): 4 move(s): Toronto→New York→Madrid→Algiers — nearer teammate: alice, 2 move(s) vs your 4
  Shanghai: 2 red — pre-empt (one draw from critical): 3 move(s): San Francisco→Tokyo→Shanghai
  Lagos: 2 yellow
  Washington: 2 blue — pre-empt (one draw from critical): 2 move(s): Atlanta→Washington [blue CURED: 1 treat clears ALL cubes here]
  Bogota: 1 yellow
  Beijing: 1 red
  Essen: 1 blue
  Paris: 1 blue
  Miami: 1 blue
  Kinshasa: 1 yellow
  Khartoum: 1 yellow
  Atlanta: 1 blue [in infect-discard]
  London: 1 blue [in infect-discard]
  St. Petersburg: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 2, bob 5, 3 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure
  black: alice collects (2/5) — give alice your black cards when you share
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Moscow(black) to alice: meet IN Moscow (the card's own city) — you 6 move(s), alice 1 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
  hand Riyadh(black) to alice: meet IN Riyadh (the card's own city) — you 6 move(s), alice 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: Atlanta→Washington

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - cure yellow at Atlanta — drive Atlanta, CURE yellow
     tempo: lands a cure THIS TURN | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases
  - cure yellow at Toronto — drive Toronto, CURE yellow
     tempo: lands a cure THIS TURN | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases
  - build a station at Chicago and cure yellow here (free build — Ops Expert) — build station, CURE yellow
     tempo: lands a cure THIS TURN | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases
  - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Mexico City, drive Bogota, drive Sao Paulo, drive Lagos
     tempo: 5 action(s) closer to the black cure (43 → 38 action(s) to land it) — alice collects | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  "cure yellow at Atlanta", "cure yellow at Toronto", "build a station at Chicago and cure yellow here" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "cure yellow at Atlanta" → "cure yellow at Toronto": gives up nothing on tempo to move risk ~0.8 expected outbreaks → ~0.8
  exchange "cure yellow at Toronto" → "build a station at Chicago and cure yellow here": gives up nothing on tempo to move risk ~0.8 expected outbreaks → ~0.8
  exchange "build a station at Chicago and cure yellow here" → "defuse the armed discard bomb at Johannesburg": gives up 1 cure(s) landed this turn to move risk ~0.8 expected outbreaks → ~0.8
  dominated: "build a station at Chicago — brings bob 1 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 1 vs 102, risk 0.80 vs 0.80 — beaten by "cure yellow at Atlanta"
  dominated: "advance the black cure: move toward the Moscow handoff (alice collects; assumes they meet you)" — tempo 6 vs 102, risk 0.80 vs 0.80 — beaten by "cure yellow at Atlanta"
  dominated: "sweep Washington (blue cured, 2 cubes, 1 treat clears all)" — tempo 2 vs 102, risk 0.80 vs 0.80 — beaten by "cure yellow at Atlanta"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Buenos Aires", "Moscow", "Bogota", "Khartoum", "Riyadh", "Kinshasa"
  (buildStation costs NO card — Operations Expert builds free)
  [14] {"tag":"buildStation"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

Watch a game · Casebook · Games · Reader guide