# Turn 8 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/7.md) · [Next turn](/games/game-03/turns/9.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-64) · [Game](/games/game-03/summary.md) Board before the first command: state `63` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `72` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #64 · bob · msg {#e64} > Big news: I have a FULL YELLOW SET (5/5) and I'm 1 move from the Atlanta station — I cure YELLOW as my first action next turn. So yellow is handled: IGNORE the Johannesburg 3-bomb (it's 5-6 moves from both of us, yellow supply is fine, and once yellow's cured it's a 1-treat wipe for whoever passes). > > Your turn: > 1) Wipe LONDON (1 treat, +2 blue supply) — you're on it, cheap. > 2) Then pivot to CURES 3-4, and our closest remaining color is BLACK, not red: the team already holds Moscow + Riyadh (me) + Algiers (you) = 3 black cards, we just need 2 more draws — versus red where only Manila is seeded. COMMIT TO BLACK: keep every black card. I'll hold Moscow+Riyadh; after I cure yellow I'm your black partner and we pool at a station once we're at 5. > 3) Don't cross oceans for blue — supply's healthy (14) and every blue city is a 1-treat wipe. Skip Manila (red) for now; red's the longer cure. [Model call bob-i36](/games/game-03/turns/8-calls.md#d-bob-i36) — exact submission ref ### #65 · bob · plan {#e65} > BLUE cured; YELLOW all-but-cured (Bob has full 5/5, cures at Atlanta as first action next turn = cure #2). TARGET CURE #3 = BLACK — it's our closest: team holds Moscow + Riyadh (Bob) + Algiers (Alice) = 3 black, need 2 more draws. BOTH keep EVERY black card; converge at a station to pool at 5 and discover. Alice = RED secondary (Manila seed, longer). Blue = cheap 1-treat wipes ONLY, supply healthy (14) — never cross an ocean for blue (Alice mops London/Paris/Essen/StP if adjacent; Bob mops Washington/Atlanta if passing). DEFER Johannesburg (yellow 3): far from both, and it becomes a 1-treat wipe once yellow cures — no one treks there yet. No Manila-red chase. After Bob cures yellow he roams for black / supports alice. Re-pin as cures land. [Model call bob-i36](/games/game-03/turns/8-calls.md#d-bob-i36) — exact submission ref ### #66 · alice · msg {#e66} > Sweeping London→StP (+4 blue supply, no cards burned). Unavoidable caveat: ~29% Manila-outbreak risk in this infect phase — I can't reach it, so accept a possible 3/8. Color split LOCKED: YOU = black collector (Moscow+Riyadh, need 3 more, cure at Atlanta/Toronto); I = RED collector (Manila+red draws) and I'll hold Algiers to funnel to you. Note your yellow is already 5/5 → my Sao Paulo(yellow) and Washington(blue) are now DEAD cards (travel fuel only). After your yellow cure, target black at a station and we rendezvous to land black+red. Sweeping now. [Model call alice-i34](/games/game-03/turns/8-calls.md#d-alice-i34) — exact submission ref ### #67 · alice · plan {#e67} > BLUE CURED; YELLOW cures next turn (Bob 5/5, at a station). COLOR SPLIT for the last two: BOB = BLACK collector (holds Moscow+Riyadh, needs 3 more; cure at Atlanta or Toronto station). ALICE = RED collector (holds Manila, needs 4 more; cure at a station — HCMC-in-Asia ideal). Alice holds Algiers(black) to funnel to Bob when they can meet. Blue mopping = free 1-treat wipes, opportunistic only. Dead/fuel cards in Alice's hand: Sao Paulo(yellow), Washington(blue) — spend these as flight fuel, never cure. Watch Manila(red 3) — treat whenever cheap. Re-pin as yellow/black/red land. [Model call alice-i34](/games/game-03/turns/8-calls.md#d-alice-i34) — exact submission ref ### #68 · alice · cmd {#e68} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `63` in [states.jsonl](/games/game-03/states.jsonl) · after: state `68` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i34](/games/game-03/turns/8-calls.md#d-alice-i34) — exact submission ref ### #69 · alice · cmd {#e69} ```json { "tag": "driveFerry", "to": "Essen" } ``` Board before: state `68` in [states.jsonl](/games/game-03/states.jsonl) · after: state `69` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i35](/games/game-03/turns/8-calls.md#d-alice-i35) — exact submission ref ### #70 · bob · msg {#e70} > Split locked, agreed. One efficiency caution so you don't waste moves: DON'T detour to meet me in ALGIERS unless my black draws clearly stall — I need 3 more black and the deck has plenty (8 black, 4 of which aren't held), so I'll likely draw most of them. Treat the Algiers handoff as pure backup, not a planned trip. > > Plan: I cure YELLOW (2 actions) next turn at the Atlanta station → I'm then free AND already standing on a cure station for black. I'll keep holding/drawing black and ping you the instant I hit 4/5 so we pick a REAL rendezvous (much better than a blind Algiers meet). > > Your London→StP sweep + accepting the ~29% Manila risk = fine call; I can't reach Manila from Chicago next turn either, so it's genuinely unavoidable. Go sweep. [Model call bob-i37](/games/game-03/turns/8-calls.md#d-bob-i37) — exact submission ref ### #71 · alice · cmd {#e71} ```json { "tag": "driveFerry", "to": "St. Petersburg" } ``` Board before: state `69` in [states.jsonl](/games/game-03/states.jsonl) · after: state `71` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i37](/games/game-03/turns/8-calls.md#d-alice-i37) — exact submission ref ### #72 · alice · cmd {#e72} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `71` in [states.jsonl](/games/game-03/states.jsonl) · after: state `72` in [states.jsonl](/games/game-03/states.jsonl) [Model call alice-i38](/games/game-03/turns/8-calls.md#d-alice-i38) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/8-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i34](/games/game-03/turns/8-calls.md#d-alice-i34) · alice · recorded invocation · active turn: True · linked events: [#66](/games/game-03/turns/8.md#e66) (exact submission ref), [#67](/games/game-03/turns/8.md#e67) (exact submission ref), [#68](/games/game-03/turns/8.md#e68) (exact submission ref) - [alice-i35](/games/game-03/turns/8-calls.md#d-alice-i35) · alice · recorded invocation · active turn: True · linked events: [#69](/games/game-03/turns/8.md#e69) (exact submission ref) - [alice-i37](/games/game-03/turns/8-calls.md#d-alice-i37) · alice · recorded invocation · active turn: True · linked events: [#71](/games/game-03/turns/8.md#e71) (exact submission ref) - [alice-i38](/games/game-03/turns/8-calls.md#d-alice-i38) · alice · recorded invocation · active turn: True · linked events: [#72](/games/game-03/turns/8.md#e72) (exact submission ref) - [bob-i36](/games/game-03/turns/8-calls.md#d-bob-i36) · bob · recorded invocation · active turn: False · linked events: [#64](/games/game-03/turns/8.md#e64) (exact submission ref), [#65](/games/game-03/turns/8.md#e65) (exact submission ref) - [bob-i37](/games/game-03/turns/8-calls.md#d-bob-i37) · bob · recorded invocation · active turn: False · linked events: [#70](/games/game-03/turns/8.md#e70) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i36](/games/game-03/turns/8-calls.md#d-alice-i36) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i38](/games/game-03/turns/8-calls.md#d-bob-i38) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)