# Turn 9 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-03/turns/8.md) · [Next turn](/games/game-03/turns/10.md) · [All turns](/games/game-03/turns/index.md) · [Interactive board](/games/game-03/replay.html#event-73) · [Game](/games/game-03/summary.md) Board before the first command: state `72` in [states.jsonl](/games/game-03/states.jsonl). After the last command: state `78` in [states.jsonl](/games/game-03/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #73 · alice · msg {#e73} > Cure YELLOW now — you're 1 move from BOTH Atlanta and Toronto stations, so drive + discoverCure = cure #2. Then keep drawing black. > BLACK headsup: team now holds FOUR black (you: Moscow+Riyadh; me: Algiers+Kolkata) — ONE draw from a full set, but split 2-2 and pooling needs a meet in each card's own city (expensive). So: whoever reaches ~4 black IN HAND first, we plan ONE cheap rendezvous to pass the last card; no blind detours till then. I'm collecting RED (Manila) and drifting toward Asia/HCMC (a station — serves both red and black). > Spare actions after yellow: free blue wipes only (Washington/London/Miami = 1 treat each), don't cross oceans. My Sao Paulo+Miami(yellow) and Washington(blue) are DEAD cards — I'll burn them as flight fuel. [Model call alice-i39](/games/game-03/turns/9-calls.md#d-alice-i39) — exact submission ref ### #74 · bob · cmd {#e74} ```json { "tag": "driveFerry", "to": "Atlanta" } ``` Board before: state `72` in [states.jsonl](/games/game-03/states.jsonl) · after: state `74` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i39](/games/game-03/turns/9-calls.md#d-bob-i39) — exact submission ref ### #75 · bob · cmd {#e75} ```json { "tag": "discoverCure", "color": "yellow", "cards": [ "Lima", "Buenos Aires", "Bogota", "Khartoum", "Kinshasa" ] } ``` Board before: state `74` in [states.jsonl](/games/game-03/states.jsonl) · after: state `75` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i40](/games/game-03/turns/9-calls.md#d-bob-i40) — exact submission ref ### #76 · bob · msg {#e76} > YELLOW CURED (cure #2)! Blue+yellow done — we need BLACK + RED only. KEY to avoid wasting actions: DON'T do scattered-city share detours (our black is split Moscow/Riyadh vs Algiers/Kolkata — pooling would need 2 separate far-flung meetings). Instead SOLO each color: > • I take BLACK alone: I hold Moscow+Riyadh, I'll hoard + draw 3 more (7 black in deck) and cure at the Atlanta station — zero meetings needed. > • You take RED alone: head into Asia (red is concentrated — 10 red in deck), draw to 5, cure at HCMC. Dump your Algiers/Kolkata/Miami/SaoPaulo/Washington freely as travel fuel — don't spend moves funneling black to me. > Only exception: if you're ever ALREADY passing through Moscow or Riyadh, ping me and we'll do a quick 1-card share. Otherwise ignore black entirely. > > I'm clearing Washington (+2 blue supply) with my last actions, then parking near a station to draw black. Johannesburg (yellow 3) is now a 1-treat wipe if you pass near it — but don't detour. **Queued for alice:** delivered ahead of alice's next prompt with model call [alice:i40](/games/game-03/turns/9-calls.md#d-alice-i40), not when it was sent. [Model call bob-i41](/games/game-03/turns/9-calls.md#d-bob-i41) — exact submission ref ### #77 · bob · cmd {#e77} ```json { "tag": "driveFerry", "to": "Washington" } ``` Board before: state `75` in [states.jsonl](/games/game-03/states.jsonl) · after: state `77` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i41](/games/game-03/turns/9-calls.md#d-bob-i41) — exact submission ref ### #78 · bob · cmd {#e78} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `77` in [states.jsonl](/games/game-03/states.jsonl) · after: state `78` in [states.jsonl](/games/game-03/states.jsonl) [Model call bob-i42](/games/game-03/turns/9-calls.md#d-bob-i42) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-03/turns/9-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i39](/games/game-03/turns/9-calls.md#d-alice-i39) · alice · recorded invocation · active turn: False · linked events: [#73](/games/game-03/turns/9.md#e73) (exact submission ref) - [bob-i39](/games/game-03/turns/9-calls.md#d-bob-i39) · bob · recorded invocation · active turn: True · linked events: [#74](/games/game-03/turns/9.md#e74) (exact submission ref) - [bob-i40](/games/game-03/turns/9-calls.md#d-bob-i40) · bob · recorded invocation · active turn: True · linked events: [#75](/games/game-03/turns/9.md#e75) (exact submission ref) - [bob-i41](/games/game-03/turns/9-calls.md#d-bob-i41) · bob · recorded invocation · active turn: True · linked events: [#76](/games/game-03/turns/9.md#e76) (exact submission ref), [#77](/games/game-03/turns/9.md#e77) (exact submission ref) - [bob-i42](/games/game-03/turns/9-calls.md#d-bob-i42) · bob · recorded invocation · active turn: True · linked events: [#78](/games/game-03/turns/9.md#e78) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i40](/games/game-03/turns/9-calls.md#d-alice-i40) · alice · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)