Turn 0 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 0, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl. · Next turn's calls

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Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0002

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 2. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #1): Alice, suggested turn: (1) dispatcherMove bob→Miami — my shield then freezes Atlanta(3 blue) AND the Bogota/Mexico City yellow cluster; (2)-(4) treat Atlanta blue ×3 to clear it entirely (+3 blue supply, no outbreak risk left there). Keep Lima(yellow), Taipei(red) and GovernmentGrant in hand — they're cure assets, not fuel. Next turns I walk Miami→Bogota→Sao Paulo→Madrid: we meet IN Madrid, I hand you Madrid(blue) (you're the blue collector), then I continue Sao Paulo→Lagos→Kinshasa to shield/treat the Kinshasa(3 yellow) fire. Save the Grant for a station in Africa (Lagos or Kinshasa) once I'm close — it enables black/yellow cures near the fires.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN: none. Nothing you and your partner have agreed
survives past this prompt — plans re-derived each turn drift and die.
Pin the multi-turn intent (who collects which color, where you meet
next, who holds which region) with pin_plan; it will be re-shown to
both of you every turn until replaced.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=4 [event:governmentGrant, Lima(yellow), Taipei(red), Milan(blue)]  bob@Atlanta(quarantineSpecialist) hand=4 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black)]
supply: blue:19 yellow:17 black:22 red:20   decks: player=49 infection=39   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Atlanta: 3 blue⚠ [in infect-discard] — you are HERE — treat it now
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — or 1 action via government grant (you hold it — free build there, then shuttle)
  Tokyo: 3 red⚠ [in infect-discard] — 3 move(s): Chicago→San Francisco→Tokyo — or 1 action via government grant (you hold it — free build there, then shuttle)
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Buenos Aires
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota
  Karachi: 2 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  St. Petersburg: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Atlanta(blue): bob already at Atlanta → QS shield freezes it (no treat, no cube)
  Tokyo(red): drive bob 2 step(s) to San Francisco → QS shield freezes it (no treat, no cube)
  Kinshasa(yellow): drive bob 4 step(s) to Lagos → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
  black: bob collects (1/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure
  hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the red cure: move toward the Taipei handoff (bob collects; assumes they meet you) — drive Chicago, drive San Francisco, drive Manila, drive Taipei
     tempo: 4 action(s) closer to the red cure (44 → 40 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Tokyo): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Tokyo (red — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, drive Tokyo, treat red
     tempo: 2 action(s) closer to the red cure (44 → 42 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "advance the red cure: move toward the Taipei ha…" → "defuse the armed discard bomb at Tokyo": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  dominated: "break the Buenos Aires–Bogota yellow cluster at Bogota" — tempo -1 vs 4, risk 0.74 vs 0.74 — beaten by "advance the red cure: move toward the Taipei ha…"
  dominated: "defuse the armed discard bomb at Atlanta (blue — fires on the next epidemic reshuffle)" — tempo 0 vs 4, risk 0.74 vs 0.74 — beaten by "advance the red cure: move toward the Taipei ha…"
  dominated: "move bob's quarantine shield to Osaka (covers 4 drawable/armed cube(s)+chain vs 3 where they stand; 4 action(s))" — tempo -1 vs 4, risk 0.74 vs 0.74 — beaten by "advance the red cure: move toward the Taipei ha…"
  dominated: "move bob's quarantine shield to San Francisco (covers 4 drawable/armed cube(s)+chain vs 3 where they stand; 2 action(s))" — tempo -1 vs 4, risk 0.74 vs 0.74 — beaten by "advance the red cure: move toward the Taipei ha…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Lima"}
  [6] {"tag":"directFlight","to":"Taipei"}
  [7] {"tag":"directFlight","to":"Milan"}
  [8] {"tag":"treatDisease","color":"blue"}
  [9] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  playEvent(governmentGrant) — 47 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":<one city below>}}
      city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Let me think about the whole situation carefully.

State: I'm Alice, Dispatcher, at Atlanta. Bob is Quarantine Specialist at Atlanta. Infection rate 2, 0 outbreaks. Supplies: blue 19, yellow 17, black 22, red 20. Threats: Atlanta 3 blue (frozen by bob's shield while he stays), Kinshasa 3 yellow, Tokyo 3 red, Buenos Aires/Bogota 2 yellow each, Karachi 2 black, Madrid 1 blue, St. Petersburg 1 blue, Beijing 1 red.

Bob's message says: suggested turn: (1) dispatcherMove bob→Miami — his shield then freezes Atlanta(3 blue) AND the Bogota/Mexico City yellow cluster; (2)-(4) treat Atlanta blue ×3 to clear it entirely.

Wait — does the QS shield work while he's away? The QS prevents cube placement and outbreaks in her city and connected cities. If bob moves to Miami, his shield covers Miami and connected cities: Atlanta, Washington, Mexico City, Bogota. So Atlanta(3 blue) frozen, Bogota frozen, Mexico City frozen. Then I treat Atlanta blue ×3 with my remaining 3 actions.

Note: as Dispatcher, I can move bob to Miami (1 action), then I have 3 actions left. Treat Atlanta blue 3 times: as dispatcher, each treat removes 1 cube (blue not cured). So 3 treats = clears Atlanta's 3 blue. That's +3 blue supply. That's exactly bob's suggested plan.

Alternatively my plan from the previous turn (Government Grant to Kinshasa, shuttle, treat ×3) also defuses a bomb, but it burns the Grant and doesn't clear Atlanta. Actually it does clear Kinshasa fully and creates a station there. But it spends the Grant now, whereas bob wants the Grant saved for a station in Africa later.

Compare: Bob's plan:
- Action 1: move bob to Miami (shield: Miami, Atlanta, Washington, Mexico City, Bogota)
- Actions 2-4: treat Atlanta blue ×3 → Atlanta cleared, blue supply 22.

Result: two threats removed-ish: Atlanta cleared (gone), Bogota/Mexico City shielded. Kinshasa and Tokyo still at 3, Buenos Aires 2 yellow unshielded (not adjacent to Miami? Buenos Aires connects to Bogota and Sao Paulo — not shielded). Karachi 2 black.

Also: moving bob to Miami puts him on the path to Bogota→Sao Paulo→Madrid→...→Kinshasa as he said. His plan: next turns walk Miami→Bogota→Sao Paulo→Madrid, meet in Madrid, he hands me Madrid(blue), then he continues to Kinshasa.

But wait — if bob moves to Miami, Atlanta gets shielded but who clears it? Me, with treats. Good. But once cleared, does it matter that it's shielded? Yes, re-infection prevention.

Compare with my GG-Kinshasa plan: clears Kinshasa (yellow supply 17→20), builds station in Kinshasa. But leaves Atlanta at 3 blue (shielded only while bob stays — but bob staying means he can't start walking to Madrid/Kinshasa). Also Tokyo remains.

Which is better? Bob's plan clears one bomb (Atlanta) and shields the Bogota cluster, keeps the Grant for Africa (where bob is heading), and starts bob's route. It also uses my dispatcher power naturally.

One concern: if bob leaves Atlanta, Atlanta's shield depends on him being in Miami — he is adjacent-ish (Miami connects Atlanta). Fine, shield covers Miami and its neighbors: Atlanta, Washington, Mexico City, Bogota. So Atlanta, Bogota, Mexico City all shielded. Great — that freezes Atlanta(3), Bogota(2), Mexico City(? cubes — Mexico City isn't listed in threats, so 0 or 1? Not in threats means ≤1 cube presumably; actually threats list cities with cubes... Mexico City not listed means 0 cubes).

After my 3 treats, Atlanta goes to 0 blue. Then bob's shield on Atlanta prevents re-infection — but wait, if blue never gets re-infected there... it's fine either way.

Then next turns: I'm at Atlanta with 0 actions left. Bob walks Miami→Bogota→Sao Paulo→Madrid over ~3 turns (1 drive/turn if he treats along the way... actually he could drive 4/turn but he'll treat). Hmm, actually as QS his value is shield placement; he'll move and shield.

Tokyo(3 red) remains armed — red supply 20. Nobody is near Tokyo. That's a risk, but each 3-cube city only outbreaks if hit by infection card while at 3. Kinshasa also armed.

Alternatively, a hybrid: bob→Miami (1), treat blue ×2, and use remaining action... only 3 actions left after dispatcherMove; treat ×3 uses all 3. No hybrid possible within bob's plan.

Alternative hybrid: GG Kinshasa + shuttle + treat×3 (my earlier plan) vs bob's plan. Bob explicitly proposed his plan and asked me to do it. The system prompt says when a teammate names a concrete legal plan and I have no strictly better one, do it. Let me evaluate whether GG-Kinshasa is strictly better.

Bob's plan outcomes after my turn: Atlanta 0 blue (cleared, +3 supply), bob at Miami shielding Atlanta/Bogota/MexicoCity/Washington, grant in hand, I'm at Atlanta. Remaining bombs: Kinshasa 3, Tokyo 3, Buenos Aires 2.

My GG plan: Kinshasa 0 (cleared, +3 yellow), station at Kinshasa, I'm at Kinshasa, bob stays at Atlanta shielding it, grant spent. Remaining bombs: Atlanta 3 blue (shielded while bob stays — but bob staying paralyzes him; if he moves, Atlanta is live at 3), Tokyo 3.

Bob's plan clears 3 cubes of the lowest-supply color? No — blue 19, yellow 17 is lowest. Treating Kinshasa gives +3 yellow (17→20). Treating Atlanta gives +3 blue (19→22). Yellow supply is scarcer, which favors the Kinshasa plan on supply grounds.

But bob's plan also freezes Bogota cluster (2+2 yellow = 4 cubes protected from outbreak) and lets bob start his journey, and keeps the grant for a station near the fires later (Lagos/Kinshasa), which bob says enables black/yellow cures near fires. Hmm, but a station in Kinshasa now also serves yellow/black cures — I'd be standing there. Actually building in Kinshasa now is exactly "station in Africa." Bob said save the Grant for Lagos or Kinshasa once he's close. My GG-Kinshasa plan does it now without bob needing to travel there... but I then need 5 yellow cards at Kinshasa; I'm the yellow collector with only Lima(yellow). Being at Kinshasa as a station is fine.

However: the big factor — if I take GG plan, bob stays at Atlanta indefinitely? He'd then be stuck shielding Atlanta while I'm in Africa. Atlanta 3 blue would need... I'm not there. He could leave and Atlanta is armed 3 blue with no shield. So GG plan creates a dependency: bob must stay, freezing his mobility. Bob's plan frees us both: Atlanta cleared entirely, bob mobile on the yellow/SA front.

Also, bob's plan clears Atlanta via me (Medic? no, dispatcher — 3 treats = 3 actions, exactly what's left).

I think bob's plan is better strategically: it converts a 3-cube bomb into zero with shield covering the second cluster, maximizes bob's mobility (he's the one heading to South America/Africa), and defers the grant to where it's needed with bob nearby. The cost: Tokyo and Kinshasa stay armed; P(epidemic) ~15% per draw phase. But with 2 infection cards per phase and Kinshasa/Tokyo in the discard... wait, are they? They're marked "[in infect-discard]" — meaning those cities' infection cards are in the discard, so they can't be drawn this phase unless an epidemic reshuffles. So the actual immediate outbreak risk from Kinshasa/Tokyo is only via epidemic reshuffle (~15% per turn). The threat is over the next several turns.

Also note: after clearing Atlanta, its card is in the infect discard too, so it can't be re-infected until reshuffle anyway, and if reshuffled, bob's shield (Miami) covers it.

Wait, one more check: bob moving to Miami — Miami connects to Atlanta, Washington, Mexico City, Bogota. Yes, shield covers Atlanta, Bogota, Mexico City, Washington. Excellent: freezes Bogota(2) too, so the Buenos Aires–Bogota cluster can't outbreak via Bogota; Buenos Aires(2) still can hit 3 but would outbreak into shielded Bogota — outbreak places cubes on neighbors; Bogota shielded so no cube there, but Buenos Aires itself would go to 3→outbreak marker advances. Eh.

Also should I move bob to Miami via dispatcherMove — is bob's permission needed? "owner's permission assumed." Bob requested exactly this. Fine.

Decision: follow bob's plan. dispatcherMove bob→Miami, then treatDisease blue ×3.

Should I also preview this plan? I already previewed two rival plans (GG-Kinshasa, GG-Tokyo). I should preview the actual plan I'll submit — bob's plan. The instructions say preview at least two rival plans of different kinds before submitting. I did that last turn's preview... Actually the previews I ran were on the previous prompt's turn? No wait — this is the same turn continuing; the previews I ran in my previous response were for this turn. Hmm, actually looking at the conversation: my previous message previewed GG→Kinshasa and GG→Tokyo. Then bob sent a pool message. Now it's still my turn (same turn, "ACTIVE TURN — it is your move"). The state re-shown has same 4 actions left.

I should preview bob's suggested plan to verify, then message + pin + submit. Actually I could just submit — but verification is cheap. Let me preview: [dispatcherMove bob via driveFerry to Miami, treat blue, treat blue, treat blue].

Then send message confirming, pin plan, submit.

Pin plan: multi-turn intent — alice collects blue+yellow, bob collects black+red; bob walks Miami→Bogota→Sao Paulo→Madrid (treating as he goes), meet in Madrid for Madrid(blue) handoff; then bob continues to Kinshasa with GG station in Africa; alice holds Atlanta/US, treats new fires east, keeps grant until Africa. Also Tokyo(3 red) owner: someone must defuse — me via direct flight? I hold Taipei(red) which is adjacent to Tokyo... Actually I could fly to Taipei (spending Taipei card — but that's a red cure asset for bob!). Hmm, bob holds Sydney(red), Beijing(red); I hold Taipei(red). Red needs 5: Sydney, Beijing, Taipei + 3 more. Spending Taipei as fuel is bad for cure. Alternatively direct flight to Tokyo costs Tokyo card which I don't hold. Charter from Atlanta costs Atlanta card which I don't hold. Drive: Atlanta→Chicago→San Francisco→Tokyo = 3 moves + 3 treats = 6 actions, doable next turn-ish (3 moves this coming turn, 3 treats next). But bob's plan has me... unclear. I'm the blue/yellow collector; nearest station Atlanta. Next turn I could drive toward Tokyo: Chicago, San Francisco, Tokyo, treat = 4 actions clears Tokyo bomb! That's a strong follow-up. And bob walks south. That covers both remaining 3-cube bombs: I take Tokyo, bob takes Kinshasa region.

So pinned plan:
- This turn (done): bob→Miami, clear Atlanta blue.
- Next: alice drives Chicago→San Francisco→Tokyo, treats red ×3 (defuse Tokyo) — keep Taipei card (fly Tokyo? no card). Then shuttle back via stations? Tokyo has no station; SF none. Return via San Francisco→Chicago→Atlanta.
- Bob: Miami→Bogota→Sao Paulo→Lagos→Kinshasa over next turns, shield/treat Kinshasa; meet in Madrid? His original plan: meet in Madrid, hand me Madrid(blue). But with him going to Kinshasa via Sao Paulo→Lagos, Madrid detour: Bogota→Sao Paulo→Madrid→(back)Sao Paulo→Lagos→Kinshasa = extra 2 moves. The handoff of Madrid(blue) requires both in Madrid. I'm the blue collector. Alternatively bob gives Madrid(blue) later via... only share in same city, or Researcher (nobody). Hmm. Alternatively I fly to Madrid at some point (I hold Milan(blue)? Milan doesn't help fly to Madrid). Direct flight to Madrid needs Madrid card — the card being transferred. So meet in Madrid it is, or bob gives it when we're together somewhere... no, share requires the card's city unless Researcher.

Simpler: I'm going toward Tokyo anyway via Chicago/SF. After Tokyo, I could charter... let's not over-plan. Pin the essentials:

Pinned: alice collects blue+yellow, bob black+red. This turn: shield Miami + clear Atlanta. Next: alice drives to Tokyo and clears red bomb (3 drive + 3 treat, 2 turns). Bob walks Miami→Bogota→Sao Paulo→Lagos→Kinshasa to shield/treat yellow bomb; grant saved for Lagos or Kinshasa station once bob is close. Madrid(blue) handoff to alice deferred: bob gives it when convenient (meet in Madrid) or alice reroutes — flexible. Keep Lima/Taipei in alice's hand; alice sends black/red cards to bob when sharing.

Actually wait — with me going to Tokyo next turn, Taipei handoff changes: bob collects red; I hold Taipei(red). Meeting in Taipei is far for both. Alternative: when I'm in Tokyo and bob somewhere, hmm. Or bob takes Taipei card later. Leave flexible.

Let me not overthink; pin the plan text.

Order of ops: preview bob's plan (verify), then send_message + pin_plan (independent), then submit. Actually pin/message don't depend on preview, but the content might slightly. I'll preview first, then message+pin together, then submit. Or message+pin+submit can't be same block? submit depends on nothing from those technically, but I want the preview result first. Plan: one block with preview_plan. Then block with send_message + pin_plan + submit_action? The submit is independent of their results. But if preview fails I'd have messaged wrongly. Preview of dispatcherMove bob→Miami: legal? dispatcherMove driveFerry to Miami — Miami adjacent to Atlanta, yes. Then treats. Should be fine. But safer: preview first, then in next block do message+pin, then submit. The instructions allow multiple independent calls per block. I'll do preview first alone, then message+pin+submit in one block (submit doesn't depend on message/pin results).

Actually, is there risk the referee rejects treats after dispatcherMove? No, 4 actions: 1 dispatcher move + 3 treats = 4. Fine.

Let me write the message: "Going with your plan: dispatcherMove you→Miami (shield covers Atlanta/Bogota/Mexico City/Washington), then I treat Atlanta blue ×3 — bomb cleared, blue supply 22. Next turn I drive Chicago→San Francisco→Tokyo and clear the red bomb; that also sets up the Taipei(red) handoff... you keep walking Miami→Bogota→Sao Paulo→Lagos→Kinshasa with the grant saved for a station there. I keep Lima/Taipei/Milan as cure assets."

Wait — one thing: after I clear Atlanta, next turn I leave for Tokyo — 3 drives. During that, bob moves Miami→Bogota. Shield moves with him: at Bogota, shield covers Bogota, Mexico City, Miami, Lima, Buenos Aires, Sao Paulo — covers the whole yellow cluster! Nice.

Tokyo: while I travel, if an epidemic hits, Tokyo 3 could outbreak — unavoidable.

Also consider: instead of me going to Tokyo, dispatcherJump? No — jump only onto a pawn's city. I could dispatcherMove myself? Dispatcher moves any pawn including own via drive — same cost.

Alternative for Tokyo: drive bob... no, bob's needed south.

OK proceed.

text:

Bob's shield-repositioning plan is better than either grant plan I previewed: it clears the Atlanta bomb outright, freezes the Bogota/Mexico City yellow cluster as a bonus, keeps the Grant for an African station where bob is actually heading, and frees bob to walk south while I take the Tokyo bomb next. Let me verify his exact line mechanically before committing.

toolCalls:

{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "treatDisease", "color": "blue"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  {\"tag\":\"directFlight\",\"to\":\"Taipei\"}\n  {\"tag\":\"directFlight\",\"to\":\"Milan\"}\n  {\"tag\":\"treatDisease\",\"color\":\"blue\"}\n  {\"tag\":\"dispatcherJump\",\"pawn\":\"alice\",\"toPawn\":\"bob\"}\n  {\"tag\":\"dispatcherJump\",\"pawn\":\"bob\",\"toPawn\":\"alice\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Atlanta\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Washington\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Mexico City\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Bogota\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Sydney\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Beijing\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Madrid\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Riyadh\"}\n  playEvent(governmentGrant) — 47 options; build {\"tag\":\"playEvent\",\"play\":{\"event\":\"governmentGrant\",\"city\":<one city below>}}\n      city: \"San Francisco\", \"Chicago\", \"Toronto\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\""}, {"index": 1, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  {\"tag\":\"directFlight\",\"to\":\"Taipei\"}\n  {\"tag\":\"directFlight\",\"to\":\"Milan\"}\n  {\"tag\":\"treatDisease\",\"color\":\"blue\"}\n  {\"tag\":\"dispatcherJump\",\"pawn\":\"alice\",\"toPawn\":\"bob\"}\n  {\"tag\":\"dispatcherJump\",\"pawn\":\"bob\",\"toPawn\":\"alice\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Atlanta\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Washington\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Mexico City\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Bogota\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Sydney\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Beijing\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Madrid\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Riyadh\"}\n  playEvent(governmentGrant) — 47 options; build {\"tag\":\"playEvent\",\"play\":{\"event\":\"governmentGrant\",\"city\":<one city below>}}\n      city: \"San Francisco\", \"Chicago\", \"Toronto\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\""}, {"index": 2, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  {\"tag\":\"directFlight\",\"to\":\"Lima\"}\n  {\"tag\":\"directFlight\",\"to\":\"Taipei\"}\n  {\"tag\":\"directFlight\",\"to\":\"Milan\"}\n  {\"tag\":\"treatDisease\",\"color\":\"blue\"}\n  {\"tag\":\"dispatcherJump\",\"pawn\":\"alice\",\"toPawn\":\"bob\"}\n  {\"tag\":\"dispatcherJump\",\"pawn\":\"bob\",\"toPawn\":\"alice\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Atlanta\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Washington\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Mexico City\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Bogota\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Sydney\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Beijing\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Madrid\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Riyadh\"}\n  playEvent(governmentGrant) — 47 options; build {\"tag\":\"playEvent\",\"play\":{\"event\":\"governmentGrant\",\"city\":<one city below>}}\n      city: \"San Francisco\", \"Chicago\", \"Toronto\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\""}, {"index": 3, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Atlanta", "color": "blue", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Atlanta", "to": "Miami"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "driveFerry", "count": 3, "example": {"tag": "driveFerry", "to": "Chicago"}}, {"tag": "directFlight", "count": 3, "example": {"tag": "directFlight", "to": "Lima"}}, {"tag": "playEvent", "count": 47, "example": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "San Francisco"}}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 49, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.15384615384615385, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 39, "perCityHitProbability": 0.05128205128205128, "threats": [{"city": "Kinshasa", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Tokyo", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Buenos Aires", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bogota", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": true, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Karachi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Verified: Atlanta 3→0, bob at Miami, Bogota shielded. Now message + pin + submit in one block.

text:

Verified: Atlanta goes 3→0, bob lands in Miami with his shield covering Atlanta, Bogota, Mexico City and Washington. Committing to bob's plan, plus pinning the follow-up (I take Tokyo, he takes the Africa/South America front).

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Going with your plan, bob: dispatcherMove you→Miami (shield now freezes Atlanta, Bogota, Mexico City, Washington), then I treat Atlanta blue ×3 — bomb cleared, blue supply 22. Follow-up: next turn I drive Chicago→San Francisco→Tokyo and clear the red bomb (3 drive + 3 treat over 2 turns), holding Taipei(red) for you. You walk Miami→Bogota→Sao Paulo→Lagos→Kinshasa as proposed; Grant stays saved for a Lagos/Kinshasa station once you're close. I keep Lima, Taipei, Milan as cure assets. Madrid(blue) handoff: meet in Madrid as you said — I'll route there after Tokyo."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "TEAM PLAN — collectors: alice=blue+yellow, bob=black+red; never trade a cure card backward. DONE this turn: bob→Miami (shield: Atlanta/Bogota/MexicoCity/Washington), alice treats Atlanta blue ×3 → cleared. NEXT: alice drives Chicago→San Francisco→Tokyo, treats red ×3 (defuse Tokyo bomb), then routes toward Madrid for bob's Madrid(blue) handoff. Bob walks Miami→Bogota→Sao Paulo→Lagos→Kinshasa: shield/treat the yellow cluster en route, defuse Kinshasa(3 yellow); GovernmentGrant stays in alice's hand for a Lagos or Kinshasa station once bob is close. Events: play free, never save for later. Fire ownership: Tokyo/Tokyo-cluster=alice, South America+Africa yellows=bob, black (Karachi etc.)=bob."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}}}

alice-legacy-p0004

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 4. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #6): Tokyo plan good. Madrid handoff shortcut: you're the Dispatcher — once I'm standing IN Madrid, don't burn Milan(blue) or drive across Europe; just dispatcherJump yourself onto my pawn (1 action), take Madrid(blue) from me, and you're at a cure-ready hand instantly. Also note the Grant timing: if you'll be in Tokyo anyway, a GovernmentGrant station in Tokyo is an alternative — but stick with Africa unless red/black fires demand otherwise.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  TEAM PLAN — collectors: alice=blue+yellow, bob=black+red; never trade a cure card backward. DONE this turn: bob→Miami (shield: Atlanta/Bogota/MexicoCity/Washington), alice treats Atlanta blue ×3 → cleared. NEXT: alice drives Chicago→San Francisco→Tokyo, treats red ×3 (defuse Tokyo bomb), then routes toward Madrid for bob's Madrid(blue) handoff. Bob walks Miami→Bogota→Sao Paulo→Lagos→Kinshasa: shield/treat the yellow cluster en route, defuse Kinshasa(3 yellow); GovernmentGrant stays in alice's hand for a Lagos or Kinshasa station once bob is close. Events: play free, never save for later. Fire ownership: Tokyo/Tokyo-cluster=alice, South America+Africa yellows=bob, black (Karachi etc.)=bob.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=4 [event:governmentGrant, Lima(yellow), Taipei(red), Milan(blue)]  bob@Miami(quarantineSpecialist) hand=4 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black)]
supply: blue:19 yellow:17 black:22 red:20   decks: player=49 infection=39   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Atlanta: 3 blue⚠ [in infect-discard] — you are HERE — treat it now
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5 — or 1 action via government grant (you hold it — free build there, then shuttle)
  Tokyo: 3 red⚠ [in infect-discard] — 3 move(s): Chicago→San Francisco→Tokyo — or 1 action via government grant (you hold it — free build there, then shuttle)
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Buenos Aires — nearer teammate: bob, 2 move(s) vs your 3
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota — nearer teammate: bob, 1 move(s) vs your 2
  Karachi: 2 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  St. Petersburg: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Atlanta(blue): bob already at Miami → QS shield freezes it (no treat, no cube)
  Kinshasa(yellow): drive bob 3 step(s) to Lagos → QS shield freezes it (no treat, no cube)
  Tokyo(red): drive bob 3 step(s) to San Francisco → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
  black: bob collects (1/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure
  hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 4 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the red cure: move toward the Taipei handoff (bob collects; assumes they meet you) — drive Chicago, drive San Francisco, drive Manila
     tempo: 3 action(s) closer to the red cure (46 → 43 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Tokyo): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Tokyo (red — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, drive Tokyo
     tempo: 2 action(s) closer to the red cure (46 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Tokyo): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the red cure: move toward the Taipei ha…" → "defuse the armed discard bomb at Tokyo": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "break the Buenos Aires–Bogota yellow cluster at Bogota" — tempo -1 vs 3, risk 0.74 vs 0.74 — beaten by "advance the red cure: move toward the Taipei ha…"
  dominated: "defuse the armed discard bomb at Atlanta (blue — fires on the next epidemic reshuffle)" — tempo 0 vs 3, risk 0.74 vs 0.74 — beaten by "advance the red cure: move toward the Taipei ha…"
  dominated: "move bob's quarantine shield to San Francisco (covers 4 drawable/armed cube(s)+chain vs 3 where they stand; 3 action(s))" — tempo 2 vs 3, risk 0.74 vs 0.74 — beaten by "advance the red cure: move toward the Taipei ha…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Lima"}
  [6] {"tag":"directFlight","to":"Taipei"}
  [7] {"tag":"directFlight","to":"Milan"}
  [8] {"tag":"treatDisease","color":"blue"}
  [9] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [10] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  playEvent(governmentGrant) — 47 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":<one city below>}}
      city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Continue with plan: drive Chicago, San Francisco, Tokyo (3 actions). Wait — I only have 3 actions left? The state says actions left: 3. Hmm, previous turn I used 1 action (dispatcherMove). New turn should reset to 4. But prompt says 3 actions left... Actually "phase=playerActions turnOwner=alice (actions left: 3)". Odd. Maybe the previous submit consumed the turn partially? Regardless, legal menu is given; I have 3 actions.

Wait — actually it seems my previous turn ended and now it's a new turn? It says event #6 from bob. The state shows same hand. Actions left: 3. Strange but I must work with 3. Hmm, maybe the referee counts the dispatcherMove this turn? No — the previous turn I submitted dispatcherMove and the turn presumably completed (bob sent message, now it's my move again). But actions left 3 suggests... maybe my turn didn't end and I'm mid-turn? If I'm mid-turn with 3 actions left, then my turn is: dispatcherMove bob→Miami (done, 1 action), and I still have 3 actions in the SAME turn. That means bob's message arrived mid-turn. So I should continue: drive Chicago, drive San Francisco, drive Tokyo — 3 actions, arriving at Tokyo but no treat this turn (no 4th action). Or alternatively treat Atlanta blue ×3 as originally planned (since bob is now in Miami, shield covers Atlanta — treating still good: 3 actions clear Atlanta).

Wait, but if I'm mid-turn with 3 actions, the original plan was move bob + treat ×3. I did the move; now 3 treats remain. But bob's message said "Tokyo plan good" — he endorsed going to Tokyo next. Hmm, but my pinned plan says treat Atlanta ×3 this turn, Tokyo next turn.

Which is better with 3 actions now? Treat Atlanta blue ×3: clears Atlanta bomb now, +3 blue supply. Then next turn drive to Tokyo. vs Drive to Tokyo (3 drives, arrive, no treat). Treating now is strictly within the agreed plan and defuses a bomb immediately. The frontier says Atlanta defuse is "dominated" but that's because bob's shield freezes it — but freezing ≠ clearing; the cube supply and re-arming after epidemic reshuffle matter. Bob endorsed the plan ("Tokyo plan good" — i.e., my message describing treat Atlanta ×3 then Tokyo). Treat ×3 now.

Actually consider: drive to Tokyo now, arrive, then next turn treat ×3. Treat Atlanta now vs Tokyo later — treating Atlanta now is free-standing (no travel) and defuses a bomb before any epidemic reshuffle. Go with treat ×3.

Should I message? Bob said "Tokyo plan good" — he endorsed. No conflict. I'll just act. Maybe a brief message not needed; but the split-decision note says call send_message with pick. My pick (treat ×3) matches pinned plan and bob's endorsement. A one-liner is cheap but messages cost; I've used 2 of 5. I'll send a short confirm? Probably fine to just act since bob already endorsed. I'll act directly — treat ×3.

Actually, preview first? The plan is trivial and was already previewed last turn (same board, treat ×3 line). No need. Submit treat ×3 sequentially. They're dependent (each action changes legal set but treat blue is legal each time). I should submit one at a time since submits change state. I'll do them one per block.

text:

Continuing the agreed line mid-turn: bob's shield is on Miami, so Atlanta's blue bomb is mine to clear with the remaining 3 actions — no travel needed.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

bob-legacy-p0001

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 1. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN: none. Nothing you and your partner have agreed
survives past this prompt — plans re-derived each turn drift and die.
Pin the multi-turn intent (who collects which color, where you meet
next, who holds which region) with pin_plan; it will be re-shown to
both of you every turn until replaced.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=quarantineSpecialist at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=4 [event:governmentGrant, Lima(yellow), Taipei(red), Milan(blue)]  bob@Atlanta(quarantineSpecialist) hand=4 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black)]
supply: blue:19 yellow:17 black:22 red:20   decks: player=49 infection=39   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Atlanta: 3 blue⚠ [in infect-discard] — you are HERE — treat it now
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa
  Tokyo: 3 red⚠ [in infect-discard] — 3 move(s): Chicago→San Francisco→Tokyo
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Buenos Aires
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota
  Karachi: 2 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  St. Petersburg: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  Miami: freezes 1 imminent outbreak(s) — Atlanta(blue), +1 at 2 cubes held below 3; 1 card-free move(s): Miami — or alice (Dispatcher) can relocate you here (costs them 1 action)
  STAY at Atlanta: your shield already freezes 1 imminent outbreak(s) — Atlanta(blue); moving off un-shields them
  Chicago: freezes 1 imminent outbreak(s) — Atlanta(blue); 1 card-free move(s): Chicago — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/5) — give alice your blue cards when you share
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (0 move(s))
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 3 move(s), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure
  alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck
      response reach — team's card-free trip to each city: Madrid 3→0 (1 cube), Paris 4→1, Algiers 4→1, Milan 5→2; board-wide: 23 cities closer, 53 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Not my turn. I'm Bob, Quarantine Specialist at Atlanta. Advisory: alice is on the move. I could send a message with advice. Should I pin a plan? The advisory says pin multi-turn intent with pin_plan — but pin_plan is only usable... "Costs one message from your talk allowance." It's presumably allowed anytime? The tools say pin_plan declares team intent. The advisory says I cannot act (submit_action), but send_message/pin_plan are communication.

What advice? Alice is dispatcher at Atlanta with 4 actions. Board: Atlanta 3 blue (frozen by my shield). Tokyo 3 red, Kinshasa 3 yellow. Alice holds governmentGrant, Lima, Taipei, Milan.

Alice as dispatcher could move me via dispatcherMove. Options for her: treat Atlanta blue (1 action, removes... wait — I'm quarantine specialist at Atlanta; treating in my city? Alice can treat too — but Atlanta has 3 blue; if she treats one, leaves 2, shield still freezes it. Actually with me there, outbreak frozen, so treating Atlanta is low priority; but blue supply 19, fine.

Key fires: Kinshasa (3 yellow, in infect-discard — could resurface post-epidemic), Tokyo (3 red). Alice could dispatch me: I'm QS; my shield freezes adjacent cities. If alice moves me to Miami, shield covers Miami's neighbors: Atlanta, Mexico City, Bogota — Bogota has 2 yellow! That freezes Bogota cluster. Miami route noted.

But actually moving me to Miami un-shields Atlanta (3 blue). Hmm, Atlanta frozen but still in infect-discard; if redrawn, cube placement prevented in my city — QS prevents cube placement in her city and adjacent. So if I stay at Atlanta, Atlanta never gets cubes. Good.

Advice for alice: as Dispatcher, best value: dispatcherMove me to Miami (1 of her actions) to shield Bogota/Mexico City cluster, then treat Atlanta blue herself? Wait if she treats Atlanta, fine. Or she could move toward Tokyo via direct flight (spends... she has no red card except Taipei). She has Taipei(red) — direct flight to Taipei, then drive to Shanghai→Beijing/Tokyo? Taipei→Shanghai→Tokyo? Taipei neighbors: Shanghai, Osaka, Hong Kong, Manila. Shanghai→Tokyo? Shanghai neighbors: Beijing, Seoul, Hong Kong, Taipei, Tokyo. Yes Taipei→Shanghai→Tokyo = 2 moves. She could treat Tokyo 3 red... but Tokyo is in infect discard and 3 red. She has Taipei card for the flight.

Alternatively give me her Taipei card? We're both in Atlanta — share requires city match. She has Taipei(red), I'm collecting red. But I'm in Atlanta, she's in Atlanta — can't share Taipei card (need both in Taipei). She could hand... shareGive to me requires both in the card's city. Not possible.

She has Milan(blue) and I have Madrid(blue). Rendezvous suggestion says meet in Madrid — she has Milan not Madrid. Actually the transfer route says "hand Madrid(blue) to alice: meet IN Madrid" — I hold Madrid, she'd need to be in Madrid with me.

Her best 4 actions as dispatcher: 
1. dispatcherMove me to Miami (shield Bogota 2-yellow cluster) — but un-shields Atlanta 3-blue. Atlanta would then be vulnerable to outbreak if infection card drawn. Hmm, actually she could then treat Atlanta herself: treat blue in Atlanta (3 cubes → she removes 1 per action). Two treats = 1 cube left. But moving me off un-shields... if she treats down to ≤2, no outbreak risk. But QS also prevents placement entirely.

Alternative: she dispatches me to Chicago (shields Atlanta + Chicago... wait Chicago adjacent to Atlanta? Chicago: San Francisco, Los Angeles, Mexico City, Atlanta, Toronto. Yes.) Moving me to Chicago shields Atlanta AND Mexico City? No — shield covers my city + adjacent. From Chicago: adjacent includes Mexico City, Atlanta, Toronto, LA, SF. That shields Atlanta (3 blue) and Mexico City (0 cubes but adjacent to Bogota? No, shield only direct neighbors). Chicago shields Atlanta and Mexico City — Mexico City not a threat yet. Miami shields Bogota (2 yellow) and Mexico City and Atlanta. Miami shields both Atlanta AND Bogota cluster. So Miami strictly better than Chicago for coverage.

So plan: alice dispatcherMove me Miami, then she treats Atlanta blue twice (2 cubes removed), then... 1 action left: direct flight toward Tokyo with Taipei card? Or treat again? After 2 treats Atlanta has 1 blue, still shielded? No — I moved to Miami, Atlanta un-shielded but 1 cube only, no outbreak risk. She could use 4th action to fly Taipei→ then next turn drive to Tokyo. Or actually better: keep treating Atlanta to clear it (medic-less, 1/action). Hmm.

Actually wait — does treating in my presence matter? QS prevents placement but doesn't remove cubes. Alice treating Atlanta: each action removes 1 blue.

Alternative: she flies to Taipei (spending Taipei card) — but I need red cards! She's giving away red card as fuel. She holds Taipei(red), I collect red. Burning it as flight fuel loses a red cure card. Red at 2/5 — that's bad. Better: she keeps Taipei for handoff.

Simplest strong advice: 
- dispatcherMove bob→Miami (shields Atlanta + Bogota cluster)
- treat Atlanta blue ×2 (down to 1, no outbreak risk even un-shielded)
- 4th action: build? She's in Atlanta; buildStation Atlanta? Station exists. She could direct flight somewhere using Lima? Lima yellow — alice collects yellow! Keep Lima. GovernmentGrant — save, or use to build station somewhere useful like Kinshasa region or... Actually Government Grant is precious; could build station in a cure-relevant city. Blue collector is alice; she holds Milan. Grant could build station in, e.g., Khartoum or somewhere. Or save it.

Maybe: action 4 = dispatcherMove me back? No. She could treat Bogota? She's in Atlanta. Fly? Her cards: Lima(yellow) keep, Taipei(red) keep for red handoff, Milan(blue) — alice collects blue too (she collects blue AND yellow per plan). Milan could be flight fuel to Europe where Madrid rendezvous happens. Direct flight Milan → she's in Milan, I'm heading toward Madrid (3 moves from Atlanta). Then meet in Madrid: I hand Madrid(blue) to alice. She'd need to get from Milan to Madrid: Paris? Milan→? Milan neighbors: Essen, Paris, Istanbul. Milan→Paris→Madrid = 2 moves. Or she's in Milan, I'm in Madrid — both in Madrid needed; she flies Milan→Paris? drive Milan→Paris? Yes adjacent. Then Paris→Madrid. That's 2 more moves next turn.

Hmm, simpler advice: don't overload. Suggest: dispatcherMove me to Miami; treat Atlanta ×2; fly (direct, Milan) to Milan toward the Madrid rendezvous. That uses Taipei/Lima/GovernmentGrant kept.

Wait — direct flight spends Milan card, and alice collects blue... Milan is blue, 1/5 for her blue collection. Burning it hurts blue. Alternatively shuttle? Only Atlanta station. Charter from Atlanta requires spending Atlanta card — she doesn't have it.

Alternatively action 4: shareGive? Can't. Maybe just treat Atlanta a third time (clear it entirely, 3 blue back to supply). That's clean: Atlanta fully cleared, blue supply +3. And keeps all cards. Then next turn figure travel.

Actually with me in Miami shielding Bogota(2) and Mexico City, and Atlanta cleared — solid defensive turn. Then next turn she travels (charter using a city card? she has none expendable except via draws).

I'll send a message suggesting this, and pin a plan. Pin plan: bob collects black+red, alice collects blue+yellow; bob shields via Miami then works South America yellow cluster; rendezvous: alice meets bob in Madrid (bob walks there via Miami? wait — if I go to Miami I'm going the wrong direction for Madrid route: Miami→Bogota... Madrid route from Atlanta was Miami→Bogota→Sao Paulo→Lagos...? No, the route listed "you 3 move(s)" to Madrid — probably Atlanta→? Madrid not adjacent... "you 3 move(s)" — hmm, Atlantic ferry? No. Actually maybe via... whatever, the state says 3 moves.

Hmm, conflict: Miami shield vs Madrid rendezvous. My 3-move route to Madrid probably went through... let me think: Atlanta→Washington→New York→? New York→London→Madrid = that's 4. Atlanta→Chicago→Toronto→? no. Hmm "3 move(s)" — maybe Atlanta→Washington→New York→London? that's 3 to London not Madrid. The state says "hand Madrid(blue) to alice: meet IN Madrid — you 3 move(s), alice 3 move(s)". Maybe they compute via some path. Atlanta... hmm, no 3-path to Madrid exists in my map reading. Whatever — trust the tool.

If I go Miami instead, Madrid trip extends. Trade-off: shield value now (Bogota cluster maturing, yellow supply 17 lowest) vs card transfer. Actually yellow supply is 17 — lowest. Bogota cluster 4 cubes. But I'm QS; my job per doctrine: shield near 3-cube clusters. Kinshasa 3 yellow — if I could get toward Africa... Miami is the stepping stone to South America (Miami→Bogota→Buenos Aires... or Miami→Bogota→Sao Paulo→Lagos→Kinshasa 5 moves).

Plan: alice moves me to Miami this turn; next turns I push toward Kinshasa shielding Sao Paulo/Lagos path, and we meet later for Madrid. But the Madrid handoff: I could give Madrid(blue) to alice when we're both in Madrid — but if I'm going to Africa, Madrid is on the way? Miami→Bogota... no. Actually Lagos→Madrid? Not adjacent (Sao Paulo→Madrid yes). Sao Paulo is adjacent to Madrid! Route Miami→Bogota→Sao Paulo, then instead of Lagos, hop to Madrid (Sao Paulo–Madrid edge exists). So I can do the Madrid handoff en route to Kinshasa! 

So pinned plan:
- Alice: this turn dispatcherMove bob→Miami, treat Atlanta blue ×3 (clear it). 
- Bob: walk Miami→Bogota (shield cluster) →Sao Paulo→Madrid; meet alice IN Madrid; hand her Madrid(blue); she takes it toward Atlanta station for blue cure progress; bob continues Sao Paulo→Lagos→Kinshasa to shield/treat yellow Africa.
- Alice keeps Taipei(red) for a later handoff to bob (red collector) — meet in Taipei eventually, or she gives it via... she's not Researcher. Hmm, Taipei handoff needs both in Taipei — far. Alternatively bob collects red but alice holds Taipei... The state suggested meet in Taipei. Defer.
- Alice uses GovernmentGrant when a collector is close to 4-5 of a color, or to build station in Africa (e.g., Khartoum/Kinshasa) to enable cures near yellow/black fires? Black collector is me; station in Lagos area would help. Government Grant build station in Lagos? That'd let me discover black cure nearby and shuttle. Good idea: grant → station in Kinshasa or Lagos when I arrive.

Keep message concise. Both send_message and pin_plan cost messages; allowance unknown but presumably fine. I'll pin plan and send one short message.

Actually the instructions: "If you have nothing useful to add, just stop." I have useful advice. Send message + pin plan.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice, suggested turn: (1) dispatcherMove bob→Miami — my shield then freezes Atlanta(3 blue) AND the Bogota/Mexico City yellow cluster; (2)-(4) treat Atlanta blue ×3 to clear it entirely (+3 blue supply, no outbreak risk left there). Keep Lima(yellow), Taipei(red) and GovernmentGrant in hand — they're cure assets, not fuel. Next turns I walk Miami→Bogota→Sao Paulo→Madrid: we meet IN Madrid, I hand you Madrid(blue) (you're the blue collector), then I continue Sao Paulo→Lagos→Kinshasa to shield/treat the Kinshasa(3 yellow) fire. Save the Grant for a station in Africa (Lagos or Kinshasa) once I'm close — it enables black/yellow cures near the fires."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "TEAM PLAN: Alice collects blue+yellow; Bob (QS) collects black+red. This turn: Alice dispatcherMoves Bob to Miami (shields Atlanta 3-blue + Bogota/Mexico City yellow cluster) and treats Atlanta blue ×3 to clear it. Bob then walks Miami→Bogota→Sao Paulo→Madrid: rendezvous IN Madrid where Bob hands Alice Madrid(blue); Alice carries it toward the Atlanta station for the blue cure. Bob continues Sao Paulo→Lagos→Kinshasa to shield and treat the Kinshasa 3-yellow fire and African yellow cluster. Alice holds Taipei(red) for a future red handoff to Bob and saves GovernmentGrant for a research station in Africa (Lagos or Kinshasa) once Bob is in range — it enables black/yellow cures next to the fires. Nobody burns Lima/Taipei/Madrid as flight fuel."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Plan pinned and advice sent to Alice. Standing by — my recommendation is that she dispatcher-move me to Miami (freezing both the Atlanta 3-blue and the Bogota yellow cluster) and spend her remaining actions clearing Atlanta's blue cubes, while I hold Lima, Taipei, and Madrid for the cure plan.

toolCalls: []

bob-legacy-p0002

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 2. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #3): Going with your plan, bob: dispatcherMove you→Miami (shield now freezes Atlanta, Bogota, Mexico City, Washington), then I treat Atlanta blue ×3 — bomb cleared, blue supply 22. Follow-up: next turn I drive Chicago→San Francisco→Tokyo and clear the red bomb (3 drive + 3 treat over 2 turns), holding Taipei(red) for you. You walk Miami→Bogota→Sao Paulo→Lagos→Kinshasa as proposed; Grant stays saved for a Lagos/Kinshasa station once you're close. I keep Lima, Taipei, Milan as cure assets. Madrid(blue) handoff: meet in Madrid as you said — I'll route there after Tokyo.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Alice has confirmed the plan. Nothing to add — I'm not the active player. Maybe a small note: her Tokyo plan — driving Chicago→San Francisco→Tokyo is 3 moves; she'll have 4 actions per turn so fine. I could just stay silent. Advisory says reply only if it helps. Minor: shield note — when I'm at Miami, Washington isn't adjacent to Miami... Miami neighbors: Atlanta, Washington, Mexico City, Bogota. Yes Washington is adjacent. Fine.

One useful point: after Tokyo, instead of driving back, she could charter or shuttle. Also when meeting in Madrid: she'll come from Tokyo area — that's a long route; maybe suggest she use Milan card? She holds Milan(blue) — she could direct flight Tokyo→? Actually direct flight spends destination card. She holds Milan(blue): direct flight to Milan costs Milan card but she's collecting blue... Milan is a blue card she's keeping? Blue collector alice has Milan(1/5). She could fly Tokyo→Milan using Milan card — but that burns a blue card needed for cure. Not good. Alternatively I hold Madrid(blue) — she needs to get to Madrid. From Tokyo: direct flight requires spending Madrid card (which I hold). Hmm. She's dispatcher — she could dispatcherJump to my pawn in Madrid! Dispatcher can move another pawn onto a city containing another pawn (dispatcherMove via... actually dispatcherJump moves pawn to a city containing another pawn). So she can jump herself to my pawn's city. But I'll be in Sao Paulo/Lagos region, not Madrid... When I'm in Madrid for handoff, she could dispatcherJump herself to me in Madrid (1 action) rather than driving 3+ moves. That's a useful tip: "when I'm at Madrid, dispatcherJump yourself to me (1 action) — no need to burn Milan or drive across Europe."

Wait — can dispatcher jump her own pawn? Dispatcher may move any pawn as if it were his own, or move any pawn onto a city containing another pawn. Yes, dispatcherJump pawn=alice toPawn=bob works.

That's worth one message.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Tokyo plan good. Madrid handoff shortcut: you're the Dispatcher — once I'm standing IN Madrid, don't burn Milan(blue) or drive across Europe; just dispatcherJump yourself onto my pawn (1 action), take Madrid(blue) from me, and you're at a cure-ready hand instantly. Also note the Grant timing: if you'll be in Tokyo anyway, a GovernmentGrant station in Tokyo is an alternative — but stick with Africa unless red/black fires demand otherwise."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Alice has confirmed the joint plan and I've added one refinement: for the Madrid handoff she can use her Dispatcher jump onto my pawn rather than flying/driving across Europe or burning her Milan(blue) card. Nothing else to do until it's my turn.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0001

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 1. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN: none. Nothing you and your partner have agreed
survives past this prompt — plans re-derived each turn drift and die.
Pin the multi-turn intent (who collects which color, where you meet
next, who holds which region) with pin_plan; it will be re-shown to
both of you every turn until replaced.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=4 [event:governmentGrant, Lima(yellow), Taipei(red), Milan(blue)]  bob@Atlanta(quarantineSpecialist) hand=4 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black)]
supply: blue:19 yellow:17 black:22 red:20   decks: player=49 infection=39   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Atlanta: 3 blue⚠ [in infect-discard] — you are HERE — treat it now
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — or 1 action via government grant (you hold it — free build there, then shuttle)
  Tokyo: 3 red⚠ [in infect-discard] — 3 move(s): Chicago→San Francisco→Tokyo — or 1 action via government grant (you hold it — free build there, then shuttle)
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Buenos Aires
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota
  Karachi: 2 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  St. Petersburg: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Atlanta(blue): bob already at Atlanta → QS shield freezes it (no treat, no cube)
  Tokyo(red): drive bob 2 step(s) to San Francisco → QS shield freezes it (no treat, no cube)
  Kinshasa(yellow): drive bob 4 step(s) to Lagos → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
  black: bob collects (1/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure
  hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the red cure: move toward the Taipei handoff (bob collects; assumes they meet you) — drive Chicago, drive San Francisco, drive Manila, drive Taipei
     tempo: 4 action(s) closer to the red cure (44 → 40 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Tokyo): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Tokyo (red — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, drive Tokyo, treat red
     tempo: 2 action(s) closer to the red cure (44 → 42 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "advance the red cure: move toward the Taipei ha…" → "defuse the armed discard bomb at Tokyo": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  dominated: "break the Buenos Aires–Bogota yellow cluster at Bogota" — tempo -1 vs 4, risk 0.74 vs 0.74 — beaten by "advance the red cure: move toward the Taipei ha…"
  dominated: "defuse the armed discard bomb at Atlanta (blue — fires on the next epidemic reshuffle)" — tempo 0 vs 4, risk 0.74 vs 0.74 — beaten by "advance the red cure: move toward the Taipei ha…"
  dominated: "move bob's quarantine shield to Osaka (covers 4 drawable/armed cube(s)+chain vs 3 where they stand; 4 action(s))" — tempo -1 vs 4, risk 0.74 vs 0.74 — beaten by "advance the red cure: move toward the Taipei ha…"
  dominated: "move bob's quarantine shield to San Francisco (covers 4 drawable/armed cube(s)+chain vs 3 where they stand; 2 action(s))" — tempo -1 vs 4, risk 0.74 vs 0.74 — beaten by "advance the red cure: move toward the Taipei ha…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Lima"}
  [6] {"tag":"directFlight","to":"Taipei"}
  [7] {"tag":"directFlight","to":"Milan"}
  [8] {"tag":"treatDisease","color":"blue"}
  [9] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  playEvent(governmentGrant) — 47 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":<one city below>}}
      city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Let me think. I'm Alice, Dispatcher at Atlanta, 4 actions. Bob is Quarantine Specialist also at Atlanta. Three 3-cube cities: Atlanta (blue, I'm here, QS shield freezes it — QS in Atlanta prevents cube placement in Atlanta and neighbors, so Atlanta's 3 blue cubes won't outbreak), Kinshasa (yellow 3), Tokyo (red 3).

Dispatcher can move any pawn. QS shield prevents outbreaks and cube placement in her city and connected cities.

Key idea: use Government Grant to build a station in Tokyo (free), then shuttle? I don't have a station in Tokyo; shuttle requires both stations. Wait — the threat table says "Tokyo: 1 action via government grant (you hold it — free build there, then shuttle)". Shuttle flight requires two cities with stations. Atlanta has a station; if I grant Tokyo a station, I can shuttle Atlanta→Tokyo. That's 2 actions: playEvent(governmentGrant, Tokyo) (free, no action) + shuttleFlight Tokyo (1 action) + treat red (1 action removes 3 cubes? No — treat removes 1 cube per action unless cured; Medic removes all). I'm dispatcher, so treat red removes 1 cube. Hmm, 3 cubes in Tokyo. Still, treating 1 removes outbreak risk at 3→2? No! A city at 3 cubes outbreaks when a 4th is placed. If I treat one, it's at 2, and infection adds 1 → 3, no outbreak. That defuses the bomb.

Plan: playEvent(governmentGrant → Tokyo), shuttleFlight to Tokyo, treatDisease red (Tokyo 3→2), then... 2 actions left. Could treat again (2→1) or use remaining actions for the red cure line. Also could move bob via dispatcher to help.

Alternatively, use government grant on Kinshasa, shuttle there, treat yellow.

Also consider: I'm collecting blue and yellow; bob collects black and red. Taipei handoff is 4 moves each — expensive.

Best value: defuse both bombs? I can only defuse one myself (2 actions each: shuttle + treat... actually grant is free). Grant Tokyo, shuttle Tokyo, treat red (3→2), treat red (2→1)? That's 3 actions total (shuttle + 2 treats). Or grant Kinshasa, shuttle, treat yellow.

But wait — could I move bob with dispatcher to do double duty? Bob is QS. Moving bob to Tokyo: QS at Tokyo prevents outbreaks in Tokyo and neighbors (Seoul, Shanghai, San Francisco, Osaka). Tokyo has 3 red cubes — shield freezes it, no outbreak ever, cubes stay but no new placement and no outbreak. That's 1 action via dispatcherMove? dispatcherMove bob via driveFerry — but bob is at Atlanta; drive to Tokyo needs multiple steps. Direct flight for bob requires... dispatcherMove via directFlight to "Sydney/Beijing/Madrid/Riyadh" only — those are cards in bob's hand. So bob directFlight options limited to his cards.

Options to freeze Tokyo: drive bob 2 steps to San Francisco (San Francisco connects Tokyo) — 2 dispatcher actions, freezes Tokyo AND San Francisco. The frontier says "move bob's quarantine shield to San Francisco (2 actions)" was dominated though.

Actually freezing Tokyo with shield means cubes remain and pile? No — QS prevents cube placement, so Tokyo stays at 3 but never outbreaks. That's fine, frozen. But cubes remain out of supply and red supply is 20. Fine short-term.

Let me consider the strongest 4-action plan:

Plan A: grant Tokyo (free), shuttle to Tokyo (1), treat red ×2 (2 actions) → Tokyo at 1. Then 1 action left. Meanwhile bob at Atlanta shields Atlanta.

Plan B: grant Tokyo (free), shuttle Tokyo (1), treat red (2), then dispatcherMove bob via driveFerry Chicago (3)... bob heads toward San Francisco/Tokyo area to shield. Bob at Chicago covers Chicago, SF, Mexico City, LA, Toronto, Atlanta... wait bob moving away from Atlanta unshields Atlanta (3 blue cubes!). Atlanta is in infect discard; if Atlanta gets infected card while at 3 → outbreak. Bob must stay or Atlanta is a bomb.

Hmm, that's the tension: Atlanta at 3 blue needs QS or treatment. I could treat blue myself: treat blue (3→2) costs 1 action.

Plan C: grant Tokyo, shuttle, treat red (Tokyo 2), then treat blue at... I'm not at Atlanta anymore. dispatcherMove bob? No.

Alternative: keep bob at Atlanta (shield), I defuse Tokyo. Grant Tokyo, shuttle, treat red, treat red → Tokyo 1. 1 action left: treat blue? Not at Atlanta. Direct flight? Spend Taipei to fly Taipei? I want to give Taipei to bob eventually. Could dispatcherMove... nothing great. Maybe treat red a third time → Tokyo 0? That's 4 actions: shuttle + 3 treats, Tokyo cleared of red. Actually that fully defuses, red supply back +3.

Or: shuttle, treat red, treat red (Tokyo 1), and last action dispatcherMove bob drive Chicago? Bob leaves Atlanta — bad.

Or last action: treat blue via... no.

Alternatively use One Quiet Night? Don't have it.

What about Kinshasa too? Can't do everything.

Compare with the red-cure line (drive toward Taipei): gives up Tokyo bomb. The frontier says Tokyo defuse trades 2 cure-tempo for 1 fewer armed bomb.

Epidemic probability ~31% in next 2 infect phases; Kinshasa and Tokyo are armed in discard; if epidemic hits, reshuffle puts them on top → likely outbreak chains.

I think: defuse Tokyo myself with grant+shuttle+treats, and bob stays in Atlanta as shield. That handles 2 of 3 three-cube cities (Atlanta frozen, Tokyo defused). Kinshasa remains armed — bob could later drive toward Lagos (4 steps) or we treat later. Actually the QS shield to Lagos freezes Kinshasa + Lagos + Khartoum + Sao Paulo... but moving bob away from Atlanta unshields Atlanta unless I treat blue down.

Better split: I treat Atlanta blue first? I'm at Atlanta. Treat blue (1 action, 3→2), then grant Tokyo, shuttle, treat red ×2 → Tokyo 1. That's 4 actions: treat blue, shuttle, treat, treat. But then Atlanta at 2 with bob there — safe (shield prevents placement entirely anyway). Actually with bob there, Atlanta can't receive cubes at all, so treating blue myself is wasted while bob is there. Better: bob shields Atlanta for free.

So Plan A: grant Tokyo, shuttle Tokyo, treat red, treat red → Tokyo at 1 red. One action left — treat red again → Tokyo 0? That uses all 4 and clears red from Tokyo entirely. Red supply 20 → 23. Nice.

But wait, do I want to keep 3 red cubes treated vs 1? With 4 actions: shuttle(1) + treat×3 = Tokyo 0. Fully defused, no red left in Tokyo. Yes.

But then Kinshasa still armed. Could I instead do something about Kinshasa with leftover actions? No actions left.

Alternative plan: grant Kinshasa, shuttle, treat yellow ×3 → Kinshasa 0, and Tokyo armed. Same shape. Which bomb to defuse? Tokyo red or Kinshasa yellow? Both in infect discard. Yellow supply 17 is lower. Kinshasa cluster: Johannesburg/Khartoum/Lagos nearby. Tokyo neighbors: Seoul, Shanghai, Osaka, San Francisco — outbreak would spread to 4 cities. Hmm.

Yellow supply at 17 is lowest — closer to depletion loss. Defusing Kinshasa removes 3 yellow cubes. Also yellow cluster Buenos Aires–Bogota has 4 cubes. Yellow is the pressured color. I collect yellow cards (Lima). Defusing Kinshasa also helps yellow supply.

But outbreak at Tokyo spreads to 4 cities including San Francisco (which connects to more)... Kinshasa outbreak spreads to Lagos, Johannesburg, Khartoum — 3 cities, and Johannesburg/Khartoum empty → adds cubes there.

Either is fine. I'll pick Tokyo? Or Kinshasa? Yellow supply pressure argues Kinshasa. Also I hold Lima(yellow) — going to South America eventually for Buenos Aires/Bogota cluster... Kinshasa is Africa.

Actually, consider a plan doing both partially: grant Tokyo, shuttle Tokyo, treat red, treat red → Tokyo 1. Then bob's next turn: bob is at Atlanta, could drive toward... bob could go defuse Kinshasa? QS moving there takes 4 drives, unshielding Atlanta. Hmm.

Alternatively dispatcherMove bob: bob could fly direct with his cards: Sydney, Beijing, Madrid, Riyadh. Not toward Kinshasa.

Let me just pick: defuse Kinshasa fully (yellow supply pressure), keep bob at Atlanta. Plan: playEvent(governmentGrant, Kinshasa), shuttleFlight Kinshasa, treatDisease yellow ×3 → Kinshasa 0. Tokyo remains armed — flag to bob.

Or split: Tokyo treat only partially... no.

Wait — also consider: does the game let shuttle flight happen same turn the station is built via event? Yes, event is instant.

Risk check with preview_plan. Also message bob about the split decision. The frontier demands I send_message with my pick before committing (SPLIT DECISION). Let me preview two rival plans: (A) Kinshasa defuse full, (B) Tokyo defuse full, maybe (C) red-cure advance line.

Actually one more consideration: after epidemic, reshuffle re-arms BOTH Kinshasa and Tokyo (they're in infect discard). Treating them now removes cubes but the cards come back and re-infect 1 cube each. Still worth it — reduces outbreak chains.

Hmm, actually "armed bomb" = city in infect discard at 3 cubes; when its card is drawn it outbreaks. Defusing to 0-2 cubes means when card re-drawn later (post-epidemic reshuffle) it just gets cubes, no outbreak.

Let me preview plan A and plan B.

Plan A: playEvent gg Kinshasa, shuttleFlight Kinshasa, treat yellow ×3.
Plan B: playEvent gg Tokyo, shuttleFlight Tokyo, treat red ×3.

I'll preview both, then message, then submit.

One wrinkle: after shuttle to Kinshasa, is shuttle legal? Stations: Atlanta + Kinshasa (just built). Yes.

Also, should I play Government Grant at all, or save it? Event cards don't return; playing now is fine and it's the cheapest defuse (saves 5 drive actions).

Alternatively use grant on a more strategic station later (e.g., near cure collection). But using it now to defuse is high value. I'll go.

Let me preview.

text:

I'm Alice (Dispatcher) in Atlanta with 4 actions, holding Government Grant. Three 3-cube cities are live: Atlanta (frozen by bob's QS shield while he stays), Kinshasa, and Tokyo. The cheapest defuse available to me is a free Government Grant station + shuttle + treats. Yellow supply is lowest (17), so Kinshasa is my leading pick — but let me verify both rival bomb-defuse plans before committing.

toolCalls:

{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Kinshasa"}}, {"tag": "shuttleFlight", "to": "Kinshasa"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "treatDisease", "color": "yellow"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Kinshasa"}}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Taipei"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "shuttleFlight", "to": "Kinshasa"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "shuttleFlight", "to": "Kinshasa"}]}, {"index": 1, "action": {"tag": "shuttleFlight", "to": "Kinshasa"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Lagos"}, {"tag": "driveFerry", "to": "Johannesburg"}, {"tag": "driveFerry", "to": "Khartoum"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Taipei"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "shuttleFlight", "to": "Atlanta"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "shuttleFlight", "to": "Kinshasa"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Lagos"}, {"tag": "driveFerry", "to": "Johannesburg"}, {"tag": "driveFerry", "to": "Khartoum"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Taipei"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "shuttleFlight", "to": "Atlanta"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "shuttleFlight", "to": "Kinshasa"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Lagos"}, {"tag": "driveFerry", "to": "Johannesburg"}, {"tag": "driveFerry", "to": "Khartoum"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Taipei"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "shuttleFlight", "to": "Atlanta"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "shuttleFlight", "to": "Kinshasa"}]}, {"index": 4, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Kinshasa", "color": "yellow", "before": 3, "after": 0}], "moves": [{"player": "alice", "from": "Atlanta", "to": "Kinshasa"}], "hands": [{"player": "alice", "spent": ["governmentGrant"], "gained": []}], "stationsBuilt": ["Kinshasa"], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "driveFerry", "count": 3, "example": {"tag": "driveFerry", "to": "Chicago"}}, {"tag": "directFlight", "count": 3, "example": {"tag": "directFlight", "to": "Lima"}}, {"tag": "dispatcherMove", "count": 7, "example": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 49, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.15384615384615385, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 39, "perCityHitProbability": 0.05128205128205128, "threats": [{"city": "Atlanta", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": true, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Tokyo", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Buenos Aires", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bogota", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Karachi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 3, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Tokyo"}}, {"tag": "shuttleFlight", "to": "Tokyo"}, {"tag": "treatDisease", "color": "red"}, {"tag": "treatDisease", "color": "red"}, {"tag": "treatDisease", "color": "red"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Tokyo"}}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Taipei"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "shuttleFlight", "to": "Tokyo"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "shuttleFlight", "to": "Tokyo"}]}, {"index": 1, "action": {"tag": "shuttleFlight", "to": "Tokyo"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Osaka"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Taipei"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "shuttleFlight", "to": "Atlanta"}, {"tag": "treatDisease", "color": "red"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "shuttleFlight", "to": "Tokyo"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Osaka"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Taipei"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "shuttleFlight", "to": "Atlanta"}, {"tag": "treatDisease", "color": "red"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "shuttleFlight", "to": "Tokyo"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Osaka"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Taipei"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "shuttleFlight", "to": "Atlanta"}, {"tag": "treatDisease", "color": "red"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "shuttleFlight", "to": "Tokyo"}]}, {"index": 4, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Tokyo", "color": "red", "before": 3, "after": 0}], "moves": [{"player": "alice", "from": "Atlanta", "to": "Tokyo"}], "hands": [{"player": "alice", "spent": ["governmentGrant"], "gained": []}], "stationsBuilt": ["Tokyo"], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "driveFerry", "count": 3, "example": {"tag": "driveFerry", "to": "Chicago"}}, {"tag": "directFlight", "count": 3, "example": {"tag": "directFlight", "to": "Lima"}}, {"tag": "dispatcherMove", "count": 7, "example": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 49, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.15384615384615385, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 39, "perCityHitProbability": 0.05128205128205128, "threats": [{"city": "Atlanta", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": true, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Kinshasa", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Buenos Aires", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bogota", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Karachi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 3, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}

alice-legacy-p0003

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 3. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  TEAM PLAN — collectors: alice=blue+yellow, bob=black+red; never trade a cure card backward. DONE this turn: bob→Miami (shield: Atlanta/Bogota/MexicoCity/Washington), alice treats Atlanta blue ×3 → cleared. NEXT: alice drives Chicago→San Francisco→Tokyo, treats red ×3 (defuse Tokyo bomb), then routes toward Madrid for bob's Madrid(blue) handoff. Bob walks Miami→Bogota→Sao Paulo→Lagos→Kinshasa: shield/treat the yellow cluster en route, defuse Kinshasa(3 yellow); GovernmentGrant stays in alice's hand for a Lagos or Kinshasa station once bob is close. Events: play free, never save for later. Fire ownership: Tokyo/Tokyo-cluster=alice, South America+Africa yellows=bob, black (Karachi etc.)=bob.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=4 [event:governmentGrant, Lima(yellow), Taipei(red), Milan(blue)]  bob@Miami(quarantineSpecialist) hand=4 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black)]
supply: blue:19 yellow:17 black:22 red:20   decks: player=49 infection=39   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Atlanta: 3 blue⚠ [in infect-discard] — you are HERE — treat it now
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5 — or 1 action via government grant (you hold it — free build there, then shuttle)
  Tokyo: 3 red⚠ [in infect-discard] — 3 move(s): Chicago→San Francisco→Tokyo — or 1 action via government grant (you hold it — free build there, then shuttle)
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Buenos Aires — nearer teammate: bob, 2 move(s) vs your 3
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota — nearer teammate: bob, 1 move(s) vs your 2
  Karachi: 2 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  St. Petersburg: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Atlanta(blue): bob already at Miami → QS shield freezes it (no treat, no cube)
  Kinshasa(yellow): drive bob 3 step(s) to Lagos → QS shield freezes it (no treat, no cube)
  Tokyo(red): drive bob 3 step(s) to San Francisco → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
  black: bob collects (1/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure
  hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 4 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the red cure: move toward the Taipei handoff (bob collects; assumes they meet you) — drive Chicago, drive San Francisco, drive Manila
     tempo: 3 action(s) closer to the red cure (46 → 43 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Tokyo): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Tokyo (red — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, drive Tokyo
     tempo: 2 action(s) closer to the red cure (46 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Tokyo): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the red cure: move toward the Taipei ha…" → "defuse the armed discard bomb at Tokyo": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "break the Buenos Aires–Bogota yellow cluster at Bogota" — tempo -1 vs 3, risk 0.74 vs 0.74 — beaten by "advance the red cure: move toward the Taipei ha…"
  dominated: "defuse the armed discard bomb at Atlanta (blue — fires on the next epidemic reshuffle)" — tempo 0 vs 3, risk 0.74 vs 0.74 — beaten by "advance the red cure: move toward the Taipei ha…"
  dominated: "move bob's quarantine shield to San Francisco (covers 4 drawable/armed cube(s)+chain vs 3 where they stand; 3 action(s))" — tempo 2 vs 3, risk 0.74 vs 0.74 — beaten by "advance the red cure: move toward the Taipei ha…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Lima"}
  [6] {"tag":"directFlight","to":"Taipei"}
  [7] {"tag":"directFlight","to":"Milan"}
  [8] {"tag":"treatDisease","color":"blue"}
  [9] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [10] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  playEvent(governmentGrant) — 47 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":<one city below>}}
      city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0005

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 5. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  TEAM PLAN — collectors: alice=blue+yellow, bob=black+red; never trade a cure card backward. DONE this turn: bob→Miami (shield: Atlanta/Bogota/MexicoCity/Washington), alice treats Atlanta blue ×3 → cleared. NEXT: alice drives Chicago→San Francisco→Tokyo, treats red ×3 (defuse Tokyo bomb), then routes toward Madrid for bob's Madrid(blue) handoff. Bob walks Miami→Bogota→Sao Paulo→Lagos→Kinshasa: shield/treat the yellow cluster en route, defuse Kinshasa(3 yellow); GovernmentGrant stays in alice's hand for a Lagos or Kinshasa station once bob is close. Events: play free, never save for later. Fire ownership: Tokyo/Tokyo-cluster=alice, South America+Africa yellows=bob, black (Karachi etc.)=bob.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=4 [event:governmentGrant, Lima(yellow), Taipei(red), Milan(blue)]  bob@Miami(quarantineSpecialist) hand=4 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black)]
supply: blue:20 yellow:17 black:22 red:20   decks: player=49 infection=39   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5 — or 1 action via government grant (you hold it — free build there, then shuttle)
  Tokyo: 3 red⚠ [in infect-discard] — 3 move(s): Chicago→San Francisco→Tokyo — or 1 action via government grant (you hold it — free build there, then shuttle)
  Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Buenos Aires — nearer teammate: bob, 2 move(s) vs your 3
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota — nearer teammate: bob, 1 move(s) vs your 2
  Karachi: 2 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  St. Petersburg: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Kinshasa(yellow): drive bob 3 step(s) to Lagos → QS shield freezes it (no treat, no cube)
  Tokyo(red): drive bob 3 step(s) to San Francisco → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
  black: bob collects (1/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure
  hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 4 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the red cure: move toward the Taipei handoff (bob collects; assumes they meet you) — drive Chicago, drive San Francisco
     tempo: 2 action(s) closer to the red cure (46 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Tokyo): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Buenos Aires–Bogota yellow cluster at Bogota — drive Miami, drive Bogota
     tempo: 1 action(s) further from the blue cure (58 → 59 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Tokyo): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Bogota — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the red cure: move toward the Taipei ha…" → "break the Buenos Aires–Bogota yellow cluster at…": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Lima"}
  [6] {"tag":"directFlight","to":"Taipei"}
  [7] {"tag":"directFlight","to":"Milan"}
  [8] {"tag":"treatDisease","color":"blue"}
  [9] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [10] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  playEvent(governmentGrant) — 47 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":<one city below>}}
      city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

I'll take the Tokyo bomb next — driving toward it as planned rather than detouring to Bogota (bob's shield path covers the yellow cluster).

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}

alice-legacy-p0006

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 6. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  TEAM PLAN — collectors: alice=blue+yellow, bob=black+red; never trade a cure card backward. DONE this turn: bob→Miami (shield: Atlanta/Bogota/MexicoCity/Washington), alice treats Atlanta blue ×3 → cleared. NEXT: alice drives Chicago→San Francisco→Tokyo, treats red ×3 (defuse Tokyo bomb), then routes toward Madrid for bob's Madrid(blue) handoff. Bob walks Miami→Bogota→Sao Paulo→Lagos→Kinshasa: shield/treat the yellow cluster en route, defuse Kinshasa(3 yellow); GovernmentGrant stays in alice's hand for a Lagos or Kinshasa station once bob is close. Events: play free, never save for later. Fire ownership: Tokyo/Tokyo-cluster=alice, South America+Africa yellows=bob, black (Karachi etc.)=bob.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=dispatcher at=Chicago
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Chicago(dispatcher) hand=4 [event:governmentGrant, Lima(yellow), Taipei(red), Milan(blue)]  bob@Miami(quarantineSpecialist) hand=4 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black)]
supply: blue:20 yellow:17 black:22 red:20   decks: player=49 infection=39   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5
  Tokyo: 3 red⚠ [in infect-discard] — 2 move(s): San Francisco→Tokyo
  Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Atlanta
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 2 move(s) vs your 3
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Mexico City→Bogota — nearer teammate: bob, 1 move(s) vs your 2
  Karachi: 2 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  St. Petersburg: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Tokyo(red): drive alice 2 step(s) to Tokyo → then that pawn treats
  Kinshasa(yellow): drive bob 3 step(s) to Lagos → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (1 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
  black: bob collects (1/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure
  hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 3 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Taipei, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Taipei(red): red margin 7 — burnable; 9 red still in deck
      response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1; board-wide: 21 cities closer, 47 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the red cure: move toward the Taipei handoff (bob collects; assumes they meet you) — drive San Francisco
     tempo: 1 action(s) closer to the red cure (45 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Tokyo): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Buenos Aires–Bogota yellow cluster at Bogota — drive Mexico City
     tempo: 1 action(s) further from the blue cure (59 → 60 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Tokyo): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Bogota — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the red cure: move toward the Taipei ha…" → "break the Buenos Aires–Bogota yellow cluster at…": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
  [7] {"tag":"directFlight","to":"Lima"}
  [8] {"tag":"directFlight","to":"Taipei"}
  [9] {"tag":"directFlight","to":"Milan"}
  [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  playEvent(governmentGrant) — 47 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":<one city below>}}
      city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

1 action left. Drive to San Francisco, toward Tokyo. Do it.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "San Francisco"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "San Francisco"}}}

bob-legacy-p0003

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 3. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  TEAM PLAN — collectors: alice=blue+yellow, bob=black+red; never trade a cure card backward. DONE this turn: bob→Miami (shield: Atlanta/Bogota/MexicoCity/Washington), alice treats Atlanta blue ×3 → cleared. NEXT: alice drives Chicago→San Francisco→Tokyo, treats red ×3 (defuse Tokyo bomb), then routes toward Madrid for bob's Madrid(blue) handoff. Bob walks Miami→Bogota→Sao Paulo→Lagos→Kinshasa: shield/treat the yellow cluster en route, defuse Kinshasa(3 yellow); GovernmentGrant stays in alice's hand for a Lagos or Kinshasa station once bob is close. Events: play free, never save for later. Fire ownership: Tokyo/Tokyo-cluster=alice, South America+Africa yellows=bob, black (Karachi etc.)=bob.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=quarantineSpecialist at=Miami
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@San Francisco(dispatcher) hand=6 [event:governmentGrant, Lima(yellow), Taipei(red), Milan(blue), event:airlift, Chennai(black)]  bob@Miami(quarantineSpecialist) hand=4 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black)]
supply: blue:20 yellow:17 black:21 red:20   decks: player=47 infection=37   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Bogota→Sao Paulo→Lagos→Kinshasa
  Tokyo: 3 red⚠ [in infect-discard] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: alice, 1 move(s) vs your 4
  Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Atlanta
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Bogota→Buenos Aires
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota
  Karachi: 2 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  St. Petersburg: 1 blue [in infect-discard]
  Beijing: 1 red [in infect-discard]
  Cairo: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Miami — your shield covers NO 3-cube city right now)
  Lagos: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 3 card-free move(s): Bogota→Sao Paulo→Lagos — or alice (Dispatcher) can relocate you here (costs them 1 action)
  San Francisco: freezes 1 imminent outbreak(s) — Tokyo(red); 3 card-free move(s): Atlanta→Chicago→San Francisco — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Kinshasa: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 4 card-free move(s): Bogota→Sao Paulo→Lagos→Kinshasa — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (1/5) — give alice your blue cards when you share
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure
  hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Atlanta +3 move(s) to cure
  alice hands you Chennai(black): meet IN Chennai (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck
      response reach — team's card-free trip to each city: Madrid 3→0 (1 cube), Paris 4→1, Algiers 4→1, Milan 5→2; board-wide: 23 cities closer, 53 trip-actions shaved

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Washington, drive New York, drive Madrid
     tempo: 3 action(s) closer to the blue cure (61 → 58 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Tokyo): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - reposition the quarantine shield to San Francisco (covers 4 drawable/armed cube(s)+chain vs 0 here) — drive Atlanta, drive Chicago, drive San Francisco
     tempo: 2 action(s) closer to the red cure (44 → 42 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Tokyo (red — fires on the next epidemic reshuffle) — drive Atlanta, drive Chicago, drive San Francisco, drive Tokyo
     tempo: 1 action(s) closer to the red cure (44 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~3 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the blue cure: move toward the Madrid h…" → "reposition the quarantine shield to San Francis…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  exchange "reposition the quarantine shield to San Francis…" → "defuse the armed discard bomb at Tokyo": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "break the Buenos Aires–Bogota yellow cluster at Bogota" — tempo 1 vs 3, risk 0.85 vs 0.85 — beaten by "advance the blue cure: move toward the Madrid h…"
  dominated: "defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle)" — tempo -5 vs 1, risk 0.33 vs 0.33 — beaten by "defuse the armed discard bomb at Tokyo"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Atlanta", "Washington", "Mexico City", "Bogota"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Sydney", "Beijing", "Madrid", "Riyadh"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

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