Turn 1 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 9 in states.jsonl. After the last command: state 16 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#10 · alice · msg
Heads-up for your planning, bob: I drew Airlift. Next turn (mine) I'll play it on YOUR pawn → Kinshasa, free (0 actions). Your shield then freezes the Kinshasa(3 yellow) bomb instantly and you're already at your destination — skip the 4-move walk. From there you're free to either treat Kinshasa down / walk toward Madrid for the blue handoff, or turn back south to the Bogota–Buenos Aires cluster. Meanwhile I'm 1 drive from Tokyo and will clear red ×3 next turn as planned. Objection window open if you'd rather I airlift you somewhere else.
Model call alice-legacy-p0007 — unique payload candidate; not a proven invocation join
#11 · bob · msg
Pick for the split decision: containment, not the Madrid walk — Airlift is pointed at my pawn for Kinshasa, so walking to Madrid this turn would be wasted (you'd yank me out before the handoff). My 4 actions: drive Bogota, treat yellow (2→1), drive Buenos Aires, treat yellow (2→1) — SA cluster down from 4 to 2 cubes, both cities off the 3-cube maturation path. Then next turn: airlift me → Kinshasa, I clear it in 3 treats the turn after, then I walk Kinshasa→Lagos→Sao Paulo→Madrid for the handoff — you can Dispatcher-jump to me in Madrid whenever your Tokyo red is done. Note: you hold Chennai(black), my color — I'll need a Chennai rendezvous eventually for the black cure; don't burn it as fuel. Airlift→Kinshasa confirmed, no objection.
Model call bob-legacy-p0004 — unique payload candidate; not a proven invocation join
#12 · bob · cmd
{
"tag": "driveFerry",
"to": "Bogota"
}
Board before: state 9 in states.jsonl · after: state 12 in states.jsonl
#13 · alice · msg
Bob's plan is sound and consistent with the pinned team plan — no conflicts to flag, no veto needed. I'll stay silent and wait for my turn, then execute: Airlift bob→Kinshasa (free), drive Tokyo, treat red ×3.
#14 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 12 in states.jsonl · after: state 14 in states.jsonl
#15 · bob · cmd
{
"tag": "driveFerry",
"to": "Buenos Aires"
}
Board before: state 14 in states.jsonl · after: state 15 in states.jsonl
Model call bob-legacy-p0007 — unique payload candidate; not a proven invocation join
#16 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 15 in states.jsonl · after: state 16 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0007 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #10 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0004 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #11 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0007 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #15 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0008 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0009 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0005 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0006 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0008 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.