# Turn 1 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 1](/games/game-04/turns/1.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-04/decisions.jsonl). [Previous turn's calls](/games/game-04/turns/0-calls.md) · [Next turn's calls](/games/game-04/turns/2-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0007 {#d-alice-legacy-p0007} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 7. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #10](/games/game-04/turns/1.md#e10) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): TEAM PLAN — collectors: alice=blue+yellow, bob=black+red; never trade a cure card backward. DONE this turn: bob→Miami (shield: Atlanta/Bogota/MexicoCity/Washington), alice treats Atlanta blue ×3 → cleared. NEXT: alice drives Chicago→San Francisco→Tokyo, treats red ×3 (defuse Tokyo bomb), then routes toward Madrid for bob's Madrid(blue) handoff. Bob walks Miami→Bogota→Sao Paulo→Lagos→Kinshasa: shield/treat the yellow cluster en route, defuse Kinshasa(3 yellow); GovernmentGrant stays in alice's hand for a Lagos or Kinshasa station once bob is close. Events: play free, never save for later. Fire ownership: Tokyo/Tokyo-cluster=alice, South America+Africa yellows=bob, black (Karachi etc.)=bob. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=San Francisco cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@San Francisco(dispatcher) hand=6 [event:governmentGrant, Lima(yellow), Taipei(red), Milan(blue), event:airlift, Chennai(black)] bob@Miami(quarantineSpecialist) hand=4 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black)] supply: blue:20 yellow:17 black:21 red:20 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 6 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 6 — or FREE via airlift (you hold it — 0 actions, moves any pawn) Tokyo: 3 red⚠ [in infect-discard] — 1 move(s): Tokyo — or FREE via airlift (you hold it — 0 actions, moves any pawn) Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Atlanta — nearer teammate: bob, 1 move(s) vs your 2 Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 2 move(s) vs your 4 Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Los Angeles→Mexico City→Bogota — nearer teammate: bob, 1 move(s) vs your 3 Karachi: 2 black [in infect-discard] Madrid: 1 blue [in infect-discard] St. Petersburg: 1 blue [in infect-discard] Beijing: 1 red [in infect-discard] Cairo: 1 black [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Tokyo(red): jump bob→San Francisco (1 action, any distance) → QS shield freezes it (no treat, no cube) Kinshasa(yellow): drive bob 3 step(s) to Lagos → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (2 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: bob collects (1/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure hand Chennai(black) to bob: meet IN Chennai (the card's own city) — you 4 move(s), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Taipei(red): red margin 7 — burnable; 9 red still in deck response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1; board-wide: 21 cities closer, 47 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob's turn now. I hold airlift (drawn this turn). I'm in San Francisco, 1 drive from Tokyo. Airlift idea: I could airlift myself to Tokyo for free (0 actions) during my next turn, then still have 4 actions to treat red ×3 and build/drive. Actually airlift is an event — only playable on my own action phase. So next turn: playAirlift(me→Tokyo) free, then treat red ×3 + 1 more action (build station? no card. Could treat... only 3 red there). Treat ×3 clears Tokyo. Remaining action: drive to Osaka or treat nothing. Good. Alternatively airlift bob to Kinshasa? Bob walking is on his own route. Actually airlifting bob to Kinshasa would freeze Kinshasa with shield — 0 actions, huge. But then bob's walk restarts from Kinshasa (he wants Lagos/Kinshasa anyway — Kinshasa is his destination!). Airlift bob→Kinshasa: shield freezes Kinshasa immediately, and he's where he was heading. That saves him 4 moves and defuses the yellow bomb risk-free. But wait — my plan said I hold airlift; playing it on my turn moves bob. That's allowed. Compare: airlift me→Tokyo saves 1 drive action. Airlift bob→Kinshasa saves bob 4 moves and immediately shields Kinshasa. Better. Then I still drive San Francisco→Tokyo this coming turn and treat ×3, with 1 action spare (build? no. Could drive Osaka and treat? Osaka has no cubes. Maybe directFlight toward... or hold). Actually with Tokyo cleared I then route to Madrid handoff. Should I send this as advice to bob now? It's my event, played on my turn. Bob is active; I could message him that next turn I'll airlift him to Kinshasa so he can adjust his walk (e.g., after shield freeze he treats it or continues to Lagos/Sao Paulo to hit Bogota/Buenos Aires cluster). Yes — send advice so bob plans accordingly: after my airlift, Kinshasa frozen; suggest he then walks Kinshasa→Lagos? No — his route to Kinshasa becomes unnecessary; he could instead push toward Madrid for the handoff or treat yellow cluster. Let him decide. Send message: advise bob that next turn I'll airlift his pawn to Kinshasa (free, 0 actions) — shield freezes the yellow bomb instantly; then he's free to walk toward Europe/Madrid for the blue handoff or south to the Bogota cluster. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Heads-up for your planning, bob: I drew Airlift. Next turn (mine) I'll play it on YOUR pawn → Kinshasa, free (0 actions). Your shield then freezes the Kinshasa(3 yellow) bomb instantly and you're already at your destination — skip the 4-move walk. From there you're free to either treat Kinshasa down / walk toward Madrid for the blue handoff, or turn back south to the Bogota–Buenos Aires cluster. Meanwhile I'm 1 drive from Tokyo and will clear red ×3 next turn as planned. Objection window open if you'd rather I airlift you somewhere else."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advice sent — bob knows the airlift is coming for his pawn (Kinshasa) next turn, and can veto or re-route his walk accordingly. Standing by while he plays his turn. ``` toolCalls: [] ### bob-legacy-p0004 {#d-bob-legacy-p0004} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 4. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #11](/games/game-04/turns/1.md#e11) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #10): Heads-up for your planning, bob: I drew Airlift. Next turn (mine) I'll play it on YOUR pawn → Kinshasa, free (0 actions). Your shield then freezes the Kinshasa(3 yellow) bomb instantly and you're already at your destination — skip the 4-move walk. From there you're free to either treat Kinshasa down / walk toward Madrid for the blue handoff, or turn back south to the Bogota–Buenos Aires cluster. Meanwhile I'm 1 drive from Tokyo and will clear red ×3 next turn as planned. Objection window open if you'd rather I airlift you somewhere else. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): TEAM PLAN — collectors: alice=blue+yellow, bob=black+red; never trade a cure card backward. DONE this turn: bob→Miami (shield: Atlanta/Bogota/MexicoCity/Washington), alice treats Atlanta blue ×3 → cleared. NEXT: alice drives Chicago→San Francisco→Tokyo, treats red ×3 (defuse Tokyo bomb), then routes toward Madrid for bob's Madrid(blue) handoff. Bob walks Miami→Bogota→Sao Paulo→Lagos→Kinshasa: shield/treat the yellow cluster en route, defuse Kinshasa(3 yellow); GovernmentGrant stays in alice's hand for a Lagos or Kinshasa station once bob is close. Events: play free, never save for later. Fire ownership: Tokyo/Tokyo-cluster=alice, South America+Africa yellows=bob, black (Karachi etc.)=bob. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=quarantineSpecialist at=Miami cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@San Francisco(dispatcher) hand=6 [event:governmentGrant, Lima(yellow), Taipei(red), Milan(blue), event:airlift, Chennai(black)] bob@Miami(quarantineSpecialist) hand=4 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black)] supply: blue:20 yellow:17 black:21 red:20 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Bogota→Sao Paulo→Lagos→Kinshasa Tokyo: 3 red⚠ [in infect-discard] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: alice, 1 move(s) vs your 4 Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Atlanta Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Bogota→Buenos Aires Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota Karachi: 2 black [in infect-discard] Madrid: 1 blue [in infect-discard] St. Petersburg: 1 blue [in infect-discard] Beijing: 1 red [in infect-discard] Cairo: 1 black [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Miami — your shield covers NO 3-cube city right now) Lagos: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 3 card-free move(s): Bogota→Sao Paulo→Lagos — or alice (Dispatcher) can relocate you here (costs them 1 action) San Francisco: freezes 1 imminent outbreak(s) — Tokyo(red); 3 card-free move(s): Atlanta→Chicago→San Francisco — or alice (Dispatcher) can relocate you here (costs them 1 action) Kinshasa: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 4 card-free move(s): Bogota→Sao Paulo→Lagos→Kinshasa — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (1 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Atlanta +3 move(s) to cure alice hands you Chennai(black): meet IN Chennai (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (1 cube), Paris 4→1, Algiers 4→1, Milan 5→2; board-wide: 23 cities closer, 53 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Washington, drive New York, drive Madrid tempo: 3 action(s) closer to the blue cure (61 → 58 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Tokyo): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - reposition the quarantine shield to San Francisco (covers 4 drawable/armed cube(s)+chain vs 0 here) — drive Atlanta, drive Chicago, drive San Francisco tempo: 2 action(s) closer to the red cure (44 → 42 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Tokyo (red — fires on the next epidemic reshuffle) — drive Atlanta, drive Chicago, drive San Francisco, drive Tokyo tempo: 1 action(s) closer to the red cure (44 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~3 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the blue cure: move toward the Madrid h…" → "reposition the quarantine shield to San Francis…": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) exchange "reposition the quarantine shield to San Francis…" → "defuse the armed discard bomb at Tokyo": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Buenos Aires–Bogota yellow cluster at Bogota" — tempo 1 vs 3, risk 0.85 vs 0.85 — beaten by "advance the blue cure: move toward the Madrid h…" dominated: "defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle)" — tempo -5 vs 1, risk 0.33 vs 0.33 — beaten by "defuse the armed discard bomb at Tokyo" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Washington", "Mexico City", "Bogota" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Sydney", "Beijing", "Madrid", "Riyadh" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text It's my turn. I'm at Miami, QS, hand: Sydney(red), Beijing(red), Madrid(blue), Riyadh(black). Alice has Airlift and will play it on my pawn → Kinshasa next turn (her turn, before I move again? Actually she'll play it on her turn #11 next). So walking toward Kinshasa is wasted — Airlift will teleport me there. That frees my 4 actions this turn. Options: I'm at Miami. Alice is at San Francisco heading to Tokyo to clear red ×3. With Airlift planned for me → Kinshasa, I don't need to walk the South America route. What should I do this turn? Options: 1. Drive toward Madrid handoff: Miami→Washington→New York→Madrid (3 drives) + treat/build? That advances the blue cure line. But wait — with Airlift available next turn on me → anywhere, the Madrid walk might be replaceable: Alice could airlift me to Madrid instead of Kinshasa? But Kinshasa bomb needs defusing. Hmm, but the shield at Kinshasa freezes it; treatDisease at Kinshasa removes cubes (yellow not cured, so 1 cube per action, 3 actions to clear). If Alice airlifts me to Kinshasa next turn, my following turn: 3 treats clear Kinshasa (but only if yellow can't re-infect — it's in infect discard, will come back). Actually wait: quarantine specialist at Kinshasa shields Kinshasa + Lagos + Johannesburg + Khartoum. If I treat 3 yellow there, Kinshasa cleared. Then walk to Madrid for handoff? Kinshasa→Madrid is far. Alternative: use this turn's 4 actions productively. The decision frontier nominates: blue-cure advance (walk to Madrid, 3 drives), shield to San Francisco, defuse Tokyo. Alice is handling Tokyo (1 drive away). So red at Tokyo = alice's. What about treating Atlanta blue (2 cubes)? I'm 1 drive from Atlanta. But blue supply is fine (20), Atlanta at 2, not imminent 3... shield coverage: at Miami I cover nothing at 3 cubes. At Atlanta I'd cover Atlanta (2 blue) — but Atlanta isn't at 3. Hmm, best: I think walk toward Madrid is good: 3 drives gets me to Madrid, then next turn... wait, if Alice airlifts me to Kinshasa, then I can't be in Madrid. Conflict: Airlift can only move one pawn once. Let me think about the whole plan. Alice's plan: Airlift me → Kinshasa (freezes bomb), she clears Tokyo red ×3 (needs 2 turns: 1 drive + 3 treats? She's at San Francisco, 1 drive from Tokyo; treat 3 red at Tokyo needs 3 actions; she has 4 actions next turn: drive + 3 treats = 4. Yes one turn.) Then Madrid handoff: I need to be in Madrid with Madrid(blue), alice takes it. But if I'm airlifted to Kinshasa, getting to Madrid is expensive (Kinshasa→Lagos→Sao Paulo→Madrid? Kinshasa-Lagos-Sao Paulo-Madrid = 3 drives). Actually Kinshasa→Lagos→Sao Paulo→Madrid: yes 3 moves! Kinshasa connects Lagos, Lagos connects Sao Paulo, Sao Paulo connects Madrid. Alternatively, reverse: this turn I walk Miami→Washington→New York→Madrid (3 actions) + 1 action maybe treat something or... Then alice's Airlift: she could airlift herself? Airlift moves any pawn. She could airlift ME to Kinshasa next turn still, but then I leave Madrid... Hmm, but the handoff: Alice needs to be in Madrid with me. She's a Dispatcher — she can jump to my pawn anywhere! So plan: this turn I go to Madrid (3 drives) and hold Madrid(blue). Next turn Alice: dispatcherJump to Madrid (my pawn is there), take Madrid(blue) from me, and play Airlift on me → Kinshasa? But she needs her 4 actions: Airlift free (event), dispatcherJump 1 action, shareTake 1 action. She also wants Tokyo red — she's at San Francisco; jumping to me in Madrid means she's not clearing Tokyo. Hmm wait, order matters: she's at San Francisco now. Next turn she could: drive Tokyo, treat red ×3 (4 actions), then events: Airlift me → Kinshasa (free). But she's not near me for share. Then her following turn: dispatcherJump to... she's at Tokyo. I'm at Kinshasa. To get Madrid(blue) to her: I could walk Kinshasa→Lagos→Sao Paulo→Madrid and she... needs to come to Madrid too. Ugh, both of us far. Alternative: I keep Madrid(blue) and walk to Madrid; alice is blue collector but she can also receive it later. Actually alternatively, since Alice is Dispatcher, she can dispatcherJump ME onto HER pawn. So if alice goes to Madrid after Tokyo, she can jump me to her (Tokyo→...) no—jump moves my pawn onto her pawn wherever she is. Let me reconsider: what maximizes team value this turn? My 4 actions at Miami. Candidates: A) 3 drives toward Madrid (Washington, New York, Madrid) — arrives Madrid, 1 spare action (treat? Madrid has 1 blue... no, at Madrid nothing to treat; could treat nothing. Spare action: maybe treat in transit? Washington/New York have no cubes. Spare action wasted or... drive 4th to London? London 0 cubes. Hmm, spare could be used next turn though—actions don't carry. Could spend 4th action on... nothing useful. Actually 3 drives uses exactly 3; 4th action: nothing productive. Could instead drive only 2 (Washington, New York) and treat? No cubes there. B) Defuse Bogota cluster: drive Bogota, treat yellow (2→1), drive Buenos Aires, treat yellow (2→1). That defuses the South America cluster partially and I'd be positioned... then next turn airlift to Kinshasa. That's real containment: 4 cubes→2, cluster defused. And my route toward Madrid anyway passes through Bogota? Miami→Bogota→Buenos Aires is the yellow cluster; Madrid route is Miami→Washington→NY→Madrid. Different directions. Hmm, but the plan pinned says I walk Miami→Bogota→Sao Paulo→Lagos→Kinshasa with airlift replacing the walk. Alice said: "you're already at your destination — skip the 4-move walk. From there you're free to either treat Kinshasa down / walk toward Madrid for the blue handoff, or turn back south to the Bogota–Buenos Aires cluster." So this turn's 4 actions are free until airlift next turn. Best use: containment in South America (Bogota cluster) since Kinshasa gets handled by airlift+shield+treats later. Option B detail: drive Bogota (1), treat yellow (2→1) (2), drive Buenos Aires (3), treat yellow (2→1) (4). Result: Bogota 1, Buenos Aires 1. Cluster gone. Then airlift next turn → Kinshasa; turn after: 3 treats clear Kinshasa; then Kinshasa→Lagos→Sao Paulo→Madrid... wait, but I also hold Riyadh(black) and collect black; Karachi/Cairo black fires exist. Alternatively Option C: drive Bogota, treat, drive Buenos Aires, treat — same as B. Option D: advance Madrid: Miami→Washington→NY→Madrid (3 drives), 1 action leftover. In Madrid, my shield covers Madrid (1 blue — shields it from growing) plus nothing at 3. Then handoff: alice jumps to me in Madrid, takes Madrid(blue). Then I'm in Madrid for black collection? Madrid→Algiers→Cairo→Karachi black route! I collect black. That's nice: Madrid station build? Building station in Madrid costs Madrid(blue) — that's the card I want to give alice. Could use GovernmentGrant for Madrid station — alice holds it. Hmm, a Madrid station would help the black cure route and blue cure (alice could cure blue at Madrid if she gathers). But cure discovery: alice collects blue; she has Milan(blue) + would get Madrid(blue) = 2/5 (she's not scientist, needs 5). Actually let's weigh: which kills more near-term risk? Bogota cluster defused = 4 cubes → 2 and removes a 2-cube city pair that re-infects. Madrid walk = cure progress + shield over Madrid (1 blue). Infection phase this turn will add cubes: rate 2 cards. Kinshasa and Tokyo are in infect-discard — wait, if they're in the discard and reshuffled only on epidemic, they won't fire soon unless epidemic. New infections land on random cities. Bogota/BA are also in discard. So this turn's infect phase hits 2 new/other cities. Epidemic risk: 47 cards, 2 draws alice... my draw now: P(epidemic in my draw ~4%?). The threat noted P(epidemic in window) ≈36% over 2 infect phases + draws. I think Option B (defuse South America) is solid containment, and the Madrid handoff can be re-planned: after Kinshasa, I can charter flight from Kinshasa using... I hold Riyadh(black), Sydney(red), Beijing(red) — my cure cards, shouldn't burn... Actually Madrid(blue) is the handoff card; I must not spend it as fuel. Walking Kinshasa→Lagos→Sao Paulo→Madrid is 3 moves — fine. But wait — with Airlift, maybe better sequencing: Alice airlifts me to Madrid instead of Kinshasa?! Then handoff done instantly: I'm in Madrid, alice jumps to me (dispatcherJump onto my pawn is legal — "move any pawn onto a city containing another pawn"), takes Madrid(blue). That's 2 actions for alice, zero for me. Then Kinshasa bomb: unfrozen, relies on... alice can't be everywhere. Kinshasa at 3 with no shield = outbreak risk if drawn. But it's in infect discard; only re-enters via epidemic reshuffle. P(epidemic) per turn ~2/47ish rising. Hmm. Compare shields: airlift me→Kinshasa freezes Kinshasa+Lagos+Johannesburg+Khartoum (yellow cluster, 17 yellow cubes in supply — pressure). Airlift me→Madrid freezes Madrid(1 blue) only. Actually alternative: this turn I walk to Madrid (3 drives), and Alice next turn: dispatcherJump herself to me? She's at Tokyo after clearing. Tokyo→ she jumps onto me in Madrid, shareTake Madrid(blue). Then SHE doesn't need airlift for the handoff; her Airlift on me → Kinshasa still works (free). Then I'm in Kinshasa with shield. That sequencing keeps everything: Madrid handoff done, Kinshasa shielded. Timeline: Turn N (me, now): Miami→Washington→NY→Madrid (3 drives) + 1 spare action. Spare: treat? Nothing at 3. Could treat Madrid blue 1→0? Madrid 1 blue, treat = 1 action, removes it, blue supply +1. Fine, minor. Or drive London and back? Pointless. Treat Madrid blue is fine. Turn N+1 (alice): drive Tokyo, treat red ×3 (4 actions), play Airlift? Wait — she planned airlift me → Kinshasa. But I'm in Madrid; if she airlifts me now, I leave Madrid — but handoff not done yet. She needs to come to Madrid to take the card. She's dispatcher: jump onto my pawn costs 1 action, but she's in Tokyo mid-cure. Order: she could jump to me BEFORE going to Tokyo? Then she's in Madrid, take Madrid(blue) (1 action), then she can't reach Tokyo (Madrid→Tokyo far). Hmm, Tokyo red ×3 defusal takes her 2 more turns if detoured. Alternative: she plays Airlift on HERSELF → Tokyo? She's at San Francisco, 1 drive from Tokyo — no need. Sequencing option: Alice turn N+1: drive Tokyo, treat ×3. Airlift me → Kinshasa (I leave Madrid without handoff!). Then Madrid(blue) stuck in my hand in Kinshasa. I then walk Kinshasa→Lagos→Sao Paulo→Madrid (3 moves), and she later meets me in Madrid. Her route: Tokyo→? to Madrid is long. But dispatcher jump: I jump to her? dispatcherJump moves another pawn onto her city — "dispatcherJump pawn onto toPawn": moves any pawn to a city containing another pawn. So if she's in Madrid, I can jump to her — but jump needs me to be moved TO her city, no distance constraint! Dispatcher can move any pawn onto a city containing another pawn. So if alice ever stands in Madrid, I can jump there for 1 of MY actions... wait dispatcherJump is alice's action moving pawns. She jumps MY pawn to her location. So cleaner: Alice turn N+1: dispatcherJump herself? No—dispatcherJump: pawn = the pawn being moved, toPawn = the pawn whose city is target. Alice can move her own pawn onto my city: dispatcherJump pawn=alice, toPawn=bob. So she jumps to Madrid (1 action), shareTake Madrid(blue) (1 action). Then she's in Madrid with 2 actions left — she can drive to... Madrid→Algiers? Not her business. Hmm, but Tokyo stays at 3 red another turn — risk if red card drawn during infect phases. Tokyo in infect discard, safe until epidemic reshuffle. vs. Alice turn N+1: drive Tokyo + treat ×3 (clears red bomb), Airlift me → Kinshasa. Madrid handoff deferred; I walk back to Madrid later, she meets me when convenient — she could dispatcherJump to me in Madrid on a later turn en route elsewhere? Her location after Tokyo: she'd fly toward Africa (Lagos Grant station) maybe via Madrid? Tokyo→Shanghai→...? To Lagos: no easy route. Honestly, handoff efficiency matters less than bombs. Both plans defuse Kinshasa (shield+3 treats) and Tokyo. The Madrid(blue) card is 1/5 of blue cure — needed eventually. Let me think about what I do THIS turn, since that's the decision: Given alice will airlift me next turn, my walk this turn should go somewhere useful that ISN'T Kinshasa (airlift destination) and ISN'T wasted. Options: Madrid route (blue cure + shield Madrid) or South America (defuse Bogota/BA cluster). If I go Madrid this turn (arrive), then alice airlifts me to Kinshasa next turn — Madrid handoff broken; I must return to Madrid later (Kinshasa→Madrid 3 moves, doable). Total: I'd have walked 3 + later 3 = 6 moves for handoff. Alternatively skip Madrid now, defuse Bogota cluster (4 actions), airlift to Kinshasa, treat ×3 (turn after), then walk Kinshasa→Lagos→Sao Paulo→Madrid (3) = handoff done. Total actions: 4 + 3 treats + 3 moves. Same-ish. Or: tell alice to airlift me → Madrid instead of Kinshasa? Then: this turn defuse Bogota cluster (4 actions), next turn alice airlifts me to Madrid + jumps herself to me + takes Madrid(blue) — but then she's stuck in Madrid mid-Tokyo-cure. Tokyo stays 3-red. Hmm. Which bomb is scarier? Both at 3. Tokyo: alice is adjacent-ish, planned clear next turn regardless. Kinshasa: my shield freezes it upon arrival. If I'm NOT in Kinshasa and it's at 3, any infection card draw of Kinshasa post-reshuffle = outbreak. Pre-reshuffle it's in discard, safe. Epidemic probability: each turn draws 2 player cards; ~2/47, 2/45... Over alice's next turn and mine, P(epidemic) ≈ 1 - (45/47)(43/45)... roughly 8-9%? The frontier says ~36% over windows including more turns. If epidemic hits before Kinshasa is shielded, Kinshasa card goes back on top → fires → outbreak (chain to Lagos/Johannesburg/Khartoum). Risk moderate. Alternative bold: I treat Kinshasa myself this turn?? Miami→Kinshasa is 4 moves — can't in 4 actions (4 drives = arrive, 0 treats). No. What about airlift timing: Alice plays airlift NEXT turn (her turn). This turn's infect phase happens first (2 cards). Then her turn, then my turn. Let me also consider: this turn, drive Bogota, treat, drive Buenos Aires, treat — solid. Then infect phase. Alice: airlift me→Kinshasa, and her other actions: drive Tokyo, treat red ×2 (3 actions + airlift free = 4). Tokyo 3→1. Her next turn treat Tokyo ×1. Then I (turn N+2): treat Kinshasa ×3 → cleared. Turn N+3 (me): Kinshasa→Lagos (shield Lagos), Kinshasa→Lagos→Sao Paulo→Madrid... wait I'd leave Kinshasa, shield goes with me. Kinshasa cleared = no shield needed there. Walk to Madrid (3 moves), arrive turn N+4ish? Turn N+2: 3 treats (0 moves). Turn N+3: Lagos, Sao Paulo, Madrid — 3 moves + 1 spare. Arrive Madrid end of N+3. Alice needs to meet me there. She could plan to be in Europe/Africa around then (grant station in Lagos/Kinshasa — I'll be passing Lagos!). Actually SHE should meet ME in Madrid when I pass; she can dispatcherJump to me. Wait, even better: when I'm walking Kinshasa→Lagos→Sao Paulo→Madrid, at some point alice can jump onto my pawn wherever I am — but share requires both in the CARD's city (Madrid) since she's not Researcher. So meet in Madrid. OK also consider station: I hold Madrid; building Madrid station costs Madrid(blue) which alice needs. GovernmentGrant could build Madrid station without the card — but alice planned grant for Africa. A Madrid station would let alice cure blue later and gives shuttle hub. Eh, one station in Atlanta now; grant better spent near African fires for black/yellow cures... but cures discovered anywhere. Actually station placement matters for who can reach a station with 5 cards. Madrid station: alice collects blue+yellow; Madrid helps her blue cure. Lagos station: helps nobody's hand directly, but helps movement to Africa. Hmm, keep grant for Africa per plan. Decision: This turn: defuse Bogota–Buenos Aires cluster (drive Bogota, treat yellow, drive Buenos Aires, treat yellow). This also positions me on the South America route and removes 4 cubes→2, plus my shield during the night covers Bogota/Mexico City... wait after treating BA I end in Buenos Aires; shield covers BA+Bogota. Fine. Actually wait — should I treat Bogota twice instead (2→0)? Bogota 2 yellow: drive Bogota, treat (2→1), treat (1→0) = 2 actions, Bogota cleared. Then drive BA, treat (2→1): 4 actions total. Result: Bogota 0, BA 1. vs previous: Bogota 1, BA 1. Better! Bogota 0 means infection card for Bogota does nothing (until re-added). Yes: treat Bogota fully (2 actions), then BA (drive+treat) 1 left. Compare alt: Bogota 0 + BA 1 vs Bogota 1 + BA 1 — former strictly better. Even better? BA has only neighbors Bogota, Sao Paulo. If I clear Bogota to 0 and BA to 1, cluster defused. Alternative use of turn: Bogota treat×2, drive BA, treat BA = exactly 4. Good. Hmm, but also consider Madrid route value: 3 drives toward blue cure tempo (frontier says 3 actions closer). But handoff sequencing gets awkward with airlift. I'll message alice with my pick per the SPLIT DECISION rule. Let me also double-check legal moves from Miami: Atlanta, Washington, Mexico City, Bogota. Yes Bogota legal. Preview the plan? The instructions say preview at least two rival plans of different kinds. Let me preview: Plan 1 (containment): driveFerry Bogota, treatDisease yellow, treatDisease yellow, driveFerry Buenos Aires, treatDisease yellow — that's 5 actions! I only have 4. Oops: drive Bogota (1), treat (2), treat (3), drive BA (4), treat BA (5). Too many. So either Bogota×2 treat + drive BA + treat = 5. No. Recount: 4 actions: drive Bogota (1), treat Bogota (2→1) (2), drive Buenos Aires (3), treat BA (2→1) (4). Result Bogota 1, BA 1. Or: drive Bogota (1), treat (2), treat (1→0) (3), drive BA (4) — arrive BA with 0 actions left: BA stays 2. Result Bogota 0, BA 2. Shield covers both though! If I end in BA, shield freezes BA — but freezing ≠ removing; infection card BA post-reshuffle would still add... no wait, shield PREVENTS cube placement in my city and adjacent. So if I sit in BA, BA can't go to 3 while I'm there. But I'm leaving next turn (airlift). Hmm, after airlift to Kinshasa, BA unshielded at 2 — an infection card adds to 3 (not outbreak). Which end state better? Option X: Bogota 0, BA 2. Option Y: Bogota 1, BA 1. Option X total cubes 2, Y total 2. X cleared Bogota (infect-discard city — when its card re-draws pre-reshuffle it does nothing). Y splits. Similar. Option X leaves me at BA (shield on BA+Bogota during infect phase tonight). Y same position (BA). Both end at BA. Actually can I do Bogota 0 + BA 1? Needs 5 actions. No. Or skip BA: Bogota 0 (3 actions), then drive... back? Miami? Pointless. Or 4th action treat? BA not reachable. I'll go with: drive Bogota, treat, treat (Bogota 0), drive Buenos Aires (shield BA tonight, treat next... no, I leave via airlift). Hmm, then BA 2 untreated. vs Y leaves both at 1. Actually — what if I end differently: drive Bogota, treat, treat, and 4th action drive BA — I'll be airlifted to Kinshasa next turn anyway, so my position barely matters; but shield covers tonight's infect phase. Tonight's infect: 2 random cards. BA at 2 in discard → safe tonight regardless. So shield value tonight ~ only matters for non-discard cities near me: Mexico City? It has cubes? Threat table: Mexico City not listed (0 cubes? It was listed in earlier shield note as frozen... earlier note said shield at Miami freezes Atlanta, Bogota, Mexico City, Washington — presumably cube counts there: Bogota 2, Mexico City ? not in threat list so maybe 1? Not listed means 0? Earlier: "shield now freezes Atlanta, Bogota, Mexico City, Washington" — from alice's message, not necessarily cubes. Mexico City isn't in threats list, so ≤1... actually threat list shows cities with cubes; Mexico City absent → 0 cubes? But alice's message said shield freezes Mexico City — maybe just listing coverage. Whatever. Given BA/Bogota are in infect-discard, they can't be infected tonight (unless epidemic). So shield tonight is near-worthless there. The real question: cube removal only. X: Bogota 0, BA 2. Y: Bogota 1, BA 1. Post-reshuffle (epidemic), BA card re-fires: X adds to 3 (armed), Y adds BA to 2. Bogota card: X does nothing, Y adds to 2. Eh, symmetric-ish. X's Bogota-0 is a permanent clean. Alternatively use direct flight? I have Sydney, Beijing, Madrid, Riyadh — all cure cards I keep. Don't burn them. Another option entirely: end at Bogota with 0... no. What about NOT going to South America at all, and instead: this turn drive to Atlanta and treat blue 2→1... Atlanta 2 blue, supply 20, not urgent. Or: black collection: I hold Riyadh(black), need 5 black. Cairo 1, Karachi 2 black fires. Far. No. I'm fairly settled: containment turn in South America. Which micro-line? I prefer Y (split 1/1) or X (Bogota 0, BA 2)? Let me think about which city is more dangerous later. Both in infect-discard. After epidemic reshuffle both re-fire once each eventually. X: Bogota card wasted (0→1? No — Bogota at 0, card places 1 cube → Bogota 1! Not wasted! Infect card always places 1 cube unless eradicated). Oops right — clearing to 0 doesn't make the card harmless; it just means the cube count is lower. So X: after re-fire Bogota 1, BA 3(armed). Y: Bogota 2, BA 2. X commits BA to 3 (one step from outbreak), Y keeps both at 2. Y total after re-fire = 4, X = 4. But Y has no city at 3. Y is safer! Wait, but in X I also could then treat BA later... I'm leaving for Kinshasa. Y better: Bogota 1, BA 1. Hmm, actually could I treat BA down more by different routing? Miami→Bogota (drive), treat (2→1), drive BA, treat (2→1), 4 actions done. That's Y. Yes. But wait — one more alternative: forget SA; the frontier priced "reposition shield to San Francisco / defuse Tokyo" lines for me. Alice is 1 move from Tokyo and will clear it — don't duplicate. And the blue-cure Madrid line: 3 drives to Madrid. With airlift going to Kinshasa, my Madrid trip would be interrupted. Unless... I could propose to alice: skip the Kinshasa airlift; instead I do Bogota/BA now, then next turns walk to Kinshasa via Sao Paulo/Lagos and continue to Madrid. That was the original pinned plan. The airlift saves ~4 moves. But airlift used on me means I skip 4 walk actions — big savings. However, the handoff then requires me to re-walk to Madrid (3 from Kinshasa). Net: airlift saves ~1-2 actions total but freezes Kinshasa a full turn+ earlier. Worth it. Alternatively, could alice use Airlift on herself → Madrid later? She's dispatcher, can jump to me. Airlift her→Tokyo? She'll be adjacent anyway. Keep airlift for me→Kinshasa. One more consideration: after I treat Kinshasa ×3 (turn N+2), Kinshasa 0. Then turn N+3: Kinshasa→Lagos→Sao Paulo (2 moves) + 2 actions... then Madrid next turn. Alice can meet me in Madrid around N+4/N+5. Fine. Alright, finalize: this turn = drive Bogota, treat yellow, drive Buenos Aires, treat yellow. Message alice the pick. Maybe preview first per instructions (two rival plans of different kinds). Let me preview: Plan A: [driveFerry Bogota, treatDisease yellow, driveFerry Buenos Aires, treatDisease yellow] Plan B (blue-cure line): [driveFerry Washington, driveFerry New York, driveFerry Madrid, treatDisease blue] Preview both, then submit A, send message. Also note: alice holds Chennai(black) — black card in her hand; I collect black. Rendezvous: meet in Chennai eventually. Note it for later. ``` text: "" toolCalls: ```json {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Bogota"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "driveFerry", "to": "Buenos Aires"}, {"tag": "treatDisease", "color": "yellow"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Bogota"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Sydney\", \"Beijing\", \"Madrid\", \"Riyadh\"\n {\"tag\":\"treatDisease\",\"color\":\"yellow\"}"}, {"index": 1, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Sydney\", \"Beijing\", \"Madrid\", \"Riyadh\"\n {\"tag\":\"treatDisease\",\"color\":\"yellow\"}"}, {"index": 2, "action": {"tag": "driveFerry", "to": "Buenos Aires"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "directFlight", "to": "Sydney"}, {"tag": "directFlight", "to": "Beijing"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "Riyadh"}, {"tag": "treatDisease", "color": "yellow"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Buenos Aires", "color": "yellow", "before": 2, "after": 1}, {"city": "Bogota", "color": "yellow", "before": 2, "after": 1}], "moves": [{"player": "bob", "from": "Miami", "to": "Buenos Aires"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Sydney"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 47, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 37, "perCityHitProbability": 0.05405405405405406, "threats": [{"city": "Atlanta", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Kinshasa", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Tokyo", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Karachi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}} {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "treatDisease", "color": "blue"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Washington"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "directFlight", "to": "Sydney"}, {"tag": "directFlight", "to": "Beijing"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "Riyadh"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "New York"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "directFlight", "to": "Sydney"}, {"tag": "directFlight", "to": "Beijing"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "Riyadh"}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "Madrid"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"London\", \"New York\", \"Paris\", \"Sao Paulo\", \"Algiers\"\n {\"tag\":\"directFlight\",\"to\":\"Sydney\"}\n {\"tag\":\"directFlight\",\"to\":\"Beijing\"}\n {\"tag\":\"directFlight\",\"to\":\"Riyadh\"}\n charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":}\n to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n {\"tag\":\"buildStation\"}\n {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 3, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Madrid", "color": "blue", "before": 1, "after": 0}], "moves": [{"player": "bob", "from": "Miami", "to": "Madrid"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Sydney"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 47, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 37, "perCityHitProbability": 0.05405405405405406, "threats": [{"city": "Atlanta", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Kinshasa", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Tokyo", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Buenos Aires", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bogota", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Karachi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text Compare: Plan A removes 2 yellow cubes (Bogota 2→1, BA 2→1). Plan B removes 1 blue cube (Madrid 1→0) + 3 moves toward blue cure. Plan A is better containment; the Madrid walk conflicts with the airlift-to-Kinshasa (I'd be yanked out of Madrid before the handoff). Go with Plan A, then airlift → Kinshasa next turn. Send the split-decision message and submit. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Pick for the split decision: containment, not the Madrid walk — Airlift is pointed at my pawn for Kinshasa, so walking to Madrid this turn would be wasted (you'd yank me out before the handoff). My 4 actions: drive Bogota, treat yellow (2→1), drive Buenos Aires, treat yellow (2→1) — SA cluster down from 4 to 2 cubes, both cities off the 3-cube maturation path. Then next turn: airlift me → Kinshasa, I clear it in 3 treats the turn after, then I walk Kinshasa→Lagos→Sao Paulo→Madrid for the handoff — you can Dispatcher-jump to me in Madrid whenever your Tokyo red is done. Note: you hold Chennai(black), my color — I'll need a Chennai rendezvous eventually for the black cure; don't burn it as fuel. Airlift→Kinshasa confirmed, no objection."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}} ``` ### bob-legacy-p0007 {#d-bob-legacy-p0007} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 7. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #15](/games/game-04/turns/1.md#e15) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): TEAM PLAN — collectors: alice=blue+yellow, bob=black+red; never trade a cure card backward. DONE this turn: bob→Miami (shield: Atlanta/Bogota/MexicoCity/Washington), alice treats Atlanta blue ×3 → cleared. NEXT: alice drives Chicago→San Francisco→Tokyo, treats red ×3 (defuse Tokyo bomb), then routes toward Madrid for bob's Madrid(blue) handoff. Bob walks Miami→Bogota→Sao Paulo→Lagos→Kinshasa: shield/treat the yellow cluster en route, defuse Kinshasa(3 yellow); GovernmentGrant stays in alice's hand for a Lagos or Kinshasa station once bob is close. Events: play free, never save for later. Fire ownership: Tokyo/Tokyo-cluster=alice, South America+Africa yellows=bob, black (Karachi etc.)=bob. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=quarantineSpecialist at=Bogota cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@San Francisco(dispatcher) hand=6 [event:governmentGrant, Lima(yellow), Taipei(red), Milan(blue), event:airlift, Chennai(black)] bob@Bogota(quarantineSpecialist) hand=4 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black)] supply: blue:20 yellow:18 black:21 red:20 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 3 move(s): Sao Paulo→Lagos→Kinshasa Tokyo: 3 red⚠ [in infect-discard] — 4 move(s): Mexico City→Los Angeles→San Francisco→Tokyo — nearer teammate: alice, 1 move(s) vs your 4 Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Atlanta Buenos Aires: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Buenos Aires Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Sao Paulo→Madrid→Algiers→Cairo→Baghdad→Karachi — nearer teammate: alice, 5 move(s) vs your 6 Bogota: 1 yellow [in infect-discard] Madrid: 1 blue [in infect-discard] St. Petersburg: 1 blue [in infect-discard] Beijing: 1 red [in infect-discard] Cairo: 1 black [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Bogota — your shield covers NO 3-cube city right now) Lagos: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 2 card-free move(s): Sao Paulo→Lagos — or alice (Dispatcher) can relocate you here (costs them 1 action) Kinshasa: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 3 card-free move(s): Sao Paulo→Lagos→Kinshasa — or alice (Dispatcher) can relocate you here (costs them 1 action) Khartoum: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 3 card-free move(s): Sao Paulo→Lagos→Khartoum — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 2 move(s), alice 4 move(s); then alice to station Atlanta +3 move(s) to cure alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Chennai(black): meet IN Chennai (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Madrid, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (1 cube), Paris 4→1, Algiers 4→1, Milan 5→2; board-wide: 23 cities closer, 53 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - defuse the armed discard bomb at Tokyo (red — fires on the next epidemic reshuffle) — drive Mexico City, drive Los Angeles tempo: 2 action(s) closer to the black cure (63 → 61 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Tokyo): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Lagos tempo: 3 action(s) further from the black cure (63 → 66 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Tokyo): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Kinshasa — worth ~3 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "defuse the armed discard bomb at Tokyo" → "defuse the armed discard bomb at Kinshasa": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you)" — tempo 2 vs 2, risk 0.85 vs 0.67 — beaten by "defuse the armed discard bomb at Tokyo" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Sydney", "Beijing", "Madrid", "Riyadh" [11] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text 2 actions left. Options: treat Bogota again (1→0, removes yellow from board here — good, prevents re-infection maturity? Bogota at 1), or drive toward Kinshasa. Airlift plan: alice airlifts me → Kinshasa next turn. So walking toward Kinshasa myself wastes — the airlift will take me there anyway. Better to use remaining 2 actions here: treat Bogota again (Bogota 1→0) and... then one more action. Drive to Miami? Or treat again — can't treat twice? Yes I can: two treats = Bogota 1→0 then nothing. Actually treat again after 0 does nothing. Option: treat Bogota (1→0) + drive Miami? Or treat Bogota + endActions. Alternatively drive Buenos Aires + treat (BA 2→1). Compare: BA 2→1 vs Bogota 1→0 + move Miami. Bogota 1→0: removes a cube entirely from the region; Bogota is in infect discard, so it could be re-infected. Keeping shield: at Bogota I freeze Miami, Mexico City, Lima, Buenos Aires, Sao Paulo — no 3-cube cities though. BA: 2→1 also removes one cube. Difference: after treats, board state. If I treat BA 2→1, both cities at 1. If I treat Bogota 1→0 and drive Miami, Bogota 0, BA 2. BA at 2 with shield... at Miami I freeze Bogota, Mexico City, Washington, Atlanta — Atlanta at 2 blue! Atlanta is 2 blue, shield freezes it below 3. Hmm: drive Miami + treat? Miami has no cubes. Actions: treat Bogota (1→0) then drive Miami — end at Miami, shield covers Atlanta(2 blue), Bogota... wait moving un-shields Bogota/BA? At Miami my shield covers Miami+adjacent: Atlanta, Washington, Mexico City, Bogota. BA not adjacent. At Bogota shield covers Bogota+BA, Lima, Mexico City, Sao Paulo, Miami. Threats: Atlanta 2 blue (in infect discard, re-infection risk), BA 2 yellow, Kinshasa 3, Tokyo 3. If epidemic fires, Kinshasa & Tokyo outbreak (no chain). Atlanta at 2: a hit → 3 cubes, not outbreak. BA at 2: hit → 3. Best 2 actions: treat Bogota 1→0 + drive Miami? That puts shield on Atlanta and leaves BA at 2. Or treat BA: drive BA + treat → BA 1, then... only 2 actions, end at BA with shield on Bogota. Then next turn airlift takes me to Kinshasa. Alternatively: drive BA + treat (BA 2→1). Then Bogota 1, BA 1. Cluster = 2 cubes total. vs treat Bogota + drive Miami: Bogota 0, BA 2, Atlanta shielded (still 2, but shielded only while I stand in Miami; next turn I get airlifted away anyway, so shielding Atlanta for one infect phase). Actually treat Bogota (already here, 1 action) → Bogota 0. Then drive BA + can't treat (only 1 action left after drive... wait 2 actions left: treat Bogota = 1 left, drive BA = 0 left, no treat). So: option A: treat Bogota + drive BA (Bogota 0, BA 2, I'm at BA). Option B: treat Bogota + drive Miami (Bogota 0, BA 2, Atlanta shielded). Option C: drive BA + treat (Bogota 1, BA 1, at BA). Option D: treat Bogota + treat again — illegal/wasteful. Total cubes: A and B leave 2 (0+2), C leaves 2 (1+1). C ends at BA — next turn airlift to Kinshasa anyway. In C, both at 1; in A/B, BA at 2 with Bogota clear. If a yellow card hits Bogota or BA later: A/B: BA hit → 3 (matures). C: either hit → 2. Slightly better expected. But B shields Atlanta (2 blue) during next infect phases — Alice gets airlifted... Alice stays put. Actually after my turn, Alice plays: airlift me → Kinshasa, drive Tokyo, treat red ×3. If I'm at Miami during Alice's infect phase, Atlanta shielded. In C I'm at BA, Bogota shielded but only 1 cube. Hmm, also consider: don't treat, just use actions for future position? The airlift covers travel. What about driving Sao Paulo→Lagos for shield? Airlift supersedes. I think C (drive BA, treat) keeps cluster lowest. But B's Atlanta shield... Atlanta 2 blue: only dangerous if hit by infection card (→3, then later). One infect phase of shielding has modest value. Actually wait — in option B, shield at Miami freezes Atlanta below 3 only while I'm there; I'll be airlifted to Kinshasa at start of Alice's turn, so shielding happens during... my infect phase happens at END of my turn (draw 2, infect 2). Then Alice's turn. If I'm at Miami during my own infect phase, Atlanta shielded then. Then Alice airlifts me — during her turn my shield moves. Her infect phase: I'm at Kinshasa. Timing: my turn now: actions, then I draw 2 + infect 2. If I end at Miami: Atlanta shielded during my infect phase (2 cards, Atlanta pHit ~5%... small). Then airlift. Honestly marginal. C gives cluster 1+1=2 both below maturity. A/B gives 0+2. If infection hits BA twice over coming turns... C better for SA. B better for Atlanta temporarily. Actually reconsider: maybe better to NOT treat and instead position toward black/kinshasa? No — airlift handles that. Spending remaining 2 actions on cubes is right. Choose C: drive Buenos Aires, treat yellow. Both cluster cities at 1, and I stand in BA shield... at BA shield covers Bogota — freezing Bogota(1). Fine. Actually wait — what about option E: treat Bogota (1→0), then drive Sao Paulo? Ends closer to Africa but airlift supersedes. No. Go C. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Buenos Aires"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Buenos Aires"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0008 {#d-alice-legacy-p0008} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 8. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #11): Pick for the split decision: containment, not the Madrid walk — Airlift is pointed at my pawn for Kinshasa, so walking to Madrid this turn would be wasted (you'd yank me out before the handoff). My 4 actions: drive Bogota, treat yellow (2→1), drive Buenos Aires, treat yellow (2→1) — SA cluster down from 4 to 2 cubes, both cities off the 3-cube maturation path. Then next turn: airlift me → Kinshasa, I clear it in 3 treats the turn after, then I walk Kinshasa→Lagos→Sao Paulo→Madrid for the handoff — you can Dispatcher-jump to me in Madrid whenever your Tokyo red is done. Note: you hold Chennai(black), my color — I'll need a Chennai rendezvous eventually for the black cure; don't burn it as fuel. Airlift→Kinshasa confirmed, no objection. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob has laid out his plan. It's my turn presumably? The message says "Reply via send_message only if it helps; otherwise continue or stop." But no explicit turn banner yet — last state was bob's turn. This is a pool message during/after bob's turn. I cannot act until "ACTIVE TURN" prompt. I could acknowledge briefly, but it costs a message and nothing's new to decide. I'll just stop (no tool call) — actually the instruction: reply via send_message only if it helps. His plan is fine; no need. Stop. ``` text: ```text Bob's plan is sound and consistent with the pinned team plan — no conflicts to flag, no veto needed. I'll stay silent and wait for my turn, then execute: Airlift bob→Kinshasa (free), drive Tokyo, treat red ×3. ``` toolCalls: [] ### alice-legacy-p0009 {#d-alice-legacy-p0009} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 9. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): TEAM PLAN — collectors: alice=blue+yellow, bob=black+red; never trade a cure card backward. DONE this turn: bob→Miami (shield: Atlanta/Bogota/MexicoCity/Washington), alice treats Atlanta blue ×3 → cleared. NEXT: alice drives Chicago→San Francisco→Tokyo, treats red ×3 (defuse Tokyo bomb), then routes toward Madrid for bob's Madrid(blue) handoff. Bob walks Miami→Bogota→Sao Paulo→Lagos→Kinshasa: shield/treat the yellow cluster en route, defuse Kinshasa(3 yellow); GovernmentGrant stays in alice's hand for a Lagos or Kinshasa station once bob is close. Events: play free, never save for later. Fire ownership: Tokyo/Tokyo-cluster=alice, South America+Africa yellows=bob, black (Karachi etc.)=bob. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=San Francisco cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@San Francisco(dispatcher) hand=6 [event:governmentGrant, Lima(yellow), Taipei(red), Milan(blue), event:airlift, Chennai(black)] bob@Buenos Aires(quarantineSpecialist) hand=5 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow)] supply: blue:20 yellow:18 black:21 red:17 decks: player=45 infection=46 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 6 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 3 move(s) vs your 6 — or FREE via airlift (you hold it — 0 actions, moves any pawn) Tokyo: 3 red⚠ — 1 move(s): Tokyo — or FREE via airlift (you hold it — 0 actions, moves any pawn) Ho Chi Minh City: 3 red⚠ — 2 move(s): Manila→Ho Chi Minh City — or FREE via airlift (you hold it — 0 actions, moves any pawn) Atlanta: 2 blue — pre-empt (one draw from critical): 2 move(s): Chicago→Atlanta Karachi: 2 black — pre-empt (one draw from critical): 5 move(s): Manila→Hong Kong→Kolkata→Delhi→Karachi Buenos Aires: 1 yellow [in infect-discard] Bogota: 1 yellow Madrid: 1 blue St. Petersburg: 1 blue Beijing: 1 red Cairo: 1 black Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Tokyo(red): jump bob→San Francisco (1 action, any distance) → QS shield freezes it (no treat, no cube) Kinshasa(yellow): drive bob 2 step(s) to Lagos → QS shield freezes it (no treat, no cube) Ho Chi Minh City(red): drive alice 2 step(s) to Ho Chi Minh City → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (2 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: bob collects (1/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 4 move(s), bob 2 move(s); then alice to station Atlanta +3 move(s) to cure hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 move(s), bob 6 move(s); then bob to station Atlanta +4 move(s) to cure bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 6 move(s), bob 3 move(s); then alice to station Atlanta +5 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Taipei(red): red margin 7 — burnable; 9 red still in deck response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1; board-wide: 21 cities closer, 47 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - Airlift bob to Taipei and hand over Taipei — the red handoff without the crossing (free move + 1 action; 3 still needed) — drive Manila, drive Taipei, playEvent, shareGive tempo: 10 action(s) closer to the red cure (47 → 37 action(s) to land it) — bob collects | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases - jump bob onto you at Taipei and hand over Taipei — the red handoff without the crossing (3 still needed) — drive Manila, drive Taipei, dispatcherJump, shareGive tempo: 10 action(s) closer to the red cure (47 → 37 action(s) to land it) — bob collects | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases - move bob's quarantine shield to Shanghai (covers 5 drawable/armed cube(s)+chain vs 1 where they stand; 3 action(s)) — drive Tokyo, drive Shanghai, dispatcherJump tempo: 5 action(s) closer to the red cure (47 → 42 action(s) to land it) — bob collects | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases "Airlift bob to Taipei and hand over Taipei — th…" and "jump bob onto you at Taipei and hand over Taipe…" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "Airlift bob to Taipei and hand over Taipei — th…" → "jump bob onto you at Taipei and hand over Taipe…": gives up nothing on tempo to move risk ~0.8 expected outbreaks → ~0.8 exchange "jump bob onto you at Taipei and hand over Taipe…" → "move bob's quarantine shield to Shanghai": gives up 5 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.4 dominated: "advance the red cure: move toward the Taipei handoff (bob collects; assumes they meet you)" — tempo 2 vs 10, risk 0.80 vs 0.80 — beaten by "Airlift bob to Taipei and hand over Taipei — th…" dominated: "defuse Tokyo and return to San Francisco (round trip, 3 actions)" — tempo 0 vs 3, risk 0.40 vs 0.40 — beaten by "move bob's quarantine shield to Seoul" dominated: "move bob's quarantine shield to Seoul (covers 5 drawable/armed cube(s)+chain vs 1 where they stand; 3 action(s))" — tempo 3 vs 5, risk 0.40 vs 0.40 — beaten by "move bob's quarantine shield to Shanghai" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Tokyo", "Manila", "Los Angeles", "Chicago" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Chennai" [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"} (playEvent costs NO action — you may play one AND still take all your actions) playEvent(governmentGrant) — 47 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":}} city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" (playEvent costs NO action — you may play one AND still take all your actions) playEvent(airlift) — 24 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":,"to":}} by pairing one line's pawn with any to listed on that same line: pawn "alice" → to: "Atlanta", "Buenos Aires", "Kinshasa", "Tokyo", "Bogota", "Karachi", "Madrid", "St. Petersburg", "Beijing", "Cairo", "Ho Chi Minh City", "Mexico City" pawn "bob" → to: "Atlanta", "San Francisco", "Kinshasa", "Tokyo", "Bogota", "Karachi", "Madrid", "St. Petersburg", "Beijing", "Cairo", "Ho Chi Minh City", "Mexico City" ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0005 {#d-bob-legacy-p0005} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 5. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): TEAM PLAN — collectors: alice=blue+yellow, bob=black+red; never trade a cure card backward. DONE this turn: bob→Miami (shield: Atlanta/Bogota/MexicoCity/Washington), alice treats Atlanta blue ×3 → cleared. NEXT: alice drives Chicago→San Francisco→Tokyo, treats red ×3 (defuse Tokyo bomb), then routes toward Madrid for bob's Madrid(blue) handoff. Bob walks Miami→Bogota→Sao Paulo→Lagos→Kinshasa: shield/treat the yellow cluster en route, defuse Kinshasa(3 yellow); GovernmentGrant stays in alice's hand for a Lagos or Kinshasa station once bob is close. Events: play free, never save for later. Fire ownership: Tokyo/Tokyo-cluster=alice, South America+Africa yellows=bob, black (Karachi etc.)=bob. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=quarantineSpecialist at=Bogota cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@San Francisco(dispatcher) hand=6 [event:governmentGrant, Lima(yellow), Taipei(red), Milan(blue), event:airlift, Chennai(black)] bob@Bogota(quarantineSpecialist) hand=4 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black)] supply: blue:20 yellow:17 black:21 red:20 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 3 move(s): Sao Paulo→Lagos→Kinshasa Tokyo: 3 red⚠ [in infect-discard] — 4 move(s): Mexico City→Los Angeles→San Francisco→Tokyo — nearer teammate: alice, 1 move(s) vs your 4 Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Atlanta Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Buenos Aires Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Karachi: 2 black [in infect-discard] Madrid: 1 blue [in infect-discard] St. Petersburg: 1 blue [in infect-discard] Beijing: 1 red [in infect-discard] Cairo: 1 black [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Bogota — your shield covers NO 3-cube city right now) Lagos: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 2 card-free move(s): Sao Paulo→Lagos — or alice (Dispatcher) can relocate you here (costs them 1 action) Kinshasa: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 3 card-free move(s): Sao Paulo→Lagos→Kinshasa — or alice (Dispatcher) can relocate you here (costs them 1 action) Khartoum: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 3 card-free move(s): Sao Paulo→Lagos→Khartoum — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 2 move(s), alice 4 move(s); then alice to station Atlanta +3 move(s) to cure alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Chennai(black): meet IN Chennai (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Madrid, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (1 cube), Paris 4→1, Algiers 4→1, Milan 5→2; board-wide: 23 cities closer, 53 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - defuse the armed discard bomb at Tokyo (red — fires on the next epidemic reshuffle) — drive Mexico City, drive Los Angeles, drive San Francisco tempo: 3 action(s) closer to the red cure (45 → 42 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~3 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — tempo 2 vs 3, risk 0.85 vs 0.33 — beaten by "defuse the armed discard bomb at Tokyo". dominated: break the Buenos Aires–Bogota yellow cluster at Bogota — tempo 0 vs 2, risk 0.85 vs 0.85 — beaten by "advance the blue cure: move toward the Madrid h…". dominated: defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle) — tempo -1 vs 3, risk 0.33 vs 0.33 — beaten by "defuse the armed discard bomb at Tokyo". dominated: reposition the quarantine shield to Lagos (covers 3 drawable/armed cube(s)+chain vs 0 here) — tempo -3 vs 3, risk 0.42 vs 0.33 — beaten by "defuse the armed discard bomb at Tokyo". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Sydney", "Beijing", "Madrid", "Riyadh" [11] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0006 {#d-bob-legacy-p0006} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 6. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #13): Bob's plan is sound and consistent with the pinned team plan — no conflicts to flag, no veto needed. I'll stay silent and wait for my turn, then execute: Airlift bob→Kinshasa (free), drive Tokyo, treat red ×3. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): TEAM PLAN — collectors: alice=blue+yellow, bob=black+red; never trade a cure card backward. DONE this turn: bob→Miami (shield: Atlanta/Bogota/MexicoCity/Washington), alice treats Atlanta blue ×3 → cleared. NEXT: alice drives Chicago→San Francisco→Tokyo, treats red ×3 (defuse Tokyo bomb), then routes toward Madrid for bob's Madrid(blue) handoff. Bob walks Miami→Bogota→Sao Paulo→Lagos→Kinshasa: shield/treat the yellow cluster en route, defuse Kinshasa(3 yellow); GovernmentGrant stays in alice's hand for a Lagos or Kinshasa station once bob is close. Events: play free, never save for later. Fire ownership: Tokyo/Tokyo-cluster=alice, South America+Africa yellows=bob, black (Karachi etc.)=bob. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=quarantineSpecialist at=Bogota cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@San Francisco(dispatcher) hand=6 [event:governmentGrant, Lima(yellow), Taipei(red), Milan(blue), event:airlift, Chennai(black)] bob@Bogota(quarantineSpecialist) hand=4 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black)] supply: blue:20 yellow:17 black:21 red:20 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 3 move(s): Sao Paulo→Lagos→Kinshasa Tokyo: 3 red⚠ [in infect-discard] — 4 move(s): Mexico City→Los Angeles→San Francisco→Tokyo — nearer teammate: alice, 1 move(s) vs your 4 Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Atlanta Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Buenos Aires Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Karachi: 2 black [in infect-discard] Madrid: 1 blue [in infect-discard] St. Petersburg: 1 blue [in infect-discard] Beijing: 1 red [in infect-discard] Cairo: 1 black [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Bogota — your shield covers NO 3-cube city right now) Lagos: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 2 card-free move(s): Sao Paulo→Lagos — or alice (Dispatcher) can relocate you here (costs them 1 action) Kinshasa: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 3 card-free move(s): Sao Paulo→Lagos→Kinshasa — or alice (Dispatcher) can relocate you here (costs them 1 action) Khartoum: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 3 card-free move(s): Sao Paulo→Lagos→Khartoum — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 2 move(s), alice 4 move(s); then alice to station Atlanta +3 move(s) to cure alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Chennai(black): meet IN Chennai (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Madrid, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (1 cube), Paris 4→1, Algiers 4→1, Milan 5→2; board-wide: 23 cities closer, 53 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - defuse the armed discard bomb at Tokyo (red — fires on the next epidemic reshuffle) — drive Mexico City, drive Los Angeles, drive San Francisco tempo: 3 action(s) closer to the red cure (45 → 42 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kinshasa): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~3 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — tempo 2 vs 3, risk 0.85 vs 0.33 — beaten by "defuse the armed discard bomb at Tokyo". dominated: break the Buenos Aires–Bogota yellow cluster at Bogota — tempo 0 vs 2, risk 0.85 vs 0.85 — beaten by "advance the blue cure: move toward the Madrid h…". dominated: defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle) — tempo -1 vs 3, risk 0.33 vs 0.33 — beaten by "defuse the armed discard bomb at Tokyo". dominated: reposition the quarantine shield to Lagos (covers 3 drawable/armed cube(s)+chain vs 0 here) — tempo -3 vs 3, risk 0.42 vs 0.33 — beaten by "defuse the armed discard bomb at Tokyo". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Sydney", "Beijing", "Madrid", "Riyadh" [11] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text The frontier claims Tokyo dominates, but that's wrong for me — alice is 1 move from Tokyo and already owns it; I'm committed to the SA cluster + Kinshasa plan with airlift coming. The frontier's "drive Mexico City" line burns 3 actions walking to a fire alice handles, abandoning Bogota/Buenos Aires treats. Stick with my plan: treat yellow (Bogota 2→1), drive Buenos Aires, treat yellow (2→1), then 1 action left — drive Sao Paulo (heading toward Lagos/Kinshasa for the airlift). Wait, airlift goes to Kinshasa directly, so Sao Paulo walk is pointless. Last action: could drive back... Actually treat again? Bogota would be at 1. Treat yellow again on Bogota (1→0)? But Buenoos Aires still has 1. Hmm, options: treat Bogota twice (2→0) and Buenos Aires once: actions = treat, treat, drive BA, treat. That clears BA to 1, Bogota to 0. Alternatively my original: treat Bogota (2→1), drive BA, treat BA (2→1), then... nothing useful left — Sao Paulo drive is useless given airlift. Better: treat Bogota, treat Bogota, drive BA, treat BA → Bogota 0, BA 1. That's 3 cubes removed vs 2. But leaving BA at 1 vs... Actually clearing Bogota fully: shield at Bogota doesn't matter; Bogota re-infection risk remains regardless. 3 cubes removed is best. Actually wait — should last action go toward something else? All other fires: Kinshasa (airlift next turn), Tokyo (alice). Driving Sao Paulo sets up nothing since airlift overrides. So 4th action: treat Bogota third time? Order: treat, treat, drive BA, treat. Yes. No need to message — plan already agreed. Just execute. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0008 {#d-bob-legacy-p0008} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 8. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): TEAM PLAN — collectors: alice=blue+yellow, bob=black+red; never trade a cure card backward. DONE this turn: bob→Miami (shield: Atlanta/Bogota/MexicoCity/Washington), alice treats Atlanta blue ×3 → cleared. NEXT: alice drives Chicago→San Francisco→Tokyo, treats red ×3 (defuse Tokyo bomb), then routes toward Madrid for bob's Madrid(blue) handoff. Bob walks Miami→Bogota→Sao Paulo→Lagos→Kinshasa: shield/treat the yellow cluster en route, defuse Kinshasa(3 yellow); GovernmentGrant stays in alice's hand for a Lagos or Kinshasa station once bob is close. Events: play free, never save for later. Fire ownership: Tokyo/Tokyo-cluster=alice, South America+Africa yellows=bob, black (Karachi etc.)=bob. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=quarantineSpecialist at=Buenos Aires cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@San Francisco(dispatcher) hand=6 [event:governmentGrant, Lima(yellow), Taipei(red), Milan(blue), event:airlift, Chennai(black)] bob@Buenos Aires(quarantineSpecialist) hand=4 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black)] supply: blue:20 yellow:18 black:21 red:20 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ [in infect-discard] — 3 move(s): Sao Paulo→Lagos→Kinshasa Tokyo: 3 red⚠ [in infect-discard] — 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo — nearer teammate: alice, 1 move(s) vs your 5 Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Miami→Atlanta — nearer teammate: alice, 2 move(s) vs your 3 Buenos Aires: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Sao Paulo→Madrid→Algiers→Cairo→Baghdad→Karachi — nearer teammate: alice, 5 move(s) vs your 6 Bogota: 1 yellow [in infect-discard] Madrid: 1 blue [in infect-discard] St. Petersburg: 1 blue [in infect-discard] Beijing: 1 red [in infect-discard] Cairo: 1 black [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Buenos Aires — your shield covers NO 3-cube city right now) Lagos: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 2 card-free move(s): Sao Paulo→Lagos — or alice (Dispatcher) can relocate you here (costs them 1 action) Kinshasa: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 3 card-free move(s): Sao Paulo→Lagos→Kinshasa — or alice (Dispatcher) can relocate you here (costs them 1 action) Khartoum: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 3 card-free move(s): Sao Paulo→Lagos→Khartoum — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (3 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 2 move(s), alice 4 move(s); then alice to station Atlanta +3 move(s) to cure alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 6 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Chennai(black): meet IN Chennai (the card's own city) — you 6 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Madrid, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: black 3→2, red 3→2) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (1 cube), Paris 4→1, Algiers 4→1, Milan 5→2; board-wide: 23 cities closer, 53 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - defuse the armed discard bomb at Tokyo (red — fires on the next epidemic reshuffle) — drive Bogota tempo: 2 action(s) closer to the black cure (65 → 63 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kinshasa, Tokyo): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — tempo 1 vs 2, risk 0.85 vs 0.64 — beaten by "defuse the armed discard bomb at Tokyo". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Bogota"} [3] {"tag":"driveFerry","to":"Sao Paulo"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Sydney", "Beijing", "Madrid", "Riyadh" [8] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text One action left: treat yellow at Buenos Aires (2→1). The frontier nominates "drive Bogota" (toward Tokyo) but that's nonsense — I'm not going to Tokyo, Alice is. The frontier is mispricing. Treating Buenos Aires is clearly better: it removes a 2-cube yellow. Treat yellow. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)