# Turn 11 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 11](/games/game-04/turns/11.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-04/decisions.jsonl). [Previous turn's calls](/games/game-04/turns/10-calls.md) · [Next turn's calls](/games/game-04/turns/12-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### bob-legacy-p0057 {#d-bob-legacy-p0057} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #106](/games/game-04/turns/11.md#e106) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #105): All set — Lima discarded per plan v5, Bangkok cleared to 1. Manila grew to 2 red (in my sweep zone). Waiting through bob's cure turn. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=quarantineSpecialist at=Kinshasa cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Bangkok(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, event:resilientPopulation] bob@Kinshasa(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:15 yellow:20 black:22 red:16 decks: player=27 infection=28 player-discard: 3 blue, 4 yellow, 2 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 4 — burnable; 5 blue still in deck; spend it only if this beats the cure) St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→St. Petersburg Beijing: 2 red [in infect-discard] Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Cairo Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — nearer teammate: alice, 2 move(s) vs your 4 Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] Osaka: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed black: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU have a FULL SET (5/5) — station Kinshasa (0 move(s)) to discoverCure red: alice collects (2/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 3 move(s), alice 7 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing hand London(blue) to alice: meet IN London (the card's own city) — you 4 move(s), alice 7 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 4 — burnable; 5 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - cure black at Kinshasa — CURE black tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — tempo 6 vs 101, risk 0.00 vs 0.00 — beaten by "cure black at Kinshasa". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Lagos"} [3] {"tag":"driveFerry","to":"Johannesburg"} [4] {"tag":"driveFerry","to":"Khartoum"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Madrid", "Riyadh", "London", "Moscow", "Karachi", "Chennai", "Delhi" [12] {"tag":"shuttleFlight","to":"Atlanta"} [13] {"tag":"discoverCure","color":"black","cards":["Riyadh","Moscow","Karachi","Chennai","Delhi"]} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "black", "cards": ["Riyadh", "Moscow", "Karachi", "Chennai", "Delhi"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "black", "cards": ["Riyadh", "Moscow", "Karachi", "Chennai", "Delhi"]}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### bob-legacy-p0058 {#d-bob-legacy-p0058} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=quarantineSpecialist at=Kinshasa cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Bangkok(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, event:resilientPopulation] bob@Kinshasa(quarantineSpecialist) hand=2 [Madrid(blue), London(blue)] supply: blue:15 yellow:20 black:22 red:16 decks: player=27 infection=28 player-discard: 3 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 4 — burnable; 5 blue still in deck; spend it only if this beats the cure) St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→St. Petersburg Beijing: 2 red [in infect-discard] Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Cairo [black CURED: 1 treat clears ALL cubes here] Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — nearer teammate: alice, 2 move(s) vs your 4 Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] Osaka: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share red: alice collects (2/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 3 move(s), alice 7 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing hand London(blue) to alice: meet IN London (the card's own city) — you 4 move(s), alice 7 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 2 move(s): Khartoum→Cairo station opportunities (stations enable cures and shuttle travel): you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 4 — burnable; 5 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Lagos, drive Sao Paulo tempo: 4 action(s) closer to the blue cure (49 → 45 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 2 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Lagos"} [3] {"tag":"driveFerry","to":"Johannesburg"} [4] {"tag":"driveFerry","to":"Khartoum"} [5] {"tag":"directFlight","to":"Madrid"} [6] {"tag":"directFlight","to":"London"} [7] {"tag":"shuttleFlight","to":"Atlanta"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Black cured! Hand = Madrid+London (2 blues). Now 2 actions left this turn. Options: walk toward Madrid handoff (Lagos→Sao Paulo) or start with 2 actions. Cairo black 2 cubes — 1 treat clears all, but Cairo is 2 moves away. Hmm. My hand is 2 blues; I'll draw 2 more (4 total). Madrid/London handoff to alice. Best tempo: move toward Madrid. Lagos then Sao Paulo (2 moves). But directFlight to Madrid spends Madrid — burning blue, avoid. Actually alternative: walk Khartoum→Cairo (2 moves) and treat black (1 action) — needs 3 actions, have 2. Lagos→Sao Paulo is the dominant plan per frontier. But wait — my blue courier walk passes through Madrid anyway. Next turn: Sao Paulo→Madrid. Alice needs to come to Madrid for the handoff (7 moves for her — far). Hmm, she's Asia-side. Do the 2 drives now. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Lagos"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Lagos"}}} ``` ### bob-legacy-p0059 {#d-bob-legacy-p0059} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=quarantineSpecialist at=Lagos cures: blue:none yellow:none black:cured red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Bangkok(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, event:resilientPopulation] bob@Lagos(quarantineSpecialist) hand=2 [Madrid(blue), London(blue)] supply: blue:15 yellow:20 black:22 red:16 decks: player=27 infection=28 player-discard: 3 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Bogota Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 4 — burnable; 5 blue still in deck; spend it only if this beats the cure) St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→St. Petersburg Beijing: 2 red [in infect-discard] Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Cairo [black CURED: 1 treat clears ALL cubes here] Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kinshasa→(shuttle)Atlanta→Chicago→San Francisco→Manila — nearer teammate: alice, 2 move(s) vs your 5 Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] Osaka: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: black: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share red: alice collects (2/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 2 move(s), alice 7 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing hand London(blue) to alice: meet IN London (the card's own city) — you 3 move(s), alice 7 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 2 move(s): Khartoum→Cairo station opportunities (stations enable cures and shuttle travel): you hold Madrid, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 4 — burnable; 5 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 4 — burnable; 5 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (2 cubes); board-wide: 9 cities closer, 18 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Sao Paulo tempo: 2 action(s) closer to the blue cure (47 → 45 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo -2 vs 2, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Sao Paulo"} [3] {"tag":"driveFerry","to":"Kinshasa"} [4] {"tag":"driveFerry","to":"Khartoum"} [5] {"tag":"directFlight","to":"Madrid"} [6] {"tag":"directFlight","to":"London"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)