# Turn 12 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 12](/games/game-04/turns/12.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-04/decisions.jsonl). [Previous turn's calls](/games/game-04/turns/11-calls.md) · [Next turn's calls](/games/game-04/turns/13-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0063 {#d-alice-legacy-p0063} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #110](/games/game-04/turns/12.md#e110) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #109): Two 3-cube fires (Kolkata black, St. Petersburg blue) — split them this turn: (1) ResilientPopulation→ST. PETERSBURG (free, permanent — you can't reach it, but you CAN reach Kolkata). (2) Drive Bangkok→Kolkata + treat black — black is cured, one treat clears all 3 cubes and adds 3 to the eradication sweep (9 cubes left total). That defuses both bombs in one turn. Then: I'm in Sao Paulo with Madrid+London(blue) — I'll walk Madrid next turn and treat its 2 blue; rendezvous for the blue handoff once you swing Europe-side after the Asia red sweep. Note outbreaks hit 2/8 — the pace is picking up, keep OneQuietNight for the next epidemic window. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Bangkok cures: blue:none yellow:none black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Bangkok(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, event:resilientPopulation] bob@Sao Paulo(quarantineSpecialist) hand=3 [Madrid(blue), London(blue), Bangkok(red)] supply: blue:14 yellow:20 black:15 red:16 decks: player=25 infection=46 player-discard: 3 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 4 move(s) vs your 5 Kolkata: 3 black⚠ [in infect-discard] — 1 move(s): Kolkata [black CURED: 1 treat clears ALL cubes here] Bogota: 2 yellow — pre-empt (one draw from critical): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 7 yellow in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 5 Madrid: 2 blue Beijing: 2 red — pre-empt (one draw from critical): 3 move(s): Hong Kong→Shanghai→Beijing Cairo: 2 black Manila: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Manila Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Jakarta: 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide resilient population: YOU hold it — 2 epidemic(s) still in the 25-card deck, and each one shuffles the ENTIRE infection discard (2 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Kolkata (3 cube(s)), St. Petersburg (3 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw. eradication: black: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): jump bob→Bangkok (1 action, any distance) → QS shield freezes it (no treat, no cube) St. Petersburg(blue): drive bob 3 step(s) to Essen → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 0 move(s), bob 6 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 7 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing bob hands you London(blue): meet IN London (the card's own city) — you 7 move(s), bob 2 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Kolkata (black, 3, imminent): 1 move(s): Kolkata Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 3 move(s) vs your 5 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~12 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - jump bob onto you at Madrid and take Madrid — the blue handoff without the crossing (3 still needed) — dispatcherJump, drive Madrid, dispatcherJump, shareTake tempo: 20 action(s) closer to the blue cure (45 → 25 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, St. Petersburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at St. Petersburg (blue — fires on the next epidemic reshuffle) — drive Kolkata, drive Delhi, drive Tehran, drive Moscow tempo: 9 action(s) closer to the blue cure (45 → 36 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Kolkata, St. Petersburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at St. Petersburg — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - move bob's quarantine shield to Bangkok (covers 9 drawable/armed cube(s)+chain vs 5 where they stand; 1 action(s)) — dispatcherJump tempo: 6 action(s) closer to the red cure (47 → 41 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (St. Petersburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "jump bob onto you at Madrid and take Madrid — t…" → "defuse the armed discard bomb at St. Petersburg": gives up 11 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "defuse the armed discard bomb at St. Petersburg" → "move bob's quarantine shield to Bangkok": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "sweep Kolkata (black cured, 3 cubes, 1 treat clears all)" — tempo 2 vs 6, risk 0.50 vs 0.50 — beaten by "move bob's quarantine shield to Bangkok" dominated: "defuse Kolkata and return to Bangkok (round trip, 3 actions)" — tempo 0 vs 2, risk 0.50 vs 0.50 — beaten by "sweep Kolkata" dominated: "move bob's quarantine shield to Hong Kong (covers 9 drawable/armed cube(s)+chain vs 5 where they stand; 2 action(s))" — tempo 5 vs 6, risk 0.50 vs 0.50 — beaten by "move bob's quarantine shield to Bangkok" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Bogota" [12] {"tag":"treatDisease","color":"black"} [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} (playEvent costs NO action — you may play one AND still take all your actions) [22] {"tag":"playEvent","play":{"event":"oneQuietNight"}} (playEvent costs NO action — you may play one AND still take all your actions) [23] {"tag":"playEvent","play":{"event":"resilientPopulation","city":"Kolkata"}} [24] {"tag":"playEvent","play":{"event":"resilientPopulation","city":"St. Petersburg"}} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→2, 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Black cured! Two 3-cube bombs: Kolkata (3 black, armed) and St. Petersburg (3 blue, armed). Bob suggests: RP→St. Petersburg (permanent removal), drive to Kolkata + treat black (clears all 3, cured). That defuses both bombs in one turn: RP (free) + drive Kolkata (1) + treat black (1). That's excellent. RP target choice: Kolkata vs St. Petersburg. I can treat Kolkata myself (1 move away). St. Petersburg I can't reach easily (5 moves); bob is 4 moves away. But wait — black is cured; treating Kolkata black also refunds 3 cubes toward eradication. RP can only remove ONE from discard. So: RP→St. Petersburg (unreachable), and I clear Kolkata myself. Yes, bob's plan is optimal. Then remaining 2 actions: with blue cured... wait no, black cured, not blue. Black cured → treatDisease black clears all cubes of that color in city. In Kolkata: 1 treat clears all 3. Remaining 2 actions after drive+treat: options — dispatch bob toward Madrid? Bob is in Sao Paulo, walking to Madrid next turn (1 move) to treat 2 blue. I could pre-move bob Sao Paulo→Madrid (1 action) — but Madrid 2 blue: bob treating blue at 2 uncured removes only 1 cube. His plan: walk Madrid next turn and treat. I could dispatcherMove bob→Madrid now, saving him a move. Then his shield is over Madrid. Good use of 1 action. Another action: jump bob→Bangkok? No, bob should go Europe. Dispatcher reach shows St. Petersburg: drive bob 3 steps to Essen — not useful now since RP removes it from discard... but cubes still on board in St. Petersburg! RP removes the card from discard, so it won't be re-infected, but existing 3 cubes remain until treated. Bob going Madrid→London→Essen can treat blue en route (uncured, 1 cube/treat). Hmm. Let me plan: RP→St. Petersburg (free), drive Kolkata, treat black (Kolkata clear), dispatcherMove bob Sao Paulo→Madrid. Last action: maybe treat? I'm in Kolkata after. Could drive back toward... or hold. Actually better: dispatcherMove bob→Madrid as 4th action, and I end in Kolkata (cleared). My next turn: swing toward Asia reds? Or jump toward Europe for rendezvous. Let's do it. Order: playEvent RP→St. Petersburg first (free), drive Kolkata, treat black, dispatcherMove bob→Madrid. ``` text: ```text Black cure landed! Executing bob's split: RP permanently deletes St. Petersburg from the discard (the bomb I can't reach), while I clear Kolkata myself — and pre-move bob to Madrid so his shield covers the 2-blue fire early. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "resilientPopulation", "city": "St. Petersburg"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "resilientPopulation", "city": "St. Petersburg"}}}} ``` ### alice-legacy-p0064 {#d-alice-legacy-p0064} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 64. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #111](/games/game-04/turns/12.md#e111) — unique payload candidate; not a proven invocation join - [Event #112](/games/game-04/turns/12.md#e112) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Bangkok cures: blue:none yellow:none black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Bangkok(dispatcher) hand=6 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight] bob@Sao Paulo(quarantineSpecialist) hand=3 [Madrid(blue), London(blue), Bangkok(red)] supply: blue:14 yellow:20 black:15 red:16 decks: player=25 infection=46 player-discard: 3 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 4 move(s) vs your 5 Kolkata: 3 black⚠ [in infect-discard] — 1 move(s): Kolkata [black CURED: 1 treat clears ALL cubes here] Bogota: 2 yellow — pre-empt (one draw from critical): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 7 yellow in deck; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 5 Madrid: 2 blue Beijing: 2 red — pre-empt (one draw from critical): 3 move(s): Hong Kong→Shanghai→Beijing Cairo: 2 black Manila: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Manila Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Jakarta: 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 25%, epidemic certain within 13 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: black: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): jump bob→Bangkok (1 action, any distance) → QS shield freezes it (no treat, no cube) St. Petersburg(blue): drive bob 3 step(s) to Essen → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 0 move(s), bob 6 move(s); then alice to station Atlanta +5 move(s) to cure bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 7 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure bob hands you London(blue): meet IN London (the card's own city) — you 7 move(s), bob 2 move(s); then alice to station Atlanta +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Kolkata (black, 3, imminent): 1 move(s): Kolkata Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 3 move(s) vs your 5 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~12 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - jump bob onto you at Madrid and take Madrid — the blue handoff without the crossing (3 still needed) — dispatcherJump, drive Madrid, dispatcherJump, shareTake tempo: 20 action(s) closer to the blue cure (45 → 25 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~1 infect phase(s) after it, cancelable ONLY by treating them before it fires - move bob's quarantine shield to Bangkok (covers 9 drawable/armed cube(s)+chain vs 5 where they stand; 1 action(s)) — dispatcherJump tempo: 6 action(s) closer to the red cure (47 → 41 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases exchange "jump bob onto you at Madrid and take Madrid — t…" → "move bob's quarantine shield to Bangkok": gives up 14 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "sweep Kolkata (black cured, 3 cubes, 1 treat clears all)" — tempo 2 vs 6, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Bangkok" dominated: "defuse Kolkata and return to Bangkok (round trip, 3 actions)" — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "sweep Kolkata" dominated: "move bob's quarantine shield to Hong Kong (covers 9 drawable/armed cube(s)+chain vs 5 where they stand; 2 action(s))" — tempo 5 vs 6, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Bangkok" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Bogota" [12] {"tag":"treatDisease","color":"black"} [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} (playEvent costs NO action — you may play one AND still take all your actions) [22] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→2, 2 new 3-cube cities — your team hasn't heard this from you yet. NUDGE — you took your last turn without sending a message. ⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→2, 2 new 3-cube cities — your team hasn't heard this from you yet. Consider whether your team needs to know. CALL send_message if so, otherwise no action needed — this is a one-time reminder. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "RP→St. Petersburg played (blue bomb deleted from discard permanently). Outbreaks 2/8, black CURED — my turn line: clear Kolkata's 3 black (1 move + 1 treat, full-clear since cured), then sweep Asia reds (Manila 2, Beijing 2, HK/Jakarta/Tokyo/Osaka @1). Bob's shield to Madrid via my pre-move. OQN stays banked for the next epidemic window."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}}} ``` ### alice-legacy-p0066 {#d-alice-legacy-p0066} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 66. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #114](/games/game-04/turns/12.md#e114) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Kolkata cures: blue:none yellow:none black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Kolkata(dispatcher) hand=6 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight] bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)] supply: blue:14 yellow:20 black:15 red:16 decks: player=25 infection=46 player-discard: 4 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 4 move(s): Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 4 Kolkata: 3 black⚠ [in infect-discard] — you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here] Bogota: 2 yellow Madrid: 2 blue Beijing: 2 red — pre-empt (one draw from critical): 3 move(s): Hong Kong→Shanghai→Beijing Cairo: 2 black — pre-empt (one draw from critical): 4 move(s): Delhi→Tehran→Baghdad→Cairo [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 4 Manila: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Manila Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Jakarta: 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 25%, epidemic certain within 13 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: black: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): alice already at Kolkata → then that pawn treats St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you London(blue): meet IN London (the card's own city) — you 6 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 1 move(s), bob 7 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Kolkata (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Cairo (black, 2): 4 move(s): Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 2 move(s) vs your 4 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - move bob's quarantine shield to Bangkok (covers 9 drawable/armed cube(s)+chain vs 3 where they stand; 2 action(s)) — drive Bangkok, dispatcherJump tempo: 8 action(s) closer to the red cure (49 → 41 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: sweep Kolkata (black cured, 3 cubes, 1 treat clears all) — tempo 0 vs 8, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Bangkok". dominated: move bob's quarantine shield to Hong Kong (covers 9 drawable/armed cube(s)+chain vs 3 where they stand; 2 action(s)) — tempo 7 vs 8, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Bangkok". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Delhi", "Chennai", "Bangkok", "Hong Kong" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Bogota" [11] {"tag":"treatDisease","color":"black"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} (playEvent costs NO action — you may play one AND still take all your actions) [21] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### alice-legacy-p0067 {#d-alice-legacy-p0067} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 67. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #115](/games/game-04/turns/12.md#e115) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Kolkata cures: blue:none yellow:none black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Kolkata(dispatcher) hand=6 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight] bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)] supply: blue:14 yellow:20 black:18 red:16 decks: player=25 infection=46 player-discard: 4 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 4 move(s): Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 4 Bogota: 2 yellow — pre-empt (one draw from critical): 6 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 7 yellow in deck; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 6 Madrid: 2 blue Beijing: 2 red — pre-empt (one draw from critical): 3 move(s): Hong Kong→Shanghai→Beijing Cairo: 2 black — pre-empt (one draw from critical): 4 move(s): Delhi→Tehran→Baghdad→Cairo [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 4 Manila: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Manila Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Jakarta: 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 25%, epidemic certain within 13 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you London(blue): meet IN London (the card's own city) — you 6 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 1 move(s), bob 7 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 4 move(s): Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 2 move(s) vs your 4 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Delhi", "Chennai", "Bangkok", "Hong Kong" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Bogota" [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} (playEvent costs NO action — you may play one AND still take all your actions) [20] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Hong Kong"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Hong Kong"}}} ``` ### alice-legacy-p0069 {#d-alice-legacy-p0069} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 69. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #117](/games/game-04/turns/12.md#e117) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #116): Discard ask: shed Tokyo(red)?? — NO, keep it; red margin 3 is tied-tightest with blue/yellow. Better: shed Toronto(blue) (you hold Milan+Paris+Toronto = 3 blue; margin still 3 after burn but you're the blue collector... actually shed Bogota(yellow)? yellow margin 3 too. Least damage: discard TORONTO — the blue set is banked in 2 hands (my Madrid/London + your Milan/Paris), Toronto is a 4th blue, replaceable from 4 in deck). Then play ResilientPopulation→St. Petersburg as agreed. I'm IN Madrid: this turn I treat Madrid 2 blue → 0, then London next, Essen→St. Petersburg shield+sweep — the 3-blue fire is MINE, no RP needed there after all... wait, you're at 8 cards: RP→St. Petersburg still best (it's armed and you're not going there). Confirm: discard Toronto, RP→St. Petersburg. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Hong Kong cures: blue:none yellow:none black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Hong Kong(dispatcher) hand=8 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red), Toronto(blue)] bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)] supply: blue:14 yellow:20 black:18 red:16 decks: player=23 infection=46 player-discard: 4 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 5 Bogota: 2 yellow — pre-empt (one draw from critical): 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 7 yellow in deck; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 5 Madrid: 2 blue Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Beijing Cairo: 2 black — pre-empt (one draw from critical): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 5 Manila: 2 red — pre-empt (one draw from critical): 1 move(s): Manila Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Jakarta: 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s)) red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s)) discard hint: blue/yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Taipei (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Milan (blue: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Paris (blue: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Seoul (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Tokyo (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Toronto (blue: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Bogota (yellow: short — 1/5 held team-wide, no spare yet; effective margin -4 (held 1, deck-clock binding), 4/12 burned, alice collects), oneQuietNight (event: skip the next infect phase entirely) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you London(blue): meet IN London (the card's own city) — you 6 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 1 move(s), bob 7 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} [1] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [2] {"tag":"discard","card":{"kind":"city","city":"Paris"}} [3] {"tag":"discard","card":{"kind":"city","city":"Seoul"}} [4] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [5] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}} [6] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}} [7] {"tag":"discard","card":{"kind":"city","city":"Toronto"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob asks to confirm discard Toronto + RP→St. Petersburg. RP already spent on St. Petersburg last turn — he's confused. Correct him. Discard Toronto per his ask (4 blue held team-wide: alice Milan/Paris/Toronto, bob London → 4/5; after discard 3/5+4 deck... margin). Alternatively Bogota (yellow 1/5 held, 7 in deck). Bob says Toronto. Yellow held is only Bogota(1) — margin 3. Red held 3 (Taipei/Seoul/Tokyo) +4 deck = margin 3. Blue held 3 + 4 deck = margin 3. All ties; bob's reasoning (set split across 2 hands, replaceable) is fine. Discard Toronto. ``` text: ```text Correcting one thing to bob: RP already fired on St. Petersburg last turn — it's gone from the discard permanently. Discarding Toronto per his recommendation (blue set is split-banked in two hands, 4 blue still in deck). ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Toronto"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Toronto"}}}} ``` ### bob-legacy-p0060 {#d-bob-legacy-p0060} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #109](/games/game-04/turns/12.md#e109) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=quarantineSpecialist at=Sao Paulo cures: blue:none yellow:none black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Bangkok(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, event:resilientPopulation] bob@Sao Paulo(quarantineSpecialist) hand=3 [Madrid(blue), London(blue), Bangkok(red)] supply: blue:14 yellow:20 black:15 red:16 decks: player=25 infection=46 player-discard: 3 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Madrid→London→Essen→St. Petersburg Kolkata: 3 black⚠ [in infect-discard] — 7 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi→Kolkata [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 7 Bogota: 2 yellow — pre-empt (one draw from critical): 1 move(s): Bogota Madrid: 2 blue — pre-empt (one draw from critical): 1 move(s): Madrid — or 1 action: direct flight (you hold Madrid — blue margin 4 — burnable; 5 blue still in deck; spend it only if this beats the cure) Beijing: 2 red Cairo: 2 black — pre-empt (one draw from critical): 3 move(s): Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here] Manila: 2 red Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Jakarta: 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide resilient population: alice holds it — 2 epidemic(s) still in the 25-card deck, and each one shuffles the ENTIRE infection discard (2 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Kolkata (3 cube(s)), St. Petersburg (3 cube(s)). Note it is playable only on their own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw. ⚠ FREE EVENTS — the turn owner holds these; they cost NO action: one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. resilient population: removes Kolkata from the infection discard, permanently — ~2 → ~1 chained outbreak(s) committed. P(epidemic in window) ≈ 25%, epidemic certain within 13 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: black: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Sao Paulo — your shield covers NO 3-cube city right now) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 3 card-free move(s): Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) Hong Kong: freezes 1 imminent outbreak(s) — Kolkata(black), +1 at 2 cubes held below 3; 6 card-free move(s): Bogota→Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — or alice (Dispatcher) can relocate you here (costs them 1 action) Essen: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 3 card-free move(s): Madrid→London→Essen — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share red: alice collects (2/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 6 move(s), alice 0 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 1 move(s), alice 7 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing hand London(blue) to alice: meet IN London (the card's own city) — you 2 move(s), alice 7 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Kolkata (black, 3, imminent): 7 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi→Kolkata — nearer teammate: alice, 1 move(s) vs your 7 Cairo (black, 2): 3 move(s): Madrid→Algiers→Cairo station opportunities (stations enable cures and shuttle travel): you hold Madrid, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 4 — burnable; 5 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved you hold London, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 4 — burnable; 5 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (2 cubes); board-wide: 9 cities closer, 18 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text New fire: Kolkata 3 black (cured, so 1 treat clears all — alice is 1 move away). Also outbreaks now 2/8. Alice holds ResilientPopulation — best target now is Kolkata (3 cubes) or St. Petersburg (3 cubes). Both at 3, imminent. RP removes one permanently: choose the one alice is NOT near: St. Petersburg (she can clear Kolkata herself in 2 actions: drive Kolkata + treat). So advise: RP→St. Petersburg, then drive Kolkata, treat black (clears all 3, black cured → eradication progress). That's RP (free) + 2 actions. My turn next: I'm in Sao Paulo with Madrid/London blues + Bangkok(red). Plan: drive Madrid (1), then hand Madrid to alice? Alice is far (Bangkok). Hmm. My role: firefighter + blue courier. Madrid fire (2 blue) 1 move away — I can be in Madrid next turn and treat. St. Petersburg fire is 4 moves from Madrid. Advice to alice: RP→St. Petersburg (not Kolkata — you're standing next to Kolkata, 1 treat clears it; RP can't stop a current-draw outbreak but St. P is also in discard and will fire within reshuffles; keep it armed? Actually both are in infect-discard, both at 3. Whichever isn't RP'd could outbreak before treated. Alice can clear Kolkata THIS turn (2 actions). St. Petersburg is 1 move (Essen? no — alice at Bangkok). She's far from St. Petersburg. So RP the one she can't reach: St. Petersburg. Then she clears Kolkata. That neutralizes both 3-cube fires this turn. Send that. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Two 3-cube fires (Kolkata black, St. Petersburg blue) — split them this turn: (1) ResilientPopulation→ST. PETERSBURG (free, permanent — you can't reach it, but you CAN reach Kolkata). (2) Drive Bangkok→Kolkata + treat black — black is cured, one treat clears all 3 cubes and adds 3 to the eradication sweep (9 cubes left total). That defuses both bombs in one turn. Then: I'm in Sao Paulo with Madrid+London(blue) — I'll walk Madrid next turn and treat its 2 blue; rendezvous for the blue handoff once you swing Europe-side after the Asia red sweep. Note outbreaks hit 2/8 — the pace is picking up, keep OneQuietNight for the next epidemic window."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advised Alice to play ResilientPopulation on St. Petersburg (the 3-cube fire she can't reach) and clear Kolkata herself (1 treat, black is cured). I'm positioned in Sao Paulo for the Madrid blue fire and handoff next turn. Waiting out her turn. ``` toolCalls: [] ### bob-legacy-p0061 {#d-bob-legacy-p0061} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #116](/games/game-04/turns/12.md#e116) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=quarantineSpecialist at=Madrid cures: blue:none yellow:none black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Hong Kong(dispatcher) hand=8 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red), Toronto(blue)] bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)] supply: blue:14 yellow:20 black:18 red:16 decks: player=23 infection=46 player-discard: 4 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 3 move(s): London→Essen→St. Petersburg Bogota: 2 yellow — pre-empt (one draw from critical): 2 move(s): Sao Paulo→Bogota Madrid: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now Beijing: 2 red Cairo: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Cairo [black CURED: 1 treat clears ALL cubes here] Manila: 2 red — pre-empt (one draw from critical): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 5 Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Jakarta: 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Madrid — your shield covers NO 3-cube city right now) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 2 card-free move(s): Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) Essen: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 2 card-free move(s): London→Essen — or alice (Dispatcher) can relocate you here (costs them 1 action) St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 3 card-free move(s): London→Essen→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand London(blue) to alice: meet IN London (the card's own city) — you 1 move(s), alice 6 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 7 move(s), alice 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 3 — burnable; 4 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (2 cubes); board-wide: 9 cities closer, 18 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Discard ask: shed Tokyo(red)?? — NO, keep it; red margin 3 is tied-tightest with blue/yellow. Better: shed Toronto(blue) (you hold Milan+Paris+Toronto = 3 blue; margin still 3 after burn but you're the blue collector... actually shed Bogota(yellow)? yellow margin 3 too. Least damage: discard TORONTO — the blue set is banked in 2 hands (my Madrid/London + your Milan/Paris), Toronto is a 4th blue, replaceable from 4 in deck). Then play ResilientPopulation→St. Petersburg as agreed. I'm IN Madrid: this turn I treat Madrid 2 blue → 0, then London next, Essen→St. Petersburg shield+sweep — the 3-blue fire is MINE, no RP needed there after all... wait, you're at 8 cards: RP→St. Petersburg still best (it's armed and you're not going there). Confirm: discard Toronto, RP→St. Petersburg."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text My turn is coming: I'm in Madrid with 4 actions — treat Madrid blue (2→0), walk London, then Essen→St. Petersburg where my shield will freeze the 3-blue fire so I can clear it next turn. I advised Alice to discard Toronto(blue) and use ResilientPopulation on St. Petersburg as backup protection while I travel. Waiting out her turn. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0065 {#d-alice-legacy-p0065} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 65. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Bangkok cures: blue:none yellow:none black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Bangkok(dispatcher) hand=6 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight] bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)] supply: blue:14 yellow:20 black:15 red:16 decks: player=25 infection=46 player-discard: 4 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 5 Kolkata: 3 black⚠ [in infect-discard] — 1 move(s): Kolkata [black CURED: 1 treat clears ALL cubes here] Bogota: 2 yellow — pre-empt (one draw from critical): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 7 yellow in deck; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 5 Madrid: 2 blue Beijing: 2 red — pre-empt (one draw from critical): 3 move(s): Hong Kong→Shanghai→Beijing Cairo: 2 black Manila: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Manila Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Jakarta: 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 25%, epidemic certain within 13 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: black: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kolkata(black): jump bob→Bangkok (1 action, any distance) → QS shield freezes it (no treat, no cube) St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 0 move(s), bob 7 move(s); then alice to station Atlanta +5 move(s) to cure bob hands you London(blue): meet IN London (the card's own city) — you 7 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Kolkata (black, 3, imminent): 1 move(s): Kolkata Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 2 move(s) vs your 5 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - jump bob onto you at Bangkok and take Bangkok — the red handoff without the crossing (3 still needed) — dispatcherJump, shareTake tempo: 10 action(s) closer to the red cure (48 → 38 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: sweep Kolkata (black cured, 3 cubes, 1 treat clears all) — tempo 1 vs 10, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Bangkok and take Bangkok —…". dominated: defuse Kolkata and return to Bangkok (round trip, 3 actions) — tempo 0 vs 10, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Bangkok and take Bangkok —…". dominated: move bob's quarantine shield to Bangkok (covers 9 drawable/armed cube(s)+chain vs 3 where they stand; 1 action(s)) — tempo 7 vs 10, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Bangkok and take Bangkok —…". dominated: move bob's quarantine shield to Hong Kong (covers 9 drawable/armed cube(s)+chain vs 3 where they stand; 2 action(s)) — tempo 6 vs 10, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Bangkok and take Bangkok —…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Bogota" [12] {"tag":"treatDisease","color":"black"} [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} (playEvent costs NO action — you may play one AND still take all your actions) [22] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Kolkata"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kolkata"}}} ``` ### alice-legacy-p0068 {#d-alice-legacy-p0068} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 68. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Hong Kong cures: blue:none yellow:none black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Hong Kong(dispatcher) hand=8 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red), Toronto(blue)] bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)] supply: blue:14 yellow:20 black:18 red:16 decks: player=23 infection=46 player-discard: 4 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 5 Bogota: 2 yellow — pre-empt (one draw from critical): 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 7 yellow in deck; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 5 Madrid: 2 blue Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Beijing Cairo: 2 black — pre-empt (one draw from critical): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 5 Manila: 2 red — pre-empt (one draw from critical): 1 move(s): Manila Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Jakarta: 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s)) red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s)) discard hint: blue/yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Taipei (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Milan (blue: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Paris (blue: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Seoul (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Tokyo (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Toronto (blue: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Bogota (yellow: short — 1/5 held team-wide, no spare yet; effective margin -4 (held 1, deck-clock binding), 4/12 burned, alice collects), oneQuietNight (event: skip the next infect phase entirely) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you London(blue): meet IN London (the card's own city) — you 6 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 1 move(s), bob 7 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} [1] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [2] {"tag":"discard","card":{"kind":"city","city":"Paris"}} [3] {"tag":"discard","card":{"kind":"city","city":"Seoul"}} [4] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [5] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}} [6] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}} [7] {"tag":"discard","card":{"kind":"city","city":"Toronto"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0062 {#d-bob-legacy-p0062} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 62. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=quarantineSpecialist at=Madrid cures: blue:none yellow:none black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)] bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)] supply: blue:14 yellow:19 black:18 red:15 decks: player=23 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Bogota St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 3 move(s): London→Essen→St. Petersburg Madrid: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now Beijing: 2 red Cairo: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Cairo [black CURED: 1 treat clears ALL cubes here] Manila: 2 red — pre-empt (one draw from critical): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 5 Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Jakarta: 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Madrid — your shield covers NO 3-cube city right now) Sao Paulo: freezes 1 imminent outbreak(s) — Bogota(yellow), +1 at 2 cubes held below 3; 1 card-free move(s): Sao Paulo — or alice (Dispatcher) can relocate you here (costs them 1 action) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 2 card-free move(s): Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) Bogota: freezes 1 imminent outbreak(s) — Bogota(yellow); 2 card-free move(s): Sao Paulo→Bogota — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand London(blue) to alice: meet IN London (the card's own city) — you 1 move(s), alice 6 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 7 move(s), alice 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 2 move(s): Algiers→Cairo station opportunities (stations enable cures and shuttle travel): you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (2 cubes); board-wide: 9 cities closer, 18 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~11 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive New York, drive Toronto, drive Chicago, drive San Francisco tempo: 4 action(s) closer to the red cure (32 → 28 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Bogota, treat yellow, treat yellow tempo: 2 action(s) closer to the red cure (32 → 30 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - reposition the quarantine shield to Bogota (covers 7 drawable/armed cube(s)+chain vs 3 here) — drive Sao Paulo, drive Bogota tempo: 2 action(s) closer to the red cure (32 → 30 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "defuse the armed discard bomb at Bogota" and "reposition the quarantine shield to Bogota" tie exactly on both axes; ordered by cubes cleared (2, 0), which neither axis prices. exchange "advance the red cure: move toward the Bangkok h…" → "defuse the armed discard bomb at Bogota": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) exchange "defuse the armed discard bomb at Bogota" → "reposition the quarantine shield to Bogota": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "sweep Cairo (black cured, 2 cubes, 1 treat clears all)" — tempo 2 vs 4, risk 0.64 vs 0.64 — beaten by "advance the red cure: move toward the Bangkok h…" dominated: "reposition the quarantine shield to Sao Paulo (covers 8 drawable/armed cube(s)+chain vs 3 here)" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Bogota" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "New York", "Paris", "Sao Paulo", "Algiers" [7] {"tag":"directFlight","to":"London"} [8] {"tag":"directFlight","to":"Bangkok"} [9] {"tag":"treatDisease","color":"blue"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)