# Turn 12 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-04/turns/11.md) · [Next turn](/games/game-04/turns/13.md) · [All turns](/games/game-04/turns/index.md) · [Interactive board](/games/game-04/replay.html#event-109) · [Game](/games/game-04/summary.md) Board before the first command: state `108` in [states.jsonl](/games/game-04/states.jsonl). After the last command: state `117` in [states.jsonl](/games/game-04/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #109 · bob · msg {#e109} > Two 3-cube fires (Kolkata black, St. Petersburg blue) — split them this turn: (1) ResilientPopulation→ST. PETERSBURG (free, permanent — you can't reach it, but you CAN reach Kolkata). (2) Drive Bangkok→Kolkata + treat black — black is cured, one treat clears all 3 cubes and adds 3 to the eradication sweep (9 cubes left total). That defuses both bombs in one turn. Then: I'm in Sao Paulo with Madrid+London(blue) — I'll walk Madrid next turn and treat its 2 blue; rendezvous for the blue handoff once you swing Europe-side after the Asia red sweep. Note outbreaks hit 2/8 — the pace is picking up, keep OneQuietNight for the next epidemic window. [Model call bob-legacy-p0060](/games/game-04/turns/12-calls.md#d-bob-legacy-p0060) — unique payload candidate; not a proven invocation join ### #110 · alice · cmd {#e110} ```json { "tag": "playEvent", "play": { "event": "resilientPopulation", "city": "St. Petersburg" } } ``` Board before: state `108` in [states.jsonl](/games/game-04/states.jsonl) · after: state `110` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0063](/games/game-04/turns/12-calls.md#d-alice-legacy-p0063) — unique payload candidate; not a proven invocation join ### #111 · alice · msg {#e111} > RP→St. Petersburg played (blue bomb deleted from discard permanently). Outbreaks 2/8, black CURED — my turn line: clear Kolkata's 3 black (1 move + 1 treat, full-clear since cured), then sweep Asia reds (Manila 2, Beijing 2, HK/Jakarta/Tokyo/Osaka @1). Bob's shield to Madrid via my pre-move. OQN stays banked for the next epidemic window. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0064](/games/game-04/turns/12-calls.md#d-alice-legacy-p0064) — unique payload candidate; not a proven invocation join ### #112 · alice · cmd {#e112} ```json { "tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid" } ``` Board before: state `110` in [states.jsonl](/games/game-04/states.jsonl) · after: state `112` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0064](/games/game-04/turns/12-calls.md#d-alice-legacy-p0064) — unique payload candidate; not a proven invocation join ### #113 · alice · cmd {#e113} ```json { "tag": "driveFerry", "to": "Kolkata" } ``` Board before: state `112` in [states.jsonl](/games/game-04/states.jsonl) · after: state `113` in [states.jsonl](/games/game-04/states.jsonl) ### #114 · alice · cmd {#e114} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `113` in [states.jsonl](/games/game-04/states.jsonl) · after: state `114` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0066](/games/game-04/turns/12-calls.md#d-alice-legacy-p0066) — unique payload candidate; not a proven invocation join ### #115 · alice · cmd {#e115} ```json { "tag": "driveFerry", "to": "Hong Kong" } ``` Board before: state `114` in [states.jsonl](/games/game-04/states.jsonl) · after: state `115` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0067](/games/game-04/turns/12-calls.md#d-alice-legacy-p0067) — unique payload candidate; not a proven invocation join ### #116 · bob · msg {#e116} > Discard ask: shed Tokyo(red)?? — NO, keep it; red margin 3 is tied-tightest with blue/yellow. Better: shed Toronto(blue) (you hold Milan+Paris+Toronto = 3 blue; margin still 3 after burn but you're the blue collector... actually shed Bogota(yellow)? yellow margin 3 too. Least damage: discard TORONTO — the blue set is banked in 2 hands (my Madrid/London + your Milan/Paris), Toronto is a 4th blue, replaceable from 4 in deck). Then play ResilientPopulation→St. Petersburg as agreed. I'm IN Madrid: this turn I treat Madrid 2 blue → 0, then London next, Essen→St. Petersburg shield+sweep — the 3-blue fire is MINE, no RP needed there after all... wait, you're at 8 cards: RP→St. Petersburg still best (it's armed and you're not going there). Confirm: discard Toronto, RP→St. Petersburg. [Model call bob-legacy-p0061](/games/game-04/turns/12-calls.md#d-bob-legacy-p0061) — unique payload candidate; not a proven invocation join ### #117 · alice · cmd {#e117} ```json { "tag": "discard", "card": { "kind": "city", "city": "Toronto" } } ``` Board before: state `115` in [states.jsonl](/games/game-04/states.jsonl) · after: state `117` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0069](/games/game-04/turns/12-calls.md#d-alice-legacy-p0069) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-04/turns/12-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0063](/games/game-04/turns/12-calls.md#d-alice-legacy-p0063) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#110](/games/game-04/turns/12.md#e110) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0064](/games/game-04/turns/12-calls.md#d-alice-legacy-p0064) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#111](/games/game-04/turns/12.md#e111) (unique payload candidate; not a proven invocation join), [#112](/games/game-04/turns/12.md#e112) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0066](/games/game-04/turns/12-calls.md#d-alice-legacy-p0066) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#114](/games/game-04/turns/12.md#e114) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0067](/games/game-04/turns/12-calls.md#d-alice-legacy-p0067) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#115](/games/game-04/turns/12.md#e115) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0069](/games/game-04/turns/12-calls.md#d-alice-legacy-p0069) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#117](/games/game-04/turns/12.md#e117) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0060](/games/game-04/turns/12-calls.md#d-bob-legacy-p0060) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#109](/games/game-04/turns/12.md#e109) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0061](/games/game-04/turns/12-calls.md#d-bob-legacy-p0061) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#116](/games/game-04/turns/12.md#e116) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0065](/games/game-04/turns/12-calls.md#d-alice-legacy-p0065) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0068](/games/game-04/turns/12-calls.md#d-alice-legacy-p0068) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0062](/games/game-04/turns/12-calls.md#d-bob-legacy-p0062) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)