# Turn 13 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 13](/games/game-04/turns/13.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-04/decisions.jsonl). [Previous turn's calls](/games/game-04/turns/12-calls.md) · [Next turn's calls](/games/game-04/turns/14-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0070 {#d-alice-legacy-p0070} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 70. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #118](/games/game-04/turns/13.md#e118) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Hong Kong cures: blue:none yellow:none black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)] bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)] supply: blue:14 yellow:19 black:18 red:15 decks: player=23 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 7 yellow in deck; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 5 St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 5 Madrid: 2 blue Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Beijing Cairo: 2 black — pre-empt (one draw from critical): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 5 Manila: 2 red — pre-empt (one draw from critical): 1 move(s): Manila Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Jakarta: 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): drive bob 1 step(s) to Sao Paulo → QS shield freezes it (no treat, no cube) St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you London(blue): meet IN London (the card's own city) — you 6 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 1 move(s), bob 7 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 2 move(s) vs your 5 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Blue margin just dropped to 2 — I'll flag that to bob before his discard decisions; no more blue burns team-wide. Staying quiet otherwise through his turn. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "WARNING, bob: blue margin is now 2 (2 held total — my Milan+Paris — plus 4 in deck). Zero more blue burns allowed anywhere; hand-limit sheds from here must come from red/yellow/black. Red is also at 3 (my Taipei/Seoul/Tokyo + your Bangkok). Yellow at 3. Next rendezvous: bring me London(blue) AND Bangkok(red) if route allows — in London I can take London(blue) (share in own city), Bangkok card needs Bangkok itself or your Researcher-style... it needs its own city, so Bangkok handoff only if you pass through Asia. Blue set then: Milan/Paris (mine) + Madrid(burned?)... recheck when we meet — priority: no blue burns, protect what's held."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Blue-margin warning sent. Waiting through bob's turn. ``` toolCalls: [] ### bob-legacy-p0063 {#d-bob-legacy-p0063} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #119](/games/game-04/turns/13.md#e119) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #118): WARNING, bob: blue margin is now 2 (2 held total — my Milan+Paris — plus 4 in deck). Zero more blue burns allowed anywhere; hand-limit sheds from here must come from red/yellow/black. Red is also at 3 (my Taipei/Seoul/Tokyo + your Bangkok). Yellow at 3. Next rendezvous: bring me London(blue) AND Bangkok(red) if route allows — in London I can take London(blue) (share in own city), Bangkok card needs Bangkok itself or your Researcher-style... it needs its own city, so Bangkok handoff only if you pass through Asia. Blue set then: Milan/Paris (mine) + Madrid(burned?)... recheck when we meet — priority: no blue burns, protect what's held. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=quarantineSpecialist at=Madrid cures: blue:none yellow:none black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)] bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)] supply: blue:14 yellow:19 black:18 red:15 decks: player=23 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Bogota St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 3 move(s): London→Essen→St. Petersburg Madrid: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now Beijing: 2 red Cairo: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Cairo [black CURED: 1 treat clears ALL cubes here] Manila: 2 red — pre-empt (one draw from critical): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 5 Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Jakarta: 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Madrid — your shield covers NO 3-cube city right now) Sao Paulo: freezes 1 imminent outbreak(s) — Bogota(yellow), +1 at 2 cubes held below 3; 1 card-free move(s): Sao Paulo — or alice (Dispatcher) can relocate you here (costs them 1 action) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 2 card-free move(s): Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) Bogota: freezes 1 imminent outbreak(s) — Bogota(yellow); 2 card-free move(s): Sao Paulo→Bogota — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand London(blue) to alice: meet IN London (the card's own city) — you 1 move(s), alice 6 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 7 move(s), alice 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 2 move(s): Algiers→Cairo station opportunities (stations enable cures and shuttle travel): you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (2 cubes); board-wide: 9 cities closer, 18 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~11 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive New York, drive Toronto, drive Chicago, drive San Francisco tempo: 4 action(s) closer to the red cure (32 → 28 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Bogota, treat yellow, treat yellow tempo: 2 action(s) closer to the red cure (32 → 30 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - reposition the quarantine shield to Bogota (covers 7 drawable/armed cube(s)+chain vs 3 here) — drive Sao Paulo, drive Bogota tempo: 2 action(s) closer to the red cure (32 → 30 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "defuse the armed discard bomb at Bogota" and "reposition the quarantine shield to Bogota" tie exactly on both axes; ordered by cubes cleared (2, 0), which neither axis prices. exchange "advance the red cure: move toward the Bangkok h…" → "defuse the armed discard bomb at Bogota": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) exchange "defuse the armed discard bomb at Bogota" → "reposition the quarantine shield to Bogota": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "sweep Cairo (black cured, 2 cubes, 1 treat clears all)" — tempo 2 vs 4, risk 0.64 vs 0.64 — beaten by "advance the red cure: move toward the Bangkok h…" dominated: "reposition the quarantine shield to Sao Paulo (covers 8 drawable/armed cube(s)+chain vs 3 here)" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Bogota" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "New York", "Paris", "Sao Paulo", "Algiers" [7] {"tag":"directFlight","to":"London"} [8] {"tag":"directFlight","to":"Bangkok"} [9] {"tag":"treatDisease","color":"blue"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bogota hit 3 yellow, armed. St. Petersburg still 3 blue. My options this turn from Madrid: treat Madrid blue (2→0), drive Sao Paulo→Bogota + treat yellow ×2. That's 4 actions: treat blue, drive SP, drive Bogota, treat yellow — that defuses Bogota's armed bomb and clears Madrid fire. But then St. Petersburg stays unprotected. Alternative: directFlight London? London card is my blue courier asset — burning it as flight fuel is bad (blue margin 2!). DirectFlight London would burn London(blue) — no. Best line: treat Madrid blue (1), drive Sao Paulo (2), drive Bogota (3), treat yellow (4). That clears Madrid fire + defuses Bogota bomb + shield covers Bogota/Lima/Mexico City etc. Next turn treat Bogota remaining... wait treat yellow at 3 cubes: treat removes 1 → 2. Hmm — QS treats 1 cube per action (yellow not cured). Bogota 3→2 needs 1 action, then 2→1, 1→0. With 4 actions: Madrid treat (1), SP (2), Bogota (3), treat (4) → Bogota 3→2. Not fully defused but bomb disarmed (2 cubes), shield in Bogota freezes it. Good. But St. Petersburg (3 blue) unprotected — I planned to go there. Conflict: can't do both. Alice is Asia-side; she suggested... Actually my earlier message said I'd take St. Petersburg. Now Bogota is also 3. I'm nearer Bogota (2 moves) than St. Pete (3+2=5 moves with London/Essen). Split: I take Bogota (nearer), Alice... she's in Hong Kong, far from St. Petersburg too (Asia). Hmm. St. Petersburg blue supply is 14, fine; outbreak risk if hit: would outbreak (3 cubes). Nobody can reach it this turn. RP is gone (played on Bogota? No — did Alice play RP? She played... last advisory showed her hand without resilientPopulation — she had oneQuietNight only. Yes RP→Bogota? Wait, plan v5 said RP→Bogota, but Bogota is at 3 with "in infect-discard" — so it's back in discard? Actually current state shows Bogota 3 yellow [in infect-discard]. Hmm, RP must have been played on Bogota... but then Bogota in discard again is impossible — removed permanently. Unless RP wasn't played. Her hand now: Taipei, Milan, Paris, Seoul, Bogota(yellow), OQN, Tokyo — no RP. So she played RP earlier (maybe on Bogota... but Bogota is still in infect-discard per threat line — that seems contradictory, maybe the line is stale or she played RP→St. Petersburg? Last turn state showed SP 3 blue ⚠ [in infect-discard] with note "blue supply..." — now SP shows no [in infect-discard] tag. Yes! Now SP: "3 blue⚠ [blue supply 14 left, 10 on board]" — no discard tag → RP was played removing St. Petersburg from discard. Good, so SP bomb de-armed but still 3 cubes on board; anyone drawing SP card will outbreak it. Still urgent to shield/treat but not reshuffle-armed. So this turn: treat Madrid blue, drive SP, drive Bogota, treat yellow. Sends message per split decision rule. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: containment + the 2-action red-cure start is worse than this — I take Madrid fire + Bogota bomb: treat Madrid blue (2→0), drive Sao Paulo, drive Bogota, treat yellow (3→2, shield freezes Bogota+Lima+Mexico City). Next turn I finish Bogota and keep the shield over SA. You: sweep Asia reds (Manila 2 is yours) and hold for red collection — do NOT route toward St. Petersburg, I'll take Europe blues after SA (2 turns out). Blue burns: zero from both of us, agreed — my London(blue) travels to you as a card, never as fuel."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0071 {#d-alice-legacy-p0071} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 71. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #119): Split call: containment + the 2-action red-cure start is worse than this — I take Madrid fire + Bogota bomb: treat Madrid blue (2→0), drive Sao Paulo, drive Bogota, treat yellow (3→2, shield freezes Bogota+Lima+Mexico City). Next turn I finish Bogota and keep the shield over SA. You: sweep Asia reds (Manila 2 is yours) and hold for red collection — do NOT route toward St. Petersburg, I'll take Europe blues after SA (2 turns out). Blue burns: zero from both of us, agreed — my London(blue) travels to you as a card, never as fuel. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Agreed — bob's split is sound: he owns Madrid blue + the Bogota bomb + Europe after; I sweep Asia reds (Manila/Beijing/HK/Jakarta/Tokyo/Osaka). No blue burns team-wide, London(blue) travels as a card. Waiting for my turn. ``` toolCalls: [] ### alice-legacy-p0072 {#d-alice-legacy-p0072} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 72. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Manila (3 red), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Hong Kong cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)] supply: blue:16 yellow:19 black:18 red:8 decks: player=21 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 5 St. Petersburg: 3 blue⚠ — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg Manila: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] [red supply CRITICAL — 8 left, phase demand up to 8] — 1 move(s): Manila Sydney: 3 red⚠ [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — 2 move(s): Manila→Sydney Beijing: 2 red Cairo: 2 black Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.6 → ~0.2 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 0%, epidemic certain within 21 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): bob already at Bogota → QS shield freezes it (no treat, no cube) Manila(red): jump bob→Hong Kong (1 action, any distance) → QS shield freezes it (no treat, no cube) Sydney(red): drive bob 2 step(s) to Los Angeles → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 1 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing bob hands you London(blue): meet IN London (the card's own city) — you 6 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing bob hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Kinshasa +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~10 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - jump bob onto you at Bangkok and take Bangkok — the red handoff without the crossing (2 still needed) — drive Bangkok, dispatcherJump, shareTake tempo: 8 action(s) closer to the red cure (30 → 22 action(s) to land it) — you collect | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive Kolkata, drive Delhi, drive Tehran, drive Baghdad tempo: 4 action(s) closer to the yellow cure (66 → 62 action(s) to land it) — you collect | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - move bob's quarantine shield to Manila (covers 15 drawable/armed cube(s)+chain vs 7 where they stand; 2 action(s)) — drive Manila, dispatcherJump tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - move bob's quarantine shield to Sydney (covers 15 drawable/armed cube(s)+chain vs 7 where they stand; 3 action(s)) — dispatcherMove, dispatcherMove, dispatcherMove tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "move bob's quarantine shield to Manila" and "move bob's quarantine shield to Sydney" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "jump bob onto you at Bangkok and take Bangkok —…" → "sweep Cairo": gives up 4 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6 and armed-bomb liability 3 → 2 committed outbreak(s) exchange "sweep Cairo" → "move bob's quarantine shield to Manila": gives up 1 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) exchange "move bob's quarantine shield to Manila" → "move bob's quarantine shield to Sydney": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "defuse Manila (red supply critical)" — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Manila" dominated: "defuse the armed discard bomb at Sydney (red — fires on the next epidemic reshuffle)" — tempo 2 vs 2, risk 0.13 vs 0.00 — beaten by "defuse Manila" dominated: "defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle)" — tempo 5 vs 8, risk 0.59 vs 0.59 — beaten by "jump bob onto you at Bangkok and take Bangkok —…" dominated: "defuse Manila and return to Hong Kong (round trip, 3 actions)" — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "defuse Manila" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo" [14] {"tag":"treatDisease","color":"black"} [15] {"tag":"treatDisease","color":"red"} [16] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [17] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lima"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} (playEvent costs NO action — you may play one AND still take all your actions) [26] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3, 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0064 {#d-bob-legacy-p0064} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 64. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=quarantineSpecialist at=Madrid cures: blue:none yellow:none black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)] bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)] supply: blue:15 yellow:19 black:18 red:15 decks: player=23 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Bogota St. Petersburg: 3 blue⚠ — 3 move(s): London→Essen→St. Petersburg Beijing: 2 red — pre-empt (one draw from critical): 7 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 2 move(s) vs your 7 Cairo: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Cairo [black CURED: 1 treat clears ALL cubes here] Manila: 2 red — pre-empt (one draw from critical): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 5 Atlanta: 1 blue Buenos Aires: 1 yellow Madrid: 1 blue Mexico City: 1 yellow Hong Kong: 1 black, 1 red Jakarta: 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Madrid — your shield covers NO 3-cube city right now) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 2 card-free move(s): Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) Sao Paulo: freezes 1 imminent outbreak(s) — Bogota(yellow); 1 card-free move(s): Sao Paulo — or alice (Dispatcher) can relocate you here (costs them 1 action) Bogota: freezes 1 imminent outbreak(s) — Bogota(yellow); 2 card-free move(s): Sao Paulo→Bogota — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand London(blue) to alice: meet IN London (the card's own city) — you 1 move(s), alice 6 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 7 move(s), alice 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 2 move(s): Algiers→Cairo station opportunities (stations enable cures and shuttle travel): you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (1 cube); board-wide: 9 cities closer, 18 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~11 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive New York, drive Toronto, drive Chicago tempo: 3 action(s) closer to the red cure (32 → 29 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Bogota, treat yellow tempo: 2 action(s) closer to the red cure (32 → 30 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - reposition the quarantine shield to Bogota (covers 7 drawable/armed cube(s)+chain vs 2 here) — drive Sao Paulo, drive Bogota tempo: 2 action(s) closer to the red cure (32 → 30 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "defuse the armed discard bomb at Bogota" and "reposition the quarantine shield to Bogota" tie exactly on both axes; ordered by cubes cleared (1, 0), which neither axis prices. exchange "advance the red cure: move toward the Bangkok h…" → "defuse the armed discard bomb at Bogota": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) exchange "defuse the armed discard bomb at Bogota" → "reposition the quarantine shield to Bogota": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "sweep Cairo (black cured, 2 cubes, 1 treat clears all)" — tempo 2 vs 3, risk 0.64 vs 0.64 — beaten by "advance the red cure: move toward the Bangkok h…" dominated: "reposition the quarantine shield to Sao Paulo (covers 7 drawable/armed cube(s)+chain vs 2 here)" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Bogota" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "New York", "Paris", "Sao Paulo", "Algiers" [7] {"tag":"directFlight","to":"London"} [8] {"tag":"directFlight","to":"Bangkok"} [9] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0065 {#d-bob-legacy-p0065} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 65. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #121): Agreed — bob's split is sound: he owns Madrid blue + the Bogota bomb + Europe after; I sweep Asia reds (Manila/Beijing/HK/Jakarta/Tokyo/Osaka). No blue burns team-wide, London(blue) travels as a card. Waiting for my turn. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=quarantineSpecialist at=Madrid cures: blue:none yellow:none black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)] bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)] supply: blue:15 yellow:19 black:18 red:15 decks: player=23 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Bogota St. Petersburg: 3 blue⚠ — 3 move(s): London→Essen→St. Petersburg Beijing: 2 red — pre-empt (one draw from critical): 7 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 2 move(s) vs your 7 Cairo: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Cairo [black CURED: 1 treat clears ALL cubes here] Manila: 2 red — pre-empt (one draw from critical): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 5 Atlanta: 1 blue Buenos Aires: 1 yellow Madrid: 1 blue Mexico City: 1 yellow Hong Kong: 1 black, 1 red Jakarta: 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Madrid — your shield covers NO 3-cube city right now) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 2 card-free move(s): Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) Sao Paulo: freezes 1 imminent outbreak(s) — Bogota(yellow); 1 card-free move(s): Sao Paulo — or alice (Dispatcher) can relocate you here (costs them 1 action) Bogota: freezes 1 imminent outbreak(s) — Bogota(yellow); 2 card-free move(s): Sao Paulo→Bogota — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand London(blue) to alice: meet IN London (the card's own city) — you 1 move(s), alice 6 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 7 move(s), alice 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 2 move(s): Algiers→Cairo station opportunities (stations enable cures and shuttle travel): you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (1 cube); board-wide: 9 cities closer, 18 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~11 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive New York, drive Toronto, drive Chicago tempo: 3 action(s) closer to the red cure (32 → 29 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Bogota, treat yellow tempo: 2 action(s) closer to the red cure (32 → 30 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - reposition the quarantine shield to Bogota (covers 7 drawable/armed cube(s)+chain vs 2 here) — drive Sao Paulo, drive Bogota tempo: 2 action(s) closer to the red cure (32 → 30 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "defuse the armed discard bomb at Bogota" and "reposition the quarantine shield to Bogota" tie exactly on both axes; ordered by cubes cleared (1, 0), which neither axis prices. exchange "advance the red cure: move toward the Bangkok h…" → "defuse the armed discard bomb at Bogota": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) exchange "defuse the armed discard bomb at Bogota" → "reposition the quarantine shield to Bogota": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "sweep Cairo (black cured, 2 cubes, 1 treat clears all)" — tempo 2 vs 3, risk 0.64 vs 0.64 — beaten by "advance the red cure: move toward the Bangkok h…" dominated: "reposition the quarantine shield to Sao Paulo (covers 7 drawable/armed cube(s)+chain vs 2 here)" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Bogota" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "New York", "Paris", "Sao Paulo", "Algiers" [7] {"tag":"directFlight","to":"London"} [8] {"tag":"directFlight","to":"Bangkok"} [9] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` ### bob-legacy-p0066 {#d-bob-legacy-p0066} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 66. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=quarantineSpecialist at=Madrid cures: blue:none yellow:none black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)] bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)] supply: blue:16 yellow:19 black:18 red:15 decks: player=23 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Bogota St. Petersburg: 3 blue⚠ — 3 move(s): London→Essen→St. Petersburg Beijing: 2 red — pre-empt (one draw from critical): 7 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 2 move(s) vs your 7 Cairo: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Cairo [black CURED: 1 treat clears ALL cubes here] Manila: 2 red — pre-empt (one draw from critical): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 5 Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Jakarta: 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Madrid — your shield covers NO 3-cube city right now) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 2 card-free move(s): Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) Sao Paulo: freezes 1 imminent outbreak(s) — Bogota(yellow); 1 card-free move(s): Sao Paulo — or alice (Dispatcher) can relocate you here (costs them 1 action) Bogota: freezes 1 imminent outbreak(s) — Bogota(yellow); 2 card-free move(s): Sao Paulo→Bogota — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand London(blue) to alice: meet IN London (the card's own city) — you 1 move(s), alice 6 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 7 move(s), alice 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 2 move(s): Algiers→Cairo station opportunities (stations enable cures and shuttle travel): you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Bogota tempo: 2 action(s) closer to the red cure (32 → 30 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Bogota — worth ~3 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — tempo 2 vs 2, risk 0.64 vs 0.58 — beaten by "sweep Cairo". dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 2 vs 2, risk 0.58 vs 0.00 — beaten by "defuse the armed discard bomb at Bogota". dominated: reposition the quarantine shield to Sao Paulo (covers 6 drawable/armed cube(s)+chain vs 1 here) — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Bogota". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "New York", "Paris", "Sao Paulo", "Algiers" [7] {"tag":"directFlight","to":"London"} [8] {"tag":"directFlight","to":"Bangkok"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}} ``` ### bob-legacy-p0067 {#d-bob-legacy-p0067} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 67. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=quarantineSpecialist at=Sao Paulo cures: blue:none yellow:none black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)] bob@Sao Paulo(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)] supply: blue:16 yellow:19 black:18 red:15 decks: player=23 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — 1 move(s): Bogota St. Petersburg: 3 blue⚠ — 4 move(s): Madrid→London→Essen→St. Petersburg Beijing: 2 red — pre-empt (one draw from critical): 7 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 2 move(s) vs your 7 Cairo: 2 black — pre-empt (one draw from critical): 3 move(s): Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here] Manila: 2 red — pre-empt (one draw from critical): 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 5 Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Jakarta: 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Ho Chi Minh City: 1 red [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 3 card-free move(s): Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) STAY at Sao Paulo: your shield already freezes 1 imminent outbreak(s) — Bogota(yellow); moving off un-shields them Bogota: freezes 1 imminent outbreak(s) — Bogota(yellow); 1 card-free move(s): Bogota — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 6 move(s), alice 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing hand London(blue) to alice: meet IN London (the card's own city) — you 2 move(s), alice 6 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 3 move(s): Madrid→Algiers→Cairo station opportunities (stations enable cures and shuttle travel): you hold London, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive Bogota tempo: 1 action(s) closer to the red cure (31 → 30 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 1 vs 1, risk 0.58 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Buenos Aires", "Bogota", "Lagos" [6] {"tag":"directFlight","to":"London"} [7] {"tag":"directFlight","to":"Bangkok"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)