# Turn 13 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-04/turns/12.md) · [Next turn](/games/game-04/turns/14.md) · [All turns](/games/game-04/turns/index.md) · [Interactive board](/games/game-04/replay.html#event-118) · [Game](/games/game-04/summary.md) Board before the first command: state `117` in [states.jsonl](/games/game-04/states.jsonl). After the last command: state `124` in [states.jsonl](/games/game-04/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #118 · alice · msg {#e118} > WARNING, bob: blue margin is now 2 (2 held total — my Milan+Paris — plus 4 in deck). Zero more blue burns allowed anywhere; hand-limit sheds from here must come from red/yellow/black. Red is also at 3 (my Taipei/Seoul/Tokyo + your Bangkok). Yellow at 3. Next rendezvous: bring me London(blue) AND Bangkok(red) if route allows — in London I can take London(blue) (share in own city), Bangkok card needs Bangkok itself or your Researcher-style... it needs its own city, so Bangkok handoff only if you pass through Asia. Blue set then: Milan/Paris (mine) + Madrid(burned?)... recheck when we meet — priority: no blue burns, protect what's held. [Model call alice-legacy-p0070](/games/game-04/turns/13-calls.md#d-alice-legacy-p0070) — unique payload candidate; not a proven invocation join ### #119 · bob · msg {#e119} > Split call: containment + the 2-action red-cure start is worse than this — I take Madrid fire + Bogota bomb: treat Madrid blue (2→0), drive Sao Paulo, drive Bogota, treat yellow (3→2, shield freezes Bogota+Lima+Mexico City). Next turn I finish Bogota and keep the shield over SA. You: sweep Asia reds (Manila 2 is yours) and hold for red collection — do NOT route toward St. Petersburg, I'll take Europe blues after SA (2 turns out). Blue burns: zero from both of us, agreed — my London(blue) travels to you as a card, never as fuel. [Model call bob-legacy-p0063](/games/game-04/turns/13-calls.md#d-bob-legacy-p0063) — unique payload candidate; not a proven invocation join ### #120 · bob · cmd {#e120} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `117` in [states.jsonl](/games/game-04/states.jsonl) · after: state `120` in [states.jsonl](/games/game-04/states.jsonl) ### #121 · alice · msg {#e121} > Agreed — bob's split is sound: he owns Madrid blue + the Bogota bomb + Europe after; I sweep Asia reds (Manila/Beijing/HK/Jakarta/Tokyo/Osaka). No blue burns team-wide, London(blue) travels as a card. Waiting for my turn. ### #122 · bob · cmd {#e122} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `120` in [states.jsonl](/games/game-04/states.jsonl) · after: state `122` in [states.jsonl](/games/game-04/states.jsonl) ### #123 · bob · cmd {#e123} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `122` in [states.jsonl](/games/game-04/states.jsonl) · after: state `123` in [states.jsonl](/games/game-04/states.jsonl) ### #124 · bob · cmd {#e124} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `123` in [states.jsonl](/games/game-04/states.jsonl) · after: state `124` in [states.jsonl](/games/game-04/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-04/turns/13-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0070](/games/game-04/turns/13-calls.md#d-alice-legacy-p0070) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#118](/games/game-04/turns/13.md#e118) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0063](/games/game-04/turns/13-calls.md#d-bob-legacy-p0063) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#119](/games/game-04/turns/13.md#e119) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0071](/games/game-04/turns/13-calls.md#d-alice-legacy-p0071) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0072](/games/game-04/turns/13-calls.md#d-alice-legacy-p0072) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0064](/games/game-04/turns/13-calls.md#d-bob-legacy-p0064) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0065](/games/game-04/turns/13-calls.md#d-bob-legacy-p0065) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0066](/games/game-04/turns/13-calls.md#d-bob-legacy-p0066) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0067](/games/game-04/turns/13-calls.md#d-bob-legacy-p0067) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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