# Turn 14 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 14](/games/game-04/turns/14.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-04/decisions.jsonl). [Previous turn's calls](/games/game-04/turns/13-calls.md) · [Next turn's calls](/games/game-04/turns/15-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0073 {#d-alice-legacy-p0073} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 73. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #127](/games/game-04/turns/14.md#e127) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #125): RED SUPPLY CRITICAL: 8 cubes left in supply vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster) — one more red outbreak chain can literally empty the supply and lose us the game. This turn, both free levers: (1) PLAY OneQuietNight NOW — skips the next infect phase, cuts expected outbreaks 0.6→0.2, and red is the color it protects. (2) Walk Hong Kong→Manila (1 move) and treat red — Manila 3→2, and from Manila your shield freezes BOTH Manila and Sydney (the two 3-cube red bombs). I'm standing in Bogota: next turn I treat yellow ×2 and clear it; my shield then covers the whole SA yellow zone. Johannesburg(yellow) in my hand is yours at a rendezvous — after Manila/Sydney are down. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Hong Kong cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)] supply: blue:16 yellow:19 black:18 red:8 decks: player=21 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 5 St. Petersburg: 3 blue⚠ — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg Manila: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] [red supply CRITICAL — 8 left, phase demand up to 8] — 1 move(s): Manila Sydney: 3 red⚠ [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — 2 move(s): Manila→Sydney Beijing: 2 red Cairo: 2 black Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): bob already at Bogota → QS shield freezes it (no treat, no cube) Manila(red): jump bob→Hong Kong (1 action, any distance) → QS shield freezes it (no treat, no cube) Sydney(red): drive bob 2 step(s) to Los Angeles → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 1 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing bob hands you London(blue): meet IN London (the card's own city) — you 6 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing bob hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Kinshasa +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~10 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - jump bob onto you at Bangkok and take Bangkok — the red handoff without the crossing (2 still needed) — drive Bangkok, dispatcherJump, shareTake tempo: 8 action(s) closer to the red cure (30 → 22 action(s) to land it) — you collect | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive Kolkata, drive Delhi, drive Tehran, drive Baghdad tempo: 4 action(s) closer to the yellow cure (66 → 62 action(s) to land it) — you collect | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - move bob's quarantine shield to Manila (covers 15 drawable/armed cube(s)+chain vs 7 where they stand; 2 action(s)) — drive Manila, dispatcherJump tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - move bob's quarantine shield to Sydney (covers 15 drawable/armed cube(s)+chain vs 7 where they stand; 3 action(s)) — dispatcherMove, dispatcherMove, dispatcherMove tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "move bob's quarantine shield to Manila" and "move bob's quarantine shield to Sydney" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "jump bob onto you at Bangkok and take Bangkok —…" → "sweep Cairo": gives up 4 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6 and armed-bomb liability 3 → 2 committed outbreak(s) exchange "sweep Cairo" → "move bob's quarantine shield to Manila": gives up 1 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) exchange "move bob's quarantine shield to Manila" → "move bob's quarantine shield to Sydney": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "defuse Manila (red supply critical)" — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Manila" dominated: "defuse the armed discard bomb at Sydney (red — fires on the next epidemic reshuffle)" — tempo 2 vs 2, risk 0.13 vs 0.00 — beaten by "defuse Manila" dominated: "defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle)" — tempo 5 vs 8, risk 0.59 vs 0.59 — beaten by "jump bob onto you at Bangkok and take Bangkok —…" dominated: "defuse Manila and return to Hong Kong (round trip, 3 actions)" — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "defuse Manila" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo" [14] {"tag":"treatDisease","color":"black"} [15] {"tag":"treatDisease","color":"red"} [16] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [17] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lima"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} (playEvent costs NO action — you may play one AND still take all your actions) [26] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3, 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Red emergency, outbreaks 3/8, rate 3. Bob's plan: play OQN (free), drive HK→Manila, treat red. Manila 3→2. From Manila, shield? No — bob's shield is in Bogota. Wait bob said "from Manila your shield freezes BOTH Manila and Sydney" — that's wrong: the shield is bob's, and bob is in Bogota. Alice has no shield. Bob can't move to Manila (he's clearing Bogota). Hmm — "walk Hong Kong→Manila (1 move) and treat red — Manila 3→2, and from Manila your shield freezes BOTH Manila and Sydney" — bob may be confusing. Alice in Manila doesn't freeze anything. The dispatcher jump nominee "move bob's quarantine shield to Manila" (2 actions: drive Manila, dispatcherJump) would pull bob off Bogota. Best turn: play OQN (free — skips this infect phase, protecting Manila/Sydney/HCMC/Jakarta from draws this turn), then use 4 actions. Options: drive Manila + treat red (Manila 3→2, defusing the closest bomb), then next turn Manila→Sydney treat, etc. Also frontier: "move bob's shield to Manila" (2 actions) vs my walking there. If I walk to Manila and treat, that's 2 actions for -1 cube; bob staying in Bogota to clear yellow ×2 next turn. Alternatively I drive Manila, treat red, then drive Sydney and treat red (3→2): Manila 2, Sydney 2 = 2 actions each. That defuses both 3-cube red bombs in one turn: drive Manila (1), treat (2), drive Sydney (3), treat (4). With OQN skipping this infect phase, the red cluster gets no draws this turn. That's the best red emergency line: OQN + Manila treat + Sydney treat = both bombs down to 2, 4 actions, 0 new red draws this phase. Do that. ``` text: ```text Red emergency with Manila(3)+Sydney(3) both armed and supply at 8. Best combo: OQN (free — skips this infect phase entirely, so the red cluster gets zero draws now), then walk Manila→treat→Sydney→treat — both 3-cube red bombs defused to 2 in one turn. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}} ``` ### alice-legacy-p0074 {#d-alice-legacy-p0074} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 74. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #128](/games/game-04/turns/14.md#e128) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Hong Kong cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Hong Kong(dispatcher) hand=6 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)] supply: blue:16 yellow:19 black:18 red:8 decks: player=21 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 5 St. Petersburg: 3 blue⚠ — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg Manila: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] [red supply CRITICAL — 8 left, phase demand up to 8] — 1 move(s): Manila Sydney: 3 red⚠ [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — 2 move(s): Manila→Sydney Beijing: 2 red Cairo: 2 black Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): bob already at Bogota → QS shield freezes it (no treat, no cube) Manila(red): jump bob→Hong Kong (1 action, any distance) → QS shield freezes it (no treat, no cube) Sydney(red): drive bob 2 step(s) to Los Angeles → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 1 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure bob hands you London(blue): meet IN London (the card's own city) — you 6 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure bob hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Kinshasa +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 4 move(s) vs your 5 ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~10 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - jump bob onto you at Bangkok and take Bangkok — the red handoff without the crossing (2 still needed) — drive Bangkok, dispatcherJump, shareTake tempo: 8 action(s) closer to the red cure (30 → 22 action(s) to land it) — you collect | risk after: ~0.2 expected outbreak(s) over the next 2 infect phases - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive Kolkata, drive Delhi, drive Tehran, drive Baghdad tempo: 4 action(s) closer to the yellow cure (66 → 62 action(s) to land it) — you collect | risk after: ~0.2 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - move bob's quarantine shield to Manila (covers 15 drawable/armed cube(s)+chain vs 7 where they stand; 2 action(s)) — drive Manila, dispatcherJump tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - move bob's quarantine shield to Sydney (covers 15 drawable/armed cube(s)+chain vs 7 where they stand; 3 action(s)) — dispatcherMove, dispatcherMove, dispatcherMove tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "move bob's quarantine shield to Manila" and "move bob's quarantine shield to Sydney" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "jump bob onto you at Bangkok and take Bangkok —…" → "sweep Cairo": gives up 4 action(s) of cure progress to move risk ~0.2 expected outbreaks → ~0.2 and armed-bomb liability 3 → 2 committed outbreak(s) exchange "sweep Cairo" → "move bob's quarantine shield to Manila": gives up 1 action(s) of cure progress to move risk ~0.2 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) exchange "move bob's quarantine shield to Manila" → "move bob's quarantine shield to Sydney": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "defuse Manila (red supply critical)" — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Manila" dominated: "defuse the armed discard bomb at Sydney (red — fires on the next epidemic reshuffle)" — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Manila" dominated: "defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle)" — tempo 5 vs 8, risk 0.24 vs 0.24 — beaten by "jump bob onto you at Bangkok and take Bangkok —…" dominated: "defuse Manila and return to Hong Kong (round trip, 3 actions)" — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "defuse Manila" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo" [14] {"tag":"treatDisease","color":"black"} [15] {"tag":"treatDisease","color":"red"} [16] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [17] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lima"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3, 2 new 3-cube cities — your team hasn't heard this from you yet. NUDGE — you took your last turn without sending a message. ⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3, 2 new 3-cube cities — your team hasn't heard this from you yet. Consider whether your team needs to know. CALL send_message if so, otherwise no action needed — this is a one-time reminder. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text OQN played (skip next infect phase). Now 4 actions. Manila is 1 drive. Plan: drive Manila, treat red (3→2), drive Sydney, treat red (3→2). That defuses both bombs; next turn clear them (Manila from Sydney? Manila-Sydney not connected; Manila→Sydney via... Manila neighbors: SF, Taipei, HK, HCMC, Sydney. So Manila→Sydney is a direct drive! Yes Manila-Sydney edge exists. So Manila→Sydney 1 move. Great: drive Manila, treat, drive Sydney, treat. Frontier nominates shield moves, but my line clears real cubes. Send brief message (nudge), then act. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "OQN played — next infect phase skipped entirely (red cluster gets zero draws). My 4: drive Manila, treat red 3→2, drive Sydney, treat red 3→2 — both red bombs defused this turn; I clear them fully next turn (Manila↔Sydney are adjacent). Asia red sweep continues after. bob: Bogota yellow is yours as pinned."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Manila"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Manila"}}} ``` ### alice-legacy-p0076 {#d-alice-legacy-p0076} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 76. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #131](/games/game-04/turns/14.md#e131) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Manila cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Manila(dispatcher) hand=6 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)] supply: blue:16 yellow:19 black:18 red:9 decks: player=21 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — 4 move(s): San Francisco→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 4 St. Petersburg: 3 blue⚠ — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6 Sydney: 3 red⚠ [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 1 move(s): Sydney Beijing: 2 red Cairo: 2 black Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): bob already at Bogota → QS shield freezes it (no treat, no cube) Sydney(red): jump bob→Manila (1 action, any distance) → QS shield freezes it (no treat, no cube) St. Petersburg(blue): drive bob 4 step(s) to Essen → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 2 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure bob hands you London(blue): meet IN London (the card's own city) — you 5 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure bob hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 5 move(s), bob 4 move(s); then alice to station Kinshasa +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 6 move(s): San Francisco→Chicago→Atlanta→(shuttle)Kinshasa→Khartoum→Cairo — nearer teammate: bob, 4 move(s) vs your 6 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive San Francisco, drive Chicago tempo: 4 action(s) closer to the blue cure (47 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: shore up red at Manila (supply strained: 9 left) — tempo 0 vs 4, risk 0.00 vs 0.00 — beaten by "sweep Cairo". dominated: break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Sydney — tempo 0 vs 4, risk 0.00 vs 0.00 — beaten by "sweep Cairo". dominated: defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "sweep Cairo". dominated: move bob's quarantine shield to Manila (covers 8 drawable/armed cube(s)+chain vs 7 where they stand; 1 action(s)) — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "sweep Cairo". dominated: move bob's quarantine shield to Mexico City (covers 8 drawable/armed cube(s)+chain vs 7 where they stand; 1 action(s)) — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "sweep Cairo". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo" [13] {"tag":"treatDisease","color":"red"} [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lima"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sydney"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sydney"}}} ``` ### alice-legacy-p0078 {#d-alice-legacy-p0078} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 78. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #133](/games/game-04/turns/14.md#e133) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Sydney cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Sydney(dispatcher) hand=8 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow), Algiers(black)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)] supply: blue:16 yellow:19 black:18 red:10 decks: player=19 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — 3 move(s): Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 2/5 yellow set — burning drops it to 1/5; 5 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 3 St. Petersburg: 3 blue⚠ — 6 move(s): Jakarta→Chennai→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Algiers (spends Algiers(black)), then 2 move(s) to St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6 Beijing: 2 red Cairo: 2 black Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 1 move(s): Manila Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 1 move(s): Jakarta Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red supply: red supply 10 left, 14 on board (no 3-cube red city yet) === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): bob already at Bogota → QS shield freezes it (no treat, no cube) St. Petersburg(blue): drive bob 4 step(s) to Essen → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s)) yellow: YOU collect (2/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s)) red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s)) discard hint: blue/yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Algiers (black CURED — worthless, discard freely), Taipei (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Seoul (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Tokyo (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Milan (blue: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 5/12 burned, alice collects), Paris (blue: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 5/12 burned, alice collects), Bogota (yellow: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 4/12 burned, alice collects), Mexico City (yellow: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 4/12 burned, alice collects) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you London(blue): meet IN London (the card's own city) — you 3 action(s) (direct flight to Algiers (spends Algiers(black)), then 2 move(s) to London), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 2 move(s), bob 5 move(s); then alice to station Kinshasa +4 action(s) (direct flight to Algiers (spends Algiers(black)), then 3 move(s) to Kinshasa) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing bob hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 4 action(s) (direct flight to Algiers (spends Algiers(black)), then 3 move(s) to Johannesburg), bob 4 move(s); then alice to station Kinshasa +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} [1] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [2] {"tag":"discard","card":{"kind":"city","city":"Paris"}} [3] {"tag":"discard","card":{"kind":"city","city":"Seoul"}} [4] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [5] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}} [6] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}} [7] {"tag":"discard","card":{"kind":"city","city":"Algiers"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Discarding Algiers(black) — black is cured, that card is worthless for cures now. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Algiers"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Algiers"}}}} ``` ### bob-legacy-p0068 {#d-bob-legacy-p0068} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 68. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #125](/games/game-04/turns/14.md#e125) — unique payload candidate; not a proven invocation join - [Event #126](/games/game-04/turns/14.md#e126) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Manila (3 red), Sydney (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=quarantineSpecialist at=Bogota cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)] supply: blue:16 yellow:19 black:18 red:8 decks: player=21 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — you are HERE — treat it now St. Petersburg: 3 blue⚠ — 5 move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg Manila: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] [red supply CRITICAL — 8 left, phase demand up to 8] — 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 4 Sydney: 3 red⚠ [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — 3 move(s): Mexico City→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 3 Beijing: 2 red Cairo: 2 black — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here] Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide ⚠ FREE EVENTS — the turn owner holds this; it costs NO action: one quiet night: ~0.6 → ~0.2 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 0%, epidemic certain within 21 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): Sydney: freezes 2 imminent outbreak(s) — Sydney(red), Manila(red), +1 at 2 cubes held below 3; 3 card-free move(s): Mexico City→Los Angeles→Sydney — or alice (Dispatcher) can relocate you here (costs them 1 action) Manila: freezes 2 imminent outbreak(s) — Manila(red), Sydney(red), +1 at 2 cubes held below 3; 4 card-free move(s): Mexico City→Los Angeles→San Francisco→Manila — or alice (Dispatcher) can relocate you here (costs them 1 action) Jakarta: freezes 1 imminent outbreak(s) — Sydney(red), +2 at 2 cubes held below 3; 4 card-free move(s): Mexico City→Los Angeles→Sydney→Jakarta — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 5 move(s), alice 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing hand London(blue) to alice: meet IN London (the card's own city) — you 3 move(s), alice 6 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing hand Johannesburg(yellow) to alice: meet IN Johannesburg (the card's own city) — you 4 move(s), alice 6 move(s); then alice to station Kinshasa +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo station opportunities (stations enable cures and shuttle travel): you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Red supply CRITICAL: 8 left, red cluster Manila/Sydney/HCMC/Jakarta = 10 cubes on board. Wait — supply 8 but 10 cubes on board? Supply counts 24 - on board = remaining. Red supply 8 left means more outbreaks in red could deplete supply → loss. Alice should play OneQuietNight NOW (free) — expected outbreaks 0.6→0.2. And she should shield/relocate me? I'm in Bogota treating yellow 3-cube — I'm the QS, my shield in Bogota freezes Bogota. The red cluster: Sydney/Manila/Jakarta/HCMC 10 cubes, red supply 8 — next red outbreak chain could exhaust red supply = loss. Alice near the cluster. One Quiet Night: skip next infect phase — critical now given infectionRate=3 and red pressure. Advice: play OQN now; then move toward Manila/Sydney (she's in HK, 1 move from Manila via... Manila/HK adjacent). She should go Manila (shield 2 imminent), treat red. I hold Bogota — treat yellow this turn... it's her turn. My next turn: treat Bogota 3→0 (2 treats), shield covers cluster. Red supply critical: 8 cubes left; 10 red cubes on board. If red keeps infecting, supply empty = loss. Alice's red sweep is urgent; also red cure would stop cube placement entirely... red cure needs 5 cards; alice has 3 (Taipei/Seoul/Tokyo) + my Bangkok = 4. One more red card in deck (4 in deck: which? HCMC? Manila? Jakarta? Sydney? LA?). Red cure would end red cube placement permanently? No — cure stops nothing; only eradication. But cured red + alice in cities = auto-removal. With cure + alice sweeping Asia, red drains. Send advice: play OneQuietNight this turn (free, cuts expected outbreaks), head Manila (1 move) — shield covers Manila+Sydney imminent outbreaks, treat red ×2. I finish Bogota next turn. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "RED SUPPLY CRITICAL: 8 cubes left in supply vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster) — one more red outbreak chain can literally empty the supply and lose us the game. This turn, both free levers: (1) PLAY OneQuietNight NOW — skips the next infect phase, cuts expected outbreaks 0.6→0.2, and red is the color it protects. (2) Walk Hong Kong→Manila (1 move) and treat red — Manila 3→2, and from Manila your shield freezes BOTH Manila and Sydney (the two 3-cube red bombs). I'm standing in Bogota: next turn I treat yellow ×2 and clear it; my shield then covers the whole SA yellow zone. Johannesburg(yellow) in my hand is yours at a rendezvous — after Manila/Sydney are down."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Red emergency flagged and plan v6 pinned: Alice plays OneQuietNight now, moves to Manila to shield both 3-red bombs and sweep reds (red cure is hers — 4/5 counting my Bangkok). I clear Bogota yellow next turn, then carry Johannesburg(yellow) + London(blue) to her at a rendezvous, then Europe blues. Waiting out her turn. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0075 {#d-alice-legacy-p0075} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 75. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Manila cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Manila(dispatcher) hand=6 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)] supply: blue:16 yellow:19 black:18 red:8 decks: player=21 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — 4 move(s): San Francisco→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 4 St. Petersburg: 3 blue⚠ — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6 Manila: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] [red supply CRITICAL — 8 left, phase demand up to 8] — you are HERE — treat it now Sydney: 3 red⚠ [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — 1 move(s): Sydney Beijing: 2 red Cairo: 2 black Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): bob already at Bogota → QS shield freezes it (no treat, no cube) Manila(red): alice already at Manila → then that pawn treats Sydney(red): jump bob→Manila (1 action, any distance) → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 2 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure bob hands you London(blue): meet IN London (the card's own city) — you 5 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure bob hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 5 move(s), bob 4 move(s); then alice to station Kinshasa +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 6 move(s): San Francisco→Chicago→Atlanta→(shuttle)Kinshasa→Khartoum→Cairo — nearer teammate: bob, 4 move(s) vs your 6 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~10 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive San Francisco, drive Chicago, drive Atlanta tempo: 6 action(s) closer to the yellow cure (64 → 58 action(s) to land it) — you collect | risk after: ~0.2 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - move bob's quarantine shield to Manila (covers 15 drawable/armed cube(s)+chain vs 7 where they stand; 1 action(s)) — dispatcherJump tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - move bob's quarantine shield to Sydney (covers 15 drawable/armed cube(s)+chain vs 7 where they stand; 2 action(s)) — drive Sydney, dispatcherJump tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "move bob's quarantine shield to Manila" and "move bob's quarantine shield to Sydney" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "sweep Cairo" → "move bob's quarantine shield to Manila": gives up 3 action(s) of cure progress to move risk ~0.2 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) exchange "move bob's quarantine shield to Manila" → "move bob's quarantine shield to Sydney": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "defuse Manila (red supply critical)" — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Manila" dominated: "defuse the armed discard bomb at Sydney (red — fires on the next epidemic reshuffle)" — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Manila" dominated: "defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle)" — tempo 3 vs 6, risk 0.24 vs 0.18 — beaten by "sweep Cairo" dominated: "defuse Sydney and return to Manila (round trip, 3 actions)" — tempo 0 vs 0, risk 0.03 vs 0.00 — beaten by "defuse Manila" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo" [13] {"tag":"treatDisease","color":"red"} [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lima"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### alice-legacy-p0077 {#d-alice-legacy-p0077} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 77. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Sydney cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Sydney(dispatcher) hand=6 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)] supply: blue:16 yellow:19 black:18 red:9 decks: player=21 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — 3 move(s): Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 3 St. Petersburg: 3 blue⚠ — 6 move(s): Jakarta→Chennai→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6 Sydney: 3 red⚠ [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board, reshuffle trap] — you are HERE — treat it now Beijing: 2 red Cairo: 2 black Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Manila Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Jakarta Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red === SIGNALS === deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): bob already at Bogota → QS shield freezes it (no treat, no cube) Sydney(red): alice already at Sydney → then that pawn treats St. Petersburg(blue): drive bob 4 step(s) to Essen → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 2 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure bob hands you London(blue): meet IN London (the card's own city) — you 5 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure bob hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 5 move(s), bob 4 move(s); then alice to station Kinshasa +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Cairo — nearer teammate: bob, 4 move(s) vs your 6 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — dispatcherJump tempo: 3 action(s) closer to the blue cure (47 → 44 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Bogota — worth ~3 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: shore up red at Sydney (supply strained: 9 left) — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Bogota". dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo -2 vs 0, risk 0.00 vs 0.00 — beaten by "shore up red at Sydney". dominated: move bob's quarantine shield to Mexico City (covers 8 drawable/armed cube(s)+chain vs 7 where they stand; 1 action(s)) — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Bogota". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Jakarta"} [3] {"tag":"driveFerry","to":"Manila"} [4] {"tag":"driveFerry","to":"Los Angeles"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo" [11] {"tag":"treatDisease","color":"red"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lima"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### alice-legacy-p0079 {#d-alice-legacy-p0079} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 79. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Sydney cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Sydney(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)] supply: blue:16 yellow:19 black:18 red:10 decks: player=19 infection=44 player-discard: 5 blue, 4 yellow, 8 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — 3 move(s): Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 2/5 yellow set — burning drops it to 1/5; 5 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 3 St. Petersburg: 3 blue⚠ — 6 move(s): Jakarta→Chennai→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6 Beijing: 2 red Cairo: 2 black Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 1 move(s): Manila Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 1 move(s): Jakarta Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red supply: red supply 10 left, 14 on board (no 3-cube red city yet) === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Bogota(yellow): bob already at Bogota → QS shield freezes it (no treat, no cube) St. Petersburg(blue): drive bob 4 step(s) to Essen → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Cairo — nearer teammate: bob, 4 move(s) vs your 6 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Nothing to add — Algiers shed, both red bombs down to 2, and bob has his Bogota plan. Waiting. ``` toolCalls: [] ### alice-legacy-p0080 {#d-alice-legacy-p0080} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 80. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Sydney cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Sydney(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)] bob@Sao Paulo(quarantineSpecialist) hand=5 [London(blue), Bangkok(red), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow)] supply: blue:14 yellow:22 black:17 red:10 decks: player=17 infection=41 player-discard: 5 blue, 4 yellow, 8 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 6 move(s): Jakarta→Chennai→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 4 move(s) vs your 6 Atlanta: 2 blue [in infect-discard] Beijing: 2 red Cairo: 2 black Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 1 move(s): Manila Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 1 move(s): Jakarta San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→San Francisco Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Tokyo: 1 red Toronto: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red Kolkata: 1 black [in infect-discard] supply: red supply 10 left, 14 on board (no 3-cube red city yet) === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 2, 3 in deck — margin 3 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): St. Petersburg(blue): drive bob 3 step(s) to Essen → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s)) ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Cairo — nearer teammate: bob, 3 move(s) vs your 6 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - move bob's quarantine shield to Bangkok (covers 6 drawable/armed cube(s)+chain vs 1 where they stand; 3 action(s)) — drive Jakarta, drive Bangkok, dispatcherJump tempo: 12 action(s) closer to the red cure (26 → 14 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up red at Sydney (supply strained: 10 left) — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by "sweep Cairo". dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 6 vs 11, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Ho Chi Minh City". dominated: move bob's quarantine shield to Ho Chi Minh City (covers 7 drawable/armed cube(s)+chain vs 1 where they stand; 3 action(s)) — tempo 11 vs 12, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Bangkok". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Jakarta"} [3] {"tag":"driveFerry","to":"Manila"} [4] {"tag":"driveFerry","to":"Los Angeles"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo", "Mexico City" [12] {"tag":"treatDisease","color":"red"} [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Hong Kong"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0069 {#d-bob-legacy-p0069} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 69. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=quarantineSpecialist at=Bogota cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Sydney(dispatcher) hand=8 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow), Algiers(black)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)] supply: blue:16 yellow:19 black:18 red:10 decks: player=19 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — you are HERE — treat it now St. Petersburg: 3 blue⚠ — 5 move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg Beijing: 2 red Cairo: 2 black — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here] Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 4 Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 3 Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red supply: red supply 10 left, 14 on board (no 3-cube red city yet) === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 4 card-free move(s): Sao Paulo→Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) STAY at Bogota: your shield already freezes 1 imminent outbreak(s) — Bogota(yellow); moving off un-shields them Miami: freezes 1 imminent outbreak(s) — Bogota(yellow); 1 card-free move(s): Miami — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (2/5) — give alice your yellow cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand London(blue) to alice: meet IN London (the card's own city) — you 3 move(s), alice 3 action(s) (direct flight to Algiers (spends Algiers(black)), then 2 move(s) to London); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 5 move(s), alice 2 move(s); then alice to station Kinshasa +4 action(s) (direct flight to Algiers (spends Algiers(black)), then 3 move(s) to Kinshasa) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing hand Johannesburg(yellow) to alice: meet IN Johannesburg (the card's own city) — you 4 move(s), alice 4 action(s) (direct flight to Algiers (spends Algiers(black)), then 3 move(s) to Johannesburg); then alice to station Kinshasa +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0070 {#d-bob-legacy-p0070} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 70. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=quarantineSpecialist at=Bogota cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Sydney(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)] supply: blue:16 yellow:19 black:18 red:10 decks: player=19 infection=44 player-discard: 5 blue, 4 yellow, 8 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 3 yellow⚠ [in infect-discard] — you are HERE — treat it now St. Petersburg: 3 blue⚠ — 5 move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg Beijing: 2 red Cairo: 2 black — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here] Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 4 Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 3 Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red supply: red supply 10 left, 14 on board (no 3-cube red city yet) === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 4 card-free move(s): Sao Paulo→Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) STAY at Bogota: your shield already freezes 1 imminent outbreak(s) — Bogota(yellow); moving off un-shields them Miami: freezes 1 imminent outbreak(s) — Bogota(yellow); 1 card-free move(s): Miami — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (2/5) — give alice your yellow cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo station opportunities (stations enable cures and shuttle travel): you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive Mexico City, drive Los Angeles, drive Sydney, drive Jakarta tempo: 4 action(s) closer to the red cure (30 → 26 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up red at Sydney (supply strained: 10 left) — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…". dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 2 vs 4, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…". dominated: defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — tempo 0 vs 4, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…". dominated: reposition the quarantine shield to Mexico City (covers 8 drawable/armed cube(s)+chain vs 7 here) — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" [7] {"tag":"directFlight","to":"London"} [8] {"tag":"directFlight","to":"Bangkok"} [9] {"tag":"directFlight","to":"Johannesburg"} [10] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0071 {#d-bob-legacy-p0071} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 71. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=quarantineSpecialist at=Bogota cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Sydney(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)] supply: blue:16 yellow:20 black:18 red:10 decks: player=19 infection=44 player-discard: 5 blue, 4 yellow, 8 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ — 5 move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Beijing: 2 red Cairo: 2 black — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here] Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 4 Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 3 Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red supply: red supply 10 left, 14 on board (no 3-cube red city yet) === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Bogota — your shield covers NO 3-cube city right now) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 4 card-free move(s): Sao Paulo→Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) Essen: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 4 card-free move(s): Sao Paulo→Madrid→London→Essen — or alice (Dispatcher) can relocate you here (costs them 1 action) St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 5 card-free move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (2/5) — give alice your yellow cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo station opportunities (stations enable cures and shuttle travel): you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive Mexico City, drive Los Angeles, drive Sydney tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…". dominated: reposition the quarantine shield to Chicago (covers 6 drawable/armed cube(s)+chain vs 2 here) — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…". dominated: reposition the quarantine shield to San Francisco (covers 6 drawable/armed cube(s)+chain vs 2 here) — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" [7] {"tag":"directFlight","to":"London"} [8] {"tag":"directFlight","to":"Bangkok"} [9] {"tag":"directFlight","to":"Johannesburg"} [10] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0072 {#d-bob-legacy-p0072} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 72. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #135): Nothing to add — Algiers shed, both red bombs down to 2, and bob has his Bogota plan. Waiting. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=quarantineSpecialist at=Bogota cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Sydney(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)] supply: blue:16 yellow:20 black:18 red:10 decks: player=19 infection=44 player-discard: 5 blue, 4 yellow, 8 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ — 5 move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Beijing: 2 red Cairo: 2 black — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here] Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 4 Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 3 Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red supply: red supply 10 left, 14 on board (no 3-cube red city yet) === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Bogota — your shield covers NO 3-cube city right now) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 4 card-free move(s): Sao Paulo→Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) Essen: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 4 card-free move(s): Sao Paulo→Madrid→London→Essen — or alice (Dispatcher) can relocate you here (costs them 1 action) St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 5 card-free move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (2/5) — give alice your yellow cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo station opportunities (stations enable cures and shuttle travel): you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive Mexico City, drive Los Angeles, drive Sydney tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…". dominated: reposition the quarantine shield to Chicago (covers 6 drawable/armed cube(s)+chain vs 2 here) — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…". dominated: reposition the quarantine shield to San Francisco (covers 6 drawable/armed cube(s)+chain vs 2 here) — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" [7] {"tag":"directFlight","to":"London"} [8] {"tag":"directFlight","to":"Bangkok"} [9] {"tag":"directFlight","to":"Johannesburg"} [10] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0073 {#d-bob-legacy-p0073} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 73. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=quarantineSpecialist at=Bogota cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Sydney(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)] supply: blue:16 yellow:21 black:18 red:10 decks: player=19 infection=44 player-discard: 5 blue, 4 yellow, 8 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ — 5 move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg Beijing: 2 red Cairo: 2 black — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here] Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 4 Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 1 move(s) vs your 4 Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 3 Atlanta: 1 blue Buenos Aires: 1 yellow Bogota: 1 yellow [in infect-discard] Mexico City: 1 yellow Hong Kong: 1 black, 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red supply: red supply 10 left, 14 on board (no 3-cube red city yet) === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Bogota — your shield covers NO 3-cube city right now) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 4 card-free move(s): Sao Paulo→Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) Essen: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 4 card-free move(s): Sao Paulo→Madrid→London→Essen — or alice (Dispatcher) can relocate you here (costs them 1 action) St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 5 card-free move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (2/5) — give alice your yellow cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo station opportunities (stations enable cures and shuttle travel): you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~9 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive Mexico City, drive Los Angeles tempo: 2 action(s) closer to the red cure (30 → 28 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive Sao Paulo, drive Madrid tempo: 2 action(s) closer to the blue cure (47 → 45 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "advance the red cure: move toward the Bangkok h…" and "sweep Cairo" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "advance the red cure: move toward the Bangkok h…" → "sweep Cairo": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "reposition the quarantine shield to Chicago (covers 6 drawable/armed cube(s)+chain vs 2 here)" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" [7] {"tag":"directFlight","to":"London"} [8] {"tag":"directFlight","to":"Bangkok"} [9] {"tag":"directFlight","to":"Johannesburg"} [10] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0074 {#d-bob-legacy-p0074} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 74. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=quarantineSpecialist at=Bogota cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Sydney(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)] supply: blue:16 yellow:22 black:18 red:10 decks: player=19 infection=44 player-discard: 5 blue, 4 yellow, 8 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ — 5 move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg Beijing: 2 red Cairo: 2 black — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here] Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 4 Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 1 move(s) vs your 4 Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 3 Atlanta: 1 blue Buenos Aires: 1 yellow Mexico City: 1 yellow Hong Kong: 1 black, 1 red Tokyo: 1 red Toronto: 1 blue San Francisco: 1 blue New York: 1 blue Osaka: 1 red Chicago: 1 blue Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red supply: red supply 10 left, 14 on board (no 3-cube red city yet) === SIGNALS === deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies yellow: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Bogota — your shield covers NO 3-cube city right now) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 4 card-free move(s): Sao Paulo→Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) Essen: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 4 card-free move(s): Sao Paulo→Madrid→London→Essen — or alice (Dispatcher) can relocate you here (costs them 1 action) St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 5 card-free move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (2/5) — give alice your yellow cards when you share red: alice collects (3/5) — give alice your red cards when you share you collect NO color right now: you are the FIREFIGHTER. Spend every turn moving to and treating the containment targets marked as yours, and hand cure-color cards to their collectors when you meet. ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo station opportunities (stations enable cures and shuttle travel): you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~9 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive Mexico City tempo: 1 action(s) closer to the red cure (30 → 29 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive Sao Paulo tempo: 1 action(s) closer to the blue cure (47 → 46 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "advance the red cure: move toward the Bangkok h…" and "sweep Cairo" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "advance the red cure: move toward the Bangkok h…" → "sweep Cairo": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" [7] {"tag":"directFlight","to":"London"} [8] {"tag":"directFlight","to":"Bangkok"} [9] {"tag":"directFlight","to":"Johannesburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)