# Turn 14 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-04/turns/13.md) · [Next turn](/games/game-04/turns/15.md) · [All turns](/games/game-04/turns/index.md) · [Interactive board](/games/game-04/replay.html#event-125) · [Game](/games/game-04/summary.md) Board before the first command: state `124` in [states.jsonl](/games/game-04/states.jsonl). After the last command: state `133` in [states.jsonl](/games/game-04/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #125 · bob · msg {#e125} > RED SUPPLY CRITICAL: 8 cubes left in supply vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster) — one more red outbreak chain can literally empty the supply and lose us the game. This turn, both free levers: (1) PLAY OneQuietNight NOW — skips the next infect phase, cuts expected outbreaks 0.6→0.2, and red is the color it protects. (2) Walk Hong Kong→Manila (1 move) and treat red — Manila 3→2, and from Manila your shield freezes BOTH Manila and Sydney (the two 3-cube red bombs). I'm standing in Bogota: next turn I treat yellow ×2 and clear it; my shield then covers the whole SA yellow zone. Johannesburg(yellow) in my hand is yours at a rendezvous — after Manila/Sydney are down. [Model call bob-legacy-p0068](/games/game-04/turns/14-calls.md#d-bob-legacy-p0068) — unique payload candidate; not a proven invocation join ### #126 · bob · plan {#e126} > TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. [Model call bob-legacy-p0068](/games/game-04/turns/14-calls.md#d-bob-legacy-p0068) — unique payload candidate; not a proven invocation join ### #127 · alice · cmd {#e127} ```json { "tag": "playEvent", "play": { "event": "oneQuietNight" } } ``` Board before: state `124` in [states.jsonl](/games/game-04/states.jsonl) · after: state `127` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0073](/games/game-04/turns/14-calls.md#d-alice-legacy-p0073) — unique payload candidate; not a proven invocation join ### #128 · alice · msg {#e128} > OQN played — next infect phase skipped entirely (red cluster gets zero draws). My 4: drive Manila, treat red 3→2, drive Sydney, treat red 3→2 — both red bombs defused this turn; I clear them fully next turn (Manila↔Sydney are adjacent). Asia red sweep continues after. bob: Bogota yellow is yours as pinned. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0074](/games/game-04/turns/14-calls.md#d-alice-legacy-p0074) — unique payload candidate; not a proven invocation join ### #129 · alice · cmd {#e129} ```json { "tag": "driveFerry", "to": "Manila" } ``` Board before: state `127` in [states.jsonl](/games/game-04/states.jsonl) · after: state `129` in [states.jsonl](/games/game-04/states.jsonl) ### #130 · alice · cmd {#e130} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `129` in [states.jsonl](/games/game-04/states.jsonl) · after: state `130` in [states.jsonl](/games/game-04/states.jsonl) ### #131 · alice · cmd {#e131} ```json { "tag": "driveFerry", "to": "Sydney" } ``` Board before: state `130` in [states.jsonl](/games/game-04/states.jsonl) · after: state `131` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0076](/games/game-04/turns/14-calls.md#d-alice-legacy-p0076) — unique payload candidate; not a proven invocation join ### #132 · alice · cmd {#e132} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `131` in [states.jsonl](/games/game-04/states.jsonl) · after: state `132` in [states.jsonl](/games/game-04/states.jsonl) ### #133 · alice · cmd {#e133} ```json { "tag": "discard", "card": { "kind": "city", "city": "Algiers" } } ``` Board before: state `132` in [states.jsonl](/games/game-04/states.jsonl) · after: state `133` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0078](/games/game-04/turns/14-calls.md#d-alice-legacy-p0078) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-04/turns/14-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0073](/games/game-04/turns/14-calls.md#d-alice-legacy-p0073) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#127](/games/game-04/turns/14.md#e127) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0074](/games/game-04/turns/14-calls.md#d-alice-legacy-p0074) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#128](/games/game-04/turns/14.md#e128) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0076](/games/game-04/turns/14-calls.md#d-alice-legacy-p0076) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#131](/games/game-04/turns/14.md#e131) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0078](/games/game-04/turns/14-calls.md#d-alice-legacy-p0078) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#133](/games/game-04/turns/14.md#e133) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0068](/games/game-04/turns/14-calls.md#d-bob-legacy-p0068) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#125](/games/game-04/turns/14.md#e125) (unique payload candidate; not a proven invocation join), [#126](/games/game-04/turns/14.md#e126) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0075](/games/game-04/turns/14-calls.md#d-alice-legacy-p0075) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0077](/games/game-04/turns/14-calls.md#d-alice-legacy-p0077) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0079](/games/game-04/turns/14-calls.md#d-alice-legacy-p0079) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0080](/games/game-04/turns/14-calls.md#d-alice-legacy-p0080) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0069](/games/game-04/turns/14-calls.md#d-bob-legacy-p0069) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0070](/games/game-04/turns/14-calls.md#d-bob-legacy-p0070) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0071](/games/game-04/turns/14-calls.md#d-bob-legacy-p0071) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0072](/games/game-04/turns/14-calls.md#d-bob-legacy-p0072) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0073](/games/game-04/turns/14-calls.md#d-bob-legacy-p0073) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0074](/games/game-04/turns/14-calls.md#d-bob-legacy-p0074) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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