# Turn 16 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-04/turns/15.md) · [Next turn](/games/game-04/turns/17.md) · [All turns](/games/game-04/turns/index.md) · [Interactive board](/games/game-04/replay.html#event-139) · [Game](/games/game-04/summary.md) Board before the first command: state `138` in [states.jsonl](/games/game-04/states.jsonl). After the last command: state `147` in [states.jsonl](/games/game-04/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #139 · bob · msg {#e139} > Handoff geometry: you're in Sydney, I'm Sao Paulo with your cards (Bangkok red, Johannesburg yellow + Kinshasa yellow + HK red from my draws). Cheapest rendezvous: Johannesburg — you can charter Algiers(black)→fly there (3 actions as priced), I walk Sao Paulo→Lagos→Johannesburg (2 moves, arriving next turn) and you can dispatcherJump to me at each stop to collect. Order: when I hit Johannesburg you take Johannesburg there; Kinshasa(yellow) I'll give you IN Kinshasa on my way through (station adjacency!); HK red + Bangkok red need their own cities — alternative: you charter to Kinshasa and we do ALL four handoffs Africa-side over 2 turns, then you fly home for the red sweep. Decide on your turn; I start walking Lagos now. [Model call bob-legacy-p0075](/games/game-04/turns/16-calls.md#d-bob-legacy-p0075) — unique payload candidate; not a proven invocation join ### #140 · alice · msg {#e140} > BIG PLAN — red cure in ~3 turns: I walk Sydney→Jakarta (treat 2→1)→Chennai→Bangkok NOW. Next turn: I JUMP YOU to Bangkok (you keep Bangkok red in hand), I take it; then we leapfrog: you Bangkok→Hong Kong, I jump to you, take HK red → red set complete (Taipei/Seoul/Tokyo/Bangkok/HK). Then I walk HK→Manila→SF→Chicago→Atlanta and CURE RED (~T+3/4). Your part: this turn walk Sao Paulo→Madrid and treat Madrid blue 2→1 (shield covers Madrid/Paris/NY/Lagos/SP) — I'll jump you out of Madrid to Bangkok whenever I'm there, jump is any-distance. After HK: you walk HK→Bangkok→Kolkata→Delhi→Tehran→Moscow→St. Petersburg (shield the 3-blue fire) then Essen→London — I'll meet you in London after my red cure (Atlanta→Chicago→Toronto→NY→London) and take London(blue) → blue cure needs 2 more draws. Yellow: I'll draw the 5th (4 in deck); you KEEP Johannesburg+Kinshasa as insurance — handoff only if my draws stall. NO card burns except cured-black cities as fuel. [Model call alice-legacy-p0081](/games/game-04/turns/16-calls.md#d-alice-legacy-p0081) — unique payload candidate; not a proven invocation join ### #141 · alice · cmd {#e141} ```json { "tag": "driveFerry", "to": "Jakarta" } ``` Board before: state `138` in [states.jsonl](/games/game-04/states.jsonl) · after: state `141` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0081](/games/game-04/turns/16-calls.md#d-alice-legacy-p0081) — unique payload candidate; not a proven invocation join ### #142 · alice · cmd {#e142} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `141` in [states.jsonl](/games/game-04/states.jsonl) · after: state `142` in [states.jsonl](/games/game-04/states.jsonl) ### #143 · alice · cmd {#e143} ```json { "tag": "driveFerry", "to": "Chennai" } ``` Board before: state `142` in [states.jsonl](/games/game-04/states.jsonl) · after: state `143` in [states.jsonl](/games/game-04/states.jsonl) ### #144 · bob · msg {#e144} > Big plan approved — red cure via Bangkok/HK handoffs is right. Executing my part this turn: Madrid blue 2→1 (shield covers the city), hold Johannesburg/Kinshasa as yellow insurance. Two flags: (1) when you jump me to Bangkok I'll arrive at 7+ cards (London, J'burg, Kinshasa, Bangkok red + draws) — the HK red take pushes me to 8, so I'll shed Johannesburg or Kinshasa(yellow) then, NOT blue/red — but if my yellow insurance is gone, your 5th yellow MUST come from the deck (5 yellow in deck, fine). (2) My St. Petersburg leg has ~6 moves — if the 3-blue fire outbreaks before I arrive (it's armed, no shield yet), a blue reshuffle chain could hit Madrid/Paris. Alternative if you can spare it: dispatcherJump me from Bangkok→Istanbul (freezes St. P from 2 hops away) before I walk — jump is any-distance and costs you 1 action; I lose 0. Consider it when you're Bangkok-side. [Model call bob-legacy-p0076](/games/game-04/turns/16-calls.md#d-bob-legacy-p0076) — unique payload candidate; not a proven invocation join ### #145 · alice · cmd {#e145} ```json { "tag": "driveFerry", "to": "Bangkok" } ``` Board before: state `143` in [states.jsonl](/games/game-04/states.jsonl) · after: state `145` in [states.jsonl](/games/game-04/states.jsonl) ### #146 · alice · cmd {#e146} ```json { "tag": "discard", "card": { "kind": "city", "city": "Baghdad" } } ``` Board before: state `145` in [states.jsonl](/games/game-04/states.jsonl) · after: state `146` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0086](/games/game-04/turns/16-calls.md#d-alice-legacy-p0086) — unique payload candidate; not a proven invocation join ### #147 · alice · cmd {#e147} ```json { "tag": "discard", "card": { "kind": "city", "city": "Jakarta" } } ``` Board before: state `146` in [states.jsonl](/games/game-04/states.jsonl) · after: state `147` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0087](/games/game-04/turns/16-calls.md#d-alice-legacy-p0087) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-04/turns/16-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0081](/games/game-04/turns/16-calls.md#d-alice-legacy-p0081) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#140](/games/game-04/turns/16.md#e140) (unique payload candidate; not a proven invocation join), [#141](/games/game-04/turns/16.md#e141) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0086](/games/game-04/turns/16-calls.md#d-alice-legacy-p0086) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#146](/games/game-04/turns/16.md#e146) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0087](/games/game-04/turns/16-calls.md#d-alice-legacy-p0087) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#147](/games/game-04/turns/16.md#e147) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0075](/games/game-04/turns/16-calls.md#d-bob-legacy-p0075) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#139](/games/game-04/turns/16.md#e139) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0076](/games/game-04/turns/16-calls.md#d-bob-legacy-p0076) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#144](/games/game-04/turns/16.md#e144) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0082](/games/game-04/turns/16-calls.md#d-alice-legacy-p0082) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0083](/games/game-04/turns/16-calls.md#d-alice-legacy-p0083) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0084](/games/game-04/turns/16-calls.md#d-alice-legacy-p0084) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0085](/games/game-04/turns/16-calls.md#d-alice-legacy-p0085) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0088](/games/game-04/turns/16-calls.md#d-alice-legacy-p0088) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0089](/games/game-04/turns/16-calls.md#d-alice-legacy-p0089) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0090](/games/game-04/turns/16-calls.md#d-alice-legacy-p0090) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0077](/games/game-04/turns/16-calls.md#d-bob-legacy-p0077) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0078](/games/game-04/turns/16-calls.md#d-bob-legacy-p0078) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0079](/games/game-04/turns/16-calls.md#d-bob-legacy-p0079) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0080](/games/game-04/turns/16-calls.md#d-bob-legacy-p0080) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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