# Turn 19 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 19](/games/game-04/turns/19.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-04/decisions.jsonl). [Previous turn's calls](/games/game-04/turns/18-calls.md) · [Next turn's calls](/games/game-04/turns/20-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0099 {#d-alice-legacy-p0099} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 99. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #164](/games/game-04/turns/19.md#e164) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 7 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Manila cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)] bob@Hong Kong(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)] supply: blue:11 yellow:20 black:16 red:11 decks: player=11 infection=32 player-discard: 6 blue, 6 yellow, 9 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 11 left, 13 on board] — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6 Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Taipei→Shanghai→Beijing — nearer teammate: bob, 2 move(s) vs your 3 Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] Cairo: 2 black Mexico City: 2 yellow [in infect-discard] Tokyo: 2 red [in infect-discard] Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): San Francisco Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Sydney Buenos Aires: 1 yellow Hong Kong: 1 black Manila: 1 red Jakarta: 1 red New York: 1 blue Osaka: 1 red Delhi: 1 black Chennai: 1 black Bangkok: 1 black [in infect-discard] Los Angeles: 1 red Kolkata: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 2, bob 2, 2 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held bob 2, 4 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Beijing(red): drive bob 1 step(s) to Shanghai → QS shield freezes it (no treat, no cube) St. Petersburg(blue): drive bob 4 step(s) to Moscow → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: bob collects (2/5) — give bob your yellow cards when you share red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 6 move(s): San Francisco→Chicago→Atlanta→(shuttle)Kinshasa→Khartoum→Cairo — nearer teammate: bob, 5 move(s) vs your 6 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob's turn active. Beijing hit 3 red (new fire). Bob is in HK — he could drive Shanghai → shield covers Beijing next turn. Blue margin 1, yellow margin 1, red margin 1 — everything razor thin. My role: advise briefly? Bob sees the board; his pinned route is HK→Kolkata→Delhi→Tehran→Moscow→St.P. Beijing(3) is one drive from his path (Kolkata→Delhi→Tehran→...— actually Beijing is via Shanghai, different branch). Suggest: drive Shanghai first (shield freezes Beijing 3-cube), then Kolkata etc. That's 1 extra move. Worth flagging. Also I hold red 5/5 — cure at Atlanta next turn. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Beijing just hit 3 red — it's 1 move from your HK position (via Shanghai) and 2 moves from your pinned Europe route. Suggest you drive Shanghai THIS turn (shield freezes the Beijing bomb instantly) before heading Kolkata-ward — costs you 1 extra move total vs letting it outbreak into the red chain (Tokyo/HCMC/Sydney all armed at 2). Meanwhile my red cure is fixed: Manila→SF→Chicago→Toronto→NY→Washington→Atlanta next turn, cure the turn after. All colors at margin 1 — nobody burns blue, yellow or red cards anywhere, including as fuel."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advised bob to shield Beijing first (1 drive from his position vs a 3-cube red bomb on his route). Standing by — my red cure sprint begins on my turn. ``` toolCalls: [] ### bob-legacy-p0090 {#d-bob-legacy-p0090} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 90. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #165](/games/game-04/turns/19.md#e165) — unique payload candidate; not a proven invocation join - [Event #166](/games/game-04/turns/19.md#e166) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #164): Beijing just hit 3 red — it's 1 move from your HK position (via Shanghai) and 2 moves from your pinned Europe route. Suggest you drive Shanghai THIS turn (shield freezes the Beijing bomb instantly) before heading Kolkata-ward — costs you 1 extra move total vs letting it outbreak into the red chain (Tokyo/HCMC/Sydney all armed at 2). Meanwhile my red cure is fixed: Manila→SF→Chicago→Toronto→NY→Washington→Atlanta next turn, cure the turn after. All colors at margin 1 — nobody burns blue, yellow or red cards anywhere, including as fuel. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=quarantineSpecialist at=Hong Kong cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)] bob@Hong Kong(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)] supply: blue:11 yellow:20 black:16 red:11 decks: player=11 infection=32 player-discard: 6 blue, 6 yellow, 9 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 11 left, 13 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Shanghai→Beijing Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] Cairo: 2 black Mexico City: 2 yellow [in infect-discard] Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→San Francisco — nearer teammate: alice, 1 move(s) vs your 2 Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City Sydney: 2 red [in infect-discard] Buenos Aires: 1 yellow Hong Kong: 1 black Manila: 1 red Jakarta: 1 red New York: 1 blue Osaka: 1 red Delhi: 1 black Chennai: 1 black Bangkok: 1 black [in infect-discard] Los Angeles: 1 red Kolkata: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 2, bob 2, 2 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held bob 2, 4 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Hong Kong — your shield covers NO 3-cube city right now) Shanghai: freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; 1 card-free move(s): Shanghai — or alice (Dispatcher) can relocate you here (costs them 1 action) Seoul: freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; 2 card-free move(s): Shanghai→Seoul — or alice (Dispatcher) can relocate you here (costs them 1 action) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 5 card-free move(s): Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Kinshasa (3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa)) red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~5 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: move toward the London handoff (alice collects; assumes they meet you) — fly Cairo, drive Algiers, drive Madrid, drive London tempo: 10 action(s) closer to the blue cure (46 → 36 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: black CURED — spare - shore up blue at St. Petersburg (supply strained: 11 left) — fly Cairo, drive Istanbul, drive St. Petersburg, treat blue tempo: 6 action(s) closer to the blue cure (46 → 40 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 12 after) to a strained supply burns: black CURED — spare - break the Atlanta–Chicago–Toronto–San Francisco blue cluster at San Francisco — drive Manila, drive San Francisco, treat blue, treat blue tempo: 4 action(s) closer to the blue cure (46 → 42 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — drive Shanghai, drive Beijing, treat red, treat red tempo: 1 action(s) further from the yellow cure (53 → 54 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 2 red (supply 13 after) to a strained supply exchange "advance the blue cure: move toward the London h…" → "shore up blue at St. Petersburg": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "shore up blue at St. Petersburg" → "break the Atlanta–Chicago–Toronto–San Francisco…": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Atlanta–Chicago–Toronto–San Francisco…" → "defuse the armed discard bomb at Beijing": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "sweep Cairo (black cured, 2 cubes, 1 treat clears all)" — tempo 5 vs 10, risk 0.43 vs 0.43 — beaten by "advance the blue cure: move toward the London h…" dominated: "reposition the quarantine shield to Bangkok (covers 3 drawable/armed cube(s)+chain vs 2 here)" — tempo -1 vs 10, risk 0.43 vs 0.43 — beaten by "advance the blue cure: move toward the London h…" dominated: "reposition the quarantine shield to Ho Chi Minh City (covers 3 drawable/armed cube(s)+chain vs 2 here)" — tempo 0 vs 10, risk 0.43 vs 0.43 — beaten by "advance the blue cure: move toward the London h…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila" directFlight — 5 options; build {"tag":"directFlight","to":} to: "London", "Johannesburg", "Kinshasa", "New York", "Cairo" [13] {"tag":"treatDisease","color":"black"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: BEIJING SHIELD, not full defuse — drive Shanghai (1 action), shield instantly freezes the 3-red Beijing bomb (no treat actions burned, zero red supply risk, blocks the Tokyo/Sydney red chain). Then drive Beijing (1) and treat red ×2 (3→1, 2 red cubes refunded to a tight supply) — done with 1 action to spare. Next turn: Shanghai→Kolkata→Delhi→Tehran→Moscow→St. Petersburg blue fire + London rendezvous. Confirmed: no card burns of ANY color — I'll spend Cairo(black) as fuel only if it beats walking."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Shanghai"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Shanghai"}}} ``` ### bob-legacy-p0092 {#d-bob-legacy-p0092} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 92. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #168](/games/game-04/turns/19.md#e168) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #167): Agreed — bob's Beijing shield+partial-defuse is the right call (bomb frozen, 2 cubes refunded). I'm on the red cure sprint to Atlanta next turn. Waiting. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=quarantineSpecialist at=Shanghai cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)] bob@Shanghai(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)] supply: blue:11 yellow:20 black:16 red:11 decks: player=11 infection=32 player-discard: 6 blue, 6 yellow, 9 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 11 left, 13 on board] — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 1 move(s): Beijing Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] Cairo: 2 black Mexico City: 2 yellow [in infect-discard] Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Tokyo Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tokyo→San Francisco — nearer teammate: alice, 1 move(s) vs your 2 Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 2 Sydney: 2 red [in infect-discard] Buenos Aires: 1 yellow Hong Kong: 1 black Manila: 1 red Jakarta: 1 red New York: 1 blue Osaka: 1 red Delhi: 1 black Chennai: 1 black Bangkok: 1 black [in infect-discard] Los Angeles: 1 red Kolkata: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 2, bob 2, 2 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held bob 2, 4 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): STAY at Shanghai: your shield already freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; moving off un-shields them Seoul: freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; 1 card-free move(s): Seoul — or alice (Dispatcher) can relocate you here (costs them 1 action) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 6 card-free move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Kinshasa (3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa)) red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~5 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - shore up blue at St. Petersburg (supply strained: 11 left) — fly Cairo, drive Istanbul, drive St. Petersburg tempo: 6 action(s) closer to the blue cure (46 → 40 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at St. Petersburg — worth ~3 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: black CURED — spare - defuse Beijing and return to Shanghai (round trip, 3 actions) — drive Beijing, treat red, drive Shanghai tempo: no cure progress — nearest is red, 4 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 1 red (supply 12 after) to a strained supply exchange "shore up blue at St. Petersburg" → "defuse Beijing and return to Shanghai": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "advance the blue cure: move toward the London handoff (alice collects; assumes they meet you)" — tempo 6 vs 6, risk 0.43 vs 0.34 — beaten by "shore up blue at St. Petersburg" dominated: "break the Atlanta–Chicago–Toronto–San Francisco blue cluster at San Francisco" — tempo 4 vs 6, risk 0.41 vs 0.34 — beaten by "shore up blue at St. Petersburg" dominated: "sweep Cairo (black cured, 2 cubes, 1 treat clears all)" — tempo 5 vs 6, risk 0.43 vs 0.43 — beaten by "advance the blue cure: move toward the London h…" dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 0.00 vs 0.00 — beaten by "defuse Beijing and return to Shanghai" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Beijing", "Seoul", "Hong Kong", "Taipei", "Tokyo" directFlight — 5 options; build {"tag":"directFlight","to":} to: "London", "Johannesburg", "Kinshasa", "New York", "Cairo" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Beijing"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Beijing"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0100 {#d-alice-legacy-p0100} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 100. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #165): Split call: BEIJING SHIELD, not full defuse — drive Shanghai (1 action), shield instantly freezes the 3-red Beijing bomb (no treat actions burned, zero red supply risk, blocks the Tokyo/Sydney red chain). Then drive Beijing (1) and treat red ×2 (3→1, 2 red cubes refunded to a tight supply) — done with 1 action to spare. Next turn: Shanghai→Kolkata→Delhi→Tehran→Moscow→St. Petersburg blue fire + London rendezvous. Confirmed: no card burns of ANY color — I'll spend Cairo(black) as fuel only if it beats walking. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Agreed — bob's Beijing shield+partial-defuse is the right call (bomb frozen, 2 cubes refunded). I'm on the red cure sprint to Atlanta next turn. Waiting. ``` toolCalls: [] ### alice-legacy-p0101 {#d-alice-legacy-p0101} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 101. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 8 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Manila cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)] bob@Beijing(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black), Los Angeles(yellow), St. Petersburg(blue)] supply: blue:10 yellow:19 black:16 red:12 decks: player=9 infection=29 player-discard: 6 blue, 6 yellow, 9 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] Buenos Aires: 2 yellow [in infect-discard] Cairo: 2 black Mexico City: 2 yellow [in infect-discard] Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Tokyo: 2 red [in infect-discard] Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): San Francisco New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Sydney Beijing: 1 red [in infect-discard] Hong Kong: 1 black Jakarta: 1 red Osaka: 1 red Delhi: 1 black Chennai: 1 black Bangkok: 1 black [in infect-discard] Los Angeles: 1 red Kolkata: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Madrid: 1 blue [in infect-discard] supply: red supply 12 left, 12 on board (no 3-cube red city yet) === SIGNALS === deck clock: 9 cards → 4 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 2, bob 3, 1 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held bob 3, 3 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): St. Petersburg(blue): drive bob 6 step(s) to Moscow → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 6 move(s): San Francisco→Chicago→Atlanta→(shuttle)Kinshasa→Khartoum→Cairo ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - cure red at Atlanta — drive San Francisco, drive Chicago, drive Atlanta, CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up blue at St. Petersburg (supply strained: 10 left) — tempo 3 vs 108, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at San Francisco — tempo 3 vs 108, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: break the Manila–Sydney–Ho Chi Minh City red cluster at Manila — tempo 0 vs 108, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 7 vs 108, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: move bob's quarantine shield to Bangkok (covers 3 drawable/armed cube(s)+chain vs 0 where they stand; 3 action(s)) — tempo 2 vs 108, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Tokyo", "Hong Kong", "Osaka" [14] {"tag":"treatDisease","color":"red"} [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Seoul"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "San Francisco"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "San Francisco"}}} ``` ### alice-legacy-p0102 {#d-alice-legacy-p0102} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 102. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 8 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=San Francisco cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@San Francisco(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)] bob@Beijing(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black), Los Angeles(yellow), St. Petersburg(blue)] supply: blue:10 yellow:19 black:16 red:12 decks: player=9 infection=29 player-discard: 6 blue, 6 yellow, 9 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 6 move(s): Chicago→Toronto→New York→London→Essen→St. Petersburg Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] Buenos Aires: 2 yellow [in infect-discard] Cairo: 2 black Mexico City: 2 yellow [in infect-discard] Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Manila Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Tokyo — or 1 action: direct flight (you hold Tokyo — your 5/5 red set — burning drops it to 4/5; 1 red in deck; spend it only if this beats the cure) Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Chicago Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Beijing: 1 red [in infect-discard] Hong Kong: 1 black Jakarta: 1 red Osaka: 1 red Delhi: 1 black Chennai: 1 black Bangkok: 1 black [in infect-discard] Los Angeles: 1 red Kolkata: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Madrid: 1 blue [in infect-discard] supply: red supply 12 left, 12 on board (no 3-cube red city yet) === SIGNALS === deck clock: 9 cards → 4 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 2, bob 3, 1 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held bob 3, 3 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): St. Petersburg(blue): drive bob 6 step(s) to Moscow → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (2 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share red: YOU have a FULL SET (5/5) — station Atlanta (2 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 5 move(s): Chicago→Atlanta→(shuttle)Kinshasa→Khartoum→Cairo ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - cure red at Atlanta — drive Chicago, drive Atlanta, CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up blue at St. Petersburg (supply strained: 10 left) — tempo 9 vs 105, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at San Francisco — tempo 0 vs 105, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: break the Manila–Sydney–Ho Chi Minh City red cluster at Manila — tempo -1 vs 105, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 4 vs 105, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: move bob's quarantine shield to Bangkok (covers 3 drawable/armed cube(s)+chain vs 0 where they stand; 3 action(s)) — tempo 2 vs 105, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Tokyo", "Manila", "Los Angeles", "Chicago" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Tokyo", "Hong Kong", "Osaka" [13] {"tag":"treatDisease","color":"blue"} [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Seoul"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}} ``` ### bob-legacy-p0091 {#d-bob-legacy-p0091} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 91. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=quarantineSpecialist at=Shanghai cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)] bob@Shanghai(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)] supply: blue:11 yellow:20 black:16 red:11 decks: player=11 infection=32 player-discard: 6 blue, 6 yellow, 9 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 11 left, 13 on board] — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 1 move(s): Beijing Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] Cairo: 2 black Mexico City: 2 yellow [in infect-discard] Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Tokyo Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tokyo→San Francisco — nearer teammate: alice, 1 move(s) vs your 2 Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 2 Sydney: 2 red [in infect-discard] Buenos Aires: 1 yellow Hong Kong: 1 black Manila: 1 red Jakarta: 1 red New York: 1 blue Osaka: 1 red Delhi: 1 black Chennai: 1 black Bangkok: 1 black [in infect-discard] Los Angeles: 1 red Kolkata: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 2, bob 2, 2 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held bob 2, 4 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): STAY at Shanghai: your shield already freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; moving off un-shields them Seoul: freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; 1 card-free move(s): Seoul — or alice (Dispatcher) can relocate you here (costs them 1 action) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 6 card-free move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Kinshasa (3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa)) red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~5 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - shore up blue at St. Petersburg (supply strained: 11 left) — fly Cairo, drive Istanbul, drive St. Petersburg tempo: 6 action(s) closer to the blue cure (46 → 40 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at St. Petersburg — worth ~3 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: black CURED — spare - defuse Beijing and return to Shanghai (round trip, 3 actions) — drive Beijing, treat red, drive Shanghai tempo: no cure progress — nearest is red, 4 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 1 red (supply 12 after) to a strained supply exchange "shore up blue at St. Petersburg" → "defuse Beijing and return to Shanghai": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "advance the blue cure: move toward the London handoff (alice collects; assumes they meet you)" — tempo 6 vs 6, risk 0.43 vs 0.34 — beaten by "shore up blue at St. Petersburg" dominated: "break the Atlanta–Chicago–Toronto–San Francisco blue cluster at San Francisco" — tempo 4 vs 6, risk 0.41 vs 0.34 — beaten by "shore up blue at St. Petersburg" dominated: "sweep Cairo (black cured, 2 cubes, 1 treat clears all)" — tempo 5 vs 6, risk 0.43 vs 0.43 — beaten by "advance the blue cure: move toward the London h…" dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 0.00 vs 0.00 — beaten by "defuse Beijing and return to Shanghai" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Beijing", "Seoul", "Hong Kong", "Taipei", "Tokyo" directFlight — 5 options; build {"tag":"directFlight","to":} to: "London", "Johannesburg", "Kinshasa", "New York", "Cairo" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0093 {#d-bob-legacy-p0093} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 93. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=quarantineSpecialist at=Beijing cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)] bob@Beijing(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)] supply: blue:11 yellow:20 black:16 red:11 decks: player=11 infection=32 player-discard: 6 blue, 6 yellow, 9 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 11 left, 13 on board] — 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg — nearer teammate: alice, 6 move(s) vs your 7 Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — you are HERE — treat it now Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] Cairo: 2 black Mexico City: 2 yellow [in infect-discard] Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Tokyo→San Francisco — nearer teammate: alice, 1 move(s) vs your 3 Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 3 Sydney: 2 red [in infect-discard] Buenos Aires: 1 yellow Hong Kong: 1 black Manila: 1 red Jakarta: 1 red New York: 1 blue Osaka: 1 red Delhi: 1 black Chennai: 1 black Bangkok: 1 black [in infect-discard] Los Angeles: 1 red Kolkata: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Madrid: 1 blue [in infect-discard] === SIGNALS === deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 2, bob 2, 2 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held bob 2, 4 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): Shanghai: freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; 1 card-free move(s): Shanghai — or alice (Dispatcher) can relocate you here (costs them 1 action) Seoul: freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; 1 card-free move(s): Seoul — or alice (Dispatcher) can relocate you here (costs them 1 action) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 7 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Kinshasa (3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa)) red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: alice, 6 move(s) vs your 7 ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~5 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — fly Cairo, treat black tempo: 7 action(s) closer to the blue cure (48 → 41 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: black CURED — spare - reposition the quarantine shield to Shanghai (covers 3 drawable/armed cube(s)+chain vs 2 here) — drive Shanghai tempo: 2 action(s) closer to the blue cure (48 → 46 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases exchange "sweep Cairo" → "reposition the quarantine shield to Shanghai": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "advance the blue cure: move toward the London handoff (alice collects; assumes they meet you)" — tempo 4 vs 7, risk 0.43 vs 0.43 — beaten by "sweep Cairo" dominated: "shore up blue at St. Petersburg (supply strained: 11 left)" — tempo 2 vs 2, risk 0.25 vs 0.00 — beaten by "reposition the quarantine shield to Shanghai" dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "reposition the quarantine shield to Shanghai" dominated: "reposition the quarantine shield to Taipei (covers 3 drawable/armed cube(s)+chain vs 2 here)" — tempo 2 vs 4, risk 0.43 vs 0.43 — beaten by "advance the blue cure: move toward the London h…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Shanghai"} [3] {"tag":"driveFerry","to":"Seoul"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "London", "Johannesburg", "Kinshasa", "New York", "Cairo" [9] {"tag":"treatDisease","color":"red"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### bob-legacy-p0094 {#d-bob-legacy-p0094} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 94. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=quarantineSpecialist at=Beijing cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)] bob@Beijing(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)] supply: blue:11 yellow:20 black:16 red:12 decks: player=11 infection=32 player-discard: 6 blue, 6 yellow, 9 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 11 left, 13 on board] — 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg — nearer teammate: alice, 6 move(s) vs your 7 Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Cairo: 2 black Mexico City: 2 yellow [in infect-discard] Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Tokyo→San Francisco — nearer teammate: alice, 1 move(s) vs your 3 Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 3 Sydney: 2 red [in infect-discard] Buenos Aires: 1 yellow Hong Kong: 1 black Manila: 1 red Jakarta: 1 red New York: 1 blue Osaka: 1 red Delhi: 1 black Chennai: 1 black Bangkok: 1 black [in infect-discard] Los Angeles: 1 red Kolkata: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Madrid: 1 blue [in infect-discard] supply: red supply 12 left, 12 on board (no 3-cube red city yet) === SIGNALS === deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 2, bob 2, 2 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held bob 2, 4 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Beijing — your shield covers NO 3-cube city right now) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 7 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) Moscow: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 6 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow — or alice (Dispatcher) can relocate you here (costs them 1 action) St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 7 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Kinshasa (3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa)) red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: alice, 6 move(s) vs your 7 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — fly Cairo tempo: 7 action(s) closer to the blue cure (48 → 41 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is burns: black CURED — spare dominated: advance the blue cure: move toward the London handoff (alice collects; assumes they meet you) — tempo 2 vs 7, risk 0.00 vs 0.00 — beaten by "sweep Cairo". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Shanghai"} [3] {"tag":"driveFerry","to":"Seoul"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "London", "Johannesburg", "Kinshasa", "New York", "Cairo" [9] {"tag":"treatDisease","color":"red"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)