# Turn 19 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-04/turns/18.md) · [Next turn](/games/game-04/turns/20.md) · [All turns](/games/game-04/turns/index.md) · [Interactive board](/games/game-04/replay.html#event-164) · [Game](/games/game-04/summary.md) Board before the first command: state `163` in [states.jsonl](/games/game-04/states.jsonl). After the last command: state `170` in [states.jsonl](/games/game-04/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #164 · alice · msg {#e164} > Beijing just hit 3 red — it's 1 move from your HK position (via Shanghai) and 2 moves from your pinned Europe route. Suggest you drive Shanghai THIS turn (shield freezes the Beijing bomb instantly) before heading Kolkata-ward — costs you 1 extra move total vs letting it outbreak into the red chain (Tokyo/HCMC/Sydney all armed at 2). Meanwhile my red cure is fixed: Manila→SF→Chicago→Toronto→NY→Washington→Atlanta next turn, cure the turn after. All colors at margin 1 — nobody burns blue, yellow or red cards anywhere, including as fuel. [Model call alice-legacy-p0099](/games/game-04/turns/19-calls.md#d-alice-legacy-p0099) — unique payload candidate; not a proven invocation join ### #165 · bob · msg {#e165} > Split call: BEIJING SHIELD, not full defuse — drive Shanghai (1 action), shield instantly freezes the 3-red Beijing bomb (no treat actions burned, zero red supply risk, blocks the Tokyo/Sydney red chain). Then drive Beijing (1) and treat red ×2 (3→1, 2 red cubes refunded to a tight supply) — done with 1 action to spare. Next turn: Shanghai→Kolkata→Delhi→Tehran→Moscow→St. Petersburg blue fire + London rendezvous. Confirmed: no card burns of ANY color — I'll spend Cairo(black) as fuel only if it beats walking. [Model call bob-legacy-p0090](/games/game-04/turns/19-calls.md#d-bob-legacy-p0090) — unique payload candidate; not a proven invocation join ### #166 · bob · cmd {#e166} ```json { "tag": "driveFerry", "to": "Shanghai" } ``` Board before: state `163` in [states.jsonl](/games/game-04/states.jsonl) · after: state `166` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0090](/games/game-04/turns/19-calls.md#d-bob-legacy-p0090) — unique payload candidate; not a proven invocation join ### #167 · alice · msg {#e167} > Agreed — bob's Beijing shield+partial-defuse is the right call (bomb frozen, 2 cubes refunded). I'm on the red cure sprint to Atlanta next turn. Waiting. ### #168 · bob · cmd {#e168} ```json { "tag": "driveFerry", "to": "Beijing" } ``` Board before: state `166` in [states.jsonl](/games/game-04/states.jsonl) · after: state `168` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0092](/games/game-04/turns/19-calls.md#d-bob-legacy-p0092) — unique payload candidate; not a proven invocation join ### #169 · bob · cmd {#e169} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `168` in [states.jsonl](/games/game-04/states.jsonl) · after: state `169` in [states.jsonl](/games/game-04/states.jsonl) ### #170 · bob · cmd {#e170} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `169` in [states.jsonl](/games/game-04/states.jsonl) · after: state `170` in [states.jsonl](/games/game-04/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-04/turns/19-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0099](/games/game-04/turns/19-calls.md#d-alice-legacy-p0099) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#164](/games/game-04/turns/19.md#e164) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0090](/games/game-04/turns/19-calls.md#d-bob-legacy-p0090) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#165](/games/game-04/turns/19.md#e165) (unique payload candidate; not a proven invocation join), [#166](/games/game-04/turns/19.md#e166) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0092](/games/game-04/turns/19-calls.md#d-bob-legacy-p0092) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#168](/games/game-04/turns/19.md#e168) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0100](/games/game-04/turns/19-calls.md#d-alice-legacy-p0100) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0101](/games/game-04/turns/19-calls.md#d-alice-legacy-p0101) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0102](/games/game-04/turns/19-calls.md#d-alice-legacy-p0102) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0091](/games/game-04/turns/19-calls.md#d-bob-legacy-p0091) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0093](/games/game-04/turns/19-calls.md#d-bob-legacy-p0093) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0094](/games/game-04/turns/19-calls.md#d-bob-legacy-p0094) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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