# Turn 20 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 20](/games/game-04/turns/20.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-04/decisions.jsonl). [Previous turn's calls](/games/game-04/turns/19-calls.md) · [Next turn's calls](/games/game-04/turns/21-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0103 {#d-alice-legacy-p0103} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 103. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #173](/games/game-04/turns/20.md#e173) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 8 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Chicago cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Chicago(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)] bob@Beijing(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black), Los Angeles(yellow), St. Petersburg(blue)] supply: blue:10 yellow:19 black:16 red:12 decks: player=9 infection=29 player-discard: 6 blue, 6 yellow, 9 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 5 move(s): Toronto→New York→London→Essen→St. Petersburg Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Atlanta Buenos Aires: 2 yellow [in infect-discard] Cairo: 2 black Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Tokyo: 2 red [in infect-discard] Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Toronto San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Beijing: 1 red [in infect-discard] Hong Kong: 1 black Jakarta: 1 red Osaka: 1 red Delhi: 1 black Chennai: 1 black Bangkok: 1 black [in infect-discard] Los Angeles: 1 red Kolkata: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Madrid: 1 blue [in infect-discard] supply: red supply 12 left, 12 on board (no 3-cube red city yet) === SIGNALS === deck clock: 9 cards → 4 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 2, bob 3, 1 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held bob 3, 3 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): St. Petersburg(blue): drive alice 5 step(s) to St. Petersburg → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (1 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 4 move(s): Atlanta→(shuttle)Kinshasa→Khartoum→Cairo ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - cure red at Atlanta — drive Atlanta, CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up blue at St. Petersburg (supply strained: 10 left) — tempo 5 vs 102, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Chicago — tempo 0 vs 102, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: break the Manila–Sydney–Ho Chi Minh City red cluster at Manila — tempo -2 vs 102, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 1 vs 102, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Tokyo", "Hong Kong", "Osaka" [14] {"tag":"treatDisease","color":"blue"} [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Seoul"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}} ``` ### alice-legacy-p0105 {#d-alice-legacy-p0105} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 105. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #175](/games/game-04/turns/20.md#e175) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #174): Your cure sprint: Manila→SF→Chicago→Toronto→NY→Washington = 6 moves this turn (all 4 now, 2 next turn), cure at Atlanta the turn after — lands red ~2 turns out, before the 9-card deck dies. My hand just grew: I hold 3 blue (London/New York/St. Petersburg) + 3 yellow (Johannesburg/Kinshasa/Los Angeles) — I'm the courier for BOTH remaining cures. My route: St. Petersburg direct flight? NO — blue margin 1, no burns. I walk Shanghai→HK→Kolkata→Delhi→Tehran→Moscow→St. Petersburg (shield+sweep there), then north to London where you meet me after your red cure for London+NY blues; yellow cure = Kinshasa station with Johannesburg+Kinshasa — meet me in Kinshasa OR I can shuttle-flown there via station. Keep drawing: blue needs 1 more card (2 in deck), yellow needs 2 (4 in deck... wait 3 in deck) — the deck will provide; just don't burn. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 8 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Atlanta(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)] bob@Beijing(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black), Los Angeles(yellow), St. Petersburg(blue)] supply: blue:10 yellow:19 black:16 red:12 decks: player=9 infection=29 player-discard: 6 blue, 6 yellow, 9 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 5 move(s): Washington→New York→London→Essen→St. Petersburg Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Buenos Aires: 2 yellow [in infect-discard] Cairo: 2 black Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Tokyo: 2 red [in infect-discard] Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Toronto San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Chicago Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Beijing: 1 red [in infect-discard] Hong Kong: 1 black Jakarta: 1 red Osaka: 1 red Delhi: 1 black Chennai: 1 black Bangkok: 1 black [in infect-discard] Los Angeles: 1 red Kolkata: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Madrid: 1 blue [in infect-discard] supply: red supply 12 left, 12 on board (no 3-cube red city yet) === SIGNALS === deck clock: 9 cards → 4 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 2, bob 3, 1 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held bob 3, 3 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): St. Petersburg(blue): drive alice 5 step(s) to St. Petersburg → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 3 move(s): (shuttle)Kinshasa→Khartoum→Cairo ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - cure red at Atlanta — CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up blue at St. Petersburg (supply strained: 10 left) — tempo 2 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Atlanta — tempo 0 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: break the Manila–Sydney–Ho Chi Minh City red cluster at Manila — tempo -1 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo -1 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Tokyo", "Hong Kong", "Osaka" [12] {"tag":"shuttleFlight","to":"Kinshasa"} [13] {"tag":"treatDisease","color":"blue"} [14] {"tag":"discoverCure","color":"red","cards":["Taipei","Seoul","Tokyo","Hong Kong","Osaka"]} [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Seoul"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "red", "cards": ["Taipei", "Seoul", "Tokyo", "Hong Kong", "Osaka"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "red", "cards": ["Taipei", "Seoul", "Tokyo", "Hong Kong", "Osaka"]}}} ``` ### bob-legacy-p0095 {#d-bob-legacy-p0095} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 95. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #174](/games/game-04/turns/20.md#e174) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=quarantineSpecialist at=Beijing cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)] bob@Beijing(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black), Los Angeles(yellow), St. Petersburg(blue)] supply: blue:10 yellow:19 black:16 red:12 decks: player=9 infection=29 player-discard: 6 blue, 6 yellow, 9 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 1 action: direct flight (you hold St. Petersburg — blue margin 1 — burnable; 1 blue still in deck; spend it only if this beats the cure) — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg — nearer teammate: alice, 6 move(s) vs your 7 Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] Buenos Aires: 2 yellow [in infect-discard] Cairo: 2 black Mexico City: 2 yellow [in infect-discard] Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Manila — nearer teammate: alice, 0 move(s) vs your 3 Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Tokyo→San Francisco — nearer teammate: alice, 1 move(s) vs your 3 New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 3 Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Beijing: 1 red [in infect-discard] Hong Kong: 1 black Jakarta: 1 red Osaka: 1 red Delhi: 1 black Chennai: 1 black Bangkok: 1 black [in infect-discard] Los Angeles: 1 red Kolkata: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Madrid: 1 blue [in infect-discard] supply: red supply 12 left, 12 on board (no 3-cube red city yet) === SIGNALS === deck clock: 9 cards → 4 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 2, bob 3, 1 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held bob 3, 3 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Beijing — your shield covers NO 3-cube city right now) Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 7 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) Moscow: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 6 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow — or alice (Dispatcher) can relocate you here (costs them 1 action) St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 7 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Kinshasa (3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa)) red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: alice, 6 move(s) vs your 7 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice's turn, 4 actions, she's in Manila, red set 5/5, needs to walk to Atlanta station (Manila→SF→Chicago→Toronto→NY→Washington→Atlanta = 6 moves + cure = 7 actions over 2 turns). Advise. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Your cure sprint: Manila→SF→Chicago→Toronto→NY→Washington = 6 moves this turn (all 4 now, 2 next turn), cure at Atlanta the turn after — lands red ~2 turns out, before the 9-card deck dies. My hand just grew: I hold 3 blue (London/New York/St. Petersburg) + 3 yellow (Johannesburg/Kinshasa/Los Angeles) — I'm the courier for BOTH remaining cures. My route: St. Petersburg direct flight? NO — blue margin 1, no burns. I walk Shanghai→HK→Kolkata→Delhi→Tehran→Moscow→St. Petersburg (shield+sweep there), then north to London where you meet me after your red cure for London+NY blues; yellow cure = Kinshasa station with Johannesburg+Kinshasa — meet me in Kinshasa OR I can shuttle-flown there via station. Keep drawing: blue needs 1 more card (2 in deck), yellow needs 2 (4 in deck... wait 3 in deck) — the deck will provide; just don't burn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0104 {#d-alice-legacy-p0104} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 104. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 8 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Atlanta(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)] bob@Beijing(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black), Los Angeles(yellow), St. Petersburg(blue)] supply: blue:10 yellow:19 black:16 red:12 decks: player=9 infection=29 player-discard: 6 blue, 6 yellow, 9 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 5 move(s): Washington→New York→London→Essen→St. Petersburg Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Buenos Aires: 2 yellow [in infect-discard] Cairo: 2 black Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Tokyo: 2 red [in infect-discard] Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Toronto San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Chicago Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Beijing: 1 red [in infect-discard] Hong Kong: 1 black Jakarta: 1 red Osaka: 1 red Delhi: 1 black Chennai: 1 black Bangkok: 1 black [in infect-discard] Los Angeles: 1 red Kolkata: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Madrid: 1 blue [in infect-discard] supply: red supply 12 left, 12 on board (no 3-cube red city yet) === SIGNALS === deck clock: 9 cards → 4 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 2, bob 3, 1 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held bob 3, 3 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): St. Petersburg(blue): drive alice 5 step(s) to St. Petersburg → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: bob collects (3/5) — give bob your yellow cards when you share red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 2): 3 move(s): (shuttle)Kinshasa→Khartoum→Cairo ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - cure red at Atlanta — CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up blue at St. Petersburg (supply strained: 10 left) — tempo 2 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Atlanta — tempo 0 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: break the Manila–Sydney–Ho Chi Minh City red cluster at Manila — tempo -1 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo -1 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Taipei", "Milan", "Paris", "Seoul", "Tokyo", "Hong Kong", "Osaka" [12] {"tag":"shuttleFlight","to":"Kinshasa"} [13] {"tag":"treatDisease","color":"blue"} [14] {"tag":"discoverCure","color":"red","cards":["Taipei","Seoul","Tokyo","Hong Kong","Osaka"]} [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Seoul"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0096 {#d-bob-legacy-p0096} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 96. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=quarantineSpecialist at=Beijing cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Atlanta(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Beijing(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black), Los Angeles(yellow), St. Petersburg(blue)] supply: blue:10 yellow:18 black:15 red:11 decks: player=7 infection=26 player-discard: 6 blue, 6 yellow, 9 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 1 action: direct flight (you hold St. Petersburg — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure) — or 3 action(s): direct flight to London (spends London(blue)), then 2 move(s) to St. Petersburg — nearer teammate: alice, 5 move(s) vs your 7 Cairo: 3 black⚠ [in infect-discard] — 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo — or 1 action: direct flight (you hold Cairo) — or 3 action(s): direct flight to St. Petersburg (spends St. Petersburg(blue)), then 2 move(s) to Cairo [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 7 Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] Buenos Aires: 2 yellow [in infect-discard] Mexico City: 2 yellow [in infect-discard] Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Manila [red CURED: 1 treat clears ALL cubes here] Tokyo: 2 red [in infect-discard] [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo [red CURED: 1 treat clears ALL cubes here] Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Tokyo→San Francisco — nearer teammate: alice, 2 move(s) vs your 3 New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] Beijing: 1 red [in infect-discard] Hong Kong: 1 black Jakarta: 1 red Delhi: 1 black Chennai: 1 black Bangkok: 1 black [in infect-discard] Los Angeles: 1 red Kolkata: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Madrid: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] supply: red supply 11 left, 13 on board (no 3-cube red city yet) === SIGNALS === deck clock: 7 cards → 3 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 9 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 13 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 3, 2 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Beijing — your shield covers NO 3-cube city right now) Istanbul: freezes 2 imminent outbreak(s) — St. Petersburg(blue), Cairo(black); 7 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action) Moscow: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 6 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow — or alice (Dispatcher) can relocate you here (costs them 1 action) Baghdad: freezes 1 imminent outbreak(s) — Cairo(black); 6 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand New York(blue) to alice: meet IN New York (the card's own city) — you 2 action(s) (direct flight to London (spends London(blue)), then 1 move(s) to New York), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure hand London(blue) to alice: meet IN London (the card's own city) — you 2 action(s) (direct flight to New York (spends New York(blue)), then 1 move(s) to London), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure hand St. Petersburg(blue) to alice: meet IN St. Petersburg (the card's own city) — you 3 action(s) (direct flight to London (spends London(blue)), then 2 move(s) to St. Petersburg), alice 5 move(s); then alice to station Kinshasa +4 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Cairo (black, 3, imminent): 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: alice, 3 move(s) vs your 7 Tokyo (red, 2): 2 move(s): Shanghai→Tokyo Manila (red, 2): 3 move(s): Shanghai→Hong Kong→Manila Osaka (red, 2): 3 move(s): Shanghai→Taipei→Osaka Ho Chi Minh City (red, 2): 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City Sydney (red, 2): 4 move(s): Shanghai→Hong Kong→Manila→Sydney — nearer teammate: alice, 3 move(s) vs your 4 ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~3 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the blue cure: move toward the London handoff (alice collects; assumes they meet you) — fly Cairo, drive Algiers, drive Madrid, drive London tempo: 12 action(s) closer to the blue cure (25 → 13 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Cairo): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires burns: black CURED — spare - shore up blue at St. Petersburg (supply strained: 10 left) — fly St. Petersburg, treat blue, treat blue, treat blue tempo: 8 action(s) closer to the blue cure (25 → 17 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Cairo): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply burns: blue margin 1 — burnable; 0 blue still in deck - sweep Cairo (black cured, 3 cubes, 1 treat clears all) — fly Cairo, treat black tempo: 7 action(s) closer to the blue cure (25 → 18 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases burns: black CURED — spare exchange "advance the blue cure: move toward the London h…" → "shore up blue at St. Petersburg": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "shore up blue at St. Petersburg" → "sweep Cairo": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at San Francisco" — tempo 6 vs 8, risk 0.61 vs 0.52 — beaten by "shore up blue at St. Petersburg" dominated: "break the Manila–Sydney–Ho Chi Minh City red cluster at Manila" — tempo 4 vs 8, risk 0.61 vs 0.52 — beaten by "shore up blue at St. Petersburg" dominated: "reposition the quarantine shield to Bangkok (covers 3 drawable/armed cube(s)+chain vs 0 here)" — tempo 1 vs 12, risk 0.65 vs 0.65 — beaten by "advance the blue cure: move toward the London h…" dominated: "reposition the quarantine shield to Kolkata (covers 3 drawable/armed cube(s)+chain vs 0 here)" — tempo 1 vs 12, risk 0.65 vs 0.65 — beaten by "advance the blue cure: move toward the London h…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Shanghai"} [3] {"tag":"driveFerry","to":"Seoul"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "London", "Johannesburg", "Kinshasa", "New York", "Cairo", "Los Angeles", "St. Petersburg" [11] {"tag":"treatDisease","color":"red"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)