# Turn 20 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-04/turns/19.md) · [Next turn](/games/game-04/turns/21.md) · [All turns](/games/game-04/turns/index.md) · [Interactive board](/games/game-04/replay.html#event-171) · [Game](/games/game-04/summary.md) Board before the first command: state `170` in [states.jsonl](/games/game-04/states.jsonl). After the last command: state `175` in [states.jsonl](/games/game-04/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #171 · alice · cmd {#e171} ```json { "tag": "driveFerry", "to": "San Francisco" } ``` Board before: state `170` in [states.jsonl](/games/game-04/states.jsonl) · after: state `171` in [states.jsonl](/games/game-04/states.jsonl) ### #172 · alice · cmd {#e172} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `171` in [states.jsonl](/games/game-04/states.jsonl) · after: state `172` in [states.jsonl](/games/game-04/states.jsonl) ### #173 · alice · cmd {#e173} ```json { "tag": "driveFerry", "to": "Atlanta" } ``` Board before: state `172` in [states.jsonl](/games/game-04/states.jsonl) · after: state `173` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0103](/games/game-04/turns/20-calls.md#d-alice-legacy-p0103) — unique payload candidate; not a proven invocation join ### #174 · bob · msg {#e174} > Your cure sprint: Manila→SF→Chicago→Toronto→NY→Washington = 6 moves this turn (all 4 now, 2 next turn), cure at Atlanta the turn after — lands red ~2 turns out, before the 9-card deck dies. My hand just grew: I hold 3 blue (London/New York/St. Petersburg) + 3 yellow (Johannesburg/Kinshasa/Los Angeles) — I'm the courier for BOTH remaining cures. My route: St. Petersburg direct flight? NO — blue margin 1, no burns. I walk Shanghai→HK→Kolkata→Delhi→Tehran→Moscow→St. Petersburg (shield+sweep there), then north to London where you meet me after your red cure for London+NY blues; yellow cure = Kinshasa station with Johannesburg+Kinshasa — meet me in Kinshasa OR I can shuttle-flown there via station. Keep drawing: blue needs 1 more card (2 in deck), yellow needs 2 (4 in deck... wait 3 in deck) — the deck will provide; just don't burn. [Model call bob-legacy-p0095](/games/game-04/turns/20-calls.md#d-bob-legacy-p0095) — unique payload candidate; not a proven invocation join ### #175 · alice · cmd {#e175} ```json { "tag": "discoverCure", "color": "red", "cards": [ "Taipei", "Seoul", "Tokyo", "Hong Kong", "Osaka" ] } ``` Board before: state `173` in [states.jsonl](/games/game-04/states.jsonl) · after: state `175` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0105](/games/game-04/turns/20-calls.md#d-alice-legacy-p0105) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-04/turns/20-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0103](/games/game-04/turns/20-calls.md#d-alice-legacy-p0103) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#173](/games/game-04/turns/20.md#e173) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0105](/games/game-04/turns/20-calls.md#d-alice-legacy-p0105) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#175](/games/game-04/turns/20.md#e175) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0095](/games/game-04/turns/20-calls.md#d-bob-legacy-p0095) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#174](/games/game-04/turns/20.md#e174) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0104](/games/game-04/turns/20-calls.md#d-alice-legacy-p0104) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0096](/games/game-04/turns/20-calls.md#d-bob-legacy-p0096) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)