# Turn 22 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 22](/games/game-04/turns/22.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-04/decisions.jsonl). [Previous turn's calls](/games/game-04/turns/21-calls.md) · [Next turn's calls](/games/game-04/turns/23-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0109 {#d-alice-legacy-p0109} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 109. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #186](/games/game-04/turns/22.md#e186) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #185): Plan v7 pinned — sequence: (my turn) Madrid→London walk. (your turn) jump→London + take London(blue) [4/5], jump me→NY + drive me London→NY + take NY(blue) [5/5] — that's 4 actions, then your spare: treat Atlanta blue (3→2, you're standing there). (my next) London→Essen→St. Petersburg, shield+clear. (your next) NY→Washington→Atlanta + CURE BLUE. Yellow after: my 4/5 + your Santiago → meet Santiago or Kinshasa station. Fires Atlanta/SF(3 blue) + Jakarta(3 red, treatable in 1): whoever's closest treats — every action counts, deck dies in 2 draw turns. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v7 — FINAL SPRINT: red+black cured. Blue cure is 1 burn from dead (6 held, 0 in deck); yellow needs 2 (bob holds 4/5: J'burg/Kinshasa/LA/Lagos). BLUE: bob walks Madrid→London (turn A); alice jumps onto bob in London, takes London(blue) → 4/5; alice jumps bob→NY, bob drives London→NY, alice takes NY(blue) → 5/5, walks NY→Washington→Atlanta → CURE BLUE (T+2). Yellow: bob holds 4/5 + Santiago with alice — rendezvous Santiago or Kinshasa after blue lands; 1 yellow in deck. CONTAINMENT (all colors supply-critical, treat 3-cube fires): alice between jumps treats Atlanta(3 blue)/SF(3 blue) — 1-2 treats each since red/black cured frees her actions; bob post-handoff: Essen→St. Petersburg shield+clear 3-blue (1 treat/cube), then SA yellows if yellow needs his cards instead. ZERO card burns of blue/yellow/red — only cured-black cards as fuel. Deck: 5 cards, 2 draw turns — cures outrank everything. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Jakarta (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Atlanta(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Madrid(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)] supply: blue:8 yellow:18 black:18 red:9 decks: player=5 infection=44 player-discard: 6 blue, 6 yellow, 10 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — you are HERE — treat it now St. Petersburg: 3 blue⚠ — 5 move(s): Washington→New York→London→Essen→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 5 Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board] — 4 move(s): Chicago→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here] San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] [blue supply 8 left, 16 on board, reshuffle trap] — 2 move(s): Chicago→San Francisco Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chicago Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Karachi: 1 black Madrid: 1 blue Khartoum: 1 yellow === SIGNALS === deck clock: 5 cards → 2 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 15 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Atlanta(blue): alice already at Atlanta → then that pawn treats St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube) San Francisco(blue): drive alice 2 step(s) to San Francisco → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: bob collects (4/5) — give bob your yellow cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Atlanta +2 move(s) to cure bob hands you London(blue): meet IN London (the card's own city) — you 3 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 4 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to Santiago (spends London(blue))); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta Manila (red, 2): 3 move(s): Chicago→San Francisco→Manila Tokyo (red, 2): 3 move(s): Chicago→San Francisco→Tokyo Sydney (red, 2): 3 move(s): Chicago→Los Angeles→Sydney Osaka (red, 2): 4 move(s): Chicago→San Francisco→Tokyo→Osaka Ho Chi Minh City (red, 2): 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - jump bob onto you at London and take London — the blue handoff without the crossing (2 still needed) — dispatcherJump, drive London, dispatcherJump, shareTake tempo: 5 action(s) closer to the blue cure (14 → 9 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — tempo 4 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at London and take London — t…". dominated: shore up blue at St. Petersburg (supply strained: 8 left) — tempo -3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…". dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Atlanta — tempo 0 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…". dominated: break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta — tempo -1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…". dominated: defuse the 3-cube city at San Francisco (blue — in the infect discard, but NO epidemic remains to reshuffle it, so it cannot re-arm) — tempo -4 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…". dominated: move bob's quarantine shield to Chicago (covers 14 drawable/armed cube(s)+chain vs 1 where they stand; 2 action(s)) — tempo 4 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at London and take London — t…". dominated: move bob's quarantine shield to Los Angeles (covers 11 drawable/armed cube(s)+chain vs 1 where they stand; 3 action(s)) — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Milan", "Paris", "Santiago", "Essen" [9] {"tag":"shuttleFlight","to":"Kinshasa"} [10] {"tag":"treatDisease","color":"blue"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} ⚠ SINCE YOUR LAST MESSAGE: 3 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Fires noted: Atlanta(3 blue, I'm standing there — 1-2 treats spare), SF(3 blue), Jakarta(3 red), St. Petersburg(3 blue). Pinned v7 sequence runs this turn: jump to you in London, take London(blue) [4/5]; jump you→NY (I'll be NY via your own jump-onto-me trick... actually simpler: I dispatcherJump YOU→NY, drive myself London→NY, shareTake NY(blue) [5/5]); spare action = treat Atlanta blue next turn en route. Blue cure lands T+2. You: London→Essen→St. Petersburg shield+clear, then yellow collection continues. No burns of blue/yellow — deck dies in 2 draws, cures only."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}} ``` ### alice-legacy-p0111 {#d-alice-legacy-p0111} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 111. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #190](/games/game-04/turns/22.md#e190) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": false, "reason": "other"} ``` **Recorded input** ```text POOL MESSAGE from bob (event #189): v7 locked — your jump sequence is exactly right and it saves the Atlanta treat for T+1 spare. One addition: after your NY take, if you have a spare action in NY, treat NY blue (2→1) — it's in the armed 12-cube NA cluster and my shield won't reach it. I'm off to St. Petersburg; shield goes up the moment I step in (freezes fire + no regrow while I clear). If the yellow 5th (Santiago) is still unlanded when blue cures, meet me at KINSHASA station — my 4 yellows + your Santiago = cure with zero extra walking: you jump onto me there, I hand 4? no — you only need Santiago + my one Kinshasa card? Actually you need 5: my J'burg/Kinshasa/LA/Lagos + your Santiago = 5. Hand them all at the station, cure immediately. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Madrid cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Madrid(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Madrid(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)] supply: blue:8 yellow:18 black:18 red:9 decks: player=5 infection=44 player-discard: 6 blue, 6 yellow, 10 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — 3 move(s): New York→Washington→Atlanta St. Petersburg: 3 blue⚠ — 3 move(s): London→Essen→St. Petersburg Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board] — 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here] San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] [blue supply 8 left, 16 on board, reshuffle trap] — 4 move(s): New York→Toronto→Chicago→San Francisco Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Karachi: 1 black Madrid: 1 blue Khartoum: 1 yellow === SIGNALS === deck clock: 5 cards → 2 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 15 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Atlanta(blue): drive bob 2 step(s) to Washington → QS shield freezes it (no treat, no cube) St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube) San Francisco(blue): drive bob 3 step(s) to Chicago → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: bob collects (4/5) — give bob your yellow cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you London(blue): meet IN London (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure bob hands you New York(blue): meet IN New York (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +2 move(s) to cure bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 3 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to St. Petersburg (spends London(blue))); then alice to station Kinshasa +4 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila Tokyo (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney Osaka (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - jump bob onto you at London and take London — the blue handoff without the crossing (2 still needed) — drive London, dispatcherJump, shareTake tempo: 5 action(s) closer to the blue cure (14 → 9 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — tempo 3 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at London and take London — t…". dominated: shore up blue at St. Petersburg (supply strained: 8 left) — tempo -3 vs 3, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…". dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Atlanta — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…". dominated: break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…". dominated: move bob's quarantine shield to Chicago (covers 14 drawable/armed cube(s)+chain vs 1 where they stand; 3 action(s)) — tempo 3 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at London and take London — t…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "New York", "Paris", "Sao Paulo", "Algiers" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Milan", "Paris", "Santiago", "Essen" [11] {"tag":"treatDisease","color":"blue"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "London"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "London"}}} ``` ### alice-legacy-p0113 {#d-alice-legacy-p0113} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 113. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #192](/games/game-04/turns/22.md#e192) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=London cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@London(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@London(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)] supply: blue:8 yellow:18 black:18 red:9 decks: player=5 infection=44 player-discard: 6 blue, 6 yellow, 10 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — 3 move(s): New York→Washington→Atlanta St. Petersburg: 3 blue⚠ — 2 move(s): Essen→St. Petersburg Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board] — 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here] San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] [blue supply 8 left, 16 on board, reshuffle trap] — 4 move(s): New York→Toronto→Chicago→San Francisco Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Karachi: 1 black Madrid: 1 blue Khartoum: 1 yellow === SIGNALS === deck clock: 5 cards → 2 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 15 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): St. Petersburg(blue): drive bob 1 step(s) to Essen → QS shield freezes it (no treat, no cube) Atlanta(blue): drive bob 2 step(s) to Washington → QS shield freezes it (no treat, no cube) San Francisco(blue): drive bob 3 step(s) to Chicago → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: bob collects (4/5) — give bob your yellow cards when you share share now available: bob should GIVE London to alice (the blue collector). One direction only — never trade it back. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you New York(blue): meet IN New York (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +2 move(s) to cure bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 2 move(s), bob 1 action(s) (charter flight from London straight to St. Petersburg (spends London(blue))); then alice to station Kinshasa +4 move(s) to cure hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 5 move(s), bob 1 action(s) (charter flight from London straight to Santiago (spends London(blue))); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila Tokyo (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney Osaka (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~2 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — drive Madrid tempo: 1 action(s) closer to the yellow cure (17 → 16 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Atlanta — drive New York tempo: 1 action(s) closer to the blue cure (12 → 11 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Atlanta — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "advance the yellow cure: move toward the Santia…" and "break the Atlanta–Chicago–Toronto–New York–San …" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "advance the yellow cure: move toward the Santia…" → "break the Atlanta–Chicago–Toronto–New York–San …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "shore up blue at St. Petersburg (supply strained: 8 left)" — tempo -1 vs 1, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "New York", "Essen", "Paris", "Madrid" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Milan", "Paris", "Santiago", "Essen" [10] {"tag":"shareTake","from":"bob","card":"London"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"} [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"} [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"} [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"} [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"} [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"} [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"} [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"} [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"} [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"} [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"} [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"} [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"} [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"} [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"} [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"} [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"} [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"} [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"} [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"} [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"} [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"} [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"} [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"} [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Karachi"} [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"} [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"} [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"} [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"} [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"} [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"} [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"} [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"} [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "bob", "card": "London"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "bob", "card": "London"}}} ``` ### bob-legacy-p0102 {#d-bob-legacy-p0102} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 102. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #183](/games/game-04/turns/22.md#e183) — unique payload candidate; not a proven invocation join - [Event #184](/games/game-04/turns/22.md#e184) — unique payload candidate; not a proven invocation join - [Event #185](/games/game-04/turns/22.md#e185) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Atlanta (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=quarantineSpecialist at=Madrid cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Atlanta(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Madrid(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)] supply: blue:8 yellow:18 black:18 red:9 decks: player=5 infection=44 player-discard: 6 blue, 6 yellow, 10 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — 3 move(s): New York→Washington→Atlanta — or 2 action(s): go to London (1 move(s)), then charter to Atlanta (spends London(blue)) — nearer teammate: alice, 0 move(s) vs your 3 St. Petersburg: 3 blue⚠ — 3 move(s): London→Essen→St. Petersburg — or 1 action: direct flight (you hold St. Petersburg — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure) — or 2 action(s): go to London (1 move(s)), then charter to St. Petersburg (spends London(blue)) Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board] — 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — or 2 action(s): go to London (1 move(s)), then charter to Jakarta (spends London(blue)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 6 San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] [blue supply 8 left, 16 on board, reshuffle trap] — 4 move(s): New York→Toronto→Chicago→San Francisco — or 2 action(s): go to London (1 move(s)), then charter to San Francisco (spends London(blue)) — nearer teammate: alice, 2 move(s) vs your 4 Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York — or 1 action: direct flight (you hold New York — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure) Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Karachi: 1 black Madrid: 1 blue Khartoum: 1 yellow === SIGNALS === deck clock: 5 cards → 2 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 15 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Madrid — your shield covers NO 3-cube city right now) Chicago: freezes 2 imminent outbreak(s) — San Francisco(blue), Atlanta(blue), +3 at 2 cubes held below 3; 3 card-free move(s): New York→Toronto→Chicago — or alice (Dispatcher) can relocate you here (costs them 1 action) San Francisco: freezes 1 imminent outbreak(s) — San Francisco(blue), +3 at 2 cubes held below 3; 4 card-free move(s): New York→Toronto→Chicago→San Francisco — or alice (Dispatcher) can relocate you here (costs them 1 action) Los Angeles: freezes 1 imminent outbreak(s) — San Francisco(blue), +3 at 2 cubes held below 3; 4 card-free move(s): New York→Toronto→Chicago→Los Angeles — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (2 action(s) (go to London (1 move(s)), then charter to Atlanta (spends London(blue)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand New York(blue) to alice: meet IN New York (the card's own city) — you 1 move(s), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure hand London(blue) to alice: meet IN London (the card's own city) — you 1 move(s), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 2 action(s) (go to London (1 move(s)), then charter to Santiago (spends London(blue))), alice 4 move(s); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 4 move(s) vs your 6 Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: alice, 3 move(s) vs your 5 Tokyo (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo — nearer teammate: alice, 3 move(s) vs your 5 Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney — nearer teammate: alice, 3 move(s) vs your 5 Osaka (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 4 move(s) vs your 6 Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 4 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold St. Petersburg, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs St. Petersburg(blue): blue margin 1 — burnable; 0 blue still in deck response reach — team's card-free trip to each city: St. Petersburg 4→0 (3 cubes), Essen 4→1, Moscow 4→1, Istanbul 3→1; board-wide: 15 cities closer, 27 trip-actions shaved you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→1) — costs London(blue): blue margin 1 — burnable; 0 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (1 cube); board-wide: 9 cities closer, 18 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "URGENT re-plan: blue cure is 1 burn from DEAD (0 blue in deck, 6/12 burned, 6 held = exactly one spare card) and Atlanta+San Francisco just hit 3 blue — an outbreak chain there burns blue cubes fast. I hold London+NY+StP blues. FASTEST cure: your turn — walk Atlanta→NY (1), dispatcherJump me Madrid→NY (1), shareTake New York(blue) (1) = 4/5; then jump me Madrid→London (1), drive me? No — I'm wherever. Cleanest: you jump to ME twice: (1) dispatcherJump you→Madrid? Shares need the card's city. REVISED: you jump onto me in LONDON (after I walk Madrid→London this turn... I only have 1 action left? No — Alice's turn now; on MY next turn I walk Madrid→London (1). So: turn A (alice): jump bob→NY?? Can't share NY without me in NY. FINAL: me: Madrid→London (walk). Alice: jump→London, take London(blue) → 4/5. Then jump bob→NY, drive me London→NY, take NY(blue) → 5/5, walk NY→Washington→Atlanta, CURE BLUE. Use your jumps on MY pawn — I'm the courier."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "TEAM PLAN v7 — FINAL SPRINT: red+black cured. Blue cure is 1 burn from dead (6 held, 0 in deck); yellow needs 2 (bob holds 4/5: J'burg/Kinshasa/LA/Lagos). BLUE: bob walks Madrid→London (turn A); alice jumps onto bob in London, takes London(blue) → 4/5; alice jumps bob→NY, bob drives London→NY, alice takes NY(blue) → 5/5, walks NY→Washington→Atlanta → CURE BLUE (T+2). Yellow: bob holds 4/5 + Santiago with alice — rendezvous Santiago or Kinshasa after blue lands; 1 yellow in deck. CONTAINMENT (all colors supply-critical, treat 3-cube fires): alice between jumps treats Atlanta(3 blue)/SF(3 blue) — 1-2 treats each since red/black cured frees her actions; bob post-handoff: Essen→St. Petersburg shield+clear 3-blue (1 treat/cube), then SA yellows if yellow needs his cards instead. ZERO card burns of blue/yellow/red — only cured-black cards as fuel. Deck: 5 cards, 2 draw turns — cures outrank everything."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Plan v7 pinned — sequence: (my turn) Madrid→London walk. (your turn) jump→London + take London(blue) [4/5], jump me→NY + drive me London→NY + take NY(blue) [5/5] — that's 4 actions, then your spare: treat Atlanta blue (3→2, you're standing there). (my next) London→Essen→St. Petersburg, shield+clear. (your next) NY→Washington→Atlanta + CURE BLUE. Yellow after: my 4/5 + your Santiago → meet Santiago or Kinshasa station. Fires Atlanta/SF(3 blue) + Jakarta(3 red, treatable in 1): whoever's closest treats — every action counts, deck dies in 2 draw turns."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}} ``` Step 4 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Plan v7 pinned for the endgame sprint: I walk to London as the blue courier, Alice uses two dispatcher jumps to collect London(blue) and New York(blue) from me for the complete 5/5 blue set and cures blue at Atlanta (T+2), while I clear the St. Petersburg 3-blue fire with my shield. Yellow (I hold 4/5) resolves via Santiago/Kinshasa after. Waiting for my turn. ``` toolCalls: [] ### bob-legacy-p0103 {#d-bob-legacy-p0103} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 103. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #188](/games/game-04/turns/22.md#e188) — unique payload candidate; not a proven invocation join - [Event #189](/games/game-04/turns/22.md#e189) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #186): Fires noted: Atlanta(3 blue, I'm standing there — 1-2 treats spare), SF(3 blue), Jakarta(3 red), St. Petersburg(3 blue). Pinned v7 sequence runs this turn: jump to you in London, take London(blue) [4/5]; jump you→NY (I'll be NY via your own jump-onto-me trick... actually simpler: I dispatcherJump YOU→NY, drive myself London→NY, shareTake NY(blue) [5/5]); spare action = treat Atlanta blue next turn en route. Blue cure lands T+2. You: London→Essen→St. Petersburg shield+clear, then yellow collection continues. No burns of blue/yellow — deck dies in 2 draws, cures only. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 4 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "v7 locked — your jump sequence is exactly right and it saves the Atlanta treat for T+1 spare. One addition: after your NY take, if you have a spare action in NY, treat NY blue (2→1) — it's in the armed 12-cube NA cluster and my shield won't reach it. I'm off to St. Petersburg; shield goes up the moment I step in (freezes fire + no regrow while I clear). If the yellow 5th (Santiago) is still unlanded when blue cures, meet me at KINSHASA station — my 4 yellows + your Santiago = cure with zero extra walking: you jump onto me there, I hand 4? no — you only need Santiago + my one Kinshasa card? Actually you need 5: my J'burg/Kinshasa/LA/Lagos + your Santiago = 5. Hand them all at the station, cure immediately."}, "output": {"sent": true, "note": "You have sent 5 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Plan v7 locked and re-pinned with the full handoff choreography. Standing by — my turn is next: London→Essen→St. Petersburg to shield and clear the 3-blue fire, while Alice runs the jump chain for the blue cure (T+2) and picks up Atlanta/NY/Jakarta treats with her spare actions. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0110 {#d-alice-legacy-p0110} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 110. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v7 — FINAL SPRINT: red+black cured. Blue cure is 1 burn from dead (6 held, 0 in deck); yellow needs 2 (bob holds 4/5: J'burg/Kinshasa/LA/Lagos). BLUE: bob walks Madrid→London (turn A); alice jumps onto bob in London, takes London(blue) → 4/5; alice jumps bob→NY, bob drives London→NY, alice takes NY(blue) → 5/5, walks NY→Washington→Atlanta → CURE BLUE (T+2). Yellow: bob holds 4/5 + Santiago with alice — rendezvous Santiago or Kinshasa after blue lands; 1 yellow in deck. CONTAINMENT (all colors supply-critical, treat 3-cube fires): alice between jumps treats Atlanta(3 blue)/SF(3 blue) — 1-2 treats each since red/black cured frees her actions; bob post-handoff: Essen→St. Petersburg shield+clear 3-blue (1 treat/cube), then SA yellows if yellow needs his cards instead. ZERO card burns of blue/yellow/red — only cured-black cards as fuel. Deck: 5 cards, 2 draw turns — cures outrank everything. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Jakarta (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Madrid cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@Madrid(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Madrid(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)] supply: blue:8 yellow:18 black:18 red:9 decks: player=5 infection=44 player-discard: 6 blue, 6 yellow, 10 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — 3 move(s): New York→Washington→Atlanta St. Petersburg: 3 blue⚠ — 3 move(s): London→Essen→St. Petersburg Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board] — 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here] San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] [blue supply 8 left, 16 on board, reshuffle trap] — 4 move(s): New York→Toronto→Chicago→San Francisco Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Karachi: 1 black Madrid: 1 blue Khartoum: 1 yellow === SIGNALS === deck clock: 5 cards → 2 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 15 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Atlanta(blue): drive bob 2 step(s) to Washington → QS shield freezes it (no treat, no cube) St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube) San Francisco(blue): drive bob 3 step(s) to Chicago → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: bob collects (4/5) — give bob your yellow cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you London(blue): meet IN London (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure bob hands you New York(blue): meet IN New York (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +2 move(s) to cure bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 3 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to St. Petersburg (spends London(blue))); then alice to station Kinshasa +4 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila Tokyo (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney Osaka (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - jump bob onto you at London and take London — the blue handoff without the crossing (2 still needed) — drive London, dispatcherJump, shareTake tempo: 5 action(s) closer to the blue cure (14 → 9 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — tempo 3 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at London and take London — t…". dominated: shore up blue at St. Petersburg (supply strained: 8 left) — tempo -3 vs 3, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…". dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Atlanta — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…". dominated: break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…". dominated: move bob's quarantine shield to Chicago (covers 14 drawable/armed cube(s)+chain vs 1 where they stand; 3 action(s)) — tempo 3 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at London and take London — t…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "New York", "Paris", "Sao Paulo", "Algiers" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Milan", "Paris", "Santiago", "Essen" [11] {"tag":"treatDisease","color":"blue"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0112 {#d-alice-legacy-p0112} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 112. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=London cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@London(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Madrid(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)] supply: blue:8 yellow:18 black:18 red:9 decks: player=5 infection=44 player-discard: 6 blue, 6 yellow, 10 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — 3 move(s): New York→Washington→Atlanta St. Petersburg: 3 blue⚠ — 2 move(s): Essen→St. Petersburg Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board] — 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here] San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] [blue supply 8 left, 16 on board, reshuffle trap] — 4 move(s): New York→Toronto→Chicago→San Francisco Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Karachi: 1 black Madrid: 1 blue Khartoum: 1 yellow === SIGNALS === deck clock: 5 cards → 2 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 15 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Atlanta(blue): drive bob 2 step(s) to Washington → QS shield freezes it (no treat, no cube) St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube) San Francisco(blue): drive bob 3 step(s) to Chicago → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: bob collects (4/5) — give bob your yellow cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you London(blue): meet IN London (the card's own city) — you 0 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure bob hands you New York(blue): meet IN New York (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +2 move(s) to cure bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 2 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to St. Petersburg (spends London(blue))); then alice to station Kinshasa +4 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila Tokyo (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney Osaka (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - jump bob onto you at London and take London — the blue handoff without the crossing (2 still needed) — dispatcherJump, shareTake tempo: 4 action(s) closer to the blue cure (13 → 9 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — tempo 2 vs 4, risk 0.00 vs 0.00 — beaten by "jump bob onto you at London and take London — t…". dominated: shore up blue at St. Petersburg (supply strained: 8 left) — tempo -2 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…". dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Atlanta — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…". dominated: break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "New York", "Essen", "Paris", "Madrid" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Milan", "Paris", "Santiago", "Essen" [10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}} ``` ### bob-legacy-p0104 {#d-bob-legacy-p0104} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 104. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Toronto (3 blue), San Francisco (3 blue), Chicago (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=quarantineSpecialist at=London cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@London(dispatcher) hand=7 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red)] bob@London(quarantineSpecialist) hand=6 [Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)] supply: blue:6 yellow:18 black:18 red:8 decks: player=3 infection=41 player-discard: 6 blue, 6 yellow, 10 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] [blue supply 6 left, 18 on board, reshuffle trap] — 3 move(s): New York→Washington→Atlanta — or 2 action(s): go to New York (1 move(s)), then charter to Atlanta (spends New York(blue)) St. Petersburg: 3 blue⚠ Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): New York→Toronto San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 4 move(s): New York→Toronto→Chicago→San Francisco — or 2 action(s): go to New York (1 move(s)), then charter to San Francisco (spends New York(blue)) Chicago: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): New York→Toronto→Chicago — or 2 action(s): go to New York (1 move(s)), then charter to Chicago (spends New York(blue)) Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York — or 1 action: direct flight (you hold New York — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure) Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Karachi: 1 black Madrid: 1 blue Khartoum: 1 yellow === SIGNALS === deck clock: 3 cards → 1 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 4, bob 2, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at London — your shield covers NO 3-cube city right now) Chicago: freezes 4 imminent outbreak(s) — Chicago(blue), San Francisco(blue), Atlanta(blue), Toronto(blue), +1 at 2 cubes held below 3; 3 card-free move(s): New York→Toronto→Chicago — or alice (Dispatcher) can relocate you here (costs them 1 action) San Francisco: freezes 2 imminent outbreak(s) — San Francisco(blue), Chicago(blue), +2 at 2 cubes held below 3; 4 card-free move(s): New York→Toronto→Chicago→San Francisco — or alice (Dispatcher) can relocate you here (costs them 1 action) Los Angeles: freezes 2 imminent outbreak(s) — San Francisco(blue), Chicago(blue), +2 at 2 cubes held below 3; 4 card-free move(s): New York→Toronto→Chicago→Los Angeles — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (2 action(s) (go to New York (1 move(s)), then charter to Atlanta (spends New York(blue)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand New York(blue) to alice: meet IN New York (the card's own city) — you 1 move(s), alice 1 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand St. Petersburg(blue) to alice: meet IN St. Petersburg (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Atlanta +3 action(s) (go to Tehran (2 move(s)), then charter to Atlanta (spends Tehran(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 2 action(s) (go to New York (1 move(s)), then charter to Santiago (spends New York(blue))), alice 5 move(s); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila Tokyo (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney Osaka (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City station opportunities (stations enable cures and shuttle travel): you hold St. Petersburg, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 3→2, yellow 3→2) — costs St. Petersburg(blue): blue margin 1 — burnable; 0 blue still in deck response reach — team's card-free trip to each city: St. Petersburg 4→0 (3 cubes), Essen 4→1, Moscow 4→1, Istanbul 3→1; board-wide: 15 cities closer, 27 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~1 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - defuse the 3-cube city at Atlanta (blue — in the infect discard, but NO epidemic remains to reshuffle it, so it cannot re-arm) — drive New York, charter to Atlanta, treat blue, treat blue tempo: 4 action(s) closer to the yellow cure (17 → 13 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 2 blue (supply 8 after) to a strained supply burns: blue margin 1 — burnable; 0 blue still in deck - reposition the quarantine shield to Chicago (covers 39 drawable/armed cube(s)+chain vs 1 here) — drive New York, drive Toronto, drive Chicago tempo: 4 action(s) closer to the yellow cure (17 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "defuse the 3-cube city at Atlanta" and "reposition the quarantine shield to Chicago" tie exactly on both axes; ordered by cubes cleared (2, 0), which neither axis prices. exchange "defuse the 3-cube city at Atlanta" → "reposition the quarantine shield to Chicago": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 0 committed outbreak(s) dominated: "advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you)" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "break the Atlanta–Chicago–Toronto–New York–San …" dominated: "shore up blue at St. Petersburg (supply strained: 6 left)" — tempo -2 vs 1, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the New York…" dominated: "break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Toronto" — tempo 2 vs 4, risk 0.00 vs 0.00 — beaten by "defuse the 3-cube city at Atlanta" dominated: "break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta" — tempo -1 vs 1, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the New York…" dominated: "reposition the quarantine shield to Los Angeles (covers 23 drawable/armed cube(s)+chain vs 1 here)" — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "defuse the 3-cube city at Atlanta" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "New York", "Essen", "Paris", "Madrid" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Johannesburg", "Kinshasa", "New York", "Los Angeles", "St. Petersburg", "Lagos" [12] {"tag":"shareTake","from":"alice","card":"London"} ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)