# Turn 23 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 23](/games/game-04/turns/23.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-04/decisions.jsonl). [Previous turn's calls](/games/game-04/turns/22-calls.md) · [Next turn's calls](/games/game-04/turns/24-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0114 {#d-alice-legacy-p0114} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 114. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #193](/games/game-04/turns/23.md#e193) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Toronto (3 blue), San Francisco (3 blue), Chicago (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=London cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@London(dispatcher) hand=7 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red)] bob@London(quarantineSpecialist) hand=6 [Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)] supply: blue:6 yellow:18 black:18 red:8 decks: player=3 infection=41 player-discard: 6 blue, 6 yellow, 10 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] [blue supply 6 left, 18 on board, reshuffle trap] — 3 move(s): New York→Washington→Atlanta St. Petersburg: 3 blue⚠ Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): New York→Toronto San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 4 move(s): New York→Toronto→Chicago→San Francisco — or 3 action(s): direct flight to Shanghai (spends Shanghai(red)), then 2 move(s) to San Francisco Chicago: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): New York→Toronto→Chicago Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Karachi: 1 black Madrid: 1 blue Khartoum: 1 yellow === SIGNALS === deck clock: 3 cards → 1 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 4, bob 2, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): St. Petersburg(blue): drive bob 1 step(s) to Essen → QS shield freezes it (no treat, no cube) Toronto(blue): drive bob 1 step(s) to New York → QS shield freezes it (no treat, no cube) Atlanta(blue): drive bob 2 step(s) to Washington → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: bob collects (4/5) — give bob your yellow cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you New York(blue): meet IN New York (the card's own city) — you 1 move(s), bob 1 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Atlanta +3 action(s) (go to Tehran (2 move(s)), then charter to Atlanta (spends Tehran(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 5 move(s), bob 2 action(s) (go to New York (1 move(s)), then charter to Santiago (spends New York(blue))); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila Tokyo (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney Osaka (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "London(blue) taken — I'm 4/5 (Milan/Paris/Essen/London), you hold NY+StP blues. Next turn: I jump you→NY, drive myself London→NY, take NY(blue) → 5/5, and with the last action treat NY blue if space (NA cluster is at 14 cubes, 4 cities at 3). Blue cure at Atlanta T+1. My spare sheds when capped: Tehran(black) or Shanghai(red) (cured colors — not blue/yellow). You: Essen→St. Petersburg shield stands, then yellow. Blue/yellow burn count team-wide: ZERO — 1 blue and 1 yellow of slack total, reserve both for forced draws."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text London card secured (4/5 blue). Next turn completes the blue set via NY. Standing by. ``` toolCalls: [] ### alice-legacy-p0115 {#d-alice-legacy-p0115} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 115. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #196](/games/game-04/turns/23.md#e196) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #194): NEW FIRES: Toronto + Chicago now at 3 blue too — the whole NA cluster (Atlanta/Toronto/Chicago/SF) is at 3, 14 cubes, blue supply only 6. I'm rerouting my turn to shield it: London→NY→Toronto→Chicago (3 moves) + treat Chicago blue (3→2) — my shield then freezes ALL FOUR 3-blue bombs at once (Chicago/Toronto/SF/Atlanta) so nothing outbreaks while you finish the cure. DO NOT burn NY(blue) as charter fuel — it's your 5th blue card. Your NY handoff works regardless of where I stand (jump is any-distance): jump me→NY, drive London→NY, take NY → 5/5. St. Petersburg(3 blue) stays uncovered this turn — accept the risk, NA cluster is worth more. After your jump I'll be in NY; if you have spare actions, treat NY blue 2→1. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob reroutes to shield the NA cluster (4 cities at 3 blue!) — smart, blue supply 6 left, an NA outbreak chain would dump the blue supply. The NY handoff still works via jumps. I just confirm briefly... or is a message needed? His plan is fine, handoff unaffected. A short ack helps confirm NY(blue) protection. Actually the advisory says reply only if it helps. His last line: "if you have spare actions, treat NY blue 2→1" — fine. I'll skip messaging (plan is self-consistent) — but he asked a question implicitly ("DO NOT burn NY"). A one-line ack confirms the handoff sequence is unaffected, which is coordination-relevant. It's bob's turn; message arrives before my turn anyway. I'll send a brief ack. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Approved — the NA shield reroute is right (4× 3-blue cities at once, blue supply 6). NY(blue) is sacred: no charter burns, it completes my set. Handoff sequence unchanged (jump is any-distance): next turn I jump you→NY, drive London→NY, take NY(blue) → 5/5, spare action treats NY blue if room, then NY→Washington→Atlanta cure. St. Petersburg risk accepted this turn per your call."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Confirmed bob's NA-cluster shield reroute. My blue cure completes next turn (NY take → Atlanta cure). Standing by. ``` toolCalls: [] ### bob-legacy-p0105 {#d-bob-legacy-p0105} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 105. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #194](/games/game-04/turns/23.md#e194) — unique payload candidate; not a proven invocation join - [Event #195](/games/game-04/turns/23.md#e195) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #193): London(blue) taken — I'm 4/5 (Milan/Paris/Essen/London), you hold NY+StP blues. Next turn: I jump you→NY, drive myself London→NY, take NY(blue) → 5/5, and with the last action treat NY blue if space (NA cluster is at 14 cubes, 4 cities at 3). Blue cure at Atlanta T+1. My spare sheds when capped: Tehran(black) or Shanghai(red) (cured colors — not blue/yellow). You: Essen→St. Petersburg shield stands, then yellow. Blue/yellow burn count team-wide: ZERO — 1 blue and 1 yellow of slack total, reserve both for forced draws. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Toronto (3 blue), San Francisco (3 blue), Chicago (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=quarantineSpecialist at=London cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@London(dispatcher) hand=7 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red)] bob@London(quarantineSpecialist) hand=6 [Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)] supply: blue:6 yellow:18 black:18 red:8 decks: player=3 infection=41 player-discard: 6 blue, 6 yellow, 10 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] [blue supply 6 left, 18 on board, reshuffle trap] — 3 move(s): New York→Washington→Atlanta — or 2 action(s): go to New York (1 move(s)), then charter to Atlanta (spends New York(blue)) St. Petersburg: 3 blue⚠ Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): New York→Toronto San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 4 move(s): New York→Toronto→Chicago→San Francisco — or 2 action(s): go to New York (1 move(s)), then charter to San Francisco (spends New York(blue)) Chicago: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): New York→Toronto→Chicago — or 2 action(s): go to New York (1 move(s)), then charter to Chicago (spends New York(blue)) Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York — or 1 action: direct flight (you hold New York — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure) Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Karachi: 1 black Madrid: 1 blue Khartoum: 1 yellow === SIGNALS === deck clock: 3 cards → 1 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 4, bob 2, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at London — your shield covers NO 3-cube city right now) Chicago: freezes 4 imminent outbreak(s) — Chicago(blue), San Francisco(blue), Atlanta(blue), Toronto(blue), +1 at 2 cubes held below 3; 3 card-free move(s): New York→Toronto→Chicago — or alice (Dispatcher) can relocate you here (costs them 1 action) San Francisco: freezes 2 imminent outbreak(s) — San Francisco(blue), Chicago(blue), +2 at 2 cubes held below 3; 4 card-free move(s): New York→Toronto→Chicago→San Francisco — or alice (Dispatcher) can relocate you here (costs them 1 action) Los Angeles: freezes 2 imminent outbreak(s) — San Francisco(blue), Chicago(blue), +2 at 2 cubes held below 3; 4 card-free move(s): New York→Toronto→Chicago→Los Angeles — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (2 action(s) (go to New York (1 move(s)), then charter to Atlanta (spends New York(blue)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand New York(blue) to alice: meet IN New York (the card's own city) — you 1 move(s), alice 1 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand St. Petersburg(blue) to alice: meet IN St. Petersburg (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Atlanta +3 action(s) (go to Tehran (2 move(s)), then charter to Atlanta (spends Tehran(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 2 action(s) (go to New York (1 move(s)), then charter to Santiago (spends New York(blue))), alice 5 move(s); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila Tokyo (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney Osaka (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City station opportunities (stations enable cures and shuttle travel): you hold St. Petersburg, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 3→2, yellow 3→2) — costs St. Petersburg(blue): blue margin 1 — burnable; 0 blue still in deck response reach — team's card-free trip to each city: St. Petersburg 4→0 (3 cubes), Essen 4→1, Moscow 4→1, Istanbul 3→1; board-wide: 15 cities closer, 27 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~1 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - defuse the 3-cube city at Atlanta (blue — in the infect discard, but NO epidemic remains to reshuffle it, so it cannot re-arm) — drive New York, charter to Atlanta, treat blue, treat blue tempo: 4 action(s) closer to the yellow cure (17 → 13 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 2 blue (supply 8 after) to a strained supply burns: blue margin 1 — burnable; 0 blue still in deck - reposition the quarantine shield to Chicago (covers 39 drawable/armed cube(s)+chain vs 1 here) — drive New York, drive Toronto, drive Chicago tempo: 4 action(s) closer to the yellow cure (17 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "defuse the 3-cube city at Atlanta" and "reposition the quarantine shield to Chicago" tie exactly on both axes; ordered by cubes cleared (2, 0), which neither axis prices. exchange "defuse the 3-cube city at Atlanta" → "reposition the quarantine shield to Chicago": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 0 committed outbreak(s) dominated: "advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you)" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "break the Atlanta–Chicago–Toronto–New York–San …" dominated: "shore up blue at St. Petersburg (supply strained: 6 left)" — tempo -2 vs 1, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the New York…" dominated: "break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Toronto" — tempo 2 vs 4, risk 0.00 vs 0.00 — beaten by "defuse the 3-cube city at Atlanta" dominated: "break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta" — tempo -1 vs 1, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the New York…" dominated: "reposition the quarantine shield to Los Angeles (covers 23 drawable/armed cube(s)+chain vs 1 here)" — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "defuse the 3-cube city at Atlanta" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "New York", "Essen", "Paris", "Madrid" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Johannesburg", "Kinshasa", "New York", "Los Angeles", "St. Petersburg", "Lagos" [12] {"tag":"shareTake","from":"alice","card":"London"} ⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Critical situation. Deck: 3 cards, 1 draw turn left. Blue cure needs NY(blue) from me → alice. Blue cluster NA: 4 cities at 3 blue (Atlanta, Toronto, SF, Chicago) — 14 cubes. Blue supply 6. Blue margin 1. Alice's plan: next turn she jumps me→NY, drives London→NY, takes NY(blue) → 5/5, treats NY, then NY→Washington→Atlanta cure at T+1... wait "Blue cure at Atlanta T+1" — but that requires her turn after next. Actually deck has 3 cards = 1 draw turn (each turn draws 2... 3 cards left means one turn draws 2 and the next draws 1, then deck empty — loss if must draw with 0. Actually deck=3: alice's next turn draws 2 (→1 left), my next draws 1 (→0). Then alice's following turn would need to draw from empty = LOSS. So the blue cure MUST land on alice's turn following her NY take, i.e., the turn where she draws the last card. Tight but OK: alice T+1: jump+drive+take+treat; T+2: walk NY→Washington→Atlanta (2 moves) + cure blue + draw last card. My turn now: 4 actions. My options: the frontier says defuse Atlanta (drive NY, charter to Atlanta spends NY(blue)?? NO — that burns the cure card!) — the "burns: blue margin 1 — burnable" hint is dangerous. Burning NY(blue) would drop blue to 4/5 held and 0 in deck = UNCURABLE. Absolutely not. Key conflict: I hold NY(blue) AND StP(blue) — both needed for alice's 5/5. My actions: walk London→Essen→StP to shield/clear the 3-blue StP fire? Or stay for the NY handoff? Alice's sequence needs me in NY: she jumps me→NY (any distance) — so I don't need to walk to NY; the jump moves me. Then she drives London→NY and takes NY. So after her jump, I'm in NY regardless. My position this turn doesn't matter for the handoff! I can spend all 4 actions elsewhere: the NA blue cluster shield (Chicago covers 4 imminent outbreaks!) — Chicago shield freezes Atlanta/Toronto/SF/Chicago = 39 drawable cubes protected. That's huge: blue supply 6 left; an outbreak there = outbreak + chain, supply loss. Red is cured so those are treats of 1 action each for alice. But wait — Chicago shield requires me to be there; after alice's jump I'm in NY. Chicago from NY: Toronto→Chicago (2 moves). If I'm in Chicago when alice jumps me to NY, shield lost but she'd treat from NY anyway. Plan: London→Essen→StP? StP has 3 blue — shield freezes it, then 3 treats next turn. But Chicago covers 4 bombs (39 cubes). Choose: drive New York, drive Toronto, drive Chicago → shield over Chicago/Toronto/Atlanta/SF. Then alice jumps me to NY (out of Chicago — un-shields, but she treats there). Alternatively London→NY (1 drive), NY→Toronto→Chicago = 3 actions, 1 spare: treat Chicago blue (3→2). Even better: with 4 actions: London→NY, NY→Toronto, Toronto→Chicago, treat Chicago blue 3→2. Chicago shield then covers Chicago+Toronto+SF+Atlanta at ≤2. Next turn alice jumps me to NY for the handoff. Risk: if I'm in Chicago when alice jumps me → shield drops. But she'll be treating NA anyway. Also StP(3 blue) stays uncovered — StP's 3 cubes stay until I come back; it can outbreak on infection draws (rate 3). One outbreak there = 3 cubes to Moscow/Istanbul/Essen... blue supply 6→3ish. Hmm, Chicago (4 bombs) > StP (1 bomb). Choose Chicago. Also note: deck 3 cards, and infect rate 3 — every infect phase adds 3 cubes somewhere. Red cured → red infects do nothing? NO — red cured means treat removes all, but infection cards still PLACE red cubes (cured ≠ eradicated). Wait — red is cured but NOT eradicated; red cubes still get placed on infection draws! Supply red 8 left, 16 on board. Ugh, red keep growing. Jakarta 3 red imminent. Alice red-cured so her treats clear all. OK final: my turn = London→NY→Toronto→Chicago + treat blue. That protects 4 3-cube cities. Message Alice about the new 3-cube cities (Toronto, Chicago, SF) — the note says my team hasn't heard. Send message + act. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "NEW FIRES: Toronto + Chicago now at 3 blue too — the whole NA cluster (Atlanta/Toronto/Chicago/SF) is at 3, 14 cubes, blue supply only 6. I'm rerouting my turn to shield it: London→NY→Toronto→Chicago (3 moves) + treat Chicago blue (3→2) — my shield then freezes ALL FOUR 3-blue bombs at once (Chicago/Toronto/SF/Atlanta) so nothing outbreaks while you finish the cure. DO NOT burn NY(blue) as charter fuel — it's your 5th blue card. Your NY handoff works regardless of where I stand (jump is any-distance): jump me→NY, drive London→NY, take NY → 5/5. St. Petersburg(3 blue) stays uncovered this turn — accept the risk, NA cluster is worth more. After your jump I'll be in NY; if you have spare actions, treat NY blue 2→1."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "New York"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "New York"}}} ``` ### bob-legacy-p0107 {#d-bob-legacy-p0107} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 107. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #197](/games/game-04/turns/23.md#e197) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #196): Approved — the NA shield reroute is right (4× 3-blue cities at once, blue supply 6). NY(blue) is sacred: no charter burns, it completes my set. Handoff sequence unchanged (jump is any-distance): next turn I jump you→NY, drive London→NY, take NY(blue) → 5/5, spare action treats NY blue if room, then NY→Washington→Atlanta cure. St. Petersburg risk accepted this turn per your call. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Toronto (3 blue), San Francisco (3 blue), Chicago (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold New York as alice's only legal blue handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=quarantineSpecialist at=New York cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@London(dispatcher) hand=7 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red)] bob@New York(quarantineSpecialist) hand=6 [Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)] supply: blue:6 yellow:18 black:18 red:8 decks: player=3 infection=41 player-discard: 6 blue, 6 yellow, 10 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] [blue supply 6 left, 18 on board, reshuffle trap] — 2 move(s): Washington→Atlanta — or 1 action(s): charter flight from New York straight to Atlanta (spends New York(blue)) St. Petersburg: 3 blue⚠ Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 1 move(s): Toronto San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): Toronto→Chicago→San Francisco — or 1 action(s): charter flight from New York straight to San Francisco (spends New York(blue)) Chicago: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Toronto→Chicago — or 1 action(s): charter flight from New York straight to Chicago (spends New York(blue)) Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Karachi: 1 black Madrid: 1 blue Khartoum: 1 yellow === SIGNALS === deck clock: 3 cards → 1 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 4, bob 2, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): Chicago: freezes 4 imminent outbreak(s) — Chicago(blue), San Francisco(blue), Atlanta(blue), Toronto(blue), +1 at 2 cubes held below 3; 2 card-free move(s): Toronto→Chicago — or alice (Dispatcher) can relocate you here (costs them 1 action) San Francisco: freezes 2 imminent outbreak(s) — San Francisco(blue), Chicago(blue), +2 at 2 cubes held below 3; 3 card-free move(s): Toronto→Chicago→San Francisco — or alice (Dispatcher) can relocate you here (costs them 1 action) Los Angeles: freezes 2 imminent outbreak(s) — San Francisco(blue), Chicago(blue), +2 at 2 cubes held below 3; 3 card-free move(s): Toronto→Chicago→Los Angeles — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (1 action(s) (charter flight from New York straight to Atlanta (spends New York(blue)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand New York(blue) to alice: meet IN New York (the card's own city) — you 0 move(s), alice 1 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand St. Petersburg(blue) to alice: meet IN St. Petersburg (the card's own city) — you 1 action(s) (charter flight from New York straight to St. Petersburg (spends New York(blue))), alice 2 move(s); then alice to station Atlanta +3 action(s) (go to Tehran (2 move(s)), then charter to Atlanta (spends Tehran(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 1 action(s) (charter flight from New York straight to Santiago (spends New York(blue))), alice 5 move(s); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 5 move(s): Toronto→Chicago→Los Angeles→Sydney→Jakarta Manila (red, 2): 4 move(s): Toronto→Chicago→San Francisco→Manila Tokyo (red, 2): 4 move(s): Toronto→Chicago→San Francisco→Tokyo Sydney (red, 2): 4 move(s): Toronto→Chicago→Los Angeles→Sydney Osaka (red, 2): 5 move(s): Toronto→Chicago→San Francisco→Tokyo→Osaka Ho Chi Minh City (red, 2): 5 move(s): Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City station opportunities (stations enable cures and shuttle travel): you hold St. Petersburg, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 3→2) — costs St. Petersburg(blue): blue margin 1 — burnable; 0 blue still in deck response reach — team's card-free trip to each city: St. Petersburg 4→0 (3 cubes), Essen 4→1, Moscow 4→1, Istanbul 3→1; board-wide: 15 cities closer, 27 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~1 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the 3-cube city at Atlanta (blue — in the infect discard, but NO epidemic remains to reshuffle it, so it cannot re-arm) — charter to Atlanta, treat blue, treat blue tempo: 3 action(s) closer to the yellow cure (16 → 13 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 2 blue (supply 8 after) to a strained supply burns: blue margin 1 — burnable; 0 blue still in deck - reposition the quarantine shield to Chicago (covers 39 drawable/armed cube(s)+chain vs 10 here) — drive Toronto, drive Chicago tempo: 3 action(s) closer to the yellow cure (16 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "defuse the 3-cube city at Atlanta" and "reposition the quarantine shield to Chicago" tie exactly on both axes; ordered by cubes cleared (2, 0), which neither axis prices. exchange "defuse the 3-cube city at Atlanta" → "reposition the quarantine shield to Chicago": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 0 committed outbreak(s) dominated: "shore up blue at St. Petersburg (supply strained: 6 left)" — tempo -3 vs 1, risk 0.00 vs 0.00 — beaten by "break the Atlanta–Chicago–Toronto–New York–San …" dominated: "break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Toronto" — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "defuse the 3-cube city at Atlanta" dominated: "break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta" — tempo -2 vs 1, risk 0.00 vs 0.00 — beaten by "break the Atlanta–Chicago–Toronto–New York–San …" dominated: "defuse Toronto and return to New York (round trip, 3 actions)" — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "break the Atlanta–Chicago–Toronto–New York–San …" dominated: "reposition the quarantine shield to Los Angeles (covers 23 drawable/armed cube(s)+chain vs 10 here)" — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "defuse the 3-cube city at Atlanta" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Toronto", "Washington", "London", "Madrid" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Johannesburg", "Kinshasa", "Los Angeles", "St. Petersburg", "Lagos" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [58] {"tag":"buildStation"} [59] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Toronto"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Toronto"}}} ``` ### bob-legacy-p0108 {#d-bob-legacy-p0108} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 108. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #198](/games/game-04/turns/23.md#e198) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Toronto (3 blue), San Francisco (3 blue), Chicago (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=quarantineSpecialist at=Toronto cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@London(dispatcher) hand=7 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red)] bob@Toronto(quarantineSpecialist) hand=6 [Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)] supply: blue:6 yellow:18 black:18 red:8 decks: player=3 infection=41 player-discard: 6 blue, 6 yellow, 10 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] [blue supply 6 left, 18 on board, reshuffle trap] — 2 move(s): Chicago→Atlanta St. Petersburg: 3 blue⚠ Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — you are HERE — treat it now San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Chicago→San Francisco Chicago: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 1 move(s): Chicago Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York — or 1 action: direct flight (you hold New York — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure) Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Karachi: 1 black Madrid: 1 blue Khartoum: 1 yellow === SIGNALS === deck clock: 3 cards → 1 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 4, bob 2, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): Chicago: freezes 4 imminent outbreak(s) — Chicago(blue), San Francisco(blue), Atlanta(blue), Toronto(blue), +1 at 2 cubes held below 3; 1 card-free move(s): Chicago — or alice (Dispatcher) can relocate you here (costs them 1 action) San Francisco: freezes 2 imminent outbreak(s) — San Francisco(blue), Chicago(blue), +2 at 2 cubes held below 3; 2 card-free move(s): Chicago→San Francisco — or alice (Dispatcher) can relocate you here (costs them 1 action) Los Angeles: freezes 2 imminent outbreak(s) — San Francisco(blue), Chicago(blue), +2 at 2 cubes held below 3; 2 card-free move(s): Chicago→Los Angeles — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand New York(blue) to alice: meet IN New York (the card's own city) — you 1 move(s), alice 1 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand St. Petersburg(blue) to alice: meet IN St. Petersburg (the card's own city) — you 2 action(s) (go to New York (1 move(s)), then charter to St. Petersburg (spends New York(blue))), alice 2 move(s); then alice to station Atlanta +3 action(s) (go to Tehran (2 move(s)), then charter to Atlanta (spends Tehran(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 2 action(s) (go to New York (1 move(s)), then charter to Santiago (spends New York(blue))), alice 5 move(s); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta Manila (red, 2): 3 move(s): Chicago→San Francisco→Manila Tokyo (red, 2): 3 move(s): Chicago→San Francisco→Tokyo Sydney (red, 2): 3 move(s): Chicago→Los Angeles→Sydney Osaka (red, 2): 4 move(s): Chicago→San Francisco→Tokyo→Osaka Ho Chi Minh City (red, 2): 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~1 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - defuse the 3-cube city at Chicago (blue — in the infect discard, but NO epidemic remains to reshuffle it, so it cannot re-arm) — drive Chicago, treat blue tempo: 2 action(s) closer to the yellow cure (15 → 13 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 1 blue (supply 7 after) to a strained supply - reposition the quarantine shield to Chicago (covers 39 drawable/armed cube(s)+chain vs 18 here) — drive Chicago tempo: 2 action(s) closer to the yellow cure (15 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "defuse the 3-cube city at Chicago" and "reposition the quarantine shield to Chicago" tie exactly on both axes; ordered by cubes cleared (1, 0), which neither axis prices. exchange "defuse the 3-cube city at Chicago" → "reposition the quarantine shield to Chicago": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you), defusing Toronto on the way" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "defuse the 3-cube city at Chicago" dominated: "shore up blue at St. Petersburg (supply strained: 6 left)" — tempo -2 vs 1, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the New York…" dominated: "break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Toronto" — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the New York…" dominated: "break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta" — tempo -3 vs 1, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the New York…" dominated: "reposition the quarantine shield to Los Angeles (covers 23 drawable/armed cube(s)+chain vs 18 here)" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "defuse the 3-cube city at Chicago" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Washington"} [4] {"tag":"driveFerry","to":"New York"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Johannesburg", "Kinshasa", "New York", "Los Angeles", "St. Petersburg", "Lagos" [11] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}} ``` ### bob-legacy-p0110 {#d-bob-legacy-p0110} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 110. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #200](/games/game-04/turns/23.md#e200) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Toronto (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 5 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 5 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=quarantineSpecialist at=Chicago cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@London(dispatcher) hand=7 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red)] bob@Chicago(quarantineSpecialist) hand=8 [Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow), Kolkata(black), Miami(yellow)] supply: blue:7 yellow:18 black:18 red:8 decks: player=1 infection=41 player-discard: 6 blue, 6 yellow, 10 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 1 move(s): Atlanta St. Petersburg: 3 blue⚠ Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] — 3 move(s): Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here] Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 1 move(s): Toronto San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] [blue supply 7 left, 17 on board, reshuffle trap] — 1 move(s): San Francisco Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Karachi: 1 black Madrid: 1 blue Khartoum: 1 yellow === SIGNALS === deck clock: 1 cards → 0 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 4, bob 2, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 5, 0 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): STAY at Chicago: your shield already freezes 3 imminent outbreak(s) — San Francisco(blue), Atlanta(blue), Toronto(blue), +2 at 2 cubes held below 3; moving off un-shields them Washington: freezes 2 imminent outbreak(s) — Atlanta(blue), Toronto(blue), +1 at 2 cubes held below 3; 2 card-free move(s): Atlanta→Washington — or alice (Dispatcher) can relocate you here (costs them 1 action) San Francisco: freezes 1 imminent outbreak(s) — San Francisco(blue), +3 at 2 cubes held below 3; 1 card-free move(s): San Francisco — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure discard hint: yellow: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Kolkata (black CURED — worthless, discard freely), New York (blue: 1 spare from YOUR 2 (6 held team-wide, need 5) — shedding keeps the cure assemblable), St. Petersburg (blue: 1 spare from YOUR 2 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Johannesburg (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Kinshasa (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Los Angeles (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Lagos (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Miami (yellow: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand New York(blue) to alice: meet IN New York (the card's own city) — you 2 move(s), alice 1 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand St. Petersburg(blue) to alice: meet IN St. Petersburg (the card's own city) — you 3 action(s) (go to New York (2 move(s)), then charter to St. Petersburg (spends New York(blue))), alice 2 move(s); then alice to station Atlanta +3 action(s) (go to Tehran (2 move(s)), then charter to Atlanta (spends Tehran(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}} [1] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}} [2] {"tag":"discard","card":{"kind":"city","city":"New York"}} [3] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}} [4] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}} [5] {"tag":"discard","card":{"kind":"city","city":"Lagos"}} [6] {"tag":"discard","card":{"kind":"city","city":"Kolkata"}} [7] {"tag":"discard","card":{"kind":"city","city":"Miami"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Kolkata"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Kolkata"}}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0116 {#d-alice-legacy-p0116} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 116. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Toronto (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=alice role=dispatcher at=London cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@London(dispatcher) hand=7 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red)] bob@Chicago(quarantineSpecialist) hand=8 [Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow), Kolkata(black), Miami(yellow)] supply: blue:7 yellow:18 black:18 red:8 decks: player=1 infection=41 player-discard: 6 blue, 6 yellow, 10 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] St. Petersburg: 3 blue⚠ — 2 move(s): Essen→St. Petersburg Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] — 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — or 4 action(s): direct flight to Tehran (spends Tehran(black)), then 3 move(s) to Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 6 Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): New York→Toronto — nearer teammate: bob, 1 move(s) vs your 2 San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] [blue supply 7 left, 17 on board, reshuffle trap] — 4 move(s): New York→Toronto→Chicago→San Francisco — or 3 action(s): direct flight to Shanghai (spends Shanghai(red)), then 2 move(s) to San Francisco — nearer teammate: bob, 1 move(s) vs your 4 Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Karachi: 1 black Madrid: 1 blue Khartoum: 1 yellow === SIGNALS === deck clock: 1 cards → 0 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 4, bob 2, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 5, 0 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Atlanta(blue): bob already at Chicago → QS shield freezes it (no treat, no cube) Toronto(blue): bob already at Chicago → QS shield freezes it (no treat, no cube) San Francisco(blue): bob already at Chicago → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you New York(blue): meet IN New York (the card's own city) — you 1 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 2 move(s), bob 3 action(s) (go to New York (2 move(s)), then charter to St. Petersburg (spends New York(blue))); then alice to station Atlanta +3 action(s) (go to Tehran (2 move(s)), then charter to Atlanta (spends Tehran(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0117 {#d-alice-legacy-p0117} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 117. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Toronto (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 11 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=London cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@London(dispatcher) hand=7 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red)] bob@Chicago(quarantineSpecialist) hand=7 [Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow), Miami(yellow)] supply: blue:7 yellow:17 black:16 red:8 decks: player=1 infection=38 player-discard: 6 blue, 6 yellow, 11 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] St. Petersburg: 3 blue⚠ — 2 move(s): Essen→St. Petersburg Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] — 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — or 4 action(s): direct flight to Tehran (spends Tehran(black)), then 3 move(s) to Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 6 Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): New York→Toronto — nearer teammate: bob, 1 move(s) vs your 2 San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] [blue supply 7 left, 17 on board, reshuffle trap] — 4 move(s): New York→Toronto→Chicago→San Francisco — or 3 action(s): direct flight to Shanghai (spends Shanghai(red)), then 2 move(s) to San Francisco — nearer teammate: bob, 1 move(s) vs your 4 Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Karachi: 2 black [in infect-discard] Khartoum: 2 yellow [in infect-discard] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Madrid: 1 blue Cairo: 1 black [in infect-discard] === SIGNALS === deck clock: 1 cards → 0 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 4, bob 2, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 5, 0 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Atlanta(blue): bob already at Chicago → QS shield freezes it (no treat, no cube) Toronto(blue): bob already at Chicago → QS shield freezes it (no treat, no cube) San Francisco(blue): bob already at Chicago → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you New York(blue): meet IN New York (the card's own city) — you 1 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 2 move(s), bob 3 action(s) (go to New York (2 move(s)), then charter to St. Petersburg (spends New York(blue))); then alice to station Atlanta +3 action(s) (go to Tehran (2 move(s)), then charter to Atlanta (spends Tehran(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: bob, 3 move(s) vs your 6 Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: bob, 2 move(s) vs your 5 Tokyo (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo — nearer teammate: bob, 2 move(s) vs your 5 Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney — nearer teammate: bob, 2 move(s) vs your 5 Karachi (black, 2): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi Osaka (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 3 move(s) vs your 6 Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 3 move(s) vs your 6 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - jump bob onto you at New York and take New York — the blue handoff without the crossing (1 still needed) — drive New York, dispatcherJump, shareTake tempo: 7 action(s) closer to the blue cure (10 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up blue at St. Petersburg (supply strained: 7 left) — tempo -3 vs 7, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Toronto — tempo 1 vs 7, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". dominated: break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta — tempo -5 vs 7, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". dominated: defuse the 3-cube city at San Francisco (blue — in the infect discard, but NO epidemic remains to reshuffle it, so it cannot re-arm) — tempo -1 vs 7, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "New York", "Essen", "Paris", "Madrid" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Milan", "Paris", "Santiago", "Essen", "Tehran", "Shanghai" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [59] {"tag":"buildStation"} [60] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [61] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"San Francisco"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Los Angeles"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} [71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} [72] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [73] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0106 {#d-bob-legacy-p0106} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 106. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Toronto (3 blue), San Francisco (3 blue), Chicago (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold New York as alice's only legal blue handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=quarantineSpecialist at=New York cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@London(dispatcher) hand=7 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red)] bob@New York(quarantineSpecialist) hand=6 [Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)] supply: blue:6 yellow:18 black:18 red:8 decks: player=3 infection=41 player-discard: 6 blue, 6 yellow, 10 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] [blue supply 6 left, 18 on board, reshuffle trap] — 2 move(s): Washington→Atlanta — or 1 action(s): charter flight from New York straight to Atlanta (spends New York(blue)) St. Petersburg: 3 blue⚠ Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 1 move(s): Toronto San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): Toronto→Chicago→San Francisco — or 1 action(s): charter flight from New York straight to San Francisco (spends New York(blue)) Chicago: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Toronto→Chicago — or 1 action(s): charter flight from New York straight to Chicago (spends New York(blue)) Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Karachi: 1 black Madrid: 1 blue Khartoum: 1 yellow === SIGNALS === deck clock: 3 cards → 1 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 4, bob 2, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): Chicago: freezes 4 imminent outbreak(s) — Chicago(blue), San Francisco(blue), Atlanta(blue), Toronto(blue), +1 at 2 cubes held below 3; 2 card-free move(s): Toronto→Chicago — or alice (Dispatcher) can relocate you here (costs them 1 action) San Francisco: freezes 2 imminent outbreak(s) — San Francisco(blue), Chicago(blue), +2 at 2 cubes held below 3; 3 card-free move(s): Toronto→Chicago→San Francisco — or alice (Dispatcher) can relocate you here (costs them 1 action) Los Angeles: freezes 2 imminent outbreak(s) — San Francisco(blue), Chicago(blue), +2 at 2 cubes held below 3; 3 card-free move(s): Toronto→Chicago→Los Angeles — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (1 action(s) (charter flight from New York straight to Atlanta (spends New York(blue)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand New York(blue) to alice: meet IN New York (the card's own city) — you 0 move(s), alice 1 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand St. Petersburg(blue) to alice: meet IN St. Petersburg (the card's own city) — you 1 action(s) (charter flight from New York straight to St. Petersburg (spends New York(blue))), alice 2 move(s); then alice to station Atlanta +3 action(s) (go to Tehran (2 move(s)), then charter to Atlanta (spends Tehran(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 1 action(s) (charter flight from New York straight to Santiago (spends New York(blue))), alice 5 move(s); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 5 move(s): Toronto→Chicago→Los Angeles→Sydney→Jakarta Manila (red, 2): 4 move(s): Toronto→Chicago→San Francisco→Manila Tokyo (red, 2): 4 move(s): Toronto→Chicago→San Francisco→Tokyo Sydney (red, 2): 4 move(s): Toronto→Chicago→Los Angeles→Sydney Osaka (red, 2): 5 move(s): Toronto→Chicago→San Francisco→Tokyo→Osaka Ho Chi Minh City (red, 2): 5 move(s): Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City station opportunities (stations enable cures and shuttle travel): you hold St. Petersburg, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: blue 3→2) — costs St. Petersburg(blue): blue margin 1 — burnable; 0 blue still in deck response reach — team's card-free trip to each city: St. Petersburg 4→0 (3 cubes), Essen 4→1, Moscow 4→1, Istanbul 3→1; board-wide: 15 cities closer, 27 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 3/8; deck ~1 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the 3-cube city at Atlanta (blue — in the infect discard, but NO epidemic remains to reshuffle it, so it cannot re-arm) — charter to Atlanta, treat blue, treat blue tempo: 3 action(s) closer to the yellow cure (16 → 13 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 2 blue (supply 8 after) to a strained supply burns: blue margin 1 — burnable; 0 blue still in deck - reposition the quarantine shield to Chicago (covers 39 drawable/armed cube(s)+chain vs 10 here) — drive Toronto, drive Chicago tempo: 3 action(s) closer to the yellow cure (16 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "defuse the 3-cube city at Atlanta" and "reposition the quarantine shield to Chicago" tie exactly on both axes; ordered by cubes cleared (2, 0), which neither axis prices. exchange "defuse the 3-cube city at Atlanta" → "reposition the quarantine shield to Chicago": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 0 committed outbreak(s) dominated: "shore up blue at St. Petersburg (supply strained: 6 left)" — tempo -3 vs 1, risk 0.00 vs 0.00 — beaten by "break the Atlanta–Chicago–Toronto–New York–San …" dominated: "break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Toronto" — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "defuse the 3-cube city at Atlanta" dominated: "break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta" — tempo -2 vs 1, risk 0.00 vs 0.00 — beaten by "break the Atlanta–Chicago–Toronto–New York–San …" dominated: "defuse Toronto and return to New York (round trip, 3 actions)" — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "break the Atlanta–Chicago–Toronto–New York–San …" dominated: "reposition the quarantine shield to Los Angeles (covers 23 drawable/armed cube(s)+chain vs 10 here)" — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "defuse the 3-cube city at Atlanta" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Toronto", "Washington", "London", "Madrid" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Johannesburg", "Kinshasa", "Los Angeles", "St. Petersburg", "Lagos" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [58] {"tag":"buildStation"} [59] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0109 {#d-bob-legacy-p0109} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 109. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Toronto (3 blue), San Francisco (3 blue), Chicago (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 6 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=quarantineSpecialist at=Chicago cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@London(dispatcher) hand=7 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red)] bob@Chicago(quarantineSpecialist) hand=6 [Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)] supply: blue:6 yellow:18 black:18 red:8 decks: player=3 infection=41 player-discard: 6 blue, 6 yellow, 10 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] [blue supply 6 left, 18 on board, reshuffle trap] — 1 move(s): Atlanta St. Petersburg: 3 blue⚠ Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 1 move(s): Toronto San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — 1 move(s): San Francisco Chicago: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] — you are HERE — treat it now Buenos Aires: 2 yellow Mexico City: 2 yellow — pre-empt (one draw from critical): 1 move(s): Mexico City Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 14 cubes — matures to 3s costs 15+ treats] Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Karachi: 1 black Madrid: 1 blue Khartoum: 1 yellow === SIGNALS === deck clock: 3 cards → 1 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 4, bob 2, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): STAY at Chicago: your shield already freezes 4 imminent outbreak(s) — Chicago(blue), San Francisco(blue), Atlanta(blue), Toronto(blue), +1 at 2 cubes held below 3; moving off un-shields them San Francisco: freezes 2 imminent outbreak(s) — San Francisco(blue), Chicago(blue), +2 at 2 cubes held below 3; 1 card-free move(s): San Francisco — or alice (Dispatcher) can relocate you here (costs them 1 action) Los Angeles: freezes 2 imminent outbreak(s) — San Francisco(blue), Chicago(blue), +2 at 2 cubes held below 3; 1 card-free move(s): Los Angeles — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand New York(blue) to alice: meet IN New York (the card's own city) — you 2 move(s), alice 1 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand St. Petersburg(blue) to alice: meet IN St. Petersburg (the card's own city) — you 3 action(s) (go to New York (2 move(s)), then charter to St. Petersburg (spends New York(blue))), alice 2 move(s); then alice to station Atlanta +3 action(s) (go to Tehran (2 move(s)), then charter to Atlanta (spends Tehran(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 3 move(s), alice 5 move(s); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 3 move(s): Los Angeles→Sydney→Jakarta Manila (red, 2): 2 move(s): San Francisco→Manila Tokyo (red, 2): 2 move(s): San Francisco→Tokyo Sydney (red, 2): 2 move(s): Los Angeles→Sydney Osaka (red, 2): 3 move(s): San Francisco→Tokyo→Osaka Ho Chi Minh City (red, 2): 3 move(s): San Francisco→Manila→Ho Chi Minh City ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you) — drive Toronto tempo: 1 action(s) closer to the blue cure (10 → 9 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up blue at St. Petersburg (supply strained: 6 left) — tempo -1 vs 1, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the New York…". dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Chicago — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the New York…". dominated: break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta — tempo -1 vs 1, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the New York…". dominated: defuse the 3-cube city at Atlanta (blue — in the infect discard, but NO epidemic remains to reshuffle it, so it cannot re-arm) — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the New York…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Johannesburg", "Kinshasa", "New York", "Los Angeles", "St. Petersburg", "Lagos" [13] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm in Chicago. Shield currently freezes all four 3-blue bombs. 1 action left. Options: treat Chicago blue (3→2, refunds 1 cube, shield stays), or move. Best: treat blue here — clears a cube and keeps shield up. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)