# Turn 23 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-04/turns/22.md) · [Next turn](/games/game-04/turns/24.md) · [All turns](/games/game-04/turns/index.md) · [Interactive board](/games/game-04/replay.html#event-193) · [Game](/games/game-04/summary.md) Board before the first command: state `192` in [states.jsonl](/games/game-04/states.jsonl). After the last command: state `200` in [states.jsonl](/games/game-04/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #193 · alice · msg {#e193} > London(blue) taken — I'm 4/5 (Milan/Paris/Essen/London), you hold NY+StP blues. Next turn: I jump you→NY, drive myself London→NY, take NY(blue) → 5/5, and with the last action treat NY blue if space (NA cluster is at 14 cubes, 4 cities at 3). Blue cure at Atlanta T+1. My spare sheds when capped: Tehran(black) or Shanghai(red) (cured colors — not blue/yellow). You: Essen→St. Petersburg shield stands, then yellow. Blue/yellow burn count team-wide: ZERO — 1 blue and 1 yellow of slack total, reserve both for forced draws. [Model call alice-legacy-p0114](/games/game-04/turns/23-calls.md#d-alice-legacy-p0114) — unique payload candidate; not a proven invocation join ### #194 · bob · msg {#e194} > NEW FIRES: Toronto + Chicago now at 3 blue too — the whole NA cluster (Atlanta/Toronto/Chicago/SF) is at 3, 14 cubes, blue supply only 6. I'm rerouting my turn to shield it: London→NY→Toronto→Chicago (3 moves) + treat Chicago blue (3→2) — my shield then freezes ALL FOUR 3-blue bombs at once (Chicago/Toronto/SF/Atlanta) so nothing outbreaks while you finish the cure. DO NOT burn NY(blue) as charter fuel — it's your 5th blue card. Your NY handoff works regardless of where I stand (jump is any-distance): jump me→NY, drive London→NY, take NY → 5/5. St. Petersburg(3 blue) stays uncovered this turn — accept the risk, NA cluster is worth more. After your jump I'll be in NY; if you have spare actions, treat NY blue 2→1. [Model call bob-legacy-p0105](/games/game-04/turns/23-calls.md#d-bob-legacy-p0105) — unique payload candidate; not a proven invocation join ### #195 · bob · cmd {#e195} ```json { "tag": "driveFerry", "to": "New York" } ``` Board before: state `192` in [states.jsonl](/games/game-04/states.jsonl) · after: state `195` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0105](/games/game-04/turns/23-calls.md#d-bob-legacy-p0105) — unique payload candidate; not a proven invocation join ### #196 · alice · msg {#e196} > Approved — the NA shield reroute is right (4× 3-blue cities at once, blue supply 6). NY(blue) is sacred: no charter burns, it completes my set. Handoff sequence unchanged (jump is any-distance): next turn I jump you→NY, drive London→NY, take NY(blue) → 5/5, spare action treats NY blue if room, then NY→Washington→Atlanta cure. St. Petersburg risk accepted this turn per your call. [Model call alice-legacy-p0115](/games/game-04/turns/23-calls.md#d-alice-legacy-p0115) — unique payload candidate; not a proven invocation join ### #197 · bob · cmd {#e197} ```json { "tag": "driveFerry", "to": "Toronto" } ``` Board before: state `195` in [states.jsonl](/games/game-04/states.jsonl) · after: state `197` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0107](/games/game-04/turns/23-calls.md#d-bob-legacy-p0107) — unique payload candidate; not a proven invocation join ### #198 · bob · cmd {#e198} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `197` in [states.jsonl](/games/game-04/states.jsonl) · after: state `198` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0108](/games/game-04/turns/23-calls.md#d-bob-legacy-p0108) — unique payload candidate; not a proven invocation join ### #199 · bob · cmd {#e199} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `198` in [states.jsonl](/games/game-04/states.jsonl) · after: state `199` in [states.jsonl](/games/game-04/states.jsonl) ### #200 · bob · cmd {#e200} ```json { "tag": "discard", "card": { "kind": "city", "city": "Kolkata" } } ``` Board before: state `199` in [states.jsonl](/games/game-04/states.jsonl) · after: state `200` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0110](/games/game-04/turns/23-calls.md#d-bob-legacy-p0110) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-04/turns/23-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0114](/games/game-04/turns/23-calls.md#d-alice-legacy-p0114) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#193](/games/game-04/turns/23.md#e193) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0115](/games/game-04/turns/23-calls.md#d-alice-legacy-p0115) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#196](/games/game-04/turns/23.md#e196) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0105](/games/game-04/turns/23-calls.md#d-bob-legacy-p0105) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#194](/games/game-04/turns/23.md#e194) (unique payload candidate; not a proven invocation join), [#195](/games/game-04/turns/23.md#e195) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0107](/games/game-04/turns/23-calls.md#d-bob-legacy-p0107) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#197](/games/game-04/turns/23.md#e197) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0108](/games/game-04/turns/23-calls.md#d-bob-legacy-p0108) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#198](/games/game-04/turns/23.md#e198) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0110](/games/game-04/turns/23-calls.md#d-bob-legacy-p0110) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#200](/games/game-04/turns/23.md#e200) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0116](/games/game-04/turns/23-calls.md#d-alice-legacy-p0116) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0117](/games/game-04/turns/23-calls.md#d-alice-legacy-p0117) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0106](/games/game-04/turns/23-calls.md#d-bob-legacy-p0106) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0109](/games/game-04/turns/23-calls.md#d-bob-legacy-p0109) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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