# Turn 24 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 24](/games/game-04/turns/24.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-04/decisions.jsonl). [Previous turn's calls](/games/game-04/turns/23-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0118 {#d-alice-legacy-p0118} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 118. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #203](/games/game-04/turns/24.md#e203) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #201): CURE PRIORITY THIS TURN: I hold the complete 5/5 YELLOW set (J'burg/Kinshasa/LA/Lagos/Miami) and I'm 1 move from Atlanta station — walk me Chicago→Atlanta (1 action) and I CURE YELLOW immediately. That's 3 of 4 cures done, deck at 1 card — yellow cure must land THIS TURN, not next. Then your blue endgame: jump me→NY? No — I'll be IN Atlanta with you; jump yourself to me? Cleanest: after my cure, you dispatcherJump me back to NY (1 action), drive yourself London→NY next turn and shareTake NY(blue) → 5/5 blue, walk NY→Washington→Atlanta, cure blue. Deck dies after ONE more draw — blue cure must land by that turn. Both of us stay on schedule; no detours. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Toronto (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 11 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=London cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@London(dispatcher) hand=7 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red)] bob@Chicago(quarantineSpecialist) hand=7 [Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow), Miami(yellow)] supply: blue:7 yellow:17 black:16 red:8 decks: player=1 infection=38 player-discard: 6 blue, 6 yellow, 11 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] St. Petersburg: 3 blue⚠ — 2 move(s): Essen→St. Petersburg Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] — 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — or 4 action(s): direct flight to Tehran (spends Tehran(black)), then 3 move(s) to Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 6 Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): New York→Toronto — nearer teammate: bob, 1 move(s) vs your 2 San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] [blue supply 7 left, 17 on board, reshuffle trap] — 4 move(s): New York→Toronto→Chicago→San Francisco — or 3 action(s): direct flight to Shanghai (spends Shanghai(red)), then 2 move(s) to San Francisco — nearer teammate: bob, 1 move(s) vs your 4 Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): New York Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Karachi: 2 black [in infect-discard] Khartoum: 2 yellow [in infect-discard] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Madrid: 1 blue Cairo: 1 black [in infect-discard] === SIGNALS === deck clock: 1 cards → 0 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 4, bob 2, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 5, 0 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Atlanta(blue): bob already at Chicago → QS shield freezes it (no treat, no cube) Toronto(blue): bob already at Chicago → QS shield freezes it (no treat, no cube) San Francisco(blue): bob already at Chicago → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you New York(blue): meet IN New York (the card's own city) — you 1 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 2 move(s), bob 3 action(s) (go to New York (2 move(s)), then charter to St. Petersburg (spends New York(blue))); then alice to station Atlanta +3 action(s) (go to Tehran (2 move(s)), then charter to Atlanta (spends Tehran(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: bob, 3 move(s) vs your 6 Manila (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: bob, 2 move(s) vs your 5 Tokyo (red, 2): 5 move(s): New York→Toronto→Chicago→San Francisco→Tokyo — nearer teammate: bob, 2 move(s) vs your 5 Sydney (red, 2): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney — nearer teammate: bob, 2 move(s) vs your 5 Karachi (black, 2): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi Osaka (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 3 move(s) vs your 6 Ho Chi Minh City (red, 2): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 3 move(s) vs your 6 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - jump bob onto you at New York and take New York — the blue handoff without the crossing (1 still needed) — drive New York, dispatcherJump, shareTake tempo: 7 action(s) closer to the blue cure (10 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up blue at St. Petersburg (supply strained: 7 left) — tempo -3 vs 7, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Toronto — tempo 1 vs 7, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". dominated: break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta — tempo -5 vs 7, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". dominated: defuse the 3-cube city at San Francisco (blue — in the infect discard, but NO epidemic remains to reshuffle it, so it cannot re-arm) — tempo -1 vs 7, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "New York", "Essen", "Paris", "Madrid" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Milan", "Paris", "Santiago", "Essen", "Tehran", "Shanghai" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [59] {"tag":"buildStation"} [60] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [61] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"San Francisco"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Los Angeles"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} [71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} [72] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [73] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Deck at 1 card — this is the last draw turn. Bob has 5/5 yellow, is 1 move from Atlanta. I'm in London at 4/5 blue. My 4 actions: Option A (bob's ask): dispatcherMove bob→Atlanta (1), then bob... wait, bob's cure happens on BOB's turn, not mine. I can't cure yellow for him. But I can pre-move him to Atlanta now. Then on his turn he cures yellow. But my own blue: I need NY(blue) from bob. I drive London→NY (1), jump bob→NY (1), shareTake NY (1) → 5/5. But then I need to walk NY→Washington→Atlanta (2 moves) and cure (1) = 3 more actions = total 6. I only have 4. So blue cure lands next turn at earliest — but the deck dies after bob's next draw (1 card left). Wait: if I draw the last card this turn, the deck is empty. Bob drawing → deck exhausted → LOSS? "You LOSE if a player must draw from the player deck but it is empty." So bob must NOT need to draw... bob's turn: he draws 2. If deck has 1 card, he draws 1, then deck empty when he needs the second → LOSS immediately! Wait — that's critical. Deck = 1 card. Bob draws 2 next turn: draws 1 (deck now 0), then must draw 2nd → deck empty → LOSE. Hmm, but actually the game ends immediately when deck runs empty on a forced draw. Unless... the turn where the deck empties: rule says lose when you must draw but it's empty. Standard Pandemic: game over when player deck is exhausted (at draw phase). So bob's draw with deck=1: first card drawn, deck now empty, second draw required → loss. So blue cure MUST land before bob's turn ends?? No — blue cure must land before bob's DRAW phase, i.e., this turn, by me. Can I complete the blue cure this turn? I'm in London, 4/5 blue. NY(blue) is in bob's hand. To cure: get NY card into my hand + get to Atlanta + cure = drive London→NY (1), jump bob→NY (1), shareTake NY (1) → 5/5, then NY→Washington (1) → at 4 actions end. Can't reach Atlanta+ cure this turn (need 2 more). Alternative: charter from NY? I hold Tehran(black), Shanghai(red), Santiago(yellow), London(blue), Milan, Paris, Essen. Charter spends current-city card — in NY I hold no NY card. Direct flight to Atlanta? I don't hold Atlanta. Hmm. Alternative: get cured faster — cure blue needs a STATION and 5 cards in MY hand. Station Atlanta or Kinshasa. Kinshasa is 2 moves from... no. Wait — what if I take NY(blue) and cure at KINSHASA? From NY: NY→London... no. Kinshasa: shuttle from Atlanta only. Path NY→Toronto→Chicago→...→Kinshasa is far. Alternative: instead of me curing blue, BOB could take blue set? Bob holds NY + StP blues + ... bob has 2 blues (NY, StP). If I give bob my Milan/Paris/Essen/London... shares must be in own cities. London share: bob is wherever he is; I could jump him to London? He's in Chicago. Jump bob→London (1), shareGive London (1) → bob 3 blues. Then he needs Milan/Paris/Essen — all in my hand, each needs own city: Milan share needs me+bob in Milan (I can jump... but I also need to travel). That's way more actions. Better: can I get to Atlanta faster? Drive London→NY (1), then... charter needs current-city card. Hmm, direct flight to Atlanta requires Atlanta card — nobody holds it (in infect-discard per threats... it was drawn). Actually Atlanta card: discarded earlier (I saw "Atlanta: 2 blue [in infect-discard]" and earlier bob had Atlanta blue, spent?). Who holds Atlanta? Nobody's hand shows it. Alternative: use Washington? No card. Hmm — what about not needing NY: cure blue with a different 5th? Blue set: 12 blue cards: SF, Chicago, Toronto, Atlanta, Washington, NY, London, Madrid, Paris, Essen, Milan, StP. Burned: 6 blue in discard (which ones? Unknown mix). Held: me: Milan, Paris, Essen, London; bob: NY, StP. That's 6 held + 6 burned = 12. So the ONLY unburned blues are the 6 held. I need 5: mine 4 + exactly one of bob's (NY or StP). NY or StP both need own-city shares. Fastest: jump bob to London, take... bob doesn't hold London anymore (I took it). He holds NY and StP. StP: meet in StP: I'm London → London→Essen→StP (2 moves), bob needs to be in StP (jump him there 1 action) → shareTake StP (1) → 5/5 → then cure at... StP has no station. Kinshasa station: StP→Moscow→Istanbul→...→ far. Atlanta: 5 moves. No. NY route: drive London→NY (1), jump bob→NY (1), take NY (1), walk NY→Washington (1) = 4 actions, arrive Washington with 5/5. Next turn (mine): Washington→Atlanta (1), cure (1). But bob's turn comes first — he must draw with deck=1 → LOSE before my turn. Unless... bob's turn: he draws 1 card, deck empty, then needs 2nd → immediate loss. Can I prevent bob from drawing? No — drawing is mandatory in phase 2 of his turn. Wait, is the loss rule per-draw or per-turn? "You LOSE immediately if a player must draw from the player deck but it is empty (you ran out of time)." Deck=1: bob draws card 1 (ok), must draw card 2, deck empty → loss. So we need blue cure THIS TURN or the game is lost on bob's next turn regardless?! Unless bob's turn actions let him cure... bob holds 5/5 yellow and can reach Atlanta. Yellow cure this turn by bob. But blue: I can't finish this turn. Hold on — maybe I can. What if I cure blue at Atlanta using a CHARTER trick: I need my pawn at a station with 5 blue cards. After taking NY in NY (3 actions used: drive NY, jump bob, take), I'm in NY at 4 actions used? Count: drive London→NY (1), dispatcherJump bob→NY (1), shareTake NY (2). I have 1 action left. From NY, I hold no NY card → no charter. Direct flight needs destination card — none for Atlanta/Washington. Drive NY→Washington (1) — arrive Washington, no action left. Cure next turn. Bob's draw kills us first. Alternative order: jump bob→NY FIRST (1), drive myself London→NY (2)... same count. What if bob cures yellow AND we solve blue differently: give MY blues to bob? Bob could then cure blue if he gets 5 blues at a station. Bob's blues: NY, StP. He needs 3 of mine (Milan/Paris/Essen/London). Shares in own cities: Milan, Paris, Essen, London — bob would need to stand in each with me. I can jump bob to my city (any distance). So: bob jumps to Milan with me? But I'm in London. I can't be in Milan. Alternatively I give via... no, only own-city shares. What about this: bob is in Chicago. I jump MYSELF to bob (Chicago)? Then I'm in Chicago — Chicago has no station. No. Hmm wait — what about ME curing at Kinshasa? I hold 4 blues + can take NY. Kinshasa station: reachable via shuttle from Atlanta only. Too far. OK so the real question: does bob's mandatory draw with deck=1 actually lose? Let me recount deck: state says "decks: player=1". Yes 1 card. Actually wait — maybe I should NOT drive to NY this turn and instead let bob's cure happen, and reconsider: after bob draws the last card... loss happens. So blue must land THIS TURN. Is there ANY way? I have 4 actions. Needs: NY card in my hand (1 jump + 1 share, with bob teleported to NY), me at a station, cure action. Me: London→NY drive (1). Station = Atlanta (NY→Washington→Atlanta = 2 drives + cure = 3 more) → total 1+1+1+1+1+1+1 = 7. No. Charter: after shareTake in NY, I have 0 actions. What if instead: drive London→NY (1), jump bob→NY (1), shareTake NY (2), then charter?? I hold Santiago(yellow), London is spent... current city NY, my cards: Milan, Paris, Santiago, Tehran, Shanghai. No NY card — charter requires discarding CURRENT CITY card. I don't have NY. Can't. Direct flight to Atlanta: needs Atlanta card — nobody holds it. Build station in NY? I'm in NY after taking the card — buildStation (action 4) discards NY card... NO WAIT. buildStation discards the card matching current city — that would burn NY(blue)! Can't. Shuttle: no. So blue cure this turn is impossible for me. What about BOB curing blue? Bob holds NY(blue), StP(blue). If I give him Milan+Paris+Essen/London... impossible action-wise. Hmm wait — actually can bob avoid drawing? No. Let me re-examine: is the deck really 1? "decks: player=1 infection=38". Yes. Oh! Wait — what if the last card drawn is an EPIDEMIC? Irrelevant. What about the rule being checked when the draw pile is empty at turn start? The prompt says "a player must draw from the player deck but it is empty". Bob draws 2: first exists, second doesn't → must draw → empty → loss. Yes. Therefore: blue cure must be completed before end of MY turn... by ME. 4 actions. Impossible as shown... UNLESS the cure doesn't need NY: what about StP route? Same problem. Wait wait — what about me going to KINSHASA? Kinshasa HAS a station. From London: charter? I hold Santiago (yellow) — charter from London requires London card — I hold London(blue)! But that's part of my blue set — burning London breaks the set (I'd have Milan/Paris/Essen + Santiago chartered away... no, London burned = only 3 blues left + NY = 4. Dead). Direct flight to Essen (1 action, I hold Essen — but that burns Essen from my set!). No. Hmm, what about curing via a share that gives bob the 5th card so HE cures? Bob's turn actions: he can walk Chicago→Atlanta (1) and cure yellow (1). He'd have 2 spare actions on his turn. Could he also get NY card to... he HOLDS NY(blue)! If bob had 5 blues: NY, StP + 3 mine. Can't transfer. What if I jump BOB to New York and he... he already holds NY. Bob at NY could charter? Bob's cards: J'burg, Kinshasa, LA(yellow), StP(blue), Lagos(yellow), Miami(yellow), NY(blue). If bob is IN New York, he could charter using NY card — but that burns NY. To Atlanta? Charter NY→ anywhere. If bob charters to... he needs a STATION with 5 blue. He has 2 blues only. OK here's another thought: what if I DON'T take NY, and instead we accept that we need blue next turn, but bob's draw... Actually — maybe bob CAN skip drawing? No, drawing is mandatory. Alternatively — could I END the game this turn by curing blue via a different set composition? My blues: Milan, Paris, Essen, London + bob's NY or StP. Both options need travel. Let me count the absolute minimum: jump bob→NY (1) + shareTake NY (2) = I have NY in hand, 5/5, but I'm still in London. Cure requires station. Atlanta is 5 moves away. Impossible. CONCLUSION: blue cannot be cured before bob's mandatory draw of the 2nd-to-last card... wait, actually bob draws and the deck empties. Is that a loss or does the game just continue with no more draws? Standard Pandemic: when the player deck is empty during the draw phase, the game is lost immediately. The prompt: "a player must draw from the player deck but it is empty (you ran out of time)". So yes, loss. Hmm, but wait — what about the order of phases? Bob's turn: 1) actions, 2) draw 2, 3) infect. If we lose at bob's draw... the only escape: cure blue DURING MY TURN. Shown impossible... OR: bob cures yellow this turn (his turn) — that doesn't stop his draw loss. The draw loss happens regardless — unless we WIN before his draw. Win = all four cures. We have black+red; yellow can land on bob's turn (before his draw — cures happen in action phase, draw is after actions!). Bob's turn order: actions (cure yellow possible) THEN draw. If yellow cures during his action phase, we then need BLUE before his draw — impossible — so we still lose at his draw. UNLESS: I complete blue cure THIS TURN. Truly impossible? Let me think once more. I need: 5 blues in my hand + my pawn at Atlanta or Kinshasa + discoverCure. What if I use charter EARLY: from London, charter using Santiago(yellow)?? Charter = discard CURRENT CITY card (London). I hold London — but it's a cure card. Burning it kills blue (3+NY=4). What about directFlight to Essen (burns Essen — same problem). What if I take StP instead of NY and bob... StP is also bob's. Equivalent. What if bob teleports to me in LONDON and takes... no, giving me NY requires bob in NY. Wait — actually! I can dispatcherMove MYSELF?? No — dispatcherMove moves other pawns. dispatcherJump moves any pawn including mine onto bob's city. So: jump MYSELF to bob (Chicago) — Chicago has no station. Alternative: What if bob walks to New York on HIS turn and I jump to him and take NY there... that's next turn — too late. Hmm, actually wait: what about the possibility that bob's draw is survivable because the deck will have exactly 1 card and... no. Actually, let me recount the deck. Earlier state (event #194): decks: player=3. Then bob drew 2 → 1. Yes. So mathematically we lose at bob's next draw unless blue lands this turn... UNLESS yellow cure + blue cure both land and it doesn't matter — we need blue. Hmm. Hold on — actually, wait. What if I DON'T cure blue, and instead the team's blue set goes to... let me think about whether BOB can cure blue this turn. Bob's hand: NY(blue), StP(blue) + 5 yellows (complete set). He's in Chicago, 1 move from Atlanta. His turn: if he had 5 blues he'd cure at Atlanta. He needs 3 more blue cards from me. Transfer: I jump bob to... shares need same city + matching card. My blues: Milan, Paris, Essen, London. To give bob London: both stand in London: bob is Chicago → I can jump him to London? dispatcherJump moves ANY pawn to a city containing another pawn — bob's OWN city jump target must contain a pawn. I'm in London → jump bob→London (1 action, MY action). Then shareGive London→bob (1 action, mine). That's 2 of my actions, bob now has London. Then Milan: bob needs to BE in Milan with me — I'm in London. I'd need to move to Milan too... 4+ actions. Impossible. What about Essen: same issue. So no. Blue cure this turn: impossible. Therefore the game is lost at bob's next draw — UNLESS the rules allow bob to draw 1 card only when deck has 1 (i.e., draw "up to 2"?). The prompt says "Draw 2 player cards" — mandatory. Standard rules: if the deck is empty when you need to draw, you lose. Hmm, wait — but maybe the referee implements: draw min(2, deck). Many digital implementations lose only when the deck is empty at the START of the draw phase. With deck=1, bob draws 1, deck empty... "must draw but it's empty" → loss on the second draw. Actually hold on, let me reconsider: maybe I misread and the deck is 3? "decks: player=1". Clear. OK here's the thing — maybe I'm wrong about who draws when. Actually the KEY question: can we cure blue with actions available across THIS turn (mine, 4 actions) + bob's ACTION phase (before his draw)? Bob's action phase comes after my turn. Combined: my 4 + his 4 (his draws come after his actions). Blue cure by bob: he needs 5 blues at a station. He holds NY, StP. I hold Milan, Paris, Essen, London. To give bob cards, both must stand in the card's city. Sequence possibility: - My turn: jump bob→London (1), shareGive London (2). Bob in London with London card... wait, shareGive London while both in London — bob receives London(blue). Bob's blues: NY, StP, London = 3. Needs Milan/Paris/Essen. - I'm in London. I drive to... I need to meet bob in Milan AND Paris AND Essen — each transfer is 1 action + my travel. Impossible in remaining 2 actions. Blue cure by me: needs NY or StP + station. Shown impossible. So: we cannot avoid bob's draw. The only remaining question: does bob drawing the 2nd card from an empty deck actually lose? If the referee treats deck=1 → draws 1 → deck empty → loss on next required draw. It seems yes. WAIT. Actually — hold on. Let me recount the player deck. Event #194 state: "decks: player=3". Then: my turn (draw 2) → 1. Bob's turn (draw 2): draws 1, deck=0, second draw → deck empty → LOSE? Hmm, but the game didn't lose at bob's previous turn when deck went 5→3? 5 cards: I drew 2 (→3), bob drew 2 (→1), I drew 2 (→... wait. Let me recount: event #177: player=7. My turn: drew 2 → 5. Bob's turn: drew 2 → 3. My turn (event #185): drew 2 → 1. Bob's turn (event #189-194): drew 2 → ... event #194 says player=3?? That contradicts. Event #194: "decks: player=3 infection=41". Hmm, so after bob's turn deck=3. Then event #201: player=1. So my turn drew 2 → 1. Timeline: #194 bob's turn state deck=3 → bob drew 2 → deck=1?? But #194 was BEFORE bob's draws... The advisory at #194 shows bob's actions phase; after his draws deck would be 3-2=1. Then my turn (#201): deck=1, I drew 2 → deck=-1?? That can't be. Actually #201's state shows "decks: player=1" at the START of my turn — meaning after bob's draws the deck is 1. Then MY draw phase comes after my actions: I draw 2 → first card (deck 0), second card → deck EMPTY → I LOSE on my own draw phase unless... Oh no. So I lose THIS TURN when I draw. Unless the blue cure lands during my action phase. Which is impossible (shown above). Hmm wait, let me redo this arithmetic very carefully. Event #177 (bob's turn): player=7. Bob draws 2 → 5. Event #185 (my turn): "decks: player=5". I draw 2 → 3. Event #194 (bob's turn): "decks: player=3". Bob draws 2 → 1. Event #201 (my turn): "decks: player=1". I will draw 2 after actions: draw 1st (deck 0), draw 2nd → EMPTY → LOSS. So my draw phase is the killer. Blue cure must land in my 4 actions. Truly impossible for me to both get the 5th blue AND reach a station... Hmm wait — actually is it? What about BOB curing BLUE this turn instead of me? He needs 5 blues. He has NY+StP. What if I could give him 3 blues... shares need matching cities. OR — what if I move to NY, take NY... I have 5/5 after take but I'm in NY with 0 actions left, no station. What if instead: I go to a station FIRST? I'm in London — no station. What if we use KINSHASA? It has a station! Can I reach Kinshasa this turn? From London: no direct card. Drive London→Madrid→Sao Paulo→Lagos→Kinshasa = 4 drives. But then I never get the 5th blue (bob would need to bring NY to Kinshasa — his jump: I could jump bob→Kinshasa only if a pawn is there (me). Sequence: drive London→Madrid (1), Madrid→Sao Paulo (2), Sao Paulo→Lagos (3), Lagos→Kinshasa (4). No actions left for the share. And bob would need to jump to Kinshasa next turn — after my draw → dead. What if I skip a drive: charter from London burns London (set-breaker). No. Direct flight London→Essen burns Essen. What if I fly to Essen (1), then drive Essen→St. Petersburg?? StP has no station. Then jump bob→StP (2), shareTake StP (3) → 5/5, me in StP. Cure needs station: none in StP. Dead end. So: is the game mathematically lost? Unless... hmm, what if I DON'T draw — is drawing avoidable? No. Wait — maybe I'm wrong that the deck is 1. Let me recheck #201: "decks: player=1 infection=38". And SIGNALS: "deck clock: 1 cards → 0 player-turn(s) of draws left". The system itself says 0 draw-turns left. And it still shows the cure plan with blue cure "T+1"... The system's signals say "a cure must land on EVERY opportunity" and blue cure at Atlanta 2 moves. The system priced "jump bob onto you at New York and take New York — tempo 3 actions to land it". The system apparently believes we can land blue in 3 actions (drive NY, jump bob, take) — then cure next turn at Atlanta (2 moves + cure = 3). But its own clock says 0 draw turns left... Hmm, unless the deck rule here is: you lose only when you must draw and the deck is empty AT THE START of the draw phase (i.e., 0 cards when phase begins). With deck=1: I draw 1, then phase... if implemented as "draw 2; if deck empties mid-phase, game over" vs "if deck has 0 when phase starts". The stated rule: "a player must draw from the player deck but it is empty". With deck=1, I draw 1 card fine; then must draw the 2nd → empty → loss. Seems like loss. But hold on — maybe the referee handles it as: you lose when the deck is empty at the start of your draw phase (common digital implementation: game over when deck exhausted at draw time). With 1 card: I draw 1, deck becomes 0, and then... the second draw triggers the loss check → empty → lose. Most implementations (Z-Man digital) lose as soon as the deck runs out mid-draw. Actually hmm, let me think about whether the game would even reach my draw phase with deck=1: is there any way to get 2 more cures... no. OK let me just think about what maximizes winning chances under uncertainty: 1. If mid-draw empty deck = loss: we lose this turn regardless of what I do (can't complete blue). Then my best play is... anything; nothing matters. But wait — could I avoid the loss by NOT ending my turn? No, draw is automatic. Hmm, actually WAIT. What if I cure blue is impossible, but what about this: does the hand-off have to be via share? What if I could get NY card some other way... no. Let me reconsider: is there any way to get BOTH the NY card AND be at a station within 4 actions from London? What if I don't need to travel: jump bob→Atlanta?? dispatcherJump requires target city contains a pawn. No pawn in Atlanta. dispatcherMove bob: I can DRIVE bob step by step (1 action per step). Bob is in Chicago, adjacent to Atlanta. dispatcherMove bob→Atlanta (1 action). Then... bob holds NY(blue). If bob is in Atlanta — ATLANTA HAS A STATION. Can BOB cure blue? He has NY + StP = 2 blues. Needs my 3. Can't transfer. Alternatively — I take NY card while BOB is wherever, and BOB carries... What about: I jump MYSELF to bob in Chicago?? Chicago→Atlanta is bob's adjacency, not... if I jump to bob (Chicago), then I drive Chicago→Atlanta (1 action). Total: jump me→bob/Chicago (1), drive Chicago→Atlanta (2). Now I'm at Atlanta station with 4 blues. I need the 5th blue (NY) IN MY HAND. It's in bob's hand, and bob is in Chicago. Share requires same city. I could jump BOB→Atlanta (3rd action) — Atlanta contains me → legal! Then shareTake NY (4th action) → 5/5 IN MY HAND, I'M AT ATLANTA STATION. But no action left for discoverCure!! 4 actions used: jump me, drive, jump bob, shareTake. Cure needs a 5th action. DAMN. So close. Optimize: can I skip one? Instead of driving myself to Atlanta: jump bob→Atlanta requires pawn in Atlanta. Sequence B: dispatcherMove bob... bob drives himself? No, bob isn't acting. What if I jump MYSELF onto bob in Chicago (1), then dispatcherMove BOB→Atlanta?? That moves bob, not me. I need ME at the station. Alternative: skip "jump me→Chicago" by having bob come to me? Bob is in Chicago; me in London. If bob were in LONDON with me: he'd need to travel — he's not acting now. Alternative: use direct flight: I hold Tehran(black), Shanghai(red), Santiago(yellow) — none is Atlanta/Washington. Charter from London burns London. Hmm — what about curing at KINSHASA with the same trick? Kinshasa station. Bob is in Chicago — not adjacent. I jump me→bob (Chicago) (1), then I need Chicago→...→Kinshasa: Chicago has no path to Africa quickly (Chicago→Mexico City→Bogota→...→Lagos→Kinshasa = 5). No. So the 5-action sequence is 1 short. Is there ANY 4-action path to "me at station with 5 blues"? - Jump me→bob (Chicago) [1] - dispatcherMove bob→Atlanta? No — I need ME there. - Actually: jump me→bob (1) puts me in Chicago. Then drive Chicago→Atlanta (2). Now both me (Atlanta) and bob (Chicago). NY card in bob's hand. Jump bob→Atlanta (3) — legal (I'm there). shareTake NY (4). I'm at Atlanta with 5/5 — but 0 actions left. One action short. UNLESS... bob could be pre-positioned. He's not acting during my turn. Wait — what about NOT jumping me to Chicago, but instead having bob jump to ME, and me jumping to... Let me re-think: the share can happen ANYWHERE (shareTake NY needs both in NY). What if the rendezvous is WASHINGTON (adjacent to Atlanta)? I drive London→...→Washington? Too far (3 moves: NY, Washington — London→NY (1), NY→Washington (2)). Sequence: drive London→NY (1), drive NY→Washington (2)... then I need bob in Washington WITH the NY card: jump bob→Washington (3) — legal (I'm there), shareTake NY (4) → 5/5, I'm in WASHINGTON — no station. Cure next turn. Same problem. The fundamental issue: I need 3 actions (rendezvous+share) + station presence + cure action = and from London the station is ≥2 moves away. Total minimum: 1 (travel to NY) + 1 (jump bob) + 1 (share) + 1 (drive toward Atlanta) + ... cure impossible. What if the 5th blue came to me WITHOUT a share? No other mechanism. What if I discard down and... no. OK — so under strict rules we lose. But WAIT: maybe bob's 4 actions this coming turn could land blue if I set it up?! Bob's turn: his 4 actions BEFORE his draw. If bob can cure blue in his action phase, we win before his draw! Bob needs 5 blues at a station. He has NY+StP. For him to get 3 more from me is impossible action-wise. BUT — what if I give him cards such that HE cures... he needs 3 transfers each needing same-city + my presence. No. Alternatively — what if I spend MY turn giving bob ONE blue (London: jump bob→London [1], shareGive London [2]) — bob then has London+NY+StP = 3 blues. His turn: he can't get Milan/Paris/Essen (they're mine, own-city shares). Dead. Hmm, therefore: mathematically lost IF mid-draw exhaustion loses. But the referee might implement draw-shortfall as loss only when deck=0 at phase start. Given the system's own pricing ("blue cure lands in 3 actions... T+1"), the engine seems to think we survive bob's draw with deck=1→0 and my next-turn cure. Also the SIGNALS say "deck clock: 1 cards → 0 player-turn(s)" yet still prices blue cure landing — the engine knows the deck dies and still says cure T+1, implying the last card CAN be drawn (draw phase takes min(2, deck)? Or the loss triggers only when a draw is required from an empty pile... which would be bob's 2nd draw... hmm). Actually, you know what — there's another possibility: the last card drawn might not require... "Draw 2 player cards" — if the deck has 1 card, you draw 1 and the deck is empty; the SECOND draw "must draw from the player deck but it is empty" → loss. The engine pricing blue cure at T+1 with deck=1 suggests the engine's draw phase handles it as: draw min(2, deck), and the LOSS check is "deck empty when a card must be drawn" — which would fire. But then the engine wouldn't price a cure at T+1... The engine might price tempo without checking the deck-exhaustion loss carefully (the preview tool reports "deck-exhaustion loss" separately). Given ambiguity, my best play: maximize the chance blue lands ASAP and hope the engine allows the last draw. Actually — hold on, one more idea for THIS turn. What if I DON'T take NY this turn, and instead use my 4 actions to position for a next-turn cure, while BOB cures yellow this turn, and — crucially — the draw order: my draw phase (deck 1→0, drawing 1 card, second draw from empty...). If the engine loses me there, nothing helps. If the engine allows (min-draw), then next turn (bob) he draws... deck=0 → HIS draw phase is empty at start → loss?? Then blue must land on MY next turn before bob's draw. My next turn: drive Washington→Atlanta... wait after taking NY I'd be in NY: NY→Washington (1), Washington→Atlanta (2), cure (3). That fits in 4 actions IF I'm already 5/5 at start of next turn. So the plan works IF draws with deck<2 don't lose. Given the engine's pricing explicitly says the blue cure lands at tempo 3 actions (drive NY, jump, take) and presumably then +3 next turn, I'll trust the engine's model (draw min(2,deck), loss only if deck empty at phase start... or maybe the engine counts "0 draw turns left" as: after this turn's draw the deck is 0 and next phase has 0 → but bob's phase would then hit it... Ugh. Whatever — the best line is unchanged: maximize cure speed and take the NY card THIS turn (the engine's dominant line): drive London→NY (1), jump bob→NY (2), shareTake NY (3), spare action 4: nothing useful — treat NY blue (2→1) as bob suggested. Then next turn: Washington→Atlanta→cure. But ALSO consider: bob asked me to dispatcherMove HIM→Atlanta this turn so he cures YELLOW on his turn (before his draw). His yellow cure doesn't prevent his draw though. His draw with deck 0 (after my draw takes the last card) → loss check at HIS phase start... if loss is "empty at phase start", bob's draw phase with deck=0 = LOSS. So bob's yellow cure would land, then we lose at his draw unless blue is already cured... My blue cure lands on MY next turn — which comes AFTER bob's turn. Order: me (now) → bob (cures yellow, then draws from empty deck → potential loss) → me (cure blue). So even in the lenient model, bob's draw phase (deck=0) fires the loss BEFORE my blue cure! Unless the lenient model is "draw min(2, deck)" with loss only when deck empty at START of a phase in which a draw occurs... bob's phase starts with deck=0 → he must draw → empty → loss. Hmm, so under BOTH models we lose at bob's next draw phase, UNLESS blue is cured before it. Blue cure can only land on my turns. My current turn (impossible as shown) or... WAIT. What about ONE QUIET NIGHT or other events? All events spent (OQN, RP used; airlift, grant used). No events in hand. What about... the deck has 1 card. My draw: I draw 1 → deck 0. Bob's draw: 0 cards → must draw → loss. Unless the loss rule is interpreted as "when a card must be drawn and cannot, lose" — bob needs to draw 2, gets 0... loss. Is there seriously no way? Let me think about the ONE remaining lever: I take NY card AND get to a station in 4 actions. The blocker: from London, station reach requires ≥2 drives (NY→Washington→Atlanta) or being jumped. What if BOB comes to a station-city near me... Bob could be dispatcherMove'd by me multiple steps: e.g., dispatcherMove bob→New York (1 action, 1 step — bob is in Chicago, NY is 2 steps: Chicago→Toronto→NY). No. What about this trick: shareTake doesn't require ME to travel if BOB jumps to ME — but the card must match the SHARED city. If I'm in LONDON and bob holds NY... no. What about: I fly to NY via direct flight using... I don't hold NY. Hmm, what about curing at KINSHASA via shuttle from ATLANTA — no. FINAL alternative: could bob cure blue if I shuttle the SET to him via multiple turns? No turns left. OK — accept: this turn = drive NY, jump bob, take NY (5/5), spare treat NY. Then next turn NY→Washington→Atlanta + cure. If the engine kills us at bob's draw, nothing I do changes that. Actually wait — one thing COULD change it: if I DON'T take NY but instead... no, taking NY is strictly needed for blue. Hmm, actually hold on. What about the possibility that bob does NOT have to draw because... no, mandatory. One more consideration: maybe I should have BOB cure yellow THIS TURN (his turn, action phase) — it doesn't hurt. My turn: the engine's dominant line (drive NY, jump bob, shareTake). But bob asked me to dispatcherMove him→Atlanta (1 action) for the yellow cure. Compare: if I move bob→Atlanta, then next turn he cures yellow (before his draw). Then he draws → loss (probably). My blue cure would land the turn after his — too late either way. So bob's yellow cure only matters in a lenient-draw world where we survive draws... In a lenient world (draws min(2,deck), loss only when phase starts empty): bob's phase starts with deck=0 → loss. So yellow cure lands but game still ends. UNLESS the loss check is even more lenient (e.g., only lose if you need to draw and deck empty... always true at 0). Alternatively the engine might just let the game continue with no draws (some implementations end the game at deck exhaustion — loss). Actually, hmm, wait. Let me recount the deck ONE more time. Maybe I'm off by cards. Event #201 top: "decks: player=1 infection=38". Signals: "deck clock: 1 cards → 0 player-turn(s) of draws left". So yes, 1 card left, and after my mandatory draw it's 0. Bob's draw phase then faces an empty deck. Actually — WAIT. What if my draw phase takes the last card, and bob's draw phase... in the REAL rules: "If there are not enough cards in the Player Deck when a player must draw, the game ends immediately in defeat." So bob's draw with deck=0 = defeat. UNLESS we WIN before bob's draw phase. Win = 4 cures. Black✓ Red✓. Yellow: bob can cure on his turn (action phase, BEFORE his draw). Blue: I can't cure before bob's turn... Hmm, unless I DO land blue this turn. 4 actions. One more attempt: - Action 1: dispatcherJump ME→bob (Chicago). - Action 2: driveFerry Chicago→Atlanta. Now I'm at Atlanta station. Bob in Chicago. - Action 3: dispatcherJump BOB→Atlanta (I'm there — legal). - Action 4: shareTake NY(black... no NY blue). Now I have 5/5 blues IN HAND, standing at Atlanta station... with ZERO actions left for discoverCure. What if instead of action 1 jump, I skip it: I'm in London. Action 1: drive London→New York. Action 2: jump bob→NY. Action 3: shareTake NY. Action 4: drive NY→Washington. Next turn: Washington→Atlanta, cure. That's the standard line — blue cures on my NEXT turn, which is after bob's draw phase (deck 0) → defeat first. What if bob's yellow cure + ... no, 4th cure needed for WIN. So the ONLY way: blue cure within MY 4 actions. Shown impossible by exactly 1 action... UNLESS I can save an action somewhere. What if bob were ALREADY in NY? He's in Chicago. What if bob were ALREADY in Atlanta? Then: jump bob→...no. Let me re-examine: what if I use dispatcherMove to bring BOB to NY, then jump MYSELF to bob (NY), shareTake NY — count: dispatcherMove bob Chicago→Toronto (1), Toronto→NY (2), jump me→NY (3), shareTake (4) — I'm in NY with 5/5, no station, no actions. Worse. What if the station came to... buildStation in NY costs the NY card — which I'd hold after the share — buildStation discards NY(blue) → breaks set. NO. What about Government Grant? Spent. Conclusion: strictly, we lose at bob's draw. BUT the referee may implement differently (the engine's own pricing implies survival). Given uncertainty, the dominant line (engine-priced, 7-action tempo improvement) is: drive NY, jump bob→NY, take NY, treat NY. This maximizes every scenario: if lenient-draw world exists, blue cures next turn and we win; if strict world, we lose regardless. Wait, actually — one more idea!! What about bob curing yellow AND blue? Bob holds 5/5 yellow. What if I ALSO get bob to 5 blues? He has NY+StP. I could give him ONE more blue max this turn (London via jump+share = 2 actions, but bob must be in London — jump bob→London requires me in London ✓ I am). So: jump bob→London (1), shareGive London (2) → bob has 3 blues (London/NY/StP) + full yellow set. His turn: he walks toward... he can't collect Milan/Paris/Essen (mine). Dead. And what about giving bob my Santiago? Irrelevant. OK final answer for this turn: engine-dominant line. But bob asked for dispatcherMove bob→Atlanta for the yellow cure. Which is better? In the lenient world: if I move bob→Atlanta, bob cures yellow on his turn; then his draw (deck 0) → possible loss BEFORE my blue cure → we'd have 3 cures and lose. If I do the NY line: bob's turn — he cures yellow (his choice, he's 1 move from Atlanta... wait if I don't move him, he can walk Chicago→Atlanta himself (1 action) and cure yellow (1 action) — he doesn't NEED my dispatcherMove! He has 4 actions. So bob's request for me to move him is unnecessary — he can do it himself. My 4 actions are better spent on the NY blue take. Actually hmm — bob said "walk me Chicago→Atlanta (1 action) and I CURE YELLOW immediately" — he means on HIS turn. He can walk himself. My dispatcherMove is redundant. But if I jump bob→NY for MY handoff, bob is in NY next turn — 2 moves from Atlanta, he can still walk+cue yellow on his turn (2 actions). Fine. So my turn: (1) driveFerry London→New York. (2) dispatcherJump bob→New York. (3) shareTake New York from bob → 5/5 BLUE. (4) treatDisease blue in NY (2→1). Then next turn: NY→Washington→Atlanta + cure blue. Bob's turn (before that): he walks NY... wait, if bob is in NY after my jump, he can drive NY→Washington?? He'd be closer: bob drives NY→Washington (1), Washington→Atlanta (2), cure yellow (3). Then his draw phase: deck=0 → loss check (in strict world, we lose; in lenient world... whatever the engine does — it might treat deck exhaustion leniently; note the engine's own signal says "0 player-turns of draws left" and STILL prices the blue cure to land — suggesting the engine believes the game continues. Possibly the engine's loss check happens only at MY draw (this turn's draw takes deck 1→0: I draw 1 card fine, then 2nd draw → empty → hmm). Honestly — maybe the engine handles the final card gracefully (draw what's left; lose only if deck empty when phase STARTS). In that case: my draw takes the last card (fine), bob's phase starts with deck=0 → bob must draw → loss. STILL loss. Unless the engine only checks at the START of the draw phase and with 0 cards... that IS the loss. Hmm hold on, unless... the win check happens when the 4th cure is discovered — could BOB discover blue?! What if I pass my blues to bob... impossible as established. What about ME curing blue at KINSHASA next turn? If I take NY this turn (in NY), next turn: NY→Washington→Atlanta, cure. Same. There's genuinely nothing better. Also — maybe the engine's draw rule: "Draw 2 player cards" with deck=1 → draws 1, and the game CONTINUES (loss only checked when the deck is empty AND a draw is required — which is exactly bob's case...). I'll just play the best line and let the referee decide. If we lose at bob's draw, so be it — no alternative existed. Actually, WAIT. One absolutely final idea: what if I DON'T draw... The draw is mandatory. What if the deck's last card could be SKIPPED by... no. And what about Resilient Population/Forecast — no events left. Alright: execute the NY take. Also tell bob: walk yourself to Atlanta + cure yellow on your turn (no need for my dispatcherMove — I'm using all 4 on the blue set), and after yellow, your draw may end us — but if the engine allows, my blue cure lands right after; also if you're in NY, drive toward Atlanta. Actually — better coordination: if I jump bob→NY, bob starts his turn in NY. His 4 actions: NY→Washington (1), Washington→Atlanta (2), cure YELLOW (3), treat Atlanta blue (4, 3→2 — he's standing there, cured-blue auto? no, blue not cured — 1 treat = 3→2). Then his draw (deck 0). My next turn: I'm in NY: Washington→Atlanta (2 drives)... wait I'm in NY: NY→Washington (1), Washington→Atlanta (2), cure blue (3). WIN (if we survive bob's draw). Let me also double check shareTake legality: bob will be jumped to NY where I am — share "New York" card, both in NY ✓. Bob holds NY(blue) ✓. Hand cap: after shareTake I'm at 8 → forced discard. I'll shed Tehran(black) or Shanghai(red) (cured colors). Choose Shanghai(red)? Red is cured — card worthless. Either fine — shed Tehran(black) (black cured too). I'll shed Tehran. Go: drive London→NY first. ``` text: ```text The deck clock is brutal — 1 card left, and the blue set is 1 card away (NY, in bob's hand). Executing the NY take this turn: drive to NY, jump bob to me, take NY(blue) → 5/5. This sets up the blue cure on my next turn; bob can cure yellow on his own turn from NY (2 moves from Atlanta — he doesn't need my dispatcherMove, so all 4 actions go to the blue pipeline). ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "New York"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "New York"}}} ``` ### alice-legacy-p0119 {#d-alice-legacy-p0119} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 119. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #204](/games/game-04/turns/24.md#e204) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v8 — ENDGAME. Cured: black, red. This turn: alice dispatcherMoves bob Chicago→Atlanta (1 action) → bob discoverCure YELLOW (5/5 in hand, station there) = 3/4 cures, deck at 1 card. Then alice jumps bob→New York (bob drives nothing — bob stays NY), alice drives London→NY next turn, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta → CURE BLUE before deck death (1 draw left after that). Bob post-Atlanta: shield covers Atlanta/Toronto/Chicago/SF blue fires while standing Chicago→Atlanta corridor; treats 3-blue cities when not shuttling. ZERO blue/yellow burns — blue held 6 (alice 4 + bob NY/StP), yellow 5 bob + Santiago alice. Cures outrank all containment; every action audited. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Jakarta (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 11 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=New York cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@New York(dispatcher) hand=7 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red)] bob@Chicago(quarantineSpecialist) hand=7 [Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow), Miami(yellow)] supply: blue:7 yellow:17 black:16 red:8 decks: player=1 infection=38 player-discard: 6 blue, 6 yellow, 11 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): Washington→Atlanta — nearer teammate: bob, 1 move(s) vs your 2 St. Petersburg: 3 blue⚠ Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] — 5 move(s): Toronto→Chicago→Los Angeles→Sydney→Jakarta — or 4 action(s): direct flight to Tehran (spends Tehran(black)), then 3 move(s) to Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5 Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 1 move(s): Toronto San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] [blue supply 7 left, 17 on board, reshuffle trap] — 3 move(s): Toronto→Chicago→San Francisco — nearer teammate: bob, 1 move(s) vs your 3 Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Karachi: 2 black [in infect-discard] Khartoum: 2 yellow [in infect-discard] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Madrid: 1 blue Cairo: 1 black [in infect-discard] === SIGNALS === deck clock: 1 cards → 0 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 4, bob 2, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 5, 0 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Atlanta(blue): bob already at Chicago → QS shield freezes it (no treat, no cube) Toronto(blue): bob already at Chicago → QS shield freezes it (no treat, no cube) San Francisco(blue): bob already at Chicago → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (2 move(s)) yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you New York(blue): meet IN New York (the card's own city) — you 0 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 3 move(s), bob 3 action(s) (go to New York (2 move(s)), then charter to St. Petersburg (spends New York(blue))); then alice to station Atlanta +3 action(s) (go to Tehran (2 move(s)), then charter to Atlanta (spends Tehran(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 5 move(s): Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: bob, 3 move(s) vs your 5 Manila (red, 2): 4 move(s): Toronto→Chicago→San Francisco→Manila — nearer teammate: bob, 2 move(s) vs your 4 Tokyo (red, 2): 4 move(s): Toronto→Chicago→San Francisco→Tokyo — nearer teammate: bob, 2 move(s) vs your 4 Sydney (red, 2): 4 move(s): Toronto→Chicago→Los Angeles→Sydney — nearer teammate: bob, 2 move(s) vs your 4 Osaka (red, 2): 5 move(s): Toronto→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 3 move(s) vs your 5 Ho Chi Minh City (red, 2): 5 move(s): Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 3 move(s) vs your 5 Karachi (black, 2): 5 move(s): Madrid→Algiers→Cairo→Baghdad→Karachi ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - jump bob onto you at New York and take New York — the blue handoff without the crossing (1 still needed) — dispatcherJump, shareTake tempo: 5 action(s) closer to the blue cure (8 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up blue at St. Petersburg (supply strained: 7 left) — tempo -5 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Toronto — tempo -1 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". dominated: break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta — tempo -3 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". dominated: defuse the 3-cube city at San Francisco (blue — in the infect discard, but NO epidemic remains to reshuffle it, so it cannot re-arm) — tempo -3 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". dominated: defuse Toronto and return to New York (round trip, 3 actions) — tempo 0 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Toronto", "Washington", "London", "Madrid" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Milan", "Paris", "Santiago", "Essen", "London", "Tehran", "Shanghai" [13] {"tag":"treatDisease","color":"blue"} [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"San Francisco"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Los Angeles"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Atlanta"}}} ``` ### alice-legacy-p0121 {#d-alice-legacy-p0121} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 121. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #206](/games/game-04/turns/24.md#e206) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v8 — ENDGAME. Cured: black, red. This turn: alice dispatcherMoves bob Chicago→Atlanta (1 action) → bob discoverCure YELLOW (5/5 in hand, station there) = 3/4 cures, deck at 1 card. Then alice jumps bob→New York (bob drives nothing — bob stays NY), alice drives London→NY next turn, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta → CURE BLUE before deck death (1 draw left after that). Bob post-Atlanta: shield covers Atlanta/Toronto/Chicago/SF blue fires while standing Chicago→Atlanta corridor; treats 3-blue cities when not shuttling. ZERO blue/yellow burns — blue held 6 (alice 4 + bob NY/StP), yellow 5 bob + Santiago alice. Cures outrank all containment; every action audited. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Jakarta (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 5 city(ies) at 3 cubes and 11 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=New York cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@New York(dispatcher) hand=7 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red)] bob@New York(quarantineSpecialist) hand=7 [Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow), Miami(yellow)] supply: blue:7 yellow:17 black:16 red:8 decks: player=1 infection=38 player-discard: 6 blue, 6 yellow, 11 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): Washington→Atlanta St. Petersburg: 3 blue⚠ Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] — 5 move(s): Toronto→Chicago→Los Angeles→Sydney→Jakarta — or 4 action(s): direct flight to Tehran (spends Tehran(black)), then 3 move(s) to Jakarta [red CURED: 1 treat clears ALL cubes here] Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 1 move(s): Toronto San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] [blue supply 7 left, 17 on board, reshuffle trap] — 3 move(s): Toronto→Chicago→San Francisco Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Karachi: 2 black [in infect-discard] Khartoum: 2 yellow [in infect-discard] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Madrid: 1 blue Cairo: 1 black [in infect-discard] === SIGNALS === deck clock: 1 cards → 0 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 4, bob 2, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 5, 0 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Toronto(blue): bob already at New York → QS shield freezes it (no treat, no cube) Atlanta(blue): drive bob 1 step(s) to Washington → QS shield freezes it (no treat, no cube) St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (2 move(s)) yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 1 action(s) (charter flight from New York straight to Atlanta (spends New York(blue))) from station Atlanta to discoverCure share now available: bob should GIVE New York to alice (the blue collector). One direction only — never trade it back. HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 3 move(s), bob 1 action(s) (charter flight from New York straight to St. Petersburg (spends New York(blue))); then alice to station Atlanta +3 action(s) (go to Tehran (2 move(s)), then charter to Atlanta (spends Tehran(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 5 move(s): Toronto→Chicago→Los Angeles→Sydney→Jakarta Manila (red, 2): 4 move(s): Toronto→Chicago→San Francisco→Manila Tokyo (red, 2): 4 move(s): Toronto→Chicago→San Francisco→Tokyo Sydney (red, 2): 4 move(s): Toronto→Chicago→Los Angeles→Sydney Osaka (red, 2): 5 move(s): Toronto→Chicago→San Francisco→Tokyo→Osaka Ho Chi Minh City (red, 2): 5 move(s): Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City Karachi (black, 2): 5 move(s): Madrid→Algiers→Cairo→Baghdad→Karachi ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: hand off a card at New York (alice collects, 1 still needed) — shareTake tempo: 3 action(s) closer to the blue cure (6 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up blue at St. Petersburg (supply strained: 7 left) — tempo -2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the blue cure: hand off a card at New Y…". dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Toronto — tempo -1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the blue cure: hand off a card at New Y…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Toronto", "Washington", "London", "Madrid" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Milan", "Paris", "Santiago", "Essen", "London", "Tehran", "Shanghai" [13] {"tag":"treatDisease","color":"blue"} [14] {"tag":"shareTake","from":"bob","card":"New York"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"} [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"} [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"} [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"} [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"} [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"} [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"} [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"} [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"} [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"} [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"} [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"} [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"} [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"} [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"} [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"} [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"} [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"} [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"} [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"} [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"} [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"} [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"} [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"} [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"} [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"} [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"} [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"} [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Karachi"} [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"} [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"} [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"} [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"} [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"} [71] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "bob", "card": "New York"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "bob", "card": "New York"}}} ``` ### alice-legacy-p0122 {#d-alice-legacy-p0122} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 122. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #207](/games/game-04/turns/24.md#e207) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v8 — ENDGAME. Cured: black, red. This turn: alice dispatcherMoves bob Chicago→Atlanta (1 action) → bob discoverCure YELLOW (5/5 in hand, station there) = 3/4 cures, deck at 1 card. Then alice jumps bob→New York (bob drives nothing — bob stays NY), alice drives London→NY next turn, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta → CURE BLUE before deck death (1 draw left after that). Bob post-Atlanta: shield covers Atlanta/Toronto/Chicago/SF blue fires while standing Chicago→Atlanta corridor; treats 3-blue cities when not shuttling. ZERO blue/yellow burns — blue held 6 (alice 4 + bob NY/StP), yellow 5 bob + Santiago alice. Cures outrank all containment; every action audited. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Jakarta (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 5 city(ies) at 3 cubes and 11 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 5 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=New York cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@New York(dispatcher) hand=8 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red), New York(blue)] bob@New York(quarantineSpecialist) hand=6 [Johannesburg(yellow), Kinshasa(yellow), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow), Miami(yellow)] supply: blue:7 yellow:17 black:16 red:8 decks: player=1 infection=38 player-discard: 6 blue, 6 yellow, 11 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): Washington→Atlanta St. Petersburg: 3 blue⚠ Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] — 5 move(s): Toronto→Chicago→Los Angeles→Sydney→Jakarta — or 4 action(s): direct flight to Tehran (spends Tehran(black)), then 3 move(s) to Jakarta [red CURED: 1 treat clears ALL cubes here] Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 1 move(s): Toronto San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] [blue supply 7 left, 17 on board, reshuffle trap] — 3 move(s): Toronto→Chicago→San Francisco Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Karachi: 2 black [in infect-discard] Khartoum: 2 yellow [in infect-discard] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Madrid: 1 blue Cairo: 1 black [in infect-discard] === SIGNALS === deck clock: 1 cards → 0 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 5, bob 1, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 5, 0 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Toronto(blue): bob already at New York → QS shield freezes it (no treat, no cube) Atlanta(blue): drive bob 1 step(s) to Washington → QS shield freezes it (no treat, no cube) St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Atlanta (2 move(s)) to discoverCure yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 2 move(s) from station Atlanta to discoverCure discard hint: blue: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Tehran (black CURED — worthless, discard freely), Shanghai (red CURED — worthless, discard freely), Santiago (yellow: 1 spare from YOUR 1 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Milan (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Paris (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Essen (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), London (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), New York (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it) Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [1] {"tag":"discard","card":{"kind":"city","city":"Paris"}} [2] {"tag":"discard","card":{"kind":"city","city":"Santiago"}} [3] {"tag":"discard","card":{"kind":"city","city":"Essen"}} [4] {"tag":"discard","card":{"kind":"city","city":"London"}} [5] {"tag":"discard","card":{"kind":"city","city":"Tehran"}} [6] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}} [7] {"tag":"discard","card":{"kind":"city","city":"New York"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Tehran"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Tehran"}}}} ``` ### bob-legacy-p0111 {#d-bob-legacy-p0111} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 111. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #201](/games/game-04/turns/24.md#e201) — unique payload candidate; not a proven invocation join - [Event #202](/games/game-04/turns/24.md#e202) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Toronto (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=quarantineSpecialist at=Chicago cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@London(dispatcher) hand=7 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red)] bob@Chicago(quarantineSpecialist) hand=7 [Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow), Miami(yellow)] supply: blue:7 yellow:17 black:16 red:8 decks: player=1 infection=38 player-discard: 6 blue, 6 yellow, 11 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 1 move(s): Atlanta St. Petersburg: 3 blue⚠ Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] — 3 move(s): Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here] Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 1 move(s): Toronto San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] [blue supply 7 left, 17 on board, reshuffle trap] — 1 move(s): San Francisco Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Karachi: 2 black [in infect-discard] Khartoum: 2 yellow [in infect-discard] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Madrid: 1 blue Cairo: 1 black [in infect-discard] === SIGNALS === deck clock: 1 cards → 0 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 4, bob 2, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 5, 0 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): STAY at Chicago: your shield already freezes 3 imminent outbreak(s) — San Francisco(blue), Atlanta(blue), Toronto(blue), +2 at 2 cubes held below 3; moving off un-shields them Washington: freezes 2 imminent outbreak(s) — Atlanta(blue), Toronto(blue), +1 at 2 cubes held below 3; 2 card-free move(s): Atlanta→Washington — or alice (Dispatcher) can relocate you here (costs them 1 action) San Francisco: freezes 1 imminent outbreak(s) — San Francisco(blue), +3 at 2 cubes held below 3; 1 card-free move(s): San Francisco — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (4/5) — give alice your blue cards when you share yellow: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand New York(blue) to alice: meet IN New York (the card's own city) — you 2 move(s), alice 1 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand St. Petersburg(blue) to alice: meet IN St. Petersburg (the card's own city) — you 3 action(s) (go to New York (2 move(s)), then charter to St. Petersburg (spends New York(blue))), alice 2 move(s); then alice to station Atlanta +3 action(s) (go to Tehran (2 move(s)), then charter to Atlanta (spends Tehran(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 3 move(s): Los Angeles→Sydney→Jakarta Manila (red, 2): 2 move(s): San Francisco→Manila Tokyo (red, 2): 2 move(s): San Francisco→Tokyo Sydney (red, 2): 2 move(s): Los Angeles→Sydney Osaka (red, 2): 3 move(s): San Francisco→Tokyo→Osaka Ho Chi Minh City (red, 2): 3 move(s): San Francisco→Manila→Ho Chi Minh City Karachi (black, 2): 6 move(s): San Francisco→Manila→Hong Kong→Kolkata→Delhi→Karachi — nearer teammate: alice, 5 move(s) vs your 6 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "CURE PRIORITY THIS TURN: I hold the complete 5/5 YELLOW set (J'burg/Kinshasa/LA/Lagos/Miami) and I'm 1 move from Atlanta station — walk me Chicago→Atlanta (1 action) and I CURE YELLOW immediately. That's 3 of 4 cures done, deck at 1 card — yellow cure must land THIS TURN, not next. Then your blue endgame: jump me→NY? No — I'll be IN Atlanta with you; jump yourself to me? Cleanest: after my cure, you dispatcherJump me back to NY (1 action), drive yourself London→NY next turn and shareTake NY(blue) → 5/5 blue, walk NY→Washington→Atlanta, cure blue. Deck dies after ONE more draw — blue cure must land by that turn. Both of us stay on schedule; no detours."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "TEAM PLAN v8 — ENDGAME. Cured: black, red. This turn: alice dispatcherMoves bob Chicago→Atlanta (1 action) → bob discoverCure YELLOW (5/5 in hand, station there) = 3/4 cures, deck at 1 card. Then alice jumps bob→New York (bob drives nothing — bob stays NY), alice drives London→NY next turn, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta → CURE BLUE before deck death (1 draw left after that). Bob post-Atlanta: shield covers Atlanta/Toronto/Chicago/SF blue fires while standing Chicago→Atlanta corridor; treats 3-blue cities when not shuttling. ZERO blue/yellow burns — blue held 6 (alice 4 + bob NY/StP), yellow 5 bob + Santiago alice. Cures outrank all containment; every action audited."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Plan v8 pinned: this turn Alice walks me Chicago→Atlanta and I cure YELLOW immediately (5/5 in hand) — that's cures 3 of 4 with the deck at 1 card. Then the blue endgame: she jumps me to NY, collects New York(blue) for her 5/5, walks back to Atlanta, and cures blue before the deck dies. No detours, no burns. Waiting out her turn. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0120 {#d-alice-legacy-p0120} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 120. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v8 — ENDGAME. Cured: black, red. This turn: alice dispatcherMoves bob Chicago→Atlanta (1 action) → bob discoverCure YELLOW (5/5 in hand, station there) = 3/4 cures, deck at 1 card. Then alice jumps bob→New York (bob drives nothing — bob stays NY), alice drives London→NY next turn, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta → CURE BLUE before deck death (1 draw left after that). Bob post-Atlanta: shield covers Atlanta/Toronto/Chicago/SF blue fires while standing Chicago→Atlanta corridor; treats 3-blue cities when not shuttling. ZERO blue/yellow burns — blue held 6 (alice 4 + bob NY/StP), yellow 5 bob + Santiago alice. Cures outrank all containment; every action audited. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Jakarta (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 11 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=New York cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@New York(dispatcher) hand=7 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red)] bob@Atlanta(quarantineSpecialist) hand=7 [Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow), Miami(yellow)] supply: blue:7 yellow:17 black:16 red:8 decks: player=1 infection=38 player-discard: 6 blue, 6 yellow, 11 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): Washington→Atlanta — nearer teammate: bob, 0 move(s) vs your 2 St. Petersburg: 3 blue⚠ Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] — 5 move(s): Toronto→Chicago→Los Angeles→Sydney→Jakarta — or 4 action(s): direct flight to Tehran (spends Tehran(black)), then 3 move(s) to Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5 Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 1 move(s): Toronto San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] [blue supply 7 left, 17 on board, reshuffle trap] — 3 move(s): Toronto→Chicago→San Francisco — nearer teammate: bob, 2 move(s) vs your 3 Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Karachi: 2 black [in infect-discard] Khartoum: 2 yellow [in infect-discard] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Madrid: 1 blue Cairo: 1 black [in infect-discard] === SIGNALS === deck clock: 1 cards → 0 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 4, bob 2, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 5, 0 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Atlanta(blue): bob already at Atlanta → QS shield freezes it (no treat, no cube) Toronto(blue): drive bob 1 step(s) to Chicago → QS shield freezes it (no treat, no cube) San Francisco(blue): drive bob 1 step(s) to Chicago → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (2 move(s)) yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you New York(blue): meet IN New York (the card's own city) — you 0 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 3 move(s), bob 3 action(s) (go to New York (2 move(s)), then charter to St. Petersburg (spends New York(blue))); then alice to station Atlanta +3 action(s) (go to Tehran (2 move(s)), then charter to Atlanta (spends Tehran(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Jakarta (red, 3, imminent): 5 move(s): Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: bob, 4 move(s) vs your 5 Manila (red, 2): 4 move(s): Toronto→Chicago→San Francisco→Manila — nearer teammate: bob, 3 move(s) vs your 4 Tokyo (red, 2): 4 move(s): Toronto→Chicago→San Francisco→Tokyo — nearer teammate: bob, 3 move(s) vs your 4 Sydney (red, 2): 4 move(s): Toronto→Chicago→Los Angeles→Sydney — nearer teammate: bob, 3 move(s) vs your 4 Osaka (red, 2): 5 move(s): Toronto→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5 Ho Chi Minh City (red, 2): 5 move(s): Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 4 move(s) vs your 5 Karachi (black, 2): 5 move(s): Madrid→Algiers→Cairo→Baghdad→Karachi ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - jump bob onto you at New York and take New York — the blue handoff without the crossing (1 still needed) — dispatcherJump, shareTake tempo: 5 action(s) closer to the blue cure (8 → 3 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up blue at St. Petersburg (supply strained: 7 left) — tempo -4 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Toronto — tempo -1 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". dominated: break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta — tempo -1 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". dominated: move bob's quarantine shield to Chicago (covers 13 drawable/armed cube(s)+chain vs 3 where they stand; 1 action(s)) — tempo -1 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at New York and take New York…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Toronto", "Washington", "London", "Madrid" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Milan", "Paris", "Santiago", "Essen", "London", "Tehran", "Shanghai" [13] {"tag":"treatDisease","color":"blue"} [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Kinshasa"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}} ``` ### bob-legacy-p0112 {#d-bob-legacy-p0112} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 112. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): TEAM PLAN v8 — ENDGAME. Cured: black, red. This turn: alice dispatcherMoves bob Chicago→Atlanta (1 action) → bob discoverCure YELLOW (5/5 in hand, station there) = 3/4 cures, deck at 1 card. Then alice jumps bob→New York (bob drives nothing — bob stays NY), alice drives London→NY next turn, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta → CURE BLUE before deck death (1 draw left after that). Bob post-Atlanta: shield covers Atlanta/Toronto/Chicago/SF blue fires while standing Chicago→Atlanta corridor; treats 3-blue cities when not shuttling. ZERO blue/yellow burns — blue held 6 (alice 4 + bob NY/StP), yellow 5 bob + Santiago alice. Cures outrank all containment; every action audited. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Jakarta (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=quarantineSpecialist at=New York cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3 stations: Atlanta, Kinshasa players: alice@New York(dispatcher) hand=8 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue), London(blue), Tehran(black), Shanghai(red), New York(blue)] bob@New York(quarantineSpecialist) hand=6 [Johannesburg(yellow), Kinshasa(yellow), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow), Miami(yellow)] supply: blue:7 yellow:17 black:16 red:8 decks: player=1 infection=38 player-discard: 6 blue, 6 yellow, 11 black, 11 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): Washington→Atlanta St. Petersburg: 3 blue⚠ Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 8 left, 16 on board] — 5 move(s): Toronto→Chicago→Los Angeles→Sydney→Jakarta — or 4 action(s): go to St. Petersburg (3 move(s)), then charter to Jakarta (spends St. Petersburg(blue)) [red CURED: 1 treat clears ALL cubes here] Toronto: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — 1 move(s): Toronto San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] [blue supply 7 left, 17 on board, reshuffle trap] — 3 move(s): Toronto→Chicago→San Francisco Buenos Aires: 2 yellow Mexico City: 2 yellow Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 13 cubes — matures to 3s costs 15+ treats] Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] Karachi: 2 black [in infect-discard] Khartoum: 2 yellow [in infect-discard] Beijing: 1 red Hong Kong: 1 black Delhi: 1 black Chennai: 1 black Bangkok: 1 black, 1 red [in infect-discard] Los Angeles: 1 red Kolkata: 1 black Kinshasa: 1 yellow Madrid: 1 blue Cairo: 1 black [in infect-discard] === SIGNALS === deck clock: 1 cards → 0 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~0 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 16 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 6 of 12 burned, held alice 5, bob 1, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies yellow: 6 of 12 burned, held alice 1, bob 5, 0 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): Chicago: freezes 3 imminent outbreak(s) — San Francisco(blue), Atlanta(blue), Toronto(blue), +2 at 2 cubes held below 3; 2 card-free move(s): Toronto→Chicago — or alice (Dispatcher) can relocate you here (costs them 1 action) Washington: freezes 2 imminent outbreak(s) — Atlanta(blue), Toronto(blue), +1 at 2 cubes held below 3; 1 card-free move(s): Washington — or alice (Dispatcher) can relocate you here (costs them 1 action) San Francisco: freezes 1 imminent outbreak(s) — San Francisco(blue), +3 at 2 cubes held below 3; 3 card-free move(s): Toronto→Chicago→San Francisco — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 2 move(s) from station Atlanta to discoverCure yellow: YOU have a FULL SET (5/5) — station Atlanta (2 move(s)) to discoverCure station opportunities (stations enable cures and shuttle travel): you hold St. Petersburg, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) response reach — team's card-free trip to each city: St. Petersburg 4→0 (3 cubes), Essen 4→1, Moscow 4→1, Istanbul 3→1; board-wide: 15 cities closer, 27 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)