# Turn 24 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-04/turns/23.md) · [All turns](/games/game-04/turns/index.md) · [Interactive board](/games/game-04/replay.html#event-201) · [Game](/games/game-04/summary.md) Board before the first command: state `200` in [states.jsonl](/games/game-04/states.jsonl). After the last command: state `207` in [states.jsonl](/games/game-04/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #201 · bob · msg {#e201} > CURE PRIORITY THIS TURN: I hold the complete 5/5 YELLOW set (J'burg/Kinshasa/LA/Lagos/Miami) and I'm 1 move from Atlanta station — walk me Chicago→Atlanta (1 action) and I CURE YELLOW immediately. That's 3 of 4 cures done, deck at 1 card — yellow cure must land THIS TURN, not next. Then your blue endgame: jump me→NY? No — I'll be IN Atlanta with you; jump yourself to me? Cleanest: after my cure, you dispatcherJump me back to NY (1 action), drive yourself London→NY next turn and shareTake NY(blue) → 5/5 blue, walk NY→Washington→Atlanta, cure blue. Deck dies after ONE more draw — blue cure must land by that turn. Both of us stay on schedule; no detours. [Model call bob-legacy-p0111](/games/game-04/turns/24-calls.md#d-bob-legacy-p0111) — unique payload candidate; not a proven invocation join ### #202 · bob · plan {#e202} > TEAM PLAN v8 — ENDGAME. Cured: black, red. This turn: alice dispatcherMoves bob Chicago→Atlanta (1 action) → bob discoverCure YELLOW (5/5 in hand, station there) = 3/4 cures, deck at 1 card. Then alice jumps bob→New York (bob drives nothing — bob stays NY), alice drives London→NY next turn, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta → CURE BLUE before deck death (1 draw left after that). Bob post-Atlanta: shield covers Atlanta/Toronto/Chicago/SF blue fires while standing Chicago→Atlanta corridor; treats 3-blue cities when not shuttling. ZERO blue/yellow burns — blue held 6 (alice 4 + bob NY/StP), yellow 5 bob + Santiago alice. Cures outrank all containment; every action audited. [Model call bob-legacy-p0111](/games/game-04/turns/24-calls.md#d-bob-legacy-p0111) — unique payload candidate; not a proven invocation join ### #203 · alice · cmd {#e203} ```json { "tag": "driveFerry", "to": "New York" } ``` Board before: state `200` in [states.jsonl](/games/game-04/states.jsonl) · after: state `203` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0118](/games/game-04/turns/24-calls.md#d-alice-legacy-p0118) — unique payload candidate; not a proven invocation join ### #204 · alice · cmd {#e204} ```json { "tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Atlanta" } ``` Board before: state `203` in [states.jsonl](/games/game-04/states.jsonl) · after: state `204` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0119](/games/game-04/turns/24-calls.md#d-alice-legacy-p0119) — unique payload candidate; not a proven invocation join ### #205 · alice · cmd {#e205} ```json { "tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice" } ``` Board before: state `204` in [states.jsonl](/games/game-04/states.jsonl) · after: state `205` in [states.jsonl](/games/game-04/states.jsonl) ### #206 · alice · cmd {#e206} ```json { "tag": "shareTake", "from": "bob", "card": "New York" } ``` Board before: state `205` in [states.jsonl](/games/game-04/states.jsonl) · after: state `206` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0121](/games/game-04/turns/24-calls.md#d-alice-legacy-p0121) — unique payload candidate; not a proven invocation join ### #207 · alice · cmd {#e207} ```json { "tag": "discard", "card": { "kind": "city", "city": "Tehran" } } ``` Board before: state `206` in [states.jsonl](/games/game-04/states.jsonl) · after: state `207` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0122](/games/game-04/turns/24-calls.md#d-alice-legacy-p0122) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-04/turns/24-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0118](/games/game-04/turns/24-calls.md#d-alice-legacy-p0118) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#203](/games/game-04/turns/24.md#e203) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0119](/games/game-04/turns/24-calls.md#d-alice-legacy-p0119) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#204](/games/game-04/turns/24.md#e204) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0121](/games/game-04/turns/24-calls.md#d-alice-legacy-p0121) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#206](/games/game-04/turns/24.md#e206) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0122](/games/game-04/turns/24-calls.md#d-alice-legacy-p0122) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#207](/games/game-04/turns/24.md#e207) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0111](/games/game-04/turns/24-calls.md#d-bob-legacy-p0111) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#201](/games/game-04/turns/24.md#e201) (unique payload candidate; not a proven invocation join), [#202](/games/game-04/turns/24.md#e202) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0120](/games/game-04/turns/24-calls.md#d-alice-legacy-p0120) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0112](/games/game-04/turns/24-calls.md#d-bob-legacy-p0112) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)