# Turn 3 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 3](/games/game-04/turns/3.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-04/decisions.jsonl). [Previous turn's calls](/games/game-04/turns/2-calls.md) · [Next turn's calls](/games/game-04/turns/4-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0017 {#d-alice-legacy-p0017} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 17. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #28](/games/game-04/turns/3.md#e28) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Tokyo cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Tokyo(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Ho Chi Minh City(red)] bob@Kinshasa(quarantineSpecialist) hand=5 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow)] supply: blue:19 yellow:17 black:21 red:20 decks: player=43 infection=44 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — 4 move(s): San Francisco→Chicago→Atlanta→(shuttle)Kinshasa — nearer teammate: bob, 0 move(s) vs your 4 Ho Chi Minh City: 3 red⚠ — 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — red margin 7 — burnable; 8 red still in deck; spend it only if this beats the cure) Atlanta: 2 blue — pre-empt (one draw from critical): 3 move(s): San Francisco→Chicago→Atlanta — nearer teammate: bob, 1 move(s) vs your 3 Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 3 move(s) vs your 4 Karachi: 2 black — pre-empt (one draw from critical): 5 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Karachi — nearer teammate: bob, 4 move(s) vs your 5 Madrid: 2 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] St. Petersburg: 1 blue Beijing: 1 red Cairo: 1 black Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Kinshasa(yellow): bob already at Kinshasa → QS shield freezes it (no treat, no cube) Ho Chi Minh City(red): drive alice 3 step(s) to Ho Chi Minh City → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) black: bob collects (1/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 5 move(s), bob 1 move(s); then alice to station Kinshasa +1 move(s) to cure hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure hand Ho Chi Minh City(red) to bob: meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 3→2, yellow 3→2) — costs Taipei(red): red margin 7 — burnable; 8 red still in deck response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1; board-wide: 16 cities closer, 36 trip-actions shaved you hold Ho Chi Minh City, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Ho Chi Minh City(red): red margin 7 — burnable; 8 red still in deck response reach — team's card-free trip to each city: Ho Chi Minh City 4→0 (3 cubes), Bangkok 5→1, Hong Kong 4→1, Jakarta 4→1; board-wide: 15 cities closer, 35 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I drew HCMC(red) and Istanbul(black). HCMC card lets me fly there directly (1 action) and treat ×3 → HCMC cleared this coming turn in 4 actions. That's better than the 3-drive walk. Advise bob briefly: I'll use HCMC card as fuel to fly there and clear red next turn. Also note I'll treat HCMC 3→0. Nothing bob needs to change; short message. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Good news from my draws: I got Ho Chi Minh City(red) — next turn I fly there on it (1 action) and treat red ×3, HCMC cleared with actions to spare. Also drew Istanbul(black); keeping it safe as your black-cure asset. You're clear to spend your 4 on Kinshasa treats as planned."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advice sent — HCMC card in hand means the fire gets cleared next turn without the long walk. Standing by through bob's turn. ``` toolCalls: [] ### bob-legacy-p0012 {#d-bob-legacy-p0012} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #29](/games/game-04/turns/3.md#e29) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #28): Good news from my draws: I got Ho Chi Minh City(red) — next turn I fly there on it (1 action) and treat red ×3, HCMC cleared with actions to spare. Also drew Istanbul(black); keeping it safe as your black-cure asset. You're clear to spend your 4 on Kinshasa treats as planned. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=quarantineSpecialist at=Kinshasa cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Tokyo(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Ho Chi Minh City(red)] bob@Kinshasa(quarantineSpecialist) hand=5 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow)] supply: blue:19 yellow:17 black:21 red:20 decks: player=43 infection=44 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kinshasa: 3 yellow⚠ — you are HERE — treat it now Ho Chi Minh City: 3 red⚠ — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 3 move(s) vs your 5 Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): (shuttle)Atlanta Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota Karachi: 2 black Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 10 blue still in deck; spend it only if this beats the cure) Buenos Aires: 1 yellow [in infect-discard] St. Petersburg: 1 blue Beijing: 1 red Cairo: 1 black Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): STAY at Kinshasa: your shield already freezes 1 imminent outbreak(s) — Kinshasa(yellow); moving off un-shields them Lagos: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 1 card-free move(s): Lagos — or alice (Dispatcher) can relocate you here (costs them 1 action) Johannesburg: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 1 card-free move(s): Johannesburg — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Kinshasa (0 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 5 move(s); then alice to station Kinshasa +1 move(s) to cure alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 5 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~21 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - reposition the quarantine shield to Manila (covers 4 drawable/armed cube(s)+chain vs 3 here) — shuttle Atlanta, drive Chicago, drive San Francisco, drive Manila tempo: 5 action(s) closer to the red cure (38 → 33 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you), defusing Kinshasa on the way — treat yellow, drive Lagos, drive Sao Paulo, drive Madrid tempo: 3 action(s) closer to the blue cure (63 → 60 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases exchange "reposition the quarantine shield to Manila" → "advance the blue cure: move toward the Madrid h…": gives up 2 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.0 dominated: "reposition the quarantine shield to Khartoum (covers 4 drawable/armed cube(s)+chain vs 3 here)" — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Lagos"} [3] {"tag":"driveFerry","to":"Johannesburg"} [4] {"tag":"driveFerry","to":"Khartoum"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Sydney", "Beijing", "Madrid", "Riyadh", "Khartoum" [10] {"tag":"shuttleFlight","to":"Atlanta"} [11] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text My turn, 4 actions, at Kinshasa (3 yellow). Plan: treat yellow ×3 (Kinshasa→0), then 1 spare action. Options for 4th: drive Lagos (shield covers Kinshasa... wait, if I move to Lagos, shield covers Lagos+Kinshasa+Johannesburg+Khartoum — Kinshasa now 0, so fine). Drive Lagos positions me en route to Madrid and shields. Or treat... Kinshasa is 3 cubes, three treats. Fourth action: drive Lagos — progresses toward Madrid handoff, and next turn Lagos→Sao Paulo→Madrid (2 moves). Alternatively move to Khartoum — but Khartoum card is mine to hand to alice; meeting in Khartoum requires alice to come (5 moves from Tokyo). Madrid remains the handoff point for Madrid(blue). Drive Lagos is fine. Split decision says pick a line — the "advance blue cure + defuse Kinshasa" nominee matches: treat yellow ×3, drive Lagos. Send message? The split decision asks to message. Quick message, then submit. Actually I already sent 3 messages... that was last turn. Budget resets each turn presumably. I'll send a short pick note, then submit treat ×3 and drive Lagos. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: cure+defuse line — treat Kinshasa yellow ×3 (clears the bomb, shield keeps Africa frozen), then drive Lagos to start the Madrid run. Madrid(blue) + Khartoum(yellow) both come with me; meet me IN Madrid when HCMC is cleared — you can dispatcherJump there to grab both."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0018 {#d-alice-legacy-p0018} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #29): Split call: cure+defuse line — treat Kinshasa yellow ×3 (clears the bomb, shield keeps Africa frozen), then drive Lagos to start the Madrid run. Madrid(blue) + Khartoum(yellow) both come with me; meet me IN Madrid when HCMC is cleared — you can dispatcherJump there to grab both. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Bob's line is exactly the agreed plan — no conflict. On my turn: direct flight to HCMC on my own card, treat red ×3, then meet him in Madrid for the Madrid(blue)+Khartoum(yellow) handoff. Standing by. ``` toolCalls: [] ### alice-legacy-p0019 {#d-alice-legacy-p0019} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 19. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Tokyo cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Tokyo(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Ho Chi Minh City(red)] bob@Lagos(quarantineSpecialist) hand=7 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow), Sao Paulo(yellow), London(blue)] supply: blue:19 yellow:20 black:21 red:16 decks: player=41 infection=42 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [in infect-discard] — 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — red margin 7 — burnable; 8 red still in deck; spend it only if this beats the cure) Atlanta: 2 blue — pre-empt (one draw from critical): 3 move(s): San Francisco→Chicago→Atlanta — nearer teammate: bob, 2 move(s) vs your 3 Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 2 move(s) vs your 4 Karachi: 2 black — pre-empt (one draw from critical): 5 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Karachi — nearer teammate: bob, 4 move(s) vs your 5 Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 2 move(s) vs your 5 Buenos Aires: 1 yellow [in infect-discard] St. Petersburg: 1 blue Beijing: 1 red Cairo: 1 black Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Bangkok: 1 red Manila: 1 red Jakarta: 1 red === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Ho Chi Minh City(red): drive alice 3 step(s) to Ho Chi Minh City → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) black: bob collects (1/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 5 move(s), bob 1 move(s); then alice to station Kinshasa +1 move(s) to cure bob hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 5 move(s), bob 1 move(s); then alice to station Kinshasa +2 move(s) to cure bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 5 move(s), bob 2 move(s); then alice to station Atlanta +3 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 3→2, yellow 3→2) — costs Taipei(red): red margin 7 — burnable; 8 red still in deck response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved you hold Ho Chi Minh City, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Ho Chi Minh City(red): red margin 7 — burnable; 8 red still in deck response reach — team's card-free trip to each city: Ho Chi Minh City 4→0 (3 cubes), Bangkok 5→1 (1 cube), Hong Kong 4→1 (1 cube), Jakarta 4→1 (1 cube); board-wide: 15 cities closer, 35 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - jump bob onto you at Taipei and hand over Taipei — the red handoff without the crossing (3 still needed) — drive Shanghai, drive Taipei, dispatcherJump, shareGive tempo: 13 action(s) closer to the red cure (41 → 28 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: advance the red cure: move toward the Taipei handoff (bob collects; assumes they meet you) — tempo 3 vs 13, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Taipei and hand over Taipe…". dominated: defuse the armed discard bomb at Ho Chi Minh City (red — fires on the next epidemic reshuffle) — tempo 3 vs 13, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Taipei and hand over Taipe…". dominated: move bob's quarantine shield to Ho Chi Minh City (covers 8 drawable/armed cube(s)+chain vs 0 where they stand; 4 action(s)) — tempo 10 vs 13, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Taipei and hand over Taipe…". dominated: move bob's quarantine shield to Bangkok (covers 7 drawable/armed cube(s)+chain vs 0 where they stand; 4 action(s)) — tempo 7 vs 13, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Taipei and hand over Taipe…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Seoul", "Shanghai", "San Francisco", "Osaka" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Chennai", "Istanbul", "Ho Chi Minh City" [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kinshasa"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Khartoum"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sao Paulo"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1 — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0013 {#d-bob-legacy-p0013} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=quarantineSpecialist at=Kinshasa cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Tokyo(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Ho Chi Minh City(red)] bob@Kinshasa(quarantineSpecialist) hand=5 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow)] supply: blue:19 yellow:18 black:21 red:20 decks: player=43 infection=44 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 3 move(s) vs your 5 Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): (shuttle)Atlanta Kinshasa: 2 yellow — pre-empt (one draw from critical): you are HERE — treat it now Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota Karachi: 2 black Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 10 blue still in deck; spend it only if this beats the cure) Buenos Aires: 1 yellow [in infect-discard] St. Petersburg: 1 blue Beijing: 1 red Cairo: 1 black Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Kinshasa — your shield covers NO 3-cube city right now) Manila: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 4 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — or alice (Dispatcher) can relocate you here (costs them 1 action) Ho Chi Minh City: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or alice (Dispatcher) can relocate you here (costs them 1 action) Hong Kong: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Hong Kong — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Kinshasa (0 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 5 move(s); then alice to station Kinshasa +1 move(s) to cure alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 5 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Lagos, drive Sao Paulo, drive Madrid tempo: 3 action(s) closer to the blue cure (63 → 60 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: reposition the quarantine shield to Khartoum (covers 3 drawable/armed cube(s)+chain vs 2 here) — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". dominated: reposition the quarantine shield to Baghdad (covers 3 drawable/armed cube(s)+chain vs 2 here) — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Lagos"} [3] {"tag":"driveFerry","to":"Johannesburg"} [4] {"tag":"driveFerry","to":"Khartoum"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Sydney", "Beijing", "Madrid", "Riyadh", "Khartoum" [10] {"tag":"shuttleFlight","to":"Atlanta"} [11] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0014 {#d-bob-legacy-p0014} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #31): Bob's line is exactly the agreed plan — no conflict. On my turn: direct flight to HCMC on my own card, treat red ×3, then meet him in Madrid for the Madrid(blue)+Khartoum(yellow) handoff. Standing by. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=quarantineSpecialist at=Kinshasa cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Tokyo(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Ho Chi Minh City(red)] bob@Kinshasa(quarantineSpecialist) hand=5 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow)] supply: blue:19 yellow:18 black:21 red:20 decks: player=43 infection=44 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 3 move(s) vs your 5 Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): (shuttle)Atlanta Kinshasa: 2 yellow — pre-empt (one draw from critical): you are HERE — treat it now Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota Karachi: 2 black Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 10 blue still in deck; spend it only if this beats the cure) Buenos Aires: 1 yellow [in infect-discard] St. Petersburg: 1 blue Beijing: 1 red Cairo: 1 black Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Kinshasa — your shield covers NO 3-cube city right now) Manila: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 4 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — or alice (Dispatcher) can relocate you here (costs them 1 action) Ho Chi Minh City: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or alice (Dispatcher) can relocate you here (costs them 1 action) Hong Kong: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Hong Kong — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Kinshasa (0 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 5 move(s); then alice to station Kinshasa +1 move(s) to cure alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 5 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Lagos, drive Sao Paulo, drive Madrid tempo: 3 action(s) closer to the blue cure (63 → 60 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: reposition the quarantine shield to Khartoum (covers 3 drawable/armed cube(s)+chain vs 2 here) — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". dominated: reposition the quarantine shield to Baghdad (covers 3 drawable/armed cube(s)+chain vs 2 here) — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Lagos"} [3] {"tag":"driveFerry","to":"Johannesburg"} [4] {"tag":"driveFerry","to":"Khartoum"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Sydney", "Beijing", "Madrid", "Riyadh", "Khartoum" [10] {"tag":"shuttleFlight","to":"Atlanta"} [11] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Treat yellow again (2→1), then drive Lagos, then... 1 action left after that? I have 3 actions: treat, Lagos, Sao Paulo. That leaves Madrid next turn. That matches plan. Treat first. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0015 {#d-bob-legacy-p0015} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=quarantineSpecialist at=Kinshasa cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Tokyo(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Ho Chi Minh City(red)] bob@Kinshasa(quarantineSpecialist) hand=5 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow)] supply: blue:19 yellow:19 black:21 red:20 decks: player=43 infection=44 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 3 move(s) vs your 5 Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): (shuttle)Atlanta Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota Karachi: 2 black — pre-empt (one draw from critical): 4 move(s): Khartoum→Cairo→Baghdad→Karachi Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 10 blue still in deck; spend it only if this beats the cure) Kinshasa: 1 yellow Buenos Aires: 1 yellow [in infect-discard] St. Petersburg: 1 blue Beijing: 1 red Cairo: 1 black Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Kinshasa — your shield covers NO 3-cube city right now) Manila: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 4 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — or alice (Dispatcher) can relocate you here (costs them 1 action) Ho Chi Minh City: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or alice (Dispatcher) can relocate you here (costs them 1 action) Hong Kong: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Hong Kong — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Kinshasa (0 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 5 move(s); then alice to station Kinshasa +1 move(s) to cure alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 5 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~21 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - reposition the quarantine shield to Atlanta (covers 2 drawable/armed cube(s)+chain vs 1 here) — shuttle Atlanta tempo: 2 action(s) closer to the red cure (38 → 36 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Lagos, drive Sao Paulo tempo: 2 action(s) closer to the blue cure (63 → 61 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "reposition the quarantine shield to Atlanta" and "advance the blue cure: move toward the Madrid h…" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "reposition the quarantine shield to Atlanta" → "advance the blue cure: move toward the Madrid h…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "reposition the quarantine shield to Khartoum (covers 2 drawable/armed cube(s)+chain vs 1 here)" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Lagos"} [3] {"tag":"driveFerry","to":"Johannesburg"} [4] {"tag":"driveFerry","to":"Khartoum"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Sydney", "Beijing", "Madrid", "Riyadh", "Khartoum" [10] {"tag":"shuttleFlight","to":"Atlanta"} [11] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Kinshasa at 1 yellow. Two actions left. Treat yellow (clear Kinshasa fully, 1→0) then drive Lagos. That kills the bomb and starts Madrid run. The frontier nominees don't include treating Kinshasa's last cube, but clearing it is clearly good (yellow supply 19→20, removes armed discard bomb). Treat + drive Lagos. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0016 {#d-bob-legacy-p0016} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 16. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=quarantineSpecialist at=Kinshasa cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Tokyo(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Ho Chi Minh City(red)] bob@Kinshasa(quarantineSpecialist) hand=5 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow)] supply: blue:19 yellow:20 black:21 red:20 decks: player=43 infection=44 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 3 move(s) vs your 5 Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): (shuttle)Atlanta Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota Karachi: 2 black — pre-empt (one draw from critical): 4 move(s): Khartoum→Cairo→Baghdad→Karachi Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 10 blue still in deck; spend it only if this beats the cure) Buenos Aires: 1 yellow [in infect-discard] St. Petersburg: 1 blue Beijing: 1 red Cairo: 1 black Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Kinshasa — your shield covers NO 3-cube city right now) Manila: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 4 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — or alice (Dispatcher) can relocate you here (costs them 1 action) Ho Chi Minh City: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or alice (Dispatcher) can relocate you here (costs them 1 action) Hong Kong: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Hong Kong — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Kinshasa (0 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 5 move(s); then alice to station Kinshasa +1 move(s) to cure alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure alice hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 5 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - reposition the quarantine shield to Atlanta (covers 2 drawable/armed cube(s)+chain vs 0 here) — shuttle Atlanta tempo: 2 action(s) closer to the red cure (38 → 36 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "reposition the quarantine shield to Atlanta". dominated: reposition the quarantine shield to Khartoum (covers 1 drawable/armed cube(s)+chain vs 0 here) — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "reposition the quarantine shield to Atlanta". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Lagos"} [3] {"tag":"driveFerry","to":"Johannesburg"} [4] {"tag":"driveFerry","to":"Khartoum"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Sydney", "Beijing", "Madrid", "Riyadh", "Khartoum" [10] {"tag":"shuttleFlight","to":"Atlanta"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Kinshasa cleared (3 yellow gone, supply 20 = 4 removed... 17+3=20 yes). Last action: Lagos drive heads toward Madrid; Atlanta shuttle doesn't help the plan. Drive Lagos. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Lagos"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Lagos"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)