# Turn 3 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-04/turns/2.md) · [Next turn](/games/game-04/turns/4.md) · [All turns](/games/game-04/turns/index.md) · [Interactive board](/games/game-04/replay.html#event-28) · [Game](/games/game-04/summary.md) Board before the first command: state `27` in [states.jsonl](/games/game-04/states.jsonl). After the last command: state `34` in [states.jsonl](/games/game-04/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #28 · alice · msg {#e28} > Good news from my draws: I got Ho Chi Minh City(red) — next turn I fly there on it (1 action) and treat red ×3, HCMC cleared with actions to spare. Also drew Istanbul(black); keeping it safe as your black-cure asset. You're clear to spend your 4 on Kinshasa treats as planned. [Model call alice-legacy-p0017](/games/game-04/turns/3-calls.md#d-alice-legacy-p0017) — unique payload candidate; not a proven invocation join ### #29 · bob · msg {#e29} > Split call: cure+defuse line — treat Kinshasa yellow ×3 (clears the bomb, shield keeps Africa frozen), then drive Lagos to start the Madrid run. Madrid(blue) + Khartoum(yellow) both come with me; meet me IN Madrid when HCMC is cleared — you can dispatcherJump there to grab both. [Model call bob-legacy-p0012](/games/game-04/turns/3-calls.md#d-bob-legacy-p0012) — unique payload candidate; not a proven invocation join ### #30 · bob · cmd {#e30} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `27` in [states.jsonl](/games/game-04/states.jsonl) · after: state `30` in [states.jsonl](/games/game-04/states.jsonl) ### #31 · alice · msg {#e31} > Bob's line is exactly the agreed plan — no conflict. On my turn: direct flight to HCMC on my own card, treat red ×3, then meet him in Madrid for the Madrid(blue)+Khartoum(yellow) handoff. Standing by. ### #32 · bob · cmd {#e32} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `30` in [states.jsonl](/games/game-04/states.jsonl) · after: state `32` in [states.jsonl](/games/game-04/states.jsonl) ### #33 · bob · cmd {#e33} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `32` in [states.jsonl](/games/game-04/states.jsonl) · after: state `33` in [states.jsonl](/games/game-04/states.jsonl) ### #34 · bob · cmd {#e34} ```json { "tag": "driveFerry", "to": "Lagos" } ``` Board before: state `33` in [states.jsonl](/games/game-04/states.jsonl) · after: state `34` in [states.jsonl](/games/game-04/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-04/turns/3-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0017](/games/game-04/turns/3-calls.md#d-alice-legacy-p0017) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#28](/games/game-04/turns/3.md#e28) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0012](/games/game-04/turns/3-calls.md#d-bob-legacy-p0012) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#29](/games/game-04/turns/3.md#e29) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0018](/games/game-04/turns/3-calls.md#d-alice-legacy-p0018) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0019](/games/game-04/turns/3-calls.md#d-alice-legacy-p0019) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0013](/games/game-04/turns/3-calls.md#d-bob-legacy-p0013) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0014](/games/game-04/turns/3-calls.md#d-bob-legacy-p0014) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0015](/games/game-04/turns/3-calls.md#d-bob-legacy-p0015) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0016](/games/game-04/turns/3-calls.md#d-bob-legacy-p0016) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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