# Turn 4 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 4](/games/game-04/turns/4.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-04/decisions.jsonl). [Previous turn's calls](/games/game-04/turns/3-calls.md) · [Next turn's calls](/games/game-04/turns/5-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0020 {#d-alice-legacy-p0020} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 20. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #36](/games/game-04/turns/4.md#e36) — unique payload candidate; not a proven invocation join - [Event #37](/games/game-04/turns/4.md#e37) — unique payload candidate; not a proven invocation join - [Event #38](/games/game-04/turns/4.md#e38) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #35): Outbreak noted (1/8) — the SA yellows are contained for now (Bogota 2/BA 1), Kinshasa cleared. My next 2 turns: Lagos→Sao Paulo→Madrid, and in Madrid I'll hand you FOUR cards: Madrid(blue), London(blue), Khartoum(yellow), Sao Paulo(yellow). Heads-up on your hand limit: after receiving you'd be at 8, so plan a discard (or better — you'd hold 3 blue + 3 yellow, still short of both cures, so keep Taipei/Chennai/Istanbul/Milan and drop the extra). Red status for my collection: Taipei(yours)+HCMC(yours)+Sydney+Beijing(mine) = 4 of 5 known — the fifth is somewhere in the deck; my next rendezvous with you gets those two reds. Karachi(2) still mine, 4 moves away via Khartoum after Madrid. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Tokyo cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Tokyo(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Ho Chi Minh City(red)] bob@Lagos(quarantineSpecialist) hand=7 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow), Sao Paulo(yellow), London(blue)] supply: blue:19 yellow:20 black:21 red:16 decks: player=41 infection=42 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [in infect-discard] — 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — red margin 7 — burnable; 8 red still in deck; spend it only if this beats the cure) Atlanta: 2 blue — pre-empt (one draw from critical): 3 move(s): San Francisco→Chicago→Atlanta — nearer teammate: bob, 2 move(s) vs your 3 Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 2 move(s) vs your 4 Karachi: 2 black — pre-empt (one draw from critical): 5 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Karachi — nearer teammate: bob, 4 move(s) vs your 5 Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 2 move(s) vs your 5 Buenos Aires: 1 yellow [in infect-discard] St. Petersburg: 1 blue Beijing: 1 red Cairo: 1 black Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Bangkok: 1 red Manila: 1 red Jakarta: 1 red === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Ho Chi Minh City(red): drive alice 3 step(s) to Ho Chi Minh City → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) black: bob collects (1/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 5 move(s), bob 1 move(s); then alice to station Kinshasa +1 move(s) to cure bob hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 5 move(s), bob 1 move(s); then alice to station Kinshasa +2 move(s) to cure bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 5 move(s), bob 2 move(s); then alice to station Atlanta +3 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 3→2, yellow 3→2) — costs Taipei(red): red margin 7 — burnable; 8 red still in deck response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved you hold Ho Chi Minh City, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Ho Chi Minh City(red): red margin 7 — burnable; 8 red still in deck response reach — team's card-free trip to each city: Ho Chi Minh City 4→0 (3 cubes), Bangkok 5→1 (1 cube), Hong Kong 4→1 (1 cube), Jakarta 4→1 (1 cube); board-wide: 15 cities closer, 35 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - jump bob onto you at Taipei and hand over Taipei — the red handoff without the crossing (3 still needed) — drive Shanghai, drive Taipei, dispatcherJump, shareGive tempo: 13 action(s) closer to the red cure (41 → 28 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: advance the red cure: move toward the Taipei handoff (bob collects; assumes they meet you) — tempo 3 vs 13, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Taipei and hand over Taipe…". dominated: defuse the armed discard bomb at Ho Chi Minh City (red — fires on the next epidemic reshuffle) — tempo 3 vs 13, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Taipei and hand over Taipe…". dominated: move bob's quarantine shield to Ho Chi Minh City (covers 8 drawable/armed cube(s)+chain vs 0 where they stand; 4 action(s)) — tempo 10 vs 13, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Taipei and hand over Taipe…". dominated: move bob's quarantine shield to Bangkok (covers 7 drawable/armed cube(s)+chain vs 0 where they stand; 4 action(s)) — tempo 7 vs 13, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Taipei and hand over Taipe…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Seoul", "Shanghai", "San Francisco", "Osaka" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Chennai", "Istanbul", "Ho Chi Minh City" [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kinshasa"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Khartoum"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sao Paulo"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1 — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text My turn, 4 actions. Hand: Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), HCMC(red) = 6 cards. Dominant nominee: jump bob onto me at Taipei and hand over Taipei — but bob is mid-run to Madrid with 4 cards for me. If I dispatcherJump bob to Taipei (1 action), then shareGive Taipei (1 action), bob loses his Madrid-run position — I'd have to jump him back (another action) and he'd be off-route. Also my hand would be 7 — fine. Alternative: direct flight HCMC on my own card (1 action), treat red ×3 (3 actions) = 4 actions, clears the 3-cube bomb. That was my announced plan. Then next turn I'm in HCMC; bob arrives Madrid in 1 turn (he's in Lagos → Sao Paulo → Madrid, 2 moves; he does it over his next 2 turns). I'd need to get to Madrid: from HCMC... long walk (HCMC→Bangkok→... 5+ moves). Charter? I could charter from HCMC? No — charter spends current-city card which I'd be discarding... Actually after treating, I hold HCMC? No — direct flight SPENDS the HCMC card. Hmm. Alternative cure math: what do I have now? Blue: Milan only (1). Yellow: Lima (1). After Madrid handoff: blue = Milan+Madrid+London = 3; yellow = Lima+Khartoum+Sao Paulo = 3. Neither cure yet. But wait — bob hands me Madrid, London, Khartoum, Sao Paulo in Madrid. Meanwhile what if instead I collect more: red cure — bob collects red. Currently red cards: bob has Sydney, Beijing; I have Taipei, HCMC. 4 of 5 known. If I fly to HCMC and treat, HCMC card is spent. Then Taipei remains mine. Option A (HCMC defuse): fly HCMC (spend card), treat ×3. Bomb cleared. Then next turns: walk toward Madrid (5 moves) or wait for bob. Bob arrives Madrid in 2 turns. I could meet him partway? He hands cards only in Madrid (share needs matching city unless... bob is QS not Researcher). So meeting IN Madrid required. From HCMC to Madrid is far: HCMC→Bangkok→Hong Kong→Kolkata→... → through black region: Bangkok→Kolkata? no: Bangkok-Kolkata yes, Kolkata→Delhi→Karachi... to Europe: Karachi→Baghdad→Istanbul? Istanbul→Milan→... Madrid is 5 from San Francisco per threat table (SF→Chicago→Toronto→NY→Madrid). From HCMC: HCMC→Bangkok→HongKong→Kolkata→Delhi→Tehran→Istanbul→Milan→Paris→Madrid ≈ 9. Too far. Better: I should NOT go to HCMC if Madrid is the rendezvous. Hmm, but HCMC bomb needs defusing (outbreak already happened there? HCMC 3 red, in infect-discard). Wait — outbreak 1/8 happened. Which city? Bogota or Madrid? Madrid now 2 blue, Bogota 2 yellow. Probably Bogota outbreaked (was 2, drew, outbreak → neighbors +1: Mexico City 1, BA 1... ). HCMC still 3. Option B (Taipei handoff, dominant nominee): drive Shanghai, drive Taipei (2 actions), dispatcherJump bob→Taipei (1), shareGive Taipei (1). Result: bob gets Taipei (red collector: Sydney, Beijing, Taipei = 3/5... plus he still holds Madrid, London, Khartoum, Sao Paulo, Riyadh = hand 7+1=8? Bob's hand is 7 already! Bob @Lagos hand=7 [Sydney, Beijing, Madrid, Riyadh, Khartoum, Sao Paulo, London]. Jumping bob and giving him Taipei → hand 8 → over limit; he'd have to discard immediately on his turn. Hmm, but he's about to hand 4 of those to me anyway. Order matters: on his next turn, he gives me 4 cards (Madrid, London, Khartoum, Sao Paulo) → his hand drops to 4, mine 6+4=10 → I discard to 7. But the handoff requires us both IN Madrid for Madrid card; London needs both in London... wait — bob is Quarantine Specialist, NOT Researcher. So each card must be shared in its own city! Bob's message says "in Madrid I'll hand you FOUR cards: Madrid(blue), London(blue), Khartoum(yellow), Sao Paulo(yellow)" — that's illegal unless bob is a Researcher. He's QS. Share Knowledge: give/take the city card matching the city you BOTH stand in. So bob can only give me Madrid(blue) in Madrid. London/Khartoum/Sao Paulo require separate rendezvous in those cities! Unless... bob's message is wrong. I should flag this. Hold on — maybe bob drew London(blue) and Sao Paulo(yellow)... he can't give them in Madrid. This is an important correction. So the Madrid handoff = Madrid(blue) only. Others need their own cities, or a different mechanism. Hmm wait, could bob give me cards via... no. Only matching-city shares (bob isn't Researcher). So bob's 4-card plan is illegal. I must tell him. So revised: In Madrid bob gives me Madrid(blue). Then blue: me Milan+Madrid (2/5)... still short. Alternatively bob keeps London and we later meet in London? That costs lots of travel. Or bob discards extra blues? No — cards are cure assets. Actually reconsider: maybe better long-term: bob is red collector; he has Sydney+Beijing. I have Taipei+HCMC. For red cure, need 5. Red plan: meet IN Taipei: I give Taipei. Meet IN HCMC: give HCMC. Or... I fly to HCMC and spend the card as fuel — loses a red card (4 of 5 known would drop to 3 known + 1 in deck). Red margin: 8 red in deck still. Actually spending HCMC as flight fuel doesn't destroy the possibility — the card goes to discard; it's unattainable unless reshuffled? Player deck discard doesn't come back (no reshuffle in base game). So spent = gone for cure purposes. 8 red in deck means cure still achievable (need 5 from remaining). But wasteful. Priority: cure tempo. We need 4 cures in ~20 turns. Collector concentration is key. Let me think about what maximizes: My yellow: Lima + (Khartoum, Sao Paulo from bob) = 3/5. Need 2 more yellow (9 yellow in deck... yellow supply 20, deck has many). Blue: Milan + Madrid = 2/5, need 3. Alternative structure: What if bob gives me Khartoum(yellow) IN KHARTOUM and Sao Paulo IN SAO PAULO as he walks? He's in Lagos now, planning Lagos→Sao Paulo→Madrid. He passes THROUGH Sao Paulo! He can give me Sao Paulo in Sao Paulo if I'm there. And Khartoum — he could drive Lagos→Khartoum (adjacent) instead. Hmm, but shield position matters. Simplest coordination: bob walks Lagos→Sao Paulo (gives me Sao Paulo if I'm there — but I'm in Tokyo, far). Ugh, I'm on the wrong side of the world. Actually the dominant nominee this turn: Taipei handoff (13 actions closer to red cure). But it derails bob's Madrid run and overfills his hand. Let me reconsider: after jump+give, bob is in Taipei with 8 cards. He must discard 1. He plans to give me 4 anyway. On his turn: he can share only in matching cities... he's stuck in Taipei far from Madrid. Alternative: I jump MYSELF to bob (dispatcherJump alice→bob, 1 action, jump onto bob in Lagos) then... I could take? shareTake requires matching city — Lagos? I don't need Lagos. No. Alternative: dispatcherMove bob via directFlight to Madrid (option [19]!) — bob flies to Madrid (spends Madrid card? directFlight spends destination card from bob's hand — bob holds Madrid(blue)! So bob directFlight to Madrid spends Madrid card — NO, that destroys the card we want to transfer. Bad. OK here's another thought: dispatcherJump bob→alice? I'm in Tokyo. Useless. What about the Operations... no, I'm Dispatcher. Let me evaluate nominee more carefully vs. its cost: Bob at Lagos, 7 cards, planning 2 turns to Madrid. If I do Taipei handoff now: bob in Taipei, hand 8 (discards 1 — maybe Riyadh(black)? He needs black cards for his cure. Discard... he has no black. His hand: Sydney, Beijing, Madrid, Riyadh, Khartoum, Sao Paulo, London + Taipei = 8. All cure-relevant cards! Discarding any loses it. That's terrible. So the "dominant" nominee actually forces a discard of a cure card — bad. Alternative variant: I go to Taipei (drive Shanghai, drive Taipei = 2 actions), then NEXT turn when bob is closer... bob is going west, away from Asia. No. What if I don't hand Taipei at all and instead I keep red and bob keeps his? Red cards: bob 2 (Sydney, Beijing), me 2 (Taipei, HCMC), 1 in deck (9 in deck total per earlier "9 red still in deck"? Earlier it said 8 red in deck now). 4 known + 8 in deck. Whoever collects needs 5. Since I hold 2 and bob holds 2, one of us needs to end with 5. A single rendezvous transfers 1 card per action. Honestly, maybe simpler: since I'm in Tokyo and Asia red fires matter, and HCMC bomb is mine — Option A: fly HCMC, treat ×3 (4 actions). Bomb defused, red 16→19 supply. Card HCMC spent — red known pool drops to Taipei(mine)+Sydney+Beijing(bob)+1 hidden = need 2 more from 8 in deck. Red cure: bob could eventually reach Asia-side; or I collect red now? I'd have Taipei only. Alternatively treat HCMC via dispatcher? I'm in Tokyo; drive to HCMC = 3 moves + 3 treats = 6 actions, no card spent. vs 1 action + card spent. Card spent costs the red cure one attainable card (8 in deck, need 5 of ~9 attainable-ish) — acceptable? 8 red in deck still gives feasible red cure (need 5). It's fine, and saving 2 actions + clearing bomb a turn earlier is worth it. Wait, but what about Madrid rendezvous timing? Bob reaches Madrid in ~2 turns. I need to get to Madrid from HCMC — far. Better: after HCMC clear, I should route west via shuttle? Stations: Atlanta, Kinshasa. No Asian station. Hmm, Taipei station idea: walk Taipei and build — but that spends actions. Alternative plan: skip HCMC this turn; instead move toward Madrid/rendezvous while bob moves toward me?? Bob's plan: Lagos→Sao Paulo→Madrid. He wants to hand 4 cards (only 1 legal — Madrid). I could propose bob instead: Lagos→Sao Paulo, and I... can't reach SA either. Big picture: I'm Asia-side, bob Africa/Europe-side. Cure pipeline: yellow — bob has Khartoum+Sao Paulo, me Lima. For yellow cure (5), who collects? Me (yellow collector). Bob should give Khartoum in Khartoum and Sao Paulo in Sao Paulo — both on his walking route if he goes Lagos→Sao Paulo→(later Khartoum). But I can't be there. Honest reassessment: with 2 players far apart, shares are expensive. Better plan might be: bob consolidates ALL yellow+blue on himself? But collector assignments say me=blue+yellow. Bob walking through Africa/Europe holds Khartoum(yellow), Sao Paulo(yellow), Madrid(blue), London(blue) = exactly the cards I need. To transfer, I must walk to each city, or bob must walk them while I follow — expensive either way. Alternative: reassign collectors? If BOB collects blue+yellow, he already holds 4 of the needed cards; he'd need Lima from me (I'd keep until rendezvous) and 1 more of each color from deck draws. But bob is the containment guy (shield), walking constantly. And bob discovers cures at stations: Kinshasa station is nearby! Cure yellow: bob needs 5 yellow: he has Khartoum, Sao Paulo + needs 3 more. Hmm. Actually wait — reconsider: who's closer to being able to CURE? A cure needs the collector AT a station with 5 cards (4 for scientist — nobody is scientist). Me at Tokyo: nothing. Bob near Kinshasa station with 0 full sets. Let me just take the pragmatic view for THIS turn and coordinate next steps via message: Best this turn (4 actions, from Tokyo, hand 6): - Fly HCMC (spend HCMC card), treat red ×3 → bomb cleared, 4 actions exactly. High containment value: HCMC is in infect-discard, red supply 16 lowest. - Then I'm in HCMC with red cleared. Next turns: head west toward Europe via... HCMC→Bangkok→Kolkata→Delhi→Tehran→Istanbul→Milan... to meet bob? Bob's route: Madrid. If bob ends in Madrid and I walk to Madrid eventually (~9 moves), rendezvous Madrid: he gives Madrid(blue). Slow but the shares need it. Alternative this turn: Taipei handoff variant WITHOUT bob: drive Shanghai, drive Taipei, then hold Taipei... no handoff (bob far). 2 actions wasted. What about jumping bob to me at Taipei and him giving me cards? shareTake in Taipei: I could take... Taipei card only (matching city) — I already hold Taipei. Bob has no Taipei card. Useless. OK, Option A it is: fly HCMC + treat ×3. Also flag the share-legality issue to bob (he can only hand Madrid in Madrid; London/Khartoum/Sao Paulo need their own cities or keep-and-reroute). Wait — one more check on Option A vs saving HCMC card: is HCMC bomb urgent? It's in infect-discard (armed for epidemic reshuffle). Outbreaks 1/8. Red supply 16 — lowest. Each infect phase 2 cards; HCMC pHit ~0.2/phase per earlier preview. Treating is right. Also consider instead: directFlight to Taipei and buildStation (2 moves + build)? No — flying to Taipei spends Taipei card (cure asset). Walk there 2 actions then build = 3 actions, no bomb defused. Not now. Plan A: [directFlight HCMC, treat red ×3]. Preview it? It's simple; risk: epidemic draw while HCMC at 3→ being treated this turn, cleared before infect phase. Fine. I'll preview quickly for the draw-phase boundary and hand limit (hand 6→5 after spending HCMC, then draw 2 → 7, OK). Actually I already know enough; but guidelines say preview rival plans of different kinds. I previewed the Taipei-handoff family earlier (dominated per frontier but forced discard issue). I'll do one preview of Plan A to verify. Message to bob: correct the 4-card Madrid handoff (illegal for QS — only Madrid works there); propose: he gives Madrid in Madrid; London: meet later in London (he passes near on way to Karachi via Madrid→? Actually his route after Madrid: Karachi via Khartoum? Madrid→Algiers→Cairo→... hmm). Alternative: bob keeps London(blue) as HIS blue? No — I'm blue collector. Or swap assignments: bob collects blue too? Bob holds Madrid+London; I hold Milan. For blue cure (5): 3 known +9 in deck... Simpler proposal: bob, in Madrid, gives me Madrid(blue) (1 share). Then bob continues toward Karachi (black collection) via Khartoum? He holds Khartoum(yellow) — hand it IN KHARTOUM: he'd pass through Khartoum anyway if routing Madrid→? Madrid→Algiers→Cairo→Khartoum? Cairo-Khartoum adjacent. So route: Madrid→Algiers→Cairo→Khartoum→(give me Khartoum if I'm there?) — I won't be. Ugh. Honestly the cleanest: bob hands me cards in the cities he passes THROUGH on his way to fires, and I position myself to intercept. But I'm in Asia. This game's geography is brutal. Alternative bold idea: Since bob will be walking the Africa/Europe yellow+blue corridor anyway, REASSIGN: bob collects yellow+blue (he holds 4 of the 8 relevant), and he cures at Kinshasa station. I keep Milan(blue)+Lima(yellow) and hand them at a rendezvous; I also feed him yellow/blue from my draws (2/turn). And red: I'm in Asia — I collect red (Taipei+HCMC... HCMC being spent — hmm, then Taipei only) + bob's Sydney/Beijing need transfer too. Ugh, cards scattered both ways. Let me not over-rotate. This turn: defuse HCMC (clearly good). Coordinate pipeline next turn after seeing positions. Message bob with the share-legality correction and a proposal: he gives Madrid in Madrid; for London/Khartoum/Sao Paulo we decide after seeing where fires land — possibly I walk Madrid→London (London adjacent-ish: Madrid→Paris→London 2 moves) while he does Karachi; and Khartoum/Sao Paulo handoffs when he passes through, me... can't. Alternatively he could shuttle back to Kinshasa? Actually — WAIT. Key insight: I'm the Dispatcher. dispatcherJump lets me jump MYSELF onto bob's pawn anywhere (1 action). So rendevous = wherever bob stands! But shares still need the matching city for both pawns. So: when bob stands IN Madrid, I jump to him (if I'm anywhere) and take Madrid. When bob stands IN Khartoum later, jump+take. When bob stands IN Sao Paulo... etc. That makes handoffs cheap for ME (1 action each) as long as bob passes through each card's city. Bob's proposed route Lagos→Sao Paulo→Madrid: he stands in Sao Paulo (turn N) and Madrid (turn N+1). If I jump to him each time... but I can only jump during MY turn, and I need to be timed. And I'd be teleporting around Asia — actually dispatcherJump alice→bob works from anywhere! So: bob's turn sequence: T1 he's in Sao Paulo; my T1: jump to bob, take Sao Paulo, treat locally, then... I'm now in Sao Paulo. T2 he's in Madrid; my T2: jump? No — jump alice→bob requires... dispatcherJump moves MY pawn onto bob's city (any distance). Yes! So I can chain-follow bob across his whole walk, collecting cards at each stop at 1 action each. That's the pipeline: bob walks Lagos→Sao Paulo→Madrid→(London?)→Khartoum?, I follow via jumps and collect Sao Paulo, Madrid, London(?), Khartoum. But my containment duties (HCMC bomb) conflict. HCMC needs defusing now-ish. But wait — can I jump AND still handle HCMC? Jump puts me wherever bob is. Decision: this turn defuse HCMC (fly+treat×3). Next turns: follow bob via jumps collecting Sao Paulo/Madrid/etc. — but then who handles Asia reds (Hong Kong 1, Bangkok 1, Manila 1, Jakarta 1) and Karachi black (bob's)? Bob after Madrid: Karachi run (his black collection) via Cairo/Khartoum? He said Karachi is his, 4 moves via Khartoum after Madrid. Yellow cure math with the follow plan: me: Lima + Sao Paulo + Khartoum = 3, need 2 more (from my draws or deck). Blue: Milan + Madrid + London = 3, need 2 more. Then cure at Kinshasa station (I'd be near after following bob) or Atlanta. That works! So this turn: HCMC defuse. Then next 2-3 turns follow bob. Asia fires: HK/Bangkok/Manila/Jakarta at 1 cube each — low priority; Karachi 2 black = bob's. Also note hand limits: after Madrid handoffs I'll be at 8-9 → must discard or spend. Bob flagged it. My discards would be extra blues/yellows beyond sets? I'll hold and decide then (can charter-fly extras as fuel). Now execute: preview Plan A quickly then submit. Actually to save tokens, I'm confident: directFlight HCMC spends HCMC card (in hand ✓), then 3 treats. Legal per menu [directFlight to Ho Chi Minh City ✓, treatDisease red ✓]. Hand 6→5 after flight; draws →7 at limit, fine. Send message with the legality correction + follow-plan proposal, pin update, submit action. Message first (all independent? The pin/message don't depend on action result; fine to batch). Actually batching all three: message, pin, submit — yes. ``` text: ```text Bob's 4-card Madrid handoff has a legality problem — he's Quarantine Specialist, not Researcher, so each card can only be shared in its own city. I'll flag that plus the fix (I'm the Dispatcher — I can jump onto his pawn each stop and take cards at 1 action each), and this turn defuse HCMC as announced. ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Correction, bob: you're QS, not Researcher — shares only work in the card's own city. Madrid can hand me Madrid(blue) only; London/Khartoum/Sao Paulo need their own cities. Fix: I'm the Dispatcher — I can dispatcherJump onto YOUR pawn (1 action, any distance) at each stop. So keep your walk Lagos→Sao Paulo→Madrid→London→Khartoum (if route allows) and I'll follow via jumps: I take Sao Paulo in Sao Paulo, Madrid in Madrid, London in London, Khartoum in Khartoum. This turn I fly HCMC (own card) and treat red ×3 — bomb cleared today; from next turn I'm your shadow for the handoffs. Discard risk noted: I'll be near 7-8 after handoffs and will burn duplicates as flight fuel, not dead discards."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Ho Chi Minh City"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Ho Chi Minh City"}}} ``` ### bob-legacy-p0017 {#d-bob-legacy-p0017} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 17. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #35](/games/game-04/turns/4.md#e35) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=quarantineSpecialist at=Lagos cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Tokyo(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Ho Chi Minh City(red)] bob@Lagos(quarantineSpecialist) hand=7 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow), Sao Paulo(yellow), London(blue)] supply: blue:19 yellow:20 black:21 red:16 decks: player=41 infection=42 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [in infect-discard] — 6 move(s): Kinshasa→(shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 3 move(s) vs your 6 Atlanta: 2 blue — pre-empt (one draw from critical): 2 move(s): Kinshasa→(shuttle)Atlanta Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Bogota Karachi: 2 black — pre-empt (one draw from critical): 4 move(s): Khartoum→Cairo→Baghdad→Karachi Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 9 blue still in deck; spend it only if this beats the cure) Buenos Aires: 1 yellow [in infect-discard] St. Petersburg: 1 blue Beijing: 1 red Cairo: 1 black Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Bangkok: 1 red Manila: 1 red Jakarta: 1 red === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it): (standing at Lagos — your shield covers NO 3-cube city right now) Manila: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): Kinshasa→(shuttle)Atlanta→Chicago→San Francisco→Manila — or alice (Dispatcher) can relocate you here (costs them 1 action) Ho Chi Minh City: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 6 card-free move(s): Kinshasa→(shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or alice (Dispatcher) can relocate you here (costs them 1 action) Hong Kong: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 6 card-free move(s): Kinshasa→(shuttle)Atlanta→Chicago→San Francisco→Manila→Hong Kong — or alice (Dispatcher) can relocate you here (costs them 1 action) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (1/5) — keep EVERY black card; nearest station Kinshasa (1 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 5 move(s); then alice to station Kinshasa +1 move(s) to cure hand Sao Paulo(yellow) to alice: meet IN Sao Paulo (the card's own city) — you 1 move(s), alice 5 move(s); then alice to station Kinshasa +2 move(s) to cure hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 2 move(s), alice 5 move(s); then alice to station Atlanta +3 move(s) to cure station opportunities (stations enable cures and shuttle travel): you hold Madrid, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 9 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 7 — burnable; 9 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (2 cubes); board-wide: 9 cities closer, 18 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice's turn, outbreak 1/8 happened. Alice needs HCMC. She's at Tokyo with HCMC card — direct flight. I'm at Lagos with 7 cards (hand limit reached — 7 exactly, ok). My hand: 7 cards [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow), Sao Paulo(yellow), London(blue)]. At limit — next draw forces discard. Plan: travel to Madrid (Sao Paulo→Madrid, 2 moves), hand off Madrid+Khartoum+Sao Paulo to alice (she collects blue+yellow). Give London(blue) too? Alice collects blue and yellow. Yes, give all blue and yellow cards to alice. Keep red/black. Advice for alice now: she has 6 cards, fine. She flies to HCMC, treats ×3. Nothing needed from me... Actually advise: after HCMC cleared, she should come to Madrid to receive 4 cards (Madrid, Khartoum, Sao Paulo, London) — that would put her at... she'd have 2 left (Milan blue, plus Chennai black, Istanbul black, Taipei red). After receiving 4, she'd have Milan(blue), Chennai(black), Istanbul(black), Taipei(red), Madrid(blue), Khartoum(yellow), Sao Paulo(yellow), London(blue) = 8 cards — over limit. She can then cure blue? Blue needs 5 cards: Milan, Madrid, London + 2 more blue. Not enough. Hmm. She'd need to discard 1. Black cure: Chennai+Istanbul + my Riyadh + 2 more black needed. Wait — blue cards: Milan(alice), Madrid(me), London(me) = 3 blue. She needs 2 more blue from deck/draws. Yellow: Lima(alice), Khartoum(me), Sao Paulo(me) = 3. Red: Taipei(alice), HCMC(alice), Sydney(me), Beijing(me) = 4! Red is close: alice has Taipei+HCMC, I have Sydney+Beijing. Red cure needs 5 (alice isn't scientist... she's dispatcher). So 4 red cards known — need 5th (Seoul/Shanghai/Tokyo/Osaka/Tokyo... in deck). For handoff logistics: giving 4 cards to alice in Madrid puts her over 7. Alternative: she takes Khartoum+Sao Paulo (yellow) to build toward yellow cure... still only 3 yellow total. Let me think about the cure math. Deck 41, ~20 turns. Cures needed 4, one per ~5 turns. We're on pace-ish but need station access: stations at Atlanta, Kinshasa. Alice cures need stations — Atlanta reachable. Message to alice: brief plan. Also I should decide discard strategy — at 7 cards, next draw discards. Priority keep: Madrid(blue)? Actually for handoffs I want to give everything to alice in Madrid. If I must discard, discard... all my cards are handoff assets. Hmm, when I hit 8 after drawing 2, I'd discard 1-2. I should spend cards as travel fuel where sensible instead. E.g., fly Lagos→Madrid? Direct flight spends Madrid card — but I want to GIVE Madrid to alice. Driving Sao Paulo→Madrid costs 2 actions and keeps card. Alternatively, I could keep Sao Paulo and give it in Madrid anyway. Whatever — draw phase will force a discard; I'll decide then. Advice now: tell alice HCMC plan is right; after clearing, meet me in Madrid; I'll hand her Madrid(blue), London(blue), Khartoum(yellow), Sao Paulo(yellow) — 4 cards — note that puts her at 8, so she should plan to cure-check: blue will have 3 (Milan+Madrid+London), yellow 3 (Lima+Khartoum+Sao Paulo). Also flag red pipeline: Taipei+HCMC+Sydney+Beijing = 4 red known, need 1 more; I hold Sydney+Beijing, will hand off when we meet — she's red... no, red collector is ME. Hmm — bob collects red/black. So alice gives Taipei to me eventually. Actually wait — should I give London+Madrid to alice? Yes, blue collector is alice. Send short message: no changes; I'll be in Madrid in 2 turns; handoff of 4 cards; watch her hand limit (after 4 received she'd have 8: currently she'll hold Milan, Chennai, Istanbul, Taipei + received 4 = 8 → discard 1, likely Taipei stays). Fine. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Outbreak noted (1/8) — the SA yellows are contained for now (Bogota 2/BA 1), Kinshasa cleared. My next 2 turns: Lagos→Sao Paulo→Madrid, and in Madrid I'll hand you FOUR cards: Madrid(blue), London(blue), Khartoum(yellow), Sao Paulo(yellow). Heads-up on your hand limit: after receiving you'd be at 8, so plan a discard (or better — you'd hold 3 blue + 3 yellow, still short of both cures, so keep Taipei/Chennai/Istanbul/Milan and drop the extra). Red status for my collection: Taipei(yours)+HCMC(yours)+Sydney+Beijing(mine) = 4 of 5 known — the fifth is somewhere in the deck; my next rendezvous with you gets those two reds. Karachi(2) still mine, 4 moves away via Khartoum after Madrid."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Alice is executing her HCMC clear; I've laid out the full Madrid handoff (4 cards: Madrid, London, Khartoum, Sao Paulo) and flagged the red-cure status (4 of 5 known). Standing by for her turn to resolve. ``` toolCalls: [] ### bob-legacy-p0018 {#d-bob-legacy-p0018} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #41](/games/game-04/turns/4.md#e41) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #36): Correction, bob: you're QS, not Researcher — shares only work in the card's own city. Madrid can hand me Madrid(blue) only; London/Khartoum/Sao Paulo need their own cities. Fix: I'm the Dispatcher — I can dispatcherJump onto YOUR pawn (1 action, any distance) at each stop. So keep your walk Lagos→Sao Paulo→Madrid→London→Khartoum (if route allows) and I'll follow via jumps: I take Sao Paulo in Sao Paulo, Madrid in Madrid, London in London, Khartoum in Khartoum. This turn I fly HCMC (own card) and treat red ×3 — bomb cleared today; from next turn I'm your shadow for the handoffs. Discard risk noted: I'll be near 7-8 after handoffs and will burn duplicates as flight fuel, not dead discards. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice corrected: shares need card's own city (I'm QS, not Researcher — correct, shares require same city as card anyway; only Researcher gives any card). Her dispatcherJump plan works. My walk Lagos→Sao Paulo→Madrid→London→Khartoum: Madrid→London is connected (Madrid neighbors: London, New York, Paris, Sao Paulo, Algiers). London→Khartoum not connected — London neighbors New York, Essen, Paris, Madrid. Khartoum is via... from London: Paris→Algiers? No, Khartoum neighbors: Lagos, Kinshasa, Johannesburg, Cairo. From Madrid: Madrid→Sao Paulo→Lagos→Khartoum (3). So route Madrid→London then back to Madrid→Sao Paulo→Lagos→Khartoum = long. Alternative order: Lagos→Sao Paulo→Madrid→London, then London→Madrid→Sao Paulo→Lagos→Khartoum — 4 backtracks. Better: hand Khartoum/Sao Paulo first while near: Lagos→Sao Paulo (give Sao Paulo), →Lagos→Khartoum (give Khartoum), then Khartoum→Cairo→Algiers→Madrid (give Madrid), →London (give London). That works with driveroutes: Khartoum–Cairo, Cairo–Algiers, Algiers–Madrid — 3 moves. Total: Sao Paulo(1)+Lagos(1)+Khartoum(1)+Cairo+Algiers+Madrid(3)+London(1) = 7 moves over two turns. Good. Confirm her jump-follow plan and propose order: Sao Paulo first, then Khartoum, then Madrid, then London. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Good correction — and to make your jump-following efficient, do my route in this order: turn 1: Lagos→Sao Paulo (you jump, take Sao Paulo) →Lagos→Khartoum (you jump, take Khartoum). Turn 2: Khartoum→Cairo→Algiers→Madrid (take Madrid) →London (take London). That way you never wait and I never backtrack. Meanwhile I'll pick up Karachi(2 black) on the way back south if it's still standing."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Confirmed Alice's dispatcherJump shadow plan and refined the handoff order so she can follow me city-by-city (Sao Paulo → Khartoum → Madrid → London) without backtracking. Waiting out her turn. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0021 {#d-alice-legacy-p0021} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 21. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Ho Chi Minh City cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Ho Chi Minh City(dispatcher) hand=5 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black)] bob@Lagos(quarantineSpecialist) hand=7 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow), Sao Paulo(yellow), London(blue)] supply: blue:19 yellow:20 black:21 red:16 decks: player=41 infection=42 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [in infect-discard] — you are HERE — treat it now Atlanta: 2 blue — pre-empt (one draw from critical): 4 move(s): Manila→San Francisco→Chicago→Atlanta — nearer teammate: bob, 2 move(s) vs your 4 Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 2 move(s) vs your 5 Karachi: 2 black — pre-empt (one draw from critical): 4 move(s): Hong Kong→Kolkata→Delhi→Karachi Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Manila→San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 2 move(s) vs your 6 Buenos Aires: 1 yellow [in infect-discard] St. Petersburg: 1 blue Beijing: 1 red Cairo: 1 black Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Bangkok: 1 red Manila: 1 red Jakarta: 1 red === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Ho Chi Minh City(red): alice already at Ho Chi Minh City → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) black: bob collects (1/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 6 move(s), bob 1 move(s); then alice to station Kinshasa +1 move(s) to cure bob hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 6 move(s), bob 1 move(s); then alice to station Kinshasa +2 move(s) to cure hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 move(s), bob 6 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Chennai, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, yellow 4→2) — costs Chennai(black): black margin 7 — burnable; 9 black still in deck response reach — team's card-free trip to each city: Chennai 5→0, Mumbai 5→1, Delhi 5→1, Kolkata 5→1; board-wide: 15 cities closer, 37 trip-actions shaved you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, yellow 4→2) — costs Taipei(red): red margin 6 — burnable; 8 red still in deck response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the red cure: move toward the Taipei handoff (bob collects; assumes they meet you), defusing Ho Chi Minh City on the way — treat red, drive Hong Kong, drive Taipei tempo: 2 action(s) closer to the red cure (45 → 43 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: defuse the armed discard bomb at Ho Chi Minh City (red — fires on the next epidemic reshuffle) — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Taipei ha…". dominated: move bob's quarantine shield to Ho Chi Minh City (covers 8 drawable/armed cube(s)+chain vs 0 where they stand; 1 action(s)) — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Taipei ha…". dominated: move bob's quarantine shield to Bangkok (covers 7 drawable/armed cube(s)+chain vs 0 where they stand; 2 action(s)) — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Taipei ha…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Hong Kong", "Bangkok", "Manila", "Jakarta" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Chennai", "Istanbul" [11] {"tag":"treatDisease","color":"red"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kinshasa"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Khartoum"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sao Paulo"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### alice-legacy-p0022 {#d-alice-legacy-p0022} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Ho Chi Minh City cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Ho Chi Minh City(dispatcher) hand=5 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black)] bob@Lagos(quarantineSpecialist) hand=7 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow), Sao Paulo(yellow), London(blue)] supply: blue:19 yellow:20 black:21 red:17 decks: player=41 infection=42 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 2 blue — pre-empt (one draw from critical): 4 move(s): Manila→San Francisco→Chicago→Atlanta — nearer teammate: bob, 2 move(s) vs your 4 Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 2 move(s) vs your 5 Karachi: 2 black — pre-empt (one draw from critical): 4 move(s): Hong Kong→Kolkata→Delhi→Karachi Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Manila→San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 2 move(s) vs your 6 Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Buenos Aires: 1 yellow [in infect-discard] St. Petersburg: 1 blue Beijing: 1 red Cairo: 1 black Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Bangkok: 1 red Manila: 1 red Jakarta: 1 red === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) black: bob collects (1/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 6 move(s), bob 1 move(s); then alice to station Kinshasa +1 move(s) to cure bob hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 6 move(s), bob 1 move(s); then alice to station Kinshasa +2 move(s) to cure hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 move(s), bob 6 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Chennai, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, yellow 4→2) — costs Chennai(black): black margin 7 — burnable; 9 black still in deck response reach — team's card-free trip to each city: Chennai 5→0, Mumbai 5→1, Delhi 5→1, Kolkata 5→1; board-wide: 15 cities closer, 37 trip-actions shaved you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, yellow 4→2) — costs Taipei(red): red margin 6 — burnable; 8 red still in deck response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the red cure: move toward the Taipei handoff (bob collects; assumes they meet you) — drive Hong Kong, drive Taipei tempo: 2 action(s) closer to the red cure (45 → 43 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: move bob's quarantine shield to Ho Chi Minh City (covers 4 drawable/armed cube(s)+chain vs 0 where they stand; 1 action(s)) — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Taipei ha…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Hong Kong", "Bangkok", "Manila", "Jakarta" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Chennai", "Istanbul" [11] {"tag":"treatDisease","color":"red"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kinshasa"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Khartoum"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sao Paulo"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### alice-legacy-p0023 {#d-alice-legacy-p0023} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Ho Chi Minh City cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Ho Chi Minh City(dispatcher) hand=5 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black)] bob@Lagos(quarantineSpecialist) hand=7 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow), Sao Paulo(yellow), London(blue)] supply: blue:19 yellow:20 black:21 red:18 decks: player=41 infection=42 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 2 blue — pre-empt (one draw from critical): 4 move(s): Manila→San Francisco→Chicago→Atlanta — nearer teammate: bob, 2 move(s) vs your 4 Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 2 move(s) vs your 5 Karachi: 2 black — pre-empt (one draw from critical): 4 move(s): Hong Kong→Kolkata→Delhi→Karachi Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Manila→San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 2 move(s) vs your 6 Buenos Aires: 1 yellow [in infect-discard] St. Petersburg: 1 blue Beijing: 1 red Cairo: 1 black Ho Chi Minh City: 1 red [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Bangkok: 1 red Manila: 1 red Jakarta: 1 red === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) black: bob collects (1/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 6 move(s), bob 1 move(s); then alice to station Kinshasa +1 move(s) to cure bob hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 6 move(s), bob 1 move(s); then alice to station Kinshasa +2 move(s) to cure hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 move(s), bob 6 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Chennai, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, yellow 4→2) — costs Chennai(black): black margin 7 — burnable; 9 black still in deck response reach — team's card-free trip to each city: Chennai 5→0, Mumbai 5→1, Delhi 5→1, Kolkata 5→1; board-wide: 15 cities closer, 37 trip-actions shaved you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, yellow 4→2) — costs Taipei(red): red margin 6 — burnable; 8 red still in deck response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~20 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the red cure: move toward the Taipei handoff (bob collects; assumes they meet you) — drive Hong Kong tempo: 1 action(s) closer to the black cure (57 → 56 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - move bob's quarantine shield to Ho Chi Minh City (covers 4 drawable/armed cube(s)+chain vs 0 where they stand; 1 action(s)) — dispatcherJump tempo: 1 action(s) closer to the red cure (45 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "advance the red cure: move toward the Taipei ha…" and "move bob's quarantine shield to Ho Chi Minh City" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "advance the red cure: move toward the Taipei ha…" → "move bob's quarantine shield to Ho Chi Minh City": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Hong Kong", "Bangkok", "Manila", "Jakarta" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Chennai", "Istanbul" [11] {"tag":"treatDisease","color":"red"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kinshasa"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Khartoum"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sao Paulo"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0024 {#d-alice-legacy-p0024} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #41): Good correction — and to make your jump-following efficient, do my route in this order: turn 1: Lagos→Sao Paulo (you jump, take Sao Paulo) →Lagos→Khartoum (you jump, take Khartoum). Turn 2: Khartoum→Cairo→Algiers→Madrid (take Madrid) →London (take London). That way you never wait and I never backtrack. Meanwhile I'll pick up Karachi(2 black) on the way back south if it's still standing. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Ho Chi Minh City cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Ho Chi Minh City(dispatcher) hand=5 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black)] bob@Lagos(quarantineSpecialist) hand=7 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow), Sao Paulo(yellow), London(blue)] supply: blue:19 yellow:20 black:21 red:18 decks: player=41 infection=42 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 2 blue — pre-empt (one draw from critical): 4 move(s): Manila→San Francisco→Chicago→Atlanta — nearer teammate: bob, 2 move(s) vs your 4 Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 2 move(s) vs your 5 Karachi: 2 black — pre-empt (one draw from critical): 4 move(s): Hong Kong→Kolkata→Delhi→Karachi Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Manila→San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 2 move(s) vs your 6 Buenos Aires: 1 yellow [in infect-discard] St. Petersburg: 1 blue Beijing: 1 red Cairo: 1 black Ho Chi Minh City: 1 red [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Bangkok: 1 red Manila: 1 red Jakarta: 1 red === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) black: bob collects (1/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 6 move(s), bob 1 move(s); then alice to station Kinshasa +1 move(s) to cure bob hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 6 move(s), bob 1 move(s); then alice to station Kinshasa +2 move(s) to cure hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 move(s), bob 6 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Chennai, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, yellow 4→2) — costs Chennai(black): black margin 7 — burnable; 9 black still in deck response reach — team's card-free trip to each city: Chennai 5→0, Mumbai 5→1, Delhi 5→1, Kolkata 5→1; board-wide: 15 cities closer, 37 trip-actions shaved you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, yellow 4→2) — costs Taipei(red): red margin 6 — burnable; 8 red still in deck response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~20 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the red cure: move toward the Taipei handoff (bob collects; assumes they meet you) — drive Hong Kong tempo: 1 action(s) closer to the black cure (57 → 56 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases - move bob's quarantine shield to Ho Chi Minh City (covers 4 drawable/armed cube(s)+chain vs 0 where they stand; 1 action(s)) — dispatcherJump tempo: 1 action(s) closer to the red cure (45 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "advance the red cure: move toward the Taipei ha…" and "move bob's quarantine shield to Ho Chi Minh City" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "advance the red cure: move toward the Taipei ha…" → "move bob's quarantine shield to Ho Chi Minh City": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Hong Kong", "Bangkok", "Manila", "Jakarta" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Chennai", "Istanbul" [11] {"tag":"treatDisease","color":"red"} [12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kinshasa"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Khartoum"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sao Paulo"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text 1 action left. Bob's revised handoff order is good and I should acknowledge. My last action: treat HCMC red (3rd cube, clears to 0) — better than either nominee: clears the last cube, supply 19, HCMC off the board, and I still position well for next turn (jump chain). The "move bob's shield to HCMC" would freeze but bob is heading to SA/Africa; his shield there disrupts his route. Treat is strictly better: permanent clear. So final action: treatDisease red. That clears HCMC (1 remaining). ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### alice-legacy-p0025 {#d-alice-legacy-p0025} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Ho Chi Minh City cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Ho Chi Minh City(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Paris(blue), Seoul(red)] bob@Lagos(quarantineSpecialist) hand=7 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow), Sao Paulo(yellow), London(blue)] supply: blue:18 yellow:20 black:21 red:18 decks: player=39 infection=40 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Atlanta: 3 blue⚠ [in infect-discard] — 4 move(s): Manila→San Francisco→Chicago→Atlanta — nearer teammate: bob, 2 move(s) vs your 4 Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 2 move(s) vs your 5 Karachi: 2 black — pre-empt (one draw from critical): 4 move(s): Hong Kong→Kolkata→Delhi→Karachi Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Manila→San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 2 move(s) vs your 6 Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Shanghai→Beijing Buenos Aires: 1 yellow [in infect-discard] St. Petersburg: 1 blue Cairo: 1 black Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Bangkok: 1 red Manila: 1 red Jakarta: 1 red === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Atlanta(blue): drive bob 2 step(s) to Atlanta → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) black: bob collects (1/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 6 move(s), bob 1 move(s); then alice to station Kinshasa +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing bob hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 6 move(s), bob 1 move(s); then alice to station Kinshasa +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 move(s), bob 6 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Chennai, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, yellow 4→2) — costs Chennai(black): black margin 7 — burnable; 9 black still in deck response reach — team's card-free trip to each city: Chennai 5→0, Mumbai 5→1, Delhi 5→1, Kolkata 5→1; board-wide: 15 cities closer, 37 trip-actions shaved you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, yellow 4→2) — costs Taipei(red): red margin 6 — burnable; 7 red still in deck response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0026 {#d-alice-legacy-p0026} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #43): NEW 3-CUBE FIRE: Atlanta is back at 3 blue, armed in the infect discard. I'm rerouting NOW before the handoff walk: drive Kinshasa → shuttle Atlanta → treat blue ×2. Key bonus: standing IN Atlanta my shield freezes it completely (no regrow, no outbreak) — the last blue cube sits frozen until I treat it next turn, then I walk Miami→Bogota→Sao Paulo treating the SA yellows en route and we do the card handoffs along that path (Sao Paulo first, then Madrid/London/Khartoum as I pass). Alice: keep following my pawn with jumps — my stops just shifted one turn later than planned. This order also lets me reach Karachi via Khartoum on the back end. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0027 {#d-alice-legacy-p0027} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=alice role=dispatcher at=Ho Chi Minh City cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Ho Chi Minh City(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Paris(blue), Seoul(red)] bob@Atlanta(quarantineSpecialist) hand=9 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow), Sao Paulo(yellow), London(blue), Moscow(black), Karachi(black)] supply: blue:20 yellow:20 black:21 red:18 decks: player=37 infection=40 player-discard: 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 2 move(s) vs your 5 Karachi: 2 black — pre-empt (one draw from critical): 4 move(s): Hong Kong→Kolkata→Delhi→Karachi Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Manila→San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 3 move(s) vs your 6 Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Shanghai→Beijing Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] St. Petersburg: 1 blue Cairo: 1 black Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Bangkok: 1 red Manila: 1 red Jakarta: 1 red === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): red: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) black: bob collects (3/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-red card to shed before committing hand Chennai(black) to bob: meet IN Chennai (the card's own city) — you 2 move(s), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-black card to shed before committing hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-red card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Chennai, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, yellow 4→2) — costs Chennai(black): black margin 7 — burnable; 7 black still in deck response reach — team's card-free trip to each city: Chennai 5→0, Mumbai 5→1, Delhi 5→1, Kolkata 5→1; board-wide: 15 cities closer, 37 trip-actions shaved you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, yellow 4→2) — costs Taipei(red): red margin 6 — burnable; 7 red still in deck response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0028 {#d-alice-legacy-p0028} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 28. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Ho Chi Minh City cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Ho Chi Minh City(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Paris(blue), Seoul(red)] bob@Atlanta(quarantineSpecialist) hand=7 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black)] supply: blue:19 yellow:20 black:20 red:18 decks: player=37 infection=38 player-discard: 2 yellow, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Karachi: 3 black⚠ [in infect-discard] — 4 move(s): Hong Kong→Kolkata→Delhi→Karachi Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 2 move(s) vs your 5 Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Manila→San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 3 move(s) vs your 6 St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6 Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Shanghai→Beijing Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Cairo: 1 black Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Bangkok: 1 red Manila: 1 red Jakarta: 1 red === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, 9 in deck — margin 5 over the 5 needed red: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 6 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Karachi(black): drive bob 4 step(s) to Baghdad → QS shield freezes it (no treat, no cube) cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) black: bob collects (3/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing hand Chennai(black) to bob: meet IN Chennai (the card's own city) — you 2 move(s), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Chennai, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, yellow 4→2) — costs Chennai(black): black margin 7 — burnable; 7 black still in deck response reach — team's card-free trip to each city: Chennai 5→0, Mumbai 5→1, Delhi 5→1, Kolkata 5→1; board-wide: 15 cities closer, 37 trip-actions shaved you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, yellow 4→2) — costs Taipei(red): red margin 6 — burnable; 7 red still in deck response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~18 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - jump bob onto you at Chennai and hand over Chennai — the black handoff without the crossing (2 still needed) — drive Bangkok, drive Chennai, dispatcherJump, shareGive tempo: 7 action(s) closer to the black cure (24 → 17 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Karachi): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Karachi (black — fires on the next epidemic reshuffle) — drive Hong Kong, drive Kolkata, drive Delhi, drive Karachi tempo: 4 action(s) closer to the black cure (24 → 20 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Karachi): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - move bob's quarantine shield to Baghdad (covers 6 drawable/armed cube(s)+chain vs 0 where they stand; 4 action(s)) — dispatcherMove, dispatcherMove, dispatcherMove, dispatcherMove tempo: 2 action(s) closer to the black cure (24 → 22 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases exchange "jump bob onto you at Chennai and hand over Chen…" → "defuse the armed discard bomb at Karachi": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "defuse the armed discard bomb at Karachi" → "move bob's quarantine shield to Baghdad": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "advance the black cure: move toward the Chennai handoff (bob collects; assumes they meet you)" — tempo 4 vs 7, risk 0.30 vs 0.30 — beaten by "jump bob onto you at Chennai and hand over Chen…" dominated: "move bob's quarantine shield to Riyadh (covers 6 drawable/armed cube(s)+chain vs 0 where they stand; 4 action(s))" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Baghdad" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Hong Kong", "Bangkok", "Manila", "Jakarta" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Chennai", "Istanbul", "Paris", "Seoul" [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Kinshasa"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)