# Turn 5 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-04/turns/4.md) · [Next turn](/games/game-04/turns/6.md) · [All turns](/games/game-04/turns/index.md) · [Interactive board](/games/game-04/replay.html#event-43) · [Game](/games/game-04/summary.md) Board before the first command: state `42` in [states.jsonl](/games/game-04/states.jsonl). After the last command: state `49` in [states.jsonl](/games/game-04/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #43 · bob · msg {#e43} > NEW 3-CUBE FIRE: Atlanta is back at 3 blue, armed in the infect discard. I'm rerouting NOW before the handoff walk: drive Kinshasa → shuttle Atlanta → treat blue ×2. Key bonus: standing IN Atlanta my shield freezes it completely (no regrow, no outbreak) — the last blue cube sits frozen until I treat it next turn, then I walk Miami→Bogota→Sao Paulo treating the SA yellows en route and we do the card handoffs along that path (Sao Paulo first, then Madrid/London/Khartoum as I pass). Alice: keep following my pawn with jumps — my stops just shifted one turn later than planned. This order also lets me reach Karachi via Khartoum on the back end. [Model call bob-legacy-p0019](/games/game-04/turns/5-calls.md#d-bob-legacy-p0019) — unique payload candidate; not a proven invocation join ### #44 · bob · cmd {#e44} ```json { "tag": "driveFerry", "to": "Kinshasa" } ``` Board before: state `42` in [states.jsonl](/games/game-04/states.jsonl) · after: state `44` in [states.jsonl](/games/game-04/states.jsonl) ### #45 · bob · cmd {#e45} ```json { "tag": "shuttleFlight", "to": "Atlanta" } ``` Board before: state `44` in [states.jsonl](/games/game-04/states.jsonl) · after: state `45` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0020](/games/game-04/turns/5-calls.md#d-bob-legacy-p0020) — unique payload candidate; not a proven invocation join ### #46 · bob · cmd {#e46} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `45` in [states.jsonl](/games/game-04/states.jsonl) · after: state `46` in [states.jsonl](/games/game-04/states.jsonl) ### #47 · bob · cmd {#e47} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `46` in [states.jsonl](/games/game-04/states.jsonl) · after: state `47` in [states.jsonl](/games/game-04/states.jsonl) ### #48 · bob · cmd {#e48} ```json { "tag": "discard", "card": { "kind": "city", "city": "Sao Paulo" } } ``` Board before: state `47` in [states.jsonl](/games/game-04/states.jsonl) · after: state `48` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0023](/games/game-04/turns/5-calls.md#d-bob-legacy-p0023) — unique payload candidate; not a proven invocation join ### #49 · bob · cmd {#e49} ```json { "tag": "discard", "card": { "kind": "city", "city": "Khartoum" } } ``` Board before: state `48` in [states.jsonl](/games/game-04/states.jsonl) · after: state `49` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0024](/games/game-04/turns/5-calls.md#d-bob-legacy-p0024) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-04/turns/5-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [bob-legacy-p0019](/games/game-04/turns/5-calls.md#d-bob-legacy-p0019) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#43](/games/game-04/turns/5.md#e43) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0020](/games/game-04/turns/5-calls.md#d-bob-legacy-p0020) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#45](/games/game-04/turns/5.md#e45) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0023](/games/game-04/turns/5-calls.md#d-bob-legacy-p0023) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#48](/games/game-04/turns/5.md#e48) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0024](/games/game-04/turns/5-calls.md#d-bob-legacy-p0024) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#49](/games/game-04/turns/5.md#e49) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-legacy-p0021](/games/game-04/turns/5-calls.md#d-bob-legacy-p0021) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0022](/games/game-04/turns/5-calls.md#d-bob-legacy-p0022) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)