# Turn 6 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-04/turns/5.md) · [Next turn](/games/game-04/turns/7.md) · [All turns](/games/game-04/turns/index.md) · [Interactive board](/games/game-04/replay.html#event-50) · [Game](/games/game-04/summary.md) Board before the first command: state `49` in [states.jsonl](/games/game-04/states.jsonl). After the last command: state `61` in [states.jsonl](/games/game-04/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #50 · bob · msg {#e50} > New fire: Karachi hit 3 black (armed in discard) — that's MY color, and I hold Karachi(black) + Riyadh + Moscow = 3/5 of the black set. Updated route: after handoff duty in Madrid/London, I'll shuttle Kinshasa→Khartoum→Cairo→Baghdad→Karachi and treat it down (shield in Karachi freezes the whole black cluster including Cairo/Riyadh/Baghdad). Alice: with my route shifted east, the blue handoff in Madrid is the one fixed rendezvous — take Madrid(blue)+London(blue) there if you can jump to me, otherwise I'll fly them to Atlanta station later. Also note St. Petersburg grew to 2 blue, one more draw from 3 — whoever is Europe-side after Madrid should hit it. [Model call bob-legacy-p0025](/games/game-04/turns/6-calls.md#d-bob-legacy-p0025) — unique payload candidate; not a proven invocation join ### #51 · alice · msg {#e51} > Heads-up: I saw Khartoum+Sao Paulo went to the discard in your hand-limit trim — those were my yellow set, so yellow is back to Lima + 9 in deck (still curable, just slower; please protect future yellow/blue handoff cards if you can). MY TURN PLAN (the frontier's top line): drive Bangkok→Chennai, then dispatcherJump YOU onto me at Chennai, then shareGive Chennai(black) → you at 4/5 black (Riyadh/Moscow/Karachi/Chennai), and you're already Asia-side for Karachi(3 black, your fire). You'll be pulled off Atlanta — its 1 blue may regrow, acceptable. If receiving Chennai forces a discard at 7, drop a RED (margin 6) — keep all black + Madrid/London(blue) for me. Then: walk Chennai→Mumbai→Karachi (shield), later Baghdad→Istanbul where I'll hand you Istanbul(black) → 5/5, cure black at Kinshasa via Cairo→Khartoum. St. Petersburg(2 blue): I'm Europe-bound after handoffs — I'll cover it. [Model call alice-legacy-p0029](/games/game-04/turns/6-calls.md#d-alice-legacy-p0029) — unique payload candidate; not a proven invocation join ### #52 · alice · cmd {#e52} ```json { "tag": "driveFerry", "to": "Bangkok" } ``` Board before: state `49` in [states.jsonl](/games/game-04/states.jsonl) · after: state `52` in [states.jsonl](/games/game-04/states.jsonl) ### #53 · bob · msg {#e53} > Chennai plan approved — black cure line is the fastest win on the board. Confirmed: if the Chennai handoff pushes me over 7, I shed a RED (Sydney or Beijing, margin 6), keeping all black + Madrid/London for you. After I'm in Karachi I'll hold the shield and treat black ×2, then route Karachi→Baghdad→Istanbul for your Istanbul(black) → 5/5 black, then head to Kinshasa station via Cairo/Khartoum to cure. Note: with yellow cards burned, don't route your yellow collection through Kinshasa station timing — black cure first. Also FYI when you jump me to Chennai, you can leave me holding Karachi(black) — I'm going there anyway, no need to take it back. [Model call bob-legacy-p0026](/games/game-04/turns/6-calls.md#d-bob-legacy-p0026) — unique payload candidate; not a proven invocation join ### #54 · alice · cmd {#e54} ```json { "tag": "driveFerry", "to": "Chennai" } ``` Board before: state `52` in [states.jsonl](/games/game-04/states.jsonl) · after: state `54` in [states.jsonl](/games/game-04/states.jsonl) ### #55 · alice · msg {#e55} > Frontier wants me to walk to Karachi myself, but that strands the Chennai handoff (only sharable in Chennai) and duplicates work — you're the black owner. Executing as agreed: jump you→Chennai + give you Chennai(black) → 4/5 black. Your next turn: drive Mumbai→Karachi, treat ×2 (3→1, shield freezes the cluster), turn after treat → cleared, then Baghdad→Istanbul for my Istanbul(black) → 5/5, cure at Kinshasa via Cairo/Khartoum. Shed a red if the share caps you. I hold position in Chennai (Asia reds @1 + my cure cards) and take St. Petersburg(2 blue) when I fly out via Paris/Europe next turn. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0032](/games/game-04/turns/6-calls.md#d-alice-legacy-p0032) — unique payload candidate; not a proven invocation join ### #56 · alice · cmd {#e56} ```json { "tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice" } ``` Board before: state `54` in [states.jsonl](/games/game-04/states.jsonl) · after: state `56` in [states.jsonl](/games/game-04/states.jsonl) ### #57 · alice · cmd {#e57} ```json { "tag": "shareGive", "to": "bob", "card": "Chennai" } ``` Board before: state `56` in [states.jsonl](/games/game-04/states.jsonl) · after: state `57` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0033](/games/game-04/turns/6-calls.md#d-alice-legacy-p0033) — unique payload candidate; not a proven invocation join ### #58 · bob · cmd {#e58} ```json { "tag": "discard", "card": { "kind": "city", "city": "Sydney" } } ``` Board before: state `57` in [states.jsonl](/games/game-04/states.jsonl) · after: state `58` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0027](/games/game-04/turns/6-calls.md#d-bob-legacy-p0027) — unique payload candidate; not a proven invocation join ### #59 · bob · msg {#e59} > HUGE: you just drew Delhi(black) — I'm 1 move away and holding Riyadh/Moscow/Karachi/Chennai (4/5). Next turn: walk me Chennai→Delhi, take Delhi from you = 5/5 black, shed one card (I'd drop Beijing(red), red margin 5, your Taipei still alive), then Karachi→Baghdad→Istanbul for your Istanbul(black) later if the Delhi cure path fails — but if you take Delhi now, cure plan becomes: I get 5/5, shuttle to Atlanta station (Delhi→Tehran→Moscow→St. P? no — better: after Karachi treats I walk Karachi→Baghdad→Istanbul→... or you GovernmentGrant... simplest: I walk to Atlanta via charter? Decide after I treat Karachi). Either way: DO NOT fly/charter on Delhi(black) — it's the 5th black card, hand it to me in Delhi. [Model call bob-legacy-p0028](/games/game-04/turns/6-calls.md#d-bob-legacy-p0028) — unique payload candidate; not a proven invocation join ### #60 · alice · msg {#e60} > Discarding Istanbul(black) — with Delhi coming to you it's redundant (you'll hold the full 5/5: Riyadh/Moscow/Karachi/Chennai/Delhi). Next turn I walk to Delhi, you walk Chennai→Delhi, I hand you Delhi → 5/5, you shed Beijing(red) as agreed. Cure route suggestion: after you treat Karachi 3→1→0, charter is off the table (would burn your black set), so walk Karachi→Baghdad→Cairo→Khartoum→Kinshasa and cure black at the Kinshasa station — it also sets up the yellow cure there later. I'll take St. Petersburg(2 blue) / Europe blue duty while you're in the black cluster. [Model call alice-legacy-p0036](/games/game-04/turns/6-calls.md#d-alice-legacy-p0036) — unique payload candidate; not a proven invocation join ### #61 · alice · cmd {#e61} ```json { "tag": "discard", "card": { "kind": "city", "city": "Istanbul" } } ``` Board before: state `58` in [states.jsonl](/games/game-04/states.jsonl) · after: state `61` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0036](/games/game-04/turns/6-calls.md#d-alice-legacy-p0036) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-04/turns/6-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0029](/games/game-04/turns/6-calls.md#d-alice-legacy-p0029) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#51](/games/game-04/turns/6.md#e51) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0032](/games/game-04/turns/6-calls.md#d-alice-legacy-p0032) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#55](/games/game-04/turns/6.md#e55) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0033](/games/game-04/turns/6-calls.md#d-alice-legacy-p0033) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#57](/games/game-04/turns/6.md#e57) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0036](/games/game-04/turns/6-calls.md#d-alice-legacy-p0036) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#60](/games/game-04/turns/6.md#e60) (unique payload candidate; not a proven invocation join), [#61](/games/game-04/turns/6.md#e61) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0025](/games/game-04/turns/6-calls.md#d-bob-legacy-p0025) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#50](/games/game-04/turns/6.md#e50) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0026](/games/game-04/turns/6-calls.md#d-bob-legacy-p0026) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#53](/games/game-04/turns/6.md#e53) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0027](/games/game-04/turns/6-calls.md#d-bob-legacy-p0027) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#58](/games/game-04/turns/6.md#e58) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0028](/games/game-04/turns/6-calls.md#d-bob-legacy-p0028) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#59](/games/game-04/turns/6.md#e59) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0030](/games/game-04/turns/6-calls.md#d-alice-legacy-p0030) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0031](/games/game-04/turns/6-calls.md#d-alice-legacy-p0031) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0034](/games/game-04/turns/6-calls.md#d-alice-legacy-p0034) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0035](/games/game-04/turns/6-calls.md#d-alice-legacy-p0035) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0037](/games/game-04/turns/6-calls.md#d-alice-legacy-p0037) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0029](/games/game-04/turns/6-calls.md#d-bob-legacy-p0029) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0030](/games/game-04/turns/6-calls.md#d-bob-legacy-p0030) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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