# Turn 7 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-04/turns/6.md) · [Next turn](/games/game-04/turns/8.md) · [All turns](/games/game-04/turns/index.md) · [Interactive board](/games/game-04/replay.html#event-62) · [Game](/games/game-04/summary.md) Board before the first command: state `61` in [states.jsonl](/games/game-04/states.jsonl). After the last command: state `73` in [states.jsonl](/games/game-04/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #62 · alice · msg {#e62} > Nothing to add — bob has the full plan (Chennai→Delhi handoff, Karachi treats, then the Kinshasa cure walk) and I've already confirmed my side. Staying quiet through his turn. ### #63 · bob · plan {#e63} > TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. [Model call bob-legacy-p0031](/games/game-04/turns/7-calls.md#d-bob-legacy-p0031) — unique payload candidate; not a proven invocation join ### #64 · bob · msg {#e64} > Pinned v4. This turn I take the containment+cure line in one: Delhi first (NOT Mumbai) — your dispatcherMove me Chennai→Delhi, then shareGive Delhi(black). That completes my 5/5 black set THIS turn, before any epidemic can force a shed. Then I walk Delhi→Karachi (2 moves, shield freezes the cluster on arrival) and treat Karachi next turn. The 36% epidemic window: Karachi is armed, but with the black set complete, a black outbreak costs 0 cure cards — acceptable risk. After Delhi handoff you can walk Chennai→Bangkok and start Asia red/blue cleanup. [Model call bob-legacy-p0031](/games/game-04/turns/7-calls.md#d-bob-legacy-p0031) — unique payload candidate; not a proven invocation join ### #65 · bob · cmd {#e65} ```json { "tag": "driveFerry", "to": "Delhi" } ``` Board before: state `61` in [states.jsonl](/games/game-04/states.jsonl) · after: state `65` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0031](/games/game-04/turns/7-calls.md#d-bob-legacy-p0031) — unique payload candidate; not a proven invocation join ### #66 · alice · msg {#e66} > Confirmed — but the Delhi share happens on MY turn (drive me→Delhi + jump you to me + give Delhi = 3 actions), so plan your turns around that: this turn do what's best for containment in Asia (e.g. walk toward Karachi via Mumbai so your shield covers the black cluster; Delhi handoff from me comes next turn wherever you are — I can dispatcherJump you to me in Delhi from any distance, so don't detour to Delhi yourself). After the share: you shed Beijing(red), walk Delhi→Karachi, treat ×2 then clear; then Karachi→Baghdad→Cairo→Khartoum→Kinshasa, cure black at station. I go Bangkok→Asia red/blue cleanup. One ask: protect Madrid+London(blue) in your hand — they're my cure cards, don't shed them at the cap. [Model call alice-legacy-p0038](/games/game-04/turns/7-calls.md#d-alice-legacy-p0038) — unique payload candidate; not a proven invocation join ### #67 · bob · msg {#e67} > Split call: containment — drive Karachi + treat black ×2 (3 actions). Note I'm ALREADY in Delhi (I drove here), so your handoff is cheaper than you think: dispatcherMove me Karachi→Delhi (1), shareGive Delhi(black) (1), dispatcherMove me back Delhi→Karachi (1) — no jump needed, and I never lose the shield. I'll shed Beijing(red) when the Delhi card lands. Madrid/London stay protected. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0033](/games/game-04/turns/7-calls.md#d-bob-legacy-p0033) — unique payload candidate; not a proven invocation join ### #68 · bob · cmd {#e68} ```json { "tag": "driveFerry", "to": "Karachi" } ``` Board before: state `65` in [states.jsonl](/games/game-04/states.jsonl) · after: state `68` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0033](/games/game-04/turns/7-calls.md#d-bob-legacy-p0033) — unique payload candidate; not a proven invocation join ### #69 · bob · cmd {#e69} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `68` in [states.jsonl](/games/game-04/states.jsonl) · after: state `69` in [states.jsonl](/games/game-04/states.jsonl) ### #70 · bob · cmd {#e70} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `69` in [states.jsonl](/games/game-04/states.jsonl) · after: state `70` in [states.jsonl](/games/game-04/states.jsonl) ### #71 · alice · msg {#e71} > Nothing to add — bob's already in Karachi with his shield up, and his discard choice is his call. Waiting through his turn. ### #72 · bob · cmd {#e72} ```json { "tag": "discard", "card": { "kind": "city", "city": "Beijing" } } ``` Board before: state `70` in [states.jsonl](/games/game-04/states.jsonl) · after: state `72` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0037](/games/game-04/turns/7-calls.md#d-bob-legacy-p0037) — unique payload candidate; not a proven invocation join ### #73 · bob · cmd {#e73} ```json { "tag": "discard", "card": { "kind": "city", "city": "Manila" } } ``` Board before: state `72` in [states.jsonl](/games/game-04/states.jsonl) · after: state `73` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0038](/games/game-04/turns/7-calls.md#d-bob-legacy-p0038) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-04/turns/7-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0038](/games/game-04/turns/7-calls.md#d-alice-legacy-p0038) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#66](/games/game-04/turns/7.md#e66) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0031](/games/game-04/turns/7-calls.md#d-bob-legacy-p0031) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#63](/games/game-04/turns/7.md#e63) (unique payload candidate; not a proven invocation join), [#64](/games/game-04/turns/7.md#e64) (unique payload candidate; not a proven invocation join), [#65](/games/game-04/turns/7.md#e65) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0033](/games/game-04/turns/7-calls.md#d-bob-legacy-p0033) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#67](/games/game-04/turns/7.md#e67) (unique payload candidate; not a proven invocation join), [#68](/games/game-04/turns/7.md#e68) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0037](/games/game-04/turns/7-calls.md#d-bob-legacy-p0037) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#72](/games/game-04/turns/7.md#e72) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0038](/games/game-04/turns/7-calls.md#d-bob-legacy-p0038) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#73](/games/game-04/turns/7.md#e73) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0039](/games/game-04/turns/7-calls.md#d-alice-legacy-p0039) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0040](/games/game-04/turns/7-calls.md#d-alice-legacy-p0040) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0032](/games/game-04/turns/7-calls.md#d-bob-legacy-p0032) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0034](/games/game-04/turns/7-calls.md#d-bob-legacy-p0034) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0035](/games/game-04/turns/7-calls.md#d-bob-legacy-p0035) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0036](/games/game-04/turns/7-calls.md#d-bob-legacy-p0036) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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