# Turn 8 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 8](/games/game-04/turns/8.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-04/decisions.jsonl). [Previous turn's calls](/games/game-04/turns/7-calls.md) · [Next turn's calls](/games/game-04/turns/9-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0041 {#d-alice-legacy-p0041} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 41. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #75](/games/game-04/turns/8.md#e75) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #74): Handoff sequence for your turn (3 actions): drive Chennai→Delhi, dispatcherJump me Karachi→Delhi, shareGive Delhi(black)→me. My hand hits 8 — I'll shed Washington(blue) (team blue drops to 4/5 but margin 7, easily redrawn; red is the tight one at margin 3, don't ask me to shed more red). With your 4th action, walk back toward Bangkok — it's at 2 red and yours (Chennai→Bangkok). Next turn I jump/drive back to Karachi, clear the last black cube, then start the Kinshasa cure walk. Also: red stock is tightening (4 burned, 6 in deck) — protect Taipei/Seoul, and let's NOT plan more red sheds; red collection can shift to you once black lands. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Chennai cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Chennai(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)] bob@Karachi(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Washington(blue)] supply: blue:18 yellow:20 black:21 red:16 decks: player=33 infection=34 player-discard: 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck; spend it only if this beats the cure) Madrid: 2 blue [in infect-discard] St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 4 Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mumbai→Karachi→Baghdad→Cairo — nearer teammate: bob, 2 move(s) vs your 4 Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bangkok Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) black: bob collects (4/5) — give bob your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Delhi(black) to bob: meet IN Delhi (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing bob hands you London(blue): meet IN London (the card's own city) — you 6 move(s), bob 5 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Delhi, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~15 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 4→1, red 5→1) — costs Delhi(black): black margin 6 — burnable; 6 black still in deck response reach — team's card-free trip to each city: Delhi 5→0, Mumbai 5→1, Kolkata 5→1, Chennai 5→1; board-wide: 17 cities closer, 39 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - jump bob onto you at Delhi and hand over Delhi — the black handoff without the crossing (1 still needed) — drive Delhi, dispatcherJump, shareGive tempo: 4 action(s) closer to the black cure (10 → 6 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: advance the black cure: move toward the Delhi handoff (bob collects; assumes they meet you) — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Delhi and hand over Delhi …". dominated: move bob's quarantine shield to Ho Chi Minh City (covers 3 drawable/armed cube(s)+chain vs 0 where they stand; 3 action(s)) — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Delhi and hand over Delhi …". dominated: move bob's quarantine shield to Bangkok (covers 2 drawable/armed cube(s)+chain vs 0 where they stand; 2 action(s)) — tempo -3 vs 1, risk 0.00 vs 0.00 — beaten by "advance the black cure: move toward the Delhi h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Mumbai", "Delhi", "Kolkata", "Bangkok", "Jakarta" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Delhi" [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Washington"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"} [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"} [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"} [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"} [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"} [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"} [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"} [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"} [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"} [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"} [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"} [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"} [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"} [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"} [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"} [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"} [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"} [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"} [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"} [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"} [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"} [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"} [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"} [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"} [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"} [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"} [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"} [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"} [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"} [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"} [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"} [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"} [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"} [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"} [71] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"} [72] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"} [73] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Delhi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Delhi"}}} ``` ### alice-legacy-p0043 {#d-alice-legacy-p0043} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 43. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #77](/games/game-04/turns/8.md#e77) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)] bob@Delhi(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Washington(blue)] supply: blue:18 yellow:20 black:21 red:16 decks: player=33 infection=34 player-discard: 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Moscow→Istanbul→Algiers→Madrid St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Baghdad→Cairo Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Kinshasa (5 move(s)) yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Kinshasa (5 move(s)) black: bob collects (4/5) — give bob your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (5 move(s)) share now available: alice should GIVE Delhi to bob (the black collector). One direction only — never trade it back. HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure. share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing bob hands you London(blue): meet IN London (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing bob hands you Washington(blue): meet IN Washington (the card's own city) — you 7 move(s), bob 7 move(s); then alice to station Atlanta +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing station opportunities (stations enable cures and shuttle travel): you are AT Delhi holding its card — buildStation NOW (nearest station is 5 moves away; saves ~20 action(s) on remaining cure runs: blue 5→0, yellow 5→0, black 5→0, red 5→0) — costs Delhi(black): black margin 6 — burnable; 6 black still in deck response reach — team's card-free trip to each city: Delhi 5→0, Mumbai 5→1, Kolkata 5→1, Chennai 5→1; board-wide: 17 cities closer, 39 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the black cure: hand off a card at Delhi (bob collects, 1 still needed) — shareGive tempo: 3 action(s) closer to the black cure (9 → 6 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: move bob's quarantine shield to Bangkok (covers 2 drawable/armed cube(s)+chain vs 0 where they stand; 2 action(s)) — tempo -2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Delhi". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Paris", "Seoul", "Bogota" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [60] {"tag":"buildStation"} [61] {"tag":"shareGive","to":"bob","card":"Delhi"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Karachi"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"} [72] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"} [73] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Washington"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareGive", "to": "bob", "card": "Delhi"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "bob", "card": "Delhi"}}} ``` ### alice-legacy-p0046 {#d-alice-legacy-p0046} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #80](/games/game-04/turns/8.md#e80) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #79): Black set complete (5/5 in hand) — the cure is bankable as soon as I reach a station. My plan next turn: drive Karachi (1 move), treat the last black cube (auto... no, still 1 action), then Karachi→Baghdad→Cairo→Khartoum→Kinshasa and discoverCure black at the Kinshasa station. That's ~4 moves + cure = 6 actions, roughly 2 turns out. Alice: your remaining actions — if you're heading Europe, go for it; Bangkok(2 red) still needs someone, you're closest. After black cures, red collection stays with you (you hold Taipei+Seoul = 2/5). ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow)] bob@Delhi(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:18 yellow:20 black:21 red:16 decks: player=33 infection=34 player-discard: 1 blue, 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Moscow→Istanbul→Algiers→Madrid St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Baghdad→Cairo Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 6 over the 5 needed yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Kinshasa (5 move(s)) yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Kinshasa (5 move(s)) black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 5 move(s) from station Kinshasa to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (5 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +3 move(s) to cure bob hands you London(blue): meet IN London (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +3 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Paris", "Seoul", "Bogota" [13] {"tag":"shareTake","from":"bob","card":"Delhi"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Karachi"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"} [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"} [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"} [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"} [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"} [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"} [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"} [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"} [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"} [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"} [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"} [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"} [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"} [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"} [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"} [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"} [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"} [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"} [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"} [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"} [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"} [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"} [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"} [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"} [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"} [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"} [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"} [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"} [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"} [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Karachi"} [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"} [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"} [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"} [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"} [71] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text 1 action left. Options: drive toward Bangkok (Kolkata), or move bob toward Karachi (helps his cure walk by 1), or move bob to Tehran (toward Kinshasa? Kinshasa is 5 moves from Delhi: Tehran→Moscow? no. His route: Karachi→Baghdad→Cairo→Khartoum→Kinshasa). Bob is in Delhi; I can move him 1 step toward Karachi (Mumbai? Delhi→Karachi direct! They're connected). dispatcherMove bob Karachi (1 action) → saves bob 1 action. That's efficient: he walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa. Or move bob to Tehran — not on his route. Also consider: bob needs to treat Karachi's 1 black cube en route — he passes through Karachi. Moving bob Delhi→Karachi now = saves him 1 action. Alternatively drive myself Kolkata (toward Bangkok). With 1 action, moving bob toward his cure walk is more valuable. Choose dispatcherMove bob→Karachi. Actually wait — if bob is IN Karachi, his shield freezes it; he treats next turn en route. Good. ``` text: ```text With 1 action, the best value is pre-moving bob onto his route — Delhi→Karachi saves him an action, and his shield lands on the Karachi black cube immediately. ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Karachi"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Karachi"}}} ``` ### alice-legacy-p0048 {#d-alice-legacy-p0048} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 48. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #82](/games/game-04/turns/8.md#e82) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #81): If you must shed one: drop San Francisco(blue) — blue margin 6 is the loosest (red at margin 3 is the tight one, protect Taipei+Seoul). Then your best 4: Delhi→Kolkata→Bangkok (2 moves) + treat red ×2 — Bangkok is at 2 and you're nearest. I'm on Karachi: next turn I treat the last black cube, then walk Karachi→Baghdad→Cairo→Khartoum→Kinshasa — black cure lands ~2 turns out. Note you now hold 3 blue + 3 yellow; you're the bank for both, so keep picking up blue/yellow city cards when near, avoid red burns. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=8 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow), San Francisco(blue)] bob@Karachi(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:18 yellow:20 black:21 red:16 decks: player=31 infection=34 player-discard: 1 blue, 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Moscow→Istanbul→Algiers→Madrid — nearer teammate: bob, 4 move(s) vs your 5 St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Baghdad→Cairo — nearer teammate: bob, 2 move(s) vs your 3 Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, bob 2, 6 in deck — margin 6 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Kinshasa (5 move(s)) yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Kinshasa (5 move(s)) black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 4 move(s) from station Kinshasa to discoverCure red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Kinshasa (5 move(s)) discard hint: blue/yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Lima (yellow: short — 3/5 held team-wide, no spare yet; effective margin 5 (held 3+7 drawable), 2/12 burned, alice collects), Bogota (yellow: short — 3/5 held team-wide, no spare yet; effective margin 5 (held 3+7 drawable), 2/12 burned, alice collects), Buenos Aires (yellow: short — 3/5 held team-wide, no spare yet; effective margin 5 (held 3+7 drawable), 2/12 burned, alice collects), Taipei (red: short — 2/5 held team-wide, no spare yet; effective margin 3 (held 2+6 drawable), 4/12 burned, alice collects), Seoul (red: short — 2/5 held team-wide, no spare yet; effective margin 3 (held 2+6 drawable), 4/12 burned, alice collects), Milan (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Paris (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), San Francisco (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Lima"}} [1] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} [2] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [3] {"tag":"discard","card":{"kind":"city","city":"Paris"}} [4] {"tag":"discard","card":{"kind":"city","city":"Seoul"}} [5] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [6] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}} [7] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Discard. Bob says drop San Francisco(blue). Discard hint ranks yellows safest first (margin 5 vs blue margin 6... actually hint ranks Lima/Bogota/BA first, then red, then blues). Bob says SF. Blue margin 6 (held 3 + bob 2 + 6 in deck = 11 total minus 5 needed = 6). Yellow margin 5. So a blue is indeed marginally safer than yellow by the same logic used before. Bob explicitly asked to drop SF. I'll follow bob: discard San Francisco. Note: blue team-wide 5/5 split — shedding drops below set, but bob's advice is consistent with margin. Follow it. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "San Francisco"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "San Francisco"}}}} ``` ### bob-legacy-p0039 {#d-bob-legacy-p0039} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 39. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #74](/games/game-04/turns/8.md#e74) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=quarantineSpecialist at=Karachi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Chennai(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)] bob@Karachi(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Washington(blue)] supply: blue:18 yellow:20 black:21 red:16 decks: player=33 infection=34 player-discard: 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Baghdad→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 7 blue still in deck; spend it only if this beats the cure) St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Baghdad→Istanbul→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Beijing — nearer teammate: alice, 4 move(s) vs your 5 Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Cairo Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mumbai→Chennai→Bangkok — nearer teammate: alice, 1 move(s) vs your 3 Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (2/5) — give alice your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Kinshasa (4 move(s)) red: alice collects (2/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Delhi(black): meet IN Delhi (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 4 move(s), alice 6 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing hand London(blue) to alice: meet IN London (the card's own city) — you 5 move(s), alice 6 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Red stock dropped: 4 burned, alice 2, bob 1 (Manila I burned... wait, I discarded Manila which was a red card — burned). Now red margin 3 over 5 needed — tighter. Also new fire: Bangkok 2 red. Note system now says "red: alice collects (2/5)" — it flipped red collector to alice? Odd — probably because bob burned reds. But Taipei is in alice's hand anyway; alice holds Taipei+Seoul=2 reds. My Manila/Beijing discards were red. Fine. Advice for alice this turn: her plan (walk to Delhi, jump me, hand Delhi) — wait, alice is at Chennai; I'm at Karachi (1 black left). I suggested earlier she could dispatcherMove me Karachi→Delhi and shareGive Delhi, then move me back. But Delhi handoff requires both in Delhi. She's at Chennai. Options: she dispatcherMoves herself to Delhi (drive, 1 action), dispatcherJump me Karachi→Delhi (1), shareGive Delhi (1) = 3 actions. That completes my 5/5 and she sheds? She'd be at 7-? After giving Delhi she's at 6. Then I drive Delhi→Karachi next turn (or she jumps me back) and treat the last black. Actually after cure of black... not yet cured. I hold Karachi(1 black) — treat next turn, and shield freezes. Suggest to alice: do the Delhi handoff now via her jump (drive self Delhi, jump me, give Delhi), then she can drive Delhi→Bangkok? No — Bangkok is Chennai's neighbor: she's at Chennai, Bangkok 1 move. Bangkok 2 red fire is hers: drive Bangkok, treat 2. But that spends her turn on containment instead of handoff. Priority: black cure completes set this turn — do the Delhi handoff (3 actions), leaving 1 action: drive back toward Bangkok or stay. Message: recommend handoff sequence: drive Chennai→Delhi, dispatcherJump me Karachi→Delhi, shareGive Delhi(black)→me. I shed nothing? I'm at 7; receiving makes 8 → I shed next turn (during my action phase? discard happens at my turn start? Awaiting discard phase comes after draw...). Actually share forcing discard — the referee handles: "the share forces an immediate discard". I'll shed when prompted — prefer Washington or Madrid? Hint says blue cards are alice's set... I hold Madrid, London, Washington (blue) all part of team blue 5/5 split (alice Milan+Paris, me Madrid+London+Washington). Shedding one drops team blue set below 5. Red is at margin 3 — shedding Manila already hurt. Least bad: shed Washington? Blue held: alice 2 + me 3 = 5/5 exactly; any shed drops to 4/5 → need 1 more from deck (7 blue in deck — fine, margin 7). Or shed... all options bad. Alternatively after Delhi share I'll be at 8 and could shed... the cheapest: shed Washington(blue) since blue margin is 7 drawable and alice is blue collector with station access; or better, we can plan: instead of shedding, I could give Washington(blue) to alice later? Can't — share needs both in Washington. Alternative: before Delhi share, use my action... my turn is over; discard phase now: I must discard NOW to 7 before alice's turn? The state says phase=playerActions turnOwner=alice; my hand=7 already. OK no discard needed now. The shed happens when Delhi lands: I'll be at 8 → shed 1. Advise: I'll shed Washington(blue) (least connected to alice's Europe route; blue still 4/5 + 7 in deck, curable). Also advise on Bangkok(2 red): after handoff, with 1 remaining action she can't do much; next turn treat. Send short advice. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Handoff sequence for your turn (3 actions): drive Chennai→Delhi, dispatcherJump me Karachi→Delhi, shareGive Delhi(black)→me. My hand hits 8 — I'll shed Washington(blue) (team blue drops to 4/5 but margin 7, easily redrawn; red is the tight one at margin 3, don't ask me to shed more red). With your 4th action, walk back toward Bangkok — it's at 2 red and yours (Chennai→Bangkok). Next turn I jump/drive back to Karachi, clear the last black cube, then start the Kinshasa cure walk. Also: red stock is tightening (4 burned, 6 in deck) — protect Taipei/Seoul, and let's NOT plan more red sheds; red collection can shift to you once black lands."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Gave Alice the exact 3-action Delhi handoff sequence (drive to Delhi, dispatcherJump me in, share Delhi(black) → my black set completes), pre-declared my shed (Washington(blue)), and flagged the tightening red stock plus Bangkok(2 red) as her fire. Waiting for her turn to resolve. ``` toolCalls: [] ### bob-legacy-p0040 {#d-bob-legacy-p0040} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 40. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #78](/games/game-04/turns/8.md#e78) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (bob must discard to 7) you=bob role=quarantineSpecialist at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow)] bob@Delhi(quarantineSpecialist) hand=8 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Washington(blue), Delhi(black)] supply: blue:18 yellow:20 black:21 red:16 decks: player=33 infection=34 player-discard: 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Moscow→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 7 blue still in deck; spend it only if this beats the cure) St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Baghdad→Cairo Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (2/5) — give alice your yellow cards when you share black: YOU have a FULL SET (5/5) — station Kinshasa (5 move(s)) to discoverCure red: alice collects (2/5) — give alice your red cards when you share discard hint: black: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Madrid (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), London (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Washington (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Moscow (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Karachi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Chennai (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Delhi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Atlanta +3 move(s) to cure hand London(blue) to alice: meet IN London (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Atlanta +3 move(s) to cure hand Washington(blue) to alice: meet IN Washington (the card's own city) — you 7 move(s), alice 7 move(s); then alice to station Atlanta +1 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}} [1] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [2] {"tag":"discard","card":{"kind":"city","city":"London"}} [3] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [4] {"tag":"discard","card":{"kind":"city","city":"Karachi"}} [5] {"tag":"discard","card":{"kind":"city","city":"Chennai"}} [6] {"tag":"discard","card":{"kind":"city","city":"Washington"}} [7] {"tag":"discard","card":{"kind":"city","city":"Delhi"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Washington"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Washington"}}}} ``` ### bob-legacy-p0041 {#d-bob-legacy-p0041} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 41. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #79](/games/game-04/turns/8.md#e79) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=bob role=quarantineSpecialist at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow)] bob@Delhi(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:18 yellow:20 black:21 red:16 decks: player=33 infection=34 player-discard: 1 blue, 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Moscow→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 6 — burnable; 7 blue still in deck; spend it only if this beats the cure) St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Baghdad→Cairo Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 6 over the 5 needed yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (2/5) — give alice your yellow cards when you share black: YOU have a FULL SET (5/5) — station Kinshasa (5 move(s)) to discoverCure red: alice collects (2/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Atlanta +3 move(s) to cure hand London(blue) to alice: meet IN London (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Atlanta +3 move(s) to cure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Black set complete (5/5 in hand) — the cure is bankable as soon as I reach a station. My plan next turn: drive Karachi (1 move), treat the last black cube (auto... no, still 1 action), then Karachi→Baghdad→Cairo→Khartoum→Kinshasa and discoverCure black at the Kinshasa station. That's ~4 moves + cure = 6 actions, roughly 2 turns out. Alice: your remaining actions — if you're heading Europe, go for it; Bangkok(2 red) still needs someone, you're closest. After black cures, red collection stays with you (you hold Taipei+Seoul = 2/5)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Black set (5/5) is locked in my hand. I've told Alice my cure-walk plan (Karachi cleanup then Kinshasa station for the black cure, ~2 turns out) and that she should cover Bangkok(2 red) with her remaining action while she heads Europe. Waiting for my turn. ``` toolCalls: [] ### bob-legacy-p0042 {#d-bob-legacy-p0042} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 42. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #81](/games/game-04/turns/8.md#e81) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=quarantineSpecialist at=Karachi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=8 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow), San Francisco(blue)] bob@Karachi(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:18 yellow:20 black:21 red:16 decks: player=31 infection=34 player-discard: 1 blue, 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Baghdad→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 6 — burnable; 6 blue still in deck; spend it only if this beats the cure) St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Baghdad→Istanbul→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Beijing — nearer teammate: alice, 4 move(s) vs your 5 Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Cairo Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mumbai→Chennai→Bangkok — nearer teammate: alice, 2 move(s) vs your 3 Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, bob 2, 6 in deck — margin 6 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (3/5) — give alice your blue cards when you share yellow: alice collects (3/5) — give alice your yellow cards when you share black: YOU have a FULL SET (5/5) — station Kinshasa (4 move(s)) to discoverCure red: alice collects (2/5) — give alice your red cards when you share If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice must discard. She's at Delhi, has 8 cards. Nothing actionable from me — maybe short advice on her discard and next moves: she's at Delhi; my plan: treat Karachi last cube, then walk. She could take Bangkok red duty via Delhi→Kolkata→Bangkok (2 moves) and treat. Also she holds 3 blue/3 yellow. Discard advice: keep cure cards, drop nothing critical... she must shed 1. Recommend keeping Lima/Bogota/Buenos Aires (yellow), Milan/Paris/San Francisco (blue), Taipei/Seoul (red) — all are cure cards; drop... she has no non-cure card. If forced, shed a blue (margin 6) — e.g. San Francisco. Also she can't take all colors; red margin is 3. Send brief advice: shed San Francisco(blue) if over cap; then Delhi→Kolkata→Bangkok, treat red ×2; I handle Karachi→Kinshasa cure. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "If you must shed one: drop San Francisco(blue) — blue margin 6 is the loosest (red at margin 3 is the tight one, protect Taipei+Seoul). Then your best 4: Delhi→Kolkata→Bangkok (2 moves) + treat red ×2 — Bangkok is at 2 and you're nearest. I'm on Karachi: next turn I treat the last black cube, then walk Karachi→Baghdad→Cairo→Khartoum→Kinshasa — black cure lands ~2 turns out. Note you now hold 3 blue + 3 yellow; you're the bank for both, so keep picking up blue/yellow city cards when near, avoid red burns."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advised Alice: shed San Francisco(blue) if over cap, then take the Bangkok(2 red) fire since she's nearest, while I run the black-cure walk from Karachi to Kinshasa. Waiting out her turn. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0042 {#d-alice-legacy-p0042} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 42. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)] bob@Karachi(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Washington(blue)] supply: blue:18 yellow:20 black:21 red:16 decks: player=33 infection=34 player-discard: 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Moscow→Istanbul→Algiers→Madrid — nearer teammate: bob, 4 move(s) vs your 5 St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Baghdad→Cairo — nearer teammate: bob, 2 move(s) vs your 3 Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Kinshasa (5 move(s)) yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Kinshasa (5 move(s)) black: bob collects (4/5) — give bob your black cards when you share red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (5 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Delhi(black) to bob: meet IN Delhi (the card's own city) — you 0 move(s), bob 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 5 move(s), bob 4 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing bob hands you London(blue): meet IN London (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing station opportunities (stations enable cures and shuttle travel): you are AT Delhi holding its card — buildStation NOW (nearest station is 5 moves away; saves ~18 action(s) on remaining cure runs: blue 5→0, yellow 5→0, black 4→1, red 5→0) — costs Delhi(black): black margin 6 — burnable; 6 black still in deck response reach — team's card-free trip to each city: Delhi 5→0, Mumbai 5→1, Kolkata 5→1, Chennai 5→1; board-wide: 17 cities closer, 39 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - jump bob onto you at Delhi and hand over Delhi — the black handoff without the crossing (1 still needed) — dispatcherJump, shareGive tempo: 3 action(s) closer to the black cure (9 → 6 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: move bob's quarantine shield to Bangkok (covers 2 drawable/armed cube(s)+chain vs 0 where they stand; 3 action(s)) — tempo -2 vs 3, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Delhi and hand over Delhi …". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Paris", "Seoul", "Bogota" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [60] {"tag":"buildStation"} [61] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [62] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [72] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"} [73] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Washington"} [74] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"} [75] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"} [76] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"} [77] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"} [78] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"} [79] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"} [80] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"} [81] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"} [82] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"} [83] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"} [84] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"} [85] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"} [86] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"} [87] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"} [88] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"} [89] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"} [90] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"} [91] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"} [92] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"} [93] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"} [94] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"} [95] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"} [96] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"} [97] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"} [98] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"} [99] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"} [100] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"} [101] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"} [102] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"} [103] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"} [104] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"} [105] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"} [106] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"} [107] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"} [108] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"} [109] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"} [110] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"} [111] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"} [112] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"} [113] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"} [114] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"} [115] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"} [116] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"} [117] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"} [118] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"} [119] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"} [120] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}} ``` ### alice-legacy-p0044 {#d-alice-legacy-p0044} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (bob must discard to 7) you=alice role=dispatcher at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow)] bob@Delhi(quarantineSpecialist) hand=8 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Washington(blue), Delhi(black)] supply: blue:18 yellow:20 black:21 red:16 decks: player=33 infection=34 player-discard: 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Moscow→Istanbul→Algiers→Madrid St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Baghdad→Cairo Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Kinshasa (5 move(s)) yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Kinshasa (5 move(s)) black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 5 move(s) from station Kinshasa to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (5 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +3 move(s) to cure bob hands you London(blue): meet IN London (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +3 move(s) to cure bob hands you Washington(blue): meet IN Washington (the card's own city) — you 7 move(s), bob 7 move(s); then alice to station Atlanta +1 move(s) to cure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0045 {#d-alice-legacy-p0045} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow)] bob@Delhi(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:18 yellow:20 black:21 red:16 decks: player=33 infection=34 player-discard: 1 blue, 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Moscow→Istanbul→Algiers→Madrid St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Baghdad→Cairo Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 6 over the 5 needed yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Kinshasa (5 move(s)) yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Kinshasa (5 move(s)) black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 5 move(s) from station Kinshasa to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (5 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +3 move(s) to cure bob hands you London(blue): meet IN London (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +3 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Paris", "Seoul", "Bogota" [13] {"tag":"shareTake","from":"bob","card":"Delhi"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Karachi"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"} [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"} [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"} [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"} [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"} [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"} [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"} [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"} [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"} [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"} [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"} [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"} [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"} [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"} [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"} [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"} [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"} [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"} [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"} [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"} [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"} [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"} [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"} [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"} [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"} [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"} [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"} [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"} [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"} [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Karachi"} [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"} [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"} [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"} [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"} [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"} [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"} [63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"} [64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"} [65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"} [66] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"} [67] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"} [68] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"} [69] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"} [70] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"} [71] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0047 {#d-alice-legacy-p0047} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 47. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=8 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow), San Francisco(blue)] bob@Karachi(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:18 yellow:20 black:21 red:16 decks: player=31 infection=34 player-discard: 1 blue, 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Moscow→Istanbul→Algiers→Madrid — nearer teammate: bob, 4 move(s) vs your 5 St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Baghdad→Cairo — nearer teammate: bob, 2 move(s) vs your 3 Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 1 of 12 burned, held alice 3, bob 2, 6 in deck — margin 6 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Kinshasa (5 move(s)) yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Kinshasa (5 move(s)) black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 4 move(s) from station Kinshasa to discoverCure red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Kinshasa (5 move(s)) discard hint: blue/yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Lima (yellow: short — 3/5 held team-wide, no spare yet; effective margin 5 (held 3+7 drawable), 2/12 burned, alice collects), Bogota (yellow: short — 3/5 held team-wide, no spare yet; effective margin 5 (held 3+7 drawable), 2/12 burned, alice collects), Buenos Aires (yellow: short — 3/5 held team-wide, no spare yet; effective margin 5 (held 3+7 drawable), 2/12 burned, alice collects), Taipei (red: short — 2/5 held team-wide, no spare yet; effective margin 3 (held 2+6 drawable), 4/12 burned, alice collects), Seoul (red: short — 2/5 held team-wide, no spare yet; effective margin 3 (held 2+6 drawable), 4/12 burned, alice collects), Milan (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Paris (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), San Francisco (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Lima"}} [1] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} [2] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [3] {"tag":"discard","card":{"kind":"city","city":"Paris"}} [4] {"tag":"discard","card":{"kind":"city","city":"Seoul"}} [5] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [6] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}} [7] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0049 {#d-alice-legacy-p0049} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 49. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow)] bob@Karachi(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:16 yellow:20 black:21 red:16 decks: player=31 infection=32 player-discard: 2 blue, 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Moscow→Istanbul→Algiers→Madrid — nearer teammate: bob, 4 move(s) vs your 5 St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Baghdad→Cairo — nearer teammate: bob, 2 move(s) vs your 3 Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Kinshasa (5 move(s)) yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Kinshasa (5 move(s)) black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 4 move(s) from station Kinshasa to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (5 move(s)) If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Nothing to add. ``` text: ```text Discard done (San Francisco, as agreed with bob). Nothing further to advise during his turn — waiting. ``` toolCalls: [] ### bob-legacy-p0043 {#d-bob-legacy-p0043} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 43. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=quarantineSpecialist at=Karachi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow)] bob@Karachi(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:16 yellow:20 black:21 red:16 decks: player=31 infection=32 player-discard: 2 blue, 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Baghdad→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 5 — burnable; 6 blue still in deck; spend it only if this beats the cure) St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Baghdad→Istanbul→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Beijing — nearer teammate: alice, 4 move(s) vs your 5 Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Cairo Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mumbai→Chennai→Bangkok — nearer teammate: alice, 2 move(s) vs your 3 Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (3/5) — give alice your yellow cards when you share black: YOU have a FULL SET (5/5) — station Kinshasa (4 move(s)) to discoverCure red: alice collects (2/5) — give alice your red cards when you share ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Baghdad, drive Istanbul, drive Algiers, drive Madrid tempo: 8 action(s) closer to the blue cure (47 → 39 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: head to Kinshasa to cure black (4 action(s) away) — tempo 4 vs 8, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". dominated: reposition the quarantine shield to Ho Chi Minh City (covers 3 drawable/armed cube(s)+chain vs 0 here) — tempo -3 vs 4, risk 0.00 vs 0.00 — beaten by "head to Kinshasa to cure black". dominated: reposition the quarantine shield to Bangkok (covers 2 drawable/armed cube(s)+chain vs 0 here) — tempo -1 vs 4, risk 0.00 vs 0.00 — beaten by "head to Kinshasa to cure black". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Madrid", "Riyadh", "London", "Moscow", "Chennai", "Delhi" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [60] {"tag":"buildStation"} [61] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)