# Turn 8 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-04/turns/7.md) · [Next turn](/games/game-04/turns/9.md) · [All turns](/games/game-04/turns/index.md) · [Interactive board](/games/game-04/replay.html#event-74) · [Game](/games/game-04/summary.md) Board before the first command: state `73` in [states.jsonl](/games/game-04/states.jsonl). After the last command: state `82` in [states.jsonl](/games/game-04/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #74 · bob · msg {#e74} > Handoff sequence for your turn (3 actions): drive Chennai→Delhi, dispatcherJump me Karachi→Delhi, shareGive Delhi(black)→me. My hand hits 8 — I'll shed Washington(blue) (team blue drops to 4/5 but margin 7, easily redrawn; red is the tight one at margin 3, don't ask me to shed more red). With your 4th action, walk back toward Bangkok — it's at 2 red and yours (Chennai→Bangkok). Next turn I jump/drive back to Karachi, clear the last black cube, then start the Kinshasa cure walk. Also: red stock is tightening (4 burned, 6 in deck) — protect Taipei/Seoul, and let's NOT plan more red sheds; red collection can shift to you once black lands. [Model call bob-legacy-p0039](/games/game-04/turns/8-calls.md#d-bob-legacy-p0039) — unique payload candidate; not a proven invocation join ### #75 · alice · cmd {#e75} ```json { "tag": "driveFerry", "to": "Delhi" } ``` Board before: state `73` in [states.jsonl](/games/game-04/states.jsonl) · after: state `75` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0041](/games/game-04/turns/8-calls.md#d-alice-legacy-p0041) — unique payload candidate; not a proven invocation join ### #76 · alice · cmd {#e76} ```json { "tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice" } ``` Board before: state `75` in [states.jsonl](/games/game-04/states.jsonl) · after: state `76` in [states.jsonl](/games/game-04/states.jsonl) ### #77 · alice · cmd {#e77} ```json { "tag": "shareGive", "to": "bob", "card": "Delhi" } ``` Board before: state `76` in [states.jsonl](/games/game-04/states.jsonl) · after: state `77` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0043](/games/game-04/turns/8-calls.md#d-alice-legacy-p0043) — unique payload candidate; not a proven invocation join ### #78 · bob · cmd {#e78} ```json { "tag": "discard", "card": { "kind": "city", "city": "Washington" } } ``` Board before: state `77` in [states.jsonl](/games/game-04/states.jsonl) · after: state `78` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0040](/games/game-04/turns/8-calls.md#d-bob-legacy-p0040) — unique payload candidate; not a proven invocation join ### #79 · bob · msg {#e79} > Black set complete (5/5 in hand) — the cure is bankable as soon as I reach a station. My plan next turn: drive Karachi (1 move), treat the last black cube (auto... no, still 1 action), then Karachi→Baghdad→Cairo→Khartoum→Kinshasa and discoverCure black at the Kinshasa station. That's ~4 moves + cure = 6 actions, roughly 2 turns out. Alice: your remaining actions — if you're heading Europe, go for it; Bangkok(2 red) still needs someone, you're closest. After black cures, red collection stays with you (you hold Taipei+Seoul = 2/5). [Model call bob-legacy-p0041](/games/game-04/turns/8-calls.md#d-bob-legacy-p0041) — unique payload candidate; not a proven invocation join ### #80 · alice · cmd {#e80} ```json { "tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Karachi" } ``` Board before: state `78` in [states.jsonl](/games/game-04/states.jsonl) · after: state `80` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0046](/games/game-04/turns/8-calls.md#d-alice-legacy-p0046) — unique payload candidate; not a proven invocation join ### #81 · bob · msg {#e81} > If you must shed one: drop San Francisco(blue) — blue margin 6 is the loosest (red at margin 3 is the tight one, protect Taipei+Seoul). Then your best 4: Delhi→Kolkata→Bangkok (2 moves) + treat red ×2 — Bangkok is at 2 and you're nearest. I'm on Karachi: next turn I treat the last black cube, then walk Karachi→Baghdad→Cairo→Khartoum→Kinshasa — black cure lands ~2 turns out. Note you now hold 3 blue + 3 yellow; you're the bank for both, so keep picking up blue/yellow city cards when near, avoid red burns. [Model call bob-legacy-p0042](/games/game-04/turns/8-calls.md#d-bob-legacy-p0042) — unique payload candidate; not a proven invocation join ### #82 · alice · cmd {#e82} ```json { "tag": "discard", "card": { "kind": "city", "city": "San Francisco" } } ``` Board before: state `80` in [states.jsonl](/games/game-04/states.jsonl) · after: state `82` in [states.jsonl](/games/game-04/states.jsonl) [Model call alice-legacy-p0048](/games/game-04/turns/8-calls.md#d-alice-legacy-p0048) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-04/turns/8-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0041](/games/game-04/turns/8-calls.md#d-alice-legacy-p0041) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#75](/games/game-04/turns/8.md#e75) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0043](/games/game-04/turns/8-calls.md#d-alice-legacy-p0043) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#77](/games/game-04/turns/8.md#e77) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0046](/games/game-04/turns/8-calls.md#d-alice-legacy-p0046) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#80](/games/game-04/turns/8.md#e80) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0048](/games/game-04/turns/8-calls.md#d-alice-legacy-p0048) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#82](/games/game-04/turns/8.md#e82) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0039](/games/game-04/turns/8-calls.md#d-bob-legacy-p0039) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#74](/games/game-04/turns/8.md#e74) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0040](/games/game-04/turns/8-calls.md#d-bob-legacy-p0040) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#78](/games/game-04/turns/8.md#e78) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0041](/games/game-04/turns/8-calls.md#d-bob-legacy-p0041) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#79](/games/game-04/turns/8.md#e79) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0042](/games/game-04/turns/8-calls.md#d-bob-legacy-p0042) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#81](/games/game-04/turns/8.md#e81) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0042](/games/game-04/turns/8-calls.md#d-alice-legacy-p0042) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0044](/games/game-04/turns/8-calls.md#d-alice-legacy-p0044) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0045](/games/game-04/turns/8-calls.md#d-alice-legacy-p0045) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0047](/games/game-04/turns/8-calls.md#d-alice-legacy-p0047) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0049](/games/game-04/turns/8-calls.md#d-alice-legacy-p0049) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0043](/games/game-04/turns/8-calls.md#d-bob-legacy-p0043) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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