# Turn 9 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 9](/games/game-04/turns/9.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-04/decisions.jsonl). [Previous turn's calls](/games/game-04/turns/8-calls.md) · [Next turn's calls](/games/game-04/turns/10-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0050 {#d-alice-legacy-p0050} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #86](/games/game-04/turns/9.md#e86) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #84): FYI: my cure run forces a cost — I'm at 7 cards with 5 black (the cure set) and only Madrid+London(blue) as sheddable, so my mandatory draw-sheds will burn Madrid and London. Blue drops to alice-2/5 held + 6 drawable (margin fine, just slower). Black cure is worth it: this turn I clear Karachi's last black cube and walk Baghdad→Cairo→Khartoum; next turn Kinshasa → BLACK CURE. After the cure, I auto-remove all remaining black cubes for free (eradication sweep). Red stays the tight color (margin 3) — you own red collection now. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "OK on the Madrid/London burn — blue at 2 held + 6 in deck is recoverable, black cure first. Two notes: (1) my 2 held blues are Milan+Paris, so the blue set now needs 3 of: Madrid/London/Washington/Toronto/Atlanta/SF/Chicago/NY — pick up every blue you draw toward Kinshasa and hand me extras at a rendezvous; (2) I'm walking Delhi→Kolkata→Bangkok now to clear Bangkok(2 red), then I'll sweep Asia reds (HK/Manila/Jakarta/Tokyo @1) and hold Taipei+Seoul toward the red cure. Karachi(1 black) — treat it on your way out so it's gone from the infect discard."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Route confirmed with bob — black cure first, I take Bangkok and Asia reds. Waiting for my turn. ``` toolCalls: [] ### bob-legacy-p0044 {#d-bob-legacy-p0044} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #84](/games/game-04/turns/9.md#e84) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #83): Discard done (San Francisco, as agreed with bob). Nothing further to advise during his turn — waiting. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=quarantineSpecialist at=Karachi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow)] bob@Karachi(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:16 yellow:20 black:21 red:16 decks: player=31 infection=32 player-discard: 2 blue, 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Baghdad→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 5 — burnable; 6 blue still in deck; spend it only if this beats the cure) St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Baghdad→Istanbul→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Beijing — nearer teammate: alice, 4 move(s) vs your 5 Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Cairo Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mumbai→Chennai→Bangkok — nearer teammate: alice, 2 move(s) vs your 3 Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Karachi: 1 black [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (3/5) — give alice your yellow cards when you share black: YOU have a FULL SET (5/5) — station Kinshasa (4 move(s)) to discoverCure red: alice collects (2/5) — give alice your red cards when you share ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Baghdad, drive Istanbul, drive Algiers, drive Madrid tempo: 8 action(s) closer to the blue cure (47 → 39 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: head to Kinshasa to cure black (4 action(s) away) — tempo 4 vs 8, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". dominated: reposition the quarantine shield to Ho Chi Minh City (covers 3 drawable/armed cube(s)+chain vs 0 here) — tempo -3 vs 4, risk 0.00 vs 0.00 — beaten by "head to Kinshasa to cure black". dominated: reposition the quarantine shield to Bangkok (covers 2 drawable/armed cube(s)+chain vs 0 here) — tempo -1 vs 4, risk 0.00 vs 0.00 — beaten by "head to Kinshasa to cure black". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Madrid", "Riyadh", "London", "Moscow", "Chennai", "Delhi" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [60] {"tag":"buildStation"} [61] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Frontier's top line is Madrid walk for blue handoff (tempo 8). But black cure is imminent: treat Karachi last black cube (1 action) then walk Karachi→Baghdad→Cairo→Khartoum→Kinshasa (4 moves) = 5 actions to land black cure. That's slower tempo per frontier but the black cure is a real cure NOW. Blue needs 2 more cards from draws regardless. Compare: black cure = 5 actions (1 treat + 4 moves) + 1 more action for cure at station = 6 actions. Blue cure: needs alice to get 2 more blue cards + rendezvous + station — still many draws away. Black cure first is clearly right: it's a guaranteed cure in ~2 turns vs a blue cure that's not even fully collected. Also note "head to Kinshasa to cure black (4 actions away)" was listed but dominated on tempo — tempo metric only measures blue cure. I'll do treat black + drive Baghdad, drive Cairo, drive Khartoum this turn (4 actions), then cure next turn. ``` text: "" toolCalls: ```json {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "treatDisease", "color": "black"}, {"tag": "driveFerry", "to": "Baghdad"}, {"tag": "driveFerry", "to": "Cairo"}, {"tag": "driveFerry", "to": "Khartoum"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Baghdad\", \"Riyadh\", \"Tehran\", \"Mumbai\", \"Delhi\"\n directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Madrid\", \"Riyadh\", \"London\", \"Moscow\", \"Chennai\", \"Delhi\"\n charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":}\n to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n {\"tag\":\"buildStation\"}"}, {"index": 1, "action": {"tag": "driveFerry", "to": "Baghdad"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Istanbul\", \"Cairo\", \"Tehran\", \"Riyadh\", \"Karachi\"\n directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Madrid\", \"Riyadh\", \"London\", \"Moscow\", \"Karachi\", \"Chennai\", \"Delhi\""}, {"index": 2, "action": {"tag": "driveFerry", "to": "Cairo"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Algiers\", \"Istanbul\", \"Khartoum\", \"Baghdad\", \"Riyadh\"\n directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Madrid\", \"Riyadh\", \"London\", \"Moscow\", \"Karachi\", \"Chennai\", \"Delhi\"\n {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 3, "action": {"tag": "driveFerry", "to": "Khartoum"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Karachi", "color": "black", "before": 1, "after": 0}], "moves": [{"player": "bob", "from": "Karachi", "to": "Khartoum"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 1, "outbreaksAfter": 1}, "unexplored": [{"tag": "directFlight", "count": 6, "example": {"tag": "directFlight", "to": "Madrid"}}, {"tag": "charterFlight", "count": 47, "example": {"tag": "charterFlight", "to": "San Francisco"}}, {"tag": "buildStation", "count": 1, "example": {"tag": "buildStation"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 3, "deckSize": 31, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.2857142857142857, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 32, "perCityHitProbability": 0.0625, "threats": [{"city": "Bogota", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "St. Petersburg", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Beijing", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Cairo", "color": "black", "currentCubes": 2, "suppressedByQuarantine": true, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bangkok", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 7, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 2, "attainable": 10, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 2, "attainable": 10, "needed": 5, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}, {"color": "red", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}]}}}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text Confirmed: Karachi black cleared, I reach Khartoum, Cairo black shielded. Hand limit wouldExceed=true at draw (7 cards + 2 draws = 9, must shed 2). Hmm — I hold 5 black cards that are the cure set; I must not shed them. Non-black cards: Madrid(blue), London(blue). Only 2 non-black! Drawing 2 cards forces 2 discards: Madrid and London — both alice's blue set! Wait, cure next turn though: I'll discoverCure black at Kinshasa next turn, discarding all 5 black, then hand shrinks. But the discard happens immediately after drawing (hand limit 7). If I draw 2 → 9 cards, discard 2 → 7. I'd have to shed Madrid+London. That kills the blue set (team blue: alice holds Milan+Paris... wait alice holds Milan, Paris blue = 2, bob Madrid+London burned = 4/5 held → would drop to 2/5). Alternative: don't treat+walk all 4 moves this turn. Better: treat black + drive Baghdad, drive Cairo (3 actions), end turn with 1 action? Can't end early without losing — but action economy says use it. Options: treat black, Baghdad, Cairo, and 4th action... could be treat Cairo black (2→1) — freeing supply and pre-shielding. Then hand stays 7 until draw... same problem next turn. Alternative: next turn arrive Kinshasa with fewer draws? The hand cap: I hold 7. Any draw forces shedding non-black cards. Only 2 non-black exist. So over next two turns I'll inevitably burn Madrid and London before the cure lands, unless... I cure faster. Cure needs: drive Khartoum→Kinshasa (1 move) + discoverCure (1). If this turn: treat, Baghdad, Cairo, Khartoum — next turn: drive Kinshasa, discoverCure (2 actions) — before that I must draw 2 cards and shed 2 (Madrid, London). Unavoidable given hand of 7. Hmm, alternative: give Madrid/London to alice NOW — but sharing needs same city; alice is in Delhi. Can't. Alternative: don't draw? Drawing is mandatory. Could I discard non-black earlier via... I have no choice; the shed will be Madrid+London. Alice has 3 yellow+... alice holds Milan, Paris blue. Team blue after losing Madrid/London: alice 2 + drawable 6 = margin ok (8 attainable, need 5). Blue cure delayed but feasible. Black cure is worth it — it also enables eradication sweep and I auto-remove black. Actually wait — alternative order: treat black ×1 (Karachi 1→0), then this turn just 3 moves (Baghdad, Cairo, Khartoum), next turn Kinshasa+cure. Draw-shed happens tonight after my turn: forced shed Madrid+London. OK, accept. Alternatively, could I avoid holding 5 black until Kinshasa... no, cure needs them all. Proceed: treat black, Baghdad, Cairo, Khartoum. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "FYI: my cure run forces a cost — I'm at 7 cards with 5 black (the cure set) and only Madrid+London(blue) as sheddable, so my mandatory draw-sheds will burn Madrid and London. Blue drops to alice-2/5 held + 6 drawable (margin fine, just slower). Black cure is worth it: this turn I clear Karachi's last black cube and walk Baghdad→Cairo→Khartoum; next turn Kinshasa → BLACK CURE. After the cure, I auto-remove all remaining black cubes for free (eradication sweep). Red stays the tight color (margin 3) — you own red collection now."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### bob-legacy-p0046 {#d-bob-legacy-p0046} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #87](/games/game-04/turns/9.md#e87) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #86): OK on the Madrid/London burn — blue at 2 held + 6 in deck is recoverable, black cure first. Two notes: (1) my 2 held blues are Milan+Paris, so the blue set now needs 3 of: Madrid/London/Washington/Toronto/Atlanta/SF/Chicago/NY — pick up every blue you draw toward Kinshasa and hand me extras at a rendezvous; (2) I'm walking Delhi→Kolkata→Bangkok now to clear Bangkok(2 red), then I'll sweep Asia reds (HK/Manila/Jakarta/Tokyo @1) and hold Taipei+Seoul toward the red cure. Karachi(1 black) — treat it on your way out so it's gone from the infect discard. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=quarantineSpecialist at=Karachi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow)] bob@Karachi(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:16 yellow:20 black:22 red:16 decks: player=31 infection=32 player-discard: 2 blue, 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Baghdad→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 5 — burnable; 6 blue still in deck; spend it only if this beats the cure) St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Baghdad→Istanbul→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Beijing — nearer teammate: alice, 4 move(s) vs your 5 Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Cairo Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mumbai→Chennai→Bangkok — nearer teammate: alice, 2 move(s) vs your 3 Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (3/5) — give alice your yellow cards when you share black: YOU have a FULL SET (5/5) — station Kinshasa (4 move(s)) to discoverCure red: alice collects (2/5) — give alice your red cards when you share ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Baghdad, drive Istanbul, drive Algiers tempo: 6 action(s) closer to the blue cure (47 → 41 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: head to Kinshasa to cure black (4 action(s) away) — tempo 3 vs 6, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". dominated: reposition the quarantine shield to Bangkok (covers 2 drawable/armed cube(s)+chain vs 0 here) — tempo -1 vs 3, risk 0.00 vs 0.00 — beaten by "head to Kinshasa to cure black". dominated: reposition the quarantine shield to Hong Kong (covers 2 drawable/armed cube(s)+chain vs 0 here) — tempo -3 vs 3, risk 0.00 vs 0.00 — beaten by "head to Kinshasa to cure black". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Madrid", "Riyadh", "London", "Moscow", "Chennai", "Delhi" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [60] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Baghdad"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Baghdad"}}} ``` ### bob-legacy-p0047 {#d-bob-legacy-p0047} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 47. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #88](/games/game-04/turns/9.md#e88) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=quarantineSpecialist at=Baghdad cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow)] bob@Baghdad(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:16 yellow:20 black:22 red:16 decks: player=31 infection=32 player-discard: 2 blue, 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Bogota Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 5 — burnable; 6 blue still in deck; spend it only if this beats the cure) St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→St. Petersburg Beijing: 2 red [in infect-discard] Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Cairo Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok — nearer teammate: alice, 2 move(s) vs your 4 Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (3/5) — give alice your yellow cards when you share black: YOU have a FULL SET (5/5) — station Kinshasa (3 move(s)) to discoverCure red: alice collects (2/5) — give alice your red cards when you share station opportunities (stations enable cures and shuttle travel): you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 5 — burnable; 6 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Istanbul, drive Algiers tempo: 4 action(s) closer to the blue cure (45 → 41 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: head to Kinshasa to cure black (3 action(s) away) — tempo 2 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Madrid", "Riyadh", "London", "Moscow", "Karachi", "Chennai", "Delhi" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}} ``` ### bob-legacy-p0048 {#d-bob-legacy-p0048} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 48. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #89](/games/game-04/turns/9.md#e89) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=quarantineSpecialist at=Cairo cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow)] bob@Cairo(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:16 yellow:20 black:22 red:16 decks: player=31 infection=32 player-discard: 2 blue, 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→Sao Paulo→Bogota Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 5 — burnable; 6 blue still in deck; spend it only if this beats the cure) St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→St. Petersburg Beijing: 2 red [in infect-discard] Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: alice, 2 move(s) vs your 5 Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (3/5) — give alice your yellow cards when you share black: YOU have a FULL SET (5/5) — station Kinshasa (2 move(s)) to discoverCure red: alice collects (2/5) — give alice your red cards when you share station opportunities (stations enable cures and shuttle travel): you hold Madrid, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 5 — burnable; 6 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 5 — burnable; 6 blue still in deck response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (2 cubes); board-wide: 9 cities closer, 18 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Algiers tempo: 2 action(s) closer to the blue cure (43 → 41 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: head to Kinshasa to cure black (2 action(s) away) — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Madrid", "Riyadh", "London", "Moscow", "Karachi", "Chennai", "Delhi" [14] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Khartoum"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Khartoum"}}} ``` ### bob-legacy-p0050 {#d-bob-legacy-p0050} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #91](/games/game-04/turns/9.md#e91) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #90): Nothing to add — bob's at Khartoum, 1 move from Kinshasa and the black cure; his discard is his call. Waiting. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=quarantineSpecialist at=Khartoum cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow)] bob@Khartoum(quarantineSpecialist) hand=9 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black), Mumbai(black), Atlanta(blue)] supply: blue:16 yellow:20 black:22 red:16 decks: player=29 infection=32 player-discard: 2 blue, 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 5 — burnable; 5 blue still in deck; spend it only if this beats the cure) St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Istanbul→St. Petersburg — or 2 action(s): direct flight to Moscow (spends Moscow(black)), then 1 move(s) to St. Petersburg Beijing: 2 red [in infect-discard] Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Cairo Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — or 2 action(s): direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Bangkok — nearer teammate: alice, 2 move(s) vs your 6 Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 6, 5 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (3/5) — give alice your yellow cards when you share black: YOU have a FULL SET (6/5) — station Kinshasa (1 move(s)) to discoverCure red: alice collects (2/5) — give alice your red cards when you share discard hint: black: 1 spare — shedding 1 keeps the cure assemblable; safest first: Riyadh (black: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable), Moscow (black: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable), Karachi (black: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable), Chennai (black: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable), Delhi (black: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable), Mumbai (black: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable), Madrid (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), London (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Atlanta (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) (avoid Riyadh, Moscow, Karachi — buildable station site(s) near you) station opportunities (stations enable cures and shuttle travel): you hold Karachi, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 5→1, yellow 5→1, red 5→1) response reach — team's card-free trip to each city: Karachi 4→0, Mumbai 5→1, Delhi 5→1, Tehran 4→1; board-wide: 15 cities closer, 34 trip-actions shaved you hold Moscow, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~9 action(s) on remaining cure runs: blue 5→2, yellow 5→2, red 5→2) response reach — team's card-free trip to each city: Moscow 4→0, St. Petersburg 4→1 (2 cubes), Tehran 4→1, Delhi 5→2; board-wide: 15 cities closer, 31 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}} [1] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [2] {"tag":"discard","card":{"kind":"city","city":"London"}} [3] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [4] {"tag":"discard","card":{"kind":"city","city":"Karachi"}} [5] {"tag":"discard","card":{"kind":"city","city":"Chennai"}} [6] {"tag":"discard","card":{"kind":"city","city":"Delhi"}} [7] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}} [8] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I have 6 black, need 5. Discard one black but keep a 5-set. Discard Mumbai(black) — spares Riyadh/Moscow/Karachi as station sites. Blue set is SPLIT: alice has Milan+Paris, I have Madrid/London/Atlanta — 5/5 split. My black set: Riyadh, Moscow, Karachi, Chennai, Delhi, Mumbai — drop Mumbai, keep other 5. Wait — should I reconsider which 5 to keep? If black cure discards the 5 cards, and I keep all 6 now, cure uses 5 of them. Discarding Mumbai keeps the set flexible. Also note Mumbai is a station site — but the hint says avoid Riyadh, Moscow, Karachi as station sites... anyway discard Mumbai. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Mumbai"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Mumbai"}}}} ``` ### bob-legacy-p0051 {#d-bob-legacy-p0051} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** - [Event #92](/games/game-04/turns/9.md#e92) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=quarantineSpecialist at=Khartoum cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow)] bob@Khartoum(quarantineSpecialist) hand=8 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black), Atlanta(blue)] supply: blue:16 yellow:20 black:22 red:16 decks: player=29 infection=32 player-discard: 2 blue, 2 yellow, 2 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 5 — burnable; 5 blue still in deck; spend it only if this beats the cure) St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Istanbul→St. Petersburg Beijing: 2 red [in infect-discard] Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Cairo Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: alice, 2 move(s) vs your 6 Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (3/5) — give alice your yellow cards when you share black: YOU have a FULL SET (5/5) — station Kinshasa (1 move(s)) to discoverCure red: alice collects (2/5) — give alice your red cards when you share discard hint: black: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Madrid (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), London (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Karachi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Chennai (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Delhi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Atlanta (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) station opportunities (stations enable cures and shuttle travel): you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 5 — burnable; 5 blue still in deck response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}} [1] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [2] {"tag":"discard","card":{"kind":"city","city":"London"}} [3] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [4] {"tag":"discard","card":{"kind":"city","city":"Karachi"}} [5] {"tag":"discard","card":{"kind":"city","city":"Chennai"}} [6] {"tag":"discard","card":{"kind":"city","city":"Delhi"}} [7] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Atlanta"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Atlanta"}}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0051 {#d-alice-legacy-p0051} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=alice role=dispatcher at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow)] bob@Khartoum(quarantineSpecialist) hand=9 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black), Mumbai(black), Atlanta(blue)] supply: blue:16 yellow:20 black:22 red:16 decks: player=29 infection=32 player-discard: 2 blue, 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Moscow→Istanbul→Algiers→Madrid — nearer teammate: bob, 3 move(s) vs your 5 St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Baghdad→Cairo — nearer teammate: bob, 1 move(s) vs your 3 Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 6, 5 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Kinshasa (5 move(s)) yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Kinshasa (5 move(s)) black: bob has a FULL SET (6/5) — no further black card can advance this cure (every card face is unique); bob is 1 move(s) from station Kinshasa to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (5 move(s)) If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Nothing to add — bob's at Khartoum, 1 move from Kinshasa and the black cure; his discard is his call. Waiting. ``` toolCalls: [] ### alice-legacy-p0052 {#d-alice-legacy-p0052} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow)] bob@Khartoum(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:16 yellow:20 black:22 red:15 decks: player=29 infection=30 player-discard: 3 blue, 2 yellow, 2 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Moscow→Istanbul→Algiers→Madrid — nearer teammate: bob, 3 move(s) vs your 5 St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Baghdad→Cairo — nearer teammate: bob, 1 move(s) vs your 3 Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] Osaka: 1 red [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Kinshasa (5 move(s)) yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Kinshasa (5 move(s)) black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 1 move(s) from station Kinshasa to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (5 move(s)) ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - move bob's quarantine shield to Ho Chi Minh City (covers 3 drawable/armed cube(s)+chain vs 0 where they stand; 4 action(s)) — drive Kolkata, drive Bangkok, drive Ho Chi Minh City, dispatcherJump tempo: 1 action(s) closer to the yellow cure (38 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: move bob's quarantine shield to Bangkok (covers 2 drawable/armed cube(s)+chain vs 0 where they stand; 3 action(s)) — tempo -4 vs 1, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Ho Chi Minh City". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Buenos Aires" [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kinshasa"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Johannesburg"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Cairo"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0053 {#d-alice-legacy-p0053} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #93): Next turn: Khartoum→Kinshasa, discoverCure BLACK — first cure lands. Then I keep my 5 black cards? No — they're spent, my hand frees up to 2 cards + draws. Post-cure roles: I stay Africa/Europe-side, auto-remove black cubes in Kinshasa/Cairo free (eradication sweep), and I can take Madrid/London blue handoff to you or hit Madrid(2 blue)/St. Petersburg(2 blue) fires. Suggest: once black is cured you pivot to red (Taipei/Seoul + draws) and I take the blue extras I'll draw. Also: with blue margin down to 4, let's stop discarding blue — both of us bank every blue we draw from here. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow)] bob@Khartoum(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:16 yellow:20 black:22 red:15 decks: player=29 infection=30 player-discard: 3 blue, 2 yellow, 2 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Moscow→Istanbul→Algiers→Madrid — nearer teammate: bob, 3 move(s) vs your 5 St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Baghdad→Cairo — nearer teammate: bob, 1 move(s) vs your 3 Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Kolkata→Bangkok Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] Osaka: 1 red [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Kinshasa (5 move(s)) yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Kinshasa (5 move(s)) black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 1 move(s) from station Kinshasa to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (5 move(s)) ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - move bob's quarantine shield to Ho Chi Minh City (covers 3 drawable/armed cube(s)+chain vs 0 where they stand; 4 action(s)) — drive Kolkata, drive Bangkok, drive Ho Chi Minh City, dispatcherJump tempo: 1 action(s) closer to the yellow cure (38 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: move bob's quarantine shield to Bangkok (covers 2 drawable/armed cube(s)+chain vs 0 where they stand; 3 action(s)) — tempo -4 vs 1, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Ho Chi Minh City". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Buenos Aires" [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kinshasa"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Johannesburg"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Cairo"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text My turn. Bob discovers black cure next turn on his own. My job: Bangkok(2 red) — I'm at Delhi, 2 moves: Kolkata→Bangkok, then treat ×2 = 4 actions. Perfect fit. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Kolkata"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kolkata"}}} ``` ### alice-legacy-p0054 {#d-alice-legacy-p0054} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Kolkata cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Kolkata(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow)] bob@Khartoum(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:16 yellow:20 black:22 red:15 decks: player=29 infection=30 player-discard: 3 blue, 2 yellow, 2 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck; spend it only if this beats the cure) — nearer teammate: bob, 3 move(s) vs your 6 Madrid: 2 blue [in infect-discard] St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 4 Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 1 move(s) vs your 4 Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bangkok Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] Osaka: 1 red [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 1 move(s) from station Kinshasa to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - move bob's quarantine shield to Ho Chi Minh City (covers 3 drawable/armed cube(s)+chain vs 0 where they stand; 3 action(s)) — drive Bangkok, drive Ho Chi Minh City, dispatcherJump tempo: 1 action(s) closer to the yellow cure (38 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: move bob's quarantine shield to Bangkok (covers 2 drawable/armed cube(s)+chain vs 0 where they stand; 2 action(s)) — tempo -4 vs 1, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Ho Chi Minh City". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Delhi", "Chennai", "Bangkok", "Hong Kong" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Buenos Aires" [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kinshasa"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Johannesburg"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Cairo"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bangkok"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bangkok"}}} ``` ### alice-legacy-p0055 {#d-alice-legacy-p0055} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 55. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Bangkok cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Bangkok(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow)] bob@Khartoum(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:16 yellow:20 black:22 red:15 decks: player=29 infection=30 player-discard: 3 blue, 2 yellow, 2 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck; spend it only if this beats the cure) — nearer teammate: bob, 3 move(s) vs your 5 Madrid: 2 blue [in infect-discard] St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 5 Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 1 move(s) vs your 5 Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] Osaka: 1 red [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 1 move(s) from station Kinshasa to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - move bob's quarantine shield to Ho Chi Minh City (covers 3 drawable/armed cube(s)+chain vs 0 where they stand; 2 action(s)) — drive Ho Chi Minh City, dispatcherJump tempo: 1 action(s) closer to the yellow cure (38 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: move bob's quarantine shield to Bangkok (covers 2 drawable/armed cube(s)+chain vs 0 where they stand; 1 action(s)) — tempo -4 vs 1, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Ho Chi Minh City". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Buenos Aires" [14] {"tag":"treatDisease","color":"red"} [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kinshasa"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Johannesburg"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Cairo"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### alice-legacy-p0056 {#d-alice-legacy-p0056} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 56. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Bangkok cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Bangkok(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow)] bob@Khartoum(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:16 yellow:20 black:22 red:16 decks: player=29 infection=30 player-discard: 3 blue, 2 yellow, 2 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck; spend it only if this beats the cure) — nearer teammate: bob, 3 move(s) vs your 5 Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 7 move(s): Kolkata→Delhi→Tehran→Moscow→Istanbul→Algiers→Madrid — nearer teammate: bob, 3 move(s) vs your 7 St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 5 Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 1 move(s) vs your 5 Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Bangkok: 1 red [in infect-discard] Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] Osaka: 1 red [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 1 move(s) from station Kinshasa to discoverCure red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (5 move(s)) Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Lima", "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Buenos Aires" [14] {"tag":"treatDisease","color":"red"} [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kinshasa"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Johannesburg"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Cairo"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"} [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"} [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"} [27] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### alice-legacy-p0057 {#d-alice-legacy-p0057} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/alice-system.txt) · [Tool schemas](/games/game-04/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=dispatcher at=Bangkok cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Bangkok(dispatcher) hand=9 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow), event:oneQuietNight, event:resilientPopulation] bob@Khartoum(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:16 yellow:20 black:22 red:17 decks: player=27 infection=30 player-discard: 3 blue, 2 yellow, 2 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck; spend it only if this beats the cure) — nearer teammate: bob, 3 move(s) vs your 5 Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 7 move(s): Kolkata→Delhi→Tehran→Moscow→Istanbul→Algiers→Madrid — nearer teammate: bob, 3 move(s) vs your 7 St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 5 Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Shanghai→Beijing Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 1 move(s) vs your 5 Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] Osaka: 1 red [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide resilient population: YOU hold it — 3 epidemic(s) still in the 27-card deck, and each one shuffles the ENTIRE infection discard (18 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Bogota (2 cube(s)), Madrid (2 cube(s)), Beijing (2 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw. eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 1 move(s) from station Kinshasa to discoverCure red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s)) discard hint: blue/yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Milan (blue: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 3/12 burned, alice collects), Paris (blue: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 3/12 burned, alice collects), Lima (yellow: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 2/12 burned, alice collects), Bogota (yellow: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 2/12 burned, alice collects), Buenos Aires (yellow: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 2/12 burned, alice collects), Taipei (red: short — 2/5 held team-wide, no spare yet; effective margin -3 (held 2, deck-clock binding), 4/12 burned, alice collects), Seoul (red: short — 2/5 held team-wide, no spare yet; effective margin -3 (held 2, deck-clock binding), 4/12 burned, alice collects), oneQuietNight (event: skip the next infect phase entirely), resilientPopulation (event: delete a city from the infection discard so a reshuffle can never return it) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 7 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing bob hands you London(blue): meet IN London (the card's own city) — you 7 move(s), bob 4 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Lima"}} [1] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} [2] {"tag":"discard","card":{"kind":"city","city":"Milan"}} [3] {"tag":"discard","card":{"kind":"city","city":"Paris"}} [4] {"tag":"discard","card":{"kind":"city","city":"Seoul"}} [5] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [6] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}} [7] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}} [8] {"tag":"discard","card":{"kind":"event","event":"resilientPopulation"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0045 {#d-bob-legacy-p0045} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=quarantineSpecialist at=Karachi cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow)] bob@Karachi(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)] supply: blue:16 yellow:20 black:22 red:16 decks: player=31 infection=32 player-discard: 2 blue, 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Baghdad→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 5 — burnable; 6 blue still in deck; spend it only if this beats the cure) St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Baghdad→Istanbul→St. Petersburg Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Beijing — nearer teammate: alice, 4 move(s) vs your 5 Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Cairo Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mumbai→Chennai→Bangkok — nearer teammate: alice, 2 move(s) vs your 3 Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (3/5) — give alice your yellow cards when you share black: YOU have a FULL SET (5/5) — station Kinshasa (4 move(s)) to discoverCure red: alice collects (2/5) — give alice your red cards when you share ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Baghdad, drive Istanbul, drive Algiers tempo: 6 action(s) closer to the blue cure (47 → 41 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: head to Kinshasa to cure black (4 action(s) away) — tempo 3 vs 6, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". dominated: reposition the quarantine shield to Bangkok (covers 2 drawable/armed cube(s)+chain vs 0 here) — tempo -1 vs 3, risk 0.00 vs 0.00 — beaten by "head to Kinshasa to cure black". dominated: reposition the quarantine shield to Hong Kong (covers 2 drawable/armed cube(s)+chain vs 0 here) — tempo -3 vs 3, risk 0.00 vs 0.00 — beaten by "head to Kinshasa to cure black". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Madrid", "Riyadh", "London", "Moscow", "Chennai", "Delhi" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [60] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0049 {#d-bob-legacy-p0049} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 49. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-04/harness/bob-system.txt) · [Tool schemas](/games/game-04/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-04/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=bob (bob must discard to 7) you=bob role=quarantineSpecialist at=Khartoum cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Kinshasa players: alice@Delhi(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Buenos Aires(yellow)] bob@Khartoum(quarantineSpecialist) hand=9 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black), Mumbai(black), Atlanta(blue)] supply: blue:16 yellow:20 black:22 red:16 decks: player=29 infection=32 player-discard: 2 blue, 2 yellow, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 5 — burnable; 5 blue still in deck; spend it only if this beats the cure) St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Istanbul→St. Petersburg — or 2 action(s): direct flight to Moscow (spends Moscow(black)), then 1 move(s) to St. Petersburg Beijing: 2 red [in infect-discard] Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Cairo Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — or 2 action(s): direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Bangkok — nearer teammate: alice, 2 move(s) vs your 6 Atlanta: 1 blue [in infect-discard] Buenos Aires: 1 yellow [in infect-discard] Mexico City: 1 yellow [in infect-discard] Hong Kong: 1 red Manila: 1 red Jakarta: 1 red Tokyo: 1 red [in infect-discard] Toronto: 1 blue [in infect-discard] San Francisco: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 29 cards → 14 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed yellow: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed black: 1 of 12 burned, held bob 6, 5 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (3/5) — give alice your yellow cards when you share black: YOU have a FULL SET (6/5) — station Kinshasa (1 move(s)) to discoverCure red: alice collects (2/5) — give alice your red cards when you share discard hint: black: 1 spare — shedding 1 keeps the cure assemblable; safest first: Riyadh (black: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable), Moscow (black: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable), Karachi (black: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable), Chennai (black: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable), Delhi (black: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable), Mumbai (black: 1 spare of 6 held team-wide, need 5 — shedding keeps the cure assemblable), Madrid (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), London (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Atlanta (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) (avoid Riyadh, Moscow, Karachi — buildable station site(s) near you) station opportunities (stations enable cures and shuttle travel): you hold Karachi, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 5→1, yellow 5→1, red 5→1) response reach — team's card-free trip to each city: Karachi 4→0, Mumbai 5→1, Delhi 5→1, Tehran 4→1; board-wide: 15 cities closer, 34 trip-actions shaved you hold Moscow, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~9 action(s) on remaining cure runs: blue 5→2, yellow 5→2, red 5→2) response reach — team's card-free trip to each city: Moscow 4→0, St. Petersburg 4→1 (2 cubes), Tehran 4→1, Delhi 5→2; board-wide: 15 cities closer, 31 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}} [1] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}} [2] {"tag":"discard","card":{"kind":"city","city":"London"}} [3] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [4] {"tag":"discard","card":{"kind":"city","city":"Karachi"}} [5] {"tag":"discard","card":{"kind":"city","city":"Chennai"}} [6] {"tag":"discard","card":{"kind":"city","city":"Delhi"}} [7] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}} [8] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. 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