# Turn 9 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-04/turns/8.md) · [Next turn](/games/game-04/turns/10.md) · [All turns](/games/game-04/turns/index.md) · [Interactive board](/games/game-04/replay.html#event-83) · [Game](/games/game-04/summary.md) Board before the first command: state `82` in [states.jsonl](/games/game-04/states.jsonl). After the last command: state `92` in [states.jsonl](/games/game-04/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #83 · alice · msg {#e83} > Discard done (San Francisco, as agreed with bob). Nothing further to advise during his turn — waiting. ### #84 · bob · msg {#e84} > FYI: my cure run forces a cost — I'm at 7 cards with 5 black (the cure set) and only Madrid+London(blue) as sheddable, so my mandatory draw-sheds will burn Madrid and London. Blue drops to alice-2/5 held + 6 drawable (margin fine, just slower). Black cure is worth it: this turn I clear Karachi's last black cube and walk Baghdad→Cairo→Khartoum; next turn Kinshasa → BLACK CURE. After the cure, I auto-remove all remaining black cubes for free (eradication sweep). Red stays the tight color (margin 3) — you own red collection now. [Model call bob-legacy-p0044](/games/game-04/turns/9-calls.md#d-bob-legacy-p0044) — unique payload candidate; not a proven invocation join ### #85 · bob · cmd {#e85} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `82` in [states.jsonl](/games/game-04/states.jsonl) · after: state `85` in [states.jsonl](/games/game-04/states.jsonl) ### #86 · alice · msg {#e86} > OK on the Madrid/London burn — blue at 2 held + 6 in deck is recoverable, black cure first. Two notes: (1) my 2 held blues are Milan+Paris, so the blue set now needs 3 of: Madrid/London/Washington/Toronto/Atlanta/SF/Chicago/NY — pick up every blue you draw toward Kinshasa and hand me extras at a rendezvous; (2) I'm walking Delhi→Kolkata→Bangkok now to clear Bangkok(2 red), then I'll sweep Asia reds (HK/Manila/Jakarta/Tokyo @1) and hold Taipei+Seoul toward the red cure. Karachi(1 black) — treat it on your way out so it's gone from the infect discard. [Model call alice-legacy-p0050](/games/game-04/turns/9-calls.md#d-alice-legacy-p0050) — unique payload candidate; not a proven invocation join ### #87 · bob · cmd {#e87} ```json { "tag": "driveFerry", "to": "Baghdad" } ``` Board before: state `85` in [states.jsonl](/games/game-04/states.jsonl) · after: state `87` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0046](/games/game-04/turns/9-calls.md#d-bob-legacy-p0046) — unique payload candidate; not a proven invocation join ### #88 · bob · cmd {#e88} ```json { "tag": "driveFerry", "to": "Cairo" } ``` Board before: state `87` in [states.jsonl](/games/game-04/states.jsonl) · after: state `88` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0047](/games/game-04/turns/9-calls.md#d-bob-legacy-p0047) — unique payload candidate; not a proven invocation join ### #89 · bob · cmd {#e89} ```json { "tag": "driveFerry", "to": "Khartoum" } ``` Board before: state `88` in [states.jsonl](/games/game-04/states.jsonl) · after: state `89` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0048](/games/game-04/turns/9-calls.md#d-bob-legacy-p0048) — unique payload candidate; not a proven invocation join ### #90 · alice · msg {#e90} > Nothing to add — bob's at Khartoum, 1 move from Kinshasa and the black cure; his discard is his call. Waiting. ### #91 · bob · cmd {#e91} ```json { "tag": "discard", "card": { "kind": "city", "city": "Mumbai" } } ``` Board before: state `89` in [states.jsonl](/games/game-04/states.jsonl) · after: state `91` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0050](/games/game-04/turns/9-calls.md#d-bob-legacy-p0050) — unique payload candidate; not a proven invocation join ### #92 · bob · cmd {#e92} ```json { "tag": "discard", "card": { "kind": "city", "city": "Atlanta" } } ``` Board before: state `91` in [states.jsonl](/games/game-04/states.jsonl) · after: state `92` in [states.jsonl](/games/game-04/states.jsonl) [Model call bob-legacy-p0051](/games/game-04/turns/9-calls.md#d-bob-legacy-p0051) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-04/turns/9-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0050](/games/game-04/turns/9-calls.md#d-alice-legacy-p0050) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#86](/games/game-04/turns/9.md#e86) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0044](/games/game-04/turns/9-calls.md#d-bob-legacy-p0044) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#84](/games/game-04/turns/9.md#e84) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0046](/games/game-04/turns/9-calls.md#d-bob-legacy-p0046) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#87](/games/game-04/turns/9.md#e87) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0047](/games/game-04/turns/9-calls.md#d-bob-legacy-p0047) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#88](/games/game-04/turns/9.md#e88) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0048](/games/game-04/turns/9-calls.md#d-bob-legacy-p0048) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#89](/games/game-04/turns/9.md#e89) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0050](/games/game-04/turns/9-calls.md#d-bob-legacy-p0050) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#91](/games/game-04/turns/9.md#e91) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0051](/games/game-04/turns/9-calls.md#d-bob-legacy-p0051) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#92](/games/game-04/turns/9.md#e92) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0051](/games/game-04/turns/9-calls.md#d-alice-legacy-p0051) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0052](/games/game-04/turns/9-calls.md#d-alice-legacy-p0052) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0053](/games/game-04/turns/9-calls.md#d-alice-legacy-p0053) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0054](/games/game-04/turns/9-calls.md#d-alice-legacy-p0054) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0055](/games/game-04/turns/9-calls.md#d-alice-legacy-p0055) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0056](/games/game-04/turns/9-calls.md#d-alice-legacy-p0056) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0057](/games/game-04/turns/9-calls.md#d-alice-legacy-p0057) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0045](/games/game-04/turns/9-calls.md#d-bob-legacy-p0045) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0049](/games/game-04/turns/9-calls.md#d-bob-legacy-p0049) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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