# Turn 0 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 0](/games/game-05/turns/0.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-05/decisions.jsonl). · [Next turn's calls](/games/game-05/turns/1-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0001 {#d-alice-legacy-p0001} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 1. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #1](/games/game-05/turns/0.md#e1) — unique payload candidate; not a proven invocation join - [Event #2](/games/game-05/turns/0.md#e2) — unique payload candidate; not a proven invocation join - [Event #3](/games/game-05/turns/0.md#e3) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN: none. Nothing you and your partner have agreed survives past this prompt — plans re-derived each turn drift and die. Pin the multi-turn intent (who collects which color, where you meet next, who holds which region) with pin_plan; it will be re-shown to both of you every turn until replaced. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, event:governmentGrant] bob@Atlanta(researcher) hand=4 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black)] supply: blue:21 yellow:20 black:18 red:19 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — or 1 action via government grant (you hold it — free build there, then shuttle) Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Washington→New York→London→Essen — or 1 action via government grant (you hold it — free build there, then shuttle) Delhi: 3 black⚠ [in infect-discard] — 6 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — or 1 action via government grant (you hold it — free build there, then shuttle) Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] Sao Paulo: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo Tehran: 1 black [in infect-discard] Moscow: 1 black [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 31%, epidemic certain within 13 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Seoul(red): drive alice 4 step(s) to Seoul → then that pawn treats Essen(blue): drive alice 4 step(s) to Essen → then that pawn treats Delhi(black): drive alice 6 step(s) to Delhi → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: bob collects (2/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Bogota–Sao Paulo yellow cluster at Bogota — drive Miami, drive Bogota, treat yellow, treat yellow tempo: 2 action(s) further from the blue cure (65 → 67 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Seoul, Essen, Delhi): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Delhi (black — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, drive Manila, drive Hong Kong tempo: 4 action(s) further from the blue cure (65 → 69 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Seoul, Essen, Delhi): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Delhi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "break the Bogota–Sao Paulo yellow cluster at Bo…" → "defuse the armed discard bomb at Delhi": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Seoul–Beijing red cluster at Seoul" — tempo -4 vs -4, risk 0.93 vs 0.87 — beaten by "defuse the armed discard bomb at Delhi" dominated: "defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle)" — tempo -4 vs -4, risk 0.90 vs 0.87 — beaten by "defuse the armed discard bomb at Delhi" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"Chicago"} [6] {"tag":"directFlight","to":"Buenos Aires"} shareTake — 4 options; build {"tag":"shareTake","from":,"card":} by pairing one line's from with any card listed on that same line: from "bob" → card: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai" [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} (playEvent costs NO action — you may play one AND still take all your actions) [18] {"tag":"playEvent","play":{"event":"oneQuietNight"}} (playEvent costs NO action — you may play one AND still take all your actions) playEvent(governmentGrant) — 47 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":}} city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Plan: Government Grant on Delhi, dispatcherJump? No — dispatcherMove pawn via shuttle needs station. Build GG Delhi, then shuttle flight alice to Delhi? Shuttle between stations only — Atlanta has station, Delhi would get station → shuttle alice to Delhi (1 action), then treat black twice. That's 1(GG)+1(shuttle)+2(treat) = 4. Nice. Also bob holds Delhi card... fine. Do GG Delhi, shuttle, treat, treat. Pin plan maybe. Send message. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Plan: Government Grant → Delhi (free station), shuttle myself there, treat black 2x this turn. Bob: you hold Delhi/Mumbai — keep collecting black; we can meet later. I'm the blue/yellow collector."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Alice (dispatcher) collects blue+yellow; bob collects black+red (has Delhi, Mumbai, Jakarta, HCMC). This turn: GG→Delhi, shuttle alice there, treat black. Next: alice works blue/yellow cluster (Bogota/Sao Paulo via Miami) while covering Seoul/Beijing red as needed; rendezvous with bob for card passes when hands allow. Watch armed bombs Seoul, Essen, Delhi — treat before any epidemic reshuffle."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Delhi"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Delhi"}}}} ``` ### alice-legacy-p0006 {#d-alice-legacy-p0006} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 6. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #9](/games/game-05/turns/0.md#e9) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Alice collects blue+yellow; Bob collects black+red (holds Delhi, Mumbai, HCMC, Jakarta). Alice: Government Grant on Delhi, shuttle there, treat black 2x. Bob stays near Atlanta, treats/holds position, gives alice any blue/yellow drawn. Meet later in Atlanta or Delhi for shares. Watch Seoul 3-red and Essen 3-blue for outbreaks. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Delhi(dispatcher) hand=3 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight] bob@Atlanta(researcher) hand=4 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black)] supply: blue:21 yellow:20 black:20 red:19 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Kolkata→Hong Kong→Shanghai→Seoul Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Tehran→Moscow→St. Petersburg→Essen Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Atlanta→Miami→Bogota — nearer teammate: bob, 2 move(s) vs your 3 Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Sao Paulo: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo — nearer teammate: bob, 3 move(s) vs your 4 Delhi: 1 black [in infect-discard] Tehran: 1 black [in infect-discard] Moscow: 1 black [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 31%, epidemic certain within 13 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Seoul(red): drive alice 4 step(s) to Seoul → then that pawn treats Essen(blue): drive alice 4 step(s) to Essen → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Delhi (0 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Delhi (0 move(s)) black: bob collects (2/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Bogota–Sao Paulo yellow cluster at Bogota — shuttle Atlanta tempo: no cure progress — nearest is black, 49 action(s) to land it — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Bogota — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Tehran tempo: 1 action(s) further from the blue cure (65 → 66 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "break the Bogota–Sao Paulo yellow cluster at Bo…" → "defuse the armed discard bomb at Essen": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Seoul–Beijing red cluster at Seoul" — tempo -1 vs -1, risk 0.56 vs 0.53 — beaten by "defuse the armed discard bomb at Essen" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" [7] {"tag":"directFlight","to":"Chicago"} [8] {"tag":"directFlight","to":"Buenos Aires"} [9] {"tag":"shuttleFlight","to":"Atlanta"} [10] {"tag":"treatDisease","color":"black"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Delhi"} (playEvent costs NO action — you may play one AND still take all your actions) [21] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Shuttle Atlanta — position for Bogota next turn. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Atlanta"}}} ``` ### bob-legacy-p0002 {#d-bob-legacy-p0002} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 2. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** - [Event #4](/games/game-05/turns/0.md#e4) — unique payload candidate; not a proven invocation join - [Event #5](/games/game-05/turns/0.md#e5) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #1): Plan: Government Grant → Delhi (free station), shuttle myself there, treat black 2x this turn. Bob: you hold Delhi/Mumbai — keep collecting black; we can meet later. I'm the blue/yellow collector. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Just advise briefly and pin plan. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Good plan — Grant on Delhi + shuttle works. I'm staying on black/red collection; I hold Delhi+Mumbai+HCMC+Jakarta, all Atlanta-based. I'll start treating too since Delhi is my card. Consider holding One Quiet Night until right after an epidemic; Grant is best spent on a station near the red/yellow fires or wherever our cure hand matures."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Alice collects blue+yellow; Bob collects black+red (holds Delhi, Mumbai, HCMC, Jakarta). Alice: Government Grant on Delhi, shuttle there, treat black 2x. Bob stays near Atlanta, treats/holds position, gives alice any blue/yellow drawn. Meet later in Atlanta or Delhi for shares. Watch Seoul 3-red and Essen 3-blue for outbreaks."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text I've sent Alice my endorsement of her plan (Grant on Delhi, shuttle, treat black twice) and pinned the team plan: she collects blue/yellow, I collect black/red, and I'll stay near Atlanta treating while holding Delhi, Mumbai, HCMC, and Jakarta. I also advised her to save One Quiet Night for post-epidemic and to consider the Government Grant for a station near the fires. Nothing more needed from me this turn — it's Alice's move. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0002 {#d-alice-legacy-p0002} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 2. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Alice (dispatcher) collects blue+yellow; bob collects black+red (has Delhi, Mumbai, Jakarta, HCMC). This turn: GG→Delhi, shuttle alice there, treat black. Next: alice works blue/yellow cluster (Bogota/Sao Paulo via Miami) while covering Seoul/Beijing red as needed; rendezvous with bob for card passes when hands allow. Watch armed bombs Seoul, Essen, Delhi — treat before any epidemic reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Atlanta(dispatcher) hand=3 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight] bob@Atlanta(researcher) hand=4 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black)] supply: blue:21 yellow:20 black:18 red:19 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Washington→New York→London→Essen Delhi: 3 black⚠ [in infect-discard] — 1 move(s): (shuttle)Delhi Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] Sao Paulo: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo Tehran: 1 black [in infect-discard] Moscow: 1 black [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 31%, epidemic certain within 13 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Delhi(black): drive alice 1 step(s) to Delhi → then that pawn treats Seoul(red): drive alice 4 step(s) to Seoul → then that pawn treats Essen(blue): drive alice 4 step(s) to Essen → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: bob collects (2/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Delhi (black — fires on the next epidemic reshuffle) — shuttle Delhi, treat black, treat black, treat black tempo: no cure progress — nearest is black, 49 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse Delhi and return to Atlanta (round trip, 3 actions) — shuttle Delhi, treat black, shuttle Atlanta tempo: no cure progress — nearest is black, 49 action(s) to land it — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires "defuse the armed discard bomb at Delhi" and "defuse Delhi and return to Atlanta" tie exactly on both axes; ordered by cubes cleared (3, 1), which neither axis prices. exchange "defuse the armed discard bomb at Delhi" → "defuse Delhi and return to Atlanta": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Seoul–Beijing red cluster at Seoul" — tempo -4 vs 0, risk 0.93 vs 0.74 — beaten by "defuse the armed discard bomb at Delhi" dominated: "break the Bogota–Sao Paulo yellow cluster at Bogota" — tempo -2 vs 0, risk 1.11 vs 0.74 — beaten by "defuse the armed discard bomb at Delhi" dominated: "defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle)" — tempo -4 vs 0, risk 0.90 vs 0.74 — beaten by "defuse the armed discard bomb at Delhi" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"Chicago"} [6] {"tag":"directFlight","to":"Buenos Aires"} [7] {"tag":"shuttleFlight","to":"Delhi"} shareTake — 4 options; build {"tag":"shareTake","from":,"card":} by pairing one line's from with any card listed on that same line: from "bob" → card: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai" [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Delhi"} (playEvent costs NO action — you may play one AND still take all your actions) [20] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0003 {#d-alice-legacy-p0003} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 3. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": false, "reason": "other"} ``` **Recorded input** ```text POOL MESSAGE from bob (event #4): Good plan — Grant on Delhi + shuttle works. I'm staying on black/red collection; I hold Delhi+Mumbai+HCMC+Jakarta, all Atlanta-based. I'll start treating too since Delhi is my card. Consider holding One Quiet Night until right after an epidemic; Grant is best spent on a station near the red/yellow fires or wherever our cure hand matures. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Alice (dispatcher) collects blue+yellow; bob collects black+red (has Delhi, Mumbai, Jakarta, HCMC). This turn: GG→Delhi, shuttle alice there, treat black. Next: alice works blue/yellow cluster (Bogota/Sao Paulo via Miami) while covering Seoul/Beijing red as needed; rendezvous with bob for card passes when hands allow. Watch armed bombs Seoul, Essen, Delhi — treat before any epidemic reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Atlanta(dispatcher) hand=3 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight] bob@Atlanta(researcher) hand=4 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black)] supply: blue:21 yellow:20 black:18 red:19 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Washington→New York→London→Essen Delhi: 3 black⚠ [in infect-discard] — 1 move(s): (shuttle)Delhi Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] Sao Paulo: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo Tehran: 1 black [in infect-discard] Moscow: 1 black [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Delhi(black): drive alice 1 step(s) to Delhi → then that pawn treats Seoul(red): drive alice 4 step(s) to Seoul → then that pawn treats Essen(blue): drive alice 4 step(s) to Essen → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: bob collects (2/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Delhi (black — fires on the next epidemic reshuffle) — shuttle Delhi, treat black, treat black, treat black tempo: no cure progress — nearest is black, 49 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse Delhi and return to Atlanta (round trip, 3 actions) — shuttle Delhi, treat black, shuttle Atlanta tempo: no cure progress — nearest is black, 49 action(s) to land it — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires "defuse the armed discard bomb at Delhi" and "defuse Delhi and return to Atlanta" tie exactly on both axes; ordered by cubes cleared (3, 1), which neither axis prices. exchange "defuse the armed discard bomb at Delhi" → "defuse Delhi and return to Atlanta": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Seoul–Beijing red cluster at Seoul" — tempo -4 vs 0, risk 0.93 vs 0.74 — beaten by "defuse the armed discard bomb at Delhi" dominated: "break the Bogota–Sao Paulo yellow cluster at Bogota" — tempo -2 vs 0, risk 1.11 vs 0.74 — beaten by "defuse the armed discard bomb at Delhi" dominated: "defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle)" — tempo -4 vs 0, risk 0.90 vs 0.74 — beaten by "defuse the armed discard bomb at Delhi" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"Chicago"} [6] {"tag":"directFlight","to":"Buenos Aires"} [7] {"tag":"shuttleFlight","to":"Delhi"} shareTake — 4 options; build {"tag":"shareTake","from":,"card":} by pairing one line's from with any card listed on that same line: from "bob" → card: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai" [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Delhi"} (playEvent costs NO action — you may play one AND still take all your actions) [20] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Shuttle Delhi, treat x3. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "Delhi"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Delhi"}}} ``` ### alice-legacy-p0004 {#d-alice-legacy-p0004} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 4. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Alice collects blue+yellow; Bob collects black+red (holds Delhi, Mumbai, HCMC, Jakarta). Alice: Government Grant on Delhi, shuttle there, treat black 2x. Bob stays near Atlanta, treats/holds position, gives alice any blue/yellow drawn. Meet later in Atlanta or Delhi for shares. Watch Seoul 3-red and Essen 3-blue for outbreaks. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Delhi(dispatcher) hand=3 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight] bob@Atlanta(researcher) hand=4 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black)] supply: blue:21 yellow:20 black:18 red:19 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Kolkata→Hong Kong→Shanghai→Seoul Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Tehran→Moscow→St. Petersburg→Essen Delhi: 3 black⚠ [in infect-discard] — you are HERE — treat it now Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Atlanta→Miami→Bogota — nearer teammate: bob, 2 move(s) vs your 3 Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Sao Paulo: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] Tehran: 1 black [in infect-discard] Moscow: 1 black [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 31%, epidemic certain within 13 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Delhi(black): alice already at Delhi → then that pawn treats Seoul(red): drive alice 4 step(s) to Seoul → then that pawn treats Essen(blue): drive alice 4 step(s) to Essen → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Delhi (0 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Delhi (0 move(s)) black: bob collects (2/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse the armed discard bomb at Delhi (black — fires on the next epidemic reshuffle) — treat black, treat black, treat black tempo: no cure progress — nearest is black, 49 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires dominated: break the Seoul–Beijing red cluster at Seoul — tempo -3 vs 0, risk 0.93 vs 0.74 — beaten by "defuse the armed discard bomb at Delhi". dominated: break the Bogota–Sao Paulo yellow cluster at Bogota — tempo -2 vs 0, risk 1.05 vs 0.74 — beaten by "defuse the armed discard bomb at Delhi". dominated: defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — tempo -3 vs 0, risk 0.90 vs 0.74 — beaten by "defuse the armed discard bomb at Delhi". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" [7] {"tag":"directFlight","to":"Chicago"} [8] {"tag":"directFlight","to":"Buenos Aires"} [9] {"tag":"shuttleFlight","to":"Atlanta"} [10] {"tag":"treatDisease","color":"black"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Delhi"} (playEvent costs NO action — you may play one AND still take all your actions) [21] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### alice-legacy-p0005 {#d-alice-legacy-p0005} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 5. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/alice-system.txt) · [Tool schemas](/games/game-05/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Alice collects blue+yellow; Bob collects black+red (holds Delhi, Mumbai, HCMC, Jakarta). Alice: Government Grant on Delhi, shuttle there, treat black 2x. Bob stays near Atlanta, treats/holds position, gives alice any blue/yellow drawn. Meet later in Atlanta or Delhi for shares. Watch Seoul 3-red and Essen 3-blue for outbreaks. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Delhi cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Delhi(dispatcher) hand=3 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight] bob@Atlanta(researcher) hand=4 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black)] supply: blue:21 yellow:20 black:19 red:19 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Kolkata→Hong Kong→Shanghai→Seoul Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Tehran→Moscow→St. Petersburg→Essen Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Atlanta→Miami→Bogota — nearer teammate: bob, 2 move(s) vs your 3 Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing Sao Paulo: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] Tehran: 1 black [in infect-discard] Moscow: 1 black [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 31%, epidemic certain within 13 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Seoul(red): drive alice 4 step(s) to Seoul → then that pawn treats Essen(blue): drive alice 4 step(s) to Essen → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Delhi (0 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Delhi (0 move(s)) black: bob collects (2/5) — give bob your black cards when you share red: bob collects (2/5) — give bob your red cards when you share ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Bogota–Sao Paulo yellow cluster at Bogota — shuttle Atlanta, drive Miami tempo: 1 action(s) further from the blue cure (65 → 66 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Bogota — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Tehran, drive Moscow tempo: 2 action(s) further from the blue cure (65 → 67 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "break the Bogota–Sao Paulo yellow cluster at Bo…" → "defuse the armed discard bomb at Essen": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Seoul–Beijing red cluster at Seoul" — tempo -2 vs -2, risk 0.56 vs 0.53 — beaten by "defuse the armed discard bomb at Essen" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" [7] {"tag":"directFlight","to":"Chicago"} [8] {"tag":"directFlight","to":"Buenos Aires"} [9] {"tag":"shuttleFlight","to":"Atlanta"} [10] {"tag":"treatDisease","color":"black"} [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Delhi"} (playEvent costs NO action — you may play one AND still take all your actions) [21] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Treat Delhi again (reduce to 1), keeping one action? Or treat then shuttle Atlanta toward Bogota next turn. Treat black, then shuttle Atlanta (position for Miami→Bogota next turn). Yes. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### bob-legacy-p0001 {#d-bob-legacy-p0001} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 1. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN: none. Nothing you and your partner have agreed survives past this prompt — plans re-derived each turn drift and die. Pin the multi-turn intent (who collects which color, where you meet next, who holds which region) with pin_plan; it will be re-shown to both of you every turn until replaced. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=researcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, event:governmentGrant] bob@Atlanta(researcher) hand=4 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black)] supply: blue:21 yellow:20 black:18 red:19 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Washington→New York→London→Essen Delhi: 3 black⚠ [in infect-discard] — 6 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi — or 1 action: direct flight (you hold Delhi — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure) Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] Sao Paulo: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo Tehran: 1 black [in infect-discard] Moscow: 1 black [in infect-discard] Baghdad: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide ⚠ FREE EVENTS — the turn owner holds this; it costs NO action: one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 31%, epidemic certain within 13 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0003 {#d-bob-legacy-p0003} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 3. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Alice collects blue+yellow; Bob collects black+red (holds Delhi, Mumbai, HCMC, Jakarta). Alice: Government Grant on Delhi, shuttle there, treat black 2x. Bob stays near Atlanta, treats/holds position, gives alice any blue/yellow drawn. Meet later in Atlanta or Delhi for shares. Watch Seoul 3-red and Essen 3-blue for outbreaks. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=researcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Atlanta(dispatcher) hand=5 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, Seoul(red), New York(blue)] bob@Atlanta(researcher) hand=4 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black)] supply: blue:21 yellow:19 black:20 red:18 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Washington→New York→London→Essen Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing Sao Paulo: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo Delhi: 1 black [in infect-discard] Tehran: 1 black [in infect-discard] Moscow: 1 black [in infect-discard] Baghdad: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] Hong Kong: 1 red [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Bogota–Sao Paulo yellow cluster at Bogota — drive Miami, drive Bogota, treat yellow, treat yellow tempo: 2 action(s) further from the black cure (49 → 51 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive London, drive Essen tempo: 4 action(s) further from the black cure (49 → 53 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "break the Bogota–Sao Paulo yellow cluster at Bo…" → "defuse the armed discard bomb at Essen": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Seoul–Beijing red cluster at Seoul" — tempo -4 vs -4, risk 0.67 vs 0.64 — beaten by "defuse the armed discard bomb at Essen" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai" [9] {"tag":"shuttleFlight","to":"Delhi"} shareGive — 4 options; build {"tag":"shareGive","to":,"card":} by pairing one line's to with any card listed on that same line: to "alice" → card: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm at Atlanta with 4 actions. Options: shuttle to Delhi, treat Delhi black? Delhi has 1 black. Not much there. Alice went to Delhi presumably treating. I could do the Bogota cluster line: Miami→Bogota, treat 2x. That's a solid containment turn. Do that. ``` text: "" toolCalls: ```json {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "treatDisease", "color": "yellow"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Miami"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Delhi"}, {"tag": "directFlight", "to": "Jakarta"}, {"tag": "directFlight", "to": "Mumbai"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Bogota"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Ho Chi Minh City\", \"Delhi\", \"Jakarta\", \"Mumbai\"\n {\"tag\":\"treatDisease\",\"color\":\"yellow\"}"}, {"index": 2, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":}\n to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":}\n to: \"Ho Chi Minh City\", \"Delhi\", \"Jakarta\", \"Mumbai\"\n {\"tag\":\"treatDisease\",\"color\":\"yellow\"}"}, {"index": 3, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Bogota", "color": "yellow", "before": 2, "after": 0}], "moves": [{"player": "bob", "from": "Atlanta", "to": "Bogota"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Ho Chi Minh City"}}, {"tag": "shuttleFlight", "count": 1, "example": {"tag": "shuttleFlight", "to": "Delhi"}}, {"tag": "shareGive", "count": 4, "example": {"tag": "shareGive", "to": "alice", "card": "Ho Chi Minh City"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 47, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 37, "perCityHitProbability": 0.05405405405405406, "threats": [{"city": "Seoul", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Essen", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Beijing", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Sao Paulo", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}} ``` ### bob-legacy-p0004 {#d-bob-legacy-p0004} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 4. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Alice collects blue+yellow; Bob collects black+red (holds Delhi, Mumbai, HCMC, Jakarta). Alice: Government Grant on Delhi, shuttle there, treat black 2x. Bob stays near Atlanta, treats/holds position, gives alice any blue/yellow drawn. Meet later in Atlanta or Delhi for shares. Watch Seoul 3-red and Essen 3-blue for outbreaks. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=researcher at=Miami cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Atlanta(dispatcher) hand=5 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, Seoul(red), New York(blue)] bob@Miami(researcher) hand=4 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black)] supply: blue:21 yellow:19 black:20 red:18 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 4 move(s) vs your 5 Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Washington→New York→London→Essen Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6 Sao Paulo: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Bogota→Sao Paulo Delhi: 1 black [in infect-discard] Tehran: 1 black [in infect-discard] Moscow: 1 black [in infect-discard] Baghdad: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] Hong Kong: 1 red [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (1 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Seoul–Beijing red cluster at Seoul — drive Atlanta, drive Chicago, drive San Francisco tempo: 2 action(s) closer to the red cure (46 → 44 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive London tempo: 2 action(s) further from the black cure (50 → 52 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "break the Seoul–Beijing red cluster at Seoul" → "defuse the armed discard bomb at Essen": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Bogota–Sao Paulo yellow cluster at Bogota" — tempo -1 vs 2, risk 0.85 vs 0.67 — beaten by "break the Seoul–Beijing red cluster at Seoul" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Washington", "Mexico City", "Bogota" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai" PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"driveFerry","to":"Bogota"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0005 {#d-bob-legacy-p0005} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 5. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #11): Nice draws — I picked up Seoul(red) and New York(blue). New plan for my turn: direct flight to Seoul (spending the Seoul card — red is your color but that card is fuel), then treat red 3x to defuse the Seoul/Beijing bomb. I'll then be positioned near Beijing next turn. Your Delhi hand stays intact for black. Keep an eye on Essen 3-blue — maybe worth a GG or your travel next turn. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Alice collects blue+yellow; Bob collects black+red (holds Delhi, Mumbai, HCMC, Jakarta). Alice: Government Grant on Delhi, shuttle there, treat black 2x. Bob stays near Atlanta, treats/holds position, gives alice any blue/yellow drawn. Meet later in Atlanta or Delhi for shares. Watch Seoul 3-red and Essen 3-blue for outbreaks. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=researcher at=Miami cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Atlanta(dispatcher) hand=5 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, Seoul(red), New York(blue)] bob@Miami(researcher) hand=4 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black)] supply: blue:21 yellow:19 black:20 red:18 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 4 move(s) vs your 5 Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Washington→New York→London→Essen Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6 Sao Paulo: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Bogota→Sao Paulo Delhi: 1 black [in infect-discard] Tehran: 1 black [in infect-discard] Moscow: 1 black [in infect-discard] Baghdad: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] Hong Kong: 1 red [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (1 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Seoul–Beijing red cluster at Seoul — drive Atlanta, drive Chicago, drive San Francisco tempo: 2 action(s) closer to the red cure (46 → 44 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive London tempo: 2 action(s) further from the black cure (50 → 52 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "break the Seoul–Beijing red cluster at Seoul" → "defuse the armed discard bomb at Essen": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Bogota–Sao Paulo yellow cluster at Bogota" — tempo -1 vs 2, risk 0.85 vs 0.67 — beaten by "break the Seoul–Beijing red cluster at Seoul" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Washington", "Mexico City", "Bogota" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai" PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"driveFerry","to":"Bogota"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm at Miami with 3 actions. Continue to Bogota, treat yellow 2x. That clears Bogota cluster half. Seoul: Alice plans to handle. Go Bogota. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}} ``` ### bob-legacy-p0006 {#d-bob-legacy-p0006} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 6. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Alice collects blue+yellow; Bob collects black+red (holds Delhi, Mumbai, HCMC, Jakarta). Alice: Government Grant on Delhi, shuttle there, treat black 2x. Bob stays near Atlanta, treats/holds position, gives alice any blue/yellow drawn. Meet later in Atlanta or Delhi for shares. Watch Seoul 3-red and Essen 3-blue for outbreaks. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=researcher at=Bogota cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Atlanta(dispatcher) hand=5 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, Seoul(red), New York(blue)] bob@Bogota(researcher) hand=4 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black)] supply: blue:21 yellow:19 black:20 red:18 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: alice, 4 move(s) vs your 5 Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Sao Paulo→Madrid→London→Essen Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6 Sao Paulo: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Sao Paulo Delhi: 1 black [in infect-discard] Tehran: 1 black [in infect-discard] Moscow: 1 black [in infect-discard] Baghdad: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] Hong Kong: 1 red [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (2 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) — or 1 action(s): direct flight to Delhi (spends Delhi(black)) (your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Seoul–Beijing red cluster at Seoul — drive Mexico City, drive Los Angeles tempo: 2 action(s) closer to the red cure (47 → 45 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Madrid tempo: 1 action(s) further from the black cure (51 → 52 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "break the Seoul–Beijing red cluster at Seoul" → "defuse the armed discard bomb at Essen": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Bogota–Sao Paulo yellow cluster at Bogota" — tempo 0 vs 2, risk 0.85 vs 0.67 — beaten by "break the Seoul–Beijing red cluster at Seoul" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai" [11] {"tag":"treatDisease","color":"yellow"} PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"treatDisease","color":"yellow"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0007 {#d-bob-legacy-p0007} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 7. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-05/harness/bob-system.txt) · [Tool schemas](/games/game-05/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-05/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Alice collects blue+yellow (holds Chicago, New York blue; Buenos Aires yellow); bob collects black+red (Delhi, Mumbai, HCMC, Jakarta). Alice's next turn: directFlight Seoul (burn Seoul card), treat red 3x to defuse Seoul–Beijing bomb; next turn consider Beijing or return via Tokyo. Bob: watch Essen 3-blue (treat/defuse next), pass bob any black/red drawn to alice; meet for shares as hands mature. One Quiet Night held until right after an epidemic reshuffle. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line or extend it; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=researcher at=Bogota cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Delhi players: alice@Atlanta(dispatcher) hand=5 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, Seoul(red), New York(blue)] bob@Bogota(researcher) hand=4 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black)] supply: blue:21 yellow:20 black:20 red:18 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: alice, 4 move(s) vs your 5 Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Sao Paulo→Madrid→London→Essen Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 5 move(s) vs your 6 Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Sao Paulo Delhi: 1 black [in infect-discard] Bogota: 1 yellow [in infect-discard] Tehran: 1 black [in infect-discard] Moscow: 1 black [in infect-discard] Baghdad: 1 black [in infect-discard] Lima: 1 yellow [in infect-discard] Hong Kong: 1 red [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: alice collects (1/5) — give alice your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (2 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) — or 1 action(s): direct flight to Delhi (spends Delhi(black)) (your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or play something else. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Seoul–Beijing red cluster at Seoul — drive Mexico City tempo: 1 action(s) closer to the red cure (47 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Sao Paulo tempo: 1 action(s) further from the black cure (51 → 52 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "break the Seoul–Beijing red cluster at Seoul" → "defuse the armed discard bomb at Essen": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai" [11] {"tag":"treatDisease","color":"yellow"} PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"treatDisease","color":"yellow"}). ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text One action left. Drive to Sao Paulo to be adjacent to treat next turn? Next turn I draw and have 4 actions; being in Sao Paulo lets me treat yellow. Drive Sao Paulo. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)