# Turn 0 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Next turn](/games/game-05/turns/1.md) · [All turns](/games/game-05/turns/index.md) · [Interactive board](/games/game-05/replay.html#event-1) · [Game](/games/game-05/summary.md) Board before the first command: state `0` in [states.jsonl](/games/game-05/states.jsonl). After the last command: state `9` in [states.jsonl](/games/game-05/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #1 · alice · msg {#e1} > Plan: Government Grant → Delhi (free station), shuttle myself there, treat black 2x this turn. Bob: you hold Delhi/Mumbai — keep collecting black; we can meet later. I'm the blue/yellow collector. [Model call alice-legacy-p0001](/games/game-05/turns/0-calls.md#d-alice-legacy-p0001) — unique payload candidate; not a proven invocation join ### #2 · alice · plan {#e2} > Alice (dispatcher) collects blue+yellow; bob collects black+red (has Delhi, Mumbai, Jakarta, HCMC). This turn: GG→Delhi, shuttle alice there, treat black. Next: alice works blue/yellow cluster (Bogota/Sao Paulo via Miami) while covering Seoul/Beijing red as needed; rendezvous with bob for card passes when hands allow. Watch armed bombs Seoul, Essen, Delhi — treat before any epidemic reshuffle. [Model call alice-legacy-p0001](/games/game-05/turns/0-calls.md#d-alice-legacy-p0001) — unique payload candidate; not a proven invocation join ### #3 · alice · cmd {#e3} ```json { "tag": "playEvent", "play": { "event": "governmentGrant", "city": "Delhi" } } ``` Board before: state `0` in [states.jsonl](/games/game-05/states.jsonl) · after: state `3` in [states.jsonl](/games/game-05/states.jsonl) [Model call alice-legacy-p0001](/games/game-05/turns/0-calls.md#d-alice-legacy-p0001) — unique payload candidate; not a proven invocation join ### #4 · bob · msg {#e4} > Good plan — Grant on Delhi + shuttle works. I'm staying on black/red collection; I hold Delhi+Mumbai+HCMC+Jakarta, all Atlanta-based. I'll start treating too since Delhi is my card. Consider holding One Quiet Night until right after an epidemic; Grant is best spent on a station near the red/yellow fires or wherever our cure hand matures. [Model call bob-legacy-p0002](/games/game-05/turns/0-calls.md#d-bob-legacy-p0002) — unique payload candidate; not a proven invocation join ### #5 · bob · plan {#e5} > Alice collects blue+yellow; Bob collects black+red (holds Delhi, Mumbai, HCMC, Jakarta). Alice: Government Grant on Delhi, shuttle there, treat black 2x. Bob stays near Atlanta, treats/holds position, gives alice any blue/yellow drawn. Meet later in Atlanta or Delhi for shares. Watch Seoul 3-red and Essen 3-blue for outbreaks. [Model call bob-legacy-p0002](/games/game-05/turns/0-calls.md#d-bob-legacy-p0002) — unique payload candidate; not a proven invocation join ### #6 · alice · cmd {#e6} ```json { "tag": "shuttleFlight", "to": "Delhi" } ``` Board before: state `3` in [states.jsonl](/games/game-05/states.jsonl) · after: state `6` in [states.jsonl](/games/game-05/states.jsonl) ### #7 · alice · cmd {#e7} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `6` in [states.jsonl](/games/game-05/states.jsonl) · after: state `7` in [states.jsonl](/games/game-05/states.jsonl) ### #8 · alice · cmd {#e8} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `7` in [states.jsonl](/games/game-05/states.jsonl) · after: state `8` in [states.jsonl](/games/game-05/states.jsonl) ### #9 · alice · cmd {#e9} ```json { "tag": "shuttleFlight", "to": "Atlanta" } ``` Board before: state `8` in [states.jsonl](/games/game-05/states.jsonl) · after: state `9` in [states.jsonl](/games/game-05/states.jsonl) [Model call alice-legacy-p0006](/games/game-05/turns/0-calls.md#d-alice-legacy-p0006) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-05/turns/0-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0001](/games/game-05/turns/0-calls.md#d-alice-legacy-p0001) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#1](/games/game-05/turns/0.md#e1) (unique payload candidate; not a proven invocation join), [#2](/games/game-05/turns/0.md#e2) (unique payload candidate; not a proven invocation join), [#3](/games/game-05/turns/0.md#e3) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0006](/games/game-05/turns/0-calls.md#d-alice-legacy-p0006) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#9](/games/game-05/turns/0.md#e9) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0002](/games/game-05/turns/0-calls.md#d-bob-legacy-p0002) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#4](/games/game-05/turns/0.md#e4) (unique payload candidate; not a proven invocation join), [#5](/games/game-05/turns/0.md#e5) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0002](/games/game-05/turns/0-calls.md#d-alice-legacy-p0002) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0003](/games/game-05/turns/0-calls.md#d-alice-legacy-p0003) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0004](/games/game-05/turns/0-calls.md#d-alice-legacy-p0004) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0005](/games/game-05/turns/0-calls.md#d-alice-legacy-p0005) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0001](/games/game-05/turns/0-calls.md#d-bob-legacy-p0001) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0003](/games/game-05/turns/0-calls.md#d-bob-legacy-p0003) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0004](/games/game-05/turns/0-calls.md#d-bob-legacy-p0004) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0005](/games/game-05/turns/0-calls.md#d-bob-legacy-p0005) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0006](/games/game-05/turns/0-calls.md#d-bob-legacy-p0006) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0007](/games/game-05/turns/0-calls.md#d-bob-legacy-p0007) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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