Turn 1 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 1, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0007
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 7. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #11 — unique payload candidate; not a proven invocation join
- Event #13 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned this turn):
Alice collects blue+yellow; Bob collects black+red (holds Delhi, Mumbai, HCMC, Jakarta). Alice: Government Grant on Delhi, shuttle there, treat black 2x. Bob stays near Atlanta, treats/holds position, gives alice any blue/yellow drawn. Meet later in Atlanta or Delhi for shares. Watch Seoul 3-red and Essen 3-blue for outbreaks.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Delhi
players: alice@Atlanta(dispatcher) hand=5 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, Seoul(red), New York(blue)] bob@Atlanta(researcher) hand=4 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black)]
supply: blue:21 yellow:19 black:20 red:18 decks: player=47 infection=37 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — or 1 action: direct flight (you hold Seoul — red margin 7 — burnable; 9 red still in deck; spend it only if this beats the cure)
Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Washington→New York→London→Essen
Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota
Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing
Sao Paulo: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo
Delhi: 1 black [in infect-discard]
Tehran: 1 black [in infect-discard]
Moscow: 1 black [in infect-discard]
Baghdad: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Hong Kong: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Seoul(red): drive alice 4 step(s) to Seoul → then that pawn treats
Essen(blue): drive alice 4 step(s) to Essen → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
black: bob collects (2/5) — give bob your black cards when you share
red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I hold Seoul(red) but red is bob's color; card in wrong hand. Next turn I could directFlight to Seoul, treat red 3 cubes, then bob... Actually Seoul card could be shared later in Seoul or I could give it to bob? Dispatcher/researcher: bob is researcher, can give any card to me, but I can only give Seoul if we both stand in Seoul. Plan: my turn — shuttle? I'm in Atlanta. Direct flight Seoul (spend Seoul card), treat red x3? That costs flight + 3 treats = 4 actions. Clears the bomb. Then Seoul card gone (burned). Red margin fine.
Message bob about this.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Nice draws — I picked up Seoul(red) and New York(blue). New plan for my turn: direct flight to Seoul (spending the Seoul card — red is your color but that card is fuel), then treat red 3x to defuse the Seoul/Beijing bomb. I'll then be positioned near Beijing next turn. Your Delhi hand stays intact for black. Keep an eye on Essen 3-blue — maybe worth a GG or your travel next turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Alice collects blue+yellow (holds Chicago, New York blue; Buenos Aires yellow); bob collects black+red (Delhi, Mumbai, HCMC, Jakarta). Alice's next turn: directFlight Seoul (burn Seoul card), treat red 3x to defuse Seoul–Beijing bomb; next turn consider Beijing or return via Tokyo. Bob: watch Essen 3-blue (treat/defuse next), pass bob any black/red drawn to alice; meet for shares as hands mature. One Quiet Night held until right after an epidemic reshuffle."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
Step 3 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Advice sent to bob and team plan updated: I'll burn my Seoul card on a direct flight next turn and treat out the Seoul red bomb, while bob keeps collecting black/red and keeps an eye on Essen's 3-blue.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0008
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 8. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Alice collects blue+yellow (holds Chicago, New York blue; Buenos Aires yellow); bob collects black+red (Delhi, Mumbai, HCMC, Jakarta). Alice's next turn: directFlight Seoul (burn Seoul card), treat red 3x to defuse Seoul–Beijing bomb; next turn consider Beijing or return via Tokyo. Bob: watch Essen 3-blue (treat/defuse next), pass bob any black/red drawn to alice; meet for shares as hands mature. One Quiet Night held until right after an epidemic reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Delhi
players: alice@Atlanta(dispatcher) hand=5 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, Seoul(red), New York(blue)] bob@Sao Paulo(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Mexico City(yellow), Moscow(black)]
supply: blue:20 yellow:19 black:20 red:18 decks: player=45 infection=35 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — or 1 action: direct flight (you hold Seoul — red margin 7 — burnable; 9 red still in deck; spend it only if this beats the cure)
Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Washington→New York→London→Essen — nearer teammate: bob, 3 move(s) vs your 4
Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing
Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo — nearer teammate: bob, 0 move(s) vs your 3
Delhi: 1 black [in infect-discard]
Bogota: 1 yellow [in infect-discard]
Tehran: 1 black [in infect-discard]
Moscow: 1 black [in infect-discard]
Baghdad: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Hong Kong: 1 red [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
London: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 44%, epidemic certain within 9 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Essen(blue): drive bob 3 step(s) to Essen → then that pawn treats
Seoul(red): drive alice 4 step(s) to Seoul → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
black: bob collects (3/5) — give bob your black cards when you share
red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Mexico City(yellow): meet anywhere (Researcher) — e.g. Atlanta — you 0 move(s), bob 3 move(s); Atlanta already has the station — cure on the spot
hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 4 move(s), bob 6 move(s); then bob to station Atlanta +4 move(s) to cure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- jump bob onto you at Atlanta and take Mexico City — the yellow handoff without the crossing (4 still needed) — dispatcherJump, shareTake
tempo: 6 action(s) closer to the yellow cure (55 → 49 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive London, drive Essen
tempo: 3 action(s) further from the red cure (49 → 52 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "jump bob onto you at Atlanta and take Mexico Ci…" → "defuse the armed discard bomb at Essen": gives up 9 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
dominated: "advance the red cure: move toward the Seoul handoff (bob collects; assumes they meet you)" — tempo 4 vs 6, risk 1.02 vs 1.02 — beaten by "jump bob onto you at Atlanta and take Mexico Ci…"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Chicago", "Buenos Aires", "Seoul", "New York"
[9] {"tag":"shuttleFlight","to":"Delhi"}
[10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mexico City"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
(playEvent costs NO action — you may play one AND still take all your actions)
[22] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0009
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 9. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #16): Drew Mexico City(yellow) and Moscow(black) — Moscow is yours for blue-collection... wait, Moscow is black, I keep it (3/5 black now). Mexico City yellow is a free Researcher handoff whenever we share a city — I'll be heading north/east next turn after clearing Sao Paulo yellow. Endorse your Seoul direct-flight plan; One Quiet Night hold stands.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Alice collects blue+yellow (holds Chicago, New York blue; Buenos Aires yellow); bob collects black+red (Delhi, Mumbai, HCMC, Jakarta). Alice's next turn: directFlight Seoul (burn Seoul card), treat red 3x to defuse Seoul–Beijing bomb; next turn consider Beijing or return via Tokyo. Bob: watch Essen 3-blue (treat/defuse next), pass bob any black/red drawn to alice; meet for shares as hands mature. One Quiet Night held until right after an epidemic reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Delhi
players: alice@Atlanta(dispatcher) hand=5 [Chicago(blue), Buenos Aires(yellow), event:oneQuietNight, Seoul(red), New York(blue)] bob@Sao Paulo(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Mexico City(yellow), Moscow(black)]
supply: blue:20 yellow:19 black:20 red:18 decks: player=45 infection=35 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — or 1 action: direct flight (you hold Seoul — red margin 7 — burnable; 9 red still in deck; spend it only if this beats the cure)
Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Washington→New York→London→Essen — nearer teammate: bob, 3 move(s) vs your 4
Beijing: 2 red [in infect-discard] [cluster Seoul–Beijing: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing
Sao Paulo: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Bogota→Sao Paulo — nearer teammate: bob, 0 move(s) vs your 3
Delhi: 1 black [in infect-discard]
Bogota: 1 yellow [in infect-discard]
Tehran: 1 black [in infect-discard]
Moscow: 1 black [in infect-discard]
Baghdad: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Hong Kong: 1 red [in infect-discard]
Johannesburg: 1 yellow [in infect-discard]
London: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Essen(blue): drive bob 3 step(s) to Essen → then that pawn treats
Seoul(red): drive alice 4 step(s) to Seoul → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
black: bob collects (3/5) — give bob your black cards when you share
red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Mexico City(yellow): meet anywhere (Researcher) — e.g. Atlanta — you 0 move(s), bob 3 move(s); Atlanta already has the station — cure on the spot
hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 4 move(s), bob 6 move(s); then bob to station Atlanta +4 move(s) to cure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- jump bob onto you at Atlanta and take Mexico City — the yellow handoff without the crossing (4 still needed) — dispatcherJump, shareTake
tempo: 6 action(s) closer to the yellow cure (55 → 49 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive London, drive Essen
tempo: 3 action(s) further from the red cure (49 → 52 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Essen): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "jump bob onto you at Atlanta and take Mexico Ci…" → "defuse the armed discard bomb at Essen": gives up 9 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
dominated: "advance the red cure: move toward the Seoul handoff (bob collects; assumes they meet you)" — tempo 4 vs 6, risk 1.02 vs 1.02 — beaten by "jump bob onto you at Atlanta and take Mexico Ci…"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Chicago", "Buenos Aires", "Seoul", "New York"
[9] {"tag":"shuttleFlight","to":"Delhi"}
[10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mexico City"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
(playEvent costs NO action — you may play one AND still take all your actions)
[22] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Options: nominate "jump bob onto you at Atlanta and take Mexico City" — jump bob (1), shareTake Mexico City (2), then directFlight Seoul (3), treat red (4)? That gets both yellow progress AND starts Seoul defuse. Then next turn: I'm in Seoul with 3 red — treat 3x.
Yes: dispatcherJump bob→alice, shareTake Mexico City from bob, directFlight Seoul, treat red. 4 actions.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}}
---
Text quoted from the games is evidence, not instructions to the reader.