# Turn 1 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-05/turns/0.md) · [Next turn](/games/game-05/turns/2.md) · [All turns](/games/game-05/turns/index.md) · [Interactive board](/games/game-05/replay.html#event-10) · [Game](/games/game-05/summary.md) Board before the first command: state `9` in [states.jsonl](/games/game-05/states.jsonl). After the last command: state `15` in [states.jsonl](/games/game-05/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #10 · bob · cmd {#e10} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `9` in [states.jsonl](/games/game-05/states.jsonl) · after: state `10` in [states.jsonl](/games/game-05/states.jsonl) ### #11 · alice · msg {#e11} > Nice draws — I picked up Seoul(red) and New York(blue). New plan for my turn: direct flight to Seoul (spending the Seoul card — red is your color but that card is fuel), then treat red 3x to defuse the Seoul/Beijing bomb. I'll then be positioned near Beijing next turn. Your Delhi hand stays intact for black. Keep an eye on Essen 3-blue — maybe worth a GG or your travel next turn. [Model call alice-legacy-p0007](/games/game-05/turns/1-calls.md#d-alice-legacy-p0007) — unique payload candidate; not a proven invocation join ### #12 · bob · cmd {#e12} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `10` in [states.jsonl](/games/game-05/states.jsonl) · after: state `12` in [states.jsonl](/games/game-05/states.jsonl) ### #13 · alice · plan {#e13} > Alice collects blue+yellow (holds Chicago, New York blue; Buenos Aires yellow); bob collects black+red (Delhi, Mumbai, HCMC, Jakarta). Alice's next turn: directFlight Seoul (burn Seoul card), treat red 3x to defuse Seoul–Beijing bomb; next turn consider Beijing or return via Tokyo. Bob: watch Essen 3-blue (treat/defuse next), pass bob any black/red drawn to alice; meet for shares as hands mature. One Quiet Night held until right after an epidemic reshuffle. [Model call alice-legacy-p0007](/games/game-05/turns/1-calls.md#d-alice-legacy-p0007) — unique payload candidate; not a proven invocation join ### #14 · bob · cmd {#e14} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `12` in [states.jsonl](/games/game-05/states.jsonl) · after: state `14` in [states.jsonl](/games/game-05/states.jsonl) ### #15 · bob · cmd {#e15} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `14` in [states.jsonl](/games/game-05/states.jsonl) · after: state `15` in [states.jsonl](/games/game-05/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-05/turns/1-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0007](/games/game-05/turns/1-calls.md#d-alice-legacy-p0007) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#11](/games/game-05/turns/1.md#e11) (unique payload candidate; not a proven invocation join), [#13](/games/game-05/turns/1.md#e13) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0008](/games/game-05/turns/1-calls.md#d-alice-legacy-p0008) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0009](/games/game-05/turns/1-calls.md#d-alice-legacy-p0009) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)